Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.10 @ 19:31:09 Player: Storyteller Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3646) 3646 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 7646 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 135 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink High-capacity Storage Unit Core Analyzer System Guard Improved Proton Missile Launcher Improved Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Target Analyzer Improved Particle Charger Recalibrator > --- WEAPON ----------- Plasma Rifle Force Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Analyzer Electrolaser Heavy Laser Heavy Laser [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . 2 1 . 1 Utility 3 | . . . . 1 1 1 Weapon . | . . . . . . . Parts Attached 108 | 6 5 2 12 20 5 58 Power 14 | 1 1 . 2 . 1 9 Engine 11 | 1 1 . 2 . . 7 Core 1 | . . . . . 1 . Reactor 2 | . . . . . . 2 Propulsion 37 | 2 . 2 5 12 . 16 Treads 11 | 2 . . . 5 . 4 Leg 26 | . . 2 5 7 . 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 . 2 3 3 9 Device 11 | . . . . 2 2 7 Storage 3 | 1 1 . 1 . . . Processor 6 | . 1 . 1 1 1 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 37 | 2 2 . 3 5 1 24 Energy Gun 20 | . . . 2 4 1 13 Energy Cannon 4 | . . . 1 1 . 2 Ballistic Gun 7 | 2 2 . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . . . 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Parts Lost 66 | . 2 1 4 9 . 50 Power 10 | . 1 . 1 . . 8 Propulsion 22 | . . 1 1 4 . 16 Utility 13 | . . . . 2 . 11 Weapon 21 | . 1 . 2 3 . 15 Highest Loss Streak 8 | . 2 1 2 3 . 8 Average Slot Usage (%) 91 | . 97 99 99 95 100 82 Engine 9 | . 13 14 10 9 7 7 Reactor 1 | . . . . . . 2 Treads 12 | . 28 3 . 2 38 14 Leg 21 | . . 24 43 39 . 15 Device 5 | . . . . 3 5 10 Storage 9 | . 14 14 11 9 7 6 Processor 12 | . 12 14 11 13 16 11 Energy Gun 6 | . . . 9 13 8 7 Energy Cannon 1 | . . . 4 3 5 . Ballistic Gun 7 | . 27 28 7 . . . Launcher 1 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 73 | 11 23 22 47 51 56 73 Greatest Support 120 | 40 40 40 48 100 100 120 Greatest Overweight (x) 16 | . . 2 1 16 . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 10 12 12 12 12 Average Capacity 11 | 5 9 10 11 12 12 12 Most Carried 12 | 4 10 10 12 12 12 12 Average Carried 9 | 2 8 9 10 10 9 9 Final Capacity 12 | 6 10 10 12 12 12 12 Final Carried 12 | 4 10 10 12 9 10 8 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1746 | 175 187 181 204 128 90 781 Remotely . | . . . . . . . Salvage Created 4354 | . 426 125 791 814 320 1878 Parts 220 | . 25 7 45 36 11 96 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 82 | . 12 2 18 14 3 33 Guns 54 | . 12 2 13 8 . 19 Cannons 11 | . . . 5 3 2 1 AOE 12 | . . . . 1 1 10 Classes Destroyed 12 | . 4 1 2 1 . 4 Worker 2 | . . . . . . 2 Builder 4 | . . . . . . 4 Tunneler 3 | . . 1 . . . 2 Recycler 6 | . 2 . . 2 2 . Operator 1 | . . . 1 . . . Watcher 4 | . 1 . 2 1 . . Swarmer 18 | . 9 . 3 4 . 2 Grunt 43 | . 3 2 10 5 2 21 Protector 1 | . . . . . . 1 Sentry 13 | . . . 5 3 1 4 Hunter 3 | . . . . 2 . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 7 | . 7 2 4 4 2 3 Combat Bots Only 5 | . 5 2 4 4 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 9052 | . 461 295 702 989 493 6112 Core 1271 | . 61 45 120 142 50 853 Absorbed by Shields 67 | . . . . 67 . . Core Remaining (%) 78 | 100 . 57 70 74 92 . Volleys Fired 301 | . 32 19 54 43 19 134 Largest 2 | . 2 2 2 2 2 2 Hottest 155 | . 40 40 112 130 130 155 Shots Fired 536 | . 57 38 107 84 38 212 Gun 431 | . 57 38 81 72 19 164 Cannon 65 | . . . 26 12 19 8 Launcher 40 | . . . . . . 40 Special . | . . . . . . . Kinetic 176 | . 57 38 37 . . 44 Thermal 138 | . . . 44 12 19 63 Explosive 25 | . . . . . . 25 Electromagnetic 197 | . . . 26 72 19 80 Robot Hit Streak 27 | . 9 12 24 8 15 27 Robot Miss Streak 5 | . 