Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 19:41:34 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (61) 305 Value Destroyed (2258) 2258 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (439) 439 TOTAL SCORE: 9102 Bonus ------- Follower Combat Kills 200 Met Zhirov 300 Friendly Fire -61 Cogmind --------- Core Integrity 170/1000 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (110) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (6) ------ Large Storage Unit Experimental Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Energy Well (800) Improved Matter Compressor (0) Target Analyzer Improved Core Analyzer Improved Transmission Jammer System Backup Module Advanced Drone Bay (2/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Airjet Improved Gravmag System Gravmag Array Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Weapon Cycler Improved Transmission Jammer Improved Utility Shielding Hacking Drone Bay > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun KE Penetrator Remote Datajack > --- INVENTORY -------- Cooled Deuterium Engine Gravmag System Gyrokinetic Inverter Advanced Cooling System Target Analyzer Improved Core Analyzer System Backup Module Advanced Drone Bay [Rating: 93] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Advanced System Shield Protection Light Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 6 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 1 . . 2 . . . . Utility 4 | . . . 2 . . . 2 . . . . . . . Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 135 | 6 . 14 3 6 4 8 36 5 18 25 . 5 5 . Power 27 | 1 . 3 . . 1 2 5 3 6 3 . 2 1 . Engine 15 | 1 . 2 . . . 2 4 . 4 . . 2 . . Core 6 | . . 1 . . . . . . 2 3 . . . . Reactor 6 | . . . . . 1 . 1 3 . . . . 1 . Propulsion 30 | 2 . 6 . 2 1 1 8 . 2 8 . . . . Treads . | . . . . . . . . . . . . . . . Leg 20 | 2 . 6 . 2 1 1 8 . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . 2 8 . . . . Flight . | . . . . . . . . . . . . . . . Utility 43 | 1 . 2 3 3 . 4 14 1 4 6 . 1 4 . Device 27 | . . 2 1 2 . 2 12 . 3 5 . . . . Storage 5 | 1 . . 1 . . . . . . 1 . . 2 . Processor . | . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . 1 . Protection 10 | . . . 1 1 . 2 2 1 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 35 | 2 . 3 . 1 2 1 9 1 6 8 . 2 . . Energy Gun 20 | . . 3 . . 2 1 6 . . 6 . 2 . . Energy Cannon 7 | . . . . 1 . . 1 1 3 1 . . . . Ballistic Gun 6 | 2 . . . . . . 2 . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 . 3 1 . . 5 1 Parts Lost 30 | . . . . . . 2 7 1 2 4 . 12 . 2 Power 6 | . . . . . . 1 1 . 1 . . 2 . 1 Propulsion 5 | . . . . . . . . . . 2 . 3 . . Utility 7 | . . . . . . 1 2 . . . . 3 . 1 Weapon 12 | . . . . . . . 4 1 1 2 . 4 . . Highest Loss Streak 5 | . . . . . . 2 3 1 2 2 . 5 . 2 Average Slot Usage (%) 88 | . 85 94 100 100 100 99 92 78 73 92 76 65 20 27 Engine 7 | . 14 12 11 11 7 6 10 1 4 5 5 4 . . Core 1 | . . 1 . . . . . . 1 5 5 3 . . Reactor 2 | . . . . . 3 4 2 10 2 . . . 2 4 Leg 16 | . 28 28 22 22 22 22 20 17 12 . . . . . Hover 4 | . . . . . . . . . . 22 23 17 5 5 Device 18 | . . 8 22 22 22 23 19 14 13 22 23 20 . . Storage 8 | . 14 14 11 11 11 11 6 6 6 5 5 5 5 5 Protection 6 | . . . 11 11 11 8 5 6 5 5 . . 2 5 Energy Gun 13 | . . 6 22 19 19 22 18 7 . 9 11 10 . . Energy Cannon 3 | . . . . 2 2 . 1 11 17 3 . . . . Ballistic Gun 3 | . 28 21 . . . . 5 1 . 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 117 | 12 12 22 38 42 42 42 87 117 117 69 57 67 33 29 Greatest Support 71 | 20 20 30 30 30 33 33 53 53 41 71 57 57 16 16 Greatest Overweight (x) 3 | 3 . . 