Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 13:57:48 Player: AnotherZach Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (178) 890 Value Destroyed (6410) 6410 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2170) 2170 TOTAL SCORE: 14170 Bonus ------- High Alert Combat Kills 530 Follower Combat Kills 140 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 68/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Weapon Cycler Improved Remote Force Field Heavy Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Thunder Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Layered Light Armor Plating Focal Shield > --- WEAPON ----------- Gatling Laser Plasma Rifle Plasma Rifle > --- INVENTORY -------- Advanced Heat Sink High-capacity Matter Pod Improved Light Armor Plating High-powered Tractor Beam Trap Extractor Plasma Rifle Phase Cannon Autogun Long-range Missile Launcher Remote Datajack [Rating: 66] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 2 . 1 . . . . Utility 3 | . . 1 1 . . . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 162 | 7 13 36 5 30 5 8 4 29 6 5 . 14 Power 18 | 1 1 4 1 4 1 1 1 2 . . . 2 Engine 11 | 1 1 4 . 2 . 1 1 1 . . . . Core 7 | . . . 1 2 1 . . 1 . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 43 | 2 3 11 1 4 4 4 . 8 2 1 . 3 Treads 13 | 2 . 5 1 4 1 . . . . . . . Leg 10 | . . . . . . . . 6 1 1 . 2 Wheel 13 | . 3 5 . . 2 . . 1 1 . . 1 Hover . | . . . . . . . . . . . . . Flight 7 | . . 1 . . 1 4 . 1 . . . . Utility 56 | 2 6 10 2 10 . 3 1 13 2 2 . 5 Device 21 | 2 2 3 2 5 . . . 4 1 . . 2 Storage 8 | . 3 1 . . . 1 . 2 . 1 . . Processor 6 | . . . . 2 . . . 2 1 . . 1 Hackware 5 | . . . . 2 . 1 . 2 . . . . Protection 16 | . 1 6 . 1 . 1 1 3 . 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 3 11 1 12 . . 2 6 2 2 . 4 Energy Gun 17 | 1 1 3 1 2 . . 1 6 . . . 2 Energy Cannon 4 | . . 1 . 1 . . . . . 1 . 1 Ballistic Gun 15 | 1 . 5 . 7 . . . . 1 1 . . Ballistic Cannon 4 | . 2 2 . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 . . . . . . . Parts Lost 54 | . 1 8 . 11 11 . . 4 1 1 . 17 Power 5 | . . 1 . 2 2 . . . . . . . Propulsion 18 | . 1 2 . 3 2 . . 2 1 . . 7 Utility 16 | . . 2 . 3 4 . . 1 . 1 . 5 Weapon 15 | . . 3 . 3 3 . . 1 . . . 5 Highest Loss Streak 7 | . 1 6 . 3 7 . . 1 1 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 2 10 19 19 19 19 8 7 9 9 11 13 13 Power . | . . . 1 . 1 . . . . . . 1 Propulsion 3 | . 2 7 8 6 2 . . 1 . . . . Utility 7 | . 4 8 8 10 12 6 4 3 5 6 7 6 Weapon 2 | . 1 1 . 1 1 1 2 3 4 5 6 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 43 | . 1 12 1 11 . 3 3 3 1 . . 8 Power 4 | . . 2 . . . . . . . . . 2 Propulsion 14 | . . 5 . 5 . 1 . 3 . . . . Utility 15 | . . 1 1 4 . 2 3 . . . . 4 Weapon 9 | . 1 4 . 2 . . . . 1 . . 1 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 97 99 98 96 77 91 92 91 91 75 84 Engine 6 | . 14 10 3 5 . 5 7 5 6 6 6 3 Core 1 | . . . 6 3 8 . . . . . . 1 Treads 10 | . 25 12 27 26 19 . . . . . . . Leg 9 | . . . . . . . . 15 24 24 26 21 Wheel 4 | . 2 9 . . 6 . . 1 6 6 6 5 Flight 2 | . . . . . . 33 38 20 . . . . Device 8 | . 14 8 16 9 8 . . 9 8 6 6 5 Storage 8 | . 11 11 9 9 9 5 7 6 6 6 6 5 Processor 6 | . . . . 