Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.02 @ 15:50:28 Player: Midas Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (127) 635 Value Destroyed (5157) 5157 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 11049 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 100/100 System Corruption 6% Temperature Cool (37) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Neutrino Core Micro Fission Core VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Weight Redist. System Target Analyzer Weapon Cycler Experimental Thermal Shield Advanced Shield Generator System Shield > --- WEAPON ----------- KE Penetrator Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Titanium Leg Variable Charge Gun Heavy Plasma Cannon Flak Gun KE Penetrator Assault Cannon Heavy Missile Launcher Mining Laser [Rating: 82] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Field Propulsion Array Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . 1 1 . . . . . 1 Utility 7 | . . 2 . 1 1 . 1 . . 1 1 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 158 | . 5 12 8 13 22 14 20 11 . 17 36 Power 30 | . 1 2 2 2 1 2 5 1 . 2 12 Engine 12 | . 1 1 . . . . 4 1 . 2 3 Core 17 | . . 1 2 2 1 2 1 . . . 8 Reactor 1 | . . . . . . . . . . . 1 Propulsion 51 | . 3 4 . 4 9 5 7 3 . 6 10 Treads 2 | . . . . . . 1 1 . . . . Leg 48 | . 3 4 . 4 9 4 6 3 . 6 9 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 45 | . 1 3 1 5 9 5 6 5 . 4 6 Device 23 | . . 1 1 2 6 1 3 2 . 3 4 Storage 2 | . . . . 1 . . 1 . . . . Processor 6 | . . 1 . 1 2 . . 1 . . 1 Hackware 2 | . . . . . . . 1 . . 1 . Protection 12 | . 1 1 . 1 1 4 1 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 32 | . . 3 5 2 3 2 2 2 . 5 8 Energy Gun 5 | . . 1 1 1 1 . . . . . 1 Energy Cannon 4 | . . . 1 . . . 1 . . 1 1 Ballistic Gun 9 | . . 2 2 1 . . . . . 1 3 Ballistic Cannon 7 | . . . . . 2 1 . 1 . 2 1 Launcher 3 | . . . . . . 1 . 1 . . 1 Special Weapon 2 | . . . 1 . . . . . . . 1 Impact Weapon 2 | . . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 66 | . . 3 . 2 4 10 . 9 . 1 37 Power 8 | . . 1 . . . . . 1 . . 6 Propulsion 24 | . . . . 1 2 7 . 2 . 1 11 Utility 23 | . . 2 . 1 2 3 . 5 . . 10 Weapon 11 | . . . . . . . . 1 . . 10 Highest Loss Streak 18 | . . 3 . 1 3 4 . 6 . 1 18 To Critical Strikes 3 | . . . . . . . . 1 . . 2 Average Slot Usage (%) 84 | . 98 81 77 88 93 89 84 92 86 91 64 Engine 5 | . 14 7 . . . . 6 12 13 11 3 Core 4 | . . 2 11 9 7 7 . . . . 5 Treads 1 | . . . . . . . 8 . . . . Leg 21 | . 28 22 22 25 29 26 11 25 26 22 12 Device 17 | . . 3 . 11 24 22 19 24 20 23 15 Storage 7 | . 14 11 11 9 7 7 6 6 6 5 5 Processor 4 | . . 6 11 12 3 . . 5 6 5 6 Protection 5 | . 12 6 . 2 7 15 15 1 . . . Energy Gun 3 | . 14 11 10 9 3 . . . . . 1 Energy Cannon 1 | . . . . . . . 5 . . . . Ballistic Gun 3 | . 14 11 11 9 2 . . . . 2 3 Ballistic Cannon 3 | . . . . . 4 8 . 5 6 6 3 Impact Weapon 1 | . . . . . . . 5 2 . 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 10 15 16 17 36 49 51 66 67 63 77 74 Greatest Support 83 | 20 20 30 30 45 60 45 72 77 72 72 83 Greatest Overweight (x) 15 | . . . . 2 1 1 3 1 . 1 15 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 8 13 15 15 15 15 15 15 15 Most Carried 15 | 6 8 8 8 13 15 15 15 15 10 15 15 Average Carried 11 | 6 6 7 7 9 14 13 11 11 10 13 8 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 7 13 14 13 15 10 10 14 4 Class Distribution -------------------- 55% | Scavenger-Mutant 35% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Matter Collected 3291 | 200 66 67 150 164 442 640 248 226 . 