Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.27 @ 22:36:25 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (333) 1665 Value Destroyed (16726) 16726 Prototype IDs (305) 6100 Alien Tech Used (14) 2800 Bonus (58431) 58431 TOTAL SCORE: 96822 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1920 Follower Combat Kills 4219 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1954 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -862 Cogmind --------- Core Integrity 321/1600 Matter 324/425 Energy 672/674 System Corruption 0% Temperature Cool (10) Movement Flying (56) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- VC-Quantum Reactor > --- PROPULSION (5) --- Flying XBT-FPD Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Centrium Heavy Armor Plating (fused) Zionite Shade Armor Experimental Force Field > --- WEAPON (4) ------- Hypervelocity Multirail Shotgun KE Rail Construct/C > --- INVENTORY (20) --- Zero-point Reactor Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Core Analyzer Advanced Kinecellerator Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Experimental Phase Shifter Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor Experimental Force Field Spacefold Activator Multirail Hypervelocity Linear Accelerator Sigix Corpse Peak State ------------ > --- POWER ------------ VC-Quantum Reactor > --- PROPULSION ------- Flying XBT-FPD Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Centrium Heavy Armor Plating Zionite Shade Armor Experimental Force Field > --- WEAPON ----------- Compact Linear Accelerator Shotgun KE Rail Construct/C > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Heat Sink Experimental Energy Well Zionite Biocell Experimental Matter Compressor Experimental Matter Compressor Particle Accelerator Experimental Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Zionite Shade Armor Zionite Shade Armor Experimental Force Field Transdimensional Reconstructor Integrity Redistributor Spacefold Activator Multirail Hypervelocity Multirail [Rating: 236] Favorites ----------- Power Constructs Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Armored Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Centrium Heavy Armor Plating Artifact Spacefold Activator Weapon Constructs Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Constructs Launcher Mini Smartbomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Utility 12 | . . . 1 . . 3 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . . 2 . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 439 | 6 11 8 38 5 4 14 1 . . 1 32 10 10 4 3 11 13 1 3 5 10 5 . 19 6 16 14 18 31 32 39 43 26 Power 18 | 1 3 1 4 3 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 4 . Engine 11 | 1 3 . 4 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Core 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . Propulsion 20 | 2 2 1 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13 | 1 1 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 1 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 289 | 1 4 2 8 . 1 8 . . . . 26 8 6 4 . 11 10 . 3 5 10 3 . 10 3 12 7 16 31 28 32 24 16 Device 190 | . 1 2 2 . 1 4 . . . . 14 7 5 3 . 9 4 . 2 4 6 3 . 6 2 7 6 10 20 22 21 15 14 Storage 14 | 1 3 . . . . 1 . . . . 2 . . . . . 2 . 1 . . . . 1 . . . . 1 . 1 1 . Processor 14 | . . . . . . . . . . . 3 1 . . . 1 . . . . . . . . . 2 . . 3 1 1 2 . Hackware 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 1 Protection 61 | . . . 6 . . 3 . . . . 7 . 1 1 . . 4 . . 1 4 . . 3 1 2 1 6 7 1 8 4 1 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . Weapon 112 | 2 2 4 12 1 3 6 1 . . 1 6 2 4 . 3 . 2 1 . . . 1 . 9 3 4 7 2 . 4 7 15 10 Energy Gun 15 | 1 1 1 . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . 2 . . . 3 . 3 Energy Cannon 18 | . . . 2 . . . . . . . 1 1 1 . 2 . 1 1 . . . 1 . 4 . 3 1 . . . . . . Ballistic Gun 36 | 1 1 2 9 1 1 1 . . . . . . . . . . . . . . . . . . . . 2 1 . 2 . 9 6 Ballistic Cannon 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Launcher 18 | . . . . . . 2 . . . 1 1 . 2 . 1 . . . . . . . . 1 2 . . 1 . 2 1 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 2 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 2 . . . 2 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 46 | . 1 1 1 1 . 1 . . . . . . . . . . 6 . 2 1 . . . 9 . 1 3 . 1 . 7 4 7 Parts Lost 7 | . 2 . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Power 5 | . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 95 99 96 99 62 69 68 69 69 69 65 65 66 66 66 63 63 64 63 64 68 70 73 72 73 69 71 67 68 64 67 66 63 Engine 2 | . 11 . 7 10 10 2 . . . . 5 6 6 6 6 . . . . . . 2 5 5 5 . . . . . . . . Core 1 | . . 13 3 . . 4 . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 . . . . . . . . Reactor 2 | . . . . . . . 6 7 7 7 . . . . . . . . . . . . . . . 3 4 4 4 4 4 5 4 Treads 1 | . 14 14 21 22 3 . 6 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . 4 6 6 6 6 . . . . . . . . . . . . . 3 4 4 2 . Wheel 2 | . 14 14 10 11 11 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 3 1 . . . . . . . . . 4 5 5 5 5 5 2 . . . . . 3 . . . 1 4 Device 18 | . 11 13 11 11 11 22 23 23 23 23 16 19 19 19 20 16 16 17 16 16 20 21 21 20 20 25 27 25 21 18 18 15 15 Storage 5 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 11 | . . . . . . . . . . . 12 13 13 13 13 17 17 17 17 17 15 15 15 15 15 14 14 13 13 15 20 20 20 Protection 4 | . . . 10 11 . 7 7 7 7 7 3 . . . . . . . . . 5 5 5 4 5 1 . 4 7 4 5 7 8 Energy Cannon 3 | . . . 8 11 2 3 . . . . 1 6 3 6 4 5 4 5 5 5 5 5 5 4 . 8 7 3 4 4 4 1 . Ballistic Gun 2 | . 19 14 10 11 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Ballistic Cannon 3 | . . 1 2 . . 3 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 . . . . . . 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 157 | 11 51 53 60 60 55 45 43 42 42 47 78 76 73 69 69 75 74 68 68 68 82 83 83 83 83 86 87 100 116 123 116 157 146 Greatest Support 238 | 20 16 16 40 12 12 60 69 69 69 69 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 101 146 146 146 238 170 Greatest Overweight (x) 13 | . 3 4 13 5 4 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Average Overweight (x) . | . . 3 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 10 20 20 20 20 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 19 20 20 20 20 17 15 13 13 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 8 19 19 19 16 14 12 13 13 13 17 19 20 20 19 19 19 19 20 20 19 19 20 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 19 20 20 20 18 15 13 13 13 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 19 Scrap Engine Consumption 224 | . . . . . 38 50 4 . . . 18 . 1 . 3 4 7 . 5 . 5 . . 8 1 7 4 6 3 4 9 47 . Constructs Created 7 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Constructs Modified 92 | . . . . . 