Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 15:33:22 Player: DeFlow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (1795) 1795 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 5396 Bonus ------- High Alert Combat Kills 16 Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 219/300 Energy 158/250 System Corruption 0% Temperature Critical (507) Movement Flying (50) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Nuclear Core Advanced Heat Sink Lightpack 2.0 Reflective Plating Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Advanced Heat Sink Lightpack 2.0 Reflective Plating Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Ripper [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flying Fortress v7 Utility Medium Armor Plating Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 92 | 6 26 15 20 10 1 4 10 Power 3 | 1 . 1 . . 1 . . Engine 3 | 1 . 1 . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 11 4 1 1 . 1 1 Treads 11 | 1 5 3 1 . . 1 . Leg . | . . . . . . . . Wheel 9 | 1 6 1 . 1 . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 28 | 1 6 5 7 3 . 2 4 Device 10 | . 1 2 3 2 . 2 . Storage 4 | 1 2 . . . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 12 | . 3 3 3 1 . . 2 Artifact . | . . . . . . . . Weapon 40 | 2 9 5 12 6 . 1 5 Energy Gun 3 | . . 1 1 . . . 1 Energy Cannon 3 | . 1 . 2 . . . . Ballistic Gun 12 | 2 3 . 2 2 . 1 2 Ballistic Cannon 10 | . 2 2 5 1 . . . Launcher 8 | . 3 2 1 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . 1 1 . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . . . Parts Lost 7 | . 1 2 2 1 . . 1 Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 5 | . 1 1 2 1 . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 1 | . 1 1 1 1 . . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 98 99 99 100 100 70 Engine 11 | . 14 12 11 11 11 11 9 Treads 11 | . 16 14 11 11 11 11 . Wheel 10 | . 11 13 11 11 11 11 . Device 7 | . 2 3 7 11 11 11 . Storage 11 | . 14 14 11 11 11 11 9 Protection 10 | . 11 10 13 10 11 11 8 Energy Gun 3 | . . 12 . . . . 8 Energy Cannon 1 | . 8 . 1 . . . . Ballistic Gun 13 | . 11 1 1 21 22 22 17 Ballistic Cannon 12 | . 7 13 28 10 11 11 . Naked Turns . | . . . . . . . . Heaviest Build 73 | 13 60 61 73 66 65 63 33 Greatest Support 50 | 10 40 10 10 10 10 10 50 Greatest Overweight (x) 7 | 1 5 6 7 6 6 6 . Average Overweight (x) 4 | . 3 5 6 6 6 6 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 18 20 20 20 20 20 10 Most Carried 20 | 4 17 20 20 20 20 20 20 Average Carried 17 | 2 13 17 19 19 19 19 10 Final Capacity 20 | 8 20 20 20 20 20 20 10 Final Carried 20 | 4 15 20 20 19 20 20 10 Class Distribution -------------------- 41% | Tank 34% | Mutant 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1981 | 227 309 232 576 205 . 199 233 Remotely . | . . . . . . . . Salvage Created 1974 | . 369 108 664 194 . 125 514 Parts 134 | . 28 14 47 14 . 7 24 Haulers Intercepted 7 | . 2 . 3 . . . 2 Recyclers Shooed 3 | . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 54 | . 10 9 14 9 . 3 9 Guns 16 | . . 2 . 2 . 3 9 Cannons 18 | . 4 2 11 1 . . . AOE 20 | . 6 5 3 6 . . . Classes Destroyed 12 | . 7 2 1 1 . . 1 Worker 4 | . 2 1 . 1 . . . Builder 2 | . 1 . 1 . . . . Hauler 7 | . 2 . 3 . . . 2 Recycler 1 | . . . 1 . . . . Mechanic 1 | . 1 . . . . . . Watcher 4 | . 3 . 1 . . . . Swarmer 19 | . 6 6 3 4 . . . Cutter 1 | . . . . . . . 1 Grunt 27 | . 4 . 9 4 . 2 8 Duelist 2 | . . . . 1 . 1 . Sentry 4 | . . 2 2 . . . . Demolisher 1 | . . 1 . . . . . Best Kill Streak 7 | . 5 3 7 7 . 2 3 Combat Bots Only 7 | . 3 3 5 7 . 2 2 Max Kills in Single Turn 3 | . 2 2 3 3 . 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 3 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 169 | . 39 31 35 17 . 8 39 Missed 41 | . 4 8 11 6 . 3 9 Damage Taken 2321 | . 402 480 309 276 . 99 755 Core 198 | . 73 61 29 35 . . . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 63 | . . . . . . . 63 Core Remaining (%) 76 | 100 . 46 . . . 84 . Volleys Fired 133 | . 34 13 26 19 . 7 34 Largest 3 | . 2 2 3 3 . 3 3 Hottest 146 | . 107 102 146 85 . 85 121 Shots Fired 328 | . 64 24 71 50 . 