Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 21:52:03 Player: SunShine214 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (148) 740 Value Destroyed (4389) 4389 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8509 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Improved Medium Treads Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Recalibrator Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Hovering Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Lightning Gun Heavy Laser Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Medium Treads Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Recalibrator Plasma Cannon Plasma Cutter [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Constructs Flight Unit Improved Flight Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 . . . 2 Weapon 3 | . . . 1 . . 2 Parts Attached 96 | 7 15 12 13 10 3 36 Power 10 | 1 2 2 2 1 . 2 Engine 8 | 1 1 2 1 1 . 2 Core 2 | . 1 . 1 . . . Reactor . | . . . . . . . Propulsion 18 | 2 4 2 4 4 . 2 Treads 15 | 2 4 2 4 3 . . Leg . | . . . . . . . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 30 | 2 5 4 . 3 1 15 Device 9 | 1 1 3 . 1 1 2 Storage 5 | 1 4 . . . . . Processor 4 | . . . . 1 . 3 Hackware 1 | . . 1 . . . . Protection 11 | . . . . 1 . 10 Artifact . | . . . . . . . Weapon 38 | 2 4 4 7 2 2 17 Energy Gun 12 | 2 3 1 1 . . 5 Energy Cannon 7 | . . 2 3 . 1 1 Ballistic Gun 5 | . . 1 . . . 4 Ballistic Cannon 8 | . . . 3 . . 5 Launcher 3 | . . . . 1 1 1 Special Weapon 2 | . 1 . . . . 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 3 1 . Parts Lost 47 | . 3 3 4 1 2 34 Power 7 | . 1 . 1 . . 5 Propulsion 8 | . . . 1 . . 7 Utility 8 | . 1 . . 1 . 6 Weapon 24 | . 1 3 2 . 2 16 Highest Loss Streak 9 | . 1 2 2 1 1 9 To Critical Strikes . | . . . . . . . Average Backups 12 | . 9 14 14 14 12 13 Power . | . . 1 . 1 1 1 Propulsion 1 | . 4 4 1 1 . . Utility 6 | . 2 5 6 7 6 9 Weapon 2 | . 1 3 4 3 2 . Tool/Special . | . . . . . . . Unused Backups 28 | 1 . 7 . 4 4 12 Power 3 | . . . . 1 . 2 Propulsion 9 | . . 5 . 1 2 1 Utility 13 | . . 1 . 1 2 9 Weapon 3 | 1 . 1 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 98 93 99 100 85 62 Engine 6 | . 5 11 3 9 9 2 Core 2 | . 8 . 4 . . 1 Treads 16 | . 28 22 26 26 15 . Wheel 1 | . . . . . . 4 Device 10 | . 13 20 18 3 5 8 Storage 9 | . 14 11 9 9 9 6 Processor 2 | . . . . 8 3 2 Hackware 6 | . . 6 9 9 9 6 Protection 3 | . . . . 5 3 6 Energy Gun 6 | . 26 3 . . . 4 Energy Cannon 7 | . . 18 17 8 8 2 Ballistic Cannon 7 | . . . 9 18 11 6 Launcher 1 | . . . . . 6 1 Peak Build Rating 68 | 9 12 21 31 37 48 68 Average Rating 34 | 6 10 16 29 34 41 54 On Entrance 21 | . 9 10 20 24 36 48 Avg Prop Armor Cover (%) 5 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 70 | 12 32 39 52 54 54 70 Greatest Support 66 | 40 40 40 60 66 66 46 Greatest Overweight (x) 15 | . . . 1 1 2 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 Average Carried 12 | . 9 14 14 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 14 15 15 15 11 14 Scrap Engine Consumption 45 | . . . . . 16 29 Constructs Created 4 | . . . . . 1 3 Constructs Modified 10 | . . . . . 5 5 Class Distribution -------------------- 40% | Mutant 20% | Skirmisher 20% | Tank 10% | Gunner 4% | Scavenger-Skirmisher 3% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -8/Storage Tank | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 2918 | 270 133 144 469 550 154 1198 Remotely . | . . . . . . . Salvage Created 5223 | 172 512 718 1029 987 293 1512 Parts 297 | 16 45 49 51 63 12 61 Haulers Intercepted 10 | . 