Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 18:03:46 Player: SovietPaperclip Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (198) 990 Value Destroyed (7144) 7144 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (2020) 2020 TOTAL SCORE: 15554 Bonus ------- High Alert Combat Kills 669 Follower Combat Kills 217 Met Data Miner 300 Destroyed Z-Imprinter 1000 Friendly Fire -166 Cogmind --------- Core Integrity 0/850 Matter 126/300 Energy 100/100 System Corruption 0% Temperature Critical (571) Movement Rolling (175) Ox5 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (7) ------ Coolant Injector Cargo Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (30) --- Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell (600) High-capacity Matter Pod (200) Improved Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Mount Core Analyzer Improved Particle Charger Weapon Cycler Makeshift Transmission Jammer Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Zionite Heavy Carapace Zionite Heavy Carapace Improved Hardlight Generator Authchip [Armor] Authchip [Weapon] Long-range Tractor Beam Long-range Tractor Beam Magnetic Acceleration Cannon Power Sword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Cargo Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Zionite Heavy Carapace > --- WEAPON ----------- Proton Cannon Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Zionite Light DM Reactor Armored Huge Wheel Experimental Heat Sink Coolant Injector Zionite Biocell Zionite Biocell High-capacity Matter Pod Improved Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Mount Core Analyzer Improved Particle Charger Weapon Cycler Makeshift Transmission Jammer Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Zionite Heavy Carapace Improved Hardlight Generator Authchip [Armor] Authchip [Weapon] Long-range Tractor Beam Long-range Tractor Beam Rocket Array Power Sword [Rating: 90] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Huge Wheel Utility Improved Medium Armor Plating Device Improved Sensor Array Storage Cargo Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 5 | . . . 1 1 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 251 | 6 4 . 6 36 45 3 1 . 11 84 15 3 7 30 Power 16 | 1 . . 1 1 2 . 1 . . 6 1 . . 3 Engine 10 | 1 . . 1 1 2 . 1 . . 3 . . . 1 Core 4 | . . . . . . . . . . 3 1 . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 23 | 2 . . . 7 3 . . . . 9 . . . 2 Treads 18 | 2 . . . 7 2 . . . . 6 . . . 1 Leg . | . . . . . . . . . . . . . . . Wheel 5 | . . . . . 1 . . . . 3 . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 156 | 1 3 . 3 18 29 3 . . 9 58 9 . 4 19 Device 98 | . 2 . 1 15 17 1 . . 8 38 4 . 2 10 Storage 9 | 1 1 . . 1 2 . . . . 2 . . . 2 Processor 7 | . . . . 1 1 . . . . 5 . . . . Hackware 2 | . . . . . 1 . . . . 1 . . . . Protection 40 | . . . 2 1 8 2 . . 1 12 5 . 2 7 Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 1 . 2 10 11 . . . 2 11 5 3 3 6 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 13 | . 1 . 1 . 1 . . . . 4 2 . 1 3 Ballistic Gun 4 | 2 . . 1 . . . . . . . 1 . . . Ballistic Cannon 22 | . . . . 6 7 . . . 1 4 . 1 1 2 Launcher 15 | . . . . 4 3 . . . 1 3 1 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . . 1 2 . . . . 3 . . 1 6 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 4 | . . . . . 4 . . . . . . . . . Parts Lost 40 | . . . . 2 6 . . . . 13 3 . . 16 Power 6 | . . . . . 1 . . . . 1 1 . . 3 Propulsion 10 | . . . . . 2 . . . . 5 . . . 3 Utility 13 | . . . . 2 1 . . . . 5 1 . . 4 Weapon 11 | . . . . . 2 . . . . 2 1 . . 6 Highest Loss Streak 6 | . . . . 