Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 00:30:05 // Winter2019/RPGLIKE Player: Carlyle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (61) 305 Value Destroyed (2106) 2106 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (5896) 5896 TOTAL SCORE: 16647 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 1288 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 1007 Friendly Fire -68 Cogmind --------- Core Integrity 1149/1200 Matter 330/350 Energy 1346/1350 System Corruption 0% Temperature Cool (0) Movement Hovering (38) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Quantum Reactor > --- PROPULSION (4) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY (8) ------ Improved Cooling System Zionite Biocell Advanced Signal Interpreter Experimental Terrain Scanner Improved Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter Improved Medium Armor Plating > --- WEAPON (3) ------- Advanced Variable Charge Gun Advanced Variable Charge Gun Gravity Flail > --- INVENTORY (5) ---- Protomatter-97 Quantum Rifle Enhanced Quantum Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Improved Cooling System Zionite Biocell Advanced Signal Interpreter Experimental Terrain Scanner Improved Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Gravity Flail > --- INVENTORY -------- Protomatter Improved Phase Shifter Quantum Rifle Enhanced Quantum Rifle Proton Missile Launcher [Rating: 118] Favorites ----------- Power Zionite Light DM Reactor Engine Makeshift Power Source Reactor Zionite Light DM Reactor Propulsion Cooled Gravmag System Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility Improved Signal Interpreter Device Improved Cooling System Storage Zionite Biocell Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Variable Charge Gun Energy Gun Advanced Variable Charge Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved KE Penetrator Launcher EMP Blaster Impact Weapon Gravity Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Slots Evolved 13 | 2 . 2 1 . . 3 . . 1 1 1 1 . 1 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | 1 . . 1 . . 1 . . . . . . . . Utility 7 | 1 . 1 . . . 1 . . . 1 1 1 . 1 Weapon 2 | . . 1 . . . . . . 1 . . . . . Parts Attached 79 | 4 4 5 3 5 3 6 13 8 8 3 7 4 4 2 Power 7 | 1 . . . 1 . . 3 1 . . 1 . . . Engine 3 | 1 . . . 1 . . 1 . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . 2 1 . . 1 . . . Propulsion 15 | 2 . . 1 . 1 4 1 . 5 1 . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 3 | 2 . . . . 1 . . . . . . . . . Hover 12 | . . . 1 . . 4 1 . 5 1 . . . . Flight . | . . . . . . . . . . . . . . . Utility 27 | . 3 2 . 3 1 2 3 . 1 1 5 3 1 2 Device 15 | . . 1 . 2 1 1 1 . 1 1 4 1 1 1 Storage 2 | . . . . . . 1 1 . . . . . . . Processor 7 | . 3 1 . . . . . . . . 1 2 . . Hackware 1 | . . . . 1 . . . . . . . . . . Protection 2 | . . . . . . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 1 1 3 2 1 1 . 6 7 2 1 1 1 3 . Energy Gun 15 | 1 . 1 1 1 1 . 3 3 1 1 . 1 1 . Energy Cannon 4 | . 1 2 . . . . . . 1 . . . . . Ballistic Gun 1 | . . . . . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 . Slashing Weapon 4 | . . . . . . . 3 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 1 . . 4 2 1 1 1 . 1 . Parts Lost 1 | . . . . . . . 1 . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . . . . Average Slot Usage (%) 97 | . 98 97 98 99 100 95 88 91 95 96 98 99 100 100 Engine 6 | . 16 12 11 11 11 9 2 1 . . . . . . Reactor 6 | . . . . . . . 11 14 15 14 12 12 12 11 Wheel 12 | . 33 26 24 22 22 7 . . . . . . . . Hover 16 | . . . 1 11 11 24 25 25 29 24 26 25 25 23 Device 15 | . . 10 11 11 11 17 16 16 15 20 23 27 31 29 Storage 3 | . . . . . . 2 8 8 7 7 6 6 6 5 Processor 12 | . 