342 746 Remotely . | . . . . . . . . . . . . Salvage Created 4649 | . 226 325 248 355 370 652 427 591 . 459 996 Parts 204 | . 8 27 13 20 16 27 21 18 . 11 43 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 20 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 116 | . 5 12 9 8 14 11 10 14 . 12 21 Melee 1 | . . . . . . . 1 . . . . Guns 48 | . 5 12 9 8 2 . . . . 2 10 Cannons 53 | . . . . . 12 11 8 8 . 6 8 AOE 11 | . . . . . . . . 5 . 4 2 Classes Destroyed 11 | . 1 2 . 1 4 2 1 . . . . Builder 2 | . . . . . 1 . . . . 1 . Hauler 1 | . . . . . . 1 . . . . . Recycler 4 | . . . . . . 3 . . . . 1 Watcher 4 | . . . . 1 . 2 . . . . 1 Swarmer 35 | . . 9 6 3 4 . 3 3 . . 7 Grunt 47 | . 5 . 3 2 7 3 5 6 . 9 7 Brawler 2 | . . . . . . . 1 1 . . . Duelist 3 | . . . . . 1 . . 1 . . 1 Sentry 18 | . . 3 . 3 . 7 . . . 1 4 Hunter 3 | . . . . . 1 . . 2 . . . Programmer 8 | . . . . . 1 1 1 1 . 2 2 Best Kill Streak 7 | . 2 5 3 2 6 5 4 7 . 6 6 Combat Bots Only 7 | . 2 5 3 2 5 3 4 7 . 5 6 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 1 3 . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . 2 2 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Damage Taken 11092 | . 203 563 203 410 1437 1324 405 1466 . 373 4708 Core 2006 | . 33 80 17 57 293 102 89 177 . 7 1151 Absorbed by Shields 342 | . . . . . . . . . . 141 201 Redirected to Shielding 93 | . . . . . . . 7 86 . . . Regen/Repaired (Parts) 65 | . . 65 . . . . . . . . . Core Remaining (%) 80 | 100 86 . 75 89 . 43 . . 68 99 . Volleys Fired 388 | . 16 27 15 34 65 65 19 43 . 21 83 Largest 3 | . 2 2 2 2 2 2 2 2 . 3 3 Hottest 175 | . 60 76 76 83 111 96 128 83 . 129 175 Shots Fired 599 | . 32 54 30 68 88 72 27 45 . 50 133 Gun 305 | . 32 54 30 68 32 . . . . 19 70 Cannon 285 | . . . . . 56 72 27 43 . 27 60 Launcher 8 | . . . . . . . . 2 . 4 2 Special 1 | . . . . . . . . . . . 1 Kinetic 375 | . 16 27 15 34 65 72 8 15 . 46 77 Thermal 216 | . 16 27 15 34 23 . 19 28 . . 54 Explosive 8 | . . . . . . . . 2 . 4 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 52 | . 13 25 17 18 42 33 12 15 . 21 52 Robot Miss Streak 4 | . 3 1 3 2 2 1 1 1 . 2 4 Penetration Max 1 | . . . . . 1 . . . . 1 . Secondary Targets 7 | . . 4 1 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . 1 Shots Hit Robots 508 | . 25 47 22 54 77 63 24 43 . 40 113 Core Hits 259 | . 12 19 13 21 27 26 13 22 . 24 82 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 26 | . . 2 . . 9 7 2 . . 4 2 Burn 4 | . . 2 . . 2 . . . . . . Meltdown 1 | . . . . . . . 1 . . . . Blast 21 | . . . . . 7 7 1 . . 4 2 Melee Attacks 5 | . . . . . . . 2 3 . . . Impact 5 | . . . . . . . 2 3 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12437 | . 231 453 259 689 1807 1759 652 1515 . 2032 3040 Guns 3871 | . 231 453 259 689 391 . . . . 481 1367 Cannons 6745 | . . . . . 1416 1759 578 979 . 637 1376 Explosions 1602 | . . . . . . . . 430 . 905 267 Melee 180 | . . . . . . . 74 106 . . . Ramming 9 | . . . . . . . . . . 9 . Kinetic 7081 | . 89 181 84 208 1481 1759 219 354 . 1118 1588 Thermal 3707 | . 142 272 175 481 326 . 359 625 . 142 1185 Explosive 1460 | . . . . . . . . 430 . 763 267 Electromagnetic . | . . . . . . . . . . . . Impact 180 | . . . . . . . 74 106 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 2 . 6 Average Corruption 3 | . . . . . . . . 4 2 . 2 Corruption Purged 5 | . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . . . . . 14 . . 3 Message Errors 3 | . . . . . . . . 2 . . 1 Matter Fused 6 | . . . . . . . . 5 . . 1 Heat Flow Errors 2 | . . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Data Loss (major) 3 | . . . . . . . . 3 . . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 221 | . . . . . 30 1 . 22 . 141 27 Projectiles 91 | . . . . . 30 1 . 21 . 12 27 Explosions 130 | . . . . . . . . 1 . 129 . Melee . | . . . . . . . . . . . . Knockbacks 48 | . . . . . 26 7 4 3 . 7 1 Impact 1 | . . . . . . . 1 . . . . Kinetic 39 | . . . . . 20 6 3 3 . 6 1 Secondary 8 | . . . . . 6 1 . . . 1 . Self-Inflicted Damage 319 | . . . . . . . . 28 . 184 107 Shots 6 | . . . . . . . . 1 . 3 2 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 363 | . 145 107 186 206 204 12 72 288 . 98 363 Average Temperature 66 | . 61 37 71 67 75 5 23 83 . 36 100 Received Heat Transfer 3235 | . 150 117 81 198 720 327 135 198 . 174 1135 Effects 2 | . . . . . . . . 1 . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 1 . . 1 Combat Hostiles 3 | . . . . . . . 1 1 . . 1 Parts Melted 19 | . 1 4 1 4 1 . 1 2 . . 5 Heat Transferred 7338 | . 325 796 444 1110 851 . 700 1200 . 50 1862 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Peak Influence 451 | . 135 352 325 302 267 316 172 . . 451 216 Initial 116 | . . 48 116 40 39 103 82 . . 29 105 Average 125 | . 61 172 198 190 90 188 70 . . 121 88 Maximum Alert Level 2 | . . 1 1 1 1 1 . . . 2 1 Low Security (%) 79 | 100 100 62 70 48 88 54 100 . . 69 98 Level 1 20 | . . 37 29 51 11 45 . . . 26 1 Level 2 . | . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . 1 2 1 1 . . 2 7 Investigation 1 | . 1 . . . . . . . . . . Extermination 4 | . . . . . 1 . 1 . . 1 1 Reinforcement 5 | . . 1 . 1 1 1 . . . 1 . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Distress Signals 3 | . . . . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 151 | . 6 14 9 14 20 17 13 16 . 12 30 Peak Tracking Total 7 | . 3 7 3 4 6 4 4 7 . 5 7 Tactical Retreats 5 | . . . . 1 3 . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Traps Triggered 4 | . 1 . . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Machines Disabled 7 | . . . 1 . 1 . . . . 4 1 Max in Single Turn 4 | . . . 1 . 1 . . . . 4 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Machines Accessed 4 | . . 1 . . . . 1 . . 1 1 Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 14 | . . 5 . . . . 3 . . 2 4 Successful 11 | . . 4 . . . . 3 . . 2 2 Failed 3 | . . 1 . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 9 | . . 5 . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . Network Status 2 | . . . . . . . 2 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . . 4 . . . . . . . . 2 Scan Component 4 | . . 2 . . . . . . . . 2 Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built 1 | . . . . . . . 1 . . . . Authchips 1 | . . . . . . . 1 . . . . Time 204 | . . . . . . . 204 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 52 | . . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Turns Passed 6489 | 3 216 338 655 404 746 662 959 737 18 829 922 Spaces Moved 3424 | 3 126 145 484 185 438 316 391 496 15 493 332 Core 8 | . . . . . . . . . . . 8 Treads 202 | . . . . . . 9 193 . . . . Legs 3193 | 3 126 145 484 185 438 307 198 496 15 493 303 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 21 | . . . . . . . . . . . 