Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 16:22:05 Player: Omega Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (3664) 3664 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 7922 Bonus ------- High Alert Combat Kills 709 Follower Combat Kills 118 Entered Garrisons 200 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 295/340 System Corruption 4% Temperature Critical (518) Movement Treading (320) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink > --- WEAPON (3) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Authchip [R/Combat] Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (25) Relay Coupler [Grunt] (26) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Reaction Control System Improved Shield Generator Gauss Rifle [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 101 | 8 4 3 5 21 28 32 Power 16 | 1 . 1 1 4 5 4 Engine 9 | 1 . 1 1 2 2 2 Core 7 | . . . . 2 3 2 Reactor . | . . . . . . . Propulsion 30 | 3 . 1 2 10 6 8 Treads 7 | . . . . . 6 1 Leg 5 | . . . . 5 . . Wheel 6 | 3 . 1 2 . . . Hover 1 | . . . . . . 1 Flight 11 | . . . . 5 . 6 Utility 19 | 2 2 . 1 3 6 5 Device 13 | 1 . . 1 1 5 5 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . . 1 1 . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 36 | 2 2 1 1 4 11 15 Energy Gun 14 | 1 . 1 . . 6 6 Energy Cannon 7 | . 1 . . 2 1 3 Ballistic Gun 9 | 1 1 . . 2 2 3 Ballistic Cannon 5 | . . . 1 . 1 3 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 32 | . . . . 2 6 24 Power 7 | . . . . 1 3 3 Propulsion 10 | . . . . 1 . 9 Utility 8 | . . . . . 1 7 Weapon 7 | . . . . . 2 5 Highest Loss Streak 8 | . . . . 2 3 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 100 100 100 94 95 64 Engine 8 | . 14 14 11 13 5 5 Core 4 | . . . . 2 9 3 Treads 8 | . . . . . 17 7 Leg 1 | . . . . 18 . . Wheel 9 | . 28 28 33 3 . . Flight 7 | . . . . 10 12 10 Device 9 | . 8 . 11 3 14 10 Storage 4 | . 14 14 11 6 . . Processor 6 | . 5 14 11 9 6 . Hackware 4 | . . . . 7 7 6 Energy Gun 8 | . 9 13 11 4 6 7 Energy Cannon 4 | . 4 14 . 4 2 1 Ballistic Gun 3 | . 14 1 . 3 4 3 Ballistic Cannon 3 | . . . 10 5 2 2 Peak Build Rating 51 | 9 9 8 12 39 51 42 Average Rating 27 | 5 8 7 11 22 44 28 On Entrance 16 | . 9 7 8 12 39 42 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 20 21 23 28 39 41 Greatest Support 89 | 26 20 26 48 52 89 80 Greatest Overweight (x) 3 | . . . . 3 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 Average Capacity 6 | 7 8 10 10 8 5 5 Most Carried 8 | 5 7 8 8 8 5 5 Average Carried 5 | 2 6 7 6 6 4 3 Final Capacity 10 | 8 10 10 10 5 5 5 Final Carried 8 | 5 7 8 8 5 5 4 Class Distribution -------------------- 47% | Mutant 16% | Sprinter 10% | Scavenger-Mutant 9% | Gunner 5% | Scavenger-Gunner 5% | Scavenger-Sprinter 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 2006 | 249 . 135 67 314 743 498 Remotely . | . . . . . . . Salvage Created 2572 | 12 48 88 162 403 1223 636 Parts 139 | 4 4 6 16 15 67 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 66 | . 2 2 7 9 28 18 Guns 34 | . 2 . 4 1 15 12 Cannons 26 | . . 2 3 8 7 6 AOE 6 | . . . . . 6 . Classes Destroyed 11 | 1 2 . 2 . 5 1 Worker 2 | . . . . . 2 . Builder 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Recycler 1 | . . . . . 1 . Watcher 2 | . . . 1 . 1 . Swarmer 16 | . 1 . 5 . 6 4 Cutter 2 | . . . . . . 2 Grunt 27 | . 1 2 1 6 12 5 Duelist 2 | . . . . . 1 1 Sentry 13 | . . . 1 3 5 4 Programmer 6 | . . . . . 4 2 Best Kill Streak 7 | 1 2 2 2 3 7 4 Combat Bots Only 6 | . 2 2 2 3 6 4 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 633 | . 5 10 25 58 223 312 Missed 173 | . 1 4 7 14 66 81 Damage Taken 5377 | . 45 84 182 781 1823 2462 Core 1069 | . 11 . 75 228 245 510 Absorbed by Shields 306 | . . . . . 91 215 Core Remaining (%) 83 | 100 . 95 81 58 . . Volleys Fired 192 | 3 5 6 16 30 48 84 Largest 3 | 2 2 2 2 2 3 3 Hottest 193 | 70 80 80 104 136 193 193 Shots Fired 375 | 6 10 12 30 59 111 147 Gun 197 | 6 9 6 14 19 73 70 Cannon 174 | . 1 6 16 40 34 77 Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 180 | 3 5 6 16 22 60 68 Thermal 185 | 3 5 6 14 37 41 79 Explosive 4 | . . . . . 4 . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 17 | 2 3 7 8 17 17 12 Robot Miss Streak 10 | 2 2 1 6 2 10 5 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 245 | 3 6 8 15 43 74 96 Core Hits 146 | 1 3 3 9 19 64 47 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6430 | 33 71 125 337 811 2642 2411 Guns 3033 | 33 70 55 144 260 1259 1212 Cannons 2589 | . . 70 193 551 576 1199 Explosions 803 | . . . . . 803 . Melee . | . . . . . . . Ramming 5 | . 1 . . . 4 . Kinetic 2553 | 8 45 55 193 298 981 973 Thermal 3460 | 25 25 70 144 513 1245 1438 Explosive 326 | . . . . . 326 . Electromagnetic 86 | . . . . . 