Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 18:17:36 Player: CONM Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1561) 1561 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3229 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 65/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Assault Rifle Mini Grenade Launcher > --- INVENTORY (15) --- Cooled Ion Engine Deuterium Engine Deuterium Engine Deuterium Engine Cryofiber Web Cryofiber Web Sensor Array Improved Terrain Scanner Melee Analysis Suite Core Shielding Hardened Light Armor Plating Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- EM Shotgun Katana > --- INVENTORY -------- Ion Engine Ion Engine Cooled Ion Engine Deuterium Engine Improved Treads Carbon-fiber Leg Cryofiber Web Cryofiber Web Sensor Array Improved Terrain Scanner Melee Analysis Suite Core Shielding Light Cannon Rocket Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 65 | 7 9 2 40 7 Power 6 | 1 1 . 3 1 Engine 6 | 1 1 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 2 . 15 1 Treads 6 | . 2 . 3 1 Leg 14 | 2 . . 12 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 . 7 . Device 4 | 1 . . 3 . Storage 3 | 1 1 . 1 . Processor 2 | . . . 2 . Hackware 1 | . . . 1 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 28 | 2 4 2 15 5 Energy Gun 7 | 1 . . 6 . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 2 . . 2 Ballistic Cannon 5 | . 1 1 3 . Launcher 3 | . . . 1 2 Special Weapon 1 | . . 1 . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon 5 | . . . 4 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 3 . 13 1 Power 3 | . 1 . 2 . Propulsion 8 | . 1 . 6 1 Utility 1 | . 1 . . . Weapon 5 | . . . 5 . Highest Loss Streak 5 | . 2 . 5 1 To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 87 | . 89 100 90 56 Engine 9 | . 14 14 8 . Treads 12 | . 22 28 4 10 Leg 14 | . 4 . 24 . Device 2 | . 1 . 4 . Storage 12 | . 14 14 11 11 Processor 6 | . . . 10 11 Hackware 4 | . . . 5 11 Protection 1 | . 2 14 . . Energy Gun 6 | . . . 11 . Ballistic Gun 6 | . 20 . . . Ballistic Cannon 4 | . 6 16 2 . Impact Weapon 1 | . . . 1 . Slashing Weapon 4 | . . . 6 10 Naked Turns . | . . . . . Heaviest Build 35 | 13 30 32 35 31 Greatest Support 45 | 20 40 40 45 23 Greatest Overweight (x) 7 | 3 1 . 3 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 4 13 15 15 13 Average Carried 11 | 3 8 14 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 13 15 13 12 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1231 | 191 332 62 621 25 Remotely . | . . . . . Salvage Created 1706 | 10 344 17 1241 94 Parts 121 | 3 24 2 84 8 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 43 | . 14 1 25 3 Guns 28 | . 9 . 18 1 Cannons 12 | . 4 1 7 . AOE 2 | . . . . 2 Classes Destroyed 12 | 1 4 . 7 . Worker 2 | . 1 . 1 . Builder 3 | . . . 3 . Tunneler 2 | 1 . . . 1 Hauler 3 | . . . 3 . Recycler 2 | . 1 . 1 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 9 | . 9 . . . Grunt 29 | . 5 1 21 2 Duelist 2 | . . . 1 1 Sentry 3 | . . . 3 . Best Kill Streak 16 | 1 4 1 16 2 Combat Bots Only 11 | . 4 1 11 2 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 328 | . 106 9 203 10 Missed 88 | . 23 1 64 . Damage Taken 3126 | . 725 92 1943 366 Core 599 | . 171 18 240 170 Absorbed by Shields . | . . . . . Redirected to Shielding 10 | . 2 4 4 . Core Remaining (%) 62 | 100 . 24 . . Volleys Fired 169 | 1 72 5 80 11 Largest 2 | 2 2 2 2 2 Hottest 130 | 60 55 70 130 53 Shots Fired 309 | 2 141 10 144 12 Gun 239 | 2 117 . 110 10 Cannon 64 | . 24 10 30 . Launcher 6 | . . . 