Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 01:14:48 Player: Cereal Killer Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (125) 625 Value Destroyed (6473) 6473 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (4775) 4775 TOTAL SCORE: 17853 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1706 Follower Combat Kills 1038 Entered Garrisons 200 Registered with UFD 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -269 Cogmind --------- Core Integrity 0/1000 Matter 42/300 Energy 266/450 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Centrium Leg > --- UTILITY (7) ------ Improved Coolant Injector Energy Well Advanced Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Rainbow Chip Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced VSS Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Improved Coolant Injector Advanced Coolant Injector Energy Well Compact Matter Pod Advanced Cloaking Device > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Combat Linear Gravjet Rainbow Chip Enhanced Nova Cannon [Rating: 133] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Quantum Reactor Propulsion Gyrokinetic Inverter Treads Biometal Heavy Treads Leg Armored Leg Wheel Overtuned Huge Scrapsphere Hover Unit Gyrokinetic Inverter Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Tiamat Missile Launcher Special Weapon Junk Cannon Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Slots Evolved 10 | . . . . . . 8 . . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 3 . . . . . . . . Utility 5 | . . . . . . 5 . . . . . . . . Weapon 2 | . . . . . . . . . . . . 2 . . Parts Attached 165 | 6 4 6 11 . 5 17 9 5 7 31 . 17 35 12 Power 12 | 1 1 . 1 . . 1 1 1 . 1 . . 5 . Engine 7 | 1 1 . 1 . . 1 1 1 . . . . 1 . Core . | . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 1 . . 4 . Propulsion 40 | 2 . 2 2 . 2 3 2 3 . 6 . 9 6 3 Treads 6 | 2 . . . . . 1 . . . . . . 1 2 Leg 12 | . . . . . 1 2 1 2 . 1 . . 4 1 Wheel 10 | . . 2 2 . 1 . 1 . . 4 . . . . Hover 11 | . . . . . . . . . . 1 . 9 1 . Flight 1 | . . . . . . . . 1 . . . . . . Utility 64 | 1 1 1 2 . 2 9 3 1 3 17 . 5 13 6 Device 30 | . . . . . . 6 2 1 2 9 . 2 6 2 Storage 9 | 1 . . . . 2 . . . . 1 . 1 4 . Processor 2 | . . . . . . 2 . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . 2 Protection 21 | . 1 1 2 . . 1 1 . 1 7 . 2 3 2 Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 2 2 3 6 . 1 4 3 . 4 7 . 3 11 3 Energy Gun 17 | 1 1 2 3 . . . . . . 1 . 2 7 . Energy Cannon 4 | . . . 1 . . 1 . . . . . . 2 . Ballistic Gun 2 | 1 . . . . . . . . . . . . 1 . Ballistic Cannon 7 | . 1 . 1 . . 3 1 . . . . . 1 . Launcher 4 | . . . . . . . . . 1 . . . . 3 Special Weapon 12 | . . . . . 1 . 1 . 3 6 . 1 . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 . . . 2 10 . 1 . 1 Parts Lost 67 | . 1 2 6 . . 5 10 1 . 2 . 17 8 15 Power 4 | . . . 1 . . . . 1 . . . 1 . 1 Propulsion 23 | . . 1 2 . . 1 5 . . 1 . 8 1 4 Utility 24 | . . . 1 . . 3 3 . . . . 8 4 5 Weapon 16 | . 1 1 2 . . 1 2 . . 1 . . 3 5 Highest Loss Streak 13 | . 1 1 4 . . 3 7 1 . 2 . 7 5 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 85 98 99 100 90 77 82 67 82 79 86 62 80 91 Engine 6 | . 14 14 14 14 14 6 6 3 6 1 . . . . Reactor 1 | . . . . . . . . . . 4 6 3 4 4 Treads 2 | . 28 6 . . . 3 5 . . . . . 1 6 Leg 7 | . . . . . 4 20 20 8 13 7 . . 4 14 Wheel 11 | . . 20 27 28 23 2 . 6 6 13 26 11 . . Hover 2 | . . . . . . . . . . . . 8 17 . Device 11 | . . . . . . 18 19 10 15 19 20 16 17 24 Storage 9 | . 14 14 14 14 14 6 6 6 6 6 6 4 10 5 Processor 3 | . . . . . . 1 13 13 10 6 6 3 . . Protection 6 | . 1 14 14 14 14 4 . 6 6 5 6 5 2 . Energy Gun 7 | . 10 7 13 14 5 . . 4 2 4 6 4 10 15 Energy Cannon 3 | . . . 9 14 5 4 . . . . . . 1 4 Ballistic Gun 1 | . 