31 26 24 11 11 9 8 8 7 7 6 6 6 5 Hackware 2 | . . . . 10 11 2 . . . . . . . . Energy Gun 14 | . 7 . 8 21 22 19 12 12 14 20 15 14 13 11 Energy Cannon 2 | . 9 20 7 . . . . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 7 9 15 15 14 13 19 35 47 54 55 51 55 55 60 Greatest Support 88 | 26 26 26 31 31 38 73 87 87 88 88 83 83 83 83 Greatest Overweight (x) 2 | 2 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 Average Capacity 4 | 2 3 3 3 3 3 4 4 5 5 5 5 5 5 5 Most Carried 5 | 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 Average Carried 3 | 1 2 2 3 2 3 3 4 4 4 4 4 4 4 4 Final Capacity 5 | 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 3 3 3 4 4 5 5 5 5 5 5 5 4 Class Distribution -------------------- 49% | Messiah-Scout 18% | Mutant 16% | Messiah-Skirmisher 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Scout | -6/Factory Messiah-Scout | -6/Extension Messiah-Scout | -6/Cetus Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Scout | -3/Armory Messiah-Scout | -2/Research Messiah-Scout | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Matter Collected 1205 | 240 40 50 122 30 50 110 91 101 191 . 100 40 40 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2156 | . 293 166 232 40 42 189 391 142 113 274 157 117 . . Parts 103 | . 18 11 7 1 2 6 12 17 2 14 3 3 . 7 Haulers Intercepted 3 | . 1 . . . . 1 . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . 1 22 . . . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 47 | . 6 3 15 . 1 1 7 4 2 3 . 4 . 1 Guns 22 | . 1 . 2 . 1 1 7 . 2 3 . 4 . 1 Cannons 9 | . 3 3 3 . . . . . . . . . . . AOE 11 | . 2 . 9 . . . . . . . . . . . Classes Destroyed 12 | . 5 1 2 . . . 1 . . 1 . 2 . . Builder 1 | . . . . . . . . . . 1 . . . . Hauler 3 | . 1 . . . . 1 . . . . 1 . . . Recycler 2 | . 1 . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 7 | . 2 1 . . . 1 . 1 . 1 1 . . . Swarmer 10 | . 3 . 3 . 1 1 . . . . . 2 . . Saboteur 1 | . . . . . . . . . . . . 1 . . Grunt 13 | . 3 2 2 . . . 4 . . 2 . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Sentry 5 | . . 1 . . . . 3 . . 1 . . . . Programmer 2 | . . . . . . . . . . . . 1 . 1 Cetus Guard 4 | . . . . . . . . 4 . . . . . . Assembled 11 | . . . 9 . . . . . 2 . . . . . Best Kill Streak 6 | . 5 3 6 . 1 1 4 5 2 4 2 2 . 1 Combat Bots Only 6 | . 3 3 6 . 1 1 4 4 2 3 . 2 . 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 1 1 1 2 2 1 1 . 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . Exploded 2 | . 1 . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Damage Taken 2965 | . 179 148 674 . 164 24 338 319 208 206 . 469 132 104 Core 2444 | . 142 121 568 . 130 18 263 270 169 171 . 410 102 80 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Core 1786 | . 116 99 348 . 114 18 232 190 145 127 . 215 102 80 Core Remaining (%) 93 | 100 76 . . . 100 . . 100 86 94 . 86 100 95 Volleys Fired 178 | . 21 10 37 3 4 11 28 12 6 14 3 16 5 8 Largest 3 | . 1 2 2 2 2 2 2 1 2 3 2 3 2 2 Hottest 574 | . 56 112 112 106 130 130 150 39 160 550 160 574 160 240 Shots Fired 295 | . 21 13 41 6 8 22 50 12 12 36 6 45 10 13 Gun 219 | . 3 . 8 6 8 22 50 . 12 36 6 45 10 13 Cannon 41 | . 18 13 10 . . . . . . . . . . . Launcher 35 | . . . 23 . . . . 12 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 208 | . . . 8 6 8 22 50 . 12 28 6 45 10 13 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 87 | . 21 13 33 . . . . 12 . 8 . . . . Robot Hit Streak 18 | . 7 14 7 9 2 7 16 . 7 13 14 18 11 2 Robot Miss Streak 4 | . 4 1 2 . 2 1 1 . 1 2 1 3 1 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . 1 1 . 3 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . 1 . . Shots Hit Robots 201 | . 14 10 25 5 3 18 39 . 10 23 6 34 8 6 Core Hits 105 | . 