Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 20:19:50

Player: birb

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (2624)     2624
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (514)                514
              TOTAL SCORE: 6033

 Bonus
-------
High Alert Combat Kills    294
Follower Combat Kills      20
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     218/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (5) ------
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
   Heavy Ion Engine
         Melee Analysis Suite
  Medium Insulated Plating
  Medium Insulated Plating
  Medium Insulated Plating

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Gravity Neutralizer
  Hardened Heavy Armor Plating
    Medium Insulated Plating
>          --- WEAPON -----------
           PD Laser
>          --- INVENTORY --------
     Heavy Ion Engine
           Deuterium Engine
  Improved Heat Sink
           Melee Analysis Suite
    Medium Insulated Plating
    Medium Insulated Plating
    Medium Insulated Plating
           PD Laser
[Rating: 75]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Titanium Leg
  Treads                   Improved Heavy Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Mace
  Energy Gun               PD Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             53   | 6   4   6   12  3   22  
  Power                    8    | 1   .   1   2   1   3   
    Engine                 8    | 1   .   1   2   1   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   3   5   1   5   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    12   | .   .   3   5   1   3   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   2   .   4   1   9   
    Device                 5    | .   1   .   2   .   2   
    Storage                3    | 1   1   .   1   .   .   
    Processor              3    | .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   2   1   .   5   
    Energy Gun             4    | 2   .   .   .   .   2   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   2   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   
Parts Lost                 21   | .   .   1   3   .   17  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               6    | .   .   .   1   .   5   
  Utility                  8    | .   .   1   1   .   6   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      6    | .   .   1   2   .   6   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Backups            6    | .   .   5   7   8   7   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   2   1   
  Utility                  3    | .   .   .   3   4   4   
  Weapon                   1    | .   .   3   2   1   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             5    | .   .   .   2   .   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   1    | .   .   .   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   97  81  93  92  79  
  Engine                   8    | .   14  11  8   7   6   
  Treads                   1    | .   .   .   .   .   3   
  Leg                      21   | .   .   26  32  30  22  
  Wheel                    4    | .   28  4   .   .   .   
  Device                   5    | .   11  6   7   7   3   
  Storage                  8    | .   14  11  9   7   6   
  Processor                5    | .   .   .   8   7   7   
  Protection               5    | .   .   .   .   7   9   
  Energy Gun               1    | .   7   .   .   .   1   
  Energy Cannon            1    | .   11  2   .   .   .   
  Ballistic Cannon         1    | .   9   2   .   .   .   
  Impact Weapon            14   | .   .   16  27  23  13  
Peak Build Rating          75   | 6   7   21  38  47  75  
  Average Rating           35   | 4   6   17  33  46  45  
  On Entrance              19   | .   6   7   20  38  47  
Naked Turns                9    | .   .   .   .   .   9   
Heaviest Build             63   | 14  22  25  28  50  63  
  Greatest Support         150  | 26  26  51  80  80  150 
  Greatest Overweight (x)  1    | 1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  9   
  Most Carried             10   | .   1   7   10  10  10  
  Average Carried          7    | .   .   5   8   9   8   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            10   | .   1   7   10  10  5   