21 98 Gun 176 | . 20 11 1 32 . 14 98 Cannon 140 | . 39 10 69 15 . 7 . Launcher 12 | . 5 3 1 3 . . . Special . | . . . . . . . . Kinetic 236 | . 30 10 62 47 . 21 66 Thermal 80 | . 29 11 8 . . . 32 Explosive 12 | . 5 3 1 3 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 3 13 15 9 . 8 11 Robot Miss Streak 4 | . 4 1 3 4 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 184 | . 26 18 35 27 . 12 66 Core Hits 104 | . 24 11 23 13 . 6 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 8 | . 1 1 3 1 . . 2 Burn 2 | . . 1 . . . . 1 Destroy 2 | . . . . 1 . . 1 Blast 4 | . 1 . 3 . . . . Melee Attacks 6 | . . . 1 1 . . 4 Impact . | . . . . . . . . Slashing 6 | . . . 1 1 . . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4517 | . 969 483 893 784 . 233 1155 Guns 1879 | . 73 167 13 301 . 170 1155 Cannons 1532 | . 410 133 788 138 . 63 . Explosions 1105 | . 486 182 92 345 . . . Melee . | . . . . . . . . Ramming 1 | . . 1 . . . . . Kinetic 2302 | . 153 133 672 439 . 233 672 Thermal 1109 | . 330 167 129 . . . 483 Explosive 1105 | . 486 182 92 345 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 20 | . 18 2 . . . . . Projectiles 2 | . . 2 . . . . . Explosions 18 | . 18 . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . 1 2 3 1 . 1 . Impact . | . . . . . . . . Kinetic 7 | . 1 1 3 1 . 1 . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 167 | . 40 35 . 92 . . . Shots 6 | . 3 1 . 2 . . . Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 2 . . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 541 | . 396 198 493 175 . 79 541 Average Temperature 145 | . 148 74 167 63 . 35 188 Received Heat Transfer 597 | . 156 63 156 24 . 27 171 Effects 23 | . 3 . 8 . . . 12 Shutdowns 8 | . 2 . 3 . . . 3 Energy Bleed 5 | . 1 . 2 . . . 2 Interference 6 | . . . . . . . 6 Matter Decay 2 | . . . 1 . . . 1 Short Circuit 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2183 | . 592 444 222 . . . 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 449 | . 316 160 449 303 . 101 323 Initial 117 | . . 18 62 117 . . . Average 123 | . 139 40 298 138 . 28 166 Maximum Alert Level 2 | . 1 . 2 1 . . 1 Low Security (%) 76 | 100 85 100 9 76 . 100 62 Level 1 21 | . 14 . 73 23 . . 37 Level 2 2 | . . . 16 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 3 . 1 . . . 2 Investigation 3 | . 2 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 17 9 18 9 . 4 14 Peak Tracking Total 7 | . 4 3 6 7 . 3 4 Tactical Retreats 4 | . 1 . . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 1 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . 2 1 . . . 1 2 Max in Single Turn 1 | . 1 1 . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 18 | . 7 2 3 . 2 1 3 Terminals 11 | . 6 1 2 . . 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 15 3 9 . 2 3 5 Successful 17 | . 3 2 5 . 2 . 5 Failed 20 | . 12 1 4 . . 3 . Catastrophic 5 | . 3 . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual 15 | . 9 . 2 . 1 3 . Terminals 26 | . 14 2 5 . . 3 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 Recycling Units 1 | . . . . . . . 1 Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 2 3 . 2 . 2 Record 1 | . . . . . 1 . . Robot Analysis 2 | . . . 1 . . . 1 Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Locate Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . . . . . . . 1 Zone Layout 2 | . . 1 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 6 . 3 . . 1 2 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 32 | . . . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . . . 1 . . . 1 Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 5815 | 42 874 1118 746 1065 661 877 432 Spaces Moved 3157 | 34 458 648 337 565 383 463 269 Core 2 | 2 . . . . . . . Treads 53 | . 53 . . . . . . Legs . | . . . . . . . . Wheels 2833 | 32 405 648 337 565 383 463 . Hover . | . . . . . . . . Flight 269 | . . . . . . . 269 Fastest Speed 50 | 50 95 155 155 170 170 170 50 Average Speed 154 | 87 153 155 174 170 170 170 50 Slowest Speed 240 | 95 240 170 185 170 170 170 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 3 85 98 38 99 87 86 28 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 2 1 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug 23 | . 