Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 22:29:03 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (292) 1460 Value Destroyed (13798) 13798 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (10761) 10761 TOTAL SCORE: 32319 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3256 Follower Combat Kills 3005 Entered Garrisons 1000 Used RIF Installer 3000 Cogmind --------- Core Integrity 971/1150 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (2) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (8) ------ Graphene Brace (fused) Relay Coupler [NC] (12) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Energy Well (161) Advanced Datajack Improved Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Biomechanical Wings > --- UTILITY ---------- Improved Coolant Injector Gravity Neutralizer Enhanced Optical Array Advanced Recoil Stabilizer Graphene Brace Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] > --- WEAPON ----------- PD Laser Advanced Datajack Improved Remote Datajack > --- INVENTORY -------- Energy Well Relay Coupler [NC] Relay Coupler [NC] Plasma Cutter Heavy Pick [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Centrium Wheel Flight Unit Improved Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Dual-blade Saw Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . . 2 . 2 . . . 2 . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . 1 . . Utility 6 | . . . . . 1 . . . 1 . 1 . 1 . 2 Weapon 3 | . . . 1 . 1 . . . . . 1 . . . . Parts Attached 222 | 7 11 4 37 5 9 7 29 7 10 19 20 24 1 24 8 Power 29 | 1 1 1 6 1 1 1 3 1 . 3 2 4 . 4 . Engine 21 | 1 1 1 6 1 1 1 2 1 . 2 1 2 . 1 . Core 8 | . . . . . . . 1 . . 1 1 2 . 3 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 48 | 2 . 1 12 2 2 3 5 1 3 3 1 7 . 4 2 Treads 29 | 2 . 1 11 2 2 3 5 . 3 . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . Flight 18 | . . . 1 . . . . 1 . 3 1 6 . 4 2 Utility 70 | 2 3 . 6 1 4 . 11 . 5 10 8 7 . 8 5 Device 20 | 1 . . 1 1 3 . 2 . . 3 3 3 . 2 1 Storage 7 | 1 2 . 1 . . . 3 . . . . . . . . Processor 2 | . . . . . . . . . 1 . 1 . . . . Hackware 32 | . . . . . . . 3 . 4 7 4 4 . 6 4 Protection 9 | . 1 . 4 . 1 . 3 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 75 | 2 7 2 13 1 2 3 10 5 2 3 9 6 1 8 1 Energy Gun 12 | 2 3 . . . . . . 4 . . . 1 . 2 . Energy Cannon 3 | . 2 . 1 . . . . . . . . . . . . Ballistic Gun 36 | . . . 6 1 2 1 9 1 1 3 6 3 . 3 . Ballistic Cannon 5 | . . . 4 . . . . . . . . . . 1 . Launcher 4 | . 1 2 1 . . . . . . . . . . . . Special Weapon 7 | . . . . . . 1 . . 1 . 1 1 1 1 1 Impact Weapon 3 | . 1 . 1 . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . Special Melee Weapon 3 | . . . . . . 1 1 . . . . . . 1 . Unidentified Prototypes 8 | . . . 4 . . . . . . 1 1 2 . . . Parts Lost 53 | . 3 1 1 . . . 1 . 1 3 4 20 . 3 16 Power 9 | . 1 . . . . . 1 . . . 1 3 . 2 1 Propulsion 17 | . . 1 1 . . . . . . . 2 7 . 1 5 Utility 13 | . . . . . . . . . . 1 1 3 . . 8 Weapon 14 | . 2 . . . . . . . 1 2 . 7 . . 2 Highest Loss Streak 13 | . 2 1 1 . . . 1 . 1 1 2 8 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | 3 10 14 14 15 14 15 24 24 23 5 4 4 4 4 5 Power . | . . . . . . . . 1 2 . . . . . . Propulsion 4 | 1 1 3 4 7 7 6 7 8 10 1 . . . . . Utility 3 | . 2 6 4 1 2 3 5 6 5 2 2 2 3 2 2 Weapon 3 | . 5 5 4 4 3 3 9 6 3 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 119 | . 7 2 12 . 2 1 11 2 . 23 9 21 . 26 3 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 15 | . 4 . 2 . . . . . . 8 . . . 1 . Utility 80 | . . 1 10 . 2 1 1 1 . 14 7 16 . 24 3 Weapon 21 | . 3 1 . . . . 10 1 . . 2 3 . 1 . Tool/Special 2 | . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 94 | . 99 99 98 100 98 100 99 99 96 93 97 74 69 87 79 Engine 7 | . 13 14 11 11 9 9 6 9 7 . . 4 5 2 4 Core 1 | . . . . . . . 2 . . 6 5 . . 2 . Treads 18 | . 28 27 32 33 27 27 27 26 29 3 . . . . . Flight 8 | . . . . . . . . . . 26 25 16 11 25 25 Device 9 | . . . 2 5 15 9 9 16 14 4 11 13 11 14 19 Storage 6 | . 14 14 11 11 9 9 9 9 7 . . . . . . Processor 2 | . . . . . . . . . . 7 12 8 5 5 4 Hackware 3 | . . . . . . . 2 . 4 10 6 6 11 12 9 Protection 4 | . 13 14 7 5 . 9 5 1 . . . . . . . Energy Gun 2 | . 13 . . . . . . 16 . . . . . 2 4 Energy Cannon 2 | . 12 27 8 . . . . . . . . . . . . Ballistic Gun 17 | . . . 15 23 36 32 34 16 26 18 24 6 . 1 . Ballistic Cannon 1 | . . . 8 9 . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . 3 . 2 1 4 4 5 Impact Weapon 1 | . 1 . . . . 2 . 2 . 5 1 2 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 4 5 5 2 Peak Build Rating 91 | 7 11 11 25 23 39 38 39 42 44 42 68 70 63 90 91 Average Rating 38 | 5 9 10 19 21 34 36 34 38 41 37 61 55 60 75 83 On Entrance 34 | . 