1 4 . . . . 3 2 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 92 100 82 90 93 88 84 84 84 84 79 80 77 73 Engine 7 | . 14 14 11 9 14 15 15 15 15 7 . . . 1 Core 4 | . . . . . . . . . . 5 12 13 13 3 Treads 13 | . 28 28 22 34 20 15 15 15 15 9 6 6 6 5 Wheel 5 | . . . . . 3 7 7 7 7 6 6 6 6 6 Device 9 | . 6 14 11 10 13 6 7 7 9 10 5 6 6 6 Storage 7 | . 14 14 11 10 7 7 7 7 7 6 6 6 6 6 Processor 11 | . . . . 1 8 7 7 7 4 12 20 20 20 18 Protection 7 | . . . 5 6 6 12 7 7 7 9 6 6 5 3 Energy Cannon 3 | . 9 14 13 1 . . . . . 2 6 6 5 6 Ballistic Cannon 9 | . . . . 15 14 15 15 15 14 9 . 3 5 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 200 | 14 32 32 42 58 122 129 129 129 130 200 189 184 198 199 Greatest Support 88 | 40 40 40 40 86 88 28 28 28 28 56 28 28 28 28 Greatest Overweight (x) 7 | . . . 1 1 4 4 4 4 4 7 6 6 7 7 Average Overweight (x) 4 | . . . . . 2 4 4 4 4 5 6 6 5 6 Largest Inventory Capacity 30 | 8 15 15 15 15 25 25 25 25 25 30 30 30 30 30 Average Capacity 25 | 7 11 15 15 15 22 25 25 25 25 27 30 30 30 30 Most Carried 30 | 4 11 11 15 15 25 25 25 25 25 30 30 28 30 30 Average Carried 23 | 1 6 11 12 14 18 23 24 25 25 26 28 28 29 26 Final Capacity 30 | 8 15 15 15 15 25 25 25 25 25 30 30 30 30 30 Final Carried 30 | 2 11 11 15 15 24 25 25 25 25 30 28 28 27 28 Class Distribution -------------------- 51% | Mutant 19% | Hauler-Mutant 19% | Hauler-Skirmisher 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 7677 | 200 223 94 56 1446 1307 72 39 . 158 2903 388 188 59 544 Remotely 4456 | . 96 . . 898 913 . . . 147 1792 128 . . 482 Salvage Created 6022 | . 223 94 56 1136 913 42 41 . 208 2188 437 297 . 387 Parts 337 | . 15 1 6 95 51 4 4 . 7 110 10 11 . 23 Haulers Intercepted 10 | . . . . 4 1 . . . . 5 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 4 4 . 8 . 7 12 . . Prevented 2 | . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 140 | . 2 2 1 27 25 1 1 . 6 44 13 7 . 11 Cannons 110 | . 2 2 1 23 23 1 1 . 5 33 4 4 . 11 AOE 26 | . . . . 2 2 . . . 1 10 8 3 . . Classes Destroyed 19 | . 4 . 1 8 2 . . . . 3 . . . 1 Worker 10 | . . . . 4 . . . . . 6 . . . . Builder 17 | . 1 . . 8 . . . . . 8 . . . . Tunneler 2 | . . . . . . . . . . 2 . . . . Hauler 10 | . . . . 4 1 . . . . 5 . . . . Recycler 3 | . 1 . . 1 . . . . . 1 . . . . Mechanic 3 | . . . . 1 1 . . . . 1 . . . . Operator 2 | . . . . 1 . . . . . 1 . . . . Watcher 10 | . 1 . . 4 1 . . . . 4 . . . . Swarmer 29 | . . . . 7 9 . . . . 11 2 . . . Saboteur 1 | . . . . . . . . . . 1 . . . . Grunt 59 | . 2 2 . 11 11 . . . 6 16 7 4 . . Brawler 4 | . . . . . . . . . . 2 1 1 . . Duelist 3 | . . . . . 1 . . . . 1 1 . . . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 13 | . . . 1 5 2 1 . . . 2 1 1 . . Hunter 7 | . . . . 2 . . . . . 3 1 1 . . Programmer 10 | . . . . . 2 . 1 . . 7 . . . . Heavy 1 | . . . . 1 . . . . . . . . . . Z-Light 10 | . . . . . . . . . . . . . . 10 Thug 2 | . . . . . 1 . . . . 1 . . . . Best Kill Streak 16 | . 3 2 1 16 5 1 1 . 3 8 8 3 . 5 Combat Bots Only 9 | . 2 2 1 9 4 1 1 . 3 5 8 3 . 5 Max Kills in Single Turn 6 | . 2 1 1 2 3 1 1 . 1 6 4 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 1 . . . 1 4 4 3 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 1036 | . 5 10 6 156 180 18 . . 59 360 62 23 . 157 Missed 306 | . . 1 . 57 47 8 . . 10 115 16 11 . 41 Damage Taken 12207 | . 81 168 84 1524 1150 72 . . 930 3749 931 272 . 3246 Core 1556 | . . . 31 309 162 . . . 127 394 132 60 . 341 Absorbed by Shields 1236 | . . . . 136 500 . . . . 414 . . . 186 Reduced by Siege Mode 46 | . . . . . . . . . . . 12 . . 34 Regen/Repaired (Parts) 39 | . . . . . . . . . . 