Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 14:24:49 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (157) 785 Value Destroyed (6923) 6923 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 15445 Bonus ------- High Alert Combat Kills 326 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 840 Friendly Fire -1669 Cogmind --------- Core Integrity 1119/1300 Matter 248/300 Energy 205/325 System Corruption 12% Temperature Cool (115) Movement Immobile (Siege) Location -3/Quarantine Parts ------- > --- POWER (1) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY (8) ------ Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Salvage Targeting Computer Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- High-powered Shock Rifle Coil Gun > --- INVENTORY (20) --- Light Particle Reactor Advanced Heat Sink High-capacity Matter Pod (200) Advanced Signal Interpreter Experimental Targeting Computer Experimental Armor Integrity Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Stasis Generator Electrolaser Plasma Rifle High-powered Shotgun Railgun Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Salvage Targeting Computer Improved Targeting Computer Advanced Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Coil Gun Coil Gun KE Penetrator Railgun > --- INVENTORY -------- Reinforced Antimatter Reactor Light Particle Reactor Armored Medium Treads Heavy Treads Advanced Heat Sink High-capacity Matter Pod Advanced Signal Interpreter Experimental Targeting Computer Experimental Armor Integrity Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Long-range Proton Cannon High-powered Shotgun Grenade Launcher Chainsword [Rating: 122] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beamcaster Energy Cannon Matter Neutralizer Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . . 2 . 2 2 . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . 1 . . . . 1 . Utility 6 | . . . 1 . . 1 . . 1 1 1 . . . . 1 . Weapon 4 | . . . 1 . 1 . . . 1 1 . . . . . . . Parts Attached 227 | 7 . 5 4 11 27 9 10 . 5 8 43 3 12 27 18 17 21 Power 15 | 1 . 1 . 2 1 1 1 . . . 2 . . 1 2 1 2 Engine 5 | 1 . 1 . 2 . . 1 . . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . 2 . . 1 2 1 2 Propulsion 55 | 2 . 2 2 3 7 4 3 . . 3 11 . 2 7 5 2 2 Treads 38 | 2 . . . . . 4 3 . . 3 11 . 2 4 5 2 2 Leg 12 | . . 2 . 2 7 . . . . . . . . 1 . . . Wheel 3 | . . . 2 1 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 49 | 2 . . . 1 6 1 1 . 4 1 10 . 2 9 4 3 5 Device 14 | . . . . 1 1 . 1 . . . 1 . . 5 . 2 3 Storage 7 | 2 . . . . 3 . . . 2 . . . . . . . . Processor 6 | . . . . . . . . . 1 . 4 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 22 | . . . . . 2 1 . . 1 1 5 . 2 4 4 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 108 | 2 . 2 2 5 13 3 5 . 1 4 20 3 8 10 7 11 12 Energy Gun 27 | . . . 1 2 2 . 1 . . . 3 . 2 6 2 2 6 Energy Cannon 5 | . . . 1 . . . . . . . . . . . 1 1 2 Ballistic Gun 59 | 2 . 2 . 3 8 2 4 . 1 3 15 3 6 . 2 6 2 Ballistic Cannon 3 | . . . . . . . . . . . . . . 1 1 1 . Launcher 5 | . . . . . 1 . . . . . . . . 1 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 1 . . . 1 2 . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 3 . . . . . 1 . . 5 . 1 . Parts Lost 42 | . . 7 . . . . 2 . . . 3 1 13 2 5 . 9 Power 3 | . . 1 . . . . . . . . . . 1 . . . 1 Propulsion 15 | . . 4 . . . . . . . . 1 . 5 1 2 . 2 Utility 7 | . . . . . . . . . . . 2 . 2 1 1 . 1 Weapon 17 | . . 2 . . . . 2 . . . . 1 5 . 2 . 5 Highest Loss Streak 9 | . . 3 . . . . 2 . . . 2 1 9 2 2 . 8 Average Slot Usage (%) 87 | . 100 63 41 73 94 92 99 100 100 96 99 100 90 61 89 85 84 Engine 2 | . 