Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 22:29:03

Player: Cracklepappy

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (292)     1460
Value Destroyed (13798)    13798
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (10761)              10761
              TOTAL SCORE: 32319

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3256
Follower Combat Kills      3005
Entered Garrisons          1000
Used RIF Installer         3000

 Cogmind 
---------
Core Integrity             971/1150
Matter                     300/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (2)
Movement                   Flying (35)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           VTOL Module
>          --- UTILITY (8) ------
           Graphene Brace (fused)
           Relay Coupler [NC] (12)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Coolant Injector
           Energy Well (161)
  Advanced Datajack
  Improved Remote Datajack
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           Biomechanical Wings
>          --- UTILITY ----------
  Improved Coolant Injector
           Gravity Neutralizer
  Enhanced Optical Array
  Advanced Recoil Stabilizer
           Graphene Brace
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           PD Laser
  Advanced Datajack
  Improved Remote Datajack
>          --- INVENTORY --------
           Energy Well
           Relay Coupler [NC]
           Relay Coupler [NC]
           Plasma Cutter
     Heavy Pick
[Rating: 91]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Centrium Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Dual-blade Saw
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   .   2   .   .   .   2   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  6    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   2   
  Weapon                   3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             222  | 7   11  4   37  5   9   7   29  7   10  19  20  24  1   24  8   
  Power                    29   | 1   1   1   6   1   1   1   3   1   .   3   2   4   .   4   .   
    Engine                 21   | 1   1   1   6   1   1   1   2   1   .   2   1   2   .   1   .   
    Core                   8    | .   .   .   .   .   .   .   1   .   .   1   1   2   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   1   12  2   2   3   5   1   3   3   1   7   .   4   2   
    Treads                 29   | 2   .   1   11  2   2   3   5   .   3   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   1   .   .   .   .   1   .   3   1   6   .   4   2   
  Utility                  70   | 2   3   .   6   1   4   .   11  .   5   10  8   7   .   8   5   
    Device                 20   | 1   .   .   1   1   3   .   2   .   .   3   3   3   .   2   1   
    Storage                7    | 1   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Hackware               32   | .   .   .   .   .   .   .   3   .   4   7   4   4   .   6   4   
    Protection             9    | .   1   .   4   .   1   .   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   7   2   13  1   2   3   10  5   2   3   9   6   1   8   1   
    Energy Gun             12   | 2   3   .   .   .   .   .   .   4   .   .   .   1   .   2   .   
    Energy Cannon          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          36   | .   .   .   6   1   2   1   9   1   1   3   6   3   .   3   .   
    Ballistic Cannon       5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   1   .   .   1   .   1   1   1   1   1   
    Impact Weapon          3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  8    | .   .   .   4   .   .   .   .   .   .   1   1   2   .   .   .   
Parts Lost                 53   | .   3   1   1   .   .   .   1   .   1   3   4   20  .   3   16  
  Power                    9    | .   1   .   .   .   .   .   1   .   .   .   1   3   .   2   1   
  Propulsion               17   | .   .   1   1   .   .   .   .   .   .   .   2   7   .   1   5   
  Utility                  13   | .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   8   
  Weapon                   14   | .   2   .   .   .   .   .   .   .   1   2   .   7   .   .   2   
  Highest Loss Streak      13   | .   2   1   1   .   .   .   1   .   1   1   2   8   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            13   | 3   10  14  14  15  14  15  24  24  23  5   4   4   4   4   5   
  Power                    .    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Propulsion               4    | 1   1   3   4   7   7   6   7   8   10  1   .   .   .   .   .   
  Utility                  3    | .   2   6   4   1   2   3   5   6   5   2   2   2   3   2   2   
  Weapon                   3    | .   5   5   4   4   3   3   9   6   3   .   1   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             119  | .   7   2   12  .   2   1   11  2   .   23  9   21  .   26  3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               15   | .   4   .   2   .   .   .   .   .   .   8   .   .   .   1   .   
  Utility                  80   | .   .   1   10  .   2   1   1   1   .   14  7   16  .   24  3   
  Weapon                   21   | .   3   1   .   .   .   .   10  1   .   .   2   3   .   1   .   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Average Slot Usage (%)     94   | .   99  99  98  100 98  100 99  99  96  93  97  74  69  87  79  
  Engine                   7    | .   13  14  11  11  9   9   6   9   7   .   .   4   5   2   4   
  Core                     1    | .   .   .   .   .   .   .   2   .   .   6   5   .   .   2   .   
  Treads                   18   | .   28  27  32  33  27  27  27  26  29  3   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   .   .   26  25  16  11  25  25  
  Device                   9    | .   .   .   2   5   15  9   9   16  14  4   11  13  11  14  19  
  Storage                  6    | .   14  14  11  11  9   9   9   9   7   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   7   12  8   5   5   4   
  Hackware                 3    | .   .   .   .   .   .   .   2   .   4   10  6   6   11  12  9   
  Protection               4    | .   13  14  7   5   .   9   5   1   .   .   .   .   .   .   .   
  Energy Gun               2    | .   13  .   .   .   .   .   .   16  .   .   .   .   .   2   4   
  Energy Cannon            2    | .   12  27  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            17   | .   .   .   15  23  36  32  34  16  26  18  24  6   .   1   .   