21 Fastest Speed 120 | 120 120 120 120 120 120 120 127 127 127 127 120 Average Speed 142 | 120 120 120 120 147 121 158 165 127 127 147 187 Slowest Speed 800 | 120 120 120 120 260 190 240 330 200 127 200 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 2 36 13 78 22 11 49 10 78 5 13 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 116 | . . . . . 5 12 . 23 . 65 11 Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . 5 12 . 1 . 7 10 AOE 81 | . . . . . . . . 22 . 58 1 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Low Low Fac Fac Total 4488 | 2 162 264 531 252 567 407 676 562 14 559 492 Wait 396 | . 10 63 18 13 16 . 226 7 . 11 32 Move 3413 | 2 125 144 483 184 437 315 390 495 14 492 332 Hop . | . . . . . . . . . . . . Pick Up 49 | . 2 6 2 6 5 7 8 1 . 7 5 Fast Attach 44 | . 1 4 1 5 9 2 6 1 . 8 7 Attach 53 | . . . 2 3 4 8 8 9 . 2 17 Detach 11 | . . . . . 3 1 3 2 . 1 1 Swap 61 | . 4 8 5 5 9 4 6 1 . 7 12 Drop 62 | . 4 12 5 2 14 5 8 . . 9 3 Fire 388 | . 16 27 15 34 65 65 19 43 . 21 83 Melee 5 | . . . . . . . 2 3 . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 11) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Utility x2 274 | -9/Materials | Repaired Aluminum Leg 300 | -9/Materials | Repaired Lgt. Armor Plating 325 | -9/Materials | Build established: Mutant 491 | -9/Materials | Lost 3 parts (1p2u) 539 | -9/Materials | Discovered new exit (range 8) 558 | -9/Materials | Entered Mines 614 | -9/Mines | Learned 2 Materials zone layouts 966 | -9/Mines | Found a hidden stash of uninstalled traps 1198 | -9/Mines | Discovered new exit (range 13) 1213 | -9/Mines | Entered Materials 1213 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -8/Materials | Discovered new exit (range 8) 1615 | -8/Materials | Identified exit to Factory 1617 | -8/Materials | Entered Factory 1617 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2052 | -7/Factory | Lost 3 parts (1n2u) 2351 | -7/Factory | Discovered new exit (range 10) 2363 | -7/Factory | Entered Storage 2900 | -7/Storage | Core integrity fell below 50% 2908 | -7/Storage | Build established: Scavenger-Mutant 3006 | -7/Storage | Discovered new exit (range 9) 3025 | -7/Storage | Entered Factory 3025 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3055 | -6/Factory | Lost 4 parts (3n1u) 3620 | -6/Factory | Fabricated Exp. Thermal Shield (x1) 3963 | -6/Factory | Discovered new exit (range 11) 3984 | -6/Factory | Entered Lower Caves 3986 | -6/Lower Caves | Ambushed by research squad 4092 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 4097 | -6/Lower Caves | Destroyed 7 combat bots 4339 | -6/Lower Caves | Lost 3 parts (1n2u) 4514 | -6/Lower Caves | Learned location of 1 exit from Factory 4663 | -6/Lower Caves | Discovered new exit (range 14) 4669 | -6/Lower Caves | Encountered a Warlord checkpoint 4686 | -6/Lower Caves | Learned Factory machine intel 4721 | -6/Lower Caves | Entered another Lower Caves area 4732 | -6/Lower Caves | Discovered new exit (range 7) 4739 | -6/Lower Caves | Entered Factory 4739 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4740 | -5/Factory | Identified exit to Factory 4741 | -5/Factory | Loaded intel: 290 machine locations 5534 | -5/Factory | Discovered exit to Factory (range 16) 5568 | -5/Factory | Entered another Factory area 5568 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5660 | -4/Factory | Build established: Scavenger-Tank 5869 | -4/Factory | Lost 18 parts (2p6n6u4w) 6024 | -4/Factory | Garrison activated, responded to threat 6169 | -4/Factory | Build established: Scavenger-Mutant 6287 | -4/Factory | Core integrity fell below 50% 6362 | -4/Factory | Lost 8 parts (2p2n2u2w) 6485 | -4/Factory | Core integrity fell below 20% 6490 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06463_ System corrupted: Hvy. Plasma Cannon failed to cycle. 