14 7 11 11 . . 4 7 6 5 4 . . . . . . Core 1 | . . . . . 8 7 2 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 5 4 2 5 4 4 Treads 18 | . 28 15 . . . 7 30 30 26 20 25 26 23 13 24 19 19 Leg 4 | . . 8 . 3 25 17 . . . . . . . 1 . . . Wheel 1 | . . . 22 18 . . . . . . . . . . . . . Device 4 | . . . . 9 4 . 6 7 6 5 5 5 5 4 3 3 4 Storage 10 | . 28 12 . . 12 15 15 15 13 11 10 10 10 10 10 9 9 Processor 8 | . . . . . . . . . 6 5 7 15 15 15 15 14 14 Protection 6 | . . . . . 6 13 8 7 6 11 11 5 4 3 5 5 4 Energy Gun 3 | . . . . 7 7 . . . . . . . . 3 10 3 12 Ballistic Gun 20 | . 28 18 . 17 25 28 28 30 33 32 30 31 24 . 3 20 12 Slashing Weapon 1 | . . . . . 2 1 . . . 1 . . . . 5 . . Naked Turns 33 | . . 33 . . . . . . . . . . . . . . . Heaviest Build 153 | 15 15 15 7 12 57 60 67 67 102 114 126 112 111 137 141 153 139 Greatest Support 195 | 40 40 40 20 26 45 80 110 110 110 110 136 112 116 127 153 195 195 Greatest Overweight (x) 2 | . . . . 1 1 1 . . . 1 1 . 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 4 4 16 16 16 16 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 8 5 4 4 11 16 16 16 17 20 20 20 20 20 20 20 20 Most Carried 20 | 4 5 8 3 4 16 16 16 16 17 16 20 20 20 20 20 20 20 Average Carried 15 | 2 4 3 1 3 10 15 15 16 15 15 18 19 17 18 19 19 17 Final Capacity 20 | 8 8 4 4 4 16 16 16 16 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 5 3 3 4 16 14 16 16 16 16 19 19 14 20 20 19 17 Class Distribution -------------------- 39% | Scavenger-Executioner 19% | Scavenger-Tank 16% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Hauler-Mutant | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Matter Collected 6371 | 254 . 171 . 208 626 103 301 . 55 101 2216 386 239 408 348 551 404 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9072 | 87 . 270 . 532 935 103 333 . 55 100 2288 504 368 497 1017 1057 926 Parts 417 | 2 . 23 . 24 51 10 23 . 8 4 100 19 11 8 43 59 32 Haulers Intercepted 3 | . . . . . 3 . . . . . . . . . . . . Recyclers Shooed 10 | . . . . 4 3 . . . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . 12 . . . . 19 14 70 14 . . Prevented 48 | . . . . . . . 11 . . . . . . 12 25 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 121 | . . 12 . 7 10 4 5 . . 1 33 6 5 5 13 9 11 Melee 3 | . . . . . . 3 . . . . . . . . . . . Guns 95 | . . 12 . 1 10 1 4 . . 1 33 6 5 4 3 6 9 Cannons 7 | . . . . 6 . . . . . . . . . 1 . . . AOE 3 | . . . . . . . . . . . . . . . 3 . . Classes Destroyed 18 | 1 . 2 . 1 7 . 2 . 1 . 2 . . 2 . . . Worker 7 | . . . . . 1 . . . 1 1 3 . . . . . 1 Builder 4 | . . . . . 2 . . . . . 1 . . . . 1 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . Hauler 3 | . . . . . 3 . . . . . . . . . . . . Recycler 12 | 1 . 1 . 3 3 . . . . . 1 . . . . 2 1 Operator 3 | . . . . . 1 . . . . . 1 . . . . 1 . Watcher 3 | . . . . . 1 . . . . . 1 . . . . 1 . Swarmer 32 | . . 11 . 4 2 4 . . . . 9 . . . 2 . . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . Grunt 41 | . . 1 . 2 3 . 2 . . . 11 5 3 1 4 3 6 Brawler 6 | . . . . 1 . . . . . . 3 . . 1 1 . . Duelist 4 | . . . . . . . 1 . . . . . 1 . 2 . . Protector 1 | . . . . . . . . . . . . . . 1 . . . Sentry 11 | . . . . . 3 . 1 . . 1 3 1 1 . 1 . . Hunter 9 | . . . . . 2 . . . . . 2 . . . . 3 2 Programmer 11 | . . . . . . . . . . . 4 . . . 2 2 3 Behemoth 3 | . . . . . . . 1 . . . . . . . 1 1 . Executioner 2 | . . . . . . . . . . . . . . 2 . . . Thug 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 6 | 1 . 4 . 4 4 4 2 . 2 2 5 4 2 2 6 6 4 Combat Bots Only 6 | . . 4 . 4 3 4 2 . . 1 5 4 2 2 6 6 3 Max Kills in Single Turn 2 | 1 . 2 . 1 2 1 1 . 