39 . . . . Core Remaining (%) 78 | 100 . 100 92 43 . . . . 58 . . . . . Volleys Fired 484 | . 10 10 2 104 61 2 1 . 21 172 35 8 . 58 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 2 2 . 3 Hottest 150 | . 88 88 88 96 96 96 96 . 96 106 150 80 . 150 Shots Fired 833 | . 20 20 4 198 109 4 2 . 42 276 39 18 . 101 Gun 22 | . 10 10 2 . . . . . . . . . . . Cannon 789 | . 10 10 2 192 104 4 2 . 42 272 35 15 . 101 Launcher 22 | . . . . 6 5 . . . . 4 4 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 660 | . 10 10 2 192 104 4 2 . 42 225 . 6 . 63 Thermal 125 | . 10 10 2 . . . . . . 47 35 9 . 12 Explosive 11 | . . . . . . . . . . 4 4 3 . . Electromagnetic 37 | . . . . 6 5 . . . . . . . . 26 Robot Hit Streak 22 | . 7 12 15 22 11 10 1 . 7 16 9 7 . 7 Robot Miss Streak 5 | . 1 3 . 5 2 . 1 . 2 5 2 2 . 5 Penetration Max 1 | . . . . . 1 . . . 1 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 519 | . 12 15 3 114 69 4 1 . 24 181 27 12 . 57 Core Hits 329 | . 6 5 1 62 38 2 1 . 12 113 48 16 . 25 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 46 | . . . . 7 10 1 . . 6 19 . . . 3 Blast 46 | . . . . 7 10 1 . . 6 19 . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19471 | . 225 256 55 3881 2408 120 31 . 849 7140 1939 692 . 1875 Guns 168 | . 79 74 15 . . . . . . . . . . . Cannons 14884 | . 146 182 40 3224 1926 120 31 . 849 5376 771 344 . 1875 Explosions 4417 | . . . . 657 482 . . . . 1762 1168 348 . . Melee . | . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 . . . . Kinetic 11822 | . 79 74 15 3224 1926 120 31 . 849 4051 . 145 . 1308 Thermal 3873 | . 146 182 40 109 . . . . . 2106 771 199 . 320 Explosive 2497 | . . . . . . . . . . 981 1168 348 . . Electromagnetic 1277 | . . . . 548 482 . . . . . . . . 247 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . 1 . . 6 6 6 6 6 8 8 8 8 . Average Corruption 5 | . . 1 . . 4 6 6 6 6 3 8 8 8 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 244 | . . . . . 44 20 13 3 13 77 40 24 10 . Message Errors 61 | . . . . . 11 6 4 1 3 20 10 5 1 . Matter Fused 65 | . . . . . 11 2 4 1 3 22 9 8 5 . Heat Flow Errors 33 | . . . . . 7 2 . . 3 10 4 4 3 . Energy Discharges 30 | . . . . . 6 5 1 . 2 8 5 3 . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 27 | . . . . . 6 4 1 . 1 7 8 . . . Data Loss (major) 10 | . . . . . . 1 1 1 1 4 1 1 . . Misfires 10 | . . . . . 3 . . . . 3 2 2 . . Alerts 5 | . . . . . . . 1 . . 2 . 1 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots 1 | . . . . . . . . . . . 1 . . . Overflow Damage 618 | . . . . 38 69 . . . 39 410 . 23 . 39 Projectiles 354 | . . . . 38 33 . . . 39 182 . 23 . 39 Explosions 264 | . . . . . 36 . . . . 228 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 99 | . . . . 19 18 . . . 12 39 . . . 11 Impact . | . . . . . . . . . . . . . . . Kinetic 96 | . . . . 18 17 . . . 12 38 . . . 11 Secondary 3 | . . . . 1 1 . . . . 1 . . . . Self-Inflicted Damage 636 | . . . . 32 94 . . . . 399 25 86 . . Shots 17 | . . . . 2 4 . . . . 6 1 4 . . Rammed 1 | . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 850 | . 141 4 19 312 381 259 60 . 372 457 270 235 180 850 Average Temperature 116 | . 68 2 11 88 100 110 34 . 156 109 72 81 89 199 Received Heat Transfer 3477 | . 42 69 63 424 350 18 . . 357 860 243 69 . 982 Effects 34 | . . . . . 3 . . . 1 7 1 . . 22 Shutdowns 3 | . . . . . 1 . . . . 2 . . . . Energy Bleed 8 | . . . . . . . . . . 3 1 . . 4 Interference 9 | . . . . . . . . . . 2 . . . 7 Matter Decay 3 | . . . . . 1 . . . . . . . . 2 Short Circuit 4 | . . . . . 1 . . . 1 . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations 5 | . . . . . . . . . . . 