2 2 5 5 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 2 1 2 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 389 | . 40 29 79 53 30 158 Core Hits 191 | . 19 13 31 24 9 95 Critical Hits 6 | . . . 2 . . 4 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 5 | . . . 1 . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9306 | . 494 314 1349 1335 681 5133 Guns 5662 | . 479 288 889 874 218 2914 Cannons 1196 | . . . 419 200 375 202 Explosions 2380 | . . . 41 248 88 2003 Melee . | . . . . . . . Ramming 68 | . 15 26 . 13 . 14 Kinetic 1981 | . 479 288 337 . . 877 Thermal 2926 | . . . 593 448 463 1422 Explosive 1405 | . . . . . . 1405 Electromagnetic 2926 | . . . 419 874 218 1415 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 3 | . . . . . . 3 Corruption Purged 2 | . . . . . . 2 Effects 34 | . . . . . . 34 Message Errors 10 | . . . . . . 10 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Targeting Errors 8 | . . . . . . 8 Overload Shots . | . . . . . . . Overflow Damage 202 | . . . 12 138 . 52 Projectiles 7 | . . . 7 . . . Explosions 195 | . . . 5 138 . 52 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 396 | . . 4 23 144 47 178 Shots 9 | . . . 1 3 1 4 Rammed 3 | . 2 1 . . . . Targets Rammed 8 | . 2 4 . 1 . 1 Kicked 5 | . . 3 . 1 . 1 Crushed . | . . . . . . . Highest Temperature 507 | . . 18 297 376 507 493 Average Temperature 130 | . . 9 80 103 255 142 Received Heat Transfer 3063 | . 54 159 243 276 174 2157 Effects 25 | . . . . 3 12 10 Shutdowns 10 | . . . . . 7 3 Energy Bleed 3 | . . . . . 2 1 Interference 8 | . . . . 3 2 3 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . 2 . 3 Combat Hostiles 5 | . . . . 2 . 3 Parts Fried 18 | . . . 4 6 . 8 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . 2 1 3 5 Heat Transferred 4561 | . . . 1197 496 655 2213 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . 1 2 1 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 582 | . 311 120 369 505 341 582 Initial 201 | . . 60 37 151 201 166 Average 215 | . 123 89 202 320 264 250 Maximum Alert Level 2 | . 1 . 1 2 1 2 Low Security (%) 45 | 100 87 100 45 20 . 30 Level 1 47 | . 12 . 54 47 100 62 Level 2 7 | . . . . 31 . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 1 3 1 2 13 Investigation 2 | . 1 . . . . 1 Extermination 5 | . . . . . 1 4 Reinforcement 11 | . . . 3 1 1 6 Assault 2 | . . 1 . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 4 | . . . . . . 4 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 7 | . 4 . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 19 7 31 21 5 53 Peak Tracking Total 6 | . 6 4 4 6 2 6 Tactical Retreats 13 | . 1 . 3 1 1 7 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 23 | . . 1 3 5 1 13 Max in Single Turn 4 | . . 1 2 3 1 4 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 11 | . 4 . 3 2 . 2 Terminals 6 | . 3 . 2 1 . . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . . . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 5 . 8 5 . 4 Successful 17 | . 5 . 5 3 . 4 Failed 5 | . . . 3 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 3 . 6 2 . . Fabricators 1 | . . . . . . 1 Repair Stations 5 | . 2 . . . . 3 Recycling Units 5 | . . . 2 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 3 1 . . Record 4 | . 1 . 3 . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 5 | . 2 . . . . 3 Scan Component 3 | . 1 . . . . 2 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 4 | . . . 2 2 . . Report Inventory 2 | . . . 1 1 . . Retrieve Components 2 | . . . 1 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter 256 | . . . . . . 256 Time 128 | . . . . . . 128 Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 76 | . 26 . . . . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 1 9 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . 11 3 . . . Total Damage 234 | . . 192 42 . . . Kills 5 | . . 