1 1 1 1 1 2 3 1 . 2 2 1 Average Overweight (x) . | . . . . 1 1 . 1 1 1 . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 3 6 5 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 5 4 7 9 10 9 9 9 9 9 8 8 9 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 3 6 5 10 10 10 10 10 10 8 10 7 10 9 Class Distribution -------------------- 44% | Scavenger-Mutant 22% | Mutant 12% | Scavenger-Tank 9% | Tank 5% | Derelict-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Matter Collected 2079 | 168 . 452 30 60 40 80 494 119 223 383 . 30 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3268 | . . 256 105 241 . 128 1088 296 351 654 . 149 . . Parts 152 | . . 11 9 17 . 6 57 7 20 21 . 4 . . Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 13 . . . . . 9 . . Prevented 4 | . . . . . . 2 . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 48 | . . 5 4 5 . 3 13 1 9 5 . 3 . . Guns 33 | . . 5 4 5 . 3 9 1 . 3 . 3 . . Cannons 12 | . . . . . . . 1 . 9 2 . . . . AOE 2 | . . . . . . . 2 . . . . . . . Classes Destroyed 13 | . . 2 1 3 . . 3 1 . 3 . . . . Worker 1 | . . . . . . . . . . 1 . . . . Builder 5 | . . . . 2 . . 3 . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . Recycler 3 | . . . . 1 . . 1 . . 1 . . . . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 3 | . . . . . . . 2 . . 1 . . . . Swarmer 13 | . . . 3 3 . 2 . . 4 . . 1 . . Grunt 16 | . . 4 . 1 . . 8 . 2 . . 1 . . Sentry 10 | . . 1 1 . . 1 2 . 1 4 . . . . Hunter 1 | . . . . . . . 1 . . . . . . . Programmer 6 | . . . . . . . 2 . 2 1 . 1 . . Compactor 1 | . . . . . . . . 1 . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 4 | . . 2 4 3 . 2 3 1 4 3 . 1 . . Combat Bots Only 4 | . . 2 4 3 . 2 2 1 4 1 . 1 . . Max Kills in Single Turn 2 | . . 1 2 2 . 2 2 1 1 1 . 1 . . Gunslinging 1 | . . . 1 1 . 1 . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Damage Taken 6993 | . 22 380 212 138 . 347 1730 232 1201 706 30 1686 . 309 Core 1161 | . 9 111 16 27 . 31 78 . 87 46 . 629 . 127 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 52 . . . 81 . . 80 . . . . . Volleys Fired 252 | . . 30 4 14 . 13 56 9 25 30 . 71 . . Largest 4 | . . 2 2 2 . 2 4 4 3 4 . 4 . . Hottest 300 | . . 40 131 131 . 141 277 299 255 300 . 300 . . Shots Fired 687 | . . 60 8 28 . 26 195 37 64 98 . 171 . . Gun 595 | . . 60 8 28 . 26 190 23 . 89 . 171 . . Cannon 86 | . . . . . . . 5 14 58 9 . . . . Launcher 6 | . . . . . . . . . 6 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 126 | . . 60 . . . . 47 6 . 13 . . . . Thermal 454 | . . . 8 28 . 13 75 22 52 85 . 171 . . Explosive 6 | . . . . . . . . . 6 . . . . . Electromagnetic 101 | . . . . . . 13 73 9 6 . . . . . Robot Hit Streak 18 | . . 11 10 7 . 13 15 5 15 18 . 4 . . Robot Miss Streak 10 | . . 1 2 3 . 6 10 3 6 3 . 2 . . Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets 6 | . . 2 2 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . . . Shots Hit Robots 345 | . . 50 4 15 . 19 125 18 35 62 . 17 . . Core Hits 141 | . . 14 4 10 . 8 58 5 12 21 . 9 . . Critical Hits 3 | . . 1 . . . . 1 . 1 . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7269 | . . 541 63 274 . 315 2213 578 1146 1687 . 452 . . Guns 5007 | . . 541 63 274 . 315 1834 190 . 1371 . 419 . . Cannons 1732 | . . . . . . . 75 388 1071 198 . . . . Explosions 497 | . . . . . . . 304 . 75 118 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 33 | . . . . . . . . . . . . 33 . . Kinetic 1341 | . . 541 . . . . 432 109 . 259 . . . . Thermal 4611 | . . . 