7 10 10 22 23 38 38 34 37 41 40 61 56 62 80 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 34 36 45 43 43 46 105 107 104 103 28 30 23 30 29 Greatest Support 80 | 40 40 40 67 65 63 60 60 60 80 80 33 34 22 37 34 Greatest Overweight (x) 2 | . . . . . . . 1 2 1 1 1 1 1 . . Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 5 5 5 5 5 Average Capacity 13 | 7 12 15 15 15 15 15 24 25 25 7 5 5 5 5 5 Most Carried 25 | 8 15 15 15 15 15 15 25 25 25 22 5 5 5 5 5 Average Carried 13 | 3 10 14 14 14 14 14 24 24 23 5 4 4 4 4 4 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 5 5 5 5 5 5 Final Carried 25 | 8 15 15 15 15 15 15 25 25 22 5 5 5 5 5 5 Class Distribution -------------------- 26% | Tank 22% | Commander-Sprinter 12% | Mutant 10% | Bothacker-Gunner 7% | Gunner 6% | Commander-Mutant 3% | Scavenger-Gunner 3% | Bothacker-Sprinter 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Tank | -8/Garrison Tank | -8/Materials Bothacker-Gunner | -8/Garrison Bothacker-Gunner | -7/Factory Bothacker-Sprinter | -7/Garrison Commander-Sprinter | -6/Factory Commander-Mutant | -6/Garrison Commander-Mutant | -5/Factory Commander-Sprinter | -5/Garrison Commander-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 10607 | 266 284 125 1301 384 330 1126 1768 564 259 1053 1584 747 . 605 211 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11177 | 115 586 154 2022 299 363 1082 1853 707 360 745 1270 768 . 746 107 Parts 609 | 9 33 7 136 35 23 66 98 32 18 25 51 31 . 34 11 Haulers Intercepted 9 | . 2 . 5 . 1 . 1 . . . . . . . . Recyclers Shooed 11 | 1 2 1 3 . . . 2 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 237 | . 14 7 40 16 8 31 34 18 7 10 30 15 . 5 2 Melee 11 | . . . . . . . . . . 1 . 7 . 3 . Guns 170 | . 3 . 18 8 8 31 34 17 7 7 29 4 . 2 2 Cannons 29 | . 2 3 16 8 . . . . . . . . . . . AOE 19 | . 9 4 6 . . . . . . . . . . . . Classes Destroyed 19 | 2 6 1 3 1 . 1 . 2 . . 2 1 . . . Worker 8 | . 1 . 2 1 . . 1 . . . 3 . . . . Builder 4 | . 1 . 2 . . . 1 . . . . . . . . Tunneler 4 | 3 1 . . . . . . . . . . . . . . Hauler 10 | . 2 . 5 . 1 . 2 . . . . . . . . Recycler 10 | 1 2 . 4 . . . 3 . . . . . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . . Operator 3 | . . . 2 . 1 . . . . . . . . . . Watcher 17 | . 2 . 5 . . 2 5 . . 2 . 1 . . . Swarmer 64 | . 6 . 7 11 3 17 10 . . 2 5 2 . 1 . Cutter 2 | . . . . . . . . 2 . . . . . . . Grunt 99 | . 8 4 23 4 4 10 15 5 5 4 11 6 . . . Brawler 4 | . . . . 1 . . . . . 3 . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . Sentry 35 | . . . 10 . 1 3 9 2 . 1 3 4 . 2 . Demolisher 2 | . . . . . . . . . . . 2 . . . . Hunter 7 | . . . . . . 1 . 2 1 . 2 . . 1 . Programmer 19 | . . . . . . . . 7 1 . 6 2 . 1 2 Heavy 1 | . . . . . . . . . . . 1 . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . Best Kill Streak 13 | 2 8 3 13 4 3 4 6 4 2 3 7 4 . 2 2 Combat Bots Only 10 | . 4 3 10 4 3 4 5 4 2 3 7 4 . 2 2 Max Kills in Single Turn 3 | 1 3 2 3 2 1 2 2 1 1 1 2 1 . 1 1 Gunslinging 1 | . . . . . . 1 1 . . . 1 . . . . Exploded 3 | . 2 2 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Hostile Shots Fired 1147 | . 40 17 148 55 17 62 88 96 53 69 144 252 . 59 47 Missed 387 | . 5 10 39 16 7 16 22 33 13 31 53 107 . 22 13 Hits 760 | . 35 7 109 39 10 46 66 63 40 38 91 145 . 37 34 Melee 5 | . . . . . . . . 1 . . . . . . 4 Projectile 755 | . 35 7 109 39 10 46 66 62 40 38 91 145 . 37 30 AOE 7 | . . . . . . . . 1 . 1 2 . . . 3 Critical Strikes 22 | . 1 . 2 1 . . 3 3 1 . 3 3 . 1 4 Actively Blocked 8 | . . . . . . . . . . . . 3 . 1 4 Part Disruptions 1 | . . . . . . . . . 1 . . . . . . Damage Taken 10706 | . 500 224 1461 341 120 517 875 1000 589 564 1253 1681 . 743 838 Core 1662 | . 84 82 133 26 25 20 75 65 33 157 205 427 . 151 179 Absorbed by Shields 566 | . . . . . . 64 110 . . . 83 218 . 49 42 Regen/Repaired (Parts) 367 | . . . 86 . . . 148 73 . . 60 . . . . Core Remaining (%) 62 | 100 . 33 . 60 . . . 66 . 72 . 25 . 84 . Volleys Fired 702 | 9 40 15 103 29 17 88 88 31 39 73 90 25 4 38 13 Largest 4 | 2 2 2 3 3 4 4 4 4 4 4 4 4 1 1 1 Hottest 320 | 100 120 120 180 79 100 100 100 320 102 102 99 83 7 7 7 Shots Fired 1893 | 18 63 22 297 85 68 247 348 113 90 116 281 76 4 47 18 Gun 1505 | 18 37 . 170 57 68 215 348 113 69 70 256 70 . 9 5 Cannon 184 | . 19 16 121 28 . . . . . . . . . . . Launcher 19 | . 7 6 6 . . . . . . . . . . . . Special 185 | . . . . . . 32 . . 21 46 25 6 4 38 13 Kinetic 1471 | . . . 239 85 68 215 348 51 69 70 256 70 . . . Thermal 266 | 18 27 16 52 . . 32 . 62 . 45 . . . 9 5 Explosive 19 | . 7 6 6 . . . . . . . . . . . . Electromagnetic 29 | . 