1 1 . 3 Total Turns 111 | . . . . . . . . . . . 8 8 . 95 Longest Duration 48 | . . . . . . . . . . . 8 8 . 48 Robots Corrupted 2 | . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . Parts Fried 10 | . . . . 5 3 . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . Parts Melted 11 | . 1 . . . . . . . . 7 3 . . . Heat Transferred 5133 | . 259 333 74 169 . . . . . 2450 1200 300 . 348 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 5 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 1188 | . 119 96 82 612 547 . . . . 1188 . . . . Initial 277 | . . 46 37 . 277 . . . . 12 . . . . Average 358 | . 31 49 42 228 365 . . . . 468 . . . . Maximum Alert Level 4 | . . . . 2 2 . . . . 4 . . . . Low Security (%) 38 | 100 100 100 100 55 . . . . . 39 . . . . Level 1 23 | . . . . 18 63 . . . . 8 . . . . Level 2 24 | . . . . 25 36 . . . . 23 . . . . Level 3 8 | . . . . . . . . . . 17 . . . . Level 4 5 | . . . . . . . . . . 11 . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . . 3 8 . . . . 12 . . . . Investigation 6 | . . . . . 3 . . . . 3 . . . . Extermination 9 | . . . . . 3 . . . . 6 . . . . Reinforcement 6 | . . . . 2 2 . . . . 2 . . . . Assault 2 | . . . . 1 . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 8 | . 1 . . 4 1 . . . . 2 . . . . Communications Jammed 3 | . . . . . . . . . . 3 . . . . Distress Signals 3 | . . . . . . . . . . 3 . . . . Times Spotted 175 | . 5 2 1 39 32 1 . . 6 58 12 7 . 12 Peak Tracking Total 7 | . 4 2 1 5 5 1 . . 3 6 7 3 . 5 Tactical Retreats 2 | . . . . . . . . . 1 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 6 | . . . . 1 2 . . . . 3 . . . . Indirectly 1 | . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 3 . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 33 | . . . . 4 3 . . . . 24 1 . . 1 Max in Single Turn 14 | . . . . 1 1 . . . . 14 1 . . . Garrison Access 4 | . . . . 1 2 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 30 | . 2 1 1 5 6 1 . 4 . 9 1 . . . Terminals 12 | . 2 . 1 4 2 . . . . 3 . . . . Fabricators 5 | . . . . . 2 . . . . 3 . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . 1 2 . . . . 1 . . . . Total Hacks 81 | . 3 1 1 12 13 1 . 30 . 19 1 . . . Successful 57 | . 1 1 1 5 7 1 . 30 . 10 1 . . . Failed 23 | . 2 . . 6 6 . . . . 9 . . . . Catastrophic 3 | . . . . 1 2 . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . Manual 25 | . 3 . . 11 2 . . . . 4 . . 5 . Terminals 26 | . 3 . 1 11 4 . . . . 7 . . . . Fabricators 12 | . . . . . 6 . . . . 6 . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . Garrison Access 5 | . . . . 1 3 . . . . 1 . . . . Terminal Hacks 38 | . 1 1 1 1 1 1 . 30 . 1 1 . . . Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 15 | . 1 . . 1 1 . . 12 . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 3 | . . 1 . . . 1 . . . . 1 . . . Alert Level 1 | . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 3 . . . . 4 . . . . Load Schematic 4 | . . . . . 2 . . . . 2 . . . . Build 3 | . . . . . 1 . . . . 2 . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . . 1 . . . . Seal Access 4 | . . . . 1 2 . . . . 1 . . . . Unauthorized Hacks 4 | . . . . 3 1 . . . . . . . . . Terminals 4 | . . . . 3 1 . . . . . . . . . Botnet 4 | . . . . 3 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . 3 4 . . . . 7 . . . . Full Trace Events 7 | . . . . 1 3 . . . . 3 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . 1 1 . . 12 . 1 . . . . Parts Built 4 | . . . . . 1 . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . Time 199 | . . . . . 42 . . . . 157 . . . . Total Part Build Rating 17 | . . . . . 