1 1 2 1 2 2 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 Exploded 1 | . . . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Damage Taken 13736 | . . 969 12 107 511 177 669 . . 66 2708 311 1854 774 1463 860 3255 Core 1129 | . . 236 12 18 41 16 22 . . . 251 . 199 88 65 . 181 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 67 | . . . . . . . . . . . . . . . . 46 21 Core Remaining (%) 78 | 100 . 5 . 92 92 . . 94 100 100 . . . . 47 . . Volleys Fired 378 | 2 . 36 . 39 38 3 28 . 1 4 75 10 24 17 36 32 33 Largest 6 | 2 . 2 . 3 4 4 4 . 5 5 6 6 5 4 4 6 6 Hottest 333 | 40 . 40 . 148 151 104 102 . 125 125 218 184 148 328 271 244 333 Shots Fired 1225 | 4 . 56 . 97 142 12 61 . 5 20 437 59 67 35 47 85 98 Gun 1135 | 4 . 56 . 76 142 12 61 . 5 20 437 59 67 29 15 64 88 Cannon 31 | . . . . 21 . . . . . . . . . 4 . . 6 Launcher 59 | . . . . . . . . . . . . . . 2 32 21 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 981 | 4 . 56 . 58 113 12 44 . 5 20 428 59 61 4 4 61 52 Thermal 113 | . . . . 39 24 . . . . . 3 . . 29 11 3 4 Explosive 4 | . . . . . . . . . . . . . . . . . 4 Electromagnetic 127 | . . . . . 5 . 17 . . . 6 . 6 2 32 21 38 Robot Hit Streak 38 | 4 . 4 . 8 14 3 38 . 3 13 19 9 16 10 22 27 22 Robot Miss Streak 8 | . . 4 . 3 8 4 2 . . 2 6 3 2 3 2 2 2 Penetration Max 1 | . . . . . . . . . . 1 1 1 1 . . 1 1 Secondary Targets 24 | . . 3 . . 1 . . . . . 9 1 1 1 2 1 5 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . 1 1 1 1 1 1 1 Shots Hit Robots 785 | 4 . 30 . 64 73 7 53 . 2 14 272 32 56 25 33 48 72 Core Hits 340 | 2 . 16 . 22 36 4 14 . 2 6 104 17 15 14 22 25 41 Critical Hits 32 | . . . . . 1 1 1 . . . 6 5 4 . . 6 8 Critical Kills 11 | . . . . . . 1 . . . . 2 2 1 . . 3 2 Critical Parts Destroyed 20 | . . . . . 1 . 1 . . . 4 3 3 . . 3 5 Melee Attacks 19 | . . . . . 4 4 . . . . 3 . . 3 4 . 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . 4 4 . . . . 3 . . 3 4 . 1 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16696 | 49 . 315 . 689 1292 115 854 . 61 279 4836 791 1042 895 1547 1432 2499 Guns 13451 | 49 . 315 . 401 1190 23 803 . 33 279 4829 791 1042 544 241 954 1957 Cannons 670 | . . . . 288 . . . . . . . . . 262 . . 120 Explosions 2276 | . . . . . . . 51 . . . . . . 19 1306 478 422 Melee 253 | . . . . . 91 92 . . . . . . . 70 . . . Ramming 46 | . . . . . 11 . . . 28 . 7 . . . . . . Kinetic 11409 | 49 . 315 . 293 816 23 596 . 33 279 4692 791 980 262 53 932 1295 Thermal 1793 | . . . . 396 320 . 51 . . . 30 . . 544 258 22 172 Explosive 316 | . . . . . . . . . . . . . . . . . 316 Electromagnetic 2879 | . . . . . 54 . 207 . . . 107 . 62 19 1236 478 716 Impact . | . . . . . . . . . . . . . . . . . . Slashing 253 | . . . . . 91 92 . . . . . . . 70 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . 6 6 6 8 4 1 12 Average Corruption 5 | . . . . . . . . . . . 3 6 6 7 3 1 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 110 | . . . . . . . . . . . 27 19 20 3 9 1 31 Message Errors 22 | . . . . . . . . . . . 5 5 4 3 3 . 2 Matter Fused 12 | . . . . . . . . . . . . 3 2 . 3 . 4 Heat Flow Errors 16 | . . . . . . . . . . . 6 2 4 . 1 . 3 Energy Discharges 9 | . . . . . . . . . . . 1 1 3 . 1 . 3 Data Loss (minor) 10 | . . . . . . . . . . . 2 3 1 . . 1 3 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Targeting Errors 33 | . . . . . . . . . . . 12 4 5 . 1 . 11 Weapon Failures 6 | . . . . . . . . . . . 1 1 1 . . . 3 Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . Overflow Damage 73 | . . . . . . . . . . . . . . 47 20 . 6 Projectiles 47 | . . . . . . . . . . . . . . 47 . . . Explosions 26 | . . . . . . . . . . . . . . . 20 . 