Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.06 @ 21:39:24

Player: sercli123

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (83)      415
Value Destroyed (1703)     1703
Prototype IDs (40)         800
Alien Tech Used (3)        600
Bonus (811)                811
              TOTAL SCORE: 12029

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      209
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (9) ---
                   (None)
>              --- UTILITY (8) ------
  Experimental Signal Interpreter
>              --- WEAPON (5) -------
               Plasma Lance
>              --- INVENTORY (5) ----
         Light Quantum Reactor
      Advanced ECM Suite
               Cloaking Device
               Spear
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
               Matter Drive
>              --- PROPULSION -------
        Cooled VTOL Module
        Cooled VTOL Module
               Nuclear Pulse Array
               Nuclear Pulse Array
               Nuclear Pulse Array
      Improved Diametric Drive
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Sensor Array
  Experimental Signal Interpreter
      Advanced Reaction Control System
      Improved Phase Shifter
      Improved Cloaking Device
      Improved Light Armor Plating
>              --- WEAPON -----------
               Plasma Lance
               Plasma Lance
               Plasma Lance
               Plasma Lance
>              --- INVENTORY --------
      Improved VTOL Module
      Improved VTOL Module
  Experimental Heat Sink
      Advanced Weight Redist. System
               Phase Shifter
               Cloaking Device
               Propulsion Shielding
               Spear
[Rating: 157]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Spear
  Energy Gun               Small Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   2   .   2   2   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               7    | .   .   1   .   2   1   .   .   .   1   .   .   .   1   1   .   .   
  Utility                  6    | .   .   1   .   .   1   .   .   .   .   .   1   1   1   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Parts Attached             153  | 6   8   21  1   24  9   .   .   8   5   4   15  5   11  4   9   23  
  Power                    21   | 1   1   1   .   2   1   .   .   .   .   .   4   1   .   .   3   7   
    Engine                 3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   14   | .   .   .   .   2   1   .   .   .   .   .   4   1   .   .   2   4   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               47   | 2   4   7   .   9   3   .   .   1   1   1   8   .   3   2   2   4   
    Treads                 3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 1   3   1   .   1   1   .   .   .   .   1   .   .   .   .   .   1   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   4   2   .   .   1   1   .   8   .   3   2   2   3   
  Utility                  48   | 1   2   5   .   8   3   .   .   4   1   1   3   4   4   1   1   10  
    Device                 26   | .   1   2   .   3   1   .   .   1   1   .   3   4   4   1   .   5   
    Storage                7    | 1   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
    Processor              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   2   .   3   .   .   .   1   .   1   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   1   8   1   5   2   .   .   3   3   2   .   .   4   1   3   2   
    Energy Gun             6    | 1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   3   .   .   .   .   .   2   1   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        15   | .   .   .   .   .   2   .   .   1   2   1   .   .   4   1   2   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   1   .   1   2   .   .   4   .   .   .   .   3   .   4   6   
Parts Lost                 29   | .   2   4   .   .   .   .   .   .   .   .   1   .   .   .   .   22  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               12   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Utility                  11   | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   9   
  Weapon                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      16   | .   2   4   .   .   .   .   .   .   .   .   1   .   .   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  96  99  99  99  100 100 99  100 100 89  83  89  86  82  59  
  Engine                   3    | .   13  11  11  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   1   7   7   7   7   6   6   10  15  14  13  12  3   
  Treads                   1    | .   .   2   11  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   14  11  .   1   6   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   13  22  27  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   23   | .   .   .   .   8   39  46  46  46  46  45  30  26  28  26  26  17  
  Device                   10   | .   13  17  11  3   9   7   7   7   6   6   11  14  18  17  17  14  
  Storage                  7    | .   14  11  11  9   7   7   7   7   6   6   5   5   4   4   4   3   
  Processor                3    | .   .   .   .   .   7   7   7   7   6   6   5   5   4   4   4   4   
  Hackware                 1    | .   .   .   .   .   4   7   7   2   .   .   .   .   .   .   .   .   