29 . . . . . . . . . . . . . . Robot Hit Streak 38 | 4 9 4 25 14 11 25 13 18 12 37 38 6 10 7 5 Robot Miss Streak 8 | 1 5 4 4 5 6 8 4 5 2 3 4 4 . 4 4 Penetration Max 1 | . . . . . . . . . 1 . . . . . . Secondary Targets 40 | . . . . . 1 12 6 7 2 3 8 1 . . . Max Gunslinging Chain 2 | . . . . . 1 2 1 1 1 1 2 1 . . . Autonomous 22 | . . . . . . . . . . . . . . 13 9 Shots Hit Robots 1304 | 12 38 10 174 41 34 136 229 88 69 116 194 72 4 72 15 Core Hits 503 | 5 29 11 81 20 16 56 87 47 16 31 67 17 . 16 4 Critical Kills 3 | . . . 1 . . . . 1 . . . 1 . . . Critical Parts Destroyed 11 | . . . 2 . . . . . 1 2 2 4 . . . Critical Strikes 28 | 1 3 . 3 . . 2 . 1 1 5 2 7 . 3 . Burn 1 | 1 . . . . . . . . . . . . . . . Destroy 6 | . . . 3 . . . . 1 1 . 1 . . . . Corrupt 3 | . 3 . . . . . . . . . . . . . . Smash 8 | . . . . . . . . . . 2 1 5 . . . Sever 6 | . . . . . . 2 . . . 3 . . . 1 . Impale 4 | . . . . . . . . . . . . 2 . 2 . Melee Attacks 273 | . 1 1 3 . . 22 19 9 . 64 18 77 . 53 6 Impact 110 | . 1 1 3 . . 16 1 9 . 35 2 42 . . . Slashing 3 | . . . . . . . . . . . . 1 . 2 . Piercing 96 | . . . . . . . . . . . 5 34 . 51 6 Sneak Attacks 59 | . . . 1 . . 6 18 . . 19 10 2 . 3 . Combat Hostiles 13 | . . . . . . . . . . 9 . 1 . 3 . Follow-up Attacks 5 | . . . . . . . . . . . 1 3 . 1 . Damage Inflicted 27179 | 150 1585 435 3991 795 595 2080 3639 1883 773 2088 4051 2253 . 2504 357 Guns 17413 | 150 356 . 1778 447 595 1750 3619 1883 762 726 3929 784 . 334 300 Cannons 2093 | . 246 141 1362 344 . . . . . . . . . . . Explosions 1969 | . 973 288 708 . . . . . . . . . . . . Melee 4791 | . . . 107 . . . . . . 866 122 1469 . 2170 57 Ramming 99 | . 10 6 36 4 . 12 20 . 11 . . . . . . Kinetic 16037 | . . . 2528 791 595 1750 3619 553 762 726 3929 784 . . . Thermal 4234 | 150 553 141 612 . . 318 . 1330 . 496 . . . 334 300 Explosive 1749 | . 753 288 708 . . . . . . . . . . . . Electromagnetic 269 | . 269 . . . . . . . . . . . . . . Impact 1883 | . . . 107 . . . . . . 866 48 862 . . . Slashing 28 | . . . . . . . . . . . . . . 28 . Piercing 2880 | . . . . . . . . . . . 74 607 . 2142 57 Highest Corruption 21 | . . . . . . . . 4 4 9 1 8 . 1 21 Average Corruption 3 | . . . . . . . . 2 3 7 1 5 . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 191 | . . . . . . . . 35 15 61 12 51 . 8 9 Message Errors 44 | . . . . . . . . 6 7 12 5 14 . . . Matter Fused 48 | . . . . . . . . 8 2 17 . 13 . 4 4 Heat Flow Errors 16 | . . . . . . . . 2 . 4 1 7 . 1 1 Energy Discharges 27 | . . . . . . . . 9 1 8 3 4 . 2 . Parts Rejected 2 | . . . . . . . . 1 . . 1 . . . . Parts Fused 5 | . . . . . . . . 1 . 3 . 1 . . . Data Loss (minor) 25 | . . . . . . . . 4 2 6 2 9 . 1 1 Data Loss (major) 8 | . . . . . . . . 1 1 2 . 2 . . 2 Misfires 8 | . . . . . . . . 2 . 6 . . . . . Alerts 5 | . . . . . . . . . 2 2 . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1322 | . 69 . 190 . . 8 . . . 446 48 418 . 143 . Projectiles 66 | . 6 . 52 . . 8 . . . . . . . . . Explosions 114 | . 63 . 51 . . . . . . . . . . . . Melee 1142 | . . . 87 . . . . . . 446 48 418 . 143 . Knockbacks 16 | . . . 6 4 . . . . . 3 . 3 . . . Impact 6 | . . . 1 . . . . . . 3 . 2 . . . Kinetic 8 | . . . 4 4 . . . . . . . . . . . Secondary 2 | . . . 1 . . . . . . . . 1 . . . Self-Inflicted Damage 441 | . 101 137 159 . . . 44 . . . . . . . . Shots 13 | . 5 3 4 . . . 1 . . . . . . . . Rammed 17 | . 1 2 5 2 . 2 3 . 2 . . . . . . Targets Rammed 19 | . 1 2 6 2 . 2 4 . 2 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . . . . . Highest Temperature 313 | 158 291 265 313 150 58 127 201 181 . 303 181 239 . 202 191 Average Temperature 68 | 64 89 94 76 55 35 55 55 17 . 77 28 76 . 70 105 Received Heat Transfer 3037 | . 192 75 504 36 36 148 436 216 279 198 270 454 . 115 78 Effects 2 | . 1 . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 1 . . . . . . 3 1 4 . . . Combat Hostiles 7 | . . . . . . . . . . 2 1 4 . . . Parts Fried 10 | . 1 . 4 . . . . . . 1 1 3 . . . Impact Corruptions 27 | . . . 3 . . . . . . 15 1 8 . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 24 | 3 1 . 3 . . . . 14 . 1 1 . . . 1 Heat Transferred 9087 | 518 1127 296 1295 . . 1073 . 2650 . 1628 . . . 275 225 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . . 2 1 . 3 2 4 2 4 5 5 4 5 5 Low Security (%) 31 | 100 100 100 47 55 100 14 13 10 58 25 . . . . . Level 1 14 | . . . 8 44 . 14 50 25 7 4 . . . . . Level 2 18 | . . . 43 . . 30 35 30 33 12 38 . . . . Level 3 8 | . . . . . . 41 . 30 . 17 23 . . 4 . Level 4 7 | . . . . . . . . 3 . 40 21 2 100 9 38 Level 5 19 | . . . . . . . . . . . 13 97 . 85 61 High Security . | . . . . . . . . . . . 2 . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 3071 | 5 153 76 648 365 112 1005 593 1243 652 1300 2112 2727 1431 3071 1807 Initial 1612 | . . 