Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 16:16:15 Player: shapeshifter Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2717) 2717 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 6341 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 334 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Scrap Engine > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Salvage Targeting Computer Advanced ECM Suite System Shield Peak State ------------ > --- POWER ------------ Fission-Nuclear Core > --- PROPULSION ------- Treaded Carbon-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Battery Medium Matter Pod > --- WEAPON ----------- Kinetic Gauss Construct/C Burst Ballistic Shock Construct/G > --- INVENTORY -------- Salvage Targeting Computer Advanced ECM Suite Rocket Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Slots Evolved 6 | . . 2 . . 4 . Power . | . . . . . . . Propulsion 4 | . . 1 . . 3 . Utility 2 | . . 1 . . 1 . Weapon . | . . . . . . . Parts Attached 37 | 6 7 12 5 2 5 . Power 4 | 1 1 1 . . 1 . Engine 4 | 1 1 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 2 4 1 . . . Treads 4 | 2 1 1 . . . . Leg . | . . . . . . . Wheel 5 | . 1 3 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 5 1 2 3 . Device 6 | . 1 2 . 2 1 . Storage 5 | 1 1 1 . . 2 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 10 | 2 2 2 3 . 1 . Energy Gun 4 | 1 1 1 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 2 | . . 1 1 . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 31 | . 7 6 1 1 16 . Power 4 | . 2 . . . 2 . Propulsion 10 | . 1 2 . 1 6 . Utility 7 | . 1 2 1 . 3 . Weapon 10 | . 3 2 . . 5 . Highest Loss Streak 8 | . 5 4 1 1 8 . To Critical Strikes . | . . . . . . . Average Backups 8 | 3 8 12 14 12 4 4 Power . | . . . 1 1 . . Propulsion . | 1 2 1 . 1 . . Utility 4 | . 3 7 8 7 3 4 Weapon 1 | 1 1 3 3 2 . . Tool/Special . | . . . . . . . Unused Backups 17 | . 1 . 1 13 . 2 Power 2 | . . . . 2 . . Propulsion 3 | . 1 . . 2 . . Utility 9 | . . . 1 6 . 2 Weapon 2 | . . . . 2 . . Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 69 | . 97 89 95 78 39 7 Engine 7 | . 12 5 11 8 2 . Core 1 | . . . . 1 3 . Treads 8 | . 27 . 11 4 5 . Wheel 8 | . . 31 18 12 . . Device 10 | . 13 10 . 9 11 7 Storage 7 | . 14 11 11 8 2 . Processor 1 | . . . 10 3 . . Protection 2 | . . 8 10 3 . . Energy Gun 6 | . 13 10 8 5 2 . Energy Cannon 3 | . . . 3 8 1 . Ballistic Gun 4 | . 13 7 . 2 1 . Ballistic Cannon 3 | . . 3 10 5 3 . Peak Build Rating 46 | 6 8 18 19 37 46 25 Average Rating 25 | 5 7 14 15 29 38 19 On Entrance 13 | . 6 4 11 19 38 19 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 19 60 62 62 26 8 Greatest Support 51 | 40 40 44 20 34 51 3 Greatest Overweight (x) 6 | . . 2 5 6 . 2 Average Overweight (x) 1 | . . . 2 2 . . Largest Inventory Capacity 20 | 8 10 20 20 20 5 5 Average Capacity 11 | 7 9 19 20 14 5 5 Most Carried 20 | 6 10 16 17 20 5 4 Average Carried 8 | 3 8 12 14 12 4 4 Final Capacity 20 | 8 10 20 20 5 5 5 Final Carried 17 | 6 6 14 17 4 4 4 Scrap Engine Consumption 89 | . . . . 51 35 3 Constructs Created 8 | . . . . 4 3 1 Constructs Modified 29 | . . . . 15 14 . Class Distribution -------------------- 42% | Mutant 39% | Construct 14% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Matter Collected 1222 | 264 183 189 264 127 195 . Remotely . | . . . . . . . Salvage Created 3110 | 116 788 541 398 344 923 . Parts 150 | 11 41 32 16 13 37 . Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Combat Hostiles Destroyed 62 | . 17 11 9 6 19 . Guns 38 | . 16 10 4 . 8 . Cannons 20 | . . 1 5 5 9 . AOE 1 | . 1 . . . . . Classes Destroyed 14 | 2 4 3 . 1 4 . Worker 2 | . . . . . 2 . Builder 1 | . 1 . . . . . Tunneler 2 | 2 . . . . . . Hauler 2 | . . 1 1 . . . Recycler 4 | 1 1 . . . 2 . Watcher 6 | . 3 2 . . 1 . Swarmer 6 | . 6 . . . . . Grunt 31 | . 11 4 7 . 9 . Duelist 2 | . . 1 . . 1 . Sentry 15 | . . 6 2 3 4 . Specialist 2 | . . . . . 