  Ballistic Cannon         1    | .   .   .   8   9   .   .   .   .   .   .   .   .   .   1   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   3   .   2   1   4   4   5   
  Impact Weapon            1    | .   1   .   .   .   .   2   .   2   .   5   1   2   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   4   5   5   2   
Peak Build Rating          91   | 7   11  11  25  23  39  38  39  42  44  42  68  70  63  90  91  
  Average Rating           38   | 5   9   10  19  21  34  36  34  38  41  37  61  55  60  75  83  
  On Entrance              34   | .   7   10  10  22  23  38  38  34  37  41  40  61  56  62  80  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 13  34  36  45  43  43  46  105 107 104 103 28  30  23  30  29  
  Greatest Support         80   | 40  40  40  67  65  63  60  60  60  80  80  33  34  22  37  34  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   1   2   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  25  25  25  25  5   5   5   5   5   
  Average Capacity         13   | 7   12  15  15  15  15  15  24  25  25  7   5   5   5   5   5   
  Most Carried             25   | 8   15  15  15  15  15  15  25  25  25  22  5   5   5   5   5   
  Average Carried          13   | 3   10  14  14  14  14  14  24  24  23  5   4   4   4   4   4   
  Final Capacity           25   | 8   15  15  15  15  15  15  25  25  25  5   5   5   5   5   5   
  Final Carried            25   | 8   15  15  15  15  15  15  25  25  22  5   5   5   5   5   5   

 Class Distribution 
--------------------
 26% | Tank
 22% | Commander-Sprinter
 12% | Mutant
 10% | Bothacker-Gunner
  7% | Gunner
  6% | Commander-Mutant
  3% | Scavenger-Gunner
  3% | Bothacker-Sprinter
  3% | Commander-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
               Tank | -9/Materials
               Tank | -9/Mines
             Gunner | -8/Materials
               Tank | -8/Garrison
               Tank | -8/Materials
   Bothacker-Gunner | -8/Garrison
   Bothacker-Gunner | -7/Factory
 Bothacker-Sprinter | -7/Garrison
 Commander-Sprinter | -6/Factory
   Commander-Mutant | -6/Garrison
   Commander-Mutant | -5/Factory
 Commander-Sprinter | -5/Garrison
 Commander-Sprinter | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           10607 | 266  284  125  1301 384  330  1126 1768 564  259  1053 1584 747  .    605  211  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11177 | 115  586  154  2022 299  363  1082 1853 707  360  745  1270 768  .    746  107  
  Parts                    609   | 9    33   7    136  35   23   66   98   32   18   25   51   31   .    34   11   
Haulers Intercepted        9     | .    2    .    5    .    1    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           11    | 1    2    1    3    .    .    .    2    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  237  | .   14  7   40  16  8   31  34  18  7   10  30  15  .   5   2   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   1   .   7   .   3   .   
  Guns                     170  | .   3   .   18  8   8   31  34  17  7   7   29  4   .   2   2   
  Cannons                  29   | .   2   3   16  8   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   9   4   6   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | 2   6   1   3   1   .   1   .   2   .   .   2   1   .   .   .   
  Worker                   8    | .   1   .   2   1   .   .   1   .   .   .   3   .   .   .   .   
  Builder                  4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   5   .   1   .   2   .   .   .   .   .   .   .   .   
  Recycler                 10   | 1   2   .   4   .   .   .   3   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   2   .   5   .   .   2   5   .   .   2   .   1   .   .   .   
  Swarmer                  64   | .   6   .   7   11  3   17  10  .   .   2   5   2   .   1   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Grunt                    99   | .   8   4   23  4   4   10  15  5   5   4   11  6   .   .   .   
  Brawler                  4    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   35   | .   .   .   10  .   1   3   9   2   .   1   3   4   .   2   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   1   .   2   1   .   2   .   .   1   .   
  Programmer               19   | .   .   .   .   .   .   .   .   7   1   .   6   2   .   1   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   8   3   13  4   3   4   6   4   2   3   7   4   .   2   2   
  Combat Bots Only         10   | .   4   3   10  4   3   4   5   4   2   3   7   4   .   2   2   
Max Kills in Single Turn   3    | 1   3   2   3   2   1   2   2   1   1   1   2   1   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1147  | .    40   17   148  55   17   62   88   96   53   69   144  252  .    59   47   
  Missed                   387   | .    5    10   39   16   7    16   22   33   13   31   53   107  .    22   13   
  Hits                     760   | .    35   7    109  39   10   46   66   63   40   38   91   145  .    37   34   
    Melee                  5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    
    Projectile             755   | .    35   7    109  39   10   46   66   62   40   38   91   145  .    37   30   
    AOE                    7     | .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    3    
  Critical Strikes         22    | .    1    .    2    1    .    .    3    3    1    .    3    3    .    1    4    
    Actively Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    4    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Damage Taken               10706 | .    500  224  1461 341  120  517  875  1000 589  564  1253 1681 .    743  838  
  Core                     1662  | .    84   82   133  26   25   20   75   65   33   157  205  427  .    151  179  
  Absorbed by Shields      566   | .    .    .    .    .    .    64   110  .    .    .    83   218  .    49   42   
  Regen/Repaired (Parts)   367   | .    .    .    86   .    .    .    148  73   .    .    60   .    .    .    .    
Core Remaining (%)         62    | 100  .    33   .    60   .    .    .    66   .    72   .    25   .    84   .    
Volleys Fired              702   | 9    40   15   103  29   17   88   88   31   39   73   90   25   4    38   13   
  Largest                  4     | 2    2    2    3    3    4    4    4    4    4    4    4    4    1    1    1    
  Hottest                  320   | 100  120  120  180  79   100  100  100  320  102  102  99   83   7    7    7    
Shots Fired                1893  | 18   63   22   297  85   68   247  348  113  90   116  281  76   4    47   18   
  Gun                      1505  | 18   37   .    170  57   68   215  348  113  69   70   256  70   .    9    5    
  Cannon                   184   | .    19   16   121  28   .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19    | .    7    6    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  185   | .    .    .    .    .    .    32   .    .    21   46   25   6    4    38   13   
  Kinetic                  1471  | .    .    .    239  85   68   215  348  51   69   70   256  70   .    .    .    
  Thermal                  266   | 18   27   16   52   .    .    32   .    62   .    45   .    .    .    9    5    
  Explosive                19    | .    7    6    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          29    | .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38    | 4    9    4    25   14   11   25   13   18   12   37   38   6    10   7    5    
  Robot Miss Streak        8     | 1    5    4    4    5    6    8    4    5    2    3    4    4    .    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        40    | .    .    .    .    .    1    12   6    7    2    3    8    1    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    .    .    1    2    1    1    1    1    2    1    .    .    .    
