Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 16:07:16 Player: ash Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2705) 2705 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 7326 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 464 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 81/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Signal Interpreter Improved Melee Analysis Suite ECM Suite Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Improved Flight Unit Power Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Signal Interpreter Melee Analysis Suite Melee Analysis Suite Actuator Array Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Mace Katana > --- INVENTORY -------- Improved Ion Engine Improved Melee Analysis Suite Particle Gun Heavy Assault Rifle [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Improved Hacking Suite Protection Core Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 1 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 102 | . 8 21 11 24 2 36 Power 21 | . 2 5 . 4 1 9 Engine 9 | . 2 3 . 1 1 2 Core 12 | . . 2 . 3 . 7 Reactor . | . . . . . . . Propulsion 27 | . 1 7 7 3 . 9 Treads 10 | . . . 4 2 . 4 Leg 11 | . 1 7 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . . 1 . 5 Utility 27 | . 2 3 2 5 1 14 Device 12 | . 2 1 2 1 . 6 Storage 2 | . . 1 . . . 1 Processor 5 | . . . . 1 1 3 Hackware 1 | . . . . . . 1 Protection 7 | . . 1 . 3 . 3 Artifact . | . . . . . . . Weapon 27 | . 3 6 2 12 . 4 Energy Gun 6 | . 1 3 1 1 . . Energy Cannon 4 | . . . . 2 . 2 Ballistic Gun 10 | . 1 3 1 4 . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . . 3 . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 39 | . 1 5 2 12 . 19 Power 6 | . . 1 . 3 . 2 Propulsion 12 | . 1 3 1 1 . 6 Utility 11 | . . . . 5 . 6 Weapon 10 | . . 1 1 3 . 5 Highest Loss Streak 8 | . 1 2 2 5 . 8 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 93 | . 94 98 95 96 99 76 Engine 5 | . 13 9 . . 8 2 Core 3 | . . 1 9 8 . 2 Treads 18 | . . . 6 36 36 13 Leg 11 | . 28 33 28 . . . Flight 1 | . . . . . . 8 Device 7 | . 8 11 14 7 . 6 Storage 9 | . 14 11 9 9 9 2 Processor 7 | . . . . 3 16 17 Protection 8 | . . 9 9 12 9 7 Energy Gun 4 | . 13 10 7 1 . . Energy Cannon 1 | . . . . 2 . 1 Ballistic Gun 6 | . 14 11 10 7 . . Launcher 2 | . . . . 2 9 2 Slashing Weapon 3 | . . . . 3 9 3 Naked Turns . | . . . . . . . Heaviest Build 110 | 13 18 38 34 40 40 110 Greatest Support 110 | 20 20 39 80 80 80 110 Greatest Overweight (x) 2 | . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | . 8 15 15 15 15 25 Average Capacity 13 | . 8 14 15 15 15 12 Most Carried 17 | . 8 15 15 15 15 17 Average Carried 11 | . 7 11 14 13 14 8 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 6 8 15 15 15 15 4 Class Distribution -------------------- 54% | Mutant 24% | Commander-Mutant 10% | Scavenger-Mutant 4% | Commander-Assassin 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 2011 | 186 87 467 184 773 42 272 Remotely . | . . . . . . . Salvage Created 3080 | . 408 801 207 1381 . 283 Parts 156 | . 30 50 10 56 . 10 Haulers Intercepted 7 | . 2 3 . 2 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 70 | . 10 18 4 28 . 10 Melee 7 | . . . . 2 . 5 Guns 44 | . 7 18 4 15 . . Cannons 6 | . . . . 6 . . AOE 8 | . 3 . . 5 . . Classes Destroyed 12 | . 5 2 . 4 . 1 Worker 1 | . . 1 . . . . Builder 2 | . . . . 2 . . Hauler 7 | . 2 3 . 2 . . Recycler 1 | . . . . 1 . . Operator 1 | . 1 . . . . . Watcher 2 | . 1 1 . . . . Swarmer 20 | . 3 6 . 3 . 8 Grunt 32 | . 7 7 3 15 . . Brawler 2 | . . . . 2 . . Duelist 1 | . . . . 1 . . Sentry 13 | . . 5 1 7 . . Hunter 2 | . . . . . . 2 Best Kill Streak 8 | . 4 7 3 8 . 8 Combat Bots Only 8 | . 3 7 3 8 . 8 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 2 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 510 | . 41 95 36 142 . 196 Missed 147 | . 10 19 10 34 . 