8 9 7 7 5 10 10 6 12 Protection 7 | . 1 13 10 7 2 5 7 6 6 8 13 5 Energy Gun 9 | . 11 15 1 7 3 . 4 13 17 7 . 3 Energy Cannon 3 | . . 3 . 5 4 3 . . . 4 . 8 Ballistic Gun 7 | . 11 8 25 9 14 . . . . 5 . 5 Ballistic Cannon 1 | . 4 3 . . . . . . . . . . Peak Build Rating 66 | 7 9 25 28 33 32 43 43 66 66 64 64 66 Average Rating 37 | 5 7 19 24 26 26 35 39 56 64 62 54 55 On Entrance 33 | . 7 9 19 28 26 14 34 43 66 61 64 64 Avg Prop Armor Cover (%) 7 | . 10 . . . 7 . . 7 8 6 4 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 9 50 67 62 67 69 28 27 45 47 65 65 69 Greatest Support 97 | 40 40 44 67 68 60 25 25 77 97 75 75 82 Greatest Overweight (x) 7 | . 4 6 . 1 4 1 1 1 1 1 . 7 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 8 10 10 15 15 15 Average Capacity 15 | 5 14 20 20 20 20 9 8 9 10 13 15 14 Most Carried 20 | 4 20 20 20 20 20 19 8 10 10 13 13 15 Average Carried 14 | 3 10 19 19 19 19 7 7 9 9 11 13 13 Final Capacity 20 | 5 20 20 20 20 20 8 8 10 10 15 15 5 Final Carried 20 | 4 20 20 20 20 19 8 8 10 10 13 13 5 Class Distribution -------------------- 31% | Scavenger-Gunner 24% | Tank 20% | Mutant 7% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Matter Collected 5394 | 285 452 1342 218 883 419 130 2 691 293 269 . 410 Remotely 656 | 201 216 239 . . . . . . . . . . Salvage Created 7261 | 96 419 1516 218 1362 643 88 . 1111 293 322 . 1193 Parts 297 | 4 23 73 5 70 30 2 . 33 9 8 . 40 Haulers Intercepted 8 | . 1 6 . . 1 . . . . . . . Recyclers Shooed 9 | . 1 5 1 . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . 6 6 . 41 Prevented 2 | . . . . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Combat Hostiles Destroyed 137 | . 9 31 3 35 8 . . 17 6 8 . 20 Melee 1 | . . . . . . . . . . . . 1 Guns 82 | . 5 21 3 24 3 . . 10 4 6 . 6 Cannons 35 | . 4 9 . 8 2 . . . . 2 . 10 AOE 10 | . . . . 2 3 . . 3 2 . . . Classes Destroyed 19 | 2 4 6 . 2 . . . 2 1 1 . 1 Worker 8 | . 1 4 . . 1 . . 2 . . . . Builder 3 | . . 1 . . 1 . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 8 | . 1 6 . . 1 . . . . . . . Recycler 12 | 1 1 2 1 . 4 1 . 2 . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 7 | . . 4 . . 1 . . 2 . . . . Swarmer 46 | . 3 14 . 14 3 . . 1 4 4 . 3 Grunt 48 | . 6 8 3 9 4 . . 7 . 2 . 9 Brawler 3 | . . 2 . . . . . 1 . . . . Duelist 4 | . . . . . . . . . . 1 . 3 Protector 1 | . . . . . . . . . . . . 1 Sentry 20 | . . 7 . 9 1 . . 1 . . . 2 Specialist 2 | . . . . 2 . . . . . . . . Hunter 8 | . . . . . . . . 4 2 1 . 1 Programmer 4 | . . . . 1 . . . 2 . . . 1 Behemoth 1 | . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 10 | 2 5 10 3 7 5 1 . 4 4 4 . 8 Combat Bots Only 8 | . 3 5 3 7 3 . . 3 4 4 . 8 Max Kills in Single Turn 3 | 1 2 2 1 2 3 1 . 2 3 2 . 2 Gunslinging 1 | . . 1 . 1 . . . 1 . 1 . 1 Exploded 2 | . . . . 2 1 . . 1 2 . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Hostile Shots Fired 1025 | . 51 269 11 216 67 . 7 140 48 39 . 177 Missed 269 | . 10 49 3 58 14 . 3 63 10 15 . 44 Hits 756 | . 41 220 8 158 53 . 4 77 38 24 . 133 Melee 20 | . . 6 . . 4 . . . 3 1 . 6 Projectile 736 | . 41 214 8 158 49 . 4 77 35 23 . 127 Critical Strikes 24 | . 1 3 . 7 3 . 1 . . 1 . 8 Damage Taken 11474 | . 709 2226 134 1936 1220 . 