Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 22:02:10 Player: jostin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2183) 2183 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4378 Bonus ------- None Cogmind --------- Core Integrity 457/550 Matter 300/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Treading (163) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Beam Cannon Improved Light Cannon > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Light Treads Aluminum Leg Carbon-fiber Leg Compact Wheel Heat Sink High-capacity Storage Unit Structural Scanner Seismic Detector EM Pulse Gun Heavy Assault Rifle Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Compact Wheel Heat Sink High-capacity Storage Unit Structural Scanner Seismic Detector EM Pulse Gun Beam Cannon Improved Light Cannon Grenade Launcher Spear [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 44 | 7 2 24 11 . Power 7 | 1 1 5 . . Engine 6 | 1 . 5 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 15 | 2 . 8 5 . Treads 11 | 2 . 8 1 . Leg 3 | . . . 3 . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 1 6 1 . Device 4 | 1 . 2 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 4 . . Artifact . | . . . . . Weapon 12 | 2 . 5 5 . Energy Gun 6 | 1 . 4 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 8 | . . 2 6 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon 5 | . . 2 3 . Highest Loss Streak 2 | . . 2 2 . To Critical Strikes 1 | . . . 1 . Average Backups 11 | . 5 13 14 . Power 1 | . . 1 2 . Propulsion 2 | . 1 3 3 . Utility 3 | . 1 4 4 . Weapon 3 | . 2 4 4 . Tool/Special . | . . . . . Unused Backups 8 | . 1 1 1 5 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 5 | . 1 1 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 99 98 . Engine 9 | . 9 10 9 . Core 1 | . 4 . . . Treads 25 | . 28 32 12 . Leg 3 | . . . 10 . Device 13 | . 14 15 11 . Storage 11 | . 14 11 9 . Protection 7 | . . 6 15 . Energy Gun 17 | . 14 20 14 . Energy Cannon 1 | . . . 3 . Ballistic Gun 4 | . 13 . 1 . Ballistic Cannon 1 | . . . 5 . Peak Build Rating 28 | 7 10 17 28 . Average Rating 15 | 4 8 14 24 . On Entrance 11 | . 7 10 17 24 Avg Prop Armor Cover (%) 8 | . . 8 8 . Naked Turns . | . . . . . Heaviest Build 49 | 14 29 39 49 . Greatest Support 63 | 40 40 63 63 . Greatest Overweight (x) 3 | . . . 3 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 . Average Capacity 13 | 7 9 15 15 . Most Carried 15 | 2 9 15 15 . Average Carried 11 | . 5 13 14 . Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 9 15 14 14 Class Distribution -------------------- 43% | Mutant 29% | Scavenger-Mutant 18% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1150 | 282 120 188 560 . Remotely . | . . . . . Salvage Created 2707 | 119 386 1012 1190 . Parts 152 | 13 23 61 55 . Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed 3 | 1 . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 54 | . 8 20 26 . Melee 1 | . . . 1 . Guns 43 | . 8 19 16 . Cannons 8 | . . . 8 . AOE 1 | . . 1 . . Classes Destroyed 10 | 2 2 3 3 . Tunneler 2 | 2 . . . . Hauler 4 | . 1 2 1 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 7 | . . 3 4 . Grunt 34 | . 8 12 14 . Brawler 1 | . . . 1 . Sentry 11 | . . 5 6 . Hunter 1 | . . . 1 . Best Kill Streak 7 | 3 2 3 7 . Combat Bots Only 6 | . 2 3 6 . Max Kills in Single Turn 2 | 2 1 2 2 . Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 201 | . 29 58 114 . Missed 47 | . 4 13 30 . Hits 154 | . 25 45 84 . Melee 1 | . . . 1 . Projectile 153 | . 25 45 83 . Critical Strikes 9 | . . 3 6 . Part Disruptions 1 | . . 1 . . Damage Taken 2186 | . 319 643 1224 . Core 217 | . 40 84 93 . Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . . 9 . . Regen/Repaired (Parts) 160 | . 51 109 . . Core Remaining (%) 87 | 100 84 79 . . Volleys Fired 147 | 4 30 46 67 . Largest 3 | 2 2 2 3 . Hottest 172 | 60 60 112 172 . Shots Fired 340 | 8 60 92 180 . Gun 283 | 8 60 91 124 . Cannon 57 | . . 1 56 . Launcher . | . . . . . Special . | . . . . . Kinetic 95 | 4 30 1 60 . Thermal 211 | 4 30 57 120 . Explosive . | . . . . . Electromagnetic 34 | . . 34 . . Robot Hit Streak 39 | 3 16 13 39 . Robot Miss Streak 6 | 2 3 3 6 . Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 237 | 4 41 65 127 . Core Hits 117 | 4 20 38 55 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 15 | . . 3 12 . Burn 13 | . . 3 10 . Destroy 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks 3 | . . . 3 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing 2 | . . . 2 . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4025 | 54 512 1219 2240 . Guns 3013 | 53 500 957 1503 . Cannons 697 | . . 17 680 . Explosions 210 | . . 210 . . Melee 38 | . . . 38 . Ramming 67 | 1 12 35 19 . Kinetic 1128 | 30 278 11 809 . Thermal 2344 | 23 222 725 1374 . Explosive . | . . . . . Electromagnetic 448 | . . 448 . . Impact . | . . . . . Slashing . | . . . . . Piercing 38 | . . . 38 . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 6 . Message Errors 2 | . . . 2 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 20 | . . 9 11 . Projectiles 11 | . . . 11 . Explosions 9 | . . 9 . . Melee . | . . . . . Knockbacks 5 | . 1 . 4 . Impact 1 | . 1 . . . Kinetic 3 | . . . 3 . Secondary 1 | . . . 1 . Self-Inflicted Damage 101 | . . 97 4 . Shots 4 | . . 4 . . Rammed 17 | 1 3 8 5 . Targets Rammed 18 | 1 3 8 6 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 540 | . 