14 5 . . . . . . . . . . 2 . Ballistic Cannon 2 | . 2 14 3 . . 6 6 . . . . . 3 . Special Weapon 2 | . . . . . 8 . . . 5 3 6 . . . Peak Build Rating 133 | 6 7 12 15 14 29 62 63 63 77 84 76 95 133 133 Average Rating 56 | 4 6 8 13 14 21 49 59 55 73 75 76 78 88 127 On Entrance 43 | . 6 7 12 14 14 28 61 41 63 77 76 76 41 133 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 74 | 11 17 25 26 22 42 74 54 43 57 61 56 63 70 68 Greatest Support 102 | 40 40 40 36 36 36 61 81 32 32 56 56 56 78 102 Greatest Overweight (x) 3 | 3 . 1 2 1 2 1 2 2 2 3 . 3 1 1 Average Overweight (x) . | . . . . . 1 . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 5 5 Average Capacity 10 | 7 8 8 8 8 12 15 15 15 15 15 15 10 5 5 Most Carried 15 | 5 8 8 8 8 15 15 15 14 15 15 14 15 5 5 Average Carried 9 | 3 6 7 7 8 11 13 14 12 14 14 14 9 4 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 8 8 8 8 15 15 11 13 15 14 14 5 5 5 Class Distribution -------------------- 26% | Mutant 16% | Derelict-Mutant 15% | Commander-Mutant 8% | Scavenger-Gunner 7% | Hacker-Gunner 6% | Scavenger-Tank 5% | Commander-Scrapper 5% | Scavenger-Mutant 4% | Scrapper 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Commander-Scrapper | -6/Factory Scrapper | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Garrison Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Matter Collected 3148 | 245 171 149 222 . 20 74 520 55 70 300 . 91 1039 192 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4930 | . 289 146 257 54 . 249 816 . . 368 107 569 850 1225 Parts 215 | . 18 6 15 6 . 11 22 . . 31 2 30 24 50 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . 7 . . . 19 . . . 2 . . . Prevented 6 | . . . . . . . 1 3 . . 2 . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Combat Hostiles Destroyed 105 | . 7 4 7 1 . 4 14 . . 11 3 13 18 23 Melee 4 | . . . . . . . 4 . . . . . . . Guns 35 | . 5 . 4 . . . . . . 1 . 12 9 4 Cannons 32 | . 2 4 3 1 . 4 8 . . . . . 9 1 AOE 29 | . . . . . . . . . . 9 3 1 . 16 Classes Destroyed 22 | . 5 . 2 1 . 2 . . . 1 1 2 3 5 Worker 7 | . 1 . . . . . . . . . . 2 . 4 Builder 2 | . . . . . . . . . . . . 2 . . Hauler 1 | . 1 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . . . . . . . 1 . 2 Turret 2 | . . . 2 . . . . . . . . . . . Watcher 3 | . 1 . . . . 1 . . . . . . . 1 Swarmer 15 | . 3 . 2 . . . 3 . . . . 5 2 . Grunt 45 | . 4 4 . . . 2 8 . . . 2 5 9 11 Brawler 4 | . . . . . . . . . . . 1 . 1 2 Duelist 3 | . . . . . . . . . . . . . . 3 Protector 2 | . . . . . . . . . . . . . . 2 Sentry 6 | . . . . 1 . . 1 . . . . 1 1 2 Demolisher 1 | . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . . . . 1 1 Programmer 4 | . . . . . . 1 1 . . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . 1 Behemoth 4 | . . . . . . 1 1 . . . . . 1 1 Subdweller 5 | . . . 5 . . . . . . . . . . . Z-Light 10 | . . . . . . . . . . 10 . . . . Best Kill Streak 12 | . 4 2 4 1 . 2 4 . . 4 3 10 5 12 Combat Bots Only 12 | . 3 2 2 1 . 2 4 . . 4 3 7 5 12 Max Kills in Single Turn 6 | . 1 1 1 1 . 1 2 . . 2 2 4 1 6 Gunslinging . | . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . . . 2 2 1 . 6 Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Hostile Shots Fired 960 | . 43 31 57 6 . 38 217 9 . 66 20 172 132 169 Missed 314 | . 6 9 15 . . 15 76 6 . 25 8 53 35 66 Damage Taken 14282 | . 414 306 805 83 . 513 2563 21 . 1272 334 2429 2033 3509 Core 1888 | . 62 36 89 14 . . 480 . . 152 19 399 295 342 Absorbed by Shields 45 | . . . . . . . . . . . . . 45 . Redirected to Shielding 235 | . . . . . . . . . . . . 235 . . Ignored by Resistances 316 | . . . . . . 29 287 . . . . . . . Regen/Repaired (Parts) 148 | . . . . . . 36 50 . . 30 12 20 . . Core Remaining (%) 47 | 100 . . . . 19 . . . . . 23 . . . Volleys Fired 342 | . 