208 1307 595 452 . 2687 Core 1804 | . 132 241 . 225 177 . 166 122 26 117 . 598 Absorbed by Shields 71 | . . . . 71 . . . . . . . . Redirected to Shielding 52 | . 2 50 . . . . . . . . . . Ignored by Resistances 29 | . . . . . . . . 29 . . . . Regen/Repaired (Parts) 312 | . . 63 . 84 158 . . 7 . . . . Core Remaining (%) 57 | 100 47 39 . . 26 . 76 . . . . . Volleys Fired 401 | 5 39 118 8 84 26 3 . 43 15 15 . 45 Largest 3 | 2 2 3 3 3 3 1 . 3 3 3 . 3 Hottest 240 | 60 60 180 66 193 193 85 . 240 230 193 . 198 Shots Fired 1056 | 10 78 320 24 220 79 3 . 106 42 47 . 127 Gun 773 | 10 42 223 24 181 57 . . 97 40 36 . 63 Cannon 268 | . 36 97 . 38 19 3 . . . 11 . 64 Launcher 15 | . . . . 1 3 . . 9 2 . . . Special . | . . . . . . . . . . . . . Kinetic 502 | 5 57 186 24 126 48 . . . 2 17 . 37 Thermal 518 | . 15 134 . 83 28 3 . 97 38 30 . 90 Explosive 15 | . . . . 1 3 . . 9 2 . . . Electromagnetic 21 | 5 6 . . 10 . . . . . . . . Robot Hit Streak 20 | 3 8 10 17 20 15 5 . 20 10 7 . 15 Robot Miss Streak 9 | 1 5 4 1 4 3 . . 9 3 3 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 17 | . . 4 . 5 . . . 3 1 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 1 1 . 1 Shots Hit Robots 711 | 6 45 198 19 158 51 4 1 81 24 32 . 92 Core Hits 337 | 3 20 64 11 58 23 1 . 73 20 23 . 41 Critical Kills 2 | . . . . 1 . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 31 | 1 3 13 . 7 . . . 3 . 1 . 3 Burn 22 | . . 10 . 6 . . . 3 . 1 . 2 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 1 | . . . . 1 . . . . . . . . Blast 6 | . 3 3 . . . . . . . . . . Corrupt 1 | 1 . . . . . . . . . . . . Melee Attacks 35 | . . . . 13 . 1 1 7 8 . . 5 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . 8 . . 5 Sneak Attacks 18 | . . . . 13 . 1 1 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15434 | 105 758 3358 254 2911 1608 89 . 2542 711 734 . 2364 Guns 9239 | 79 288 2265 254 1945 691 . . 1888 556 476 . 797 Cannons 4625 | . 416 1076 . 826 472 89 . . . 258 . 1488 Explosions 1404 | 26 48 . . 140 432 . . 635 123 . . . Melee 111 | . . . . . . . . . 32 . . 79 Ramming 55 | . 6 17 . . 13 . . 19 . . . . Kinetic 4878 | 53 542 1811 254 1211 545 . . . 13 105 . 344 Thermal 8960 | 26 170 1530 . 1440 618 89 . 1974 543 629 . 1941 Explosive 1244 | . . . . 140 432 . . 549 123 . . . Electromagnetic 186 | 26 40 . . 120 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 111 | . . . . . . . . . 32 . . 79 Highest Corruption 13 | . . 10 . . 13 . . 4 4 4 4 4 Average Corruption 4 | . . 7 . . 11 . . 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 134 | . . 39 . . 6 . . 14 27 15 3 30 Message Errors 38 | . . 8 . . 1 . . 8 7 6 1 7 Matter Fused 38 | . . 10 . . 4 . . 2 5 6 1 10 Heat Flow Errors 12 | . . 4 . . . . . 1 2 . 1 4 Energy Discharges 13 | . . 3 . . . . . 2 5 . . 3 Parts Rejected 3 | . . 1 . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . 2 . . . . . . 3 1 . 2 Data Loss (major) 7 | . . 4 . . . . . . 1 . . 2 Misfires 8 | . . 4 . . 1 . . . 1 2 . . Alerts 2 | . . 1 . . . . . . 1 . . . Weapon Failures 4 | . . 2 . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 108 | . . 12 . 6 14 5 . 52 . . . 19 Projectiles 42 | . . 12 . 6 . 5 . . . . . 19 Explosions 66 | . . . . . 14 . . 