4 . . . . 13 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 61 | . . . . . . . . . . 61 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 9 | . . . . . 3 . . . . 3 . . 3 . Largest Group 3 | . . . . . 3 . . . . 3 . . 3 3 Highest-Rated Group 93 | . . . . . 93 . . . . 93 . . 87 87 Highest-Rated Ally 31 | . . . . . 31 . . . . 31 . . 31 31 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . 22 . . . . 27 . . . 22 Total Damage 1026 | . . . . . 356 . . . . 403 . . . 267 Kills 11 | . . . . . 2 . . . . 4 . . . 5 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 . 1 . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 14797 | 66 287 128 394 1411 2088 632 539 122 534 4071 1282 837 1577 829 Spaces Moved 6887 | 40 145 60 204 585 1012 378 331 77 271 1699 618 385 829 253 Core 9 | 9 . . . . . . . . . . . . . . Treads 1443 | 31 145 60 204 585 418 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 5435 | . . . . . 594 378 331 77 271 1699 618 385 829 253 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 151 145 160 160 160 160 130 190 190 175 175 Average Speed 173 | 135 160 160 172 159 164 160 160 160 160 177 190 190 187 190 Slowest Speed 240 | 160 160 160 240 240 225 160 160 160 160 205 190 190 205 205 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 39 20 30 64 26 75 56 68 55 32 79 67 80 41 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . Known Exits Taken 9 | . . . . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . . . . . Scrap Searched 14 | . . . . . . 4 2 . . . 1 2 5 . Spaces Dug 17 | . . . . . 7 . . . . 9 1 . . . Terrain Destroyed 462 | . . . . 69 34 . . . 8 170 96 71 . 14 Melee . | . . . . . . . . . . . . . . . Projectile 147 | . . . . 55 18 . . . 8 39 8 5 . 14 AOE 315 | . . . . 14 16 . . . . 131 88 66 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 8850 | 51 179 72 245 868 1320 402 339 76 325 2468 681 471 852 501 Wait 996 | . 11 3 19 93 175 12 4 . 22 434 7 76 4 136 Move 6873 | 39 144 59 203 584 1011 377 330 76 270 1698 617 384 828 253 Hop . | . . . . . . . . . . . . . . . Pick Up 135 | 6 9 . 8 23 18 4 1 . . 45 2 . 5 14 Fast Attach 30 | 2 2 . 1 5 3 . 1 . 1 8 2 . 1 4 Attach 67 | 4 . . . 9 9 1 . . . 22 3 . 4 15 Detach 10 | . . . . 1 1 1 . . . 2 . . 2 3 Swap 155 | . 2 . 5 22 33 2 . . 10 54 10 3 3 11 Drop 96 | . 1 . 7 27 9 3 2 . 1 31 3 . 5 7 Fire 484 | . 10 10 2 104 61 2 1 . 21 172 35 8 . 58 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 1 2 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 12) 343 | -10/Materials | Discovered new exit (range 15) 354 | -10/Materials | Entered Mines 432 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 448 | -10/Mines | Discovered new exit (range 5) 482 | -10/Mines | Entered Materials 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 690 | -9/Materials | Discovered new exit (range 11) 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1075 | -8/Materials | Discovered new exit (range 15) 1277 | -8/Materials | Discovered new exit (range 16) 1299 | -8/Materials | Central database locked down 1575 | -8/Materials | Destroyed 9 combat bots 1581 | -8/Materials | Discovered new exit (range 11) 1916 | -8/Materials | Discovered new exit (range 16) 2076 | -8/Materials | First assault squad dispatched 2109 | -8/Materials | Core integrity fell below 50% 2285 | -8/Materials | Identified exit to Factory 2287 | -8/Materials | Entered Factory 2287 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2721 | -7/Factory | Lost 4 parts (1p1n2w) 2996 | -7/Factory | Allied Derelicts emerged from ambush trap array 3271 | -7/Factory | Found