37 26 46 3 . 22 31 . 9 26 2 20 81 39 Largest 4 | . 2 2 2 2 . 2 2 . 1 2 2 1 4 4 Hottest 315 | . 70 98 123 123 . 128 96 . . 75 75 250 315 315 Shots Fired 685 | . 69 50 87 6 . 39 51 . 9 29 4 19 215 107 Gun 370 | . 61 25 39 3 . . . . . 13 2 18 139 70 Cannon 261 | . 8 25 48 3 . 39 41 . . . . . 76 21 Launcher 16 | . . . . . . . . . . . . . . 16 Special 38 | . . . . . . . 10 . 9 16 2 1 . . Kinetic 265 | . 45 41 22 . . 18 41 . . . . . 98 . Thermal 354 | . 24 9 54 6 . 21 . . . 13 2 18 116 91 Explosive 29 | . . . . . . . . . . 10 2 1 . 16 Electromagnetic 12 | . . . 11 . . . . . . . . . 1 . Impact 23 | . . . . . . . 10 . 9 4 . . . . Robot Hit Streak 17 | . 7 5 16 5 . 6 13 . . 14 3 6 8 17 Robot Miss Streak 12 | . 3 6 3 1 . 2 2 . . 2 1 12 6 5 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 376 | . 42 21 35 5 . 26 55 . . 18 3 19 89 63 Core Hits 253 | . 19 9 16 1 . 10 25 . . 21 9 34 39 70 Critical Kills 3 | . . . . . . . 2 . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . . . Critical Strikes 22 | . . 1 1 1 . . 8 . . 2 1 . 8 . Burn 3 | . . . 1 1 . . . . . . . . 1 . Destroy 1 | . . . . . . . . . . . . . 1 . Blast 10 | . . 1 . . . . 3 . . . . . 6 . Smash 4 | . . . . . . . 4 . . . . . . . Sever 3 | . . . . . . . . . . 2 1 . . . Impale 1 | . . . . . . . 1 . . . . . . . Melee Attacks 25 | . . 3 2 . . . 20 . . . . . . . Impact 5 | . . 3 2 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . 20 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18530 | . 442 337 648 110 . 751 2243 . . 1966 1098 1890 2777 6268 Guns 4589 | . 354 98 226 34 . . . . . 128 22 1104 1359 1264 Cannons 4347 | . 88 239 422 76 . 751 866 . . . . . 1418 487 Explosions 7597 | . . . . . . . . . . 1316 1021 749 . 4511 Melee 567 | . . . . . . . 567 . . . . . . . Ramming 6 | . . . . . . . . . . . . . . 6 Kinetic 3557 | . 265 313 217 . . 327 866 . . . . . 1569 . Thermal 6471 | . 177 24 362 110 . 424 . . . 128 22 1624 1208 2392 Explosive 6436 | . . . . . . . . . . 1316 1021 229 . 3870 Electromagnetic 69 | . . . 69 . . . . . . . . . . . Impact 1041 | . . . . . . . 810 . . 231 . . . . Slashing 383 | . . . . . . . . . . 291 55 37 . . Piercing 567 | . . . . . . . 567 . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 6 6 8 Average Corruption 6 | . . . . . . . . . . . . 5 6 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 79 | . . . . . . . . . . . . 10 34 35 Message Errors 20 | . . . . . . . . . . . . 3 8 9 Matter Fused 20 | . . . . . . . . . . . . 2 10 8 Heat Flow Errors 9 | . . . . . . . . . . . . 1 5 3 Energy Discharges 6 | . . . . . . . . . . . . . 1 5 Parts Rejected 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 12 | . . . . . . . . . . . . 3 5 4 Data Loss (major) 4 | . . . . . . . . . . . . . 1 3 Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . 1 2 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 989 | . . . 3 . . . 237 . . 202 26 147 22 352 Projectiles 413 | . . . 3 . . . 237 . . 151 . . 22 . Explosions 576 | . . . . . . . . . . 51 26 147 . 352 Melee . | . . . . . . . . . . . . . . . Knockbacks 28 | . . 5 1 . . 1 7 . . 2 . . 11 1 Impact 8 | . . . . . . . 5 . . 2 . . . 1 Kinetic 17 | . . 4 1 . . 1 2 . . . . . 9 . Secondary 3 | . . 1 . . . . . . . . . . 2 . Self-Inflicted Damage 1276 | . . . . . . . . . . . . 172 . 1104 Shots 19 | . . . . . . . . . . . . 2 . 17 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 444 | . 322 221 53 163 . 38 36 . . 227 . 333 444 196 Average Temperature 101 | . 121 95 13 68 . 20 16 . . 129 . 125 129 93 Received Heat Transfer 3537 | . 204 177 177 45 . 84 954 6 . 369 36 564 507 414 Effects 4 | . 1 . . . . . . . . . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . 1 . Damage (minor) 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . . 1 . . . . Combat Hostiles 3 | . . . . . . . 2 . . 1 . . . . Parts Fried 3 | . . . . . . . 1 . . 2 . . . . Impact Corruptions 10 | . . . . . . . 4 . . 6 . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Melted 11 | . 1 . . . . 1 . . . 1 . 3 2 3 Heat Transferred 8401 | . 518 74 740 259 . 750 . . . 222 37 1875 1647 2279 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Peak Influence 2129 | . 221 105 . 69 . 64 . . . . . 496 1536 2129 Initial 806 | . . 7 . . . . . . . . . 44 324 806 Average 600 | . 109 74 . 13 . 33 . . . . . 223 1040 1302 Maximum Alert Level 5 | . 1 . . . . . . . . . . 2 4 5 Low Security (%) 46 | 100 90 100 . 100 . 100 . . . . . 57 . . Level 1 3 | . 9 . . . . . . . . . . 17 2 . Level 2 9 | . . . . . . . . . . . . 24 27 . Level 3 10 | . . . . . . . . . . . . . 24 20 Level 4 24 | . . . . . . . . . . . . . 45 59 Level 5 . | . . . . . . . . . . . . . . . High Security 4 | . . . . . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 1 . . . 2 . . . . 1 7 . 14 Investigation 7 | . . 1 . . . 1 . . . . . 3 . 2 Extermination 2 | . . . . . . 1 . . . . . 1 . . Reinforcement 6 | . 2 . . . . . . . . . . 2 . 2 Assault 11 | . . . . . . . . . . . 1 1 . 9 Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Distress Signals 2 | . . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 214 | . 11 4 14 3 . 6 36 1 . 12 10 29 32 56 Peak Tracking Total 21 | . 3 2 4 2 . 3 13 1 . 4 10 11 7 21 Tactical Retreats 14 | . . . 3 . . . 6 1 . . . 2 1 1 Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Traps Triggered 7 | . . . 2 . . . . . . . . 1 4 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . 1 . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . 1 . . . 1 . . . . . . . Triggered 3 | . . . . . . . 1 1 . . 1 . . . Most Traps Carried 1 | . . . 1 . 1 1 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Machines Disabled 43 | . . . 2 . . 1 . . 3 . . 9 8 20 Max in Single Turn 18 | . . . 1 . . 1 . . 1 . . 5 1 18 Garrison Access 1 | . . . . . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Machines Accessed 33 | . 2 1 1 4 2 5 . . . . . 7 2 9 Terminals 21 | . 2 . . 4 . 3 . . . . . 4 2 6 Fabricators 4 | . . . . . . 1 . . . . . 2 . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 Total Hacks 81 | . 8 1 1 9 6 17 . . . . . 17 4 18 Successful 43 | . 4 1 1 6 6 8 . . . . . 8 . 9 Failed 38 | . 4 . . 3 . 9 . . . . . 9 4 9 Catastrophic 7 | . . . . . . 2 . . . . . 1 1 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . 7 . . 6 . 8 . . . . . 8 2 8 Terminals 57 | . 8 . . 9 . 11 . . . . . 12 4 13 Fabricators 11 | . . . . . . 5 . . . . . 4 . 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . 2 Terminal Hacks 21 | . 2 1 1 4 6 3 . . . . . 2 . 2 Record 6 | . 1 . . . 5 . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . Robot Analysis 4 | . 1 . . 2 . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . 1 Zone Layout 2 | . . . . . . . . . . . . 2 . . Derelict Proto ID Bank 2 | . . . 1 . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 19 | . 2 . . 2 . 4 . . . . . 5 . 6 Terminals 13 | . 2 . . 2 . 2 . . . . . 4 . 3 Assimilate 2 | . 1 . . . . . . . . . . 1 . . Botnet 10 | . 1 . . 2 . 2 . . . . . 2 . 3 Operators 1 | . . . . . . . . . . . . 1 . . Fabricators 3 | . . . . . . 1 . . . . . 1 . 1 Haulers 2 | . . . . . . 1 . . . . . . . 1 Overload 1 | . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Fedlink 2 | . . . . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . . . . . . . . . . . . 2 Used 1 | . . . . . . . . . . . . . . 1 Hacking Detections 25 | . 2 . . 4 . 3 . . . . . 6 2 8 Full Trace Events 3 | . . . . 1 . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . . . . . . 16 . Machine Destruction 16 | . . . . . . . . . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . 11 . . . . . . . . 2 . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Total Allies 22 | . . . . 11 . . . . 5 . . 1 2 3 Largest Group 11 | . . . . 11 11 11 5 . 5 5 . 1 2 4 Highest-Rated Group 232 | . . . . 104 104 104 38 . 140 140 . 10 232 209 Highest-Rated Ally 116 | . . . . 21 21 21 10 . 31 31 . 10 116 116 Total Orders 6 | . . . . 2 4 . . . . . . . . . DROP 1 | . . . . . 1 . . . . . . . . . COLLECT 5 | . . . . 2 3 . . . . . . . . . Ally Attacks 177 | . . . . 9 . 47 3 . . 43 . . 38 37 Total Damage 4319 | . . . . 144 . 487 34 . . 639 . . 1589 1426 Kills 47 | . . . . 2 . 2 1 . . 9 . . 16 17 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Robot Analysis Total 4 | . 1 . . 2 . . . . . . . . . 1 Derelict Logs Recovered 9 | . . 2 . . 3 . 1 . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Turns Passed 10316 | 63 421 388 1265 605 1160 495 708 242 1275 547 198 635 1147 1167 Spaces Moved 7921 | 36 191 312 1106 361 891 302 531 172 1071 437 226 638 808 839 Core 85 | 17 . . . . . . . . . . . 5 63 . Treads 256 | 19 191 36 . . . . 8 . . . . . . 2 Legs 2129 | . . . . . 1 302 509 83 232 . . . 165 837 Wheels 4538 | . . 276 1106 361 890 . 14 89 839 437 226 300 . . Hover 913 | . . . . . . . . . . . . 333 580 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 80 95 105 105 96 80 80 90 85 85 44 50 110 Average Speed 103 | 133 160 94 97 109 119 104 100 133 111 87 85 72 91 113 Slowest Speed 240 | 200 160 160 110 115 160 166 240 190 190 100 85 210 185 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 29 68 64 93 58 13 63 37 87 48 42 16 88 25 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . . . 1 . 1 . . . 3 . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . . . . Scrap Searched 20 | . . . 4 . 3 . 4 5 3 . 1 . . . Spaces Dug 17 | . . . 1 . . . 1 . . . . . 7 8 Terrain Destroyed 380 | . . . 1 . . 1 3 . . 144 21 83 20 107 Melee 1 | . . . . . . . 1 . . . . . . . Projectile 54 | . . . 1 . . 1 2 . . 5 . . 20 25 AOE 325 | . . . . . . . . . . 139 21 83 . 82 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Gar Fac Total 9394 | 51 245 352 1200 563 991 439 627 185 1145 572 227 751 1067 979 Wait 617 | . 4 1 18 98 66 81 24 3 39 48 . 63 92 80 Move 7907 | 35 190 311 1105 360 890 301 530 171 1070 436 225 637 807 839 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 10 7 3 11 . 16 10 6 6 7 9 . 8 16 1 Fast Attach 60 | . 1 . . . 2 5 . . 2 16 . 10 14 10 Attach 67 | 6 1 2 6 . . 10 7 5 3 7 . 7 13 . Detach 11 | . . . . . 2 1 2 . 3 1 . 1 1 . Swap 38 | . 2 4 5 . 3 2 2 . 2 8 . . 8 2 Drop 89 | . 3 2 6 . 12 3 4 . 10 21 . 5 16 7 Fire 342 | . 37 26 46 3 . 22 31 . 9 26 2 20 81 39 Melee 25 | . . 3 2 . . . 20 . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . 9 . Rewire 116 | . . . . 102 . 4 . . . . . . 10 . Trap 2 | . . . 1 . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / [*Upp] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / [*Upp]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 14) 485 | -10/Materials | Entered Mines 590 | -10/Mines | Discovered new exit (range 15) 606 | -10/Mines | Learned Materials emergency access door positions 609 | -10/Mines | Learned location of 1 exit from Materials 710 | -10/Mines | Discovered new exit (range 6) 739 | -10/Mines | Met a Derelict shopkeep closing up shop 869 | -10/Mines | Discovered new exit (range 3) 873 | -10/Mines | Entered Subcaves 922 | -10/Subcaves | Learned location of Zion (-6) 922 | -10/Subcaves | Met a Zionite searching for "candidates" 1157 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1159 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1261 | -10/Subcaves | Core integrity fell below 50% 1294 | -10/Subcaves | Lost 4 parts (1n1u2w) 1314 