13 19 3 . . . 10 . . . . 4 . . . . . 4 . 1 . 2 . 9 2 . . 25 . Class Distribution -------------------- 44% | Construct 16% | Alien-Construct 8% | Infiltrator-Construct 6% | Infiltrator-Ninja 6% | Scavenger-Mutant 6% | Alien-Gunner 4% | Alien-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Infiltrator-Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Commander-Construct | -4/Warlord Construct | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Infiltrator-Construct | -2/Research Infiltrator-Construct | -2/Quarantine Alien-Construct | -2/Section 7 Alien-Assassin | -1/Access Alien-Construct | -1/Command Alien-Construct | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 12707 | 217 253 68 585 61 70 416 99 12 . 82 724 155 194 51 89 116 136 10 40 84 119 104 . 537 212 221 195 300 512 1157 758 2831 2299 Remotely 447 | . . . . . . . . . . . . . . . . . . . . . . . . 447 . . . . . . . . . Salvage Created 19385 | . 702 231 644 118 261 2079 187 . . 167 1122 145 349 . 294 50 44 . 121 133 205 103 . 967 83 490 358 774 584 1069 1758 1858 4489 Parts 1004 | . 42 21 51 16 13 60 1 . . 1 65 . 13 . 8 5 4 . 1 13 10 3 . 34 . 29 19 40 49 76 90 64 276 Haulers Intercepted 10 | . 2 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Recyclers Shooed 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 1 . . . . . 2 . 2 . 12 . . 13 . 3 . . 14 . . . . . . . . Prevented 28 | . . . . . . . . . . . . 1 9 . 18 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 248 | . 15 8 15 4 2 22 . . . 7 13 1 8 . 4 2 2 . . 4 3 1 . 15 3 5 3 8 8 16 17 16 46 Melee 7 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Guns 64 | . 15 8 6 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . 2 27 Cannons 127 | . . . 9 3 . 13 . . . 1 5 1 2 . 1 2 2 . . 4 3 1 . 15 1 5 3 4 8 8 13 4 19 AOE 40 | . . . . . . 1 . . . 6 5 . 4 . 1 . . . . . . . . . 2 . . 3 . 4 4 10 . Classes Destroyed 21 | . 6 1 1 1 . 3 . . . 1 1 1 . . . . . . . 1 . 1 . 2 . . . . . . 1 1 . Worker 17 | . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . 1 1 2 . . 4 5 . Builder 14 | . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . 1 . . 6 1 . . Tunneler 6 | . . 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Hauler 10 | . 2 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Recycler 16 | . 1 . . . 2 9 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . . Mechanic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 25 | . 3 . 1 2 . 2 . . . . 3 . . . . . . . . . 2 . . . . 1 . 3 1 . 5 2 . Swarmer 57 | . 9 6 6 4 . . . . . 3 . . 3 . . 2 2 . . . . . . 1 . . . 4 . 5 5 7 . Grunt 67 | . 6 2 6 . . 12 . . . 3 9 . 5 . 4 . . . . . . . . 10 3 . . . . . 3 4 . Brawler 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Sentry 19 | . . . 3 . 2 4 . . . . . . . . . . . . . . . . . . . 2 . 2 . 4 . 2 . Hunter 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . Programmer 39 | . . . . . . 6 . . . . 1 . . . . . . . . 2 3 . . . . 3 3 2 8 5 5 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Enhanced Grunt 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 5 4 5 5 1 4 . . . 7 5 1 4 . 3 2 2 . . 2 1 1 . 7 3 2 3 5 3 4 8 6 7 Combat Bots Only 7 | . 5 3 5 4 1 4 . . . 7 4 1 4 . 3 2 2 . . 2 1 1 . 7 3 2 3 4 2 4 6 4 7 Max Kills in Single Turn 5 | . 2 1 1 1 1 2 1 . . 3 5 1 2 . 2 1 2 . . 1 1 1 . 1 1 1 2 4 1 2 3 3 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . 3 3 . 2 . 1 . . . . . . . . . 1 . . 3 . 2 2 2 . Melee 1 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1509 | . 78 29 75 10 6 238 5 . . 14 89 8 8 . 1 1 4 . . 2 12 18 . 1 14 10 14 43 28 75 54 151 521 Missed 563 | . 15 6 24 2 . 75 1 . . 6 20 4 4 . . . 3 . . 1 3 6 . 1 5 5 2 17 6 22 18 50 267 Damage Taken 12503 | . 588 233 539 57 91 1659 35 . . 141 1166 61 76 . 20 20 15 . . 19 283 138 . 68 86 135 290 553 340 1159 735 1250 2746 Core 1593 | . 104 60 48 16 32 223 . . . . 129 20 . . . . . . . . . . . . 9 . 57 58 34 247 241 27 288 Absorbed by Shields 4376 | . . . . . . . . . . . . . . . . . . . . . . . . . 83 10 . . 71 85 . 1244 2883 Ignored by Resistances 4325 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 134 265 208 1136 2547 Regen/Repaired (Parts) 6721 | . . . . . 31 388 199 . . . 403 100 . 409 . . . . . . 20 199 . 62 . 3 . 435 223 . . 2543 1706 Core Remaining (%) 75 | 100 . 34 . . 76 . . . . 68 . . . . 82 . . . . 100 . . . . 99 . 95 . . 76 . . 20 Volleys Fired 1135 | . 63 18 52 9 19 72 6 . . 7 35 8 21 1 14 11 3 6 2 12 24 10 . 44 8 23 17 33 48 107 81 106 275 Largest 3 | . 2 2 2 2 2 1 1 . . 1 2 2 1 1 1 1 1 1 1 2 1 2 . 1 1 2 1 2 1 2 1 3 2 Hottest 229 | . 60 85 88 91 67 204 204 . . 204 204 195 105 90 105 105 105 90 90 195 105 195 . 105 105 218 105 155 64 114 80 229 143 Shots Fired 1475 | . 126 36 104 16 22 71 6 . . 7 40 10 21 1 14 11 3 6 2 13 24 12 . 44 8 24 17 37 48 118 81 175 378 Gun 388 | . 126 36 52 7 8 . . . . . . . . . . . . . . . . . . . . . 1 4 . 11 . 31 112 Cannon 1038 | . . . 52 9 14 66 6 . . 3 37 10 12 1 8 11 3 6 2 13 24 12 . 44 3 24 16 32 48 104 78 134 266 Launcher 49 | . . . . . . 5 . . . 4 3 . 9 . 6 . . . . . . . . . 5 . . 1 . 3 3 10 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 822 | . 95 18 59 7 20 25 6 . . 3 21 4 2 . 4 1 1 . . 4 5 5 . 36 3 . 1 7 . 11 . 109 375 Thermal 241 | . 18 18 45 9 2 41 . . . . 16 6 10 1 4 10 2 6 2 9 19 7 . 8 . 6 . . . . . . 2 Explosive 27 | . . . . . . . . . . 4 . . 3 . . . . . . . . . . . 5 . . 1 . 3 3 8 . Electromagnetic 34 | . 13 . . . . 5 . . . . 3 . 6 . 6 . . . . . . . . . . . . . . . . 1 . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Phasic 349 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 16 29 48 104 78 56 . Robot Hit Streak 26 | . 15 9 13 17 18 9 1 . . 2 19 5 13 . 16 4 1 . 3 7 7 4 . 19 7 10 12 12 7 18 7 21 26 Robot Miss Streak 6 | . 5 3 6 . 2 2 4 . . 5 2 2 2 . 1 1 4 . . 2 2 1 . 3 1 2 1 3 5 4 6 5 6 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . 1 Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1027 | . 83 21 64 7 17 78 5 . . 3 60 9 5 . 5 2 1 . 2 4 15 6 . 35 3 15 16 23 21 50 46 127 304 Core Hits 714 | . 33 13 26 6 8 30 1 . . 15 39 4 16 . 11 2 2 . 1 6 8 4 . 45 12 9 7 17 9 26 38 95 231 Critical Kills 40 | . 1 . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 1 3 2 2 27 Critical Parts Destroyed 64 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 2 . 7 2 15 30 Critical Strikes 154 | . 1 1 . 1 . 9 . . . . 8 . . . . . . . . . 1 . . . . . . 4 1 10 4 32 82 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Destroy 119 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 10 4 27 72 Blast 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 10 Smash 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 206 | . . . . . . 39 4 3 . 2 55 . . . . . . . . . . . . 2 6 22 34 17 5 4 13 . . Impact 40 | . . . . . . 39 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 63 | . . . . . . . 