  Protection               4    | .   .   3   11  14  .   .   .   3   6   6   5   5   4   4   1   1   
  Energy Gun               4    | .   20  16  20  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   7   .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          9    | .   .   .   .   .   13  15  15  13  19  19  17  10  13  17  16  13  
Peak Build Rating          157  | 6   7   22  25  40  48  48  48  56  64  64  87  90  123 140 157 155 
  Average Rating           55   | 4   6   13  22  35  45  48  48  50  61  63  81  89  113 139 139 105 
  On Entrance              58   | .   6   7   22  25  35  48  48  48  56  64  64  82  90  122 140 140 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  20  23  22  32  23  23  23  28  30  30  36  41  48  52  52  56  
  Greatest Support         66   | 10  10  28  22  41  29  29  29  30  34  34  44  41  48  56  56  66  
  Greatest Overweight (x)  2    | 1   1   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   8   8   9   10  10  10  10  10  10  10  10  10  10  10  8   
  Most Carried             10   | 5   9   10  8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 3   7   8   8   8   9   9   10  8   8   10  9   9   9   9   9   7   
  Final Capacity           10   | 8   10  8   8   10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   8   8   8   8   10  10  10  8   10  10  10  10  10  10  9   5   

 Class Distribution 
--------------------
 48% | Mutant
 47% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -8/Materials
   Mutant | -7/Factory
 Sprinter | -7/Lower Caves
 Sprinter | -7/Zion
 Sprinter | -6/Proximity Caves
 Sprinter | -6/Factory
 Sprinter | -6/Extension
 Sprinter | -5/Factory
 Sprinter | -4/Factory
 Sprinter | -3/Research
 Sprinter | -2/Research
 Sprinter | -2/Quarantine
 Sprinter | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Matter Collected           2367 | 266 322 330 .   488 90  10  .   50  50  114 150 40  192 11  89  165 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3600 | 62  430 406 160 483 77  .   .   94  206 133 309 129 559 11  444 97  
  Parts                    184  | 2   29  30  6   35  10  .   .   .   9   12  12  2   17  1   16  3   
Haulers Intercepted        14   | .   2   .   .   3   1   .   .   .   2   .   2   .   3   .   1   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Combat Hostiles Destroyed  39   | .   10  13  2   7   .   .   .   .   .   6   .   .   .   .   .   1   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Guns                     23   | .   10  4   2   7   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   9   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Classes Destroyed          10   | 1   4   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   7    | .   .   1   .   2   .   .   .   .   .   .   .   .   2   1   .   1   
  Builder                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   14   | .   2   .   .   3   1   .   .   .   2   .   2   .   3   .   1   .   
  Recycler                 9    | 1   .   2   1   1   .   .   .   .   .   .   .   1   1   .   2   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   1   .   1   1   .   .   .   .   .   3   .   2   .   .   .   
  Swarmer                  19   | .   3   7   .   4   .   .   .   .   .   4   .   .   .   .   .   1   
  Grunt                    13   | .   7   2   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   4   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           15   | 1   3   15  2   3   1   .   .   .   1   4   2   1   5   1   2   2   
  Combat Bots Only         10   | .   3   10  2   2   .   .   .   .   .   4   .   .   .   .   .   1   
Max Kills in Single Turn   3    | 1   1   3   1   2   1   .   .   .   1   2   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Res  Res  Qua  Acc  
Hostile Shots Fired        678  | .    42   62   6    47   .    .    .    20   2    82   7    21   12   2    8    367  
  Missed                   334  | .    10   24   4    9    .    .    .    14   2    48   4    12   8    1    6    192  
Damage Taken               5623 | .    463  591  27   400  .    .    .    24   .    286  59   164  98   .    49   3462 
  Core                     1976 | .    57   97   11   51   .    .    .    24   .    65   .    25   24   .    .    1622 
  Absorbed by Shields      20   | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    
  Redirected to Shielding  56   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
Core Remaining (%)         91   | 100  77   .    73   90   .    .    .    96   .    92   100  97   98   .    93   .    
Volleys Fired              141  | 2    51   28   8    48   .    .    .    .    .    4    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    .    .    .    1    .    .    .    .    .    .    
  Hottest                  113  | 60   80   113  113  91   .    .    .    .    .    33   .    .    .    .    .    .    
Shots Fired                258  | 4    100  48   16   86   .    .    .    .    .    4    .    .    .    .    .    .    
  Gun                      240  | 4    100  34   16   86   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    14   .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  98   | 2    34   .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  142  | 2    66   34   16   24   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    .    14   .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 2    10   14   9    11   .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Miss Streak        5    | 1    5    2    3    5    .    .    .    .    .    2    .    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           195  | 2    54   29   11   42   3    .    .    2    6    9    9    2    13   1    4    8    
  Core Hits                114  | 2    26   28   5    17   2    .    .    1    3    12   5    .    8    .    3    2    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    1    1    2    .    .    .    .    .    .    1    1    .    .    1    .    