11 4 23 2 2 5 15 11 4 10 4 7 2 5 Critical Hits 6 | . . . . . . . 6 . . . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 4 . . . . . . . Melee Attacks 28 | . . . . . . . 9 . . . 5 . 3 11 Impact 14 | . . . . . . . . . . . . . 3 11 Slashing 14 | . . . . . . . 9 . . . 5 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6280 | . 445 220 762 83 78 341 921 503 295 761 322 1110 246 193 Guns 4159 | . 27 . 115 83 78 341 750 . 295 761 160 1110 246 193 Cannons 634 | . 280 220 134 . . . . . . . . . . . Explosions 1142 | . 138 . 501 . . . . 503 . . . . . . Melee 333 | . . . . . . . 171 . . . 162 . . . Ramming 12 | . . . 12 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 4103 | . 138 . 115 83 78 341 750 38 295 556 160 1110 246 193 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1832 | . 307 220 635 . . . . 465 . 205 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 333 | . . . . . . . 171 . . . 162 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 1 1 . . 3 3 . . . . . . Average Corruption 2 | . . . 1 1 . . 3 3 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 14 | . . . . 1 . . 9 4 . . . . . . Message Errors 4 | . . . . 1 . . 2 1 . . . . . . Matter Fused 5 | . . . . . . . 4 1 . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . . . . Targeting Errors 1 | . . . . . . . 1 . . . . . . . Overload Shots 13 | . . . . . . . 5 . . 3 . 2 . 3 Effects 3 | . . . . . . . 2 . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . Overflow Damage 123 | . . . . . . . 76 . . . 47 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 123 | . . . . . . . 76 . . . 47 . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . 42 . 113 . . . . . . . . . . . Shots 11 | . 2 . 9 . . . . . . . . . . . Rammed 2 | . . . 2 . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 643 | . 8 . . . . 2 290 . 72 540 44 643 40 290 Average Temperature 130 | . 6 . . . . 2 111 . 34 150 33 192 20 153 Received Heat Transfer 415 | . 18 54 63 . . . 120 . 40 60 . 42 18 . Effects 9 | . . . . . . . . . . 4 . 5 . . Shutdowns 1 | . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . 2 . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . . 4 . . . . . . Combat Hostiles 5 | . . . 1 . . . . 4 . . . . . . Parts Fried 10 | . . 3 1 . . . . 3 . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 18 | . 1 . . . . 2 8 . 1 3 . 3 . . Heat Transferred 5802 | . 200 . 259 185 148 592 1369 50 333 642 185 1321 296 222 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . 1 . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Peak Influence 1056 | . 229 185 212 . . 214 192 111 79 217 202 1056 627 636 Average Influence 186 | . 72 124 159 . . 141 138 98 71 113 174 383 512 488 Maximum Alert Level 3 | . 1 . 1 . . 1 . . . 1 1 3 2 2 Low Security (%) 77 | 100 85 100 73 . . 95 100 100 100 94 61 60 . . Level 1 10 | . 14 . 26 . . 4 . . . 5 38 9 . 37 Level 2 8 | . . . . . . . . . . . . . 100 62 Level 3 3 | . . . . . . . . . . . . 29 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . 4 1 . . . . . . 1 . 1 1 . . Investigation 3 | . 2 1 . . . . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . 1 1 . . Reinforcement 2 | . 2 . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Distress Signals 10 | . 1 1 . . . 1 1 1 . 1 . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 144 | . 11 5 31 . 14 7 12 5 9 8 1 30 5 6 Peak Tracking Total 21 | . 4 4 21 . 5 4 4 5 6 7 1 13 3 3 Tactical Retreats 9 | . 1 . 4 . . . 1 1 . 1 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Traps Triggered 5 | . . . . . . 1 2 . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Machines Disabled 8 | . 2 1 . . . . . . . 2 . 1 . 2 Max in Single Turn 1 | . 1 1 . . . . . . . 1 . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Machines Accessed 23 | . 