52 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . 1 6 . . . . . 1 . . . . Impact 1 | . . . . . . . . 1 . . . . Kinetic 7 | . 1 6 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 285 | . 210 . . . 6 . . 69 . . . . Shots 5 | . 3 . . . . . . 2 . . . . Rammed 10 | . 1 6 . . 2 . . 1 . . . . Targets Rammed 11 | . 1 6 . . 2 . . 2 . . . . Kicked 1 | . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 481 | . 148 481 2 368 378 154 . 288 194 321 240 334 Average Temperature 94 | . 68 95 2 94 141 60 . 89 66 100 140 101 Received Heat Transfer 2816 | . 276 516 63 605 396 . . 228 . 108 . 624 Effects 11 | . . 5 . 2 . . . 2 . 1 . 1 Shutdowns 2 | . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 6 | . . 4 . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . 1 . 1 . . . 4 . . . 3 Combat Hostiles 9 | . . 1 . 1 . . . 4 . . . 3 Parts Melted 59 | . . 13 . 14 1 . . 22 2 3 . 4 Heat Transferred 18184 | 50 275 3922 . 2849 955 111 . 4525 1250 1350 . 2897 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Maximum Alert Level 4 | . . 2 . 4 2 1 . 2 . . . . Low Security (%) 44 | 100 100 62 100 4 . . 100 28 . . . . Level 1 17 | . . 37 . 15 . 100 . 4 . . . . Level 2 23 | . . . . 22 100 . . 67 . . . . Level 3 13 | . . . . 53 . . . . . . . . Level 4 1 | . . . . 4 . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1130 | 5 94 400 194 1130 619 237 179 695 . . . . Initial 550 | . . 26 161 115 550 237 144 93 . . . . Average 365 | 1 39 212 149 695 534 223 153 442 . . . . Influence Increases 5038 | 10 345 1068 116 1165 329 10 45 1102 150 190 . 508 Destroy 0b10 Robot/C 2860 | . 180 620 60 740 180 . . 400 120 160 . 400 Destroy 0b10 Robot/NC 230 | 10 15 95 5 10 40 5 . 35 10 . . 5 Destroy Leader 520 | . 42 170 10 40 44 . . 114 20 30 . 50 Allied During Kill 26 | . . . . 15 3 . . . . . . 8 Trap Triggered on 0b10 20 | . . . . . . . . 20 . . . . Successful Hack 51 | . 5 15 10 14 . 5 . 2 . . . . Disable Machine 195 | . 60 45 . . 15 . . 75 . . . . Anti-Garrison Action 300 | . . . . 300 . . . . . . . . Destroy Structure 221 | . 43 3 1 31 47 . . 96 . . . . Partial Spotted 30 | . . . . . . . . 30 . . . . Lose Combat Pursuer 585 | . . 120 30 15 . . 45 330 . . . 45 Influence Decreases 5021 | 10 281 748 323 212 936 326 73 661 680 274 6 491 Entered New Map 1592 | . . 38 223 62 580 286 63 86 230 18 6 . Time Decay 2657 | 10 271 630 100 . 206 40 . 425 440 246 . 289 Lost Part 512 | . 10 80 . 110 110 . . 40 10 10 . 142 Lost Ally 260 | . . . . 40 40 . 10 110 . . . 60 Squads Dispatched 15 | . 2 2 . . 2 1 . 7 . . . 1 Investigation 5 | . 2 . . . . . . 3 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 5 | . . 2 . . 1 1 . 1 . . . . Assault 2 | . . . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Distress Signals 9 | . 4 2 . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 237 | . 19 53 4 44 17 . 3 45 8 8 . 36 Peak Tracking Total 9 | . 5 8 3 6 6 . 2 8 4 4 . 9 Tactical Retreats 19 | . . 4 1 1 . . 3 8 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 32 | . . . . 4 . . . 28 . . . . Triggered 1 | . . . . 1 . . . . . . . . Disarmed 7 | . 6 . . 1 . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . Reused 3 | . . . . . . . . 2 . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . . 1 . . . 1 Triggered 3 | . . . . . . . . 2 . . . 1 Most Traps Carried 4 | . . . . 4 4 4 4 4 3 3 3 3 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Machines Disabled 21 | . 4 3 . 5 1 . . 5 2 . . 1 Max in Single Turn 3 | . 3 1 . 1 1 . . 2 1 . . 1 Garrison Relay 4 | . . . . 4 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Machines Accessed 32 | . 3 12 2 2 1 1 . 6 1 . 4 . Terminals 17 | . 3 7 1 2 . 1 . 2 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 3 | . . 1 . . 1 . . 1 . . . . Recycling Units 3 | . . 2 . . . . . 1 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 102 | . 7 38 4 2 2 1 . 13 4 . 31 . Successful 76 | . 2 22 4 1 2 1 . 9 4 . 31 . Failed 26 | . 5 16 . 1 . . . 4 . . . . Catastrophic 4 | . 2 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 4 13 2 1 . . . 6 . . . . Terminals 37 | . 7 15 3 2 . 1 . 5 4 . . . Fabricators 6 | . . . . . . . . 6 . . . . Repair Stations 8 | . . 5 . . 2 . . 1 . . . . Recycling Units 7 | . . 6 . . . . . 1 . . . . Scanalyzers 12 | . . 12 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 43 | . 1 2 2 1 . 1 . 1 4 . 31 . Record 15 | . . . . . . . . . 4 . 11 . Part Schematic 10 | . . . . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . . . . 7 . Robot Analysis 2 | . . 1 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Build 2 | . . . . . . . . 2 . . . . Repair Station Hacks 6 | . . 4 . . 2 . . . . . . . Scan Component 3 | . . 2 . . 1 . . . . . . . Repair 3 | . . 2 . . 1 . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . Scanalyzer 11 | . . 11 . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 9 | . 1 3 1 . . . . 4 . . . . Terminals 5 | . 1 2 1 . . . . 1 . . . . Botnet 5 | . 1 2 1 . . . . 1 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Liberate 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 3 11 . 1 1 . . 4 1 . . . Full Trace Events 4 | . . 1 . . . . . 2 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 4 . . . . . . . . 10 . Parts Built 4 | . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . Time 124 | . . . . . . . . 124 . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . . . . . Time 108 | . . 58 . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked 8 | . . . . 1 . 1 1 5 . . . . Non-combat 6 | . . . . 1 . 1 1 3 . . . . Combat 2 | . . . . . . . . 2 . . . . Robot Hacks Applied 8 | . . . . 1 . 1 1 5 . . . . start_evac 1 | . . . . . . . . 1 . . . . find_fabricator 1 | . . . . . . . . 1 . . . . find_station 1 | . . . . . . . . 1 . . . . formatsys_low 3 | . . . . 1 . 1 1 . . . . . formatsys_high 2 | . . . . . . . . 2 . . . . Relay Couplers Released 23 | . . . . 20 . . . 3 . . . . Machine Destruction 17 | . . . . 17 . . . . . . . . Programmers 6 | . . . . 3 . . . 3 . . . . Attached 3 | . . . . 1 . 1 . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . 4 . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Total Allies 15 | . . . . 5 . 1 1 5 . . . 3 Largest Group 3 | . . . . 3 3 1 1 3 . . . 2 Highest-Rated Group 96 | . . . . 60 60 8 11 87 . . . 96 Highest-Rated Ally 96 | . . . . 23 23 8 11 29 . . . 96 Total Orders 6 | . . . . 4 1 . 1 . . . . . STAY 1 | . . . . 1 . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . AID 3 | . . . . 2 1 . . . . . . . COLLECT 1 | . . . . . . . 1 . . . . . Ally Attacks 79 | . . . . 21 7 . . 38 . . . 13 Total Damage 1246 | . . . . 258 125 . . 538 . . . 325 Kills 7 | . . . . 2 1 . . 3 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Active Infowar (turns) 1219 | 40 684 448 . 47 . . . . . . . . Optics 2 | . . . . 2 . . . . . . . . Structural 898 | . 465 433 . . . . . . . . . . Seismic 481 | 40 381 15 . 45 . . . . . . . . Robot Analysis Total 2 | . . 1 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Turns Passed 10160 | 95 882 2193 204 1728 429 83 81 1127 1089 525 122 1602 Spaces Moved 6569 | 44 355 1022 103 787 157 104 202 1339 840 384 97 1135 Core 9 | 3 . . . . . . . . . . . 6 Treads 1758 | 41 292 430 103 787 105 . . . . . . . Legs 1935 | . . . . . . . . 286 585 304 97 663 Wheels 1637 | . 63 592 . . 52 . . 129 255 80 . 466 Hover . | . . . . . . . . . . . . . Flight 1230 | . . . . . . 104 202 924 . . . . Fastest Speed 20 | 50 105 100 150 150 100 23 23 20 100 115 120 50 Average Speed 117 | 152 181 159 150 160 154 26 27 55 116 118 120 119 Slowest Speed 400 | 160 240 225 150 240 400 93 93 190 120 120 120 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 48 | 5 68 62 7 79 20 3 92 22 80 53 71 71 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . 2 . 1 . Known Exits Taken 2 | . . . 1 . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 . . 1 1 1 1 . Scrap Searched 9 | . . . . . . . . . 2 3 . 4 Spaces Dug 4 | . . . . . . . . . 4 . . . Terrain Destroyed 267 | . 47 . . 6 49 . . 109 40 3 . 13 Melee 4 | . . . . . . . . . 4 . . . Projectile 20 | . . . . . 4 . . . . 3 . 13 AOE 243 | . 47 . . 6 45 . . 109 36 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Total 8099 | 59 510 1345 137 1069 289 158 227 1616 892 415 102 1280 Wait 443 | . 75 55 12 77 73 25 8 99 8 . . 11 Move 6548 | 43 354 1021 103 786 156 103 201 1328 839 383 96 1135 Hop 5 | . . . . . . . . 5 . . . . Pick Up 138 | 4 19 41 4 25 6 2 5 14 2 4 . 12 Fast Attach 83 | 7 3 14 1 8 6 2 4 14 7 5 3 9 Attach 77 | . 1 14 3 14 5 10 . 16 1 1 . 12 Detach 20 | . . 1 . 2 . 2 . 12 . . . 3 Swap 98 | . 11 24 2 26 5 1 1 14 6 2 . 6 Drop 172 | . 7 51 4 30 10 8 7 27 6 5 3 14 Fire 401 | 5 39 118 8 84 26 3 . 43 15 15 . 45 Melee 35 | . . . . 13 . 1 1 7 8 . . 5 Ram 4 | . 1 . . . 2 . . 1 . . . . Kick 1 | . . . . . . . . 1 . . . . Crush 6 | . . 6 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire 29 | . . . . . . 1 . 1 . . . 27 Trap 34 | . . . . 4 . . . 29 . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 388 | -10/Materials | Discovered new exit (range 12) 783 | -10/Materials | Discovered new exit (range 7) 796 | -10/Materials | Derelicts attacked the area 945 | -10/Materials | Core integrity fell below 50% 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1290 | -9/Materials | Build established: Tank 1662 | -9/Materials | Discovered new exit (range 4) 1785 | -9/Materials | Repaired Wheel+ 2177 | -9/Materials | Repaired Cooling System 2440 | -9/Materials | Identified exit to Mines 2505 | -9/Materials | System corruption reached 10% 2571 | -9/Materials | Core integrity fell below 50% 2599 | -9/Materials | Lost 