6 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 317 | . . . . . 40 . . . . . . . . . 192 34 51 Shots 13 | . . . . . 1 . . . . . . . . . 9 2 1 Rammed 5 | . . . . . 1 . . . 2 . 2 . . . . . . Targets Rammed 7 | . . . . . 3 . . . 2 . 2 . . . . . . Kicked 2 | . . . . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 409 | . . 5 . 161 123 108 156 . . 9 409 194 239 188 187 170 288 Average Temperature 69 | . . 2 . 65 38 54 71 . . 9 75 39 88 88 97 36 101 Received Heat Transfer 1497 | . . 186 6 18 90 . 123 . . 18 258 87 252 9 117 48 285 Effects 5 | . . . . . . . . . . . 2 . . . . . 3 Interference 5 | . . . . . . . . . . . 2 . . . . . 3 Siege Activations 3 | . . . . . . . . . . . . . . . . 2 1 Total Turns 52 | . . . . . . . . . . . . . . . . 48 4 Longest Duration 33 | . . . . . . . . . . . . . . . . 33 4 Robots Corrupted 13 | . . . . . . . 1 . . . . . . . 7 3 2 Combat Hostiles 13 | . . . . . . . 1 . . . . . . . 7 3 2 Parts Fried 21 | . . . . . 1 . 2 . . . . . . . 12 1 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . . 5 1 . . Heat Transferred 2798 | . . . . 768 592 . 50 . . . 37 . . 757 309 37 248 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 . 1 . . . . . . . 1 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Peak Influence 684 | 5 3 295 146 246 269 235 . . 48 77 684 . . . . 226 409 Average Influence 217 | 1 3 188 119 197 188 152 . . 25 66 375 . . . . 172 311 Maximum Alert Level 2 | . . 1 . 1 1 1 . . . . 2 . . . . 1 2 Low Security (%) 53 | 100 100 47 100 41 56 72 . . 100 100 24 . . . . 68 20 Level 1 32 | . . 52 . 58 43 27 . . . . 23 . . . . 31 60 Level 2 13 | . . . . . . . . . . . 52 . . . . . 19 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 3 . 2 . . . . . 3 . . . . 1 . Investigation 1 | . . . 1 . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . 2 . . . . 1 . Reinforcement 4 | . . . 2 . 2 . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Distress Signals 8 | . . 1 1 . 3 . . . . . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 227 | . . 40 7 7 26 4 6 . 1 1 43 6 6 33 15 9 23 Peak Tracking Total 18 | . . 18 5 4 7 4 3 . 1 1 7 4 4 15 5 3 11 Tactical Retreats 18 | . . 6 . . 2 . 1 . . . 4 . 1 . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Traps Triggered 1 | . . . . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . 2 2 5 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Machines Disabled 16 | . . . . . 2 1 . . . . 6 . . 1 . 2 4 Max in Single Turn 2 | . . . . . 1 1 . . . . 2 . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Machines Accessed 15 | . . . 3 . 5 1 . . 1 1 2 . . . . 2 . Terminals 12 | . . . 3 . 5 1 . . . . 2 . . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 43 | . . . 12 . 13 3 . . 3 4 5 . . . . 3 . Successful 26 | . . . 7 . 7 . . . 3 4 2 . . . . 3 . Failed 17 | . . . 5 . 6 3 . . . . 3 . . . . . . Catastrophic 2 | . . . . . 1 . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 24 | . . . 10 . 9 . . . . . 5 . . . . . . Terminals 34 | . . . 12 . 13 3 . . . . 5 . . . . 1 . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . . . 3 . 5 . . . . . 2 . . . . 1 . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . . . 1 . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . Insert Component 2 | . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . . . 9 . 7 . . . . . . . . . . . . Terminals 6 | . . . 4 . 2 . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . Botnet 5 | . . . 3 . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 3 . 4 1 . . 1 1 2 . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Matter 204 | . . . . . . . . . 204 . . . . . . . . Time 102 | . . . . . . . . . 