Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.04 @ 01:21:06 Player: Olexender Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (180) 900 Value Destroyed (7246) 7246 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 12844 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 523 Friendly Fire -36 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Energy Well (350) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Kinecellerator Improved Light Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Battle Rifle Flak Gun Ripper > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Energy Well High-capacity Matter Pod Improved Light Armor Plating Heavy Laser [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Backup Propulsion I Utility Cooling System Device Cooling System Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power 1 | . . 1 . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . . . Utility 3 | . . . 1 1 . . 1 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 177 | 5 8 24 43 12 3 1 30 1 22 28 Power 31 | 1 1 6 8 1 1 . 5 1 2 5 Engine 21 | 1 1 6 3 1 1 . 4 . . 4 Core 9 | . . . 5 . . . 1 1 1 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 63 | 2 3 7 19 4 1 1 7 . 10 9 Treads . | . . . . . . . . . . . Leg 63 | 2 3 7 19 4 1 1 7 . 10 9 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | . 3 6 12 3 1 . 12 . 7 9 Device 38 | . 2 4 11 3 1 . 9 . 2 6 Storage 5 | . 1 . 1 . . . 1 . 1 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 10 | . . 2 . . . . 2 . 4 2 Artifact . | . . . . . . . . . . . Weapon 30 | 2 1 5 4 4 . . 6 . 3 5 Energy Gun 10 | 1 1 1 3 1 . . . . 2 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 18 | 1 . 3 1 3 . . 6 . 1 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . Parts Lost 64 | . . 3 5 . 1 . 7 7 11 30 Power 12 | . . 1 2 . . . 2 . 2 5 Propulsion 19 | . . . 2 . . . 2 3 2 10 Utility 19 | . . 1 1 . 1 . . 3 4 9 Weapon 14 | . . 1 . . . . 3 1 3 6 Highest Loss Streak 22 | . . 3 1 . 1 . 4 4 5 22 To Critical Strikes 4 | . . . 1 . . . . 1 1 1 Average Slot Usage (%) 93 | . 94 94 96 99 93 92 98 56 86 82 Engine 12 | . 14 20 10 12 15 15 11 4 4 7 Core 2 | . . . 6 2 . . 1 . 3 2 Leg 30 | . 28 30 33 30 27 30 32 21 23 30 Device 15 | . 10 10 17 23 22 23 19 12 8 9 Storage 8 | . 12 11 9 7 7 7 6 4 4 6 Protection 3 | . . . . . . . 6 2 14 14 Energy Gun 8 | . 14 10 9 7 7 7 4 . 13 . Ballistic Gun 10 | . 14 8 9 14 11 7 14 9 4 8 Naked Turns 57 | . . . . . . . . 22 35 . Heaviest Build 127 | 9 22 32 47 62 62 55 127 123 58 64 Greatest Support 109 | 20 20 33 62 80 80 80 109 90 91 105 Greatest Overweight (x) 9 | 1 1 1 1 . . . 1 1 1 9 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 15 15 15 15 25 25 15 15 Average Capacity 13 | 5 9 10 13 15 15 15 21 19 12 15 Most Carried 21 | 5 10 10 15 15 15 15 21 19 9 14 Average Carried 11 | 1 7 9 12 14 14 14 15 15 5 6 Final Capacity 25 | 5 10 10 15 15 15 15 25 5 15 15 Final Carried 19 | 1 9 10 14 15 15 15 19 5 3 5 Class Distribution -------------------- 38% | Mutant 31% | Scavenger-Mutant 20% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Matter Collected 5279 | 217 394 520 1328 304 281 34 924 . 655 622 Remotely . | . . . . . . . . . . . Salvage Created 8318 | . 255 1165 2472 538 865 35 1347 . 936 705 Parts 422 | . 12 73 124 21 35 1 83 . 44 29 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 10 | . . . 1 . . . 5 . 1 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 34 4 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Combat Hostiles Destroyed 166 | . 7 27 50 9 16 1 28 . 14 14 Guns 159 | . 