4 2 Special . | . . . . . Kinetic 192 | 1 141 10 30 10 Thermal 106 | 1 . . 105 . Explosive 6 | . . . 4 2 Electromagnetic 5 | . . . 5 . Robot Hit Streak 17 | 1 12 4 16 17 Robot Miss Streak 5 | . 5 2 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 205 | 1 83 7 104 10 Core Hits 86 | 1 27 1 51 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 10 | . 2 . 8 . Burn 4 | . . . 4 . Blast 5 | . 1 . 4 . Smash 1 | . 1 . . . Melee Attacks 34 | . 5 . 28 1 Impact 7 | . 5 . 2 . Slashing 27 | . . . 26 1 Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3690 | 12 904 125 2178 471 Guns 1924 | 12 523 . 1271 118 Cannons 818 | . 319 125 374 . Explosions 607 | . . . 254 353 Melee 328 | . 62 . 266 . Ramming 13 | . . . 13 . Kinetic 1459 | . 842 125 374 118 Thermal 1415 | 12 . . 1196 207 Explosive 400 | . . . 254 146 Electromagnetic 75 | . . . 75 . Impact 62 | . 62 . . . Slashing 266 | . . . 266 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 121 | . 54 . 67 . Projectiles 12 | . 12 . . . Explosions 11 | . . . 11 . Melee 98 | . 42 . 56 . Knockbacks 13 | . 7 2 4 . Impact 1 | . 1 . . . Kinetic 12 | . 6 2 4 . Secondary . | . . . . . Self-Inflicted Damage 114 | . . . 48 66 Shots 3 | . . . 1 2 Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 459 | 20 34 81 459 7 Average Temperature 84 | 15 13 43 107 7 Received Heat Transfer 1017 | . 108 51 852 6 Effects 5 | . . . 5 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions 2 | . 2 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . . 9 . Heat Transferred 3420 | 25 . . 3145 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 476 | 5 240 74 476 370 Initial 141 | . 3 39 28 141 Average 228 | 1 98 71 312 358 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 46 | 100 95 100 16 4 Level 1 44 | . 4 . 66 95 Level 2 8 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 2 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 35 3 46 5 Peak Tracking Total 6 | . 5 2 6 3 Tactical Retreats 7 | . 3 . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 11 | . . 1 1 9 Max in Single Turn 9 | . . 1 1 9 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 12 | . 5 . 7 . Terminals 11 | . 5 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 31 | . 13 . 18 . Successful 11 | . 5 . 6 . Failed 20 | . 8 . 12 . Catastrophic 5 | . 3 . 2 . Database Lockouts . | . . . . . Manual 25 | . 10 . 15 . Terminals 29 | . 13 . 16 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . 2 . Part Schematic 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Assimilate 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 7 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4266 | 145 1347 184 2176 414 Spaces Moved 2214 | 107 712 103 1138 154 Core 13 | 12 . . . 1 Treads 1055 | . 588 103 211 153 Legs 1146 | 95 124 . 927 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 120 160 Average Speed 153 | 118 155 160 153 165 Slowest Speed 400 | 200 190 160 330 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 81 17 69 26 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . . 1 Spaces Dug 26 | . 2 . 23 1 Terrain Destroyed 86 | . 2 . 51 33 Melee 26 | . 2 . 23 1 Projectile . | . . . . . AOE 60 | . . . 28 32 Terrain Rammed 1 | . . . 1 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2733 | 120 825 111 1377 300 Wait 185 | . 13 . 48 124 Move 2210 | 106 711 102 1137 154 Hop . | . . . . . Pick Up 40 | 6 11 2 20 1 Fast Attach 19 | 5 3 . 10 1 Attach 19 | 2 2 . 11 4 Detach 3 | . . . 1 2 Swap 27 | . 4 2 19 2 Drop 24 | . 3 . 21 . Fire 169 | 1 72 5 80 11 Melee 34 | . 5 . 28 1 Ram 1 | . . . 1 . Kick 1 | . . . 