    Burn                   3    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
Melee Attacks              271  | .    .    4    .    8    49   .    1    4    22   19   37   10   30   11   19   57   
  Impact                   4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    8    2    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 257  | .    .    .    .    .    47   .    1    4    22   19   37   10   30   11   19   57   
  Sneak Attacks            26   | .    .    .    .    1    1    .    .    .    3    1    4    2    6    1    4    3    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        11   | .    .    .    .    .    .    .    .    .    2    1    1    .    1    .    .    6    
Damage Inflicted           7349 | 24   635  1406 153  971  185  .    .    126  316  721  537  137  1018 134  505  481  
  Guns                     1994 | 24   635  310  153  872  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1514 | .    .    1096 .    .    .    .    .    .    .    418  .    .    .    .    .    .    
  Melee                    3841 | .    .    .    .    99   185  .    .    126  316  303  537  137  1018 134  505  481  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  889  | 12   209  .    .    668  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1105 | 12   426  310  153  204  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1514 | .    .    1096 .    .    .    .    .    .    .    418  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 235  | .    .    .    .    99   136  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3606 | .    .    .    .    .    49   .    .    126  316  303  537  137  1018 134  505  481  
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            799  | .    .    20   .    34   .    .    .    .    .    59   93   111  108  94   58   222  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               55   | .    .    20   .    .    .    .    .    .    .    35   .    .    .    .    .    .    
  Melee                    744  | .    .    .    .    34   .    .    .    .    .    24   93   111  108  94   58   222  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        485  | .    72   345  339  485  303  306  318  309  401  306  162  303  312  309  289  35   
  Average Temperature      113  | .    26   97   142  147  107  149  140  121  135  97   37   121  124  126  142  17   
  Received Heat Transfer   708  | .    180  177  15   162  .    .    .    .    .    75   .    9    9    .    9    72   
  Effects                  24   | .    .    .    .    7    .    .    3    4    3    .    .    3    1    3    .    .    
    Shutdowns              3    | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           5    | .    .    .    .    1    .    .    .    1    1    .    .    1    .    1    .    .    
    Interference           13   | .    .    .    .    3    .    .    3    3    .    .    .    2    .    2    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2865 | 25   975  903  444  518  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Peak Influence             602  | 5   216 405 192 360 183 .   .   .   40  445 344 258 337 249 337 602 
  Initial                  217  | .   3   61  95  74  109 .   .   .   12  19  217 104 135 189 139 201 
  Average                  178  | 1   94  169 161 240 75  .   .   .   27  183 253 149 194 211 254 386 
Maximum Alert Level        2    | .   1   2   .   1   .   .   .   .   .   2   1   1   1   1   1   2   
  Low Security (%)         59   | 100 95  69  100 23  100 .   .   .   100 54  10  83  74  23  5   .   
  Level 1                  36   | .   4   27  .   76  .   .   .   .   .   43  89  16  25  76  94  50  
  Level 2                  3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   48  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   .   1   2   .   .   .   2   2   1   1   1   1   .   5   
  Investigation            4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Extermination            4    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   
  Reinforcement            8    | .   .   1   .   1   1   .   .   .   1   2   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Distress Signals           15   | .   5   1   .   3   .   .   .   .   .   2   .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   25  21  5   24  3   .   .   1   2   19  6   6   10  1   1   43  
  Peak Tracking Total      17   | .   4   8   3   7   2   .   .   1   2   7   3   6   5   1   1   17  
  Tactical Retreats        32   | .   5   4   1   5   .   .   .   1   .   1   2   2   2   1   .   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Traps Triggered            7    | .   1   .   .   .   1   .   .   .   .   .   .   2   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Machines Disabled          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Machines Accessed          37   | .   5   1   1   6   12  .   .   .   1   3   2   2   1   2   1   .   
  Terminals                28   | .   5   1   1   6   8   .   .   .   1   3   1   .   .   1   1   .   
  Fabricators              6    | .   .   .   .   .   3   .   .   .   .   .   1   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                98   | .   13  6   6   18  28  .   .   .   2   3   3   14  1   3   1   .   
  Successful               50   | .   7   5   2   10  11  .   .   .   1   1   1   10  .   1   1   .   