3 3 . 2 55 . . . . . . . . . . . . . . . . . . . . . . Piercing 102 | . . . . . . . . . . . . . . . . . . . . . . . . 2 6 22 34 17 5 4 12 . . Sneak Attacks 33 | . . . . . . 12 1 . . . 6 . . . . . . . . . . . . . . 1 4 3 . 1 5 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63742 | . 754 257 939 155 249 4014 260 . . 665 3529 364 676 . 699 112 77 . 87 239 650 379 . 3317 1387 973 1251 2123 1764 4018 4703 9275 20826 Guns 3022 | . 754 257 232 13 76 . . . . . . . . . . . . . . . . . . . . . . 35 . 130 . 413 1112 Cannons 48525 | . . . 707 142 173 1716 60 . . 57 1368 364 127 . 251 112 77 . 87 239 650 379 . 3317 165 847 814 1364 1764 3317 3528 7186 19714 Explosions 7368 | . . . . . . 529 . . . 608 922 . 549 . 448 . . . . . . . . . 1222 . . 385 . 388 641 1676 . Melee 4827 | . . . . . . 1769 200 . . . 1239 . . . . . . . . . . . . . . 126 437 339 . 183 534 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33766 | . 543 67 307 13 220 569 60 . . 57 1176 203 127 . 251 77 77 . . 204 300 309 . 3317 165 . . 109 . 130 . 4659 20826 Thermal 4141 | . 103 190 632 142 29 1359 . . . . 907 161 . . . 35 . . 87 35 350 70 . . . 41 . . . . . . . Explosive 5118 | . . . . . . . . . . 608 . . 198 . . . . . . . . . . . 1222 . . 385 . 388 641 1676 . Electromagnetic 1431 | . 108 . . . . 317 . . . . 207 . 351 . 448 . . . . . . . . . . . . . . . . . . Impact 1794 | . . . . . . 1769 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1414 | . . . . . . . 175 . . . 1239 . . . . . . . . . . . . . . . . . . . . . . Piercing 1619 | . . . . . . . . . . . . . . . . . . . . . . . . . . 126 437 339 . 183 534 . . Phasic 14459 | . . . . . . . . . . . . . . . . . . . . . . . . . . 806 814 1290 1764 3317 3528 2940 . Highest Corruption 5 | . . . . . . 4 4 4 4 4 . . . . . . . . . . 5 . . . . 1 3 . 3 3 . . . Average Corruption 2 | . . . . . . 2 4 4 4 4 . . . . . . . . . . 2 . . . . 1 2 . 2 3 . . . Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . . Corruption Blocked 78 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 17 . . . . . 56 . Effects 106 | . . . . . . 31 12 3 3 13 . . . . . . . . . . 4 . . . . 3 8 . 8 21 . . . Message Errors 26 | . . . . . . 11 2 . . 8 . . . . . . . . . . . . . . . 1 2 . 1 1 . . . Matter Fused 32 | . . . . . . 8 5 2 1 2 . . . . . . . . . . 2 . . . . 1 1 . 3 7 . . . Heat Flow Errors 9 | . . . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . 1 . 2 2 . . . Energy Discharges 12 | . . . . . . 1 1 1 . 1 . . . . . . . . . . 1 . . . . 1 1 . 1 4 . . . Parts Fused 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Data Loss (minor) 14 | . . . . . . 4 1 . 2 2 . . . . . . . . . . . . . . . . 2 . 1 2 . . . Data Loss (major) 6 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Alerts 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3736 | . . . 9 . 3 998 62 . . 19 198 20 5 . . . . . . . 34 . . 52 125 58 62 183 241 496 301 459 411 Projectiles 2314 | . . . 9 . 3 156 . . . . 51 20 . . . . . . . . 34 . . 52 . 6 26 183 241 475 259 388 411 Explosions 406 | . . . . . . . . . . 19 123 . 5 . . . . . . . . . . . 125 . . . . 21 42 71 . Melee 1016 | . . . . . . 842 62 . . . 24 . . . . . . . . . . . . . . 52 36 . . . . . . Knockbacks 204 | . . . 1 . 6 13 1 . . . 19 8 . . . . 1 . . . 6 . . 6 2 . . . . . . 20 121 Impact 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 190 | . . . 1 . 6 3 1 . . . 16 8 . . . . 1 . . . 6 . . 5 2 . . . . . . 20 121 Secondary 5 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 137 | . . . . . . 8 . . . . . . . . . . . . . . 129 . . . . . . . . . . . . Shots 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . 86 56 82 36 183 397 356 . . 219 318 218 85 22 108 68 70 48 32 151 125 81 . 114 61 90 104 229 124 185 56 256 58 Average Temperature 59 | . 19 22 30 13 68 121 176 . . 101 87 72 34 16 40 20 30 21 20 39 42 32 . 32 27 42 37 62 77 43 26 70 19 Received Heat Transfer 1961 | . 162 66 138 . 27 510 . . . 45 399 . 36 . 9 9 . . . . . 18 . . 28 18 103 99 8 72 30 78 106 Effects 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . 1 . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Parts Fried 32 | . 4 . . . . 16 . . . . 1 . 3 . 2 . . . . . . . . . . . . . . . 6 . . Impact Corruptions 28 | . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . 1 . 5 . . . . 2 . . . . . . . . . 2 . . 3 . 1 . . . . . . . Heat Transferred 5249 | . 250 532 1147 259 74 1358 . . . . 750 250 . . . 37 . . 74 37 370 74 . . . 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3877 | . 234 163 269 214 203 704 . . . . 421 . . . . 375 . . . . 229 . . . . 184 208 353 301 695 1965 3877 . Initial 1267 | . . 33 27 52 83 210 . . . . 100 . . . . 337 . . . . . . . . . 59 49 67 147 131 416 1267 . Average 312 | . 93 87 124 162 60 242 . . . . 192 . . . . 287 . . . . 88 . . . . 91 93 188 171 418 1098 2207 . Maximum Alert Level 5 | . 1 . 1 1 1 3 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 1 2 5 5 . Low Security (%) 47 | 100 95 100 83 78 94 45 . . . . 48 . . . . 4 . . . . 90 . . . . 100 97 45 69 9 . . . Level 1 19 | . 4 . 16 21 5 32 . . . . 48 . . . . 95 . . . . 9 . . . . . 2 54 30 33 . . . Level 2 8 | . . . . . . 22 . . . . 2 . . . . . . . . . . . . . . . . . . 57 34 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 3 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 89 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 6 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 . 1 . . 9 . . . . 4 . . . . 4 . . . . 3 . . . . 3 2 5 3 5 10 11 . Investigation 10 | . 3 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . 1 . . 1 . 1 . Extermination 22 | . . . . . . 5 . . . . 3 . . . . 1 . . . . 2 . . . . 2 1 1 3 2 2 . . Reinforcement 10 | . . . 1 . . 3 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 2 1 . . Assault 17 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 10 . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 33 | . 2 . 1 . . 3 . . . . . . . . . 1 . . . . 1 . . 4 . . . . . . 1 20 . Communications Jammed 106 | . . . . . . . . . . . 1 5 . . . 1 . . . . 29 . . . . 1 2 5 3 . 45 14 . Distress Signals 100 | . . . . . . . . . . . . . . . . 1 . . . . 29 . . . . 1 2 5 3 . 45 14 . Times Spotted 576 | . 24 8 19 6 2 38 1 . . 4 36 3 8 . 8 12 4 4 . 3 9 1 . 111 8 17 13 24 13 21 55 50 74 Peak Tracking Total 19 | . 4 3 4 4 . 7 1 . . 7 5 1 4 . 4 6 4 4 . 1 2 1 . 18 5 3 3 5 2 4 9 19 5 Tactical Retreats 43 | . 1 . . . . . . . . . 5 1 2 . 2 1 . 1 . . 1 . . 5 . 3 2 3 2 3 2 8 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 25 | . 2 . 6 1 . 3 . . . . 2 . . . . . . . . . . . . . . 2 2 . . . 2 5 . Indirectly 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . 10 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 71 | . . . . 1 . 16 . . . . 3 . . . . . . . . 1 7 . . 2 . 1 6 1 1 9 3 9 11 Max in Single Turn 10 | . . . . 1 . 10 . . . . 