2 1 4 3 . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored 1 | . . . . . . 1 Broken 1 | . . . . . . 1 Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 94 | . 14 12 18 20 5 25 Guns 20 | . 10 2 . . . 8 Cannons 54 | . 2 7 15 20 3 7 AOE 10 | . 2 1 1 . 2 4 Classes Destroyed 16 | 2 7 1 1 . 2 3 Worker 14 | . 2 . 1 1 . 10 Builder 4 | . 2 . . . 1 1 Tunneler 8 | 5 1 2 . . . . Hauler 10 | . 2 1 4 3 . . Recycler 4 | 1 . . . 1 . 2 Operator 7 | . 1 1 3 2 . . Watcher 7 | . 1 1 1 1 . 3 Swarmer 17 | . 6 1 . 8 . 2 Grunt 45 | . 8 5 14 7 . 11 Brawler 3 | . . . . . . 3 Sentry 21 | . . 6 3 5 2 5 Hunter 1 | . . . 1 . . . Programmer 3 | . . . . . . 3 Behemoth 1 | . . . . . . 1 Scientist 1 | . . . . . 1 . Scrapper 3 | . . . . . 3 . Best Kill Streak 9 | 2 6 4 4 5 4 9 Combat Bots Only 5 | . 3 3 4 4 2 5 Max Kills in Single Turn 6 | 1 6 1 2 2 2 3 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 2 1 1 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 825 | . 71 64 112 58 16 504 Missed 256 | . 17 24 41 18 3 153 Hits 569 | . 54 40 71 40 13 351 Melee 8 | . . . . . . 8 Projectile 561 | . 54 40 71 40 13 343 Critical Strikes 25 | . . 2 3 1 1 18 Damage Taken 9298 | . 858 501 1157 411 366 6005 Core 1238 | . 127 61 135 21 39 855 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 790 | . . . . . . 790 Core Remaining (%) 74 | 100 49 84 . . 64 . Volleys Fired 293 | 20 68 35 51 38 9 72 Largest 5 | 2 2 2 3 3 3 5 Hottest 298 | 80 140 112 207 143 142 298 Shots Fired 687 | 40 121 70 114 114 27 201 Gun 269 | 40 114 22 . . . 93 Cannon 389 | . . 48 114 114 18 95 Launcher 22 | . . . . . 9 13 Special 7 | . 7 . . . . . Kinetic 282 | . . . 59 76 10 137 Thermal 141 | 20 83 . . . . 38 Explosive 22 | . . . . . 9 13 Electromagnetic 242 | 20 38 70 55 38 8 13 Robot Hit Streak 17 | 8 7 8 9 7 8 17 Robot Miss Streak 10 | 3 5 7 7 10 1 10 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 451 | 24 65 40 81 57 16 168 Core Hits 324 | 7 33 24 72 45 14 129 Critical Kills . | . . . . . . . Critical Parts Destroyed 9 | . . . . . . 9 Critical Strikes 16 | . . 2 . 1 . 13 Burn 1 | . . . . . . 1 Blast 4 | . . . . 1 . 3 Corrupt 2 | . . 2 . . . . Smash 9 | . . . . . . 9 Melee Attacks 53 | . . . . 1 . 52 Impact 53 | . . . . 1 . 52 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12070 | 308 1597 874 2231 1448 619 4993 Guns 2796 | 308 803 220 . . . 1465 Cannons 5758 | . . 542 2107 1436 255 1418 Explosions 2249 | . 711 112 124 . 338 964 Melee 1141 | . . . . . . 1141 Ramming 78 | . 35 . . 12 26 5 Kinetic 3958 | . . . 942 758 111 2147 Thermal 1556 | 154 616 112 124 . . 550 Explosive 1871 | . 569 . . . 338 964 Electromagnetic 3466 | 154 377 762 1165 678 144 186 Impact 1141 | . . . . . . 1141 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 2 . . . 5 Average Corruption 3 | . . 2 . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . 2 . . . 32 Message Errors 3 | . . . . . . 3 Matter Fused 9 | . . . . . . 9 Heat Flow Errors 6 | . . 1 . . . 5 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 628 | . 175 . 15 36 . 402 Projectiles 83 | . . . 15 36 . 32 Explosions 208 | . 175 . . . . 33 Melee 337 | . . . . . . 