Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 23:43:28 Player: Hurtplug Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1295) 1295 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3880 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 92/100 System Corruption 0% Temperature Cool (30) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Field Recycling Unit > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Hover Unit Improved Hover Unit Heavy Assault Rifle Rocket Launcher Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . . 1 1 Weapon 1 | . . 1 . . Parts Attached 62 | 5 4 30 12 11 Power 7 | 1 . 2 2 2 Engine 5 | 1 . 2 2 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 19 | 2 . 9 6 2 Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 . 4 . . Hover 13 | . . 5 6 2 Flight . | . . . . . Utility 13 | . 4 5 1 3 Device 7 | . 1 3 . 3 Storage 4 | . 2 1 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 23 | 2 . 14 3 4 Energy Gun 2 | 1 . 1 . . Energy Cannon 7 | . . 5 1 1 Ballistic Gun 7 | 1 . 4 1 1 Ballistic Cannon 1 | . . . . 1 Launcher 5 | . . 4 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . 3 . . Parts Lost 32 | . . 7 12 13 Power 4 | . . 1 1 2 Propulsion 12 | . . 3 5 4 Utility 5 | . . 2 . 3 Weapon 11 | . . 1 6 4 Highest Loss Streak 8 | . . 4 5 8 Average Slot Usage (%) 76 | . 95 96 91 33 Engine 8 | . 14 10 9 2 Wheel 7 | . 28 11 . . Hover 16 | . . 20 31 9 Device 6 | . 12 6 9 3 Storage 12 | . 8 13 18 8 Energy Gun 1 | . 14 1 . . Energy Cannon 2 | . . 3 4 . Ballistic Gun 4 | . 14 5 4 2 Launcher 12 | . . 22 14 . Naked Turns . | . . . . . Heaviest Build 46 | 6 23 44 46 39 Greatest Support 48 | 20 20 48 32 27 Greatest Overweight (x) 8 | . 1 3 2 8 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 8 | 4 7 10 10 7 Most Carried 10 | 4 8 10 9 5 Average Carried 6 | 2 5 9 5 1 Final Capacity 10 | 4 10 10 10 4 Final Carried 10 | 4 8 10 3 1 Class Distribution -------------------- 68% | Mutant 20% | Bomber 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1237 | 252 13 613 99 260 Remotely . | . . . . . Salvage Created 1168 | 30 30 702 299 107 Parts 77 | 3 3 49 20 2 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed . | . . . . . Parts Field Recycled 52 | . . 35 16 1 Retrieved Matter 164 | . . 101 62 1 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 29 | 1 . 17 8 3 Guns 6 | . . 4 1 1 Cannons 7 | . . 5 1 1 AOE 16 | 1 . 8 6 1 Classes Destroyed 11 | 1 1 7 2 . Worker 4 | . . 1 3 . Builder 4 | . . 1 3 . Tunneler 1 | . . 1 . . Hauler 2 | . . 1 1 . Recycler 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 3 | . 1 2 . . Swarmer 3 | . . 3 . . Grunt 20 | 1 . 11 5 3 Sentry 5 | . . 3 2 . Hunter 1 | . . . 1 . Best Kill Streak 7 | 1 1 6 7 2 Combat Bots Only 4 | 1 . 4 2 2 Max Kills in Single Turn 3 | 1 1 3 3 1 Gunslinging . | . . . . . Exploded 3 | 1 . 3 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3814 | 11 . 955 1129 1719 Core 1200 | 11 . 201 280 708 Absorbed by Shields 32 | . . . . 32 Core Remaining (%) 72 | 95 95 49 49 . Volleys Fired 127 | 2 3 62 34 26 Largest 3 | 2 2 3 3 2 Hottest 204 | 60 60 204 99 71 Shots Fired 265 | 4 6 162 51 42 Gun 138 | 4 6 95 17 16 Cannon 73 | . . 42 5 26 Launcher 54 | . . 25 29 . Special . | . . . . . Kinetic 135 | 2 3 73 17 40 Thermal 47 | . . 42 5 . Explosive 54 | . . 25 29 . Electromagnetic 29 | 2 3 22 . 2 Robot Hit Streak 12 | 2 3 12 6 4 Robot Miss Streak 7 | 1 2 7 2 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 155 | 3 3 89 33 27 Core Hits 79 | 1 1 41 31 5 Critical Hits 4 | . . . 2 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 1 2 Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3882 | 49 52 1834 1513 434 Guns 920 | 15 52 522 209 122 Cannons 737 | . . 363 62 312 Explosions 2225 | 34 . 949 1242 . Melee . | . . . . . Ramming . | . . . . . Kinetic 929 | . 8 341 209 371 Thermal 736 | 34 . 640 62 . Explosive 1885 | . . 643 1242 . Electromagnetic 332 | 15 44 210 . 63 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 89 | . . 