Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 13:57:50 Player: MirenBlacksword Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (63) 315 Value Destroyed (1652) 1652 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3330) 3330 TOTAL SCORE: 13037 Bonus ------- High Alert Combat Kills 30 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1526/1600 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (3) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Nuclear Pulse Array > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Advanced Point Defense System > --- WEAPON (5) ------- Backup Laser VII Backup Laser VII > --- INVENTORY (5) ---- Shield Leg Biometal Leg Improved Weapon Shielding Improved Field Recycling Unit (0) Advanced Datajack Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Improved Kinecellerator Improved Reaction Control System Backup Plating VII Improved Field Recycling Unit > --- WEAPON ----------- Backup Laser VII Backup Laser VII Enhanced Nova Cannon > --- INVENTORY -------- Shield Leg Improved Weapon Shielding Advanced Datajack [Rating: 125] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Backup Power VII Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . 2 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . 1 Propulsion 8 | . . 2 . . . 1 . . 2 . . . 2 . . 1 Utility 5 | . . . . . . 3 . . . . . 1 . . 1 . Weapon 3 | . . . . . . 1 . . . . . 1 . . 1 . Parts Attached 126 | . 5 24 . 1 15 23 5 . 8 5 . 12 4 12 10 2 Power 14 | . . 2 . . 2 3 1 . 2 1 . 1 . 1 1 . Engine 8 | . . 2 . . 2 3 . . . 1 . . . . . . Core 4 | . . . . . . . 1 . 2 . . . . . 1 . Reactor 2 | . . . . . . . . . . . . 1 . 1 . . Propulsion 49 | . 2 11 . . 5 8 4 . 2 2 . 5 1 4 5 . Treads 14 | . 2 9 . . . 3 . . . . . . . . . . Leg 9 | . . 2 . . . 1 . . . . . 4 . 1 1 . Wheel . | . . . . . . . . . . . . . . . . . Hover 8 | . . . . . 1 4 . . 2 . . . . 1 . . Flight 18 | . . . . . 4 . 4 . . 2 . 1 1 2 4 . Utility 41 | . 3 6 . . 3 8 . . 4 1 . 5 3 5 2 1 Device 16 | . 1 . . . 1 2 . . 2 . . 2 2 4 1 1 Storage 3 | . 1 1 . . . . . . 1 . . . . . . . Processor 9 | . . . . . . 5 . . . 1 . 1 1 . 1 . Hackware 4 | . . . . . 1 1 . . 1 . . 1 . . . . Protection 9 | . 1 5 . . 1 . . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 22 | . . 5 . 1 5 4 . . . 1 . 1 . 2 2 1 Energy Gun 7 | . . 4 . . . 1 . . . . . . . 2 . . Energy Cannon 4 | . . . . . . . . . . . . 1 . . 2 1 Ballistic Gun 2 | . . 1 . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . Launcher 3 | . . . . . 3 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 2 . . Parts Lost 77 | . . 7 1 . 8 12 8 . 1 10 . 12 4 2 10 2 Power 11 | . . 1 . . 1 2 1 . . 3 . 1 . . 2 . Propulsion 35 | . . 2 . . 5 6 6 . 1 4 . 5 1 . 4 1 Utility 20 | . . 2 . . 1 1 1 . . 2 . 5 2 2 3 1 Weapon 11 | . . 2 1 . 1 3 . . . 1 . 1 1 . 1 . Highest Loss Streak 8 | . . 3 1 . 5 6 4 . 1 6 . 8 3 2 5 2 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . Average Backups 13 | . 15 21 24 24 15 4 4 5 4 4 5 4 3 4 3 5 Power 1 | . 2 2 2 2 1 . . 1 1 1 1 . . . . . Propulsion 2 | . 4 5 5 4 2 . . . . . . . . . . 2 Utility 6 | . 7 11 12 12 8 2 3 3 2 2 2 1 2 2 1 2 Weapon 2 | . 1 1 3 4 3 1 . 1 . 1 2 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 28 | . 2 3 2 2 9 3 . . 3 . . . . 1 . 3 Power 3 | . . 2 . . 1 . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . 1 Utility 18 | . 2 1 2 1 7 2 . . 1 . . . . 1 . 1 Weapon 2 | . . . . . . 1 . . 1 . . . . . . . Tool/Special 3 | . . . . . 1 . . . 1 . . . . . . 1 Average Slot Usage (%) 74 | . 