27 2 225 33 27 489 196 652 25 682 1478 1431 991 1612 Average 772 | . 61 7 296 195 46 617 341 565 285 732 1064 2239 1422 2121 1640 Influence Increases 14053 | 20 502 121 1319 439 281 1018 1004 1067 207 1455 2219 1519 15 2320 547 Destroy 0b10 Robot/C 6440 | . 280 80 800 340 160 640 680 360 140 600 980 480 . 700 200 Destroy 0b10 Robot/NC 370 | 20 45 . 110 5 10 15 55 . . 20 55 5 . 20 10 Destroy Leader 1080 | . 78 10 240 60 42 30 192 30 50 40 206 40 . 40 22 Allied During Kill 1412 | . . . . 2 . 5 . . . 166 492 180 . 353 214 Successful Hack 163 | . 11 . 24 . 37 21 5 12 16 . 12 . . 21 4 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . Disable Machine 555 | . . . 45 15 15 . 45 . . . 360 15 15 15 30 Anti-Garrison Action 2800 | . . . . . . 250 . 600 . 400 . 600 . 950 . Destroy Structure 603 | . 43 31 55 2 2 57 27 35 1 94 39 79 . 86 52 Partial Spotted 165 | . . . . . . . . . . 30 75 . . 45 15 Lose Combat Pursuer 435 | . 15 . 45 15 15 . . 30 . 105 . 120 . 90 . Influence Decreases 12364 | 20 432 183 748 930 327 55 1707 126 1414 191 1407 904 1326 665 1929 Entered New Map 6129 | . . 43 6 354 55 15 516 106 591 11 618 634 1296 425 1459 Time Decay 3893 | 20 405 140 582 556 272 . 721 . 428 . 559 . 30 . 180 Lost Part 517 | . 27 . 10 . . . 10 . 10 30 40 200 . 30 160 Lost Ally 850 | . . . . 20 . 40 10 20 10 150 190 70 . 210 130 Purge Threat 975 | . . . 150 . . . 450 . 375 . . . . . . Squads Dispatched 38 | . 3 . 7 . 2 . 4 . 6 . 13 . . . 3 Investigation 7 | . 3 . 2 . . . 1 . . . . . . . 1 Extermination 8 | . . . . . . . . . 2 . 5 . . . 1 Reinforcement 14 | . . . 4 . 2 . 3 . 1 . 4 . . . . Assault 4 | . . . 1 . . . . . . . 2 . . . 1 Garrison 5 | . . . . . . . . . 3 . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 13 | . 3 . 2 . . 1 5 . . . . . . . 2 Communications Jammed 209 | . . . . . . . . . . . 87 . . . 122 Distress Signals 208 | . . . . . . . . . . . 86 . . . 122 Times Spotted 438 | . 22 9 60 18 12 33 57 19 8 37 55 34 . 49 25 Peak Tracking Total 7 | . 5 3 5 4 3 4 5 5 2 7 6 6 . 5 7 Tactical Retreats 19 | . 1 . 2 1 1 . . 2 . 5 . 3 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 24 | . 1 . . . . 2 1 3 . 9 1 2 . 5 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 101 | . . . . . . . 30 . . 3 58 . . . 10 Triggered 1 | . . . . . . . . . . . . . . . 1 Disarmed 5 | . . . . . . . . . . . 4 . . . 1 Reprogrammed 7 | . . . . . . . 6 . . 1 . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 60 | . . 1 3 1 1 2 3 4 . 4 24 8 1 6 2 Max in Single Turn 2 | . . 1 1 1 1 1 2 1 . 1 1 1 1 1 1 Garrison Relay 19 | . . . . . . 2 . 3 . 4 . 6 . 4 . Phase Generator 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 16 | . . . . . . . . 2 . . 11 . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 59 | . 8 . 12 . 5 3 10 3 3 1 6 3 1 2 2 Terminals 39 | . 6 . 8 . 3 3 6 3 1 1 2 3 . 2 1 Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 7 | . 1 . 2 . . . 1 . 1 . 1 . . . 1 Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . Scanalyzers 4 | . . . 2 . 1 . 1 . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Total Hacks 148 | . 16 . 41 . 14 7 26 9 5 2 9 7 1 4 7 Successful 65 | . 8 . 19 . 7 2 15 2 3 . 4 1 1 2 1 Failed 81 | . 7 . 21 . 7 5 11 7 2 2 5 6 . 2 6 Catastrophic 12 | . . . 3 . . 1 1 1 . . 2 1 . 1 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . Manual 48 | . 12 . 16 . . . 11 2 2 . 2 . . . 3 Terminals 93 | . 13 . 21 . 8 7 12 9 2 2 4 7 . 4 4 Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 17 | . 2 . 8 . . . 2 . 1 . 1 . . . 3 Recycling Units 5 | . 1 . . . . . 4 . . . . . . . . Scanalyzers 23 | . . . 12 . 4 . 7 . . . . . . . . Garrison Access 7 | . . . . . 2 . 1 . 2 . 1 . 1 . . Terminal Hacks 21 | . 1 . 5 . 3 2 3 2 . . 1 1 . 2 1 Part Schematic 2 | . . . 2 . . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . 1 . 1 . . . . . 1 . Unreport Threat 3 | . . . 1 . . . 2 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . 1 . . . . Garrison Registry 2 | . . . . . . . . 1 . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . 1 . 4 . . . 2 . . . . . . . . Scan Component 4 | . 1 . 2 . . . 1 . . . . . . . . Repair 3 | . . . 2 . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . 10 . 3 . 7 . . . . . . . . Insert Component 7 | . . . 3 . 1 . 3 . . . . . . . . Analyze 13 | . . . 7 . 2 . 4 . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 10 | . 5 . . . . . 2 . 2 . 1 . . . . Terminals 4 | . 4 . . . . . . . . . . . . . . Skim 4 | . 4 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . 1 . . . . Mechanics 2 | . . . . . . . . . 1 . 1 . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 . 