Prototype Launcher 3272 | -7/Factory | Identified Rocket Array 3344 | -7/Factory | Discovered new exit (range 15) 3389 | -7/Factory | Identified exit to Lower Caves 4286 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 4375 | -7/Factory | Entered Lower Caves 4713 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4785 | -7/Lower Caves | Encountered a Warlord checkpoint 4945 | -7/Lower Caves | Discovered new exit (range 14) 4966 | -7/Lower Caves | Identified exit to Lower Caves 5007 | -7/Lower Caves | Entered another Lower Caves area 5040 | -7/Lower Caves | Learned location of 2 exits from Factory 5047 | -7/Lower Caves | Learned Factory emergency access door positions 5353 | -7/Lower Caves | Encountered a Warlord checkpoint 5528 | -7/Lower Caves | Discovered new exit (range 8) 5544 | -7/Lower Caves | Identified exit to Data Miner 5546 | -7/Lower Caves | Entered Data Miner 5546 | -7/Data Miner | Discovered new exit (range 6) 5577 | -7/Data Miner | Met Data Miner 5606 | -7/Data Miner | Learned location of Section 7 (-2) 5606 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5631 | -7/Data Miner | Received God Mode back door access code from Data Miner 5666 | -7/Data Miner | Identified exit to Proximity Caves 5668 | -7/Data Miner | Entered Proximity Caves 5780 | -6/Proximity Caves | Learned location of 1 exit from Factory 6188 | -6/Proximity Caves | Discovered new exit (range 10) 6202 | -6/Proximity Caves | Entered Factory 6202 | -6/Factory | Evolved 2 slots: Utility x2 6203 | -6/Factory | Identified exit to Extension 6204 | -6/Factory | Identified exit to Factory 6204 | -6/Factory | Identified exit to Lower Caves 7813 | -6/Factory | Fabricated Cargo Storage Unit? 8173 | -6/Factory | Build established: Hauler-Mutant 8402 | -6/Factory | Lost 3 parts (1n1u1w) 9190 | -6/Factory | Discovered exit to Factory (range 15) 9257 | -6/Factory | Allied Derelicts emerged from ambush trap array 9367 | -6/Factory | Fabricated Hvy. Treads (x2) 9702 | -6/Factory | First assault squad dispatched 9874 | -6/Factory | P-60 Hacker assimilated allied LF-WW6(g) 10116 | -6/Factory | Repaired Broken Arm. Huge Wheel 10273 | -6/Factory | Entered Lower Caves 10275 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10286 | -6/Lower Caves | Core integrity fell below 50% 10325 | -6/Lower Caves | Destroyed 8 combat bots 10396 | -6/Lower Caves | Build established: Hauler-Skirmisher 10706 | -6/Lower Caves | Found Alien Artifact 10967 | -6/Lower Caves | Learned Factory stockpile data 11255 | -6/Lower Caves | Learned Factory security intel 11445 | -6/Lower Caves | Discovered new exit (range 14) 11468 | -6/Lower Caves | Identified exit to Lower Caves 11555 | -6/Lower Caves | Entered another Lower Caves area 11565 | -6/Lower Caves | Build established: Hauler-Assassin 11640 | -6/Lower Caves | Encountered a Warlord checkpoint 12181 | -6/Lower Caves | Build established: Hauler-Skirmisher 12276 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12382 | -6/Lower Caves | Discovered new exit (range 6) 12390 | -6/Lower Caves | Identified exit to Zion 12392 | -6/Lower Caves | Entered Zion 12455 | -6/Zion | Given A8's code to call for help 12542 | -6/Zion | Discovered new exit (range 14) 12607 | -6/Zion | System corruption cleaned by Quarantine Array 12920 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13235 | -6/Zion | Gained Derelict followers 13326 | -6/Zion | Learned Factory terminal intel 13926 | -6/Zion | Opened final containment barrier to the Deep Caves 13954 | -6/Zion | Discovered new exit (range 3) 13954 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13962 | -6/Zion | Identified Core Expander 13962 | -6/Zion | Installed Core Expander, added new Weapon slot 13967 | -6/Zion | Identified exit to Deep Caves 13969 | -6/Zion | Entered Deep Caves 13969 | -6/Deep Caves | Accompanied by 3 allies 14106 | -6/Deep Caves | Z-Facility disabled 14198 | -6/Deep Caves | Attacked by Z-Imprinter 14211 | -6/Deep Caves | Destroyed Z-Imprinter 14244 | -6/Deep Caves | Core integrity fell below 20% 14247 | -6/Deep Caves | Lost 4 parts (2p1n1u) 14283 | -6/Deep Caves | Found Prototype Protection 14284 | -6/Deep Caves | Identified Zio. Weapon Casing 14369 | -6/Deep Caves | Found Prototype Protection 14371 | -6/Deep Caves | Identified Zio. Heavy Carapace 14457 | -6/Deep Caves | Lost 6 parts (1p2u3w) 14549 | -6/Deep Caves | Found Zio. Weapon Casing 14552 | -6/Deep Caves | Found Zio. Heavy Carapace 14557 | -6/Deep Caves | Found Zio. Heavy Carapace 14569 | -6/Deep Caves | Found Zio. Weapon Casing 14669 | -6/Deep Caves | Found Zio. Heavy Carapace 14799 | -6/Deep Caves | Core destroyed Last Messages --------------- 14783_ Exp. Heat Sink temporarily disabled. 14786_ Overheating: Energy bleed (-109). 14786_ WF-64B(z) misfires. 14788_ Overheating: Exp. Heat Sink damaged (-41). 14789_ Overheating: Energy bleed (-158). 14792_ Overheating: Matter decay (-14). 14792_ Zio. Biocell destroyed. 14795_ Overheating: Coolant Injector damaged (-23). 14797_ Overheating: Coolant Injector damaged (-20). 14797_ Overheating: Machine Analyzer damaged (-9). 14797_ Overheating: Adv. Targeting Computer damaged (-2). 14798_ Proton Cannon broken. 14798_ Overheating: Short circuit. 14798_ Broken Proton Cannon destroyed. 14799_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ????????????????????## | | ????????????????????# " "" | | ?????????????????#### "" """" | | ????????????????## # """""""" | | ????????????????# ! """""""" | | ????????????????#[!# """"""" | | ????????????????##### """"???? | | ???????????????????## """????? | | ???????????????????# "?????? | | ???????????????????## ""?????? | | ?????????????????#### ""?????? | | ????????????????## # ??????? | | ????????????????# ??????" | | ????????????????# ??????? | | ????????????????# ???????" | | ????????????????## ????????? | | ?????????????????### ????????? | | ???????????????????# ????????? | | ???????????????????## ???????? | | ????????????????????# ???????? | | ????????????????????## ???????? | | ?????????????????????# ???????? | | ????????????????# ??# ???????? | | ????????????????# # ???????? | | ????????????????# ???????? | | ???????????????# @ ???????? | | ???????????# ???????? | | ?????????? ????????? | | ?????????? ????????? | | ???????????##### ?????????? | | ???????????????# ?????????? | | ???????????????### ! ?????????? | | ?????????????????# *z! ??????????? | | ?????????????????## %!!! ??????????? | | ??????????????????# !%= ???????????? | | ??????????????????# ###! #???????????? | | ??????????????????## ###?? ????????????? | | ???????????????????; #???????????????????? | | ???????????????????## #######???????????????????? | | ?????????????????????##??????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 65 Energy Generation 49 Energy Capacity 700 Matter Stores 367 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Cargo Storage Unit | x1 | -6/Factory Hvy. Treads | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CannonShieldProtomatter Manual? 0 Play Time 01:58:53 Cumulative 123.6 hours Start 2024.06.12 @ 15:10:24 End 2024.06.12 @ 18:03:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 753be163-fd02-4b6d-94fd-3c6f90b5d03e