74 Damage Taken 5822 | . 441 941 420 1827 . 2193 Core 1228 | . 96 110 40 117 . 865 Absorbed by Shields . | . . . . . . . Redirected to Shielding 86 | . . 19 9 24 . 34 Core Remaining (%) 76 | 100 61 72 . . 71 . Volleys Fired 227 | . 52 69 13 93 . . Largest 2 | . 2 2 2 2 . . Hottest 88 | . 70 79 73 88 . . Shots Fired 436 | . 104 138 26 168 . . Gun 399 | . 101 138 26 134 . . Cannon 18 | . . . . 18 . . Launcher 18 | . 3 . . 15 . . Special 1 | . . . . 1 . . Kinetic 269 | . 52 80 16 121 . . Thermal 131 | . 49 58 10 14 . . Explosive 18 | . 3 . . 15 . . Electromagnetic 18 | . . . . 18 . . Robot Hit Streak 31 | . 9 12 12 31 . . Robot Miss Streak 5 | . 4 5 1 3 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 352 | . 61 96 23 137 2 33 Core Hits 152 | . 27 42 12 66 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . 3 Critical Strikes 15 | . 1 6 2 2 . 4 Burn 9 | . 1 6 2 . . . Destroy 1 | . . . . 1 . . Smash 3 | . . . . . . 3 Sever 2 | . . . . 1 . 1 Melee Attacks 60 | . . . . 10 2 48 Impact 34 | . . . . . . 34 Slashing 26 | . . . . 10 2 14 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 2 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . . . 5 Damage Inflicted 6936 | . 797 1451 313 3173 135 1067 Guns 4023 | . 603 1444 313 1663 . . Cannons 371 | . . . . 371 . . Explosions 1044 | . 194 . . 850 . . Melee 1480 | . . . . 279 135 1066 Ramming 18 | . . 7 . 10 . 1 Kinetic 2976 | . 268 1002 186 1520 . . Thermal 1066 | . 354 442 127 143 . . Explosive 1025 | . 175 . . 850 . . Electromagnetic 371 | . . . . 371 . . Impact 757 | . . . . . . 757 Slashing 723 | . . . . 279 135 309 Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 5 Average Corruption 4 | . . . . 4 5 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . . . 13 20 10 Message Errors 5 | . . . . 1 2 2 Matter Fused 16 | . . . . 7 5 4 Heat Flow Errors 8 | . . . . 4 3 1 Energy Discharges 5 | . . . . . 5 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . 1 2 2 Data Loss (major) 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 334 | . . . . 48 70 216 Projectiles . | . . . . . . . Explosions 42 | . . . . 42 . . Melee 292 | . . . . 6 70 216 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 32 | . 7 . . 25 . . Shots 4 | . 1 . . 3 . . Rammed 3 | . . . . 2 . 1 Targets Rammed 7 | . 1 2 . 3 . 1 Kicked 3 | . 1 2 . . . . Crushed 1 | . . . . 1 . . Highest Temperature 288 | . 114 288 . 253 262 136 Average Temperature 72 | . 21 73 . 104 123 67 Received Heat Transfer 1719 | . 213 411 243 720 . 132 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . 4 . 5 Impact Corruptions 11 | . . . . . . 11 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 3 2 1 . . . Heat Transferred 3676 | . 1123 1702 518 333 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 1070 | . 226 507 270 1070 499 619 Initial 601 | . . 93 150 113 364 601 Average 358 | . 108 224 229 529 376 469 Maximum Alert Level 3 | . 1 2 1 3 2 2 Low Security (%) 25 | . 71 53 33 12 . 1 Level 1 35 | . 28 39 66 15 66 30 Level 2 33 | . . 6 . 50 33 68 Level 3 5 | . . . . 21 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 2 . 6 . 3 Investigation 4 | . 1 1 . 1 . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 1 . 3 . 1 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered 2 | . . . . . . 2 Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 167 | . 22 27 8 41 3 66 Peak Tracking Total 20 | . 4 9 4 8 2 20 Tactical Retreats 22 | . 1 3 1 8 . 9 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 5 | . 2 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 9 | . 1 . . 8 . . Max in Single Turn 2 | . 1 . . 2 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 43 | . 8 5 3 8 13 6 Terminals 30 | . 6 5 2 7 4 6 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 10 | . 1 . . . 9 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 109 | . 20 17 13 18 28 13 Successful 53 | . 