102 . . . . . . . . Total Part Build Rating 2 | . . . . . . . . . 2 . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . . . . Time 100 | . . . . . . . . . . 100 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Turns Passed 8126 | 81 25 397 120 317 947 242 773 24 249 222 1090 439 528 807 992 538 335 Spaces Moved 4192 | 40 16 373 141 198 524 135 428 16 84 54 436 248 269 345 528 245 112 Core 284 | 2 . 282 . . . . . . . . . . . . . . . Treads 2924 | 38 16 78 . . . 27 428 16 84 54 436 248 269 345 528 245 112 Legs 680 | . . 13 . 35 524 108 . . . . . . . . . . . Wheels 304 | . . . 141 163 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 50 80 80 120 150 160 160 160 180 160 160 160 165 162 162 162 Average Speed 146 | 154 160 75 80 94 136 152 160 160 160 180 163 160 162 184 164 162 162 Slowest Speed 205 | 160 160 160 80 120 150 160 160 160 160 180 180 160 185 205 166 162 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 7 65 19 43 45 5 74 6 3 2 15 49 56 51 70 8 20 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . . . 2 . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . 1 . . . . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 . . 2 . . . . 2 1 . . . . Spaces Dug 10 | . . . . . 3 . . . . . 3 . . . 4 . . Terrain Destroyed 99 | . . . . . 6 . 5 . . 2 44 2 5 2 19 . 14 Melee 10 | . . . . . 3 . . . . . 3 . . . 4 . . Projectile 33 | . . . . . . . . . . 2 13 2 5 2 3 . 6 AOE 56 | . . . . . 3 . 5 . . . 28 . . . 12 . 8 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Qua Total 5444 | 52 16 439 147 265 676 164 479 15 198 167 635 260 311 486 608 333 193 Wait 375 | . . 17 . 3 32 . . . 100 100 25 . . 65 1 19 13 Move 4175 | 39 15 372 140 197 523 134 427 15 83 53 435 247 268 344 527 244 112 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 107 | 4 1 5 2 5 24 6 6 . 3 1 17 . 2 11 9 6 5 Fast Attach 79 | 7 . 2 2 8 10 1 1 . . 6 12 . 4 12 3 7 4 Attach 56 | . . 3 2 1 2 4 3 . 2 2 9 1 7 6 6 2 6 Detach 11 | . . . . . 1 . . . . 1 1 . . 7 . 1 . Swap 92 | . . . . 2 15 4 6 . 3 . 22 2 1 9 9 8 11 Drop 143 | . . 4 1 10 24 8 6 . 4 . 34 . 5 12 13 14 8 Fire 378 | 2 . 36 . 39 38 3 28 . 1 4 75 10 24 17 36 32 33 Melee 19 | . . . . . 4 4 . . . . 3 . . 3 4 . 1 Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . . . . . . . Crush 4 | . . . . . . . . . 2 . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 7) 107 | -10/Materials | Entered Mines 133 | -10/Mines | Discovered new exit (range 5) 273 | -10/Mines | Assembled infested the area 330 | -10/Mines | Build established: Mutant 371 | -10/Mines | Core integrity fell below 50% 407 | -10/Mines | Core integrity fell below 20% 429 | -10/Mines | Lost 3 parts (1n2w) 504 | -10/Mines | Entered Materials 504 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 511 | -9/Materials | Discovered new exit (range 16) 609 | -9/Materials | Discovered new exit (range 13) 611 | -9/Materials | Identified exit to Mines 624 | -9/Materials | Entered Mines 742 | -9/Mines | Discovered new exit (range 12) 818 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 859 | -9/Mines | Discovered new exit (range 11) 884 | -9/Mines | Destroyed YI-UF0 941 | -9/Mines | Entered Materials 941 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 968 | -8/Materials | Build established: Scavenger-Gunner 1700 | -8/Materials | Build established: Scavenger-Tank 1881 | -8/Materials | Discovered new exit (range 6) 1888 | -8/Materials | Entered Factory 1888 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -7/Factory | Discovered new exit (range 9) 2130 | -7/Factory | Entered Lower Caves 2165 | -7/Lower Caves | Encountered a Warlord checkpoint 