  Autonomous               22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   9    
Shots Hit Robots           1304  | 12   38   10   174  41   34   136  229  88   69   116  194  72   4    72   15   
  Core Hits                503   | 5    29   11   81   20   16   56   87   47   16   31   67   17   .    16   4    
  Critical Kills           3     | .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    2    .    .    .    .    .    1    2    2    4    .    .    .    
  Critical Strikes         28    | 1    3    .    3    .    .    2    .    1    1    5    2    7    .    3    .    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    .    3    .    .    .    .    1    1    .    1    .    .    .    .    
    Corrupt                3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    .    .    .    2    1    5    .    .    .    
    Sever                  6     | .    .    .    .    .    .    2    .    .    .    3    .    .    .    1    .    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
Melee Attacks              273   | .    1    1    3    .    .    22   19   9    .    64   18   77   .    53   6    
  Impact                   110   | .    1    1    3    .    .    16   1    9    .    35   2    42   .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Piercing                 96    | .    .    .    .    .    .    .    .    .    .    .    5    34   .    51   6    
  Sneak Attacks            59    | .    .    .    1    .    .    6    18   .    .    19   10   2    .    3    .    
    Combat Hostiles        13    | .    .    .    .    .    .    .    .    .    .    9    .    1    .    3    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    1    .    
Damage Inflicted           27179 | 150  1585 435  3991 795  595  2080 3639 1883 773  2088 4051 2253 .    2504 357  
  Guns                     17413 | 150  356  .    1778 447  595  1750 3619 1883 762  726  3929 784  .    334  300  
  Cannons                  2093  | .    246  141  1362 344  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1969  | .    973  288  708  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4791  | .    .    .    107  .    .    .    .    .    .    866  122  1469 .    2170 57   
  Ramming                  99    | .    10   6    36   4    .    12   20   .    11   .    .    .    .    .    .    
  Kinetic                  16037 | .    .    .    2528 791  595  1750 3619 553  762  726  3929 784  .    .    .    
  Thermal                  4234  | 150  553  141  612  .    .    318  .    1330 .    496  .    .    .    334  300  
  Explosive                1749  | .    753  288  708  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          269   | .    269  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1883  | .    .    .    107  .    .    .    .    .    .    866  48   862  .    .    .    
  Slashing                 28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Piercing                 2880  | .    .    .    .    .    .    .    .    .    .    .    74   607  .    2142 57   
Highest Corruption         21    | .    .    .    .    .    .    .    .    4    4    9    1    8    .    1    21   
  Average Corruption       3     | .    .    .    .    .    .    .    .    2    3    7    1    5    .    1    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  191   | .    .    .    .    .    .    .    .    35   15   61   12   51   .    8    9    
    Message Errors         44    | .    .    .    .    .    .    .    .    6    7    12   5    14   .    .    .    
    Matter Fused           48    | .    .    .    .    .    .    .    .    8    2    17   .    13   .    4    4    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    2    .    4    1    7    .    1    1    
    Energy Discharges      27    | .    .    .    .    .    .    .    .    9    1    8    3    4    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    1    .    3    .    1    .    .    .    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    .    4    2    6    2    9    .    1    1    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    1    1    2    .    2    .    .    2    
    Misfires               8     | .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    2    2    .    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1322  | .    69   .    190  .    .    8    .    .    .    446  48   418  .    143  .    
  Projectiles              66    | .    6    .    52   .    .    8    .    .    .    .    .    .    .    .    .    
  Explosions               114   | .    63   .    51   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1142  | .    .    .    87   .    .    .    .    .    .    446  48   418  .    143  .    
Knockbacks                 16    | .    .    .    6    4    .    .    .    .    .    3    .    3    .    .    .    
  Impact                   6     | .    .    .    1    .    .    .    .    .    .    3    .    2    .    .    .    
  Kinetic                  8     | .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      441   | .    101  137  159  .    .    .    44   .    .    .    .    .    .    .    .    
  Shots                    13    | .    5    3    4    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   17    | .    1    2    5    2    .    2    3    .    2    .    .    .    .    .    .    
Targets Rammed             19    | .    1    2    6    2    .    2    4    .    2    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        313   | 158  291  265  313  150  58   127  201  181  .    303  181  239  .    202  191  
  Average Temperature      68    | 64   89   94   76   55   35   55   55   17   .    77   28   76   .    70   105  
  Received Heat Transfer   3037  | .    192  75   504  36   36   148  436  216  279  198  270  454  .    115  78   
  Effects                  2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    1    .    .    .    .    .    .    3    1    4    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    2    1    4    .    .    .    
  Parts Fried              10    | .    1    .    4    .    .    .    .    .    .    1    1    3    .    .    .    
  Impact Corruptions       27    | .    .    .    3    .    .    .    .    .    .    15   1    8    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             24    | 3    1    .    3    .    .    .    .    14   .    1    1    .    .    .    1    
  Heat Transferred         9087  | 518  1127 296  1295 .    .    1073 .    2650 .    1628 .    .    .    275  225  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                           | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Maximum Alert Level        5     | .    .    .    2    1    .    3    2    4    2    4    5    5    4    5    5    
  Low Security (%)         31    | 100  100  100  47   55   100  14   13   10   58   25   .    .    .    .    .    
  Level 1                  14    | .    .    .    8    44   .    14   50   25   7    4    .    .    .    .    .    
  Level 2                  18    | .    .    .    43   .    .    30   35   30   33   12   38   .    .    .    .    
  Level 3                  8     | .    .    .    .    .    .    41   .    30   .    17   23   .    .    4    .    