7 3 . 1 . 1 . . 2 3 2 2 1 1 Terminals 7 | . 5 2 . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . 1 1 1 2 . . Repair Stations 2 | . . . . . . . . . . 1 1 . . . Recycling Units 4 | . 2 . . . . 1 . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 Total Hacks 76 | . 21 21 . 4 . 3 . . 7 8 4 4 2 2 Successful 51 | . 13 17 . 4 . . . . 6 3 3 3 1 1 Failed 25 | . 8 4 . . . 3 . . 1 5 1 1 1 1 Catastrophic 2 | . 1 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 99 | . 12 4 . . . 9 45 . 7 6 . 6 5 5 Terminals 31 | . 15 16 . . . . . . . . . . . . Fabricators 14 | . . . . . . . . . 5 4 1 4 . . Repair Stations 6 | . . . . . . . . . . 3 3 . . . Recycling Units 10 | . 6 . . . . 3 . . . 1 . . . . Scanalyzers 7 | . . 5 . . . . . . 2 . . . . . Garrison Access 4 | . . . . . . . . . . . . . 2 2 Terminal Hacks 14 | . 2 8 . 4 . . . . . . . . . . Part Schematic 4 | . . . . 4 . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 4 1 1 3 . . Load Schematic 4 | . . . . . . . . . 2 1 . 1 . . Build 5 | . . . . . . . . . 2 . 1 2 . . Repair Station Hacks 3 | . . . . . . . . . . 1 2 . . . Scan Component 2 | . . . . . . . . . . 1 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . . Scanalyzer 7 | . . 5 . . . . . . 2 . . . . . Insert Component 2 | . . 1 . . . . . . 1 . . . . . Analyze 5 | . . 4 . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . 1 1 Unauthorized Hacks 30 | . 22 8 . . . . . . . . . . . . Terminals 12 | . 8 4 . . . . . . . . . . . . Track 5 | . 3 2 . . . . . . . . . . . . Botnet 4 | . 3 1 . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 7 3 . . . 1 . . 1 2 2 1 2 1 Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . 1 . 4 . . 37 . 1 . . . . . Parts Built 6 | . . . . . . . . . 1 . 2 3 . . Matter 1455 | . . . . . . . . . 636 . 278 541 . . Time 525 | . . . . . . . . . 339 . 46 140 . . Total Part Build Rating 44 | . . . . . . . . . 5 . 18 21 . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 34 | . . . . . . . . . . . 34 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . Parts Scanalyzed 2 | . . 1 . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . Allies Hacked 3 | . . . . . . . . . . . . 2 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Total Allies 23 | . . . . 7 . . 3 . . 1 . 6 3 3 Largest Group 7 | . . . . 7 7 3 3 . . 1 . 6 3 4 Highest-Rated Group 482 | . . . . 242 242 116 210 . . 26 . 394 210 482 Highest-Rated Ally 222 | . . . . 39 39 39 70 . . 26 . 103 70 222 Zionite Dispatches 8 | . . . . . . 2 2 . . 1 . 1 1 1 Heavy 1 | . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . 1 . . . . . . . Recon 3 | . . . . . . 2 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . 1 . . . . Total Orders 8 | . . . . . . . 5 . . 1 2 . . . GOTO 1 | . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . 1 . . . . EXPLORE 5 | . . . . . . . 5 . . . . . . . Ally Attacks 176 | . . . . . 36 10 22 . . . . 62 21 25 Total Damage 5928 | . . . . . 861 214 396 . . . . 2794 620 1043 Kills 42 | . . . . . 12 2 1 . . . . 17 5 5 Allies Corrupted 2 | . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . . . . . . Drone Launches 9 | . . . . . . . . . 3 . . 6 . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . 10 . 1 . . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . Prototype Schematics 4 | . . . . . . . 4 . . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Turns Passed 4993 | 60 480 305 279 929 416 228 461 213 327 213 290 423 171 198 Spaces Moved 5030 | 51 394 246 185 950 358 236 421 179 398 284 406 397 231 294 Core 15 | 15 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 2116 | 36 394 246 135 875 358 72 . . . . . . . . Hover 2899 | . . . 50 75 . 