7 23 49 9 16 1 28 . 13 13 AOE 5 | . . 4 . . . . . . . 1 Classes Destroyed 13 | . 4 3 2 2 . 1 1 . . . Worker 8 | . 1 . 3 . . . 3 . 1 . Builder 2 | . . . 1 . . . . . 1 . Hauler 1 | . . . . 1 . . . . . . Operator 5 | . . 2 1 . . . 1 . . 1 Watcher 14 | . 1 5 5 2 . . 1 . . . Swarmer 19 | . 3 3 3 . 6 . 4 . . . Grunt 84 | . 4 13 35 5 5 . 8 . 6 8 Brawler 5 | . . 1 1 1 1 . . . . 1 Duelist 4 | . . . 1 . 2 . . . 1 . Sentry 32 | . . 10 10 2 2 . 3 . 2 3 Hunter 11 | . . . . 1 . . 6 . 2 2 Programmer 7 | . . . . . . 1 3 . 3 . Assembled 4 | . . . . . . . 4 . . . Best Kill Streak 9 | . 3 5 9 3 7 1 6 . 3 3 Combat Bots Only 9 | . 2 5 9 3 7 1 4 . 3 3 Max Kills in Single Turn 2 | . 2 2 2 2 2 1 2 . 1 1 Gunslinging 1 | . . . 1 1 1 . 1 . . . Exploded 2 | . . 2 . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Hostile Shots Fired 1529 | . 31 120 294 65 82 10 341 6 254 326 Missed 469 | . 11 38 102 21 14 5 100 . 74 104 Damage Taken 10840 | . 167 901 1659 238 606 45 2218 192 2007 2807 Core 1455 | . 8 170 270 43 107 . 184 66 146 461 Absorbed by Shields 2502 | . . 75 620 91 201 15 786 7 . 707 Ignored by Resistances 3833 | . 53 278 654 101 236 18 875 52 577 989 Regen/Repaired (Parts) 366 | . 16 62 77 53 . . 34 . 124 . Core Remaining (%) 76 | 100 96 57 50 . . 78 . . . . Volleys Fired 613 | . 27 103 178 26 30 6 87 1 79 76 Largest 3 | . 2 2 2 3 3 2 3 3 3 2 Hottest 136 | . 85 95 105 133 133 108 136 84 120 97 Shots Fired 1259 | . 48 165 327 77 88 12 244 3 171 124 Gun 1253 | . 48 159 327 77 88 12 244 3 171 124 Cannon . | . . . . . . . . . . . Launcher 6 | . . 6 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 767 | . 27 62 178 52 58 6 200 3 65 116 Thermal 431 | . 21 97 149 25 30 6 44 . 51 8 Explosive 6 | . . 6 . . . . . . . . Electromagnetic 55 | . . . . . . . . . 55 . Robot Hit Streak 30 | . 14 30 26 11 14 20 16 2 29 23 Robot Miss Streak 6 | . 4 2 4 2 3 1 5 2 2 6 Penetration Max 1 | . . . . 1 1 . 1 . 1 1 Secondary Targets 35 | . 1 2 14 2 8 . 5 . 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . 1 1 Shots Hit Robots 949 | . 39 132 257 49 59 11 178 2 110 112 Core Hits 529 | . 14 54 132 31 39 3 97 . 46 113 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 7 | . 1 . 1 1 . . 3 . . 1 Critical Strikes 27 | . 4 8 6 1 . . 5 . 1 2 Burn 16 | . 3 8 5 . . . . . . . Destroy 10 | . 1 . 1 1 . . 5 . . 2 Corrupt 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18166 | . 525 2100 4706 1015 1238 288 3749 57 2004 2484 Guns 17834 | . 525 1899 4706 1015 1238 288 3749 57 1986 2371 Cannons . | . . . . . . . . . . . Explosions 314 | . . 201 . . . . . . . 113 Melee . | . . . . . . . . . . . Ramming 18 | . . . . . . . . . 18 . Kinetic 10681 | . 318 626 2379 581 643 95 2781 57 965 2236 Thermal 6541 | . 207 1273 2327 434 595 193 968 . 296 248 Explosive 201 | . . 201 . . . . . . . . Electromagnetic 725 | . . . . . . . . . 725 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 1 14 19 22 Average Corruption 13 | . . . . . . . 1 7 15 19 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 93 | . . . . . . . 3 5 48 37 Message Errors 22 | . . . . . . . . 1 10 11 Matter Fused 15 | . . . . . . . 1 . 9 5 Heat Flow Errors 14 | . . . . . . . . 1 8 5 Energy Discharges 8 | . . . . . . . . 2 5 1 Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . 3 3 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 3 | . . . . . . . . . 3 . Alerts 6 | . . . . . . . 1 . 1 4 Weapon Failures 13 | . . . . . . . 1 . 8 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 21 | . . . . . . . . . . 21 Projectiles . | . . . . . . . . . . . Explosions 21 | . . . . . . . . . . 