  Failed                   48   | .   6   1   4   8   17  .   .   .   1   2   2   4   1   2   .   .   
    Catastrophic           9    | .   .   .   .   1   4   .   .   .   .   .   1   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   145  | .   13  3   6   16  17  .   .   .   6   3   18  18  14  2   21  8   
  Terminals                74   | .   13  6   6   18  22  .   .   .   2   3   1   .   .   2   1   .   
  Fabricators              12   | .   .   .   .   .   5   .   .   .   .   .   2   4   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             24   | .   5   5   2   2   6   .   .   .   1   1   .   .   .   1   1   .   
  Record                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        5    | .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   1   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   
  Network Status           3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   2   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   6    | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   .   1   5   10  .   .   .   1   2   2   2   1   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   .   .   .   .   .   15  .   .   .   .   3   11  .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Total Allies               22   | .   .   .   2   .   3   .   4   .   .   5   .   .   5   .   .   3   
  Largest Group            4    | .   .   .   2   1   3   .   4   .   .   3   .   .   3   .   .   3   
  Highest-Rated Group      271  | .   .   .   41  10  93  .   157 .   .   229 .   .   117 .   .   271 
  Highest-Rated Ally       159  | .   .   .   31  10  31  .   41  .   .   159 .   .   50  .   .   122 
Zionite Dispatches         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Demo                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zionite Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  DROP                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               48   | .   .   .   8   .   11  .   .   .   .   23  .   .   2   .   .   4   
  Total Damage             1034 | .   .   .   152 .   210 .   .   .   .   457 .   .   42  .   .   173 
  Kills                    9    | .   .   .   1   .   1   .   .   .   .   6   .   .   .   .   .   1   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Ext Fac Fac Res Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     20   | .   .   .   .   .   .   .   .   .   1   .   5   5   3   .   6   .   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Res  Res  Qua  Acc  
Turns Passed               6141  | 59   681  475  242  828  741  97   372  299  239  308  464  261  368  134  170  403  
Spaces Moved               11454 | 43   432  413  281  928  1662 351  884  807  718  621  1327 627  872  399  310  779  
  Core                     145   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    144  
  Treads                   18    | .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     70    | .    68   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   550   | 42   364  144  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1138  | .    .    267  281  590  .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9533  | .    .    .    .    320  1662 351  884  807  718  621  1327 627  872  399  310  635  
  Fastest Speed            11    | 50   95   48   66   36   20   20   20   20   17   17   20   25   20   17   21   11   
  Average Speed            32    | 89   109  76   66   52   31   20   20   20   17   17   24   25   20   20   21   27   
  Slowest Speed            240   | 95   190  190  66   240  34   20   20   20   17   30   107  25   21   21   25   105  
  Overloaded Moves         44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    3    3    .    .    .    1    1    1    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       39    | 3    64   32   36   47   45   55   92   72   17   47   35   22   23   15   41   24   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    1    .    .    .    .    5    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    1    .    .    4    1    1    .    .    .    .    .    .    .    .    
Spaces Dug                 124   | .    .    4    .    6    27   .    .    1    9    3    18   6    9    6    7    28   
Terrain Destroyed          254   | .    .    91   .    7    27   .    .    1    9    45   18   6    9    6    7    28   
  Melee                    124   | .    .    4    .    6    27   .    .    1    9    3    18   6    9    6    7    28   
  Projectile               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      129   | .    .    87   .    .    .    .    .    .    .    42   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Res  Res  Qua  Acc  
Total                      13325 | 58   537  516  321  1171 1826 377  1076 937  807  792  1423 718  1025 438  394  909  
  Wait                     1074  | .    34   22   31   108  96   25   192  113  64   152  27   31   87   24   35   33   
  Move                     11418 | 42   431  412  280  921  1655 350  883  806  715  618  1324 624  871  398  309  779  
  Hop                      10    | .    .    .    .    3    3    .    .    .    1    1    1    1    .    .    .    .    
  Pick Up                  113   | 8    10   13   .    30   14   1    .    .    5    .    7    7    7    2    2    7    
  Fast Attach              38    | 2    .    7    1    2    1    .    .    4    .    .    7    .    3    .    8    3    
  Attach                   56    | 4    3    2    .    10   4    .    .    2    3    .    2    3    4    4    2    13   
  Detach                   19    | .    .    .    .    .    .    .    .    .    .    .    5    2    .    3    1    8    
  Swap                     60    | .    5    12   .    12   4    .    .    2    2    4    6    2    4    .    .    7    
  Drop                     115   | .    3    16   1    29   12   1    .    6    1    1    15   6    7    .    11   6    
  Fire                     141   | 2    51   28   8    48   .    .    .    .    .    4    .    .    .    .    .    .    