164 421 179 398 284 406 397 231 294 Flight . | . . . . . . . . . . . . . . . Fastest Speed 38 | 50 90 90 90 90 90 53 58 58 40 38 38 38 38 38 Average Speed 65 | 94 90 90 90 90 93 68 58 58 42 39 38 38 38 38 Slowest Speed 150 | 150 90 90 90 90 95 95 58 58 58 42 38 38 38 38 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 61 16 24 89 56 6 70 24 11 8 8 32 9 14 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 10 | . 2 . . 3 . . 5 . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 4 | . . . . 1 3 . . . . . . . . . Spaces Dug 25 | . . . . . . . 11 . . . 3 . 3 8 Terrain Destroyed 61 | . 7 . 6 . . . 11 14 1 5 3 2 4 8 Melee 20 | . . . . . . . 7 . . . 3 . 3 7 Projectile 14 | . . . . . . . 4 . 1 5 . 2 1 1 AOE 27 | . 7 . 6 . . . . 14 . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Total 6469 | 63 498 316 255 1018 434 286 584 276 546 363 531 643 302 354 Wait 858 | . 73 43 16 45 26 26 77 60 121 49 93 157 39 33 Move 5014 | 50 393 245 184 949 357 235 420 178 397 283 404 396 230 293 Hop . | . . . . . . . . . . . . . . . Pick Up 61 | 8 3 4 1 3 8 2 11 1 3 2 9 3 2 1 Fast Attach 29 | . 3 1 1 4 . 5 1 3 6 1 . 1 3 . Attach 22 | 4 . 2 . . . 1 4 1 1 2 5 1 . 1 Detach 1 | . . . . . . . . 1 . . . . . . Swap 28 | . 1 2 2 1 3 . 8 4 1 . 2 2 1 1 Drop 68 | 1 4 3 1 7 7 6 9 4 8 2 7 3 5 1 Fire 178 | . 21 10 37 3 4 11 28 12 6 14 3 16 5 8 Melee 28 | . . . . . . . 9 . . . 5 . 3 11 Ram 2 | . . . 2 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 3 . . . Rewire 38 | . . . . . . . . . . . . 36 2 . Trap . | . . . . . . . . . . . . . . . Miscellaneous 139 | . . 6 11 6 29 . 17 12 3 10 . 28 12 5 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory -4/Factory -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 13 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 11) 541 | -10/Materials | Entered another Materials area 543 | -9/Materials | Reached level 2 543 | -9/Materials | Upgraded with Utility slot (x1) 551 | -9/Materials | Discovered new exit (range 20) 645 | -9/Materials | Reached level 3 649 | -9/Materials | Upgraded with Weapon slot (x1) 845 | -9/Materials | Identified exit to Mines 846 | -9/Materials | Entered Mines 890 | -9/Mines | Assembled infested the area 895 | -9/Mines | Assisted by a Guerilla fighting off Assembled 941 | -9/Mines | Core integrity fell below 50% 1052 | -9/Mines | Reached level 4 1053 | -9/Mines | Upgraded with Propulsion slot (x1) 1119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1124 | -9/Mines | Identified exit to Zion 1125 | -9/Mines | Entered Zion 1143 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1191 | -7/Zion | System corruption cleaned by Quarantine Array 1369 | -7/Zion | Learned location of Data Miner (-6) 1487 | -7/Zion | Learned Factory security intel 1516 | -7/Zion | Build established: Skirmisher 1532 | -7/Zion | Found Prototype Device 1532 | -7/Zion | Identified Phasing AFG 1587 | -7/Zion | Gained Derelict followers 1716 | -7/Zion | Imprinted 1718 | -7/Zion | Declared Zion's savior 1900 | -7/Zion | Given A8's code to call for help 2003 | -7/Zion | Discovered new exit (range 17) 2011 | -7/Zion | Build established: Messiah-Skirmisher 2017 | -7/Zion | Identified exit to Proximity Caves 2054 | -7/Zion | Entered Proximity Caves 2054 | -6/Proximity Caves | Accompanied by 7 allies 2056 | -6/Proximity Caves | Reached level 5 2189 | -6/Proximity Caves | Reached level 6 2418 | -6/Proximity Caves | Learned Factory security intel 2451 | -6/Proximity Caves | Discovered new exit (range 8) 2461 | -6/Proximity Caves | Identified exit to Factory 2470 | -6/Proximity Caves | Entered Factory 2470 | -6/Factory | Accompanied by 3 allies 2472 | -6/Factory | Reached level 7 2486 | -6/Factory | Zion Recon squad teleported in 2612 | -6/Factory | Reached level 8 2616 | -6/Factory | Upgraded with Power slot (x1) 2616 | -6/Factory | Upgraded with Propulsion slot (x1) 2616 | -6/Factory | Upgraded with Utility slot (x1) 2678 | -6/Factory | Discovered new exit (range 20) 2695 | -6/Factory | Zion Recon squad teleported in 2696 | -6/Factory | Identified exit to Extension 2698 | -6/Factory | Entered Extension 2698 | -6/Extension | Accompanied by 4 allies 2742 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 2743 | -6/Extension | Zion Light squad teleported in 2796 | -6/Extension | Reached level 9 2829 | -6/Extension | Found Prototype Protection 2830 | -6/Extension | Identified Zio. Weapon Casing 2852 | -6/Extension | Build established: Messiah-Scout 2870 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 2883 | -6/Extension | Retrieved Zion intel report: Active Terminals 2885 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 2912 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 2928 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 2929 | -6/Extension | Zion Recon squad teleported in 3077 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 3090 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 3108 | -6/Extension | Retrieved Zion intel report: Guard Positions 3120 | -6/Extension | Retrieved Zion intel report: Active Garrisons 3146 | -6/Extension | Discovered new exit (range 10) 3146 | -6/Extension | Discovered new exit (range 6) 3156 | -6/Extension | Identified exit to Cetus 3157 | -6/Extension | Identified exit to Factory 3159 | -6/Extension | Entered Cetus 3168 | -6/Cetus | Spotted Cetus Guard 3168 | -6/Cetus | Spotted Cetus Guard 3172 | -6/Cetus | Spotted Cetus Guard 3180 | -6/Cetus | Destroyed Cetus Guard 3184 | -6/Cetus | Destroyed Cetus Guard 3187 | -6/Cetus | Destroyed Cetus Guard 3190 | -6/Cetus | Spotted Cetus Guard 3195 | -6/Cetus | Destroyed Cetus Guard 3330 | -6/Cetus | Discovered exit to Factory (range 17) 3372 | -6/Cetus | Entered Factory 3374 | -5/Factory | Reached level 10 3374 | -5/Factory | Upgraded with Weapon slot (x1) 3506 | -5/Factory | Discovered new exit (range 6) 3515 | -5/Factory | Identified exit to Factory 3517 | -5/Factory | Retrieved Zion intel report: Emergency Access 3536 | -5/Factory | Assembled infested ambush trap array 3679 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 3699 | -5/Factory | Entered another Factory area 3699 | -4/Factory | Accompanied by 3 allies 3701 | -4/Factory | Reached level 11 3701 | -4/Factory | Upgraded with Utility slot (x1) 3741 | -4/Factory | Reached level 12 3805 | -4/Factory | Zion Infowar Resupply teleported in 3808 | -4/Factory | Found Faulty Exp. Signal Interpreter 3860 | -4/Factory | Discovered new exit (range 22) 3890 | -4/Factory | Identified exit to Research 3912 | -4/Factory | Entered Research 3912 | -3/Research | Accompanied by 1 ally 3914 | -3/Research | Reached level 13 3964 | -3/Research | Repaired Broken Quantum Reactor 3969 | -3/Research | Discovered new exit (range 22) 4011 | -3/Research | Identified exit to Armory 4021 | -3/Research | Upgraded with Utility slot (x1) 4124 | -3/Research | Fabricated Cmb. Linear Gravjet? 