7 . 1 11 . . 4 Terrain Destroyed 121 | . 31 30 18 37 . 1 4 Melee 6 | . . . 1 1 . . 4 Projectile 9 | . 1 2 4 1 . 1 . AOE 106 | . 30 28 13 35 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3808 | 43 558 725 439 626 398 537 482 Wait 309 | . 7 37 23 29 . 60 153 Move 3138 | 33 457 647 336 564 382 462 257 Hop 6 | . . . . . . . 6 Pick Up 65 | 4 22 8 18 1 5 2 5 Fast Attach 15 | 6 2 . 4 1 . 1 1 Attach 15 | . 1 4 5 1 . 1 3 Detach 6 | . 1 2 . . . . 3 Swap 62 | . 23 11 11 8 1 2 6 Drop 51 | . 11 1 15 2 10 2 10 Fire 133 | . 34 13 26 19 . 7 34 Melee 6 | . . . 1 1 . . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . 2 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 487 | -10/Materials | Identified exit to Mines 917 | -10/Materials | Entered Mines 923 | -10/Mines | Assembled infested the area 925 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1228 | -10/Mines | Discovered new exit (range 5) 1517 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1624 | -10/Mines | Discovered new exit (range 3) 1768 | -10/Mines | Learned 2 Materials zone layouts 1789 | -10/Mines | Learned location of Storage (-9) 1936 | -10/Mines | Core integrity fell below 50% 2035 | -10/Mines | Entered Materials 2035 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2036 | -9/Materials | Identified exit to Materials 2048 | -9/Materials | Discovered new exit (range 16) 2167 | -9/Materials | Identified exit to Mines 2167 | -9/Materials | Identified exit to Storage 2481 | -9/Materials | Build established: Tank 2627 | -9/Materials | Discovered exit to Materials (range 16) 2781 | -9/Materials | Entered Mines 2953 | -9/Mines | Destroyed 7 combat bots 3409 | -9/Mines | Discovered exit to Materials (range 16) 3443 | -9/Mines | Learned location of Zion (-7) 3595 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3613 | -9/Mines | Discovered exit to Materials (range 7) 3739 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3741 | -9/Mines | Discovered new exit (range 5) 3846 | -9/Mines | Entered Exiles 3887 | -9/Exiles | Met 8R-AWN 3916 | -9/Exiles | Met EX-HEX 3969 | -9/Exiles | Met EX-BIN 3989 | -9/Exiles | Aligned with FarCom system 3991 | -9/Exiles | Given EX-Vault access code 4032 | -9/Exiles | Opened EX-Vault 4048 | -9/Exiles | Found Lightpack 2.0 4051 | -9/Exiles | Found Flying Fortress v7 4066 | -9/Exiles | Found YOLO Cannon 4103 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4161 | -9/Exiles | Met EX-DEC 4243 | -9/Exiles | Visited The Gauntlet 4487 | -9/Exiles | Discovered new exit (range 14) 4507 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Lightpack 2.0, YOLO Cannon 4507 | -9/Exiles | Entered Mines 4808 | -8/Mines | Build established: Skirmisher 5359 | -8/Mines | Discovered exit to Materials (range 8) 5384 | -8/Mines | Entered Materials 5384 | -8/Materials | Evolved 2 slots: Propulsion x2 5670 | -8/Materials | Repaired Med. Armor Plating 5816 | -8/Materials | Self-destructed Last Messages --------------- 05793_ Penetrated by Slug. 05793_ Neutrino Reactor explodes. 05793_ Emergency Access malfunctions. 05795_ H-61 Shepherd calls for reinforcements. 05795_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05795_ Slug penetrates Nuclear Reactor. 05795_ Nuclear Reactor explodes. 05797_ Penetrated by Slug. 05797_ Knocked back. 05804_ Nuclear Reactor explodes. 05806_ Power failure, Ion Engine shutdown. 05808_ The unstable cave ceiling collapses. 05811_ Critical hit (Burn: +37). 05813_ Beamcaster destroyed. 05813_ Knocked back. 05814_ Acquired 3 matter. 05815_ Overheating: Energy bleed (-32). 05815_ Knocked back. 05816_ Overheating: Energy bleed (-44). 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Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed MiningArchitectBoomstick Manual? 0 Play Time 01:11:47 Cumulative 19.5 hours Start 2024.05.15 @ 07:41:15 End 2024.05.15 @ 15:33:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 4 Adventurer 8 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32674d9b-b6c3-457b-b9a7-67c2eaefedb7