6 parts (1p1n1u3w) 2805 | -9/Materials | Build established: Mutant 3171 | -9/Materials | Entered another Materials area 3171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3375 | -8/Materials | Identified exit to Garrison 3375 | -8/Materials | Entered Garrison 3393 | -8/Garrison | Triggered checkpoint 3526 | -8/Garrison | Garrison Relay disabled 3643 | -8/Garrison | Triggered checkpoint 3690 | -8/Garrison | Lost 3 parts (1n1u1w) 3719 | -8/Garrison | Garrison Relay disabled 3732 | -8/Garrison | Discovered new exit (range 31) 3732 | -8/Garrison | Discovered new exit (range 63) 3732 | -8/Garrison | Discovered new exit (range 77) 3819 | -8/Garrison | Destroyed 7 combat bots 3835 | -8/Garrison | Triggered checkpoint 3855 | -8/Garrison | Triggered checkpoint 4081 | -8/Garrison | Triggered checkpoint 4247 | -8/Garrison | Build established: Scavenger-Gunner 4324 | -8/Garrison | Installed Relay Interface Framework 4548 | -8/Garrison | Garrison Relay disabled 4610 | -8/Garrison | Build established: Mutant 4781 | -8/Garrison | Triggered checkpoint 5029 | -8/Garrison | Garrison Relay disabled 5103 | -8/Garrison | Entered Materials 5103 | -8/Materials | Accompanied by 3 allies 5197 | -8/Materials | Repaired Phase Cannon 5410 | -8/Materials | Crushed by falling debris 5410 | -8/Materials | Core integrity fell below 50% 5410 | -8/Materials | System corruption reached 10% 5441 | -8/Materials | Lost 4 parts (1p2u1w) 5467 | -8/Materials | Discovered new exit (range 12) 5490 | -8/Materials | Build established: Scavenger-Gunner 5503 | -8/Materials | First assault squad dispatched 5532 | -8/Materials | Entered Factory 5532 | -7/Factory | Evolved 2 slots: Propulsion x2 5562 | -7/Factory | Lost 7 parts (1p2n2u2w) 5615 | -7/Factory | Identified exit to DSF 5615 | -7/Factory | Entered DSF 5615 | -7/DSF | Accompanied by 1 ally 5639 | -7/DSF | Additional patrols routed to DSF 5654 | -7/DSF | Discovered new exit (range 12) 5696 | -7/DSF | Entered Factory 5696 | -6/Factory | Accompanied by 1 ally 5696 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5857 | -6/Factory | Build established: Sprinter 5882 | -6/Factory | Fabricated VTOL Module (x2) 6494 | -6/Factory | Spotted B-75 Beast 6545 | -6/Factory | Destroyed B-75 Beast 6559 | -6/Factory | Discovered new exit (range 16) 6742 | -6/Factory | Discovered new exit (range 11) 6786 | -6/Factory | Build established: Tank 6801 | -6/Factory | Fabricated Hvy. Assault Rifle (x2) 6823 | -6/Factory | Entered Lower Caves 7129 | -6/Lower Caves | Encountered a Warlord checkpoint 7522 | -6/Lower Caves | Learned location of Armory (-4) 7663 | -6/Lower Caves | Discovered new exit (range 9) 7912 | -6/Lower Caves | Entered another Lower Caves area 8379 | -6/Lower Caves | Learned 4 Factory zone layouts 8409 | -6/Lower Caves | Discovered new exit (range 5) 8437 | -6/Lower Caves | Entered Data Miner 8439 | -6/Data Miner | Discovered new exit (range 6) 8462 | -6/Data Miner | Met Data Miner 8495 | -6/Data Miner | Learned location of Section 7 (-3) 8495 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8507 | -6/Data Miner | Received God Mode back door access code from Data Miner 8559 | -6/Data Miner | Entered