2 . . . . . . . . 1 2 . . 1 . 1 1 1 1 1 1 2 2 Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 75 | . 8 . 4 3 10 10 . . 2 . 17 1 . . . 3 . . 3 . 1 . . . . 5 1 1 1 2 1 1 1 Terminals 34 | . 6 . 4 1 6 3 . . . . 12 . . . . . . . . . . . . . . . . . . 1 . 1 . Fabricators 7 | . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 2 . . 2 4 2 . . . . 2 . . . . . . . . . 1 . . . . 2 . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 9 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 1 . 1 1 1 . . Total Hacks 189 | . 19 . 17 4 25 23 . . 13 . 44 1 . . . 8 . . 12 . 2 . . . . 5 2 1 2 3 2 2 4 Successful 99 | . 8 . 6 2 14 9 . . 13 . 21 1 . . . 4 . . 12 . . . . . . . 1 1 1 1 . 1 4 Failed 90 | . 11 . 11 2 11 14 . . . . 23 . . . . 4 . . . . 2 . . . . 5 1 . 1 2 2 1 . Catastrophic 13 | . 2 . 2 . 1 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 225 | . 12 . 13 1 15 10 . . . . 20 . . . . 13 . . . . 20 . . 1 . 29 21 12 16 10 17 15 . Terminals 95 | . 14 . 17 1 17 8 . . . . 34 . . . . . . . . . . . . . . . . . . 2 . 2 . Fabricators 15 | . . . . . . 6 . . . . . . . . . 7 . . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 26 | . 5 . . 3 8 4 . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . . . . Scanalyzers 10 | . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 13 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 2 . 2 1 2 . . Terminal Hacks 61 | . 5 . 4 1 5 3 . . 13 . 12 1 . . . . . . 12 . . . . . . . . . . . . 1 4 Record 7 | . . . . . . . . . 6 . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematic 8 | . . . . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . 2 . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 4 . 2 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . . 3 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . . 1 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 9 | . 2 . . 1 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . Unauthorized Hacks 17 | . 1 . 2 . 5 3 . . . . 4 . . . . 1 . . . . . . . . . . . 1 . . . . . Terminals 10 | . 1 . 2 . 1 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . 2 . 1 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 7 . 3 3 7 10 . . . . 14 . . . . 3 . . . . 1 . . . . 5 1 1 1 1 1 1 . Full Trace Events 5 | . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 77 | . . . . . . . . . 4 . 1 . . 15 . . . . 4 . 10 . . . . 12 . . 11 12 . 8 . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . . 102 . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . 2 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 19 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 16 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 19 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 16 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . 3 3 3 Autooverrided 18 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 16 . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 78 | . . . . . . . . . . . 2 . . 7 . 3 1 . . . 4 . . 5 . 6 . . . . 4 46 . Largest Group 16 | . . . . . . . . . . . 1 . . 7 7 3 2 1 . . 2 2 1 6 3 4 2 . . . 3 16 . Highest-Rated Group 1501 | . . . . . . . . . . . 30 . . 232 232 210 140 70 . . 206 206 103 372 171 227 78 . . . 438 1501 . Highest-Rated Ally 269 | . . . . . . . . . . . 30 . . 38 38 70 70 70 . . 103 103 103 103 65 81 39 . . . 269 269 . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 4 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 15 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 1 . . . . 4 2 . STAY 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . 2 1 . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Ally Attacks 529 | . . . . . . . . . . . 4 . . . 43 15 15 2 . . 2 5 . 79 12 20 5 . . . 64 263 . Total Damage 34375 | . . . . . . . . . . . 70 . . . 733 115 249 . . . 640 440 . 3799 611 417 104 . . . 5282 21915 . Kills 142 | . . . . . . . . . . . . . . . 10 3 6 . . . 5 . . 14 6 1 1 . . . 28 68 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 9 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 2 1 . 1 . . . 1 2 . 1 1 . . . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 5 6 2 4 3 1 4 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 31698 | 49 985 691 864 274 1314 2823 626 276 102 503 1984 474 1021 802 663 759 279 294 125 478 684 398 219 1279 461 1231 1071 932 1035 1173 1268 4524 2037 Spaces Moved 25047 | 37 654 439 372 138 506 1269 379 202 77 322 1255 285 627 635 424 886 344 336 164 524 757 417 291 973 410 1180 986 920 1019 1102 1199 3312 2606 Core 7 | 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1048 | 3 . . 13 . . . 379 202 77 322 5 . . . . . . . . . . . . . . . . . 47 . . . . Legs 7894 | . . . . . . 140 . . . . 944 285 627 635 424 32 . . . . . . . . . . . 110 779 1090 1188 1640 . Wheels 3400 | 29 654 439 357 138 506 971 . . . . 306 . . . . . . . . . . . . . . . . . . . . . . Hover 4575 | . . . . . . . . . . . . . . . . . . . . . . 230 291 973 410 1180 986 53 . . . 452 . Flight 8100 | . . . . . . 158 . . . . . . . . . 854 344 336 164 524 757 187 . . . . . 757 193 . . 1220 2606 Fastest Speed 50 | 50 100 140 140 150 135 133 133 133 133 133 119 119 119 119 119 66 66 66 66 66 66 59 59 59 59 59 59 59 59 59 59 56 56 Average Speed 87 | 98 108 141 161 153 149 182 133 133 133 133 119 119 119 119 119 67 66 66 66 66 66 62 59 59 59 59 59 60 59 59 59 87 56 Slowest Speed 700 | 160 145 145 700 155 150 397 133 133 133 133 133 119 119 119 119 119 66 66 66 66 66 66 59 59 59 59 59 115 59 59 59 211 56 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . . . . . . . 11 . . . . 7 2 . . . . . 9 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . Exploration Rate (%) 56 | 4 80 66 28 22 96 32 55 41 68 64 37 42 52 86 55 24 71 53 61 62 24 72 42 85 64 40 94 29 87 58 35 87 97 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 16 | . . . . . 4 . . . 1 . . . . 3 . . 1 . . . . 1 1 . . . 5 . . . . . . Known Exits Taken 24 | . . . 1 . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 36 | . . 1 . . . . 2 2 . 3 . 2 3 3 3 . 3 3 . 2 . 2 3 . 4 . . . . . . . . Spaces Dug 240 | . . . . . . 9 . 3 . 2 18 . 7 . 2 5 1 3 . 3 6 3 . 6 6 29 21 20 17 21 17 10 31 Terrain Destroyed 1140 | . . . . . . 30 1 3 . 30 43 1 46 . 4 9 3 6 . 8 27 7 . 8 50 40 31 36 30 55 47 181 444 Melee 87 | . . . . . . 5 . 3 . 2 12 . . . . . . . . . . . . 2 6 19 17 11 5 2 3 . . Projectile 775 | . . . . . . 25 1 . . 1 10 1 10 . 4 9 3 6 . 8 10 7 . 6 2 21 14 18 25 52 29 70 443 AOE 275 | . . . . . . . . . . 27 21 . 36 . . . . . . . 17 . . . 42 . . 6 . . 15 111 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 33521 | 46 832 481 553 190 1051 1657 490 205 76 386 1621 407 877 680 568 1023 395 404 178 642 907 540 339 1632 607 1658 1408 1228 1412 1517 1664 4829 3018 Wait 6093 | . 67 3 51 18 498 231 98 1 . 