Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 13:49:04 Player: Skergy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (9) 45 Value Destroyed (372) 372 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3877 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 683/700 Matter 300/300 Energy 83/125 System Corruption 2% Temperature Cool (0) Movement Walking (193) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg Flight Unit > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Trap Reconfigurator > --- WEAPON (2) ------- Improved EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Flight Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Trap Reconfigurator > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Light Assault Rifle Improved Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Trap Reconfigurator Device Trap Reconfigurator Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 29 | 8 . 1 4 1 9 6 Power 3 | 2 . . 1 . . . Engine 2 | 2 . . . . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . . . 6 2 Treads 2 | 2 . . . . . . Leg 4 | . . . . . 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . 4 . Utility 8 | 1 . 1 2 . 2 2 Device 1 | . . . 1 . . . Storage 3 | 1 . 1 1 . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 8 | 3 . . 1 1 1 2 Energy Gun 1 | 1 . . . . . . Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . . . 8 1 Power . | . . . . . . . Propulsion 6 | . . . . . 5 1 Utility . | . . . . . . . Weapon 3 | . . . . . 3 . Highest Loss Streak 6 | . . . . . 6 1 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 4 10 13 10 8 6 Power 2 | . 1 2 2 2 2 2 Propulsion 3 | 1 2 3 6 6 4 . Utility 1 | . . . 1 . . 2 Weapon . | . 1 1 1 . . . Tool/Special . | . . . . . . . Unused Backups 9 | . . . 2 1 . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . 1 . . Utility 6 | . . . 1 . . 5 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 85 98 100 100 72 89 Engine 6 | . 14 14 11 . 2 7 Core 5 | . . . 2 14 6 . Treads 17 | . 28 28 28 28 11 . Leg 6 | . . . . . 4 19 Flight 3 | . . . . . 6 7 Device 8 | . . . 7 14 9 7 Storage 13 | . 14 26 20 14 9 7 Processor 6 | . . . . . 10 15 Protection 3 | . . . . . . 11 Energy Gun 3 | . 14 14 11 . . . Energy Cannon 3 | . . . . . . 9 Ballistic Gun 11 | . 14 14 14 21 5 1 Special Melee Weapon 2 | . . . 2 5 . . Peak Build Rating 38 | 6 6 9 20 20 26 38 Average Rating 21 | 4 6 8 13 18 21 33 On Entrance 11 | . 6 6 9 20 19 22 Avg Prop Armor Cover (%) 2 | . . . . . 6 2 Naked Turns . | . . . . . . . Heaviest Build 45 | 14 14 34 34 22 22 45 Greatest Support 40 | 40 40 40 40 40 40 37 Greatest Overweight (x) 7 | . . . . . 7 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 10 10 10 Average Capacity 10 | 6 8 14 14 10 10 10 Most Carried 15 | 4 4 14 15 10 10 9 Average Carried 8 | 2 4 10 13 9 8 6 Final Capacity 15 | 8 8 15 10 10 10 10 Final Carried 14 | 4 4 14 10 10 4 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 662 | 216 . 74 . 164 134 74 Remotely . | . . . . . . . Salvage Created 365 | . . . . 176 41 148 Parts 23 | . . . . 10 4 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 10 | . . . . 6 1 3 Guns 7 | . . . . 6 . 1 Cannons 2 | . . . . . . 2 AOE 1 | . . . . . 1 . Classes Destroyed 4 | . . . . 2 1 1 Builder 1 | . . . . . 1 . Grunt 7 | . . . . 4 1 2 Programmer 1 | . . . . . . 1 Assembled 2 | . . . . 2 . . Best Kill Streak 2 | . . . . 2 2 1 Combat Bots Only 2 | . . . . 2 1 1 Max Kills in Single Turn 2 | . . . . 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 128 | . . 1 . 31 64 32 Missed 42 | . . . . 11 22 9 Hits 86 | . . 1 . 20 42 23 Projectile 86 | . . 1 . 20 42 23 Critical Strikes 3 | . . . . . 1 2 Damage Taken 1678 | . . 14 . 243 964 457 Core 319 | . . . . 