337 Knockbacks 33 | . 1 . 11 9 1 11 Impact 1 | . 1 . . . . . Kinetic 31 | . . . 11 8 1 11 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 343 | . 263 . 56 . . 24 Shots 7 | . 4 . 1 . . 2 Rammed 18 | . 12 . . 3 1 2 Targets Rammed 20 | . 13 . . 4 1 2 Kicked . | . . . . . . . Crushed 2 | . 1 . . 1 . . Highest Temperature 890 | 162 200 170 120 371 263 890 Average Temperature 103 | 57 57 48 42 110 104 180 Received Heat Transfer 3725 | . 267 204 576 90 193 2395 Effects 23 | . . . . 3 . 20 Shutdowns 4 | . . . . . . 4 Energy Bleed 4 | . . . . . . 4 Interference 6 | . . . . 3 . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (minor) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 11 | . 1 2 2 . . 6 Combat Hostiles 10 | . . 2 2 . . 6 Parts Fried 17 | 1 2 1 10 2 . 1 Impact Corruptions 16 | . . . . . . 16 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 3145 | 350 1325 150 150 . . 1170 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 3 3 1 . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Maximum Alert Level 1 | . 1 1 1 1 . 1 Low Security (%) 87 | 100 88 67 92 52 100 97 Level 1 12 | . 11 32 7 47 . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 301 | 10 222 243 211 301 103 211 Initial 103 | . . 85 92 69 103 9 Average 90 | 1 72 161 106 180 12 85 Influence Increases 3273 | 30 581 474 518 634 85 951 Destroy 0b10 Robot/C 1820 | . 280 240 360 400 40 500 Destroy 0b10 Robot/NC 265 | 30 45 25 40 40 5 80 Destroy Leader 414 | . 56 84 90 88 . 96 Successful Hack 85 | . 29 . 7 7 7 35 Disable Machine 195 | . 75 45 . 30 . 45 Destroy Structure 164 | . 36 5 6 9 33 75 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 315 | . 60 75 15 60 . 105 Influence Decreases 3215 | 30 379 457 571 535 328 915 Entered New Map 516 | . . 117 127 97 162 13 Time Decay 2257 | 30 369 310 404 428 164 552 Lost Part 432 | . 10 30 40 10 2 340 Lost Ally 10 | . . . . . . 10 Squads Dispatched 11 | . 2 . 1 1 . 7 Investigation 4 | . 1 . . 1 . 2 Extermination 3 | . . . . . . 3 Reinforcement 4 | . 1 . 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 11 | . 2 4 3 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 40 20 27 30 6 45 Peak Tracking Total 6 | . 5 4 4 4 4 6 Tactical Retreats 14 | . 2 3 1 3 . 5 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 13 | . 5 3 . 2 . 3 Max in Single Turn 3 | . 3 1 . 1 . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 26 | . 6 4 2 4 6 4 Terminals 19 | . 5 4 2 3 3 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 48 | . 10 9 5 7 10 7 Successful 20 | . 4 3 1 4 6 2 Failed 28 | . 6 6 4 3 4 5 Catastrophic 7 | . 2 2 1 1 1 . Database Lockouts . | . . . . . . . Manual 24 | . 4 7 2 3 4 4 Terminals 37 | . 8 9 5 6 5 4 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 12 | . 2 2 1 3 4 . Part Schematic 2 | . . . . . 2 . Open Door 2 | . . . . 2 . . Branch Access Points 3 | . . 1 1 1 . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . Retrieve Components 3 | . 1 . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . . . 1 Seal Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . 1 1 . . . 1 Terminals 3 | . 1 1 . . . 1 Assimilate 3 | . 1 1 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 17 | . 3 3 2 1 4 4 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . . 4 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 2 | . . 1 . . . 1 Largest Group 1 | . . 1 1 . . 