54 205 99 216 39 122 114 18 55 2 98 117 109 47 527 177 400 333 235 287 239 280 1283 70 Move 24943 | 36 653 438 371 137 505 1268 378 201 76 321 1254 284 626 634 423 863 343 335 163 523 743 412 290 972 409 1179 985 903 1018 1094 1190 3311 2605 Hop 26 | . . . . . . . . . . . . . . . . 11 . . . . 6 2 . . . . . 7 . . . . . Pick Up 212 | 4 21 4 13 4 6 13 1 . . 1 20 1 1 1 2 6 4 3 2 1 4 . 1 2 . 8 9 4 4 15 17 28 12 Fast Attach 186 | 6 6 2 15 2 1 2 . . . . 6 4 2 . 2 2 10 . 4 2 1 3 . 17 . 4 7 3 15 10 27 17 16 Attach 55 | . . 1 4 . 3 9 1 . . . 3 . . . . 3 . . . . 2 1 . . . 4 . 4 1 6 2 8 3 Detach 16 | . 1 . . . 4 2 . . . . . . . . . . . . . . . 1 . 1 . 1 . 2 . 1 . 3 . Swap 213 | . 6 5 19 3 . 3 . . . 1 23 6 8 4 1 6 3 1 . 4 7 1 . 2 6 8 7 11 16 23 10 20 9 Drop 371 | . 15 10 28 9 15 18 2 . . . 20 5 3 1 4 7 14 4 5 2 3 1 1 19 1 9 16 9 18 18 44 42 28 Fire 1135 | . 63 18 52 9 19 72 6 . . 7 35 8 21 1 14 11 3 6 2 12 24 10 . 44 8 23 17 33 48 107 81 106 275 Melee 206 | . . . . . . 39 4 3 . 2 55 . . . . . . . . . . . . 2 6 22 34 17 5 4 13 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Rewire 52 | . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 8) 165 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 792 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Build established: Scavenger-Mutant 1035 | -10/Materials | Entered Mines 1046 | -10/Mines | Core integrity fell below 50% 1350 | -10/Mines | Discovered new exit (range 11) 1475 | -10/Mines | Discovered new exit (range 5) 1632 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1635 | -10/Mines | Found Prototype Device 1635 | -10/Mines | Identified Exp. Sensor Array 1726 | -10/Mines | Entered Materials 1726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2241 | -9/Materials | Discovered new exit (range 14) 2531 | -9/Materials | Identified exit to Mines 2531 | -9/Materials | Identified exit to Storage 2590 | -9/Materials | Entered Storage 2860 | -9/Storage | Used back door to open Recycling access 2860 | -9/Storage | Discovered new exit (range 3) 2864 | -9/Storage | Entered Recycling 2865 | -9/Recycling | Found Scrap Engine 2934 | -9/Recycling | Build established: Mutant 3280 | -9/Recycling | Build established: Construct 4083 | -9/Recycling | Discovered new exit (range 15) 4178 | -9/Recycling | Entered Factory 4178 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 6067 | -7/Factory | Found Prototype Launcher 6067 | -7/Factory | Identified Rocket Array 6196 | -7/Factory | Identified exit to Lower Caves 7001 | -7/Factory | Entered Lower Caves 7269 | -7/Lower Caves | Learned Factory non-interactive machine intel 7579 | -7/Lower Caves | Discovered new exit (range 16) 7599 | -7/Lower Caves | Learned Factory emergency access door positions 7627 | -7/Lower Caves | Entered another Lower Caves area 7651 | -7/Lower Caves | Discovered new exit (range 15) 7740 | -7/Lower Caves | Identified exit to Data Miner 7903 | -7/Lower Caves | Entered Data Miner 7903 | -7/Data Miner | Discovered new exit (range 6) 7929 | -7/Data Miner | Met Data Miner 7954 | -7/Data Miner | Learned location of Section 7 (-2) 7954 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7974 | -7/Data Miner | Received God Mode back door access code from Data Miner 8005 | -7/Data Miner | Entered Proximity Caves 8138 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8382 | -6/Proximity Caves | Learned 4 Factory zone layouts 8436 | -6/Proximity Caves | Discovered new exit (range 14) 8476 | -6/Proximity Caves | Destroyed 7 combat bots 8508 | -6/Proximity Caves | Entered Factory 8508 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8511 | -6/Factory | Loaded intel: 226 non-interactive machine locations 8858 | -6/Factory | First assault squad dispatched 9165 | -6/Factory | Identified exit to Lower Caves 9165 | -6/Factory | Identified exit to Extension 9500 | -6/Factory | Discovered new exit (range 11) 10492 | -6/Factory | Entered Lower Caves 10923 | -6/Lower Caves | Discovered new exit (range 14) 10938 | -6/Lower Caves | Identified exit to Lower Caves 10966 | -6/Lower Caves | Entered another Lower Caves area 11952 | -6/Lower Caves | Discovered new exit (range 7) 11957 | -6/Lower Caves | Identified exit to Zion 11987 | -6/Lower Caves | Entered Zion 12067 | -6/Zion | Given A8's code to call for help 12232 | -6/Zion | Gained Derelict followers 12319 | -6/Zion | Learned 4 Factory zone layouts 12380 | -6/Zion | Imprinted 12383 | -6/Zion | Declared Zion's savior 12481 | -6/Zion | Learned location of Warlord (-4) 12605 | -6/Zion | Visited the Megawrench Repair Shop 12608 | -6/Zion | Megawrench repaired 7 parts 12740 | -6/Zion | Discovered new exit (range 16) 12756 | -6/Zion | Identified exit to Proximity Caves 12789 | -6/Zion | Entered Proximity Caves 12789 | -5/Proximity Caves | Accompanied by 7 allies 12792 | -5/Proximity Caves | Spotter reported a threat 12795 | -5/Proximity Caves | Spotter reported a threat 12889 | -5/Proximity Caves | Lost 3 allies 13025 | -5/Proximity Caves | Lost 3 allies 13130 | -5/Proximity Caves | Learned Factory security intel 13141 | -5/Proximity Caves | Learned 4 Factory zone layouts 13434 | -5/Proximity Caves | Discovered new exit (range 9) 13451 | -5/Proximity Caves | Identified exit to Factory 13452 | -5/Proximity Caves | Entered Factory 13452 | -5/Factory | Accompanied by 1 ally 13452 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13551 | -5/Factory | Hacking Suite fried by hacking feedback 13718 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13779 | -5/Factory | Spotted B-75 Beast 13894 | -5/Factory | Fabricated Exp. Sensor Array? 14158 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14159 | -5/Factory | Zion Light squad teleported in 14190 | -5/Factory | Discovered new exit (range 22) 14203 | -5/Factory | Identified exit to Upper Caves 14211 | -5/Factory | Entered Upper Caves 14211 | -5/Upper Caves | Accompanied by 3 allies 14223 | -5/Upper Caves | Found Prototype Protection 14223 | -5/Upper Caves | Identified Zio. Weapon Casing 14483 | -5/Upper Caves | Discovered new exit (range 6) 14486 | -5/Upper Caves | Identified exit to Upper Caves 14490 | -5/Upper Caves | Entered another Upper Caves area 14490 | -5/Upper Caves | Accompanied by 1 ally 14590 | -5/Upper Caves | Learned 8 Factory zone layouts 14728 | -5/Upper Caves | Discovered new exit (range 17) 14783 | -5/Upper Caves | Identified exit to Zhirov 14784 | -5/Upper Caves | Entered Zhirov 14784 | -5/Zhirov | Discovered new exit (range 3) 14796 | -5/Zhirov | Met Zhirov 14814 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14825 | -5/Zhirov | Found Alien Artifact 14825 | -5/Zhirov | Identified Integrated Reactor 14825 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14836 | -5/Zhirov | Found Alien Artifact 14908 | -5/Zhirov | Identified exit to Proximity Caves 14909 | -5/Zhirov | Entered Proximity Caves 15291 | -4/Proximity Caves | Discovered new exit (range 13) 15352 | -4/Proximity Caves | Found Alien Artifact 15352 | -4/Proximity Caves | Identified Dimensional Node Initializer 15352 | -4/Proximity Caves | Initialized slip node 15387 | -4/Proximity Caves | Identified exit to Factory 15387 | -4/Proximity Caves | Entered Factory 15387 | -4/Factory | Evolved 2 slots: Utility x2 15388 | -4/Factory | Identified exit to Upper Caves 15470 | -4/Factory | Found Prototype Launcher 15549 | -4/Factory | Retrieved Zion intel report: Active Terminals 15567 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15675 | -4/Factory | Build established: Infiltrator-Construct 15678 | -4/Factory | Zion Heavy squad teleported in 15681 | -4/Factory | Discovered new exit (range 8) 15685 | -4/Factory | Identified exit to Research 16049 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16050 | -4/Factory | Zion Heavy squad teleported in 16071 | -4/Factory | Entered Upper Caves 16071 | -4/Upper Caves | Accompanied by 2 allies 16094 | -4/Upper Caves | Learned location of 1 exit from Research 16106 | -4/Upper Caves | Spotted B-86 Titan 16227 | -4/Upper Caves | Destroyed B-86 Titan 16424 | -4/Upper Caves | Discovered new exit (range 17) 16460 | -4/Upper Caves | Identified exit to Upper Caves 16469 | -4/Upper Caves | Entered another Upper Caves area 16469 | -4/Upper Caves | Accompanied by 1 ally 16477 | -4/Upper Caves | Build established: Construct 16598 | -4/Upper Caves | Discovered new exit (range 9) 16604 | -4/Upper Caves | Encountered a Warlord checkpoint 16631 | -4/Upper Caves | Identified exit to Warlord 16648 | -4/Upper Caves | Learned location of Testing (-3) 16688 | -4/Upper Caves | Entered Warlord 16688 | -4/Warlord | Accompanied by 1 ally 17050 | -4/Warlord | Rebuked by Warlord 17056 | -4/Warlord | Opened Warlord's prototype stash 17058 | -4/Warlord | Found Prototype Device 17058 | -4/Warlord | Identified Exp. Focal Shield 17075 | -4/Warlord | Warlord's base attacked by MAIN.C 17083 | -4/Warlord | Found Prototype Processor 17180 | -4/Warlord | Build established: Commander-Construct 17283 | -4/Warlord | Destroyed 7 combat bots 17346 | -4/Warlord | Found Prototype Protection 17346 | -4/Warlord | Identified Zio. Heavy Carapace 17415 | -4/Warlord | Spotted Striker 17425 | -4/Warlord | Warlord forces counterattacked 17439 | -4/Warlord | Spotted Striker 17504 | -4/Warlord | Spotted Executioner 17561 | -4/Warlord | Spotted Striker 17638 | -4/Warlord | Lost 25 allies 17661 | -4/Warlord | Spotted Executioner 17685 | -4/Warlord | Spotted Striker 17750 | -4/Warlord | Warlord base infiltrated, sounded retreat 17751 | -4/Warlord | Spotted Executioner 17764 | -4/Warlord | Identified Mni. Smartbomb Launcher 17783 | -4/Warlord | Lost 5 allies 17841 | -4/Warlord | Spotted Executioner 17846 | -4/Warlord | Destroyed Executioner 17859 | -4/Warlord | Found Prototype Device 17859 | -4/Warlord | Identified Exp. Shock Absorption System 17885 | -4/Warlord | Spotted Striker 17886 | -4/Warlord | Spotted Striker 17906 | -4/Warlord | Discovered new exit (range 12) 17912 | -4/Warlord | Identified exit to Proximity Caves 17926 | -4/Warlord | Lost 4 allies 17967 | -4/Warlord | Entered Proximity Caves 17967 | -3/Proximity Caves | Accompanied by 3 allies 18048 | -3/Proximity Caves | Build established: Construct 18375 | -3/Proximity Caves | Discovered exit to Research (range 13) 18428 | -3/Proximity Caves | Entered Research 18428 | -3/Research | Accompanied by 3 allies 18428 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18429 | -3/Research | Identified exit to Testing 18535 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18584 | -3/Research | Retrieved Zion intel report: Guard Positions 18673 | -3/Research | Retrieved Zion intel report: Emergency Access 18722 | -3/Research | Build established: Infiltrator-Scout 18745 | -3/Research | Discovered new exit (range 11) 18754 | -3/Research | Identified exit to Research 18797 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18798 | -3/Research | Zion Hacker squad teleported in 18907 | -3/Research | Found Prototype Processor 18907 | -3/Research | Identified Exp. Signal Interpreter 18919 | -3/Research | Discovered exit to Research (range 17) 18967 | -3/Research | Identified Spectral Analyzer 19108 | -3/Research | Build established: Infiltrator-Ninja 19557 | -3/Research | Retrieved Zion intel report: Component Schematics 19558 | -3/Research | Zion Fire squad teleported in 19644 | -3/Research | Zion Hacking Resupply teleported in 19652 | -3/Research | Terminal network hard line cut 19659 | -3/Research | Entered Testing 19659 | -3/Testing | Accompanied by 2 allies 19660 | -3/Testing | Spotted PG-8VYILRHGHR 19673 | -3/Testing | Allies destroyed PG-8VYILRHGHR 19691 | -3/Testing | Found Prototype Energy Gun 19691 | -3/Testing | Identified Warp Gun 20021 | -3/Testing | Found Prototype Processor 20023 | -3/Testing | Identified Exp. Target Analyzer 20491 | -3/Testing | Found Prototype Ballistic Gun 20491 | -3/Testing | Identified Hyp. Multirail 20509 | -3/Testing | Retrieved Zion intel report: Active Terminals 20514 | -3/Testing | Discovered exit to Research (range 6) 20517 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 20529 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 20531 | -3/Testing | Retrieved Zion intel report: Active Garrisons 20599 | -3/Testing | Found Prototype Device 20624 | -3/Testing | Identified Exp. Terrain Scanner 20648 | -3/Testing | Found Prototype Device 20651 | -3/Testing | Identified Adv. EM Disruption Field 20656 | -3/Testing | Retrieved Zion intel report: Guard Positions 20658 | -3/Testing | Retrieved Zion intel report: Emergency Access 20696 | -3/Testing | Found Prototype Energy Gun 20696 | -3/Testing | Identified Hyp. EM Gauss Rifle 20730 | -3/Testing | Entered Research 20730 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20927 | -2/Research | Spotted B-90 Cyclops 21356 | -2/Research | Build established: Infiltrator-Construct 21457 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 21471 | -2/Research | Retrieved Zion intel report: Active Garrisons 21484 | -2/Research | Found Prototype Protection 21504 | -2/Research | Identified Centrium Heavy Armor Plating 21628 | -2/Research | Spotted B-90 Cyclops 21649 | -2/Research | Discovered new exit (range 11) 21661 | -2/Research | Identified exit to Quarantine 21662 | -2/Research | Entered Quarantine 21882 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 21939 | -2/Quarantine | Found Alien Artifact 21939 | -2/Quarantine | Identified Core Reset Matrix 21939 | -2/Quarantine | Identified Transdimensional Reconstructor 21939 | -2/Quarantine | Used Core Reset Matrix 21943 | -2/Quarantine | Detected hypermatrix surge 