  Level 4                  7     | .    .    .    .    .    .    .    .    3    .    40   21   2    100  9    38   
  Level 5                  19    | .    .    .    .    .    .    .    .    .    .    .    13   97   .    85   61   
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             3071  | 5    153  76   648  365  112  1005 593  1243 652  1300 2112 2727 1431 3071 1807 
  Initial                  1612  | .    .    27   2    225  33   27   489  196  652  25   682  1478 1431 991  1612 
  Average                  772   | .    61   7    296  195  46   617  341  565  285  732  1064 2239 1422 2121 1640 
Influence Increases        14053 | 20   502  121  1319 439  281  1018 1004 1067 207  1455 2219 1519 15   2320 547  
  Destroy 0b10 Robot/C     6440  | .    280  80   800  340  160  640  680  360  140  600  980  480  .    700  200  
  Destroy 0b10 Robot/NC    370   | 20   45   .    110  5    10   15   55   .    .    20   55   5    .    20   10   
  Destroy Leader           1080  | .    78   10   240  60   42   30   192  30   50   40   206  40   .    40   22   
  Allied During Kill       1412  | .    .    .    .    2    .    5    .    .    .    166  492  180  .    353  214  
  Successful Hack          163   | .    11   .    24   .    37   21   5    12   16   .    12   .    .    21   4    
  Select Force Hacks       30    | .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          555   | .    .    .    45   15   15   .    45   .    .    .    360  15   15   15   30   
  Anti-Garrison Action     2800  | .    .    .    .    .    .    250  .    600  .    400  .    600  .    950  .    
  Destroy Structure        603   | .    43   31   55   2    2    57   27   35   1    94   39   79   .    86   52   
  Partial Spotted          165   | .    .    .    .    .    .    .    .    .    .    30   75   .    .    45   15   
  Lose Combat Pursuer      435   | .    15   .    45   15   15   .    .    30   .    105  .    120  .    90   .    
Influence Decreases        12364 | 20   432  183  748  930  327  55   1707 126  1414 191  1407 904  1326 665  1929 
  Entered New Map          6129  | .    .    43   6    354  55   15   516  106  591  11   618  634  1296 425  1459 
  Time Decay               3893  | 20   405  140  582  556  272  .    721  .    428  .    559  .    30   .    180  
  Lost Part                517   | .    27   .    10   .    .    .    10   .    10   30   40   200  .    30   160  
  Lost Ally                850   | .    .    .    .    20   .    40   10   20   10   150  190  70   .    210  130  
  Purge Threat             975   | .    .    .    150  .    .    .    450  .    375  .    .    .    .    .    .    
Squads Dispatched          38    | .    3    .    7    .    2    .    4    .    6    .    13   .    .    .    3    
  Investigation            7     | .    3    .    2    .    .    .    1    .    .    .    .    .    .    .    1    
  Extermination            8     | .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    1    
  Reinforcement            14    | .    .    .    4    .    2    .    3    .    1    .    4    .    .    .    .    
  Assault                  4     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    
  Garrison                 5     | .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Distress Signals           13   | .   3   .   2   .   .   1   5   .   .   .   .   .   .   .   2   
Communications Jammed      209  | .   .   .   .   .   .   .   .   .   .   .   87  .   .   .   122 
  Distress Signals         208  | .   .   .   .   .   .   .   .   .   .   .   86  .   .   .   122 
Times Spotted              438  | .   22  9   60  18  12  33  57  19  8   37  55  34  .   49  25  
  Peak Tracking Total      7    | .   5   3   5   4   3   4   5   5   2   7   6   6   .   5   7   
  Tactical Retreats        19   | .   1   .   2   1   1   .   .   2   .   5   .   3   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Traps Triggered            24   | .   1   .   .   .   .   2   1   3   .   9   1   2   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         101  | .   .   .   .   .   .   .   30  .   .   3   58  .   .   .   10  
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Reprogrammed             7    | .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Disabled          60   | .   .   1   3   1   1   2   3   4   .   4   24  8   1   6   2   
  Max in Single Turn       2    | .   .   1   1   1   1   1   2   1   .   1   1   1   1   1   1   
  Garrison Relay           19   | .   .   .   .   .   .   2   .   3   .   4   .   6   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        16   | .   .   .   .   .   .   .   .   2   .   .   11  .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Accessed          59   | .   8   .   12  .   5   3   10  3   3   1   6   3   1   2   2   
  Terminals                39   | .   6   .   8   .   3   3   6   3   1   1   2   3   .   2   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          7    | .   1   .   2   .   .   .   1   .   1   .   1   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                148  | .   16  .   41  .   14  7   26  9   5   2   9   7   1   4   7   
  Successful               65   | .   8   .   19  .   7   2   15  2   3   .   4   1   1   2   1   
  Failed                   81   | .   7   .   21  .   7   5   11  7   2   2   5   6   .   2   6   
    Catastrophic           12   | .   .   .   3   .   .   1   1   1   .   .   2   1   .   1   2   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   12  .   16  .   .   .   11  2   2   .   2   .   .   .   3   
  Terminals                93   | .   13  .   21  .   8   7   12  9   2   2   4   7   .   4   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          17   | .   2   .   8   .   .   .   2   .   1   .   1   .   .   .   3   
  Recycling Units          5    | .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   12  .   4   .   7   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   1   .   2   .   1   .   1   .   .   
Terminal Hacks             21   | .   1   .   5   .   3   2   3   2   .   .   1   1   .   2   1   
  Part Schematic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       7    | .   1   .   4   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   10  .   3   .   7   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   3   .   1   .   3   .   .   .   .   .   .   .   .   