4160 | -3/Research | Discovered new exit (range 30) 4202 | -3/Research | Entered Armory 4202 | -3/Armory | Accompanied by 1 ally 4204 | -3/Armory | Reached level 14 4271 | -3/Armory | Fabricated Quantum Rifle (x2) 4342 | -3/Armory | Zion Heavy squad teleported in 4420 | -3/Armory | Fabricated Exp. Signal Interpreter (x1) 4488 | -3/Armory | P-80 Master assimilated allied Veteran 8b 4492 | -3/Armory | Reached level 15 4493 | -3/Armory | Upgraded with Utility slot (x1) 4501 | -3/Armory | Local fabrication network quarantined 4518 | -3/Armory | Reached level 16 4603 | -3/Armory | Discovered new exit (range 24) 4625 | -3/Armory | Identified exit to Research 4625 | -3/Armory | Entered Research 4627 | -2/Research | Reached level 17 4627 | -2/Research | Reached level 18 4665 | -2/Research | Zion Hacker squad teleported in 4730 | -2/Research | Discovered new exit (range 25) 4793 | -2/Research | Identified exit to Access 4796 | -2/Research | Entered Access 4796 | -1/Access | Accompanied by 2 allies 4798 | -1/Access | Reached level 19 4798 | -1/Access | Reached level 20 4798 | -1/Access | Upgraded with Utility slot (x1) 4816 | -1/Access | Zion hero teleported in (ME-RLN) 4950 | -1/Access | Discovered new exit (range 26) 4969 | -1/Access | ME-RLN assimilated hostile W-44 Eye 4985 | -1/Access | Spotted B-99 Colossus 4985 | -1/Access | Spotted B-99 Colossus 4989 | -1/Access | Identified exit to Surface 4994 | *** | Escaped! Last Messages --------------- 04969_ ME-RLN: "Our side is the best side, trust me." Sealed Heavy Doors opened remotely. 04986_ Main Access Shell breached. 04986_ Slug penetrates Reinforced Barrier. 04986_ Slug penetrates Earth. 04986_ Slug penetrates Reinforced Barrier. 04987_ B-99 Colossus shuts down. 04988_ ME-RLN knocked back. 04988_ Slug penetrates Reinforced Barrier. 04988_ Penetrated by Slug. 04988_ Slug penetrates Reinforced Barrier. 04988_ Slug penetrates Main Access Shell. 04989_ Detecting system override signal. 04989_ EXIT=IDENTIFIED: SURFACE 04992_ Slug penetrates Reinforced Barrier. 04992_ Slug penetrates ME-RLN. 04992_ Slug penetrates ZQ-WVU(p). 04993_ Slug penetrates Reinforced Barrier. [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | + + """"""k " # ###### #### | | ! # # """""" # # ###### #### | | | # # u # # ###### # | | ########### # # | + # | | # # # + | | # # ########### # | | ############## ########### # | | #################+############# # | | ############## # # | | ############## # # | | w ############## """"" # ## | | ########### ############## """""""" # # | | ### ############## """""""" + # | | ### ############## """"" # # | | ### ############## # # | | ### ############## = # # | | ### ############## # # | | ### ################"############## # | | ### ################ ############## # | | ###k ####### ########;##############u # | | ### """T""" ###u # | | ### """ """ p BB ###u # | | ### """ p BB ### w## | | ### " " | | ########### k " "" " | | ########### " @" " | | ########### " " | | ########### A """""" BB ###+##### | | ?########## BB # | | ######?#### # | | ########### ####### ##################### " | | ########### ############################# """ | | ??######### ############################# """ | | ########### ##################### ## " | | ########### ########### # ## ? | | ?##??#?#### # # # ## | | #?#??###?## ? ?? # # ####+#+### | | ? # u#? " # # #### | | ? ? ? ? # """ # ? # + ? w | | ?????"? # # """ # # # | | ? "???" # # " # # k | | ? ?? # # # # #### ####? | | ? ? ? ?+ p??? ######+#### #### #?##? | | ???? ? ?? ? ###+###?#####? ? ######/###### ####? | | ???? ?+ ?k k ? Rk R ?######?##??? | | ????? ??? ? p k R ? ? ?####??????? | | ???? ? ??#/###+########## ####?# ????? | | ???? ? ? ?#? ? ? ?######## ? ??u? #?#?##?????? | | ????? ? ?#?????? ??#####??R? ? ? ? #????? ????? | | ????????????""?? ???#???#k ? ? ?? ??#?