1 Highest-Rated Group 26 | . . 10 10 . . 26 Highest-Rated Ally 26 | . . 10 10 . . 26 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Active Infowar (turns) 4049 | 85 1304 681 966 404 . 609 Sensors 3060 | . 400 681 966 404 . 609 Terrain 989 | 85 904 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 7741 | 223 1315 681 966 1040 1276 2240 Spaces Moved 3713 | 65 634 328 466 556 497 1167 Core 10 | 3 . . . . . 7 Treads 2380 | 62 634 328 466 556 334 . Legs . | . . . . . . . Wheels 768 | . . . . . . 768 Hover 555 | . . . . . 163 392 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 145 136 58 Average Speed 142 | 154 160 160 163 149 144 113 Slowest Speed 800 | 160 160 160 240 225 225 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 83 40 41 62 76 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 220 | . 39 5 5 8 89 74 Melee 1 | . . . . . . 1 Projectile 30 | . . . . 8 5 17 AOE 189 | . 39 5 5 . 84 56 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 5473 | 144 789 421 578 678 1038 1825 Wait 1146 | 50 30 13 32 49 514 458 Move 3707 | 64 633 327 465 555 496 1167 Hop . | . . . . . . . Pick Up 58 | 2 15 15 7 7 2 10 Fast Attach 39 | 7 2 4 2 2 1 21 Attach 22 | . 2 3 4 2 2 9 Detach 8 | . 1 . . . 5 2 Swap 51 | . 15 6 8 10 . 12 Drop 64 | 1 10 18 9 10 8 8 Fire 293 | 20 68 35 51 38 9 72 Melee 53 | . . . . 1 . 52 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 18 | . 13 . . 4 1 . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 4 | . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 224 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 12) 706 | -10/Materials | Discovered new exit (range 15) 886 | -10/Materials | Discovered new exit (range 14) 1421 | -10/Materials | Core integrity fell below 50% 1539 | -10/Materials | Entered another Materials area 1539 | -9/Materials | Evolved 2 slots: Utility x2 1859 | -9/Materials | Discovered new exit (range 3) 2009 | -9/Materials | Identified exit to Mines 2184 | -9/Materials | Discovered new exit (range 3) 2220 | -9/Materials | Entered another Materials area 2220 | -8/Materials | Accompanied by 1 ally 2220 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2534 | -8/Materials | Build established: Skirmisher 2555 | -8/Materials | Discovered new exit (range 11) 2605 | -8/Materials | Identified exit to Storage 3186 | -8/Materials | Entered Storage 3496 | -8/Storage | Identified exit to Recycling 3888 | -8/Storage | Build established: Tank 4014 | -8/Storage | Discovered new exit (range 11) 4104 | -8/Storage | Met 01-MTF 4226 | -8/Storage | Entered Recycling 4226 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4483 | -8/Recycling | Scanned before Scraplab entrance 4518 | -8/Recycling | Entered Scraplab 4531 | -8/Recycling | Discovered new exit (range 3) 4533 | -8/Recycling | Identified exit to Scraptown 4566 | -8/Recycling | Angered Scraplab inhabitants 4748 | -8/Recycling | Found Prototype Device 4748 | -8/Recycling | Identified Scrap Engine 5057 | -8/Recycling | Build established: Gunner 5393 | -8/Recycling | Discovered new exit (range 13) 5494 | -8/Recycling | Build established: Construct 5502 | -8/Recycling | Entered Factory 5502 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 5751 | -6/Factory | Identified exit to Garrison 5888 | -6/Factory | Build established: Gunner 5976 | -6/Factory | Spotted B-75 Beast 6273 | -6/Factory | Core integrity fell below 50% 6282 | -6/Factory | Build established: Mutant 6402 | -6/Factory | Destroyed B-75 Beast 6432 | -6/Factory | Lost 7 parts (1p1n2u3w) 6833 | -6/Factory | Lost 3 parts (1p1u1w) 7033 | -6/Factory | Build established: Tank 7386 | -6/Factory | Core integrity fell below 20% 7443 | -6/Factory | Lost 9 parts (1p3n5w) 7742 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07713_ G-50 Soldier destroyed. 