  Melee                    198   | .    .    4    .    8    37   .    1    4    16   12   29   8    24   7    13   35   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            83    | .    .    .    .    .    .    .    .    .    .    .    .    34   18   .    13   18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / *Ext)
-6/Extension
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research (discovered 4 exits: *Res / *Arm / Tes x2)
-2/Research
-2/Quarantine
-1/Access

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   60 | -11/Scrapyard      | Entered Materials
  215 | -10/Materials      | Discovered new exit (range 15)
  313 | -10/Materials      | Build established: Mutant
  711 | -10/Materials      | Discovered new exit (range 3)
  741 | -10/Materials      | Entered another Materials area
  741 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1132 | -9/Materials       | Destroyed 10 combat bots
 1162 | -9/Materials       | Lost 4 parts (2n1u1w)
 1208 | -9/Materials       | Discovered new exit (range 13)
 1216 | -9/Materials       | Entered Mines
 1217 | -9/Mines           | Learned location of Storage (-8)
 1222 | -9/Mines           | Discovered new exit (range 10)
 1224 | -9/Mines           | Found a hidden stash of uninstalled traps
 1384 | -9/Mines           | Learned Materials trap positions
 1395 | -9/Mines           | Discovered new exit (range 5)
 1418 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1458 | -9/Mines           | Entered Materials
 1458 | -8/Materials       | Accompanied by 1 ally
 1458 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1459 | -8/Materials       | Loaded intel: 18 trap records
 1612 | -8/Materials       | Discovered new exit (range 12)
 1909 | -8/Materials       | Discovered new exit (range 13)
 2286 | -8/Materials       | Entered Factory
 2286 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2303 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 2453 | -7/Factory         | Discovered new exit (range 12)
 2456 | -7/Factory         | Identified exit to Factory
 2646 | -7/Factory         | Discovered exit to Factory (range 10)
 3010 | -7/Factory         | Discovered new exit (range 7)
 3012 | -7/Factory         | Identified exit to Lower Caves
 3027 | -7/Factory         | Entered Lower Caves
 3038 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3119 | -7/Lower Caves     | Discovered new exit (range 10)
 3120 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3121 | -7/Lower Caves     | Identified exit to Lower Caves
 3122 | -7/Lower Caves     | Identified exit to Zion
 3124 | -7/Lower Caves     | Entered Zion
 3137 | -7/Zion            | Discovered new exit (range 10)
 3138 | -7/Zion            | Identified exit to Proximity Caves
 3189 | -7/Zion            | Given the Hacking Drone Bay
 3227 | -7/Zion            | Build established: Sprinter
 3238 | -7/Zion            | Learned location of Armory (-3)
 3269 | -7/Zion            | Met Imprinter
 3287 | -7/Zion            | Imprinted
 3298 | -7/Zion            | Declared Zion's savior
 3496 | -7/Zion            | Entered Proximity Caves
 3543 | -6/Proximity Caves | Spotted B-75 Beast
 3571 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 3611 | -6/Proximity Caves | Found Prototype Processor
 3611 | -6/Proximity Caves | Identified Exp. Signal Interpreter
 3790 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 3795 | -6/Proximity Caves | Entered Factory
 3795 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 3796 | -6/Factory         | Identified exit to Lower Caves
 3958 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 3996 | -6/Factory         | Identified exit to DSF
 4032 | -6/Factory         | Discovered new exit (range 13)
 4034 | -6/Factory         | Identified exit to Extension
 4034 | -6/Factory         | Entered Extension
 4082 | -6/Extension       | Spotted B-75 Beast
 4083 | -6/Extension       | Spotted B-75 Beast
 4122 | -6/Extension       | Rescued a captive Derelict
 4122 | -6/Extension       | Rescued a captive Derelict
 4306 | -6/Extension       | Energy Cycler disabled
 4306 | -6/Extension       | Rescued a captive Derelict
 4306 | -6/Extension       | Rescued a captive Derelict
 4306 | -6/Extension       | Rescued a captive Derelict
 4307 | -6/Extension       | Rescued a captive Derelict
 4329 | -6/Extension       | Rescued A7
 4338 | -6/Extension       | Discovered new exit (range 15)
 4342 | -6/Extension       | Identified exit to Factory
 4342 | -6/Extension       | Entered Factory
 4342 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4349 | -5/Factory         | Discovered new exit (range 3)
