Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 22:10:32

Player: Sgt. SmokeWeed

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (83)      415
Value Destroyed (2613)     2613
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (810)                810
              TOTAL SCORE: 8518

 Bonus
-------
Follower Combat Kills      280
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -70

 Cogmind 
---------
Core Integrity             614/850
Matter                     298/300
Energy                     2/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
    Armored Treads
    Armored Treads
>           --- UTILITY (6) ------
   Improved Cooling System
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON (4) -------
            Thermic Laser
            Ion Burst Cannon
            Gauss Rifle
>           --- INVENTORY (5) ----
      Heavy Laser

 Peak State 
------------
>           --- POWER ------------
            Fission Core
>           --- PROPULSION -------
            Flying Fortress v7
>           --- UTILITY ----------
   Improved Cooling System
     Medium Reactive Plating
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Barrage Gun
            Slug Cannon
            Bore Cannon
            Bore Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
     Medium Treads
   Improved Medium Treads
   Improved Light Cannon
            Bore Cannon
[Rating: 71]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Flying Fortress v7
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             48   | 5   9   .   1   .   4   3   .   3   4   4   15  
  Power                    8    | 1   1   .   .   .   1   .   .   1   .   2   2   
    Engine                 6    | 1   .   .   .   .   1   .   .   1   .   2   1   
    Core                   2    | .   1   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   .   .   1   .   .   .   .   .   4   
    Treads                 6    | 2   .   .   .   .   .   .   .   .   .   .   4   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  10   | .   2   .   1   .   1   1   .   2   1   1   1   
    Device                 5    | .   1   .   1   .   1   .   .   1   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   1   .   .   .   .   1   .   .   1   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   .   .   .   1   2   .   .   3   1   8   
    Energy Gun             4    | .   1   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          6    | 2   .   .   .   .   .   2   .   .   1   .   1   
    Ballistic Cannon       9    | .   3   .   .   .   1   .   .   .   2   1   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 21   | .   3   .   .   .   .   1   .   3   .   2   12  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   2   .   .   .   .   .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Weapon                   11   | .   1   .   .   .   .   1   .   1   .   1   7   
  Highest Loss Streak      4    | .   1   .   .   .   .   1   .   2   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   69  85  91  100 62  66  69  65  69  69  59  
  Engine                   4    | .   3   .   .   .   8   7   7   7   7   7   3   
  Core                     4    | .   10  14  14  14  .   .   .   .   .   .   2   
  Treads                   5    | .   13  .   .   .   .   .   .   .   .   .   9   
  Leg                      3    | .   2   28  28  28  .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   8   7   7   7   7   7   .   
  Device                   6    | .   5   .   6   14  9   7   7   6   7   6   6   
  Hackware                 11   | .   5   14  14  14  9   14  15  9   13  15  13  
  Protection               1    | .   .   .   .   .   .   .   .   6   7   1   .   
  Energy Gun               2    | .   .   .   .   .   .   .   .   .   .   .   9   
  Ballistic Gun            8    | .   16  .   .   .   .   6   15  15  15  7   2   
  Ballistic Cannon         14   | .   11  28  28  28  27  21  15  11  9   20  7   
Peak Build Rating          71   | 5   14  13  18  18  47  54  54  58  65  65  71  
  Average Rating           38   | 4   8   13  15  18  46  51  54  54  58  64  41  
  On Entrance              33   | .   5   13  13  18  18  47  54  54  53  65  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 9   14  13  14  14  18  21  20  33  41  41  60  
  Greatest Support         58   | 40  40  20  20  20  50  50  50  50  50  50  58  
  Greatest Overweight (x)  6    | 1   4   .   .   .   .   .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   4   5   4   5   5   5   5   
  Average Carried          3    | .   2   5   4   5   2   4   4   4   4   4   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   4   4   4   4   5   5   1   