11 . 4 3 9 3 2 1 4 3 . 2 2 Full Trace Events 7 | . . . 2 . . 1 . 2 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . Total Robot Build Rating 15 | . . . . . . . . . . . 15 . . . . Part Schematics Acquired 9 | . . . 5 . 1 . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . . . . . . Time 140 | . . . 96 . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 . 1 . 3 . . . . . . . . Part Schematics Acquired 7 | . . . 3 . 1 . 3 . . . . . . . . Parts Damaged 2 | . . . 1 . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 6 | . . . . . . 1 . 2 . 1 . 1 . 1 . Code Merge 1 | . . . . . . . . . . 1 . . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . 1 . Autooverride 1 | . . . . . . . . . . . . 1 . . . Robots Hacked 71 | . . . . . . . 7 . 7 14 16 3 1 16 7 Non-combat 31 | . . . . . . . 7 . 7 . 14 . 1 . 2 Combat 40 | . . . . . . . . . . 14 2 3 . 16 5 Autooverrided 4 | . . . . . . . . . . . . . . 2 2 Robot Hacks Applied 85 | . . . . . . . 12 . 12 15 19 3 2 16 6 parse_system 4 | . . . . . . . 1 . 1 . 1 . . 1 . find_chute 3 | . . . . . . . . . . . 2 . . . 1 drop_inventory 6 | . . . . . . . 3 . . . 2 . 1 . . purge_threat 4 | . . . . . . . 1 . 3 . . . . . . summon_haulers 1 | . . . . . . . . . 1 . . . . . . recall_investigation 1 | . . . . . . . 1 . . . . . . . . map_route 2 | . . . . . . . . . . . 2 . . . . link_fov 1 | . . . . . . . . . . . 1 . . . . amplify_resonance 4 | . . . . . . . . . . . . . . 3 1 wipe_record 1 | . . . . . . . . . . . . . . 1 . disable_weapons 1 | . . . . . . . . . . 1 . . . . . reboot_system 2 | . . . . . . . . . . 1 . . . 1 . overwrite_iff 12 | . . . . . . . . . . 5 . . . 5 2 formatsys_low 24 | . . . . . . . 6 . 7 . 8 . 1 . 2 formatsys_high 19 | . . . . . . . . . . 8 3 3 . 5 . Relay Couplers Released 79 | . . . . . . 8 . 15 . 15 . 23 . 18 . Machine Destruction 79 | . . . . . . 8 . 15 . 15 . 23 . 18 . Attached 32 | . . . . . . . 3 . 4 7 4 4 . 6 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 2 . . . . 1 . 1 4 1 Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 74 | . . . . 1 . 2 6 . 7 15 15 3 2 17 6 Largest Group 18 | . . . . 1 . 2 4 4 7 12 12 12 12 18 15 Highest-Rated Group 599 | . . . . 31 . 62 45 46 78 355 348 326 309 584 599 Highest-Rated Ally 116 | . . . . 31 . 31 14 14 26 95 90 40 40 116 116 Total Orders 254 | . . . . . . . 2 17 6 42 38 76 2 61 10 STAY 100 | . . . . . . . . 4 6 16 8 36 1 28 1 ROAM 6 | . . . . . . . . 1 . 1 . 3 . 1 . FOLLOW 80 | . . . . . . . . 5 . 13 13 26 1 18 4 AID 6 | . . . . . . . 1 1 . . 4 . . . . DROP 18 | . . . . . . . . 2 . 5 3 3 . 3 2 PICKUP 29 | . . . . . . . . 3 . 5 6 6 . 6 3 COLLECT 15 | . . . . . . . 1 1 . 2 4 2 . 5 . Ally Attacks 550 | . . . . 10 . 8 . . . 104 138 93 . 130 67 Total Damage 15056 | . . . . 169 . 143 . . . 2222 4394 1494 . 4214 2420 Kills 100 | . . . . 1 . 1 . . . 21 27 9 . 30 11 Allies Corrupted 3 | . . . . . . . . . . 1 . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Active Infowar (turns) 6993 | 103 48 . . . . . . . . . 1602 2112 67 2702 359 Optics 6842 | . . . . . . . . . . . 1602 2112 67 2702 359 Seismic 151 | 103 48 . . . . . . . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 25024 | 206 1885 1009 2537 1630 612 1582 3415 2144 1052 2002 1699 2112 67 2702 370 Spaces Moved 20827 | 105 1069 575 1291 949 297 770 1205 734 292 3045 2352 3133 80 4257 673 Core 6 | 6 . . . . . . . . . . . . . . . Treads 7354 | 99 1069 575 1291 949 297 770 1205 734 292 73 . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13467 | . . . . . . . . . . 2972 2352 3133 80 4257 673 Fastest Speed 24 | 50 160 160 145 155 160 166 166 250 250 31 31 27 42 24 24 Average Speed 86 | 153 160 160 151 159 162 166 239 250 250 36 33 37 44 28 26 Slowest Speed 330 | 160 160 160 160 160 166 166 250 330 250 250 101 106 114 42 35 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . . 1 20 1 . 22 11 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 61 | 6 98 83 96 100 23 89 76 78 5 93 43 76 2 99 11 Regions Visited 15 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . Spaces Dug 39 | . 12 . 2 . . 2 1 . . 4 3 10 . 3 2 Terrain Destroyed 184 | . 45 33 58 1 . 2 22 . . 4 3 10 . 3 3 Melee 28 | . 1 . 2 . . 2 1 . . 4 3 10 . 3 2 Projectile 6 | . . . 4 1 . . . . . . . . . . 1 AOE 150 | . 44 33 52 . . . 21 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total 26158 | 128 1177 639 1652 1008 412 926 1588 914 552 3772 2962 3910 98 5614 806 Wait 3012 | . 10 32 130 19 75 8 122 69 203 369 292 539 5 1057 82 Move 20724 | 104 1068 574 1290 948 297 769 1205 733 291 3042 2317 3130 79 4223 654 Hop 35 | . . . . . . . . . . 1 14 1 . 11 8 Pick Up 301 | 8 22 4 27 1 5 4 35 12 . 