4 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 5927 | 116 765 553 972 745 288 2488 Spaces Moved 3085 | 59 393 261 595 411 125 1241 Core 11 | 5 . . . 4 . 2 Treads 1151 | 54 393 20 . 20 125 539 Legs 1923 | . . 241 595 387 . 700 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 120 120 170 120 Average Speed 146 | 150 160 151 126 130 170 153 Slowest Speed 850 | 160 160 180 150 850 170 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 60 53 42 30 4 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 221 | . . . 3 46 6 166 Melee . | . . . . . . . Projectile 7 | . . . . 3 . 4 AOE 214 | . . . 3 43 6 162 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3963 | 84 471 383 711 542 164 1608 Wait 311 | 15 25 96 19 30 5 121 Move 3079 | 58 392 260 594 410 124 1241 Hop . | . . . . . . . Pick Up 89 | 5 11 1 19 17 7 29 Fast Attach 43 | 5 3 1 2 8 . 24 Attach 56 | 1 1 1 6 12 4 31 Detach 18 | . . . 1 4 1 12 Swap 9 | . 1 . 4 . 1 3 Drop 49 | . 4 1 12 17 3 12 Fire 301 | . 32 19 54 43 19 134 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . 4 . 1 . 1 Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [Sto]) -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 687 | -10/Materials | Repaired Assault Rifle 758 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Entered Mines 900 | -10/Mines | Met a Derelict bent on vengeance 1247 | -10/Mines | Discovered new exit (range 14) 1323 | -10/Mines | Met a Derelict testing a Signal Generator 1435 | -10/Mines | Entered Materials 1435 | -9/Materials | Accompanied by 1 ally 1435 | -9/Materials | Evolved 2 slots: Propulsion x2 2080 | -9/Materials | Build established: Scavenger-Mutant 2253 | -9/Materials | Discovered new exit (range 13) 2407 | -9/Materials | Entered another Materials area 2407 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2671 | -8/Materials | Discovered new exit (range 7) 2786 | -8/Materials | Lost 3 parts (1u2w) 3007 | -8/Materials | Discovered new exit (range 10) 3061 | -8/Materials | Identified exit to Factory 3152 | -8/Materials | Entered Factory 3152 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3364 | -7/Factory | Build established: Mutant 3418 | -7/Factory | Discovered new exit (range 11) 3438 | -7/Factory | Identified exit to Factory 3440 | -7/Factory | Entered another Factory area 3440 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3709 | -6/Factory | Garrison activated, responded to threat 3746 | -6/Factory | Lost 3 parts (1u2w) 3830 | -6/Factory | Lost 5 parts (2p1n2u) 4610 | -6/Factory | Lost 4 parts (1p1n1u1w) 4646 | -6/Factory | Build established: Scavenger-Mutant 5108 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5180 | -6/Factory | Lost 8 parts (2n2u4w) 5345 | -6/Factory | Discovered new exit (range 6) 5495 | -6/Factory | Lost 6 parts (1p3n1u1w) 5611 | -6/Factory | Core integrity fell below 50% 5667 | -6/Factory | Lost 4 parts (1p1n2w) 5738 | -6/Factory | System corruption reached 10% 5884 | -6/Factory | Lost 5 parts (2p2n1u) 5897 | -6/Factory | Core integrity fell below 20% 5928 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05910_ U-05 Engineer builds a Wall. 05911_ U-05 Engineer lays Concrete. 05914_ VOD#NXY JWMTWXDMZTHLHE# 05914_ U-05 Engineer lays Concrete. 05914_ G-50 Soldier IFF system glitched. 05914_ U-05 Engineer lays Concrete. 05914_ U-05 Engineer builds a Wall. 05915_ U-05 Engineer lays Concrete. 05916_ Proton Missile Launcher destroyed. 05917_ U-05 Engineer builds a Wall. 05918_ Carbon-fiber Leg destroyed. 05918_ U-05 Engineer lays Concrete. 05920_ U-05 Engineer builds a Wall. 05921_ U-05 Engineer lays Concrete. 05921_ U-05 Engineer builds a Wall. 05923_ U-05 Engineer lays Concrete. 05924_ The unstable cave ceiling collapses. 05925_ K-01 Serf collects debris. 05925_ U-05 Engineer builds a Wall. 05926_ U-05 Engineer lays Concrete. 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