 Class Distribution 
--------------------
 21% | Mutant
 15% | Hacker-Skirmisher
 13% | Derelict-Gunner
 12% | Scavenger-Mutant
  7% | Derelict-Tank
  5% | Hacker-Tank
  5% | Scavenger-Skirmisher
  5% | Tank
  4% | Derelict-Skirmisher
  3% | Skirmisher
  3% | Hacker-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
        Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Gunner | -7/Lower Caves
              Tank | -7/Lower Caves
       Hacker-Tank | -7/Zion
   Derelict-Gunner | -6/Proximity Caves
 Hacker-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3039 | 138  484  .    .    99   158  350  33   333  .    491  953  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2739 | .    613  .    .    9    85   363  .    244  .    210  1215 
  Parts                    155  | .    40   .    .    3    11   23   .    11   .    7    60   
Haulers Intercepted        2    | .    1    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    10   .    6    .    
  Prevented                3    | .    .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  58   | .   13  .   .   2   5   8   .   7   .   5   18  
  Guns                     22   | .   12  .   .   .   .   .   .   2   .   1   7   
  Cannons                  31   | .   1   .   .   2   5   8   .   5   .   4   6   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          14   | .   6   .   .   .   1   3   .   .   .   1   3   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Recycler                 6    | .   1   .   .   .   .   1   .   .   .   .   4   
  Operator                 4    | .   1   .   .   .   1   1   .   .   .   .   1   
  Watcher                  4    | .   2   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  17   | .   3   .   .   2   4   3   .   .   .   1   4   
  Grunt                    24   | .   10  .   .   .   .   .   .   3   .   2   9   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   .   2   .   1   .   1   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   2   .   .   1   
  Programmer               6    | .   .   .   .   .   .   2   .   1   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   .   .   1   4   5   .   2   .   2   7   
  Combat Bots Only         4    | .   3   .   .   1   4   4   .   2   .   2   4   
Max Kills in Single Turn   7    | .   2   .   .   1   2   2   .   1   .   1   7   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        508  | .    89   .    .    10   17   87   .    78   .    88   139  
  Missed                   180  | .    24   .    .    3    7    48   .    19   .    33   46   
Damage Taken               5253 | .    764  .    .    59   98   434  .    864  .    1035 1999 
  Core                     724  | .    153  .    .    .    14   60   .    126  .    135  236  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   157  | .    .    .    .    .    .    .    .    .    157  .    .    
Core Remaining (%)         72   | 100  .    .    .    38   97   .    .    .    .    54   .    
Volleys Fired              222  | .    66   .    .    5    8    28   .    24   .    26   65   
  Largest                  4    | .    2    .    .    2    3    4    .    4    .    4    4    
  Hottest                  288  | .    78   .    .    78   117  140  .    126  .    190  288  
Shots Fired                654  | .    129  .    .    10   24   110  .    87   .    90   204  
  Gun                      303  | .    107  .    .    .    .    28   .    49   .    29   90   
  Cannon                   351  | .    22   .    .    10   24   82   .    38   .    61   114  
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  571  | .    129  .    .    10   24   110  .    87   .    90   121  
  Thermal                  83   | .    .    .    .    .    .    .    .    .    .    .    83   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   .    .    4    3    9    .    10   .    4    8    
  Robot Miss Streak        17   | .    4    .    .    1    2    6    .    4    .    17   9    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           313  | .    74   .    .    6    10   49   .    52   .    25   97   
  Core Hits                144  | .    30   .    .    2    7    20   .    17   .    10   58   
  Critical Kills           12   | .    .    .    .    .    .    .    .    .    .    3    9    
  Critical Parts Destroyed 17   | .    .    .    .    .    .    1    .    .    .    2    14   
  Critical Strikes         39   | .    1    .    .    .    .    6    .    2    .    5    25   
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                29   | .    .    .    .    .    .    1    .    .    .    5    23   
    Blast                  8    | .    1    .    .    .    .    5    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8013 | .    1050 .    .    126  218  1052 .    961  .    593  4013 
  Guns                     2888 | .    880  .    .    .    .    191  .    464  .    185  1168 
  Cannons                  4093 | .    167  .    .    126  218  861  .    497  .    408  1816 
  Explosions               1028 | .    .    .    .    .    .    .    .    .    .    .    1028 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    3    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  5593 | .    1047 .    .    126  218  1052 .    961  .    593  1596 
  Thermal                  2416 | .    .    .    .    .    .    .    .    .    .    .    2416 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    1    1    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    .    .    1    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    .    .    .    1    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            462  | .    .    .    .    4    .    42   .    14   .    .    402  
  Projectiles              103  | .    .    .    .    4    .    42   .    14   .    .    43   
  Explosions               359  | .    .    .    .    .    .    .    .    .    .    .    359  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29   | .    1    .    .    1    1    .    .    5    .    8    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    1    .    .    1    1    .    .    5    .    8    12   
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      211  | .    .    .    .    .    .    .    .    .    .    .    211  
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   5    | .    3    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             6    | .    4    .    .    .    .    .    .    .    .    .    2    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    48   .    .    .    84   166  .    303  .    348  308  
  Average Temperature      94   | .    16   .    .    .    34   59   .    125  .    142  92   
  Received Heat Transfer   1290 | .    378  .    .    .    27   36   .    153  .    135  561  
  Effects                  4    | .    .    .    .    .    .    .    .    2    .    1    1    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    2    .    1    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             8    | .    .    .    .    .    .    .    .    .    .    .    8    
  Heat Transferred         3440 | .    .    .    .    .    .    .    .    .    .    .    3440 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             391  | .   261 .   .   200 269 391 .   .   .   .   345 
  Initial                  121  | .   .   .   .   .   78  121 .   .   .   .   9   
  Average                  159  | .   121 .   .   121 216 226 .   .   .   .   191 
Maximum Alert Level        1    | .   1   .   .   1   1   1   .   .   .   .   1   
  Low Security (%)         60   | 100 78  100 .   77  31  53  .   .   .   .   40  
  Level 1                  39   | .   21  .   .   22  68  46  .   .   .   .   59  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   .   .   3   .   .   .   .   12  
  Investigation            2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Reinforcement            8    | .   1   .   .   .   .   .   .   .   .   .   7   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   25  .   .   7   8   11  .   7   .   10  28  
  Peak Tracking Total      7    | .   3   .   .   4   4   3   .   3   .   3   7   
  Tactical Retreats        9    | .   4   .   .   .   .   .   .   .   .   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          9    | .   1   .   1   .   2   3   .   .   1   .   1   