99 98 99 99 76 60 68 40 49 46 17 33 27 41 63 33 Engine 7 | . 14 10 11 11 9 4 9 . 2 3 . . . . . . Treads 21 | . 25 39 44 44 19 9 . . . . . . . . . . Leg 1 | . 2 3 . . . . 6 . . . . 2 . 2 2 . Hover 2 | . . . . . 1 7 8 . 5 7 . . . 5 2 . Flight 3 | . . . . . 12 8 5 6 4 1 . 2 1 5 16 7 Device 6 | . 11 . 6 11 3 5 . . . . . 5 3 7 14 7 Storage 5 | . 14 11 11 11 5 . . . . . . . . . . . Processor 6 | . . . . . . 9 20 20 14 15 17 16 17 9 7 8 Hackware 1 | . . . . . 2 2 6 6 10 7 . 3 4 . . . Protection 2 | . 2 10 4 . 5 . . . . . . . . 2 4 2 Energy Gun 8 | . 14 11 21 19 2 . . . . . . . . 1 8 8 Ballistic Gun 3 | . 14 10 . 2 2 . . . . . . . . . . . Slashing Weapon 1 | . . . . . 2 7 10 6 5 3 . . . . . . Peak Build Rating 125 | . 9 23 17 18 24 66 55 25 53 55 15 67 31 85 125 73 Average Rating 28 | . 8 19 16 17 16 31 45 25 40 39 15 31 25 54 104 61 On Entrance 25 | 6 6 9 16 17 18 10 51 25 25 46 15 15 17 20 85 57 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 50 100 96 96 106 22 20 3 36 24 . 24 1 25 51 22 Greatest Support 100 | 20 40 88 80 80 80 56 21 4 24 24 3 100 12 22 67 26 Greatest Overweight (x) 3 | . 1 1 1 1 1 . 1 . 1 2 . 3 . 1 . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | . 20 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | . 19 22 25 25 15 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | . 20 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 Average Carried 13 | . 15 21 24 24 15 4 4 5 4 4 5 4 4 4 3 5 Final Capacity 25 | 8 20 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 20 25 25 25 5 4 5 5 5 5 5 3 4 3 5 5 Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Mutant 6% | Gladiator 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scout | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Matter Collected 1684 | 184 143 685 20 10 299 109 112 . . 54 38 6 . 24 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1804 | . 217 1072 74 . 102 197 101 . . 23 . . 18 . . . Parts 114 | . 23 55 7 . 7 11 11 . . . . . . . . . Haulers Intercepted 2 | . . 1 . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . Parts Field Recycled 20 | . . . . . . . . . 7 . . . . 4 9 . Retrieved Matter 452 | . . . . . . . . . 147 . . . . 80 225 . Parts Self-Destructed 17 | . . . . 4 4 . 6 . . 3 . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Combat Hostiles Destroyed 52 | . 8 27 2 . 7 1 4 . . 2 . . 1 . . . Melee 8 | . . 1 . . 1 1 4 . . . . . 1 . . . Guns 36 | . 8 26 2 . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . 2 . . . . . . AOE 6 | . . . . . 6 . . . . . . . . . . . Classes Destroyed 12 | . 5 5 1 . 1 . . . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . Builder 2 | . . . 1 . . 1 . . . . . . . . . . Tunneler 2 | . 1 . . . . 1 . . . . . . . . . . Hauler 2 | . . 1 . . . 1 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . Drone 3 | . . . . . 3 . . . . . . . . . . . Watcher 4 | . 1 3 . . . . . . . . . . . . . . Swarmer 20 | . 6 7 . . . . 4 . . 2 . . 1 . . . Grunt 20 | . 2 13 1 . 4 . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . Sentry 6 | . . 5 . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 6 10 2 . 4 1 4 . . 2 . . 1 . . . Combat Bots Only 7 | . 5 7 2 . 4 1 4 . . 2 . . 1 . . . Max Kills in Single Turn 4 | . 1 2 1 . 4 1 1 . . 1 . . 1 . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . . . . . . . Melee 1 | . . 1 . . 1 1 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Hostile Shots Fired 1311 | . 49 170 14 . 60 133 121 . 12 113 . 191 71 197 133 47 Missed 586 | . 15 39 2 . 27 48 50 . 6 53 . 70 39 137 69 31 Hits 725 | . 