 Class Distribution 
--------------------
 56% | Mutant
 16% | Scavenger-Tank
 15% | Gladiator
  6% | Scavenger-Gladiator
  4% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -8/Materials
         Mutant | -7/Factory
 Scavenger-Tank | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Matter Collected           1222 | 183  161  119  120  30   609  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3330 | .    201  322  439  43   2325 
  Parts                    107  | .    14   14   13   4    62   
Haulers Intercepted        3    | .    1    1    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  61   | .   7   7   12  1   34  
  Melee                    28   | .   .   3   6   1   18  
  Guns                     3    | .   .   .   .   .   3   
  Cannons                  7    | .   7   .   .   .   .   
Classes Destroyed          11   | .   4   2   1   1   3   
  Hauler                   3    | .   1   1   1   .   .   
  Operator                 2    | .   .   1   1   .   .   
  Watcher                  5    | .   1   3   1   .   .   
  Swarmer                  25   | .   3   3   6   .   13  
  Grunt                    9    | .   4   1   .   .   4   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   3   
  Sentry                   16   | .   .   3   5   .   8   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               5    | .   .   .   .   1   4   
Best Kill Streak           6    | .   3   6   5   1   6   
  Combat Bots Only         6    | .   3   5   5   1   6   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    2    | .   .   1   1   1   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        857   | .    21   66   129  4    637  
  Missed                   243   | .    6    19   41   2    175  
  Hits                     614   | .    15   47   88   2    462  
    Melee                  11    | .    .    .    .    .    11   
    Projectile             603   | .    15   47   88   2    451  
  Critical Strikes         10    | .    .    .    1    .    9    
Damage Taken               5694  | .    130  495  837  24   4208 
  Core                     976   | .    34   72   157  .    713  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Reduced by Siege Mode    80    | .    .    .    .    .    80   
  Ignored by Resistances   1654  | .    41   140  248  7    1218 
Core Remaining (%)         84    | 100  86   82   71   .    .    
Volleys Fired              93    | .    28   4    .    .    61   
  Largest                  2     | .    2    2    .    .    1    
  Hottest                  110   | .    110  90   .    .    23   
Shots Fired                136   | .    56   8    .    .    72   
  Gun                      77    | .    5    .    .    .    72   
  Cannon                   59    | .    51   8    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  87    | .    23   4    .    .    60   
  Thermal                  49    | .    33   4    .    .    12   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         33    | .    13   3    .    .    33   
  Robot Miss Streak        5     | .    1    1    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    
  Autonomous               33    | .    .    .    .    .    33   
Shots Hit Robots           305   | .    33   31   38   1    202  
  Core Hits                72    | .    11   6    5    1    49   
  Critical Kills           7     | .    .    1    2    .    4    
  Critical Parts Destroyed 31    | .    .    4    7    .    20   
  Critical Strikes         39    | .    .    5    9    .    25   
    Smash                  39    | .    .    5    9    .    25   
Melee Attacks              257   | .    .    29   52   1    175  
  Impact                   257   | .    .    29   52   1    175  
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    1    1    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        49    | .    .    1    15   .    33   
Damage Inflicted           10572 | .    573  1142 1427 55   7375 
  Guns                     1267  | .    .    .    .    .    1267 
  Cannons                  659   | .    573  86   .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    8646  | .    .    1056 1427 55   6108 
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  1142  | .    275  52   .    .    815  
  Thermal                  784   | .    298  34   .    .    452  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   8646  | .    .    1056 1427 55   6108 
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    1    1    7    
  Average Corruption       5     | .    .    .    1    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    52   
    Message Errors         11    | .    .    .    .    .    11   
    Matter Fused           14    | .    .    .    .    .    14   
    Heat Flow Errors       5     | .    .    .    .    .    5    
    Energy Discharges      8     | .    .    .    .    .    8    
    Parts Rejected         2     | .    .    .    .    .    2    
    Data Loss (minor)      6     | .    .    .    .    .    6    
    Data Loss (major)      2     | .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            2251  | .    .    282  423  .    1546 
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    2251  | .    .    282  423  .    1546 
Knockbacks                 26    | .    4    2    4    .    16   
  Impact                   20    | .    .    1    4    .    15   
  Kinetic                  5     | .    4    1    .    .    .    
  Secondary                1     | .    .    .    .    .    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        602   | .    120  .    6    .    602  
  Average Temperature      145   | .    34   .    6    .    159  
  Received Heat Transfer   1449  | .    63   147  198  .    1041 
  Effects                  23    | .    .    .    .    .    23   
    Shutdowns              4     | .    .    .    .    .    4    
    Energy Bleed           2     | .    .    .    .    .    2    
    Interference           4     | .    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    1    
    Damage (major)         7     | .    .    .    .    .    7    
    Damage (core)          3     | .    .    .    .    .    3    
Siege Activations          1     | .    .    .    .    .    1    
  Total Turns              56    | .    .    .    .    .    56   
  Longest Duration         56    | .    .    .    .    .    56   
Martial Activations        .     | .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
Robots Corrupted           29    | .    .    5    7    .    17   
  Combat Hostiles          22    | .    .    4    6    .    12   