  Terminals                6    | .   1   .   .   .   2   2   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                20   | .   2   .   1   .   5   8   .   .   3   .   1   
  Successful               7    | .   .   .   1   .   1   1   .   .   3   .   1   
  Failed                   13   | .   2   .   .   .   4   7   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   .   1   .   5   3   .   .   .   .   .   
  Terminals                14   | .   2   .   .   .   5   6   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   1   .   1   .   .   .   3   .   1   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Used                     2    | .   .   .   .   .   1   .   .   .   .   .   1   
Hacking Detections         6    | .   1   .   .   .   1   3   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               6    | .   .   3   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   3   2   .   .   3   3   .   
  Highest-Rated Group      73   | .   .   40  40  40  40  24  .   .   73  73  .   
  Highest-Rated Ally       28   | .   .   16  16  16  16  16  .   .   28  28  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   13  12  8   .   .   .   21  .   
  Total Damage             735  | .   .   .   .   144 120 60  .   .   .   411 .   
  Kills                    11   | .   .   .   .   5   2   1   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   1   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               5400 | 61   1240 92   261  122  188  372  121  262  505  967  1209 
Spaces Moved               4777 | 41   596  77   215  87   201  537  242  336  825  935  685  
  Core                     100  | 11   80   .    .    .    .    .    .    .    .    .    9    
  Treads                   794  | 30   423  .    .    .    .    .    .    .    .    .    341  
  Legs                     472  | .    93   77   215  87   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3411 | .    .    .    .    .    201  537  242  336  825  935  335  
  Fastest Speed            50   | 50   120  120  120  120  50   50   50   50   50   50   50   
  Average Speed            79   | 134  166  120  120  120  50   50   50   50   50   50   111  
  Slowest Speed            350  | 160  250  120  120  120  50   50   50   50   50   50   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    2    3    .    .    .    2    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    60   19   59   26   26   21   46   44   81   92   19   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    .    .    1    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          101  | .    .    .    .    .    1    .    .    .    .    27   73   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               50   | .    .    .    .    .    1    .    .    .    .    27   22   
  AOE                      51   | .    .    .    .    .    .    .    .    .    .    .    51   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      5851 | 45   711  76   219  94   267  566  241  375  916  1373 968  
  Wait                     784  | .    24   .    .    3    53   .    .    13   83   410  198  
  Move                     4751 | 40   595  76   214  86   197  530  241  335  824  930  683  
  Hop                      7    | .    .    .    .    .    1    3    .    .    .    2    1    
  Pick Up                  13   | .    6    .    1    .    2    1    .    .    2    .    1    
  Fast Attach              27   | 5    7    .    .    .    .    3    .    1    2    1    8    
  Attach                   10   | .    .    .    1    .    2    .    .    1    .    1    5    
  Detach                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Swap                     11   | .    2    .    .    .    2    .    .    1    2    2    2    
  Drop                     19   | .    6    .    3    .    2    1    .    .    3    1    3    
  Fire                     222  | .    66   .    .    5    8    28   .    24   .    26   65   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    2    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 14)
   62 | -11/Scrapyard      | Entered Materials
  310 | -10/Materials      | Build established: Mutant
  351 | -10/Materials      | Core integrity fell below 50%
  650 | -10/Materials      | Discovered new exit (range 3)
  956 | -10/Materials      | Discovered new exit (range 13)
 1290 | -10/Materials      | Discovered new exit (range 7)
 1302 | -10/Materials      | Entered Mines
 1378 | -10/Mines          | Assembled infested the area
 1382 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1383 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1389 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1389 | -10/Mines          | Discovered new exit (range 5)
 1394 | -10/Mines          | Entered Exiles
 1394 | -10/Exiles         | Accompanied by 3 allies
 1424 | -10/Exiles         | Met 8R-AWN
 1445 | -10/Exiles         | Met EX-HEX
 1471 | -10/Exiles         | Build established: Scavenger-Mutant
 1480 | -10/Exiles         | Met EX-BIN
 1494 | -10/Exiles         | Aligned with FarCom system
 1495 | -10/Exiles         | Given EX-Vault access code
 1523 | -10/Exiles         | Opened EX-Vault
 1534 | -10/Exiles         | Found Flying Fortress v7
 1559 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1594 | -10/Exiles         | Met EX-DEC
 1636 | -10/Exiles         | Discovered new exit (range 11)
 1655 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 1655 | -10/Exiles         | Entered Mines
 1655 | -9/Mines           | Accompanied by 3 allies
 1719 | -9/Mines           | Identified exit to Materials
 1759 | -9/Mines           | Discovered exit to Materials (range 16)
 1777 | -9/Mines           | Entered Materials
 1777 | -8/Materials       | Accompanied by 3 allies
 1777 | -8/Materials       | Evolved 4 slots: Propulsion x2, Weapon x2
 1848 | -8/Materials       | Identified exit to Factory
 1965 | -8/Materials       | Entered Factory
 1965 | -7/Factory         | Accompanied by 2 allies
 1965 | -7/Factory         | Evolved 2 slots: Utility x2
 2222 | -7/Factory         | Garrison activated, responded to threat
 2268 | -7/Factory         | P-60 Hacker assimilated allied Trooper 1b
 2276 | -7/Factory         | Build established: Hacker-Skirmisher
 2333 | -7/Factory         | Discovered new exit (range 10)
 2337 | -7/Factory         | Entered Lower Caves
 2431 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2451 | -7/Lower Caves     | Discovered new exit (range 15)
 2456 | -7/Lower Caves     | Learned Factory emergency access door positions
 2458 | -7/Lower Caves     | Entered another Lower Caves area
 2495 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2585 | -7/Lower Caves     | Discovered new exit (range 13)
 2590 | -7/Lower Caves     | Ambushed by research squad
 2638 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2720 | -7/Lower Caves     | Entered Zion
 2738 | -7/Zion            | Discovered new exit (range 12)
 2749 | -7/Zion            | System corruption cleaned by Quarantine Array
 2806 | -7/Zion            | Learned location of Recycling (-7)
 2971 | -7/Zion            | Given the Hacking Drone Bay
 2993 | -7/Zion            | Rebuked by Imprinter
 3049 | -7/Zion            | Gained Derelict followers
 3069 | -7/Zion            | Learned Factory security intel
 3225 | -7/Zion            | Entered Proximity Caves
 3225 | -6/Proximity Caves | Accompanied by 3 allies
 3326 | -6/Proximity Caves | Learned Factory stockpile data
 3384 | -6/Proximity Caves | Build established: Derelict-Tank
 3550 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3763 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3785 | -6/Proximity Caves | Build established: Derelict-Gunner
 3974 | -6/Proximity Caves | Spotted B-75 Beast
 4190 | -6/Proximity Caves | Discovered new exit (range 5)
 4192 | -6/Proximity Caves | Entered Factory
 4192 | -6/Factory         | Evolved 2 slots: Utility x2
 4193 | -6/Factory         | Identified exit to Lower Caves
 4393 | -6/Factory         | Garrison activated, responded to threat
 4448 | -6/Factory         | Lost 4 parts (1n3w)
 4813 | -6/Factory         | Lost 4 parts (1p1n2w)
 5376 | -6/Factory         | Garrison activated, responded to threat
 5398 | -6/Factory         | Build established: Scavenger-Skirmisher
 5401 | -6/Factory         | Self-destructed