2 . Programmer 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Scrapper 3 | . . . . 3 . . Best Kill Streak 6 | 2 4 3 3 3 6 . Combat Bots Only 5 | . 4 3 3 3 5 . Max Kills in Single Turn 2 | 1 2 2 2 1 1 . Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Was Hostile Shots Fired 654 | . 118 75 24 26 409 2 Missed 195 | . 33 20 6 5 131 . Hits 459 | . 85 55 18 21 278 2 Melee 7 | . . 4 . . 1 2 Projectile 452 | . 85 51 18 21 277 . Critical Strikes 17 | . . 2 . . 13 2 Damage Taken 6643 | 38 932 841 254 438 4021 119 Core 1120 | 19 149 106 39 99 589 119 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 819 | . . . . 160 659 . Core Remaining (%) 54 | 92 32 . . 39 . . Volleys Fired 250 | 4 62 40 21 18 105 . Largest 2 | 2 2 2 2 2 2 . Hottest 178 | 60 60 89 89 178 121 . Shots Fired 423 | 8 109 75 42 36 153 . Gun 270 | 8 109 57 14 7 75 . Cannon 152 | . . 18 28 29 77 . Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 271 | 4 59 39 21 14 134 . Thermal 97 | . . 36 21 22 18 . Explosive 1 | . . . . . 1 . Electromagnetic 54 | 4 50 . . . . . Robot Hit Streak 20 | 7 9 10 9 7 20 . Robot Miss Streak 5 | . 3 3 2 1 5 . Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . 4 1 . . 3 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 303 | 7 65 49 25 24 133 . Core Hits 174 | 4 37 24 12 6 91 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 15 | . 4 8 . 2 1 . Burn 9 | . . 8 . 1 . . Meltdown 1 | . . . . 1 . . Destroy 2 | . 2 . . . . . Blast 1 | . . . . . 1 . Corrupt 2 | . 2 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5642 | 106 980 823 558 717 2458 . Guns 2592 | 67 815 524 132 73 981 . Cannons 2816 | . . 299 426 644 1447 . Explosions 204 | 39 165 . . . . . Melee . | . . . . . . . Ramming 30 | . . . . . 30 . Kinetic 3353 | 14 284 427 266 163 2199 . Thermal 1675 | 39 165 396 292 554 229 . Explosive . | . . . . . . . Electromagnetic 584 | 53 531 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 3 13 Average Corruption 3 | . . . . . 2 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 14 4 Message Errors 6 | . . . . . 6 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 3 1 Misdirections 1 | . . . . . . 1 Overload Shots 4 | . . . . 4 . . Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Overflow Damage 43 | . 10 . . . 33 . Projectiles 33 | . . . . . 33 . Explosions 10 | . 10 . . . . . Melee . | . . . . . . . Knockbacks 35 | . . 6 1 4 24 . Impact . | . . . . . . . Kinetic 29 | . . 4 1 4 20 . Secondary 6 | . . 2 . . 4 . Self-Inflicted Damage 46 | 38 8 . . . . . Shots 2 | 1 1 . . . . . Rammed 11 | . . 2 . . 9 . Targets Rammed 13 | . . 2 . . 11 . Kicked 1 | . . . . . 1 . Crushed 1 | . . . . . 1 . Highest Temperature 396 | 40 112 396 216 387 307 243 Average Temperature 85 | 19 39 105 72 125 98 106 Received Heat Transfer 1926 | . 426 264 96 192 948 . Effects 2 | . . 1 . 1 . . Energy Bleed 1 | . . . . 1 . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted 3 | . . . . 1 2 . Combat Hostiles 3 | . . . . 1 2 . Parts Melted 15 | . . 1 3 6 5 . Heat Transferred 4738 | . 250 1591 583 871 1443 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Maximum Alert Level 2 | . . . 2 . 1 . Low Security (%) 71 | 100 100 100 17 100 31 100 Level 1 27 | . . . 73 . 68 . Level 2 . | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 409 | 5 123 135 409 157 302 74 Initial 200 | . . 42 48 157 200 74 Average 114 | 1 61 68 301 11 221 48 Influence Increases 2636 | 15 512 355 738 93 923 . Destroy 0b10 Robot/C 1420 | . 340 220 420 60 380 . Destroy 0b10 Robot/NC 90 | 15 25 15 10 . 25 . Destroy Leader 376 | . 76 86 112 . 102 . Allied During Kill 162 | . . . 162 . . . Successful Hack 82 | . 18 19 . 31 14 . Disable Machine 45 | . 30 . 15 . . . Destroy Structure 21 | . 8 . 4 2 7 . Advance Influence 200 | . . . . . 200 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 225 | . 15 15 15 . 180 . Influence Decreases 2622 | 15 412 340 447 499 710 199 Entered New Map 513 | . . 58 67 249 . 139 Time Decay 1447 | 15 342 222 170 108 550 40 Lost Part 300 | . 