11 291 17 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . . . 95 47 . Volleys Fired 51 | . . . . 21 18 12 Largest 2 | . . . . 2 2 2 Hottest 134 | . . . . 40 63 134 Shots Fired 86 | . . . . 42 21 23 Gun 66 | . . . . 42 15 9 Cannon 17 | . . . . . 3 14 Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 66 | . . . . 42 15 9 Thermal 12 | . . . . . . 12 Explosive 3 | . . . . . 3 . Electromagnetic 5 | . . . . . 3 2 Robot Hit Streak 15 | . . . . 6 7 15 Robot Miss Streak 6 | . . . . 6 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 54 | . . . . 21 15 18 Core Hits 27 | . . 1 . 12 9 5 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1147 | . . 3 . 231 552 361 Guns 411 | . . . . 231 122 58 Cannons 382 | . . . . . 79 303 Explosions 344 | . . . . . 344 . Melee . | . . . . . . . Ramming 10 | . . 3 . . 7 . Kinetic 411 | . . . . 231 122 58 Thermal 398 | . . . . . 100 298 Explosive 244 | . . . . . 244 . Electromagnetic 84 | . . . . . 79 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . . 4 Projectiles 4 | . . . . . . 4 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . . . . 79 . Shots 2 | . . . . . 2 . Rammed 4 | . . 1 . . 3 . Targets Rammed 4 | . . 1 . . 3 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 308 | . . . . 10 78 308 Average Temperature 64 | . . . . 4 24 116 Received Heat Transfer 480 | . . 9 . 48 306 117 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 507 | . . . . . 100 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 72 | . 20 . . 24 72 45 Initial . | . . . . . . . Average 4 | . 7 . . 3 13 3 Influence Increases 366 | . 20 . . 80 161 105 Destroy 0b10 Robot/C 160 | . . . . 80 20 60 Destroy 0b10 Robot/NC 5 | . . . . . 5 . Destroy Leader 20 | . . . . . . 20 Trap Triggered on 0b10 10 | . . . . . . 10 Successful Hack 10 | . 5 . . . 5 . Disable Machine 45 | . . . . . 30 15 Destroy Structure 26 | . . . . . 26 . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 75 | . . . . . 75 . Influence Decreases 342 | . 20 . . 80 161 81 Time Decay 262 | . 20 . . 80 81 81 Lost Part 70 | . . . . . 70 . Lost Ally 10 | . . . . . 10 . Squads Dispatched 6 | . . 1 . . 2 3 Investigation 3 | . . 1 . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . 1 2 . 6 13 6 Peak Tracking Total 6 | . 1 2 . 3 6 2 Tactical Retreats 4 | . . . . 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Reconfigurated 7 | . . . . . . 7 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . . 2 1 Max in Single Turn 2 | . . . . . 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 8 | . 1 1 1 . 4 1 Terminals 5 | . 1 . . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 18 | . 2 1 1 . 11 3 Successful 8 | . 2 1 1 . 4 . Failed 10 | . . . . . 7 3 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 12 | . 2 . 1 . 9 . Terminals 13 | . 2 . . . 11 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 2 | . . 1 1 . . . Open Door 1 | . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 . . . 4 . Terminals 6 | . 2 . . . 4 . Track 1 | . . . . . 1 . Assimilate 2 | . 1 . . . 1 . Botnet 2 | . 1 . . . 1 . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 3 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 10 | . . . . . 10 . Highest-Rated Ally 10 | . . . . . 10 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 836 | . . . . . 93 743 Optics 836 | . . . . . 93 743 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 2476 | 69 75 204 391 672 322 743 Spaces Moved 1310 | 41 44 113 234 313 225 340 Core 10 | 9 . . . . 1 . Treads 826 | 32 44 113 234 313 90 . Legs 403 | . . . . . 63 340 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 71 | . . . . . 