63 274 . 191 976 464 914 1310 . 419 . . Explosive 193 | . . . . . . . . . 75 118 . . . . Electromagnetic 1091 | . . . . . . 124 805 5 157 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 8 9 . . . . . Average Corruption 4 | . . . . . . . 1 7 8 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 48 | . . . . . . . 9 9 30 . . . . . Message Errors 10 | . . . . . . . 5 . 5 . . . . . Matter Fused 8 | . . . . . . . . 2 6 . . . . . Heat Flow Errors 3 | . . . . . . . . 1 2 . . . . . Energy Discharges 6 | . . . . . . . . . 6 . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . . . 1 1 2 . . . . . Misfires 3 | . . . . . . . . 2 1 . . . . . Targeting Errors 13 | . . . . . . . 3 2 8 . . . . . Overload Shots 1 | . . . . . . . . . . 1 . . . . Overflow Damage 139 | . . . . . . . 41 . 53 45 . . . . Projectiles 53 | . . . . . . . . . 53 . . . . . Explosions 86 | . . . . . . . 41 . . 45 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . . . . . 72 . 95 112 . 15 . . Shots 4 | . . . . . . . 2 . 1 1 . . . . Rammed 3 | . . . . . . . . . . . . 3 . . Targets Rammed 3 | . . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 390 | . . 34 . . . 30 261 228 273 272 . 390 . . Average Temperature 79 | . . 11 . . . 11 75 67 70 84 . 144 . . Received Heat Transfer 1662 | . . 210 27 6 . 75 462 . 249 117 . 507 . 9 Effects 3 | . . . . . . . 3 . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . 1 . . 4 7 . 2 . . Heat Transferred 7089 | . . . 148 592 . 296 1386 696 1205 2137 . 629 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Peak Influence 368 | . 31 127 149 145 . . 178 28 330 368 . . . . Initial 88 | . . 12 13 57 . . 12 21 19 88 . . . . Average 68 | . 7 43 60 58 . . 55 20 84 144 . . . . Maximum Alert Level 1 | . . . . . . . . . 1 1 . . . . Low Security (%) 92 | 100 100 100 100 100 . . 100 100 80 67 . . . . Level 1 7 | . . . . . . . . . 19 32 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . . 5 . 3 1 . . . . Investigation 1 | . . . . . . . 1 . . . . . . . Extermination 4 | . . . . . . . 2 . 2 . . . . . Reinforcement 2 | . . . . . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Distress Signals . | . . . . . . . . . . . . . . . Communications Jammed 4 | . . . . . . . . . . 4 . . . . Distress Signals 4 | . . . . . . . . . . 4 . . . . Times Spotted 129 | . 5 7 5 7 . 8 24 7 11 17 1 23 . 14 Peak Tracking Total 9 | . 5 2 4 3 . 3 4 5 4 6 1 7 . 9 Tactical Retreats 15 | . . 1 1 1 . . 3 1 . 2 1 5 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Traps Triggered 5 | . . . . . . . 2 . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Machines Disabled 4 | . . . . . . . . . 2 2 . . . . Max in Single Turn 1 | . . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Machines Accessed 16 | . 3 . 1 1 1 . 4 . . 2 . . 4 . Terminals 5 | . 3 . 1 . . . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Total Hacks 53 | . 9 . 2 1 7 . 13 . . 4 . . 17 . Successful 34 | . 3 . 2 1 7 . 2 . . 2 . . 17 . Failed 18 | . 5 . . . . . 11 . . 2 . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 9 | . 6 . 1 . 1 . 1 . . . . . . . Terminals 13 | . 9 . 2 . . . 2 . . . . . . . Fabricators 6 | . . . . . . . 6 . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . Garrison Access 3 | . . . . . . . 2 . . 1 . . . . Terminal Hacks 31 | . 3 . 2 1 7 . 1 . . . . . 17 . Record 6 | . . . 1 . . . . . . . . . 5 . Part Schematic 11 | . . . . . 7 . . . . . . . 4 . Robot Analysis 6 | . 1 . 1 . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . Open Door 1 | . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 . 