34 131 12 . 33 85 71 . 6 60 . 121 32 60 64 16 Melee 11 | . . 5 4 . 1 . . . . 1 . . . . . . Projectile 714 | . 34 126 8 . 32 85 71 . 6 59 . 121 32 60 64 16 AOE 4 | . . . . . . 1 . . . . . 3 . . . . Critical Strikes 16 | . . 4 . . 1 2 . . . 1 . 4 . 1 2 1 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . Damage Taken 11925 | . 356 1543 211 . 731 1339 843 . 118 1047 . 2403 785 653 1627 269 Core 3843 | . 73 163 12 . 76 397 348 . . 471 . 1060 621 248 300 74 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 12 | . . 9 3 . . . . . . . . . . . . . Core Remaining (%) 53 | 100 70 . . . 37 . . 12 . . 52 7 . 33 79 95 Volleys Fired 154 | . 30 85 9 . 8 2 . . . 8 . 4 3 2 3 . Largest 3 | . 2 2 2 . 2 2 . . . 1 . 1 1 2 3 . Hottest 220 | . 70 112 121 . 75 86 . . . 47 . 90 47 100 220 . Shots Fired 277 | . 59 162 16 . 12 3 . . . 8 . 4 3 4 6 . Gun 246 | . 59 162 16 . . 1 . . . . . . . 4 4 . Cannon 17 | . . . . . . . . . . 8 . 4 3 . 2 . Launcher 14 | . . . . . 12 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 142 | . 30 101 . . . . . . . 8 . . 3 . . . Thermal 120 | . 29 61 16 . . . . . . . . 4 . 4 6 . Explosive 14 | . . . . . 12 2 . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . . . . . . . . Robot Hit Streak 12 | . 9 12 7 . 3 3 . . . 3 . . 4 7 1 . Robot Miss Streak 6 | . 5 6 3 . 1 . . . . 2 . . . 1 4 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 6 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 172 | . 27 97 12 . 6 13 6 . . 4 . . 3 3 1 . Core Hits 97 | . 15 46 5 . 14 5 4 . . 2 . 1 3 2 . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 5 . . . 2 . . . 2 . . 1 . . . Burn 6 | . 1 5 . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . 2 . . 1 . . . Sever 2 | . . . . . . 2 . . . . . . . . . . Melee Attacks 35 | . . . . . 1 18 12 . 4 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 35 | . . . . . 1 18 12 . 4 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . . Damage Inflicted 4163 | . 387 1399 184 . 1013 595 247 . . 143 . 4 112 60 19 . Guns 1937 | . 373 1310 162 . . 14 . . . . . . . 59 19 . Cannons 243 | . . . . . . . . . . 137 . . 106 . . . Explosions 1011 | . . . . . 972 39 . . . . . . . . . . Melee 830 | . . . . . 41 542 247 . . . . . . . . . Ramming 142 | . 14 89 22 . . . . . . 6 . 4 6 1 . . Kinetic 1184 | . 164 777 . . . . . . . 137 . . 106 . . . Thermal 982 | . 209 533 162 . . . . . . . . . . 59 19 . Explosive 1011 | . . . . . 972 39 . . . . . . . . . . Electromagnetic 14 | . . . . . . 14 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 830 | . . . . . 41 542 247 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 4 4 . . . 6 . . . . Average Corruption 1 | . . . . . . 1 1 4 . . . 3 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . 4 3 3 . . . 1 . . . . Message Errors 2 | . . . . . . 2 . . . . . . . . . . Matter Fused 4 | . . . . . . . 1 2 . . . 1 . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 145 | . . . . . 41 86 . . . . . . 18 . . . Projectiles 18 | . . . . . . . . . . . . . 18 . . . Explosions 57 | . . . . . 41 16 . . . . . . . . . . Melee 70 | . . . . . . 70 . . . . . . . . . . Knockbacks 6 | . . . 1 . . . . . . 1 . . 4 . . . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 1 . . 3 . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 144 | . . . . . 77 60 . . . 3 . 2 2 . . . Shots 4 | . . . . . 2 2 . . . . . . . . . . Rammed 18 | . 1 11 1 . . . . . . 1 . 1 2 1 . . Targets Rammed 22 | . 1 14 2 . . . . . . 1 . 1 2 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . . 3 1 . . . . . . . . . . . . . Highest Temperature 398 | . 178 296 398 . 107 141 . . . . . 24 . . 144 . Average Temperature 78 | . 51 77 192 . 39 51 . . . . . 9 . . 53 . Received Heat Transfer 1494 | . 129 510 48 . 171 246 84 . . 81 . 180 18 . 27 . Effects 4 | . . 2 2 . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 6 . . . . . . . . . . . . . . Heat Transferred 2954 | . 703 1742 361 . . . . . . . . . . 111 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Maximum Alert Level 2 | . . 2 . . . . . . . . . . . . 1 1 Low Security (%) 88 | . 100 55 100 . . 100 . . 100 . . 100 100 100 89 33 Level 1 8 | . . 32 . . . . . . . . . . . . 10 66 Level 2 2 | . . 12 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 436 | . 152 436 160 . . 69 . . 14 . . 52 100 85 348 294 Initial 202 | . . 57 160 . . . . . 14 . . . . 50 . 202 Average 60 | . 32 176 70 . . 10 . . 1 . . 6 38 21 55 212 Influence Increases 3150 | . 219 777 70 . 165 288 195 . 6 280 . 98 180 192 518 162 Destroy 0b10 Robot/C 980 | . 160 540 40 . 80 20 80 . . 40 . . 20 . . . Destroy 0b10 Robot/NC 75 | . 15 25 5 . 15 15 . . . . . . . . . . Destroy Leader 212 | . 22 138 10 . 10 12 10 . . . . . 10 . . . Successful Hack 113 | . 21 12 . . . 21 . . . . . . . 27 5 27 Disable Machine 15 | . . . 15 . . . . . . . . . . . . . Destroy Structure 45 | . 1 2 . . . 25 . . 6 . . 8 . . 3 . Partial Spotted 75 | . . . . . . . . . . . . 15 . 15 30 15 Lose Combat Pursuer 1635 | . . 60 . . 60 195 105 . . 240 . 75 150 150 480 120 Influence Decreases 2856 | . 83 501 482 . 165 256 172 31 30 164 116 98 90 282 180 206 Entered New Map 564 | . . 79 252 . . . 13 11 10 . 23 . . 40 . 136 Time Decay 1706 | . 83 352 220 . 140 175 89 20 20 94 93 68 50 157 95 50 Lost Part 491 | . . 70 10 . 25 81 70 . . 70 . 20 40 . 85 20 Lost Ally 10 | . . . . . . . . . . . . 10 . . . . Purge Threat 85 | . . . . . . . . . . . . . . 85 . . Squads Dispatched 19 | . . 3 . . . 3 . . . . . 3 1 1 7 1 Investigation 5 | . . 1 . . . . . . . . . 1 . . 2 1 Extermination 5 | . . . . . . 1 . . . . . 1 . 1 2 . Reinforcement 9 | . . 2 . . . 2 . . . . . 1 1 . 3 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Distress Signals 11 | . 3 4 . . . . . . . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 263 | . 15 38 2 . 18 23 16 . 6 21 . 20 19 17 47 21 Peak Tracking Total 19 | . 7 8 2 . 5 5 9 . 6 14 . 8 10 9 19 14 Tactical Retreats 47 | . . 3 . . 6 8 4 . . 6 . 4 3 4 7 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Traps Triggered 4 | . . . . . . . . . . . . 1 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Machines Disabled 1 | . . . 1 . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Machines Accessed 43 | . 3 5 . . 1 9 1 . 5 . . 7 . 5 5 2 Terminals 31 | . 2 5 . . 1 7 . . 3 . . 4 . 3 5 1 Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . 1 . . Recycling Units 3 | . 1 . . . . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 . . . . 1 . 1 Total Hacks 87 | . 10 15 . . 1 15 1 . 8 . . 13 . 10 10 4 Successful 27 | . 2 6 . . 1 4 1 . 4 . . 4 . 3 1 1 Failed 60 | . 8 9 . . . 11 . . 4 . . 9 . 7 9 3 Catastrophic 15 | . . 2 . . . 5 . . 2 . . 4 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . 11 5 . . 1 9 1 . 2 . . 4 . 7 9 . Terminals 66 | . 5 15 . . 1 11 . . 6 . . 7 . 8 10 3 Fabricators 4 | . . . . . . . . . . . . 4 . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . 1 . . Recycling Units 10 | . 5 . . . . 3 . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 . . . . 1 . 1 Terminal Hacks 19 | . 1 6 . . 1 3 1 . 3 . . . . 2 1 1 Record 2 | . . 