37 26 49 1 68 2 Fast Attach 86 | 7 . . 11 . 1 . 2 3 2 7 12 24 . 12 5 Attach 59 | . 3 1 6 1 1 . 7 1 4 14 6 7 2 5 1 Detach 8 | . . . 1 . . . . . . 1 1 2 1 1 1 Swap 241 | . 19 6 30 6 8 24 43 25 10 18 28 7 . 10 7 Drop 339 | . 13 4 45 2 8 7 33 13 1 53 31 54 . 71 4 Fire 702 | 9 40 15 103 29 17 88 88 31 39 73 90 25 4 38 13 Melee 266 | . 1 1 3 . . 22 19 9 . 64 17 72 . 52 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 19 | . 1 2 6 2 . 2 4 . 2 . . . . . . Escape Stasis 163 | . . . . . . 1 . 6 . 90 . . . 66 . Rewire 1 | . . . . . . 1 . . . . . . . . . Trap 101 | . . . . . . . 30 . . 3 58 . . . 10 Miscellaneous 101 | . . . . . . . . 12 . . 70 . 6 . 13 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -6/Factory (discovered 4 exits: *Fac / [*Low] / [*Ext] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 207 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 8) 820 | -10/Materials | Discovered new exit (range 10) 907 | -10/Materials | Discovered new exit (range 5) 1023 | -10/Materials | Discovered new exit (range 10) 1385 | -10/Materials | Central database locked down 1568 | -10/Materials | Discovered new exit (range 16) 2092 | -10/Materials | Entered Mines 2124 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2196 | -10/Mines | Discovered new exit (range 7) 2213 | -10/Mines | Excavation squad dispatched 2213 | -10/Mines | A large section of the Mines collapsed 2229 | -10/Mines | Core integrity fell below 50% 2346 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2961 | -10/Mines | Discovered new exit (range 10) 3101 | -10/Mines | Entered Materials 3101 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3443 | -9/Materials | Identified exit to Mines 3708 | -9/Materials | Build established: Gunner 4016 | -9/Materials | Discovered new exit (range 11) 4153 | -9/Materials | Repaired Hvy. Assault Rifle 4348 | -9/Materials | Destroyed 10 combat bots 4447 | -9/Materials | Build established: Tank 4560 | -9/Materials | Destroyed 7 combat bots 4701 | -9/Materials | First assault squad dispatched 4877 | -9/Materials | Discovered new exit (range 12) 5234 | -9/Materials | Discovered new exit (range 7) 5417 | -9/Materials | Repaired Broken Imp. Flight Unit 5595 | -9/Materials | Central database locked down 5638 | -9/Materials | Entered Mines 5780 | -9/Mines | Found a hidden stash of uninstalled traps 5997 | -9/Mines | Learned 2 Materials zone layouts 6155 | -9/Mines | Learned location of 1 exit from Materials 6160 | -9/Mines | Discovered new exit (range 8) 6200 | -9/Mines | Discovered new exit (range 5) 6205 | -9/Mines | Received a Mining Laser from a helpful Derelict 6780 | -9/Mines | Build established: Scavenger-Gunner 7268 | -9/Mines | Entered Materials 7268 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7269 | -8/Materials | Identified exit to Factory 7582 | -8/Materials | Build established: Gunner 7880 | -8/Materials | Identified exit to Garrison 7880 | -8/Materials | Entered Garrison 7993 | -8/Garrison | Garrison Relay disabled 8089 | -8/Garrison | Triggered checkpoint 8128 | -8/Garrison | Build established: Tank 8326 | -8/Garrison | Triggered checkpoint 8409 | -8/Garrison | Garrison Relay disabled 8475 | -8/Garrison | Discovered new exit (range 8) 8512 | -8/Garrison | Triggered checkpoint 8538 | -8/Garrison | Discovered new exit (range 5) 8664 | -8/Garrison | Triggered checkpoint 8732 | -8/Garrison | Triggered checkpoint 8795 | -8/Garrison | Discovered new exit (range 10) 8902 | -8/Garrison | Triggered checkpoint 8990 | -8/Garrison | Triggered checkpoint 9045 | -8/Garrison | Discovered new exit (range 14) 9294 | -8/Garrison | Installed Relay Interface Framework 9462 | -8/Garrison | Entered Materials 10584 | -8/Materials | Build established: Gunner 10816 | -8/Materials | Repaired Imp. Cooling System 11059 | -8/Materials | Build established: Tank 11622 | -8/Materials | Discovered exit to Factory (range 16) 12550 | -8/Materials | Discovered exit to Factory (range 4) 12685 | -8/Materials | Build established: Commander-Tank 12877 | -8/Materials | Identified exit to Garrison 12877 | -8/Materials | Entered Garrison 12877 | -8/Garrison | Accompanied by 4 allies 12925 | -8/Garrison | Expanded RIF knowledge: Robot Detection 13077 | -8/Garrison | Triggered checkpoint 13175 | -8/Garrison | Garrison Relay disabled 13630 | -8/Garrison | Build established: Bothacker-Gunner 13635 | -8/Garrison | Phase Generator disabled 13781 | -8/Garrison | Triggered checkpoint 13883 | -8/Garrison | Triggered checkpoint 14015 | -8/Garrison | Triggered checkpoint 14180 | -8/Garrison | Garrison Relay disabled 14277 | -8/Garrison | Discovered exit to Factory (range 15) 14402 