86 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 1 4 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 4 12 Message Errors 3 | . . . . . 1 2 Matter Fused 7 | . . . . . 2 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 78 | . . . . 6 67 5 Projectiles 22 | . . . . 6 11 5 Explosions 56 | . . . . . 56 . Melee . | . . . . . . . Knockbacks 20 | . . . 1 4 5 10 Impact 1 | . . . . . 1 . Kinetic 19 | . . . 1 4 4 10 Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . . . . 95 . Shots 2 | . . . . . 2 . Rammed 2 | . 1 . . . 1 . Targets Rammed 2 | . 1 . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 605 | 50 60 177 27 567 550 605 Average Temperature 193 | 26 31 93 7 222 201 217 Received Heat Transfer 1783 | . 24 69 30 333 670 657 Effects 79 | . . . . 7 41 31 Shutdowns 25 | . . . . 2 16 7 Energy Bleed 10 | . . . . 1 6 3 Interference 15 | . . . . . 6 9 Matter Decay 8 | . . . . . 6 2 Short Circuit 2 | . . . . . 1 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 16 | . . . . 3 5 8 Damage (core) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . . . 1 . 7 5 Heat Transferred 6233 | 74 74 148 333 1073 1948 2583 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 943 | 5 136 102 488 527 797 943 Initial 564 | . 3 52 . 206 239 564 Average 423 | 1 40 71 272 366 493 790 Maximum Alert Level 3 | . . . 2 2 3 3 Low Security (%) 26 | 100 100 100 37 . . . Level 1 19 | . . . 22 51 31 . Level 2 38 | . . . 40 48 60 37 Level 3 15 | . . . . . 7 62 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 . 1 2 12 . Investigation 6 | . 1 . . 2 3 . Extermination 3 | . . . . . 3 . Reinforcement 4 | . . . 1 . 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 4 2 17 11 38 23 Peak Tracking Total 7 | . 3 2 4 5 7 5 Tactical Retreats 4 | . . . 1 1 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 11 | . 1 . . . 2 8 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 13 | . . . 1 1 6 5 Max in Single Turn 4 | . . . . 1 4 1 Garrison Relay 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 22 | . 2 . 2 3 14 1 Terminals 16 | . 2 . 2 3 8 1 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 59 | . 9 . 10 11 28 1 Successful 31 | . 4 . 6 9 11 1 Failed 28 | . 5 . 4 2 17 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 20 | . 7 . 3 5 5 . Terminals 47 | . 9 . 10 11 16 1 Fabricators 3 | . . . . . 3 . Repair Stations 5 | . . . . . 5 . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 18 | . 2 . 4 5 6 1 Record 1 | . . . . 1 . . Prototype ID Bank 4 | . 1 . 1 1 1 . Open DSF 2 | . . . . . 2 . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 3 | . . . 1 1 . 1 Alert Level 1 | . . . . 1 . . Locate Traps 2 | . . . . 1 1 . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . Process 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 2 . 2 4 1 . Terminals 9 | . 2 . 2 4 1 . Assimilate 1 | . . . . 1 . . Botnet 8 | . 2 . 2 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 . 2 3 12 1 Full Trace Events 4 | . 1 . . 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 15 | . . . . . . 15 Machine Destruction 15 | . . . . . . 15 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 1 . . Highest-Rated Group 41 | . . 41 41 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 26 | . . . 23 3 . . Total Damage 379 | . . . 357 22 . . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 3784 | 62 243 554 348 390 1392 795 Spaces Moved 3802 | 43 267 579 288 324 1877 424 Core 1 | 1 . . . . . . Treads 553 | . . . . . 413 140 Legs 111 | . . . . 111 . . Wheels 1217 | 42 267 579 288 41 . . Hover 13 | . . . . . . 13 Flight 1907 | . . . . 172 1464 271 Fastest Speed 26 | 50 80 80 93 26 26 28 Average Speed 73 | 84 80 89 97 70 59 94 Slowest Speed 320 | 100 80 90 100 250 170 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . 8 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 34 98 32 25 43 49 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 74 | . . . . . 72 2 Melee . | . . . . . . . Projectile 9 | . . . . . 7 2 AOE 65 | . . . . . 65 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 4438 | 58 286 600 325 430 2052 687 Wait 173 | . . 8 10 30 65 60 Move 3782 | 42 266 578 287 323 1862 424 Hop 7 | . . . . . 7 . Pick Up 46 | 5 5 2 4 6 17 7 Fast Attach 68 | 7 4 2 1 12 16 26 Attach 29 | . . 1 4 8 10 6 Detach 4 | . . . . 4 . . Swap 4 | 1 . . . 1 2 . Drop 63 | . 5 3 3 16 24 12 Fire 192 | 3 5 6 16 30 48 84 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis 68 | . . . . . . 