6 9 8 8 17 5 Failed 56 | . 14 8 5 10 11 8 Catastrophic 16 | . 1 2 . 4 3 6 Database Lockouts . | . . . . . . . Manual 60 | . 9 5 8 9 23 6 Terminals 89 | . 16 17 11 17 15 13 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 15 | . 2 . . . 13 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 30 | . 4 6 4 6 7 3 Record 2 | . . . . . 2 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 5 | . . . 1 . 2 2 Open Door 1 | . . . . 1 . . Branch Access Points 3 | . . 1 . 1 . 1 Alert Level 8 | . 2 2 1 1 2 . Unreport Threat 2 | . . . . 1 1 . Locate Traps 3 | . 1 . 1 1 . . Dispatch Records 1 | . . . . 1 . . Investigation Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 21 | . 2 3 3 1 10 2 Terminals 10 | . . 3 3 1 1 2 Track 2 | . . 1 . . . 1 Assimilate 1 | . . . 1 . . . Botnet 7 | . . 2 2 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 11 | . 2 . . . 9 . Recyclers 1 | . 1 . . . . . Tunnel 10 | . 1 . . . 9 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 34 | . 7 4 3 8 6 6 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 11 | . . . 1 10 . . Largest Group 10 | . . . 1 10 8 7 Highest-Rated Group 173 | . . . 10 173 141 125 Highest-Rated Ally 29 | . . . 10 29 29 29 Total Orders . | . . . . . . . Ally Attacks 129 | . . . . 72 10 47 Total Damage 1617 | . . . . 907 153 557 Kills 18 | . . . . 10 3 5 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 4474 | . 674 812 221 1140 733 894 Spaces Moved 2629 | 1 400 320 107 454 433 914 Core 282 | . . . . . . 282 Treads 1113 | . . . 26 454 433 200 Legs 802 | 1 400 320 81 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 432 | . . . . . . 432 Fastest Speed 27 | 120 120 120 120 167 167 27 Average Speed 124 | 120 120 166 132 169 167 68 Slowest Speed 250 | 120 120 190 250 170 167 246 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . . . . . 10 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 2 69 39 14 71 99 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 10 | . 1 . . . 9 . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . . . 16 . 2 Terrain Destroyed 78 | . 25 . . 51 . 2 Melee 2 | . . . . . . 2 Projectile . | . . . . . . . AOE 76 | . 25 . . 51 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 3317 | . 502 464 160 639 441 1111 Wait 186 | . 19 23 19 29 . 96 Move 2603 | . 399 319 106 453 432 894 Hop 10 | . . . . . . 10 Pick Up 53 | . 11 14 4 16 2 6 Fast Attach 23 | . 3 5 6 2 1 6 Attach 53 | . 1 9 3 13 1 26 Detach 26 | . 1 7 . 2 1 15 Swap 26 | . 4 7 2 9 . 4 Drop 48 | . 11 9 7 7 2 12 Fire 227 | . 52 69 13 93 . . Melee 53 | . . . . 10 2 41 Ram 1 | . . . . . . 1 Kick 3 | . 1 2 . . . . Crush 3 | . . . . 3 . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 5 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 3) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 898 | -9/Materials | Identified exit to Mines 1286 | -9/Materials | Build established: Scavenger-Mutant 1481 | -9/Materials | Discovered new exit (range 5) 1485 | -9/Materials | Destroyed 7 combat bots 1487 | -9/Materials | Entered another Materials area 1487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1698 | -8/Materials | Discovered new exit (range 6) 1708 | -8/Materials | Entered Storage 1722 | -8/Storage | Identified exit to Recycling 1944 | -8/Storage | Build established: Mutant 1996 | -8/Storage | Destroyed 8 combat bots 2206 | -8/Storage | Garrison activated, responded to threat 2301 | -8/Storage | Lost 5 parts (3u2w) 2509 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2807 | -8/Storage | Build established: Commander-Mutant 2839 | -8/Storage | Used back door to open Recycling access 2848 | -8/Storage | Entered Recycling 2848 | -8/Recycling | Accompanied by 8 allies 2982 | -8/Recycling | Discovered new exit (range 16) 3581 | -8/Recycling | Entered Factory 3581 | -6/Factory | Accompanied by 7 allies 3581 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3640 | -6/Factory | Identified exit to Lower Caves 3640 | -6/Factory | Identified exit to Extension 3792 | -6/Factory | Lost 5 allies 3931 | -6/Factory | Search patrols dispatched 3984 | -6/Factory | Lost 4 parts (2n1u1w) 4013 | -6/Factory | Spotted B-75 Beast 4123 | -6/Factory | Destroyed 8 combat bots 4148 | -6/Factory | Lost 8 parts (1p2n2u3w) 4281 | -6/Factory | Search patrols dispatched 4297 | -6/Factory | Cargo convoy interrupted 4301 | -6/Factory | Core integrity fell below 50% 4303 | -6/Factory | Core integrity fell below 20% 4425 | -6/Factory | Build established: Mutant 4475 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 04382_ Connecting with Terminal... 04386_ Acquired Imp. Hacking Suite. 04398_ System corrupted: Component data lost. 04429_ Triggered Blade Trap. 04429_ Massive razor-sharp blades shoot up from within the floor. 04429_ Melee Analysis Suite severed. 04429_ ECM Suite severed. 04430_ Acquired ECM Suite. 04454_ Dropped Imp. Ion Engine. 04455_ Acquired Cloaking Device. 04464_ Penetrated by Slug. 04464_ Knocked back. 04466_ Penetrated by Slug. 04466_ Imp. Hacking Suite destroyed. 04466_ Fusion Compressor destroyed. 04466_ Critical hit (Blast). 04466_ Knocked back. 04471_ P-60 Hacker knocked back. 04475_ Slug penetrates Wall. 04475_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????? #??????????????????? | | ???????????#? """ """ """ """ #??????????????????? | | ???????????# """ """ """ """ #??????????????????? | | ???????????# """ """ """ """ #??????????????????? | | ???????????# #??????????????????? | | ???????????# % #??????????????????? | | ???????????# * #??????????????????? | | ?????????????########+#########??????????????????? | | ?????############## #????????????????????????? | | ?????# # #????????????????????????? | | ?????# # #????????????????????????? | | ?????# # #????????????????????????? | | ?????# """ """ + #????????????????????????? | | ?????# ! """ """ # #????????????????????????? | | ?????# """ """ # #????????????????????????? | | ?????#! # #????????????????????????? | | ?????# """ # #????????????????????????? | | ?????# """ # #????????????????????????? | | ?????# "Y" """ p H +????????????????????????? | | ?????# """ # #????????????????????????? | | ?????# # #????????????????????????? | | ?????##+########### ##???????????????????????? | | ?####?# #????????# #???????????????????????? | | #?# #????????# #############???????????? | | """ #?# ########## x u #??????????? | | """ #?# * @ x #??????????? | | """ #?# ######## A +??????????? | | #?# #??????# #########u #??????????? | | #?# #??????# #????????????#??????????? | | #?# #??????#########???????????????????????? | | ### #####??????????????????????????????????? | | ##+## #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ### #???????????????????????????#??????? | | ??# ### #??????????????????????????//??????? | | ??# #?# #?????????????????????????/// ????? | | ??# #?# #???????????????????????? /// ?????? | | ??# #?# #???###+#?????###+###??? ???????? | | ??# #?# #???# ##### #?? !?????????? | | ??#####+##### ##### ## ????? ?????? | | ??# # ??????? ?????? | | ??# # ##### #??????? ?????? | | ??# ! # #?????????????# #??????? ?????? | | ??# # #?????????????### ###??????? #?????? | | ??# # ##############??# #????????? #?????? | | ??# # # #??# #????????? #?????? | | ??# # # #??# #????????? #?????? | | ??# # # #??# #????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 375 Core Shielding 20 Power Shielding 33 Evasion (%) 64 Melee Accuracy 11 Recoil Reduction 5 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ReactionImpulseNetwork Manual? 0 Play Time 01:33:57 Cumulative 58.9 hours Start 2024.04.28 @ 13:10:33 End 2024.04.28 @ 16:07:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 7 Adventurer 45 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8843a8f4-4860-4a41-9c19-b8108927a526