#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 59 Energy Capacity 1350 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 26 Terrain Scan Range 30 Terrain Scan Density 1210 Armor Coverage 225 Resistance: KI 5 Resistance: TH 10 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 86 Targeting Accuracy 10 Offensive Hacking 11 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Com. Ion Cannon | -6/Extension | Z-intel Antimatter Cannon | -6/Extension | Z-intel Scatter Rocket Array | -6/Extension | Z-intel Cld. Aerolev Unit | -6/Extension | Z-intel Enh. Nuclear Core | -6/Extension | Z-intel Biomechanical Wings | -6/Extension | Z-intel Imp. Heavy Machine Gun | -6/Extension | Z-intel F-cell Engine | -6/Extension | Z-intel Cld. Particle Cannon | -6/Extension | Z-intel Imp. Heavy Laser | -6/Extension | Z-intel Exp. Signal Interpreter | -6/Extension | Z-intel Rocket Array | -6/Extension | Z-intel Thermal Defense Suite | -6/Extension | Z-intel Cld. Plasma Cannon | -6/Extension | Z-intel Ion Burst Cannon | -6/Extension | Z-intel Cold Fusion Reactor | -6/Extension | Z-intel Impact Mace | -6/Extension | Z-intel Cld. Cesium-ion Thruster | -6/Extension | Z-intel Cld. Pulse Rifle | -6/Extension | Z-intel Imp. VTOL Module | -6/Extension | Z-intel Cld. Airjet | -6/Extension | Z-intel Gravity Neutralizing Apparatus | -6/Extension | Z-intel Prc. Assault Rifle | -6/Extension | Z-intel Prc. Rocket Launcher | -6/Extension | Z-intel Exp. Terrain Scanner | -6/Extension | Z-intel Imp. Cesium-ion Thruster | -6/Extension | Z-intel Shock Maul | -6/Extension | Z-intel Cld. VTOL Module | -6/Extension | Z-intel Exp. Weapon Shielding | -6/Extension | Z-intel Exp. Targeting Computer | -6/Extension | Z-intel Prc. Shock Rifle | -6/Extension | Z-intel Exp. Sensor Array | -6/Extension | Z-intel Imp. Airjet | -6/Extension | Z-intel Mni. Assault Cannon | -6/Extension | Z-intel Exp. Terrain Scan Processor | -6/Extension | Z-intel Prc. Beam Rifle | -6/Extension | Z-intel Imp. Lightning Gun | -6/Extension | Z-intel Adv. Variable Charge Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Quantum Rifle | x2 | -3/Armory | Preloaded Exp. Signal Interpreter | x1 | -3/Armory Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Dodgeball, But With Guns Epsilon Run Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Arm Res Acc Levels Raised 19 | . . 2 1 . 2 2 1 . 1 2 1 3 2 2 XP Earned 32464 | 3000 1285 2105 1200 800 3339 1950 1830 900 1530 2035 2415 4226 2923 2926 XP Spent 31480 | 2970 . 3020 1450 . 1815 4025 1335 . 1705 2905 1700 4320 . 6235 Upgrades 85 | 9 . 16 3 . 8 9 2 . 4 10 1 10 . 13 Power Slot 1 | . . . . . . 1 . . . . . . . . Propulsion Slot 3 | 1 . . 1 . . 1 . . . . . . . . Utility Slot 7 | 1 . 1 . . . 1 . . . 1 1 1 . 1 Weapon Slot 2 | . . 1 . . . . . . 1 . . . . . Core Integrity 12 | . . 2 . . 4 . 1 . . 1 . 1 . 3 Heat Dissipation 11 | 2 . 2 . . . . . . 1 1 . 2 . 3 Energy Generation 2 | 1 . . 1 . . . . . . . . . . . Matter Storage 1 | . . . . . . 1 . . . . . . . . Mass Support 3 | . . . 1 . 1 1 . . . . . . . . Inventory Capacity 5 | 3 . . . . 1 . 1 . . . . . . . Sight Range 2 | . . 2 . . . . . . . . . . . . Sensor Range 13 | 1 . 4 . . 2 2 . . 1 1 . 1 . 1 Terrain Scan Density 12 | . . 3 . . . . . . . 6 . 1 . 2 Ranged Accuracy 4 | . . 1 . . . . . . 1 . . 1 . 1 Hack Attack % 1 | . . . . . . 1 . . . . . . . . KI Resistance % 1 | . . . . . . . . . . . . 1 . . TH Resistance % 2 | . . . . . . 1 . . . . . 1 . . TH Damage % 3 | . . . . . . . . . . . . 1 . 2 Protomatter Created 967 | . 76 44 178 45 . . 203 202 14 80 . 64 . 61 Integrity Restored 2825 | . . 132 210 135 594 . 338 271 42 240 . 522 266 75 Core 2393 | . . 132 210 135 484 . 280 271 42 240 . 331 239 29 Parts 432 | . . . . . 110 . 58 . . . . 191 27 46 Protomatter Decayed 715 | . 12 . 279 . 22 . 159 46 9 . . 156 . 32 Game ------ Seed DirtySpectralMaul Manual? 0 Play Time 01:54:08 Cumulative 235.2 hours Start 2019.12.26 @ 21:13:53 End 2019.12.27 @ 00:30:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 150 Rogue 149 Adventurer 1 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 866d0358-42c1-4d39-bd3c-a8664e410259