 Last Messages 
---------------
Slug penetrates G-50 Soldier.
G-50 Soldier suffers critical hit (Burn).
G-50 Soldier destroyed. <x2>
System corrupted: IFF burst signal emitted.
Slug penetrates Wall.
Slug penetrates G-50 Soldier.
Imp. Deuterium Engine destroyed.
R-10 Processor collects Carbon-fiber Leg.
Slug penetrates G-50 Soldier.
G-50 Soldier heat spikes uncontrollably.
R-10 Processor collects Lgt. Angular Momentum Engine.
G-50 Soldier overheating.
R-10 Processor collects Hvy. Laser.
Slug penetrates Wall.
G-50 Soldier critical meltdown.
Adv. Heat Sink melted.
R-10 Processor calls for garrison support.
ALERT: Activating Garrison Access F001.
Acquired 53 matter.
Plasma Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
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| ?????????????????#       @  %    #?????            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                60
Recoil Reduction           2
Offensive Hacking          21

 Item Schematics 
-----------------
      Ripper | -7/Zion | Free
 Barrage Gun | -7/Zion | Free
  Beamcaster | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionForcePurifier
  Manual?         0
Play Time         00:43:50
  Cumulative      75.5 hours
  Start           2024.08.14 @ 17:06:11
  End             2024.08.16 @ 22:10:32
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           112
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a59fcfe6-ca3e-48e7-affb-9566dbb8b2f6