71 . Fastest Speed 34 | 50 160 160 160 160 34 125 Average Speed 152 | 135 160 160 160 160 111 165 Slowest Speed 400 | 160 160 160 160 160 400 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 4 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 12 32 62 64 33 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . . . . . 32 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 32 | . . . . . 32 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 1699 | 50 49 135 251 447 270 497 Wait 274 | . 6 11 . 110 16 131 Move 1296 | 40 43 112 233 312 216 340 Hop 4 | . . . . . 4 . Pick Up 22 | 2 . 10 4 . . 6 Fast Attach 18 | 6 . 1 2 1 3 5 Attach 11 | . . . 1 . 8 2 Detach 5 | . . . 1 1 2 1 Swap 7 | 2 . . 4 1 . . Drop 7 | . . . 6 1 . . Fire 51 | . . . . 21 18 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 1 . . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 15) 118 | -10/Materials | Met 8R-AWN 145 | -10/Materials | Entered Mines 147 | -10/Mines | Followed 8R-AWN into the Mines 158 | -10/Mines | Met a Derelict shopkeep closing up shop 186 | -10/Mines | Assembled infested the area 191 | -10/Mines | Assisted by a Guerilla fighting off Assembled 237 | -10/Mines | Learned location of Storage (-7) 288 | -10/Mines | Discovered new exit (range 10) 306 | -10/Mines | Build established: Mutant 342 | -10/Mines | Discovered new exit (range 5) 349 | -10/Mines | Entered Exiles 370 | -10/Exiles | Discovered new exit (range 15) 389 | -10/Exiles | Welcomed by 8R-AWN 415 | -10/Exiles | Met EX-HEX 460 | -10/Exiles | Met EX-BIN 487 | -10/Exiles | Aligned with FarCom system 489 | -10/Exiles | Given EX-Vault access code 525 | -10/Exiles | Opened EX-Vault 536 | -10/Exiles | Found Trap Reconfigurator 569 | -10/Exiles | Warned to stay clear of 0b10 Research branches 614 | -10/Exiles | Met EX-DEC 727 | -10/Exiles | Discovered new exit (range 10) 740 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 740 | -10/Exiles | Entered Mines 997 | -9/Mines | Excavation squad dispatched 997 | -9/Mines | A large section of the Mines collapsed 1371 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1401 | -9/Mines | Discovered new exit (range 9) 1412 | -9/Mines | Entered Materials 1412 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1650 | -8/Materials | Core integrity fell below 50% 1677 | -8/Materials | Lost 6 parts (4n2w) 1726 | -8/Materials | Discovered new exit (range 8) 1732 | -8/Materials | Identified exit to Factory 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Evolved 2 slots: Utility x2 2477 | -7/Factory | Self-destructed Last Messages --------------- 02452_ H-55 Commando triggered Proton Bomb Trap. 02452_ A bubble of electromagnetic force engulfs the area. 02452_ Proton Bomb Trap short circuited. 02452_ A bubble of electromagnetic force engulfs the area. 02452_ K-01 Serf destroyed. 02452_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 02452_ Door malfunctions. 02455_ K-01 Serf collects debris. 02455_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 02455_ Destroyed Med. Matter Pod. 02460_ P-60 Hacker destroyed. 02463_ Slug penetrates K-01 Serf. 02463_ Critical hit (Destroy). 02465_ ALERT: Cargo convoy en route, clear transfer corridor. 02469_ Acquired 10 matter. 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""""" | #??? | | ???????????????????????? /!= + """"" #??? | | ?????????????????????? # # #??? | | ???????????????????? # % # """ #??? | | ?????????????????? ? ^ # """"" #??? | | ???????????????? ?? %# """"" ????? | | ?????????????? ??? # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Challenges ------------ None Game ------ Seed TechThermalStorage Manual? 0 Play Time 00:23:38 Cumulative 89.0 hours Start 2025.12.26 @ 13:23:33 End 2025.12.26 @ 13:49:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb6ddd24-44f6-40a2-aa69-af74f53ce8bc