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 14675 | -8/Garrison | Triggered checkpoint 14889 | -8/Garrison | Discovered exit to Factory (range 12) 14899 | -8/Garrison | Discovered exit to Factory (range 88) 14899 | -8/Garrison | Discovered exit to Factory (range 13) 14899 | -8/Garrison | Discovered exit to Factory (range 53) 14944 | -8/Garrison | Garrison Relay disabled 15021 | -8/Garrison | Entered Factory 15021 | -7/Factory | Accompanied by 2 allies 15021 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15022 | -7/Factory | Identified exit to Storage 15288 | -7/Factory | Garrison activated, responded to threat 15335 | -7/Factory | Identified exit to Garrison 16073 | -7/Factory | Entered Garrison 16073 | -7/Garrison | Accompanied by 7 allies 16125 | -7/Garrison | Triggered checkpoint 16127 | -7/Garrison | Triggered checkpoint 16393 | -7/Garrison | Garrison Relay disabled 16417 | -7/Garrison | Expanded RIF knowledge: Code Merge 16426 | -7/Garrison | Triggered checkpoint 16485 | -7/Garrison | Triggered checkpoint 16531 | -7/Garrison | Discovered new exit (range 8) 16558 | -7/Garrison | Triggered checkpoint 16578 | -7/Garrison | Garrison Relay disabled 16703 | -7/Garrison | Build established: Bothacker-Sprinter 16708 | -7/Garrison | Triggered checkpoint 16729 | -7/Garrison | Discovered new exit (range 5) 16841 | -7/Garrison | Found embedded Infiltrators 16877 | -7/Garrison | Triggered checkpoint 16886 | -7/Garrison | Triggered checkpoint 16896 | -7/Garrison | Garrison Relay disabled 16907 | -7/Garrison | Triggered checkpoint 16931 | -7/Garrison | Discovered new exit (range 5) 17055 | -7/Garrison | Triggered checkpoint 17057 | -7/Garrison | Triggered checkpoint 17114 | -7/Garrison | Garrison Relay disabled 17127 | -7/Garrison | Discovered new exit (range 15) 17159 | -7/Garrison | Build established: Commander-Sprinter 18075 | -7/Garrison | Entered Factory 18075 | -6/Factory | Accompanied by 8 allies 18075 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18423 | -6/Factory | Discovered new exit (range 6) 18566 | -6/Factory | Discovered new exit (range 4) 18693 | -6/Factory | Discovered new exit (range 18) 18775 | -6/Factory | First assault squad dispatched 19019 | -6/Factory | Lost 3 allies 19190 | -6/Factory | Destroyed 7 combat bots 19298 | -6/Factory | Fabricated G-50 Soldier? 19613 | -6/Factory | Garrison activated, responded to threat 19638 | -6/Factory | Identified exit to Garrison 19725 | -6/Factory | High security lockdown imminent 19774 | -6/Factory | Entered Garrison 19774 | -6/Garrison | Accompanied by 11 allies 19858 | -6/Garrison | Triggered checkpoint 19913 | -6/Garrison | Garrison Relay disabled 20068 | -6/Garrison | Triggered checkpoint 20195 | -6/Garrison | Expanded RIF knowledge: Autooverride 20205 | -6/Garrison | Discovered new exit (range 8) 20228 | -6/Garrison | Triggered checkpoint 20268 | -6/Garrison | Garrison Relay disabled 20334 | -6/Garrison | Lost 5 parts (1p2n1u1w) 20426 | -6/Garrison | Triggered checkpoint 20434 | -6/Garrison | Discovered new exit (range 66) 20434 | -6/Garrison | Discovered new exit (range 12) 20434 | -6/Garrison | Discovered new exit (range 56) 20447 | -6/Garrison | Garrison Relay disabled 20456 | -6/Garrison | Crushed by falling debris 20497 | -6/Garrison | Triggered checkpoint 20500 | -6/Garrison | Core integrity fell below 50% 20609 | -6/Garrison | Garrison Relay disabled 20618 | -6/Garrison | Triggered checkpoint 20674 | -6/Garrison | Garrison Relay disabled 20726 | -6/Garrison | Garrison Relay disabled 20737 | -6/Garrison | Lost 8 parts (1p2n2u3w) 20974 | -6/Garrison | Build established: Commander-Mutant 21132 | -6/Garrison | Triggered checkpoint 21886 | -6/Garrison | Entered Factory 21886 | -5/Factory | Accompanied by 10 allies 21886 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21952 | -5/Factory | Identified exit to Garrison 21953 | -5/Factory | Entered Garrison 21953 | -5/Garrison | Accompanied by 12 allies 21969 | -5/Garrison | Found embedded Infiltrators 22102 | -5/Garrison | Spotted B-75 Beast 22138 | -5/Garrison | Triggered checkpoint 22140 | -5/Garrison | Triggered checkpoint 22155 | -5/Garrison | Triggered checkpoint 22187 | -5/Garrison | Triggered checkpoint 22213 | -5/Garrison | Lost 4 allies 22303 | -5/Garrison | Spotted B-75 Beast 22304 | -5/Garrison | Garrison Relay disabled 22310 | -5/Garrison | Rewired B-86 Titan 22328 | -5/Garrison | Allies destroyed B-75 Beast 22507 | -5/Garrison | Build established: Commander-Sprinter 22529 | -5/Garrison | Discovered new exit (range 12) 22549 | -5/Garrison | Triggered checkpoint 22605 | -5/Garrison | Garrison