21 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 90 | . . 90 . . . . . . . . Shots 4 | . . 4 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 475 | . 111 352 394 69 183 . 417 259 475 237 Average Temperature 93 | . 52 86 51 25 42 . 130 148 222 75 Received Heat Transfer 3614 | . 78 424 1108 122 195 . 298 . 489 900 Effects 27 | . . 6 3 . . . 3 . 14 1 Shutdowns 6 | . . . . . . . . . 6 . Energy Bleed 2 | . . . . . . . 1 . . 1 Interference 16 | . . 6 3 . . . 1 . 6 . Short Circuit 2 | . . . . . . . 1 . 1 . Damage (major) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 34 | . 2 11 11 . 2 . 5 . 3 . Heat Transferred 16639 | . 814 3626 5843 975 1350 375 2150 . 1147 359 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Peak Influence 530 | . 119 361 530 241 . . 366 48 181 453 Initial 148 | . . . 32 148 . . 16 48 9 14 Average 140 | . 56 95 239 132 . . 180 15 61 161 Maximum Alert Level 2 | . . 1 2 1 . . 1 . . 2 Low Security (%) 75 | 100 100 84 51 92 . . 53 100 100 66 Level 1 19 | . . 15 31 7 . . 46 . . 22 Level 2 4 | . . . 16 . . . . . . 10 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . Squads Dispatched 36 | . 1 1 10 4 . . 8 . 8 4 Investigation 18 | . 1 . 8 1 . . 1 . 4 3 Extermination 7 | . . . . 1 . . 3 . 3 . Reinforcement 7 | . . 1 1 2 . . 1 . 1 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Distress Signals 13 | . . 3 6 . . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 259 | . 9 39 65 12 18 1 51 6 24 34 Peak Tracking Total 9 | . 3 5 6 3 7 1 9 6 8 5 Tactical Retreats 11 | . . 3 2 . . . 5 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Traps Triggered 7 | . 2 . 3 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 14 | . 7 6 1 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Machines Disabled 8 | . . 1 . . 2 . 2 . 1 2 Max in Single Turn 2 | . . 1 . . 1 . 1 . 1 2 Garrison Access 1 | . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Machines Accessed 66 | . 10 15 16 8 . . 4 . 7 6 Terminals 43 | . 7 11 9 4 . . 3 . 4 5 Fabricators 2 | . . . . 2 . . . . . . Repair Stations 7 | . 1 1 2 1 . . 1 . 1 . Recycling Units 9 | . 2 2 2 1 . . . . 1 1 Scanalyzers 4 | . . 1 2 . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 181 | . 26 48 50 17 . . 8 . 17 15 Successful 109 | . 18 34 28 11 . . 4 . 10 4 Failed 71 | . 8 13 22 6 . . 4 . 7 11 Catastrophic 11 | . . . 3 . . . 2 . 3 3 Database Lockouts 1 | . . 1 . . . . . . . . Manual . | . . . . . . . . . . . Terminals 123 | . 20 38 30 9 . . 6 . 9 11 Fabricators 4 | . . . . 4 . . . . . . Repair Stations 18 | . 2 2 7 2 . . 2 . 3 . Recycling Units 20 | . 4 4 2 2 . . . . 4 4 Scanalyzers 14 | . . 4 9 . . . . . 1 . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 64 | . 13 25 11 5 . . 2 . 6 2 Record 22 | . 4 13 4 . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 Open DSF 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . . . 1 Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 6 | . . 3 1 1 . . . . 1 . Locate Traps 3 | . 1 1 . . . . . . 1 . Reprogram Traps 4 | . 2 1 1 . . . . . . . Surveillance Status 1 | . . . . . . . . . 1 . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . Zone Layout 12 | . 4 1 3 2 . . 1 . 1 . Fabricator Hacks 3 | . . . . 3 . . . . . . Network Status 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 17 | . 2 2 6 2 . . 2 . 3 . Scan Component 8 | . 1 1 3 1 . . 1 . 1 . Repair 8 | . 1 1 3 1 . . 1 . 1 . Refit 1 | . . . . . . . . . 1 . Recycling Unit Hacks 12 | . 3 3 2 1 . . . . 1 2 Process 1 | . . . . . . . . . . 1 Report Inventory 8 | . 2 2 2 . . . . . 