1 . . . 4 . . 1 . . . . Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 7 . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Total Allies 7 | . . . . 2 4 . 1 . . . . . . . Largest Group 4 | . . . . 2 4 4 1 . . . . . . . Highest-Rated Group 96 | . . . . 41 96 96 29 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 31 29 . . . . . . . Total Orders 15 | . . . . . . . 3 . 2 10 . . . . EXPLORE 2 | . . . . . . . . . 1 1 . . . . RETURN 13 | . . . . . . . 3 . 1 9 . . . . Ally Attacks 36 | . . . . 12 . 23 1 . . . . . . . Total Damage 613 | . . . . 192 . 421 . . . . . . . . Kills 8 | . . . . 3 . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . 4 . Derelict Logs Recovered 7 | . . 3 . 1 1 . . . . . 1 1 . . Drone Launches 13 | . . . . . . . 3 . 1 9 . . . . Drone Recoveries 13 | . . . . . . . 3 . 1 9 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Turns Passed 9220 | 56 112 771 127 934 1868 687 1511 281 807 777 139 908 145 97 Spaces Moved 6235 | 41 92 544 74 575 1069 421 778 136 373 910 257 725 153 87 Core 14 | 14 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 4054 | 27 92 544 74 575 1069 421 778 136 338 . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2167 | . . . . . . . . . 35 910 257 725 153 87 Flight . | . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 150 150 120 150 150 106 45 53 53 70 110 Average Speed 117 | 114 120 120 146 150 150 149 150 175 175 47 53 63 87 110 Slowest Speed 210 | 200 120 120 150 150 150 150 150 180 210 100 53 146 150 110 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 17 97 10 97 83 57 22 72 11 25 43 78 60 23 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . 1 1 . . . . . . . 3 . Known Exits Taken 2 | . . . 1 . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . 1 . 1 1 1 . Scrap Searched 11 | . . 2 . 1 2 3 . . . . 1 2 . . Spaces Dug 38 | . . . . . . . . . . 1 . 37 . . Terrain Destroyed 211 | . . . . . . . 24 2 119 16 . 50 . . Melee . | . . . . . . . . . . . . . . . Projectile 80 | . . . . . . . 5 2 15 8 . 50 . . AOE 131 | . . . . . . . 19 . 104 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Total 7659 | 47 93 611 85 617 1339 451 999 159 469 1203 262 1074 162 88 Wait 865 | . . 3 3 18 253 5 77 2 35 202 . 267 . . Move 6222 | 40 91 543 73 574 1068 420 778 135 372 909 256 724 152 87 Hop . | . . . . . . . . . . . . . . . Pick Up 50 | 1 2 6 1 3 5 . 15 1 5 8 1 . 2 . Fast Attach 57 | 6 . 5 . 2 2 4 9 2 14 7 . 1 5 . Attach 23 | . . . 2 . . . 9 . 1 5 . 4 1 1 Detach 9 | . . . . . . . 2 1 . . 3 1 2 . Swap 57 | . . 9 1 4 2 4 18 3 3 13 . . . . Drop 99 | . . 15 1 2 9 5 26 6 14 16 2 3 . . Fire 252 | . . 30 4 14 . 13 56 9 25 30 . 71 . . Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . . . Rewire 9 | . . . . . . . 9 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 15) 131 | -10/Materials | Discovered new exit (range 17) 151 | -10/Materials | Central database locked down 169 | -10/Materials | Entered Mines 277 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 310 | -10/Mines | Build established: Mutant 369 | -10/Mines | Learned 4 Materials zone layouts 559 | -10/Mines | Discovered new exit (range 14) 621 | -10/Mines | Discovered new exit (range 12) 656 | -10/Mines | Learned location of Zion (-7) 668 | -10/Mines | Learned 4 Materials zone layouts 716 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 814 | -10/Mines | Build established: Scavenger-Mutant 940 | -10/Mines | Entered Materials 940 | -9/Materials | Evolved 2 slots: Utility x2 941 | -9/Materials | Identified exit to Storage 941 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Identified exit to Materials 1067 | -9/Materials | Entered Mines 1199 | -9/Mines | Excavation squad dispatched 1199 | -9/Mines | A large section of the Mines collapsed 1316 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1396 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1418 | -9/Mines | Learned location of Storage (-9) 1420 | -9/Mines | Discovered exit to Materials (range 6) 1561 | -9/Mines | Discovered exit to Materials (range 5) 1775 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2001 | -9/Mines | Entered Zion 2060 | -7/Zion | Given the Hacking Drone Bay 2061 | -7/Zion | Found Prototype Device 2226 | -7/Zion | Discovered new exit (range 16) 2728 | -7/Zion | Received a visual enhancement algorithm 3245 | -7/Zion | Learned Factory emergency access door positions 3414 | -7/Zion | Gained Derelict followers 3869 | -7/Zion | Entered Proximity Caves 3869 | -6/Proximity Caves | Accompanied by 4 allies 4249 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4324 | -6/Proximity Caves | Spotted B-75 Beast 4495 | -6/Proximity Caves | Discovered new exit (range 13) 4556 | -6/Proximity Caves | Entered Factory 4556 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4806 | -6/Factory | Garrison activated, responded to threat 4939 | -6/Factory | Discovered new exit (range 7) 5040 | -6/Factory | Build established: Derelict-Tank 5461 | -6/Factory | Lost 3 parts (1p1u1w) 5677 | -6/Factory | Identified Hacking Drone Bay 5813 | -6/Factory | Build established: Scavenger-Tank 6055 | -6/Factory | Discovered new exit (range 5) 6067 | -6/Factory | Sucked down chute 6067 | -6/Factory | Entered Waste 6075 | -6/Waste | Spotted C-40 Crusher 6076 | -6/Waste | Spotted C-40 Crusher 6082 | -6/Waste | EMP discharged 6095 | -6/Waste | Destroyed C-40 Crusher 6129 | -6/Waste | Found Damper Plating 6182 | -6/Waste | EMP discharged 6217 | -6/Waste | Spotted C-40 Crusher 6217 | -6/Waste | Spotted C-40 Crusher 6240 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6282 | -6/Waste | EMP discharged 6285 | -6/Waste | Spotted C-40 Crusher 6296 | -6/Waste | Spotted C-40 Crusher 6299 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6318 | -6/Waste | Discovered new exit (range 16) 6348 | -6/Waste | Entered Factory 6651 | -6/Factory | Build established: Tank 6785 | -6/Factory | Garrison activated, responded to threat 6860 | -6/Factory | Crushed by falling debris 7038 | -6/Factory | Discovered new exit (range 12) 7155 | -6/Factory | Entered another Factory area 7155 | -5/Factory | Evolved 2 slots: Propulsion x2 7279 | -5/Factory | Repaired Hvy. Plasma Cannon 7383 | -5/Factory | Discovered new exit (range 11) 7468 | -5/Factory | Identified exit to Factory 7469 | -5/Factory | Identified exit to Upper Caves 7506 | -5/Factory | Spotted B-75 Beast 7932 | -5/Factory | Entered Upper Caves 7990 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8028 | -5/Upper Caves | Learned 4 Factory zone layouts 8034 | -5/Upper Caves | Discovered new exit (range 7) 8071 | -5/Upper Caves | Entered another Upper Caves area 8072 | -5/Upper Caves | Encountered a Warlord checkpoint 8097 | -5/Upper Caves | Discovered exit to Factory (range 11) 8106 | -5/Upper Caves | Learned Factory garrison access intel 8223 | -5/Upper Caves | Build established: Mutant 8791 | -5/Upper Caves | Lost 4 parts (4w) 8836 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8880 | -5/Upper Caves | Spotted B-75 Beast 8947 | -5/Upper