1 . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 708 | -10/Materials | Discovered new exit (range 13) 883 | -10/Materials | Core integrity fell below 50% 1061 | -10/Materials | Discovered new exit (range 7) 1400 | -10/Materials | Discovered new exit (range 8) 1493 | -10/Materials | Entered Mines 1577 | -10/Mines | Learned Materials terminal intel 1603 | -10/Mines | Learned location of Mines (-8) 1605 | -10/Mines | Discovered new exit (range 9) 1677 | -10/Mines | Entered Materials 1677 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1678 | -9/Materials | Loaded intel: 11 terminal locations 2179 | -9/Materials | Destroyed 11 combat bots 2305 | -9/Materials | Discovered new exit (range 15) 2317 | -9/Materials | Lost 3 parts (1p1n1w) 3215 | -9/Materials | Identified exit to Mines 3717 | -9/Materials | Discovered new exit (range 12) 3813 | -9/Materials | Core integrity fell below 50% 3843 | -9/Materials | Lost 5 parts (1p3n1w) 3853 | -9/Materials | Entered Mines 3878 | -9/Mines | Core integrity fell below 20% 3949 | -9/Mines | Assembled infested the area 4267 | -9/Mines | Destroyed self with Mini Grenade Launcher Last Messages --------------- 03933_ Found Hrd. Light Armor Plating. 03933_ Found Mni. Grenade Launcher. 03933_ Found 18 Matter. 03934_ Acquired 18 matter. 03936_ Acquired Hrd. Light Armor Plating. 03949_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03976_ U-05 Engineer lays Concrete. 03983_ U-05 Engineer builds a Wall. 03984_ U-05 Engineer lays Concrete. 03994_ U-05 Engineer builds a Wall. 03996_ U-05 Engineer lays Concrete. 03999_ U-05 Engineer builds a Wall. 03999_ U-05 Engineer lays Concrete. 04031_ U-05 Engineer builds a Wall. 04032_ U-05 Engineer lays Concrete. 04179_ K-01 Serf collects debris. 04263_ D-53 Grenadier destroyed. 04264_ Imp. Treads destroyed. 04267_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ?# #????????????????????????????? | | ?# #?####???????????????????????? | | ?# ### ##??????????????????????? | | ?# ## ####???????????????????? | | ?# # ##??????????????????? | | ?# ##?????????????????? | | ?# =] #?????????????????? | | ?# ! ! ## #?????????????????? | | ?# % # ### #???####??????????? | | ?# ## #### #??## ##?????????? | | ?# = ####### #### ##????????? | | ?# * ###### ## "#????????? | | ?# [ % ## ###????????? | | ?# #*## ##??????????? | | ?# # ## #???????????? | | ?##""# ########## # ### ## #???????????? | | ??#### ############]########### ##???????????? | | ?????# !#????????####????????????? | | ?????############### #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #####????????????????????? | | ???????????????????# ##???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ##??????????????????? | | ?????????????????### #??????????????????? | | ?????????????????# @ #??????????????????? | | ?????????????????## ?????????????????? | | ??????????????????# #????????????????? | | ??????????????????# d% #????????????????? | | ?????????????????# = #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# ##### =% ???????????????? | | ?????????????????## #????? %??????????????? | | ??????????????????# #???????# ###?????????????? | | ?????????????????? ##????????? #???????????????? | | ?????????????????? ????????????#???????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Katana | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledTargetingLance Manual? 0 Play Time 00:43:53 Cumulative 25.9 hours Start 2024.06.01 @ 03:20:41 End 2024.06.01 @ 18:17:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a043198e-272d-47c8-83d3-6db47367aaff