2274 | -7/Lower Caves | Spotted B-75 Beast 2310 | -7/Lower Caves | Destroyed B-75 Beast 2474 | -7/Lower Caves | Learned Factory stockpile data 2546 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2881 | -7/Lower Caves | Discovered new exit (range 15) 2903 | -7/Lower Caves | Entered another Lower Caves area 2915 | -7/Lower Caves | Discovered new exit (range 9) 2927 | -7/Lower Caves | Entered Factory 2927 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2953 | -6/Factory | Discovered new exit (range 15) 3045 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 3099 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 3176 | -6/Factory | Entered another Factory area 3176 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3205 | -5/Factory | Discovered new exit (range 15) 3329 | -5/Factory | Repaired Imp. Medium Treads 3380 | -5/Factory | Repaired Imp. Medium Treads 3398 | -5/Factory | Entered another Factory area 3398 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3477 | -4/Factory | Build established: Scavenger-Executioner 3626 | -4/Factory | Identified exit to Upper Caves 4148 | -4/Factory | First assault squad dispatched 4488 | -4/Factory | Entered Upper Caves 4776 | -4/Upper Caves | Learned 8 Research zone layouts 4881 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4908 | -4/Upper Caves | Discovered new exit (range 9) 4924 | -4/Upper Caves | Learned location of Quarantine (-3) 4927 | -4/Upper Caves | Entered another Upper Caves area 5051 | -4/Upper Caves | Learned Research trap positions 5156 | -4/Upper Caves | Spotted B-86 Titan 5208 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5222 | -4/Upper Caves | Lost 4 parts (1n1u2w) 5424 | -4/Upper Caves | Lost 9 parts (1p4n1u3w) 5431 | -4/Upper Caves | Discovered new exit (range 15) 5455 | -4/Upper Caves | Entered Warlord 5520 | -4/Warlord | System corruption cleaned by Quarantine Array 5690 | -4/Warlord | Build established: Hauler-Mutant 5726 | -4/Warlord | Met Warlord 5751 | -4/Warlord | Warlord's base attacked by MAIN.C 5800 | -4/Warlord | Found Prototype Processor 5815 | -4/Warlord | Found Prototype Processor 6081 | -4/Warlord | Spotted Striker 6081 | -4/Warlord | Warlord forces counterattacked 6088 | -4/Warlord | Spotted Executioner 6143 | -4/Warlord | Destroyed Executioner 6175 | -4/Warlord | Found Prototype Ballistic Cannon 6175 | -4/Warlord | Identified Hvy. Autocannon 6177 | -4/Warlord | Spotted Executioner 6188 | -4/Warlord | Destroyed Executioner 6205 | -4/Warlord | Spotted Executioner 6245 | -4/Warlord | Discovered new exit (range 12) 6262 | -4/Warlord | Entered Proximity Caves 6378 | -3/Proximity Caves | Spotted B-86 Titan 6499 | -3/Proximity Caves | Build established: Scavenger-Gunner 6771 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6877 | -3/Proximity Caves | Core integrity fell below 50% 6894 | -3/Proximity Caves | Destroyed B-86 Titan 7227 | -3/Proximity Caves | Build established: Scavenger-Executioner 7241 | -3/Proximity Caves | Discovered new exit (range 9) 7254 | -3/Proximity Caves | Entered Research 7254 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7256 | -3/Research | Loaded intel: 89 trap records 7257 | -3/Research | Spotted B-86 Titan 7299 | -3/Research | Destroyed B-86 Titan 7483 | -3/Research | Identified Exp. Armor Integrity Analyzer 7483 | -3/Research | Identified Exp. Targeting Computer 7783 | -3/Research | Discovered new exit (range 8) 7792 | -3/Research | Entered Quarantine 7808 | -3/Quarantine | System corruption reached 10% 7945 | -3/Quarantine | Cryocooling Duct disabled 7947 | -3/Quarantine | Cryocooling Duct