06463_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06469_ Field Propulsion Array destroyed. 06471_ L-61 Swordsman overheating. 06473_ Lgt. Antimatter Reactor destroyed. 06474_ L-61 Swordsman overheating. 06475_ Overheating: Energy bleed (-18). 06475_ L-61 Swordsman overheating. 06476_ L-61 Swordsman heat damages Flexi-carbon Leg. 06476_ L-61 Swordsman critical meltdown. 06476_ Imp. Core Shielding melted. 06476_ Microactuators melted. 06477_ Hvy. Plasma Cannon destroyed. 06478_ Weight Redist. System destroyed. 06478_ Flexi-carbon Leg destroyed. 06480_ U-05 Engineer builds a Wall. 06482_ System corrupted: Matter fused (-9). 06483_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06483_ Mic. Fission Core destroyed. 06490_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # " " " "????????????????????????????????????????? | | # " " " " "??#???????????????????????????????????? | | # " " " " " #???????????????????????????????????? | | # " " " " " #???????????????????????????????????? | | # " " " " " #???????????????????????????????????? | | + " " " " " #???????????????????????????????????? | | # " " " " " #???????????????????????????????????? | | # " " " " " #???????????????????????????????????? | | # " " " " " #???????????????????????????????????? | | # #????? ?????????????????????????????? | | # #???? ?????????????????????????????? | | #######+########## ????????????????????????????? | | % # ????????????????????????????? | | % # ????????????????????????????? | | ""#? ? ?????????????????????????? | | % ""#? ????????????????????????? | | G# ???????????????????????? | | ""#% ???????????????????????? | | ""###;#####################???????? | | k ???????? | | % % gp u ?????????? | | % % g """"??????????? | | %! @ p ""F" "????????? | | t g/ u ""???????? | | #### ###### # ######## ""???????? | | ##### # # ###??# ####???##?????? ?????? | | # # # #????# #??????????????????????????? | | "#### #### #?####%#??????????????????????????? | | ? # % ####+###"##/####???????????????????????? | | " " # " %% ###???????????????????????? | | " "?# # # #????????????????? | | ? ??#^ ^^ # % #???? #????????????????? | | ????#^ # #????????#????????????????? | | ????# # #]] ??????????????????????? | | ????# # #]] ""???????????????????? | | ????# " # ""???????????????????? | | ????+ # #? """??????????????????? | | ????# # ! #??! ??????????????????? | | ????# # #?? ?????????????????? | | ##### # #???#####?????????????????? | | # #?????????????????????????? | | ##############?????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 36 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Power Amplification 20 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Thermal Shield | x1 | -6/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainFluxInjector Manual? 0 Play Time 02:20:28 Cumulative 34.7 hours Start 2023.03.10 @ 22:37:10 End 2024.02.02 @ 15:50:28 Sessions 21 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 27 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e58fe2f1-90c5-4666-adf1-fc3c2a47ddd4