1 . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . 1 Open DSF 3 | . . . . . . 1 . . 1 . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . 1 . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . . . . . Seal Access 2 | . . . . . . 1 . . 1 . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 5 . . . 8 . . 3 . . 6 . 5 5 2 Full Trace Events 6 | . 1 1 . . . . . . . . . 1 . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Total Allies 1 | . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . Highest-Rated Group 167 | . . . . . . . 167 . . . . . . . . . Highest-Rated Ally 167 | . . . . . . . 167 . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . 3 . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . RETURN 2 | . . . . . . . . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Active Infowar (turns) 6150 | . 541 17 315 1902 139 1169 317 53 256 445 212 508 145 131 . . Optics 3151 | . . . . . . 1084 317 53 256 445 212 508 145 131 . . Sensors 124 | . . . . . . . . . . . . . . 124 . . Terrain 129 | . . . . . . . . . . . . . 129 . . . Seismic 2775 | . 541 17 315 1902 . . . . . . . . . . . . Machine Analysis 1084 | . . . . . . . . . . 376 212 496 . . . . Cloaking 9 | . . . . . . . . . . . . 9 . . . . ECM 923 | . . . . . 139 675 . . 1 . . 108 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 2 2 . . 1 . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . 3 . . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Turns Passed 8586 | . 650 1041 534 1902 489 1169 317 53 256 445 212 508 145 378 385 102 Spaces Moved 7955 | 1 227 359 204 787 680 996 513 152 432 567 409 580 282 558 945 263 Core 1182 | . . . . . . 134 . . . 139 409 231 154 115 . . Treads 1636 | . 191 359 204 787 91 4 . . . . . . . . . . Legs 100 | 1 36 . . . . . . . . . . 63 . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 1180 | . . . . . . 419 246 . 94 421 . . . . . . Flight 3857 | . . . . . 589 439 267 152 338 7 . 286 128 443 945 263 Fastest Speed 25 | 120 120 145 240 240 31 37 35 35 35 35 50 40 40 29 25 37 Average Speed 87 | 120 220 193 240 240 63 66 54 35 45 74 50 54 45 47 32 37 Slowest Speed 240 | 120 240 240 240 240 240 160 120 35 147 150 50 200 50 109 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . . . 5 3 . 3 . . 2 3 21 27 5 Potential Cave-ins 2 | . . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 41 41 55 72 87 28 77 20 13 79 36 21 15 55 28 10 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . . Known Exits Taken 12 | . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . . . . . . Scrap Searched 6 | . . . . 1 1 . 1 . . 3 . . . . . . Spaces Dug 32 | . . . . . 17 7 . . 3 . . 4 . . 1 . Terrain Destroyed 166 | . . . . . 121 33 . . 3 4 . 4 . . 1 . Melee 10 | . . . . . . 7 . . 3 . . . . . . . Projectile 9 | . . . . . . . . . . 4 . 4 . . 1 . AOE 147 | . . . . . 121 26 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Tes Res Acc Total 9162 | . 315 526 231 805 718 1465 530 151 483 582 415 761 290 643 987 260 Wait 796 | . 34 11 11 3 2 413 . . 31 1 7 157 . 79 47 . Move 7812 | . 226 358 203 786 679 986 506 151 425 566 408 575 275 519 896 253 Hop 57 | . . . . . . 4 3 . 3 . . 2 3 17 21 4 Pick Up 72 | . 16 18 2 8 2 7 2 . 4 . . 2 2 6 3 . Fast Attach 68 | . 1 2 . . 5 18 4 . 5 4 . 10 4 5 8 2 Attach 44 | . . 9 1 1 6 5 1 . 3 1 . 6 1 7 3 . Detach 12 | . . . . . 2 . . . 2 1 . 3 . 2 2 . Swap 37 | . 4 17 1 . 9 3 1 . 1 . . . . 1 . . Drop 54 | . 3 12 2 7 4 9 2 . 5 . . 1 . 4 4 1 Fire 154 | . 30 85 9 . 8 2 . . . 8 . 4 3 2 3 . Melee 34 | . . . . . 