1 1 Retrieve Components 3 | . 1 1 . 1 . . . . . . Scanalyzer 12 | . . 4 8 . . . . . . . Insert Component 6 | . . 2 4 . . . . . . . Analyze 6 | . . 2 4 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . 1 1 . . . 1 . . 1 Used . | . . . . . . . . . . . Hacking Detections 54 | . 6 12 14 8 . . 2 . 6 6 Full Trace Events 16 | . . 2 5 1 . . 1 . 4 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . Parts Repaired 8 | . 1 1 3 1 . . 1 . 1 . Time 308 | . 32 32 114 60 . . 44 . 26 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 252 | . . . . . . . . . . 252 Retrieved Matter . | . . . . . . . . . . . Retrieved Components 17 | . 6 9 . 2 . . . . . . Parts Scanalyzed 6 | . . 2 4 . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Total Allies 6 | . . . . . . . . 1 . 5 Largest Group 4 | . . . . . . . . 1 . 4 Highest-Rated Group 254 | . . . . . . . . 31 . 254 Highest-Rated Ally 159 | . . . . . . . . 31 . 159 Total Orders . | . . . . . . . . . . . Ally Attacks 82 | . . . . . . . . 5 . 77 Total Damage 1992 | . . . . . . . . 106 . 1886 Kills 15 | . . . . . . . . . . 15 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Turns Passed 11270 | 40 1193 2234 2376 867 1282 139 1289 120 943 787 Spaces Moved 6226 | 33 610 1204 1237 550 913 91 527 95 552 414 Core 129 | 15 . . . . . . . 44 69 1 Treads . | . . . . . . . . . . . Legs 6021 | 18 610 1204 1237 550 913 91 527 51 407 413 Wheels . | . . . . . . . . . . . Hover 76 | . . . . . . . . . 76 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 128 50 50 108 Average Speed 137 | 91 171 148 129 125 130 130 164 120 109 122 Slowest Speed 500 | 120 190 190 190 130 130 130 198 192 190 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 92 97 94 16 97 19 15 67 14 52 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 9 | . . . . . 8 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 52 | . . 41 . . 4 . 5 . . 2 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . 4 . 5 . . . AOE 43 | . . 41 . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Ext Total 7889 | 42 711 1489 1756 678 947 98 753 97 749 569 Wait 643 | . 45 129 244 68 . . 69 1 66 21 Move 6217 | 32 609 1203 1236 549 912 90 527 94 551 414 Hop . | . . . . . . . . . . . Pick Up 140 | 5 15 13 23 11 1 1 25 . 20 26 Fast Attach 17 | 1 2 4 6 . 1 . . . 3 . Attach 70 | 4 1 4 4 3 1 1 15 1 15 21 Detach 3 | . . . . . . . 2 . . 1 Swap 90 | . 5 16 33 9 1 . 15 . 4 7 Drop 95 | . 7 17 32 12 1 . 13 . 10 3 Fire 613 | . 27 103 178 26 30 6 87 1 79 76 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / Ext) -6/Waste -6/Factory -6/Extension (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 16) 541 | -10/Materials | Derelicts attacked the area 601 | -10/Materials | Discovered new exit (range 16) 1134 | -10/Materials | Repaired Cooling System 1215 | -10/Materials | Discovered new exit (range 9) 1234 | -10/Materials | Entered another Materials area 1234 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1587 | -9/Materials | Discovered new exit (range 16) 1660 | -9/Materials | Lost 3 parts (1p1u1w) 1937 | -9/Materials | Build established: Scavenger-Mutant 2081 | -9/Materials | Repaired Particle Gun 2487 | -9/Materials | Central database locked down 2541 | -9/Materials | Discovered new exit (range 16) 3083 | -9/Materials | Discovered new exit (range 11) 3388 | -9/Materials | Build established: Mutant 3388 | -9/Materials | Discovered new exit (range 4) 3436 | -9/Materials | Discovered new exit (range 14) 3468 | -9/Materials | Entered another Materials area 3468 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4213 | -8/Materials | Build established: Scavenger-Mutant 4275 | -8/Materials | Discovered new exit (range 16) 4574 | -8/Materials | Discovered new exit (range 16) 4694 | -8/Materials | Garrison activated, responded to threat 5105 | -8/Materials | Identified exit to Factory 5113 | -8/Materials | Destroyed 9 combat bots 5286 | -8/Materials | Repaired Shield Generator 5366 | -8/Materials | Build established: Mutant 5654 | -8/Materials | Sterilization system engaged 5654 | -8/Materials | Non-combat units ordered to evacuate 5705 | -8/Materials | Repaired Cooling System 5754 | -8/Materials | Combat units ordered to evacuate 5756 | -8/Materials | Repaired Lgt. Angular Momentum Engine 5844 | -8/Materials | Entered Factory 5844 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6151 | -7/Factory | Build established: Tank 6316 | -7/Factory | Discovered new exit (range 13) 6416 | -7/Factory | Repaired Enh. Autogun 6569 | -7/Factory | Fabricated Structural Scanner? 6647 | -7/Factory | Discovered new exit (range 7) 6711 | -7/Factory | Entered Lower Caves 6713 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6926 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6964 | -7/Lower Caves | Destroyed 7 combat bots 7074 | -7/Lower Caves | Discovered new exit (range 15) 7251 | -7/Lower Caves | Learned location of 1 exit from Factory 7758 | -7/Lower Caves | Build established: Mutant 7993 | -7/Lower Caves | Entered another Lower Caves area 8000 | -7/Lower Caves | Learned Factory terminal intel 8116 | -7/Lower Caves | Discovered new exit (range 12) 8132 | -7/Lower Caves | Entered Factory 8132 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8133 | -6/Factory | Identified exit to Extension 8134 | -6/Factory | Loaded intel: 28 terminal locations 8636 | -6/Factory | Garrison activated, responded to threat 8805 | -6/Factory | Repaired Imp. Shield Generator 9271 | -6/Factory | Discovered new exit (range 16) 9295 | -6/Factory | Lost 4 parts (1p2n1w) 9421 | -6/Factory | Sucked down chute 9421 | -6/Factory | Entered Waste 9422 | -6/Waste | Met a frightened Derelict 9429 | -6/Waste | Build established: Scavenger-Tank 9436 | -6/Waste | EMP discharged 9436 | -6/Waste | Spotted C-40 Crusher 9459 | -6/Waste | Spotted C-40 Crusher 9459 | -6/Waste | Spotted C-40 Crusher 9460 | -6/Waste | Spotted C-40 Crusher 9463 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9478 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9509 | -6/Waste | Lost 3 parts (1n1u1w) 9509 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9512 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9514 | -6/Waste | Spotted C-40 Crusher 9516 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9519 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9534 | -6/Waste | Spotted C-40 Crusher 9536 | -6/Waste | EMP discharged 9536 | -6/Waste | System corruption reached 10% 9536 | -6/Waste | Discovered new exit (range 10) 9541 | -6/Waste | Entered Factory 9550 | -6/Factory | Lost 4 parts (2n2u) 9602 | -6/Factory | Repaired Lrg. Storage Unit 10366 | -6/Factory | Lost 3 parts (2u1w) 10475 | -6/Factory | Discovered exit to Extension (range 10) 10484 | -6/Factory | Entered Extension 10501 | -6/Extension | Lost 5 parts (1p2n2w) 10570 | -6/Extension | Spotted B-75 Beast 10714 | -6/Extension | Build established: Scavenger-Mutant 10761 | -6/Extension | Core integrity fell below 50% 10789 | -6/Extension | Energy Cycler disabled 10789 | -6/Extension | Rescued a captive Derelict 10789 | -6/Extension | Rescued a captive Derelict 10789 | -6/Extension | Rescued a captive Derelict 10789 | -6/Extension | Rescued a captive Derelict 10791 | -6/Extension | Rescued a captive Derelict 10792 | -6/Extension | Rescued A7 10792 | -6/Extension | Rescued a captive Derelict 10793 | -6/Extension | Rescued a captive Derelict 10793 | -6/Extension | Rescued a captive Derelict 10794 | -6/Extension | Rescued a captive Derelict 10802 | -6/Extension | Rescued a captive Derelict 10817 | -6/Extension | Lost 7 parts (1p3n2u1w) 10968 | -6/Extension | Lost 3 allies 11184 | -6/Extension | Spotted B-75 Beast 11227 | -6/Extension | Discovered new exit (range 15) 11254 | -6/Extension | Core integrity fell below 20% 11271 | -6/Extension | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 11256_ Penetrated by Slug. 11256_ Hvy. Assault Rifle destroyed. 11256_ Myomer Leg destroyed. 11257_ R-10 Processor collects Targeting Computer. 11259_ Knocked back. 11261_ Acquired 45 matter. 11264_ Penetrated by Slug. 11264_ B-75 Beast suffers critical hit (Destroy). 11265_ Penetrated by Slug. 11265_ Carbon-fiber Leg destroyed. 11266_ U-05 Engineer builds a Wall. 11266_ B-75 Beast misfires. 11267_ Penetrated by Slug. 11268_ Critical hit (Destroy). 11268_ Adv. Heat Sink destroyed. 11269_ System corrupted: Substantial component data lost. 11270_ U-05 Engineer builds a Wall. 11270_ B-75 Beast destroyed. 11270_ Deuterium Engine destroyed. 11271_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # =%%# ### #?????????????????????????????? | | % # [/% ## ##?# #?????????????????????????????? | | " =%! ## #??# #?????????????????????????????? | | # ##+##### #??# #?????????????????????????????? | | # %% #???# #??# #?????????????????????????????? | | # %##### #??# #?????????????????????????????? | | %%"% #??# #?????????????????????????????? | | ############# #??# #?????????????????????????????? | | ???????##?##" #??# #?????????????????????????????? | | ??????????# " "??# #?????????????????????????????? | | ??????????##"""### #?????????????????????????????? | | ?????????## ! [ # #?????????????????????????????? | | ?????????#" *#!#?????????????????????????????? | | ?????????#T """= +%#?????????????????????????????? | | ?????????#" "Y!%=# #?????????????????????????????? | | ?????????## """*!# #?###?????????????????????????? | | ??????????# %/ #=#?# ##?????#??????????????????? | | ??????????##"["### ###%# ###? #??????????????????? | | ???????????#"T"#?# #####;;;## ##?????????????????? | | ???????????#"""###R### ;;%%;; ;##????????????????? | | ???????????#####"$%u "#????????????????? | | ???????????????# % " #????????????????? | | ???????????????# % h #????????????????? | | ??????????????## % % R #????????????????? | | ###############; % h##???????????????? | | ! @ ????????? | | ==] ????????? | | BB*%!! ????????? | | % BB%!=% ?????????? | | u uk u ] u R ?????????? | | ################ #######??????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# u #????????????????? | | ???????????????######T# #######????????????????? | | ????????????????# #?##? < ???????????????????????? | | ???????????????????????###???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Energy Filter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Structural Scanner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionGhostScythe Manual? 0 Play Time 02:10:30 Cumulative 242.8 hours Start 2024.06.28 @ 10:47:33 End 2024.07.04 @ 01:21:06 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 181 Rogue 0 Adventurer 118 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28d6e88a-f213-4ff1-a4a9-fcc1dab701a0