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1314 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1538 | -10/Subcaves | Discovered new exit (range 14) 1578 | -10/Subcaves | Discovered new exit (range 12) 1610 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1823 | -10/Subcaves | Visited 4L-MR0's lab 1837 | -10/Subcaves | Found Rainbow Chip 1952 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2138 | -10/Subcaves | Entered Recycling 2596 | -9/Recycling | Build established: Commander-Mutant 2654 | -9/Recycling | Core integrity fell below 20% 2679 | -9/Recycling | Discovered new exit (range 7) 2691 | -9/Recycling | Scanned before Scraplab entrance 2710 | -9/Recycling | Entered Scraplab 2731 | -9/Recycling | Discovered new exit (range 2) 2743 | -9/Recycling | Entered Scraptown 2743 | -9/Scraptown | Accompanied by 11 allies 2795 | -9/Scraptown | Visited Comm Corps 2804 | -9/Scraptown | Visited Symbiants 2839 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2841 | -9/Scraptown | Learned Research terminal intel 2842 | -9/Scraptown | Learned Factory emergency access door positions 2844 | -9/Scraptown | Learned location of Quarantine (-2) 2856 | -9/Scraptown | Discovered new exit (range 11) 2932 | -9/Scraptown | Visited Junk Repository 2985 | -9/Scraptown | Visited Observation Area 3004 | -9/Scraptown | Visited UFD Registry 3004 | -9/Scraptown | Registered with UFD as "Novamachine" 3011 | -9/Scraptown | Visited Bundlers 3049 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3059 | -9/Scraptown | Visited Shadow of the Wyrm 3081 | -9/Scraptown | Visited IN-MT5's Study 3135 | -9/Scraptown | Visited LU-1G1's Boring Crew 3153 | -9/Scraptown | Visited Research Penetration Think Tank 3179 | -9/Scraptown | Visited Junk Cannon Lab 3187 | -9/Scraptown | Found Prototype Special Weapon 3187 | -9/Scraptown | Identified Junk Cannon 3207 | -9/Scraptown | Visited Junk Repository 3258 | -9/Scraptown | Visited Scrap Suit Storage 3309 | -9/Scraptown | Delivered Scrap Shield to a Scientist 3389 | -9/Scraptown | Found Scrap Suit 3425 | -9/Scraptown | Visited Scrapoid Pod Storage 3432 | -9/Scraptown | Found Scrapoid Pod 3457 | -9/Scraptown | Visited Chapter 10 3481 | -9/Scraptown | Visited Modified Component R&D 3615 | -9/Scraptown | Visited Abandonware Association 3628 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 3628 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 3650 | -9/Scraptown | Visited Science Guys 3746 | -9/Scraptown | Discovered new exit (range 5) 3903 | -9/Scraptown | Entered Factory 3903 | -6/Factory | Accompanied by 11 allies 3903 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 4060 | -6/Factory | Found Scrap Suit 4081 | -6/Factory | Lost 5 allies 4130 | -6/Factory | Spotted B-75 Beast 4165 | -6/Factory | Destroyed B-75 Beast 4192 | -6/Factory | Lost 3 parts (1n2u) 4207 | -6/Factory | Build established: Commander-Scrapper 4321 | -6/Factory | Discovered new exit (range 3) 4324 | -6/Factory | Discovered new exit (range 14) 4372 | -6/Factory | Identified exit to Lower Caves 4384 | -6/Factory | Identified exit to Factory 4398 | -6/Factory | Entered Lower Caves 4398 | -6/Lower Caves | Accompanied by 5 allies 4400 | -6/Lower Caves | UFD Scientist delivered a prototype 4411 | -6/Lower Caves | Found Prototype Protection 4433 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4501 | -6/Lower Caves | Spotted B-75 Beast 4543 | -6/Lower Caves | Destroyed B-75 Beast 4544 | -6/Lower Caves | Lost 4 allies 4624 | -6/Lower Caves | Learned Factory terminal intel 4732 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4811 | -6/Lower Caves | Build established: Scrapper 5057 | -6/Lower Caves | Discovered new exit (range 13) 5091 | -6/Lower Caves | Core integrity