70 60 10 . 160 . Lost Ally 220 | . . . 200 . . 20 Purge Threat 142 | . . . . 142 . . Squads Dispatched 20 | . 3 1 6 . 10 . Investigation 4 | . 2 . 2 . . . Extermination 3 | . . . . . 3 . Reinforcement 7 | . 1 1 1 . 4 . Assault . | . . . . . . . Garrison 6 | . . . 3 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Distress Signals 4 | . . . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 22 18 17 6 38 6 Peak Tracking Total 6 | . 4 5 5 3 6 6 Tactical Retreats 8 | . 1 1 1 . 5 . Traps | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Machines Accessed 29 | . 4 2 5 16 2 . Terminals 18 | . 4 2 5 6 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . . . . 8 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 110 | . 13 6 20 66 5 . Successful 64 | . 4 4 5 49 2 . Failed 46 | . 9 2 15 17 3 . Catastrophic 10 | . 6 . 3 . 1 . Database Lockouts . | . . . . . . . Manual 53 | . 12 6 14 17 4 . Terminals 61 | . 13 6 20 18 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 26 | . . . . 25 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 36 | . 1 2 3 30 . . Record 22 | . 1 . . 21 . . Open Door 1 | . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . Recycling Unit Index 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Registered Components 1 | . . 1 . . . . Zone Layout 6 | . . . 1 5 . . Release Object 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 16 | . . . . 15 1 . Report Inventory 9 | . . . . 8 1 . Retrieve Components 7 | . . . . 7 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 3 2 2 4 1 . Terminals 12 | . 3 2 2 4 1 . Botnet 12 | . 3 2 2 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 4 2 5 8 1 . Full Trace Events 11 | . 4 . 3 4 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . . 13 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Was Total Allies 11 | . . . 10 . . 1 Largest Group 10 | . . . 10 . . 1 Highest-Rated Group 88 | . . . 88 . . 31 Highest-Rated Ally 31 | . . . 16 . . 31 Total Orders . | . . . . . . . Ally Attacks 112 | . . . 106 . . 6 Total Damage 1097 | . . . 1012 . . 85 Kills 13 | . . . 13 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Active Infowar (turns) 2013 | . 745 439 354 474 1 . Optics 828 | . . . 354 474 . . Terrain 439 | . . 439 . . . . Seismic 745 | . 745 . . . . . ECM 1 | . . . . . 1 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Turns Passed 4874 | 140 779 478 357 1449 1580 91 Spaces Moved 2987 | 77 380 280 216 1022 849 163 Core 225 | 10 . . . . 52 163 Treads 1148 | 67 368 2 . 112 599 . Legs 199 | . . . . 1 198 . Wheels 1296 | . 12 278 216 790 . . Hover . | . . . . . . . Flight 119 | . . . . 119 . . Fastest Speed 50 | 50 100 96 110 51 50 50 Average Speed 119 | 145 158 110 123 112 121 50 Slowest Speed 320 | 160 160 320 155 170 183 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . 3 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 60 27 41 97 13 72 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | 3 6 . 3 1 8 . Melee . | . . . . . . . Projectile 4 | . . . 3 1 . . AOE 17 | 3 6 . . . 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Total 3890 | 98 459 372 263 1291 1235 172 Wait 510 | . . 20 12 216 254 8 Move 2976 | 76 379 279 215 1015 849 163 Hop 3 | . . . . 3 . . Pick Up 57 | 12 8 18 8 6 5 . Fast Attach 1 | . . . . 1 . . Attach 31 | 6 5 9 4 1 6 . Detach 4 | . . . . 1 3 . Swap 11 | . 2 3 2 4 . . Drop 34 | . 3 1 1 26 2 1 Fire 250 | 4 62 40 21 18 105 . Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick 1 | . . . . . 1 . Crush 11 | . . 1 . . 