21943 | -2/Quarantine | Sensed 14 artifacts in vicinity 22022 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 22056 | -2/Quarantine | Discovered new exit (range 12) 22103 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22274 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 22339 | -2/Quarantine | Found Subatomic Replicator 22642 | -2/Quarantine | Spotted Fortress 22682 | -2/Quarantine | Discovered new exit (range 6) 22684 | -2/Quarantine | Identified exit to Section 7 22697 | -2/Quarantine | Entered Section 7 22698 | -2/Section 7 | Sensed 22 artifacts in vicinity 22717 | -2/Section 7 | Found Spacefold Activator 22795 | -2/Section 7 | Spotted B-90 Cyclops 22859 | -2/Section 7 | Retrieved Zion intel report: Main Access 22859 | -2/Section 7 | Identified exit to Access 22921 | -2/Section 7 | Found Integrated Mediator 22921 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 23020 | -2/Section 7 | Found Integrity Redistributor 23100 | -2/Section 7 | Spotted S7 Guard 23102 | -2/Section 7 | Found Core Membrane 23107 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 23110 | -2/Section 7 | Spotted Alpha 7 23110 | -2/Section 7 | Spotted Alpha 7 23188 | -2/Section 7 | Spotted Executioner 23188 | -2/Section 7 | Spotted Executioner 23258 | -2/Section 7 | Destroyed Executioner 23260 | -2/Section 7 | Destroyed Executioner 23278 | -2/Section 7 | Found Prototype Processor 23280 | -2/Section 7 | Identified Exp. Core Analyzer 23281 | -2/Section 7 | Found Prototype Processor 23282 | -2/Section 7 | Identified Exp. Targeting Computer 23347 | -2/Section 7 | Spotted B-99 Colossus 23457 | -2/Section 7 | Found LRC Matter Compressor 23457 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 23461 | -2/Section 7 | Found LRC Energy Well 23461 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 23463 | -2/Section 7 | Found LRC Energy Well 23463 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 23490 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 23491 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 23538 | -2/Section 7 | Found Integrity Redistributor 23549 | -2/Section 7 | Build established: Alien-Construct 23831 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 23863 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 23870 | -2/Section 7 | Entered Access 23870 | -1/Access | Evolved 2 slots: Utility x2 23896 | -1/Access | Zion Experimental squad teleported in 24004 | -1/Access | Found Prototype Processor 24009 | -1/Access | Identified Exp. Terrain Scan Processor 24068 | -1/Access | Found Prototype Device 24070 | -1/Access | Identified Exp. Transmission Jammer 24173 | -1/Access | Build established: Alien-Assassin 24292 | -1/Access | Garrison activated, responded to threat 24381 | -1/Access | Found Prototype Device 24395 | -1/Access | Identified Exp. Force Field 24396 | -1/Access | Found Exp. Force Field 24517 | -1/Access | Zion hero teleported in (NK-0LA) 24667 | -1/Access | Retrieved Zion intel report: Active Terminals 24668 | -1/Access | Zion Defense Resupply teleported in 24688 | -1/Access | Found Prototype Device 24690 | -1/Access | Identified Exp. Shock Absorption System 24759 | -1/Access | Found Prototype Protection 24759 | -1/Access | Identified Zio. Shade Armor 24767 | -1/Access | Found Zio. Shade Armor 24775 | -1/Access | Found Prototype Protection 24775 | -1/Access | Identified Zio. Weapon Casing 24793 | -1/Access | Found Zio. Shade Armor 24813 | -1/Access | Zion Zionite Resupply teleported in 24870 | -1/Access | First assault squad dispatched 24941 | -1/Access | High security lockdown imminent 25000 | -1/Access | Spotted B-99 Colossus 25021 | -1/Access | High security lockdown engaged 25133 | -1/Access | Discovered new exit (range 8) 25137 | -1/Access | Identified exit to Command 25138 | -1/Access | Entered Command 25295 | -1/Command | Retrieved Zion intel report: Active Garrisons 25350 | -1/Command | Retrieved Zion intel report: Component Stockpiles 25388 | -1/Command | First assault squad dispatched 25439 | -1/Command | Retrieved Zion intel report: Prototype Schematics 25448 | -1/Command | Retrieved Zion intel report: Trap Installations 25448 | -1/Command | High security lockdown imminent 25467 | -1/Command | Disengaged cave seal 25467 | -1/Command | Zionites emerged from the dark tunnel 25505 | -1/Command | Spotted B-99 Colossus 25508 | -1/Command | Build established: Alien-Gunner 25508 | -1/Command | Lost 3 allies 25526 | -1/Command | Allies destroyed B-99 Colossus 25528 | -1/Command | High security lockdown engaged 25564 | -1/Command | Spotted M Guard 25564 | -1/Command | Spotted M Guard 25564 | -1/Command | Spotted Combat Programmer 25564 | -1/Command | Spotted Combat Programmer 25584 | -1/Command | Allies destroyed Combat Programmer 25586 | -1/Command | Allies destroyed Combat Programmer 25594 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-345) 25606 | -1/Command | Allies destroyed M Guard 25609 | -1/Command | Allies destroyed M Guard 25609 | -1/Command | All MAIN.C guards destroyed 25617 | -1/Command | Found Zio. Weapon Casing 25623 | -1/Command | Lost 5 allies 25646 | -1/Command | Found Prototype Reactor 25646 | -1/Command | Identified Zero-point Reactor 25657 | -1/Command | Found Zero-point Reactor 25690 | -1/Command | Spotted Investigator 25690 | -1/Command | Spotted Striker 25693 | -1/Command | Allies destroyed Striker 25693 | -1/Command | Allies destroyed Investigator 25747 | -1/Command | Met MAIN.C 25761 | -1/Command | Allies destroyed MAIN.C Shell 25761 | -1/Command | 0b10 Conduit disabled 25763 | -1/Command | MAIN.C activated Command garrisons 25781 | -1/Command | Destroyed MAIN.C 25792 | -1/Command | Discovered new exit (range 44) 25792 | -1/Command | Discovered new exit (range 97) 25792 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25828 | -1/Command | Spotted B-99 Colossus 25855 | -1/Command | Destroyed B-99 Colossus 26582 | -1/Command | Found Hyp. Multirail 26584 | -1/Command | Found Exp. Weapon Cycler 26587 | -1/Command | Found Zero-point Reactor 26894 | -1/Command | Found Exp. Targeting Computer 26905 | -1/Command | Found Corrupted Adv. Kinecellerator 27141 | -1/Command | Found Multirail 27518 | -1/Command | Build established: Alien-Construct 28360 | -1/Command | Phase Generator disabled 29544 | -1/Command | Found Containment Facilitator 29570 | -1/Command | Found Enh. Gamma Bomb Array 29648 | -1/Command | Warped through subspace to slip node 29648 | -1/Command | Discovered new exit (range 5) 29652 | -1/Command | Found Exp. Core Analyzer 29662 | -1/Command | Entered Access_0 29663 | -1/Access_0 | Sensed 2 artifacts in vicinity 29665 | -1/Access_0 | Met Architect 29668 | -1/Access_0 | Architect warped through subspace 29686 | -1/Access_0 | Destroyed A8 29704 | -1/Access_0 | Architect