  Analyze                  13   | .   .   .   7   .   2   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         10   | .   5   .   .   .   .   .   2   .   2   .   1   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   7   .   11  .   4   3   9   3   2   1   4   3   .   2   2   
  Full Trace Events        7    | .   .   .   2   .   .   1   .   2   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   
Part Schematics Acquired   9    | .   .   .   5   .   1   .   3   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     140  | .   .   .   96  .   .   .   44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   3   .   1   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   3   .   1   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Used RIF Installer         6    | .   .   .   .   .   .   1   .   2   .   1   .   1   .   1   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              71   | .   .   .   .   .   .   .   7   .   7   14  16  3   1   16  7   
  Non-combat               31   | .   .   .   .   .   .   .   7   .   7   .   14  .   1   .   2   
  Combat                   40   | .   .   .   .   .   .   .   .   .   .   14  2   3   .   16  5   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
Robot Hacks Applied        85   | .   .   .   .   .   .   .   12  .   12  15  19  3   2   16  6   
  parse_system             4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  drop_inventory           6    | .   .   .   .   .   .   .   3   .   .   .   2   .   1   .   .   
  purge_threat             4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  recall_investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  amplify_resonance        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  overwrite_iff            12   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   5   2   
  formatsys_low            24   | .   .   .   .   .   .   .   6   .   7   .   8   .   1   .   2   
  formatsys_high           19   | .   .   .   .   .   .   .   .   .   .   8   3   3   .   5   .   
Relay Couplers Released    79   | .   .   .   .   .   .   8   .   15  .   15  .   23  .   18  .   
  Machine Destruction      79   | .   .   .   .   .   .   8   .   15  .   15  .   23  .   18  .   
  Attached                 32   | .   .   .   .   .   .   .   3   .   4   7   4   4   .   6   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   2   .   .   .   .   1   .   1   4   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               74    | .    .    .    .    1    .    2    6    .    7    15   15   3    2    17   6    
  Largest Group            18    | .    .    .    .    1    .    2    4    4    7    12   12   12   12   18   15   
  Highest-Rated Group      599   | .    .    .    .    31   .    62   45   46   78   355  348  326  309  584  599  
  Highest-Rated Ally       116   | .    .    .    .    31   .    31   14   14   26   95   90   40   40   116  116  
Total Orders               254   | .    .    .    .    .    .    .    2    17   6    42   38   76   2    61   10   
  STAY                     100   | .    .    .    .    .    .    .    .    4    6    16   8    36   1    28   1    
  ROAM                     6     | .    .    .    .    .    .    .    .    1    .    1    .    3    .    1    .    
  FOLLOW                   80    | .    .    .    .    .    .    .    .    5    .    13   13   26   1    18   4    
  AID                      6     | .    .    .    .    .    .    .    1    1    .    .    4    .    .    .    .    
  DROP                     18    | .    .    .    .    .    .    .    .    2    .    5    3    3    .    3    2    
  PICKUP                   29    | .    .    .    .    .    .    .    .    3    .    5    6    6    .    6    3    
  COLLECT                  15    | .    .    .    .    .    .    .    1    1    .    2    4    2    .    5    .    
Ally Attacks               550   | .    .    .    .    10   .    8    .    .    .    104  138  93   .    130  67   
  Total Damage             15056 | .    .    .    .    169  .    143  .    .    .    2222 4394 1494 .    4214 2420 
  Kills                    100   | .    .    .    .    1    .    1    .    .    .    21   27   9    .    30   11   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Active Infowar (turns)     6993 | 103  48   .    .    .    .    .    .    .    .    .    1602 2112 67   2702 359  
  Optics                   6842 | .    .    .    .    .    .    .    .    .    .    .    1602 2112 67   2702 359  
  Seismic                  151  | 103  48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               25024 | 206  1885 1009 2537 1630 612  1582 3415 2144 1052 2002 1699 2112 67   2702 370  
Spaces Moved               20827 | 105  1069 575  1291 949  297  770  1205 734  292  3045 2352 3133 80   4257 673  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7354  | 99   1069 575  1291 949  297  770  1205 734  292  73   .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13467 | .    .    .    .    .    .    .    .    .    .    2972 2352 3133 80   4257 673  
  Fastest Speed            24    | 50   160  160  145  155  160  166  166  250  250  31   31   27   42   24   24   
  Average Speed            86    | 153  160  160  151  159  162  166  239  250  250  36   33   37   44   28   26   
  Slowest Speed            330   | 160  160  160  160  160  166  166  250  330  250  250  101  106  114  42   35   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            55    | .    .    .    .    .    .    .    .    .    .    1    20   1    .    22   11   
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       61    | 6    98   83   96   100  23   89   76   78   5    93   43   76   2    99   11   
  Regions Visited          15
    Branch Regions         2
  Pre-discovered Areas     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 39    | .    12   .    2    .    .    2    1    .    .    4    3    10   .    3    2    
Terrain Destroyed          184   | .    45   33   58   1    .    2    22   .    .    4    3    10   .    3    3    
  Melee                    28    | .    1    .    2    .    .    2    1    .    .    4    3    10   .    3    2    
  Projectile               6     | .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      150   | .    44   33   52   .    .    .    21   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      26158 | 128  1177 639  1652 1008 412  926  1588 914  552  3772 2962 3910 98   5614 806  
  Wait                     3012  | .    10   32   130  19   75   8    122  69   203  369  292  539  5    1057 82   
  Move                     20724 | 104  1068 574  1290 948  297  769  1205 733  291  3042 2317 3130 79   4223 654  
  Hop                      35    | .    .    .    .    .    .    .    .    .    .    1    14   1    .    11   8    
  Pick Up                  301   | 8    22   4    27   1    5    4    35   12   .    37   26   49   1    68   2    
  Fast Attach              86    | 7    .    .    11   .    1    .    2    3    2    7    12   24   .    12   5    
  Attach                   59    | .    3    1    6    1    1    .    7    1    4    14   6    7    2    5    1    
  Detach                   8     | .    .    .    1    .    .    .    .    .    .    1    1    2    1    1    1    
  Swap                     241   | .    19   6    30   6    8    24   43   25   10   18   28   7    .    10   7    
  Drop                     339   | .    13   4    45   2    8    7    33   13   1    53   31   54   .    71   4    
  Fire                     702   | 9    40   15   103  29   17   88   88   31   39   73   90   25   4    38   13   
  Melee                    266   | .    1    1    3    .    .    22   19   9    .    64   17   72   .    52   6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    1    2    6    2    .    2    4    .    2    .    .    .    .    .    .    