44 32 13 Projectiles 13 | . . . . 13 Explosions 76 | . . 44 32 . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 239 | . . 119 120 . Shots 8 | . . 4 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 428 | 26 20 428 234 175 Average Temperature 100 | 15 15 115 61 118 Received Heat Transfer 1635 | 6 . 414 387 828 Effects 11 | . . 9 2 . Shutdowns 1 | . . 1 . . Energy Bleed 3 | . . 3 . . Interference 6 | . . 4 2 . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1201 | 50 . 1040 111 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 408 | 20 35 315 408 208 Average Influence 152 | 3 33 191 246 91 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 59 | 100 100 32 32 98 Level 1 40 | . . 67 62 1 Level 2 . | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 3 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . . 2 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | 1 2 31 16 12 Peak Tracking Total 4 | 1 1 4 3 4 Tactical Retreats 10 | . 1 4 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . . 7 1 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . . 2 Successful 1 | . . . . 1 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Record 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 3 | . . . . 3 Combat . | . . . . . Robot Hacks Applied 5 | . . . . 5 parse_system 1 | . . . . 1 no_distress 2 | . . . . 2 find_chute 1 | . . . . 1 find_recycling 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2742 | 65 211 1265 382 819 Spaces Moved 1932 | 65 205 826 210 626 Core 74 | 20 . . . 54 Treads . | . . . . . Legs . | . . . . . Wheels 525 | 45 205 275 . . Hover 1333 | . . 551 210 572 Flight . | . . . . . Fastest Speed 50 | 50 80 86 108 60 Average Speed 102 | 70 84 106 111 102 Slowest Speed 450 | 80 90 250 176 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 6 32 40 16 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 391 | . . 168 218 5 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 386 | . . 168 218 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2474 | 80 237 1090 309 758 Wait 267 | . 12 129 49 77 Move 1928 | 64 204 825 209 626 Hop . | . . . . . Pick Up 58 | 9 9 26 4 10 Fast Attach 4 | . 2 2 . . Attach 40 | 5 1 11 12 11 Detach 1 | . . . 1 . Swap 18 | . 1 17 . . Drop 26 | . 5 18 . 3 Fire 127 | 2 3 62 34 26 Melee 5 | . . . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 17) 235 | -10/Materials | Discovered new exit (range 10) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 519 | -9/Materials | Lost 4 parts (1p1n1u1w) 691 | -9/Materials | Lost 3 parts (2n1u) 1005 | -9/Materials | Build established: Mutant 1084 | -9/Materials | Core integrity fell below 50% 1156 | -9/Materials | Discovered new exit (range 15) 1372 | -9/Materials | Build established: Bomber 1542 | -9/Materials | Entered another Materials area 1542 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1797 | -8/Materials | Lost 4 parts (1p1n2w) 1905 | -8/Materials | Discovered new exit (range 14) 1924 | -8/Materials | Build established: Mutant 1924 | -8/Materials | Entered Factory 1924 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1946 | -7/Factory | Lost 5 parts (2n3w) 2237 | -7/Factory | Lost 8 parts (1p3n2u2w) 2338 | -7/Factory | Core integrity fell below 50% 2738 | -7/Factory | Core integrity fell below 20% 2743 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Acquired Nuclear Core. Connecting with Terminal... >>Query(Repair Station) Self-contained repair facility capable of restoring the integrity of damaged components. Serious internal issues such as prototype malfunction and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Nuclear Core severed. Acquired Nuclear Core. Sneak attack on K-01 Serf. Jacked K-01 Serf... >>find_chute Pinpointed chute assignment: (26,128). Acquired Imp. Field Recycling Unit. U-05 Engineer lays Concrete. Airjet destroyed. Nuclear Core destroyed. Imp. Datajack destroyed. 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