Relay disabled 22761 | -5/Garrison | Expanded RIF knowledge: Structural Interface 22771 | -5/Garrison | Discovered new exit (range 19) 22830 | -5/Garrison | Triggered checkpoint 22853 | -5/Garrison | Discovered new exit (range 11) 22883 | -5/Garrison | Triggered checkpoint 23019 | -5/Garrison | Triggered checkpoint 23174 | -5/Garrison | Garrison Relay disabled 23256 | -5/Garrison | Triggered checkpoint 23386 | -5/Garrison | Garrison Relay disabled 23534 | -5/Garrison | Spotted Striker 23534 | -5/Garrison | Spotted Striker 24655 | -5/Garrison | Entered Factory 24655 | -4/Factory | Accompanied by 14 allies 24655 | -4/Factory | Evolved 2 slots: Utility x2 24714 | -4/Factory | Assembled infested ambush trap array 24905 | -4/Factory | First assault squad dispatched 24965 | -4/Factory | P-70 Sage assimilated allied Soldier 6a 24973 | -4/Factory | P-70 Sage assimilated allied Conveyor 5c 25007 | -4/Factory | System corruption reached 10% 25025 | -4/Factory | Self-destructed Last Messages --------------- 25021_ W-44 Eye distress signal jammed. <x4> 25022_ The unstable cave ceiling collapses. 25022_ W-44 Eye distress signal jammed. <x4> 25022_ D-63 Destroyer reactivates. 25022_ U-05 Engineer builds a Wall. 25022_ W-44 Eye distress signal jammed. <x9> 25023_ Biomechanical Wings destroyed. 25023_ B-60 Warrior destroyed. 25023_ W-44 Eye distress signal jammed. <x*> 25024_ U-05 Engineer lays Concrete. 25024_ Slug penetrates Wall. 25024_ K-01 Serf collects debris. 25024_ W-44 Eye distress signal jammed. <x*> 25025_ U-05 Engineer lays Concrete. 25025_ W-44 Eye destroyed. 25025_ Conveyor 5d destroyed. 25025_ Angel 5a destroyed. 25025_ Soldier 5f destroyed. 25025_ Processor 7a destroyed. 25025_ D6-T3Y(g) destroyed. Map ----- +----------------------------------------------------+ | # """" ## # """"" # #???????????????????? | | # """" ## # """ # #???????????????????? | | # ## # # #???????????????????? | | # ## ########+## #???????????????????? | | #?? ??# ######## #???????????????????? | | +#####"##### !%= #???????????????????? | | !% = #???????????????????? | | % #######?????????????? | | #?????????????? | | ###########+##### #?????????????? | | #???????# % #????????????????? | | ##### ####+######????# #????????????????? | | ??# # #????# ! #????????????????? | | # # ###### #????????????????? | | # + + + "T" #??#?????????????? | | # # """ """ ###### #? #?????????????? | | # # """ """ ########/##### #?????????????? | | ! # # """ """ # + ^ #?????????????? | | # # # # ^ #?????????????? | | # # # =! # ^ #?????????????? | | # ########### =! #^ "" #?????????????? | | ##### #???##?# ! ! #^^""" #?????????????? | | ????# ######## =!%k! R" #?????????????? | | ????# # """ ""! =!* """ #?????????????? | | ????# # "" "[%= = = u #####?????????? | | ????# # " !"%AR d@ =uu R | | ##### # =!Ah=! % ############???????? | | # !! g # #?????????????????? | | + !BBg=%## #?????????????????? | | # BB=*[## #?????????????????? | | """" # %!! =## # # #?????????????????? | | """" ###+"######### ### ###?????????????????? | | """" #?# "????????###??##???????????????????? | | """" #?# #??????????????????????????????????? | | """" ###/#######????????????????????????????? | | """" # ##????????????????????????????? | | # ##????????????????????????????? | | " #?????????????????????????????? | | # #?????????????????????????????? | | ##### # = #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# + #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# ######/###?????????????????????????????? | | ????# #????# #???????????????????????????????? | | ????# ##???# #???????????????????????????????? | | ????# T#???# #???????????????????????????????? | | ????# #???# #???????????????????????????????? | | ????# ##???# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 80 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Armor Coverage 225 Resistance: EM 15 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 6 Relay Coupler Types 3 Relay Coupler Value 79 Authchip Count 2 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Autogun | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 25% | -9/Materials Imp. Flight Unit | 99% | -9/Materials | Broken Imp. Cooling System | 15% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackLargeMagmablaster Manual? 0 Play Time 04:20:51 Cumulative 915.0 hours Start 2025.06.14 @ 16:27:55 End 2025.06.14 @ 22:29:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 485 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 84 Gallery% 85 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(45) Filters SHIFT_HUE(315) Steam 1 RUN: 17c2f0b1-432f-49fa-a58c-55d910253b19