 4349 | -5/Factory         | Identified exit to Upper Caves
 4468 | -5/Factory         | Retrieved Zion intel report: Main Access
 4468 | -5/Factory         | Identified exit to Factory
 4597 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 4666 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 4668 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 4687 | -5/Factory         | Discovered exit to Upper Caves (range 14)
 4716 | -5/Factory         | Retrieved Zion intel report: Branch Access
 4806 | -5/Factory         | Entered another Factory area
 4806 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 4832 | -4/Factory         | Spotted B-86 Titan
 4936 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 4958 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 4963 | -4/Factory         | Discovered new exit (range 12)
 4966 | -4/Factory         | Identified exit to Upper Caves
 5014 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 5017 | -4/Factory         | Retrieved Zion intel report: Main Access
 5017 | -4/Factory         | Identified exit to Research
 5028 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 5064 | -4/Factory         | Spotted B-86 Titan
 5067 | -4/Factory         | Entered Research
 5067 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5175 | -3/Research        | Discovered new exit (range 4)
 5176 | -3/Research        | Identified exit to Armory
 5213 | -3/Research        | Retrieved Zion intel report: Trap Installations
 5263 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 5296 | -3/Research        | Discovered new exit (range 15)
 5360 | -3/Research        | Retrieved Zion intel report: Branch Access
 5360 | -3/Research        | Identified exit to Testing
 5361 | -3/Research        | Zion Demo squad teleported in
 5383 | -3/Research        | Identified exit to Research
 5397 | -3/Research        | Zion Fire squad teleported in
 5435 | -3/Research        | Entered another Research area
 5435 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 5467 | -2/Research        | Spotted B-90 Cyclops
 5567 | -2/Research        | Discovered new exit (range 9)
 5569 | -2/Research        | Identified exit to Quarantine
 5569 | -2/Research        | Entered Quarantine
 5571 | -2/Quarantine      | Spotted Alpha 7
 5583 | -2/Quarantine      | Found Alien Reactor
 5589 | -2/Quarantine      | Identified Matter Drive
 5615 | -2/Quarantine      | Found Alien Artifact
 5615 | -2/Quarantine      | Identified Transdimensional Reconstructor
 5615 | -2/Quarantine      | Warped through subspace
 5620 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 5620 | -2/Quarantine      | Identified exit to Access
 5635 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 5696 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 5697 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 5700 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 5728 | -2/Quarantine      | Found Alien Slashing Weapon
 5728 | -2/Quarantine      | Identified Sigix Broadsword
 5738 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 5739 | -2/Quarantine      | Entered Access
 5739 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 5746 | -1/Access          | Zion Zionite Resupply teleported in
 5750 | -1/Access          | Found Prototype Protection
 5751 | -1/Access          | Identified Zio. Weapon Casing
 5814 | -1/Access          | Spotted B-99 Colossus
 5837 | -1/Access          | Spotted B-99 Colossus
 5921 | -1/Access          | Zion Heavy squad teleported in
 5942 | -1/Access          | Lost 3 parts (1p2u)
 5944 | -1/Access          | Garrison activated, responded to threat
 5952 | -1/Access          | Spotted B-99 Colossus
 5952 | -1/Access          | Spotted B-99 Colossus
 6010 | -1/Access          | Found Prototype Protection
 6010 | -1/Access          | Identified Zio. Heavy Carapace
 6021 | -1/Access          | Search patrols dispatched
 6045 | -1/Access          | Core integrity fell below 50%
 6089 | -1/Access          | Lost 16 parts (1p10n5u)
 6101 | -1/Access          | Core integrity fell below 20%
 6142 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06093_ K-01 Serf destroyed.
06093_ K-01 Serf collects debris.
06098_ C-30 ARC bursts open, deploying its payload.
06098_ P-80 Master unfolds itself. <x2>
06098_ K-01 Serf collects debris.
06098_ P-80 Master resets R-10 Processor, system corruption cleaned.
06098_ Acquired 12 matter.
06098_ Slug penetrates Wall.
06099_ Acquired 8 matter.
06100_ K-01 Serf collects debris.
06100_ Exp. Heat Sink destroyed.