  Escape Stasis            163   | .    .    .    .    .    .    1    .    6    .    90   .    .    .    66   .    
  Rewire                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     101   | .    .    .    .    .    .    .    30   .    .    3    58   .    .    .    10   
  Miscellaneous            101   | .    .    .    .    .    .    .    .    12   .    .    70   .    6    .    13   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 4 exits: *Fac x3 / [*Fac])
-6/Factory (discovered 4 exits: *Fac / [*Low] / [*Ext] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 16)
   207 | -11/Scrapyard | Entered Materials
   322 | -10/Materials | Build established: Mutant
   750 | -10/Materials | Discovered new exit (range 8)
   820 | -10/Materials | Discovered new exit (range 10)
   907 | -10/Materials | Discovered new exit (range 5)
  1023 | -10/Materials | Discovered new exit (range 10)
  1385 | -10/Materials | Central database locked down
  1568 | -10/Materials | Discovered new exit (range 16)
  2092 | -10/Materials | Entered Mines
  2124 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2196 | -10/Mines     | Discovered new exit (range 7)
  2213 | -10/Mines     | Excavation squad dispatched
  2213 | -10/Mines     | A large section of the Mines collapsed
  2229 | -10/Mines     | Core integrity fell below 50%
  2346 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  2961 | -10/Mines     | Discovered new exit (range 10)
  3101 | -10/Mines     | Entered Materials
  3101 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  3443 | -9/Materials  | Identified exit to Mines
  3708 | -9/Materials  | Build established: Gunner
  4016 | -9/Materials  | Discovered new exit (range 11)
  4153 | -9/Materials  | Repaired Hvy. Assault Rifle
  4348 | -9/Materials  | Destroyed 10 combat bots
  4447 | -9/Materials  | Build established: Tank
  4560 | -9/Materials  | Destroyed 7 combat bots
  4701 | -9/Materials  | First assault squad dispatched
  4877 | -9/Materials  | Discovered new exit (range 12)
  5234 | -9/Materials  | Discovered new exit (range 7)
  5417 | -9/Materials  | Repaired Broken Imp. Flight Unit
  5595 | -9/Materials  | Central database locked down
  5638 | -9/Materials  | Entered Mines
  5780 | -9/Mines      | Found a hidden stash of uninstalled traps
  5997 | -9/Mines      | Learned 2 Materials zone layouts
  6155 | -9/Mines      | Learned location of 1 exit from Materials
  6160 | -9/Mines      | Discovered new exit (range 8)
  6200 | -9/Mines      | Discovered new exit (range 5)
  6205 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  6780 | -9/Mines      | Build established: Scavenger-Gunner
  7268 | -9/Mines      | Entered Materials
  7268 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  7269 | -8/Materials  | Identified exit to Factory
  7582 | -8/Materials  | Build established: Gunner
  7880 | -8/Materials  | Identified exit to Garrison
  7880 | -8/Materials  | Entered Garrison
  7993 | -8/Garrison   | Garrison Relay disabled
  8089 | -8/Garrison   | Triggered checkpoint
  8128 | -8/Garrison   | Build established: Tank
  8326 | -8/Garrison   | Triggered checkpoint
  8409 | -8/Garrison   | Garrison Relay disabled
  8475 | -8/Garrison   | Discovered new exit (range 8)
  8512 | -8/Garrison   | Triggered checkpoint
  8538 | -8/Garrison   | Discovered new exit (range 5)
  8664 | -8/Garrison   | Triggered checkpoint
  8732 | -8/Garrison   | Triggered checkpoint
  8795 | -8/Garrison   | Discovered new exit (range 10)
  8902 | -8/Garrison   | Triggered checkpoint
  8990 | -8/Garrison   | Triggered checkpoint
  9045 | -8/Garrison   | Discovered new exit (range 14)
  9294 | -8/Garrison   | Installed Relay Interface Framework
  9462 | -8/Garrison   | Entered Materials
 10584 | -8/Materials  | Build established: Gunner
 10816 | -8/Materials  | Repaired Imp. Cooling System
 11059 | -8/Materials  | Build established: Tank
 11622 | -8/Materials  | Discovered exit to Factory (range 16)
 12550 | -8/Materials  | Discovered exit to Factory (range 4)
 12685 | -8/Materials  | Build established: Commander-Tank
 12877 | -8/Materials  | Identified exit to Garrison
 12877 | -8/Materials  | Entered Garrison
 12877 | -8/Garrison   | Accompanied by 4 allies
 12925 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 13077 | -8/Garrison   | Triggered checkpoint
 13175 | -8/Garrison   | Garrison Relay disabled
 13630 | -8/Garrison   | Build established: Bothacker-Gunner
 13635 | -8/Garrison   | Phase Generator disabled
 13781 | -8/Garrison   | Triggered checkpoint
 13883 | -8/Garrison   | Triggered checkpoint
 14015 | -8/Garrison   | Triggered checkpoint
 14180 | -8/Garrison   | Garrison Relay disabled
 14277 | -8/Garrison   | Discovered exit to Factory (range 15)
 14402 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
 14675 | -8/Garrison   | Triggered checkpoint
 14889 | -8/Garrison   | Discovered exit to Factory (range 12)
 14899 | -8/Garrison   | Discovered exit to Factory (range 88)
 14899 | -8/Garrison   | Discovered exit to Factory (range 13)
 14899 | -8/Garrison   | Discovered exit to Factory (range 53)
 14944 | -8/Garrison   | Garrison Relay disabled
 15021 | -8/Garrison   | Entered Factory
 15021 | -7/Factory    | Accompanied by 2 allies
 15021 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 15022 | -7/Factory    | Identified exit to Storage
 15288 | -7/Factory    | Garrison activated, responded to threat