1 18 11 . 4 . . . . . . . Ram 5 | . . . . . . . . . . 1 . 1 2 1 . . Kick . | . . . . . . . . . . . . . . . . . Crush 17 | . 1 14 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 9) 471 | -10/Materials | Discovered new exit (range 11) 608 | -10/Materials | Identified exit to Materials 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Propulsion x2 885 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Destroyed 7 combat bots 1600 | -9/Materials | Lost 3 parts (1p1n1u) 1692 | -9/Materials | Entered Mines 1829 | -9/Mines | Learned Materials interactive machine intel 1861 | -9/Mines | Assembled infested the area 2134 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2140 | -9/Mines | Found Scrap Suit 2191 | -9/Mines | Discovered new exit (range 7) 2207 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2226 | -9/Mines | Entered Zion 2390 | -7/Zion | Learned location of Quarantine (-2) 2825 | -7/Zion | Met Imprinter 3197 | -7/Zion | Given the Hacking Drone Bay 3233 | -7/Zion | Learned Factory trap positions 3285 | -7/Zion | Learned location of 1 exit from Factory 3492 | -7/Zion | Learned location of Warlord (-4) 3929 | -7/Zion | Build established: Scavenger-Mutant 4057 | -7/Zion | Discovered new exit (range 15) 4087 | -7/Zion | Found Prototype Special Weapon 4128 | -7/Zion | Entered Proximity Caves 4345 | -6/Proximity Caves | Learned Factory terminal intel 4360 | -6/Proximity Caves | Spotted B-75 Beast 4377 | -6/Proximity Caves | Core integrity fell below 50% 4413 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 4613 | -6/Proximity Caves | Discovered new exit (range 12) 4617 | -6/Proximity Caves | Entered Factory 4617 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4618 | -6/Factory | Identified exit to Factory 4619 | -6/Factory | Loaded intel: 82 trap records 4620 | -6/Factory | Loaded intel: 26 terminal locations 5406 | -6/Factory | Lost 6 parts (1p3n2w) 5539 | -6/Factory | Spotted B-75 Beast 5578 | -6/Factory | Lost 3 parts (1p1n1w) 5738 | -6/Factory | Discovered new exit (range 17) 5759 | -6/Factory | Build established: Gladiator 5785 | -6/Factory | Identified exit to Lower Caves 5786 | -6/Factory | Entered Lower Caves 5947 | -6/Lower Caves | Core integrity fell below 50% 5995 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6043 | -6/Lower Caves | Lost 4 parts (1p2n1u) 6071 | -6/Lower Caves | Core integrity fell below 20% 6101 | -6/Lower Caves | Discovered new exit (range 9) 6103 | -6/Lower Caves | Identified exit to Lower Caves 6103 | -6/Lower Caves | Entered another Lower Caves area 6156 | -6/Lower Caves | Entered Factory 6156 | -5/Factory | Evolved 2 slots: Propulsion x2 6157 | -5/Factory | Identified exit to Upper Caves 6206 | -5/Factory | Identified exit to DSF 6412 | -5/Factory | Entered Upper Caves 6423 | -5/Upper Caves | Learned Factory stockpile data 6433 | -5/Upper Caves | Encountered a Warlord checkpoint 6475 | -5/Upper Caves | Build established: Hacker-Mutant 6674 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6728 | -5/Upper Caves | Lost 6 parts (3p1n1u1w) 6830 | -5/Upper Caves | Lost 3 parts (2n1u) 6832 | -5/Upper Caves | Discovered new exit (range 19) 6838 | -5/Upper Caves | Identified exit to Upper Caves 6857 | -5/Upper Caves | Entered another Upper Caves area 6859 | -5/Upper Caves | Encountered a Warlord checkpoint 6988 | -5/Upper Caves | Build established: Mutant 7061 | -5/Upper Caves | Discovered new exit (range 5) 7062 | -5/Upper Caves | Identified exit to Factory 7069 | -5/Upper Caves | Entered Factory 7069 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7429 | -4/Factory | Lost 3 parts (1n2u) 7526 | -4/Factory | Core integrity fell below 50% 7564 | -4/Factory | Discovered new exit (range 22) 7571 | -4/Factory | Core integrity fell below 20% 7576 | -4/Factory | Identified exit to Research 7577 | -4/Factory | Entered Research 7577 | -3/Research | Evolved 2 slots: Propulsion x2 7601 | -3/Research | Lost 8 parts (1p4n2u1w) 7615 | -3/Research | Spotted B-86 Titan 7713 | -3/Research | Discovered new exit (range 13) 7718 | -3/Research | Identified exit to Testing 7722 | -3/Research | Entered Testing 7753 | -3/Testing | Lost 3 parts (1n2u) 7804 | -3/Testing | Core integrity fell below 50% 7890 | -3/Testing | Spotted Striker 7890 | -3/Testing | Spotted Striker 8095 | -3/Testing | Discovered new exit (range 14) 8100 | -3/Testing | Identified exit to Research 8100 | -3/Testing | Entered Research 8100 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8108 | -2/Research | Identified exit to DSF 8482 | -2/Research | Discovered new exit (range 8) 8485 | -2/Research | Identified exit to Access 8485 | -2/Research | Entered Access 8485 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 8511 | -1/Access | Lost 5 parts (1p3n1u) 8562 | -1/Access | Spotted B-99 Colossus 8585 | -1/Access | Discovered new exit (range 6) 8587 | -1/Access | Identified exit to Surface 8587 | *** | Escaped! Last Messages --------------- 08552_ Acquired Com. HERF Cannon. 08555_ W-44 Eye sends out distress signal. 08559_ Backup Plating VII destroyed. 08559_ W-44 Eye sends out distress signal. 08560_ Slug penetrates Wave Collapse Detector. 08560_ Slug penetrates Wall. 08569_ Nuclear Pulse Array destroyed. 08569_ Dropped Com. HERF Cannon. 08572_ Slug penetrates Wall. 08584_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08584_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08585_ The Access Shell folds into the floor. 08585_ EXIT=FOUND 08587_ EXIT=IDENTIFIED: SURFACE [Achievement: 10k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ??????????# !! ?????????????????????????????????? | | ?????###### !! ?????????????????????????????????? | | ????? # ! ?????????????????????????????????? | | ????? # #????????????????????????????????? | | ?????" #? #????????????????????????????????? | | ?????"" #? #????????????????????????????????? | | ??????"" #?? #????????????????????????????????? | | ??????" #?? #????????????????????????????????? | | ??????? ???? #????????????????????????????????? | | ??????? ???? #????????????????????????????????? | | ########+######/#####################????????????? | | k w ????????????? | | s ????????????? | | ##############s ""#?????????????????? | | #????????????# ""#?????????????????? | | #????????????# s ""#?????????????????? | | #????????????# ss T#?????????????????? | | #????????????# ""#?????????????????? | | ???????????# ""#?????????????????? | | ###?????????## ""##????????????????? | | #####+##???????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 18 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Hvy. Flak Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Denied? Epsilon Run Knowing Is Half The Battle Omniscient Cartographer Respectable Loadout True Hacker Challenges ------------ None Game ------ Seed TargetSpreadLauncher Manual? 0 Play Time 03:38:33 Cumulative 16.1 hours Start 2025.07.07 @ 09:07:34 End 2025.07.07 @ 13:57:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ba169ea-3010-4eda-a5e3-c4973416fd50