fell below 50% 5101 | -6/Lower Caves | Identified exit to Lower Caves 5106 | -6/Lower Caves | Entered another Lower Caves area 5106 | -6/Lower Caves | Discovered exit to Factory (range 9) 5107 | -6/Lower Caves | Lost 7 parts (4n3u) 5108 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5329 | -6/Lower Caves | Discovered new exit (range 9) 5344 | -6/Lower Caves | Identified exit to Zion 5348 | -6/Lower Caves | Entered Zion 5370 | -6/Zion | Found Prototype Special Weapon 5371 | -6/Zion | Identified RU-N14's Throwing Claymores 5374 | -6/Zion | Found RU-N14's Throwing Claymores 5377 | -6/Zion | Found RU-N14's Throwing Claymores 5468 | -6/Zion | Build established: Derelict-Mutant 5563 | -6/Zion | Discovered new exit (range 12) 5785 | -6/Zion | Given A8's code to call for help 5873 | -6/Zion | Found Prototype Energy Gun 5895 | -6/Zion | Learned location of Warlord (-5) 5900 | -6/Zion | Identified exit to Deep Caves 6012 | -6/Zion | Turned away by Imprinter 6042 | -6/Zion | Received a visual enhancement algorithm 6061 | -6/Zion | Gained Derelict followers 6153 | -6/Zion | Learned location of 1 exit from Factory 6256 | -6/Zion | Found Prototype Launcher 6256 | -6/Zion | Identified Gui. Missile Launcher 6382 | -6/Zion | Learned location of Armory (-3) 6455 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6623 | -6/Zion | Entered Deep Caves 6623 | -6/Deep Caves | Accompanied by 5 allies 6719 | -6/Deep Caves | Attacked by Z-Imprinter 6766 | -6/Deep Caves | Destroyed Z-Imprinter 6804 | -6/Deep Caves | Found Prototype Protection 6805 | -6/Deep Caves | Identified Zio. Weapon Casing 6810 | -6/Deep Caves | Identified Enh. Scrap Shield 6890 | -6/Deep Caves | Z-Facility disabled 6971 | -6/Deep Caves | Found Prototype Protection 6971 | -6/Deep Caves | Identified Zio. Heavy Carapace 7042 | -6/Deep Caves | Found Zio. Weapon Casing 7165 | -6/Deep Caves | Discovered new exit (range 6) 7170 | -6/Deep Caves | Entered Proximity Caves 7234 | -5/Proximity Caves | Build established: Scavenger-Mutant 7290 | -5/Proximity Caves | Spotted B-75 Beast 7347 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7368 | -5/Proximity Caves | Entered Factory 7368 | -5/Factory | Evolved 2 slots: Weapon x2 7369 | -5/Factory | Identified exit to Factory 7370 | -5/Factory | Loaded intel: 26 terminal locations 7370 | -5/Factory | Identified Storm Laser 7423 | -5/Factory | Discovered new exit (range 15) 7722 | -5/Factory | Destroyed 7 combat bots 7734 | -5/Factory | Lost 7 parts (3n4u) 7788 | -5/Factory | Spotted B-75 Beast 7871 | -5/Factory | Lost 3 parts (1p2n) 7968 | -5/Factory | First assault squad dispatched 8003 | -5/Factory | Identified exit to Garrison 8003 | -5/Factory | Entered Garrison 8031 | -5/Garrison | Lost 4 parts (2n2u) 8036 | -5/Garrison | Garrison Relay disabled 8111 | -5/Garrison | Core integrity fell below 50% 8216 | -5/Garrison | Spotted B-90 Cyclops 8240 | -5/Garrison | Destroyed B-90 Cyclops 8272 | -5/Garrison | Rewired B-86 Titan 8283 | -5/Garrison | Rewired B-86 Titan 8327 | -5/Garrison | Triggered checkpoint 8349 | -5/Garrison | Triggered checkpoint 8369 | -5/Garrison | Triggered checkpoint 8395 | -5/Garrison | Triggered checkpoint 8417 | -5/Garrison | Garrison Relay disabled 8437 | -5/Garrison | Discovered new exit (range 14) 8592 | -5/Garrison | Garrison Relay disabled 8601 | -5/Garrison | Triggered checkpoint 8652 | -5/Garrison | Discovered new exit (range 15) 8735 | -5/Garrison | Triggered checkpoint 8767 | -5/Garrison | Build established: Tank 8870 | -5/Garrison | Lost 5 parts (1n1u3w) 9037 | -5/Garrison | Discovered new exit (range 9) 9057 | -5/Garrison | Triggered checkpoint 9087 | -5/Garrison | Garrison Relay disabled 9150 | -5/Garrison | Entered Factory 9150 | -5/Factory | Accompanied by 1 ally 9175 | -5/Factory | Build established: Scavenger-Gunner 9585 | -5/Factory | Discovered new exit (range 16) 9651 | -5/Factory | Discovered exit to Factory (range 16) 9821 | -5/Factory | Build established: Hacker-Gunner 10050 | -5/Factory | First assault squad dispatched 10074 | -5/Factory | Spotted B-75 Beast 10078 | -5/Factory | High security lockdown imminent 10099 | -5/Factory | Destroyed B-75 Beast 10158 | -5/Factory | High security lockdown engaged 10243 | -5/Factory | Garrison activated, responded to threat 10253 | -5/Factory | Core integrity fell below 20% 10298 | -5/Factory | Destroyed 12 combat bots 10317 | -5/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 10297_ Slug penetrates Y-64 Sentinel. 10298_ Penetrated by Slug. 10298_ Adv. Coolant Injector destroyed. 10300_ Slug penetrates Assembly Bed. 10302_ M-28 Smith repairs Med. Treads. 10304_ Arm. Medium Treads destroyed. 10309_ CQ&8Q4WISKG1P7HFK:,JC 10309_ Acquired Hvy. Rocket Launcher. 10311_ C-30 ARC bursts open, deploying its payload. 10311_ G-67 Veteran unfolds itself. 10311_ G-50 Soldier unfolds itself. 10311_ L-41 Fighter unfolds itself. 10311_ G-50 Soldier unfolds itself. 10311_ I-47 Archangel unfolds itself. 10315_ Penetrated by Slug. 10317_ Destroyed Microactuators. 10317_ L-41 Fighter destroyed. 10317_ Hvy. Rocket Launcher destroyed. 10317_ Destroyed Hvy. Rocket Launcher. Map ----- +----------------------------------------------------+ | # # """" !% # ????????????????? | | # # """" = ?????????????????? | | ?? ??# """" #######????????????? | | ???? ????# """"" %" ?????? | | ##?###+####### %% ########????????????? | | ?# + "" #??????????????????? | | # ##### """ % ##?????????????????? | | # #???# " ## #?????????????????? | | + ##### "" = # ##?????????????????? | | # ## # % #??????????????????? | | # #??????????????????? | | # # # ### #####??????????????????? | | # =% #??????????????????? | | # [%= #??????????????????? | | ?+ %% !! #???? ????????????? | | ??# ! !! #??? ????????????? | | #### Y ! #?? ?????????????? | | # ## Y #? ??????????????? | | "" # ???????????????? | | # ????????????????? | | " % + ?????????????????? | | i #??????????????????? | | " ! #??????????????????? | | g #??????????????????? | | g #??????????????????? | | g %l@ #??????????????????? | | !l #??????????????????? | | ]ll #??????????????????? | | ]! #??????????????????? | | #??????????????????? | | #??????????????????? | | ##### #??????????????????? | | % ????# #??????????????????? | | [=%% # ?????# w #??????????????????? | | %% # ??????? +??????????????????? | | ]%% + ????? #??????????????????? | | # [ ? #??????????????????? | | #?? # #??????????????????? | | "" """### #????? ? #??????????????????? | | "##### #???????? #??????????????????? | | ##???# #???????? #??????????????????? | | #????# #????????? ??????????????????????? | | #????# #????????????????????????????????? | | #????# #########????????????????????????? | | #???## # #????????????????????????? | | #???## # """ #????????????????????????? | | ????## # """ #????????????????????????? | | ???????# # """ #????????????????????????? | | ?????????# # #????????????????????????? | | ??????????# ^+ """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 180 Energy Generation 27 Energy Capacity 700 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 65 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Recycling | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderHeavyDetonator Manual? 0 Play Time 02:02:59 Cumulative 250.7 hours Start 2024.10.16 @ 08:48:23 End 2024.10.17 @ 01:14:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 186 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0413b70-d8a6-485a-8ac2-11c6db9a7e75