10 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 14) 588 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Lost 5 parts (1p1n1u2w) 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -9/Materials | Identified exit to Mines 1047 | -9/Materials | Identified exit to Storage 1316 | -9/Materials | Discovered new exit (range 9) 1398 | -9/Materials | Entered Storage 1413 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1428 | -9/Storage | Lost 4 parts (1n2u1w) 1489 | -9/Storage | Garrison activated, responded to threat 1556 | -9/Storage | Identified exit to Recycling 1604 | -9/Storage | Lost 9 allies 1750 | -9/Storage | Used back door to open Recycling access 1755 | -9/Storage | Entered Recycling 1840 | -9/Recycling | Build established: Scavenger-Mutant 2126 | -9/Recycling | Scanned before Scraplab entrance 2155 | -9/Recycling | Discovered new exit (range 3) 2166 | -9/Recycling | Angered Scraplab inhabitants 2167 | -9/Recycling | Found Prototype Device 2169 | -9/Recycling | Core integrity fell below 50% 2230 | -9/Recycling | Identified Scrap Engine 2536 | -9/Recycling | Build established: Mutant 2775 | -9/Recycling | Discovered new exit (range 5) 2900 | -9/Recycling | Build established: Construct 3204 | -9/Recycling | Entered Factory 3204 | -7/Factory | Evolved 4 slots: Propulsion x3, Utility x1 3277 | -7/Factory | Garrison activated, responded to threat 4729 | -7/Factory | Core integrity fell below 50% 4770 | -7/Factory | Core integrity fell below 20% 4784 | -7/Factory | Sucked down chute 4784 | -7/Factory | Entered Waste 4785 | -7/Waste | Met a frightened Derelict 4787 | -7/Waste | Lost 8 parts (1p3n1u3w) 4799 | -7/Waste | EMP discharged 4799 | -7/Waste | System corruption reached 10% 4806 | -7/Waste | Spotted C-40 Crusher 4811 | -7/Waste | Spotted C-40 Crusher 4850 | -7/Waste | Spotted C-40 Crusher 4852 | -7/Waste | Spotted C-40 Crusher 4868 | -7/Waste | Spotted C-40 Crusher 4869 | -7/Waste | Spotted C-40 Crusher 4875 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- can do if you allow them to get too close... Maybe together we can make it." 04787_ Scrap Engine consumes Broken Mic. Fission Core. 04788_ System corrupted: Heat flow error (+277). 04789_ ALERT: Foreign system detected. Charging EMP. 04799_ System corrupted (+10). 04815_ Scrap Engine consumes Broken Lgt. Armored Exoskeleton. 04815_ System corrupted: Component data lost. 04830_ System corrupted: Heat flow error (+157). 04841_ Scrap Engine consumes Adv. Assault Cannon. 04849_ Broken Lrn. Sensor Array crushed. 04871_ Scrap Engine constructs Fission-Nuclear Core. 04872_ Discarded Fission-Nuclear Core. 04872_ Scrap Engine damaged due to network destabilization (-10). Map ----- +----------------------------------------------------+ | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ####### ######## #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ####### ######## #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ####### #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | ####### #??????# #?????????????????????????? | | ??????# #??????# #???????????#?????????????? | | ??????# #??????# #????????? #?????????????? | | ??????# #??????# #???????? #?????????????? | | ??????# #??????# ######## #### ?????????? | | ??????# #??????# CC ?????????? | | ??????# #??????# CC CC ????????? | | ??????# #??????# CC ????????? | | ??????# #??????# @ ????????? | | ??????# #??????# ######## #?????????????? | | ??????? #??????# #????????? ???????????????? | | ??????? #??????# #?????????????????????????? | | ??????? #??????# #?????????????????????????? | | ??????? #??????# #?????????????????????????? | | ???????#####?????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | #??????????????# ????????????????????????? | | #??????????????# ????????????????????????? | | #??????????????# #???????????????????????? | | #??????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# ! #???????????????????????? | | ?????????????????#########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 635 Matter Stores 310 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 59 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltOpticalNanovents Manual? 0 Play Time 00:56:01 Cumulative 51.2 hours Start 2025.07.24 @ 14:34:09 End 2025.07.24 @ 16:16:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82328fdb-f7e4-4868-86d5-7551457bc3b5