warped through subspace 29743 | -1/Access_0 | Architect warped through subspace 29779 | -1/Access_0 | Architect warped through subspace 29783 | -1/Access_0 | Found Exp. Weapon Cycler 29806 | -1/Access_0 | Architect warped through subspace 29814 | -1/Access_0 | Subspace Access Node disabled 29816 | -1/Access_0 | A6 warped into view 29832 | -1/Access_0 | Architect warped through subspace 29837 | -1/Access_0 | Destroyed A6 29839 | -1/Access_0 | Subspace Access Node disabled 29848 | -1/Access_0 | Architect warped through subspace 29871 | -1/Access_0 | Architect warped through subspace 29889 | -1/Access_0 | Found Exp. Phase Shifter 29899 | -1/Access_0 | Architect warped through subspace 29903 | -1/Access_0 | Destroyed 7 combat bots 29935 | -1/Access_0 | Found Exp. Powered Armor 29938 | -1/Access_0 | Architect warped through subspace 29939 | -1/Access_0 | Found Exp. Powered Armor 29965 | -1/Access_0 | Architect warped through subspace 29992 | -1/Access_0 | Architect warped through subspace 30014 | -1/Access_0 | Architect warped through subspace 30018 | -1/Access_0 | Subspace Access Node disabled 30047 | -1/Access_0 | Architect warped through subspace 30065 | -1/Access_0 | A5 warped into view 30072 | -1/Access_0 | Architect warped through subspace 30080 | -1/Access_0 | Destroyed A5 30104 | -1/Access_0 | Architect warped through subspace 30121 | -1/Access_0 | Architect warped through subspace 30141 | -1/Access_0 | Architect warped through subspace 30146 | -1/Access_0 | Destroyed A2 30157 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 30171 | -1/Access_0 | Architect warped through subspace 30194 | -1/Access_0 | Found Exp. Powered Armor 30206 | -1/Access_0 | Architect warped through subspace 30221 | -1/Access_0 | Started Test 138-B, establishing a local singularity 30221 | -1/Access_0 | Singularity Gate disabled 30245 | -1/Access_0 | Architect warped through subspace 30269 | -1/Access_0 | Architect warped through subspace 30288 | -1/Access_0 | Architect warped through subspace 30309 | -1/Access_0 | Architect warped through subspace 30324 | -1/Access_0 | Architect warped through subspace 30337 | -1/Access_0 | Architect warped through subspace 30339 | -1/Access_0 | Found Exp. Phase Shifter 30348 | -1/Access_0 | A4 warped into view 30348 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-289) 30349 | -1/Access_0 | Core integrity fell below 50% 30378 | -1/Access_0 | Architect warped through subspace 30410 | -1/Access_0 | Architect warped through subspace 30446 | -1/Access_0 | Destroyed A4 30451 | -1/Access_0 | Architect warped through subspace 30456 | -1/Access_0 | Subspace Access Node disabled 30481 | -1/Access_0 | Destroyed Architect 30485 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30487 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30490 | -1/Access_0 | Found Modified Sigix Sheargun 30569 | -1/Access_0 | Found Prototype Device 30569 | -1/Access_0 | Identified Desublimator 30651 | -1/Access_0 | Found Prototype Device 30651 | -1/Access_0 | Identified ST Field Compressor 30918 | -1/Access_0 | Found Sigix Corpse 31003 | -1/Access_0 | A3 warped into view 31040 | -1/Access_0 | Destroyed A3 31054 | -1/Access_0 | Found Prototype Ballistic Gun 31054 | -1/Access_0 | Identified A3's Sniper Rifle 31649 | -1/Access_0 | Found Prototype Hackware 31649 | -1/Access_0 | Identified Architect God Chip D 31655 | -1/Access_0 | Found Exp. Phase Shifter 31660 | -1/Access_0 | Warped through subspace to slip node 31660 | -1/Access_0 | Discovered new exit (range 8) 31699 | *** | Heading to fleet! Last Messages --------------- 31680_ The unstable cave ceiling collapses. 31680_ Slug penetrates Earth. 31681_ The unstable cave ceiling collapses. 31681_ Slug penetrates Earth. 31681_ Slug penetrates Wall. 31681_ Slug penetrates Earth. 31684_ The unstable cave ceiling collapses. 31687_ Slug penetrates Earth. 31688_ The unstable cave ceiling collapses. 31688_ Slug penetrates Earth. 31689_ The unstable cave ceiling collapses. 31689_ Slug penetrates Earth. 31690_ The unstable cave ceiling collapses. 31692_ Slug penetrates Earth. 31694_ The unstable cave ceiling collapses. 31695_ Slug penetrates Earth. 31696_ The unstable cave ceiling collapses. 31696_ Slug penetrates Earth. 31699_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????### ###???????????????????? | | ???????????????????# # #???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????### # #??????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# # # ##??????????????????? | | ?????????????????# # ???????????????????? | | ?????????????????### # # #??????????????????? | | ??????????????????? # "; ??????????????????? | | ?????????????????? ;; # #?????????????????? | | ?????????????????# #;; ## ?##?????????????????? | | ?????????????????# #? #?##???????????????????? | | ?????????????????###?# ##???????????????????????? | | ?????????????????????## ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 80 Energy Capacity 1146 Matter Stores 425 Matter Capacity 925 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 75 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Particle Charging 30 Kinecelleration 50 Offensive Hacking 22 Defensive Hacking 100 Item Schematics ----------------- Gui. Micro-nuke Launcher | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Imp. Thermal Defense Suite | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Stealth Drone Bay | -2/Quarantine | Z-intel Tri-rail Accelerator | -2/Quarantine | Z-intel Centrium Medium Armor Plating | -2/Quarantine | Z-intel Exp. ECM Suite | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Imp. Energy Well | -2/Section 7 | Z-intel Exp. Focal Shield | -2/Section 7 | Z-intel Com. Tesla Bomb Launcher | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Shock Maul | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Gravity Flail | -2/Section 7 | Z-intel Enh. Armored Heavy Treads | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Particle Accelerator | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Molecular Scythe | -1/Command | Z-intel Lgt. Antimatter Cannon | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Integrated Mediator Spacefold Activator Core Membrane LRC Matter Compressor LRC Energy Well Subatomic Replicator Supercharged Integrated Reactor Integrity Redistributor Transdimensional Reconstructor Modified Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RiotFusionScreen Manual? 0 Play Time 04:49:16 Cumulative 1343.5 hours Start 2023.12.26 @ 19:50:37 End 2023.12.27 @ 22:36:25 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 971 Rogue 931 Adventurer 40 Explorer 0 Win Type 2 Total 165 Types 77/7/55/2/1/4/16/2/1 Lore% 93 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f244907e-1ab0-4048-a12e-92858ec0bb3b