68 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 12) 63 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 8) 274 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Entered Mines 308 | -10/Mines | Learned Materials trap positions 316 | -10/Mines | Build established: Mutant 353 | -10/Mines | Learned location of 1 exit from Materials 379 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 391 | -10/Mines | Learned location of Zion (-6) 424 | -10/Mines | Discovered new exit (range 7) 783 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 783 | -10/Mines | Discovered new exit (range 5) 833 | -10/Mines | Discovered new exit (range 14) 860 | -10/Mines | Entered Materials 860 | -9/Materials | Accompanied by 2 allies 860 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Identified exit to Materials 862 | -9/Materials | Loaded intel: 11 trap records 866 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1069 | -9/Materials | Discovered new exit (range 7) 1131 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Identified exit to Storage 1208 | -9/Materials | Entered another Materials area 1208 | -8/Materials | Accompanied by 1 ally 1208 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1457 | -8/Materials | Discovered new exit (range 6) 1598 | -8/Materials | Entered Factory 1598 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1775 | -7/Factory | Build established: Sprinter 1906 | -7/Factory | Identified exit to Lower Caves 2746 | -7/Factory | Build established: Gunner 2764 | -7/Factory | Garrison activated, responded to threat 2833 | -7/Factory | Lost 3 parts (2p1u) 2990 | -7/Factory | Identified exit to Garrison 2990 | -7/Factory | Entered Garrison 3144 | -7/Garrison | Core integrity fell below 50% 3174 | -7/Garrison | Lost 8 parts (1p3n2u2w) 3243 | -7/Garrison | Garrison Relay disabled 3290 | -7/Garrison | Garrison Relay disabled 3294 | -7/Garrison | Garrison Relay disabled 3300 | -7/Garrison | Garrison Relay disabled 3322 | -7/Garrison | Triggered checkpoint 3323 | -7/Garrison | Triggered checkpoint 3384 | -7/Garrison | Lost 4 parts (1n3u) 3393 | -7/Garrison | Discovered new exit (range 13) 3462 | -7/Garrison | Triggered checkpoint 3483 | -7/Garrison | Core integrity fell below 20% 3518 | -7/Garrison | Lost 8 parts (1p4n3w) 3644 | -7/Garrison | Triggered checkpoint 3786 | -7/Garrison | Core destroyed Last Messages --------------- Field strength at 10. Stasis field depleted. System corrupted: Matter fused (-5). Dropped Gatling Laser. System corrupted: Matter fused (-10). Acquired Magnetic Acceleration Cannon. Dropped Shock Rifle. Acquired Magnetic Acceleration Cannon. G-47 Trooper knocked back. Hacking Suite destroyed. Y-54 Guardian destroyed. L-41 Fighter knocked back. Gravmag System destroyed. L-41 Fighter knocked back. Destroyed Carbon-fiber Leg. Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-78). L-41 Fighter destroyed. System corrupted: Matter fused (-9). Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# ######+## ##########?????????????????????? | | ????# #???????# #??????????????????????????????? | | ????# +???????# #??????????????????????????????? | | ????# #???????# ##?????????????????????????????? | | ##### #???????# T#?????????????????????????????? | | ## #???????# ##?????????????????????????????? | | ## ##??????# #??????????????????????????????? | | ####+### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ## ###########??????????????????????????????? | | ## ###??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #???####################???????????????? | | +???+ #???????????????? | | ^## ###???# ########## ## ## #???????????????? | | ^ ## #######+##??????##+#?+#?+????????????????? | | ^^ #??????# [#? #??????????????????? | | #??????#[ #! #??????????????????? | | ####### #??????# #! ???????????????????? | | """## ##?????# #??????## %#????????????????????? | | ????# #??????# #########%%# ## ##??????????????? | | ????# #??????# + %+%g%@!%% #????????? | | ????# #??????# #####%######+#####??????????????? | | ????# #??????# #???????????????????????????????? | | ????# #??????# #???????????????????????????????? | | ????# #??????? #??????????????????????+????????? | | ????# #??????? #???????????+??????????+????????? | | ????# ??????? ??????????????????????+????????? | | ????# ??????? ??????????????????+????????????? | | ????#+##??????? #????+??????????????????+???????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????????????????????+??+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????++???????????????+???????????????????? | | ??????????????+??????????????????????????????????? | | ??????????????+??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Oops Universal Adapter Challenges ------------ None Game ------ Seed ScatterMasterMultirail Manual? 0 Play Time 01:14:51 Cumulative 7.9 hours Start 2024.09.19 @ 15:05:57 End 2024.09.19 @ 16:22:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e85ae0d-aacd-499b-b1d9-27254f7b4005