Proximity Caves 8901 | -5/Proximity Caves | Build established: Scavenger-Gunner 9192 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9290 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9367 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 9369 | -5/Proximity Caves | Destroyed 8 combat bots 9401 | -5/Proximity Caves | Learned 4 Factory zone layouts 9538 | -5/Proximity Caves | Core integrity fell below 50% 10104 | -5/Proximity Caves | Lost 6 parts (3n1u2w) 10146 | -5/Proximity Caves | Core integrity fell below 20% 10161 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10137_ Arm. Leg destroyed. 10138_ Penetrated by Slug. 10138_ Carbon-fiber Leg destroyed. 10138_ Penetrated by Slug. 10138_ Adv. Heat Sink destroyed. 10139_ H-66 Slayer destroyed. 10141_ Penetrated by Slug. 10142_ GQL2U EGHCZQ9 10145_ Penetrated by Slug. 10152_ Dropped Lrg. Storage Unit. 10153_ Targeting Computer fries itself beyond repair. 10154_ Gauss Rifle fries itself beyond repair. 10155_ Lgt. Fission Core fries itself beyond repair. 10155_ Hvy. Pick destroyed. 10157_ Acquired Lrg. Storage Unit. 10158_ Penetrated by Slug. 10159_ Dropped Lrg. Storage Unit. 10160_ Acquired Hvy. Mace. Map ----- +----------------------------------------------------+ | ### ##???????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #? ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????## ??????????????????????????? | | ???????????????????## ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ????????????##?????# ??????????????????????????? | | ??????????? ????# ??????????????????????????? | | ??????????? ??## #?????????????????????????? | | ?????????? ## ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????# ###??????????????????????? | | ???????????# ##?????????????????????? | | ????????????# #????????##???????????? | | ?????????????# ##?????? # ?????????? | | ????#####????#### #????? ?????????? | | ???## ##??????# ## #???? ??????????? | | ???? ######?# ?# #???? ? ?????????? | | ?????# ###### ??# #??? ????????? | | ####### ##??#???#[* ##? ???????????? | | ##????## @ ## #?????????????? | | ##?###% !! #?????????????????? | | ###### ###%=] !! #?????????????????? | | #????#### !!!*|[ #### #?????????? | | #???????# !! * #????????? | | ##???????## h #????????? | | ##?????????### ####### ###### ## #????????? | | #????????????###?????####?????######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 76 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 7 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Authchip Count 4 Trap Extractor Capacity 4 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ VTOL Module | x2 | -6/Factory Hvy. Assault Rifle | x2 | -6/Factory Repaired ---------- Wheel | 32% | -9/Materials Cooling System | 28% | -9/Materials Phase Cannon | 50% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableZeronetCharger Manual? 0 Play Time 01:39:38 Cumulative 780.2 hours Start 2026.03.29 @ 17:47:56 End 2026.05.13 @ 13:57:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 58 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1/0 Lore% 79 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e55d2d7-dd62-4a57-88fa-fe6ba2a7fece