45 132 540 . Average Temperature 109 | . 17 38 159 . Received Heat Transfer 1029 | . 177 294 558 . Effects 9 | . . . 9 . Shutdowns 1 | . . . 1 . Interference 4 | . . . 4 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 12 | . . 3 9 . Heat Transferred 6164 | 50 475 1791 3848 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 3 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 1 . Low Security (%) 79 | 100 100 88 45 . Level 1 20 | . . 11 54 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 360 | 15 57 217 360 . Initial 146 | . . . 74 146 Average 111 | 2 13 127 197 . Influence Increases 1778 | 15 297 698 768 . Destroy 0b10 Robot/C 1080 | . 160 400 520 . Destroy 0b10 Robot/NC 45 | 15 5 15 10 . Destroy Leader 300 | . 32 126 142 . Successful Hack 50 | . 38 12 . . Disable Machine 60 | . . 60 . . Destroy Structure 18 | . 2 10 6 . Lose Combat Pursuer 225 | . 60 75 90 . Influence Decreases 1632 | 15 297 522 596 202 Entered New Map 304 | . . . 102 202 Time Decay 1248 | 15 297 502 434 . Lost Part 80 | . . 20 60 . Squads Dispatched 7 | . 1 2 4 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . . 2 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 15 34 51 . Peak Tracking Total 8 | . 2 5 8 . Tactical Retreats 13 | . 3 4 6 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . . 4 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 8 | . 3 5 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 25 | . 10 15 . . Successful 18 | . 8 10 . . Failed 6 | . 2 4 . . Catastrophic 1 | . . 1 . . Database Lockouts 1 | . . 1 . . Manual 5 | . 4 1 . . Terminals 10 | . 8 2 . . Fabricators . | . . . . . Repair Stations 6 | . 2 4 . . Recycling Units 6 | . . 6 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 6 . . . Robot Schematic 1 | . 1 . . . Robot Analysis 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 3 . . Scan Component 3 | . 1 2 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 4 | . . 4 . . Process 1 | . . 1 . . Report Inventory 2 | . . 2 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Reject 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 4 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 2 | . 1 1 . . Time 70 | . 26 44 . . Parts Recycled . | . . . . . Recycled Matter 202 | . . 202 . . Retrieved Matter 276 | . . 276 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1968 | 18 1098 617 235 . Structural 238 | . . 36 202 . Seismic 1730 | 18 1098 581 33 . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3821 | 102 1098 1550 1071 . Spaces Moved 1778 | 50 547 738 443 . Core 3 | 3 . . . . Treads 1520 | 47 547 738 188 . Legs 75 | . . . 75 . Wheels 180 | . . . 180 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 130 . Average Speed 159 | 153 160 160 158 . Slowest Speed 190 | 160 160 160 190 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 47 50 37 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 9 | . . 7 2 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE 7 | . . 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2445 | 64 709 1014 658 . Wait 366 | 1 115 151 99 . Move 1775 | 50 546 737 442 . Hop . | . . . . . Pick Up 33 | 2 9 16 6 . Fast Attach 16 | 6 1 6 3 . Attach 13 | 1 . 6 6 . Detach 5 | . . 4 1 . Swap 45 | . 2 22 21 . Drop 25 | . 3 18 4 . Fire 147 | 4 30 46 67 . Melee 3 | . . . 3 . Ram 4 | . . . 4 . Kick 1 | . . . 1 . Crush 12 | . 3 8 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Repaired Assault Rifle 1201 | -10/Materials | Entered another Materials area 1201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1846 | -9/Materials | Discovered new exit (range 16) 1944 | -9/Materials | Build established: Scavenger-Mutant 2155 | -9/Materials | Discovered new exit (range 3) 2314 | -9/Materials | Repaired Broken Imp. Treads 2360 | -9/Materials | Central database locked down 2751 | -9/Materials | Entered another Materials area 2751 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3159 | -8/Materials | Build established: Scavenger-Tank 3730 | -8/Materials | Discovered new exit (range 12) 3822 | -8/Materials | Entered Storage 3822 | -8/Storage | Self-destructed Last Messages --------------- 03679_ R-06 Scavenger collects Lgt. Armor Plating. 03681_ Acquired Hvy. Assault Rifle+. 03685_ W-25 Informer knocked back. 03730_ EXIT=FOUND 03731_ Critical hit (Burn: +37). 03740_ T7ZTRFVQQ&L J2963&AM1UR 03745_ Critical hit (Burn: +37). 03755_ System corrupted: Adv. Beam Rifle failed to cycle. 03756_ Hrd. Light Armor Plating destroyed. 03769_ Y-45 Defender destroyed. 03772_ Acquired 25 matter. 03778_ Y-45 Defender destroyed. 03779_ System corrupted: Matter fused (-10). 03782_ Acquired 14 matter. 03790_ R-06 Scavenger collects Heat Sink. 03794_ R-06 Scavenger collects Lgt. Treads. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????######+########???????????? | | ????# ????????? | | ????# @ ????????? | | ????# ????????? | | ????######## ####???????????? | | ???????????????#??????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 49% | -10/Materials Imp. Treads | 29% | -9/Materials | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonLightningShield Manual? 0 Play Time 00:36:08 Cumulative 15.5 hours Start 2026.09.16 @ 21:25:26 End 2026.09.16 @ 22:02:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 2 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52ac21f4-c870-448d-9320-a43868e8db32