disabled 7960 | -3/Quarantine | Ambient heat levels rising (+20) 7960 | -3/Quarantine | Non-combat units ordered to evacuate 7962 | -3/Quarantine | Ambient heat levels rising (+20) 7962 | -3/Quarantine | Combat units ordered to evacuate 7997 | -3/Quarantine | Found Alien Artifact 8062 | -3/Quarantine | Quarantine Guard activated 8096 | -3/Quarantine | Spotted Quarantine Guard 8101 | -3/Quarantine | Spotted Quarantine Guard 8104 | -3/Quarantine | Spotted Quarantine Guard 8106 | -3/Quarantine | Spotted Quarantine Guard 8108 | -3/Quarantine | Spotted Quarantine Guard 8112 | -3/Quarantine | Spotted Quarantine Guard 8127 | -3/Quarantine | Self-destructed Last Messages --------------- 08095_ Acquired 45 matter. 08101_ Slug penetrates Y-72 Warden. 08101_ System corrupted: Gamma Rifle targeting data glitched. 08108_ System corrupted: Component data lost. 08108_ Gamma Rifle destroyed. 08111_ Hvy. Treads destroyed. 08111_ Penetrated by Slug. 08111_ Slug penetrates Quarantine Guard. 08121_ Chain reaction triggered in Mic. Nuclear Core. 08121_ Gamma Rifle destroyed. 08121_ Destroyed Gamma Rifle. 08121_ Quarantine Pod disabled. 08123_ Med. Treads destroyed. 08123_ Hrd. Heavy Armor Plating destroyed. 08124_ Activated siege mode. 08124_ Electrolaser destroyed. 08125_ System corrupted: Matter fused (-9). 08125_ Quarantine Guard shuts down. 08126_ Lrn. Proton Cannon destroyed. 08126_ Coil Gun destroyed. Map ----- +----------------------------------------------------+ | ????# #?????????????????????????????????????? | | ????# #??????????????? ???????????????????? | | ????# #?????????????? #??????????????????? | | ????# #?????????????? +??????????????????? | | ????# #?????????????? #####??????????????? | | ????# #?????????????? ?????????????? | | ????# ############### ## # ???????????? | | ????# ^ # ??????????? | | ????+ ^ %! ??????????? | | ????# ^ """""""" ??????????? | | ????# !% %% """ """ ??????????? | | ????### |! T"??????????? | | ??????## """""""" "??????????? | | ######## """ """ ! "??????????? | | # ! ?????????? | | "" # | ! % #??????????? | | " # ! = """ """ # #????????????? | | " + """T""" #??????????????????? | | # %################## ###??????????????????? | | # %#??########??????# #????????????????????? | | # #? #??????# #????????????????????? | | # = #? """######## #????????????????????? | | ##### % # """# # ###??????????????????? | | ????# [ =# R"# """ # ;#??????????????????? | | ????# %+ """ ""?# #Y #??????????????????? | | ????# =# """ ""?# "" @;Y #####??????????????? | | ????# # """ ?# Y Y % %%???????? | | ?####% #? ?#! ! Y ???????? | | ?#[! = #################; ???????? | | ?# %!= ???? ???????? | | ?#[ % ??? ????????? | | ?#### ??? ????????? | | ????# ??? ????????? | | ????# !%###########?????? ?????????? | | ?#### !#???????????????? #### ?????????? | | ?# #???????????????# #?????????????? | | ?# #???????????????# #?????????????? | | ?# = #???????????????# #?????????????? | | ?# |!! ! #????????????????#######+##?????????????? | | ?###![|###???????????????????????????????????????? | | ???#= #?????????????????????????????????????????? | | ???#%!!#?????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 120 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1500 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldImprovedPick Manual? 0 Play Time 01:05:27 Cumulative 410.3 hours Start 2019.12.28 @ 13:20:31 End 2019.12.28 @ 14:24:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 724 Rogue 724 Adventurer 0 Explorer 0 Win Type - Total 29 Types 22/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff594ba1-345c-4867-81f0-e5214b20749b