 15335 | -7/Factory    | Identified exit to Garrison
 16073 | -7/Factory    | Entered Garrison
 16073 | -7/Garrison   | Accompanied by 7 allies
 16125 | -7/Garrison   | Triggered checkpoint
 16127 | -7/Garrison   | Triggered checkpoint
 16393 | -7/Garrison   | Garrison Relay disabled
 16417 | -7/Garrison   | Expanded RIF knowledge: Code Merge
 16426 | -7/Garrison   | Triggered checkpoint
 16485 | -7/Garrison   | Triggered checkpoint
 16531 | -7/Garrison   | Discovered new exit (range 8)
 16558 | -7/Garrison   | Triggered checkpoint
 16578 | -7/Garrison   | Garrison Relay disabled
 16703 | -7/Garrison   | Build established: Bothacker-Sprinter
 16708 | -7/Garrison   | Triggered checkpoint
 16729 | -7/Garrison   | Discovered new exit (range 5)
 16841 | -7/Garrison   | Found embedded Infiltrators
 16877 | -7/Garrison   | Triggered checkpoint
 16886 | -7/Garrison   | Triggered checkpoint
 16896 | -7/Garrison   | Garrison Relay disabled
 16907 | -7/Garrison   | Triggered checkpoint
 16931 | -7/Garrison   | Discovered new exit (range 5)
 17055 | -7/Garrison   | Triggered checkpoint
 17057 | -7/Garrison   | Triggered checkpoint
 17114 | -7/Garrison   | Garrison Relay disabled
 17127 | -7/Garrison   | Discovered new exit (range 15)
 17159 | -7/Garrison   | Build established: Commander-Sprinter
 18075 | -7/Garrison   | Entered Factory
 18075 | -6/Factory    | Accompanied by 8 allies
 18075 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 18423 | -6/Factory    | Discovered new exit (range 6)
 18566 | -6/Factory    | Discovered new exit (range 4)
 18693 | -6/Factory    | Discovered new exit (range 18)
 18775 | -6/Factory    | First assault squad dispatched
 19019 | -6/Factory    | Lost 3 allies
 19190 | -6/Factory    | Destroyed 7 combat bots
 19298 | -6/Factory    | Fabricated G-50 Soldier?
 19613 | -6/Factory    | Garrison activated, responded to threat
 19638 | -6/Factory    | Identified exit to Garrison
 19725 | -6/Factory    | High security lockdown imminent
 19774 | -6/Factory    | Entered Garrison
 19774 | -6/Garrison   | Accompanied by 11 allies
 19858 | -6/Garrison   | Triggered checkpoint
 19913 | -6/Garrison   | Garrison Relay disabled
 20068 | -6/Garrison   | Triggered checkpoint
 20195 | -6/Garrison   | Expanded RIF knowledge: Autooverride
 20205 | -6/Garrison   | Discovered new exit (range 8)
 20228 | -6/Garrison   | Triggered checkpoint
 20268 | -6/Garrison   | Garrison Relay disabled
 20334 | -6/Garrison   | Lost 5 parts (1p2n1u1w)
 20426 | -6/Garrison   | Triggered checkpoint
 20434 | -6/Garrison   | Discovered new exit (range 66)
 20434 | -6/Garrison   | Discovered new exit (range 12)
 20434 | -6/Garrison   | Discovered new exit (range 56)
 20447 | -6/Garrison   | Garrison Relay disabled
 20456 | -6/Garrison   | Crushed by falling debris
 20497 | -6/Garrison   | Triggered checkpoint
 20500 | -6/Garrison   | Core integrity fell below 50%
 20609 | -6/Garrison   | Garrison Relay disabled
 20618 | -6/Garrison   | Triggered checkpoint
 20674 | -6/Garrison   | Garrison Relay disabled
 20726 | -6/Garrison   | Garrison Relay disabled
 20737 | -6/Garrison   | Lost 8 parts (1p2n2u3w)
 20974 | -6/Garrison   | Build established: Commander-Mutant
 21132 | -6/Garrison   | Triggered checkpoint
 21886 | -6/Garrison   | Entered Factory
 21886 | -5/Factory    | Accompanied by 10 allies
 21886 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 21952 | -5/Factory    | Identified exit to Garrison
 21953 | -5/Factory    | Entered Garrison
 21953 | -5/Garrison   | Accompanied by 12 allies
 21969 | -5/Garrison   | Found embedded Infiltrators
 22102 | -5/Garrison   | Spotted B-75 Beast
 22138 | -5/Garrison   | Triggered checkpoint
 22140 | -5/Garrison   | Triggered checkpoint
 22155 | -5/Garrison   | Triggered checkpoint
 22187 | -5/Garrison   | Triggered checkpoint
 22213 | -5/Garrison   | Lost 4 allies
 22303 | -5/Garrison   | Spotted B-75 Beast
 22304 | -5/Garrison   | Garrison Relay disabled
 22310 | -5/Garrison   | Rewired B-86 Titan
 22328 | -5/Garrison   | Allies destroyed B-75 Beast
 22507 | -5/Garrison   | Build established: Commander-Sprinter
 22529 | -5/Garrison   | Discovered new exit (range 12)
 22549 | -5/Garrison   | Triggered checkpoint
 22605 | -5/Garrison   | Garrison Relay disabled
 22761 | -5/Garrison   | Expanded RIF knowledge: Structural Interface
 22771 | -5/Garrison   | Discovered new exit (range 19)
 22830 | -5/Garrison   | Triggered checkpoint
 22853 | -5/Garrison   | Discovered new exit (range 11)
 22883 | -5/Garrison   | Triggered checkpoint
 23019 | -5/Garrison   | Triggered checkpoint
 23174 | -5/Garrison   | Garrison Relay disabled
 23256 | -5/Garrison   | Triggered checkpoint
 23386 | -5/Garrison   | Garrison Relay disabled
 23534 | -5/Garrison   | Spotted Striker
 23534 | -5/Garrison   | Spotted Striker
 24655 | -5/Garrison   | Entered Factory
 24655 | -4/Factory    | Accompanied by 14 allies
 24655 | -4/Factory    | Evolved 2 slots: Utility x2
 24714 | -4/Factory    | Assembled infested ambush trap array
 24905 | -4/Factory    | First assault squad dispatched
 24965 | -4/Factory    | P-70 Sage assimilated allied Soldier 6a
 24973 | -4/Factory    | P-70 Sage assimilated allied Conveyor 5c
 25007 | -4/Factory    | System corruption reached 10%
 25025 | -4/Factory    | Self-destructed

 Last Messages 
---------------
25021_ W-44 Eye distress signal jammed. <x4>
25022_ The unstable cave ceiling collapses.