Caves | Core integrity fell below 50% 8966 | -5/Upper Caves | Discovered new exit (range 15) 8979 | -5/Upper Caves | Entered Zhirov 8979 | -5/Zhirov | Discovered new exit (range 3) 8984 | -5/Zhirov | Lost 5 parts (2p1n2u) 8992 | -5/Zhirov | Met Zhirov 9005 | -5/Zhirov | Learned location of Testing (-3) 9005 | -5/Zhirov | Learned location of Quarantine (-2) 9005 | -5/Zhirov | Learned location of Command (-1) 9012 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9024 | -5/Zhirov | Found Alien Artifact 9024 | -5/Zhirov | Identified Integrated Dissipator 9024 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9034 | -5/Zhirov | Found Alien Artifact 9124 | -5/Zhirov | Entered Proximity Caves 9176 | -4/Proximity Caves | Spotted B-86 Titan 9205 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9205 | -4/Proximity Caves | Warped through subspace 9221 | -4/Proximity Caves | Core integrity fell below 20% 9221 | -4/Proximity Caves | Self-destructed Last Messages --------------- 09024_ Integrated Dissipator installed, core heat dissipation increased (+20). 09034_ Acquired Alien Artifact. 09045_ Acquired Prototype Storage. 09045_ Identified Imp. Matter Compressor. 09048_ Acquired Prototype Protection. 09048_ Identified Exp. Propulsion Shielding. 09056_ Acquired Prototype Reactor. 09056_ Identified Fusion Reactor. 09065_ Acquired Prototype Storage. 09066_ Identified Adv. Energy Well. 09069_ Acquired Adv. System Shield. 09091_ Zhirov uses his terminal. LOCATION=UNKNOWN GOAL=ESCAPE 09205_ Knocked back. 09205_ Penetrated by Slug. 09205_ Adv. System Shield destroyed. 09205_ Identified Transdimensional Reconstructor. 09205_ Warped through subspace. 09217_ Fusion Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ??????????????????## ###????????????????????????? | | ????????????????### ###??????????????????????? | | ??????????????### ??????????????????????? | | ??????????????? ???????????????????????? | | ???????????????? ????????????????????????? | | ?????????????????# #????????????????????????? | | ????????????????## ##???????????????????????? | | ???????????????## ##????????? #??????????? | | ???????????????# ###????? ?????????? | | ???????????????# #### ??????????? | | ????????????????# s s #?????????????? | | ?????????????????# ##ss #?????????????? | | ??????????######## ### @ #??????????????????? | | ??????????# ## #??????????????????? | | ??????????# "" s #??????????????????? | | ????? " """" ##??????????????????? | | ??? "" "" ### ##???????????????????? | | ? ###### """ s ##??###????????????????????? | | ? ???????# """ " "ss##??????????????????????????? | | ??????????# "" " s #???????????????????????????? | | ??????????# "" #???????????????????????????? | | ??????????### ### ##???????????????????????????? | | ???????????# ?? ????????????????????????????? | | ???????????# ? ???????????????????????????? | | ???????????? ? ? ??????????????????????????? | | ????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ??????????????? ##????????????????????????????? | | ????????????????? #??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: EM 90 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 56 Energy Filtering 30 Defensive Hacking 14 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombProtonInjector Manual? 0 Play Time 01:00:28 Cumulative 142.0 hours Start 2021.04.13 @ 15:06:35 End 2021.04.13 @ 19:41:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 164 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13a12f05-01cd-47b8-af87-78969963acab