06100_ K-01 Serf collects debris. <x3>
06105_ P-80 Master resets R-10 Processor, system corruption cleaned.
06106_ K-01 Serf cleans the Wave Collapse Detector.
06111_ Sneak attack on U-05 Engineer.
06111_ Destroyed Welding Torch.
06111_ Destroyed Wheel.
06111_ U-05 Engineer destroyed.
06120_ Door malfunctions.
06139_ K-01 Serf cleans the Spectral Interrupter.

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          56
Energy Capacity            700
Matter Stores              300
Matter Capacity            700
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             300
Resistance: TH             10
Resistance: EM             15
Propulsion Shielding       33
Phase Shifting             10
Evasion (%)                87
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
               Plasma Rifle | -7/Zion       | Archive
                  Great Axe | -7/Zion       | Archive
     Imp. Thermal Generator | -7/Zion       | Archive
          Corruption Screen | -7/Zion       | Archive
           Flexi-carbon Leg | -7/Zion       | Archive
               Gauss Cannon | -7/Zion       | Archive
           Hvy. Flak Cannon | -7/Zion       | Archive
               Recalibrator | -7/Zion       | Archive
         Imp. System Shield | -7/Zion       | Archive
                 Hvy. Laser | -7/Zion       | Archive
        Variable Charge Gun | -7/Zion       | Archive
      Imp. Coolant Injector | -7/Zion       | Archive
      Imp. Carbon-fiber Leg | -7/Zion       | Archive
        Imp. Cooling System | -7/Zion       | Archive
      Imp. Particle Charger | -7/Zion       | Archive
           Imp. VTOL Module | -4/Factory    | Scanalyzed
            Cloaking Device | -4/Factory    | Scanalyzed
       Propulsion Shielding | -4/Factory    | Scanalyzed
           Com. Mass Driver | -3/Research   | Z-intel
        Hdn. Centrium Wheel | -3/Research   | Z-intel
           Imp. Energy Well | -3/Research   | Z-intel
          Cld. Plasma Rifle | -3/Research   | Z-intel
   Adv. Gravity Neutralizer | -3/Research   | Z-intel
       Hvy. Hardcell Cannon | -3/Research   | Z-intel
         Exp. Optical Array | -3/Research   | Z-intel
            Coolant Network | -3/Research   | Z-intel
 Exp. Thermal Defense Suite | -3/Research   | Z-intel
            Diametric Drive | -3/Research   | Z-intel
              Energy Mantle | -3/Research   | Z-intel
            Imp. Q-thruster | -2/Quarantine | Archive
       Exp. Power Amplifier | -2/Quarantine | Archive
       Imp. Target Analyzer | -2/Quarantine | Z-intel
           Machine Analyzer | -2/Quarantine | Z-intel
            Hardcell Cannon | -2/Quarantine | Z-intel
        Adv. Thermal Shield | -2/Quarantine | Z-intel
      Hvy. Disruptor Cannon | -2/Quarantine | Z-intel
               Com. Battery | -2/Quarantine | Z-intel
              Adv. Datajack | -2/Quarantine | Z-intel
  Transport Network Coupler | -2/Quarantine | Z-intel
                Energy Well | -2/Quarantine | Z-intel
                  Phase Gun | -2/Quarantine | Z-intel
   Imp. Heavy Armor Plating | -2/Quarantine | Z-intel
            Quantum Reactor | -2/Quarantine | Z-intel
           Adv. Force Field | -2/Quarantine | Z-intel

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion       | Archive
         S-27 Virus | -7/Zion       | Archive
     T-07 Excavator | -7/Zion       | Archive
        Y-72 Warden | -7/Zion       | Archive
     A-27 Freighter | -4/Factory    | Z-intel
     M-36 Artificer | -4/Factory    | Z-intel
     R-06 Scavenger | -4/Factory    | Z-intel
          K-01 Serf | -4/Factory    | Z-intel
   A-02 Transporter | -2/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Matter Drive
Transdimensional Reconstructor
Sigix Broadsword

 Achievements 
--------------
Denied?
Freeware
Ooh, Shiny!
Prison Break
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              GhostAlertThrower
  Manual?         0
Play Time         04:39:13
  Cumulative      73.4 hours
  Start           2025.01.05 @ 13:53:34
  End             2025.01.06 @ 21:39:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          37
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          8%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e10f82df-6a21-4ce7-bec6-0024a329e8da