25022_ W-44 Eye distress signal jammed. <x4>
25022_ D-63 Destroyer reactivates.
25022_ U-05 Engineer builds a Wall.
25022_ W-44 Eye distress signal jammed. <x9>
25023_ Biomechanical Wings destroyed.
25023_ B-60 Warrior destroyed.
25023_ W-44 Eye distress signal jammed. <x*>
25024_ U-05 Engineer lays Concrete.
25024_ Slug penetrates Wall.
25024_ K-01 Serf collects debris.
25024_ W-44 Eye distress signal jammed. <x*>
25025_ U-05 Engineer lays Concrete.
25025_ W-44 Eye destroyed.
25025_ Conveyor 5d destroyed.
25025_ Angel 5a destroyed.
25025_ Soldier 5f destroyed.
25025_ Processor 7a destroyed.
25025_ D6-T3Y(g) destroyed.

 Map 
-----
+----------------------------------------------------+
|  #  """"  ##     #   """"" # #???????????????????? |
|  #  """"  ##     #   """   # #???????????????????? |
|  #        ##     #         # #???????????????????? |
|  #        ##     ########+## #???????????????????? |
|  #??     ??#     ########    #???????????????????? |
| +#####"#####         !%=     #???????????????????? |
|          !%           =      #???????????????????? |
|                       %      #######?????????????? |
|                                    #?????????????? |
|                  ###########+##### #?????????????? |
|                  #???????#  %   #????????????????? |
| #####     ####+######????#      #????????????????? |
|   ??#     #         #????#  !   #????????????????? |
|     #     #         ######      #????????????????? |
|     #     +         +    +  "T" #??#?????????????? |
|     #     # """ """ ######      #? #?????????????? |
|     #     # """ """ ########/##### #?????????????? |
| !   #     # """ """ #      + ^     #?????????????? |
|     #     #         #      #  ^    #?????????????? |
|     #     #         # =!   #  ^    #?????????????? |
|     #     ########### =!   #^ ""   #?????????????? |
| #####     #???##?#    ! !  #^^"""  #?????????????? |
| ????#     ########   =!%k!     R"  #?????????????? |
| ????#     # """  ""!  =!*     """  #?????????????? |
| ????#     # ""    "[%= =    = u    #####?????????? |
| ????#     # "    !"%AR  d@   =uu R                 |
| #####     #     =!Ah=!    %   ############???????? |
|           #    !! g       #    #?????????????????? |
|           +   !BBg=%##         #?????????????????? |
|           #    BB=*[##         #?????????????????? |
|    """"   #   %!!  =##    # #  #?????????????????? |
|    """"   ###+"######### ### ###?????????????????? |
|    """"   #?# "????????###??##???????????????????? |
|    """"   #?# #??????????????????????????????????? |
|    """"   ###/#######????????????????????????????? |
|    """"   #        ##????????????????????????????? |
|           #        ##????????????????????????????? |
|           "        #?????????????????????????????? |
|           #        #?????????????????????????????? |
| #####     # =      #?????????????????????????????? |
| ????#     #        #?????????????????????????????? |
| ????#     #        #?????????????????????????????? |
| ????#     +        #?????????????????????????????? |
| ????#     #        #?????????????????????????????? |
| ????#     ######/###?????????????????????????????? |
| ????#     #????# #???????????????????????????????? |
| ????#     ##???# #???????????????????????????????? |
| ????#     T#???# #???????????????????????????????? |
| ????#      #???# #???????????????????????????????? |
| ????#     ##???# #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Coolant Potential          80
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    12
Armor Coverage             225
Resistance: EM             15
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           6
Relay Coupler Types        3
Relay Coupler Value        79
Authchip Count             2

 Item Schematics 
-----------------
        Enh. Autogun | -9/Materials | Scanalyzed
            Datajack | -9/Materials | Scanalyzed
    Imp. Flight Unit | -9/Materials | Scanalyzed
          Arm. Wheel | -9/Materials | Hacked
  Lgt. Assault Rifle | -9/Materials | Hacked
             Autogun | -8/Materials | Scanalyzed
       Imp. Datajack | -8/Materials | Scanalyzed
       Gatling Laser | -8/Materials | Scanalyzed
 Imp. Cooling System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
 G-50 Soldier | x3 | -6/Factory | Preloaded

 Repaired
----------
  Hvy. Assault Rifle | 25% | -9/Materials 
    Imp. Flight Unit | 99% | -9/Materials | Broken
 Imp. Cooling System | 15% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackLargeMagmablaster
  Manual?         0
Play Time         04:20:51
  Cumulative      915.0 hours
  Start           2025.06.14 @ 16:27:55
  End             2025.06.14 @ 22:29:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          485
  Rogue           485
  Adventurer      0
  Explorer        0
Win Type          -
  Total           23
  Types           10/4/3/0/1/1/2/2/0/0
Lore%             84
Gallery%          85
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       SHIFT_HUE(45)
Filters           SHIFT_HUE(315)
Steam             1


RUN: 17c2f0b1-432f-49fa-a58c-55d910253b19