07714_ Arm. Scrap Engine consumes Backup Plating I. 07717_ K-01 Serf collects debris. 07717_ Wheel destroyed. 07718_ Arm. Scrap Engine consumes Backup Plating I. 07722_ K-01 Serf collects debris. 07723_ M-13 Machinist repairs G-50 Soldier Carbon-fiber Leg. 07728_ System corrupted: Matter fused (-9). 07732_ Antimatter-Ion Reactor destroyed. 07732_ Arm. Scrap Engine damaged due to network destabilization (-10). 07735_ Imp. Sensor Array destroyed. 07740_ Wheel destroyed. 07740_ Hovering Gravmag Exoskeleton destroyed. 07740_ Arm. Scrap Engine damaged due to network destabilization (-10). 07740_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ####### # "" #?""" """ #?????????????????????????? | | ## # # "T # """ """ #? ????????????????? | | # # # "" # """ """ ## ""#??????????????? | | # # # "" # "" "" #" "" ???????????? | | # * # # #? 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" "?????????? | | #????########### # [ " " ????????? | | #??????????????### #### " " " "???????? | | #????????????????# #??# " " " ????????? | | ##????????????????# #??#" "" ?????????? | | ??????????????????# #???# [ ""#??????????????? | | ##????????????????# #???# " #??????????????? | | #????????????????# #???# m=R # #??????????????? | | ###############??# #???# g""" #????????????????? | | ## #??# #???# #????????????????? | | ## """""" #### ###?# #????????????????? | | ## """""" ## #?#Y##### #????????????????? | | ### """""" ## #?# #???# ##### #?????? | | + """""" ## " #?# #???# #?????? | | # ## #?# #####+######## #?????? | | + """""" ## #?#@# #?????? #?????? | | # """""" ### ##?# # !#????## ####### | | # """""" ! #?# #??#Y# ]! #????# | | # """""" !! #?# #??# + ]/ #????# | | # #?# #??# # #????# ? | | + #?# #??# # ! #????# ?? | | ##############?# #??# #####+##????# ???? | | #??????????????# #??# #???# #?????# #????? | | #??????????????# #??# #???# #????## ##???? | | #??????????????# #### ###?# #????# #???? | | #######??????????# ## ### ###### #???? | | #????####### ! #???? | | #????+ T #???? | | #????####### #???? | | #??????????###+## ### ###### #???? | | #???????????????#######?# #????# #???? | | #???????????????????????# #????####+####???? | | #??????????????????????? ?????? ?????? | | #???????????????????????"" ????# "" ???? | | #?????????????????????? T ???+ ! """#??? | | #?????????????????????? ???# F"#??? | | #?????????????????????? ???#!! """#??? | | #?????????????????????###+###??#!! "" ???? | | #######???????????????????????? ?????#! ???? | | #?????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 48 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Recycling | Hacked Machine Analyzer | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionTechProtomatter Manual? 0 Play Time 00:57:50 Cumulative 133.6 hours Start 2026.04.12 @ 20:39:48 End 2026.04.12 @ 21:52:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0e40784-5a6d-4887-8da3-33e0d5e84496