  Parts Fried              32    | .    .    7    8    .    17   
  Impact Corruptions       90    | .    .    12   23   .    55   
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    
  Heat Transferred         1128  | .    629  74   .    .    425  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Maximum Alert Level        3    | .    .    .    .    .    3    
  Low Security (%)         51   | 100  100  100  100  100  15   
  Level 1                  9    | .    .    .    .    .    17   
  Level 2                  11   | .    .    .    .    .    19   
  Level 3                  27   | .    .    .    .    .    47   
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Peak Influence             1087 | .    115  114  115  50   1087 
  Initial                  40   | .    .    2    30   40   25   
  Average                  361  | .    36   49   49   33   598  
Influence Increases        2058 | .    202  214  357  33   1252 
  Destroy 0b10 Robot/C     1240 | .    140  140  240  20   700  
  Destroy 0b10 Robot/NC    90   | .    10   25   15   .    40   
  Destroy Leader           216  | .    34   48   84   10   40   
  Successful Hack          9    | .    .    .    .    3    6    
  Disable Machine          36   | .    18   .    18   .    .    
  Anti-Garrison Action     250  | .    .    .    .    .    250  
  Destroy Structure        37   | .    .    1    .    .    36   
  Lose Combat Pursuer      180  | .    .    .    .    .    180  
Influence Decreases        971  | .    195  137  336  95   208  
  Entered New Map          142  | .    .    5    54   65   18   
  Time Decay               484  | .    90   122  242  30   .    
  Lost Part                200  | .    .    10   20   .    170  
  Lost Ally                20   | .    .    .    .    .    20   
  Purge Threat             125  | .    105  .    20   .    .    
Squads Dispatched          1    | .    .    .    1    .    .    
  Investigation            .    | .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           3    | .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   9   16  17  1   46  
  Peak Tracking Total      7    | .   3   5   6   1   7   
  Tactical Retreats        9    | .   .   .   .   .   9   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            7    | .   1   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          5    | .   2   .   2   .   1   
  Max in Single Turn       1    | .   1   .   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          7    | .   2   .   3   1   1   
  Terminals                6    | .   2   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                14   | .   5   .   7   1   1   
  Successful               8    | .   3   .   3   1   1   
  Failed                   6    | .   2   .   4   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                13   | .   5   .   7   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             7    | .   3   .   3   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Unreport Threat          3    | .   2   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      25   | .   .   .   .   .   25  
  Highest-Rated Ally       25   | .   .   .   .   .   25  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   5   
  Total Damage             153  | .   .   .   .   .   153 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Active Infowar (turns)     1207 | .   .   .   459 69  679 
  Sensors                  1207 | .   .   .   459 69  679 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               3172 | 41   394  332  521  69   1815 
Spaces Moved               1695 | 38   285  183  296  48   845  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   181  | .    .    .    .    .    181  
  Legs                     1147 | .    .    139  296  48   664  
  Wheels                   357  | 28   285  44   .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   130  127  122  
  Average Speed            122  | 83   90   120  130  128  133  
  Slowest Speed            200  | 100  90   200  130  130  193  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    43   20   26   2    67   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    11   
Terrain Destroyed          11   | .    .    .    .    .    11   
  Melee                    11   | .    .    .    .    .    11   
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Total                      2308 | 44   365  237  366  52   1244 
  Wait                     203  | 1    44   11   9    .    138  
  Move                     1691 | 37   284  182  295  48   845  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  25   | .    3    6    7    .    9    
  Fast Attach              27   | 6    1    3    5    .    12   
  Attach                   17   | .    1    .    3    1    12   
  Detach                   3    | .    .    .    .    .    3    
  Swap                     21   | .    2    3    5    2    9    
  Drop                     31   | .    2    2    8    .    19   
  Fire                     93   | .    28   4    .    .    61   
  Melee                    189  | .    .    26   34   1    128  
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 9)
  436 | -10/Materials | Entered another Materials area
  436 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  578 | -9/Materials  | Discovered new exit (range 16)
  768 | -9/Materials  | Entered another Materials area
  768 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1280 | -8/Materials  | Discovered new exit (range 4)
 1283 | -8/Materials  | Identified exit to Factory
 1289 | -8/Materials  | Entered Factory
 1289 | -7/Factory    | Evolved 2 slots: Utility x2
 1358 | -7/Factory    | Identified exit to Garrison
 1358 | -7/Factory    | Entered Garrison
 1516 | -7/Garrison   | Garrison Relay disabled
 1520 | -7/Garrison   | Triggered checkpoint
 1858 | -7/Garrison   | Triggered checkpoint
 1872 | -7/Garrison   | Triggered checkpoint
 1896 | -7/Garrison   | Discovered new exit (range 12)
 1932 | -7/Garrison   | Triggered checkpoint
 2044 | -7/Garrison   | Lost 6 parts (1p3n2u)
 2164 | -7/Garrison   | Rescued a captive Derelict
 2232 | -7/Garrison   | Triggered checkpoint
 2301 | -7/Garrison   | Build established: Gladiator
 2302 | -7/Garrison   | Triggered checkpoint
 2347 | -7/Garrison   | Discovered new exit (range 5)
 2438 | -7/Garrison   | Discovered new exit (range 12)
 3062 | -7/Garrison   | Triggered checkpoint
 3117 | -7/Garrison   | Build established: Scavenger-Tank
 3117 | -7/Garrison   | Core integrity fell below 50%
 3128 | -7/Garrison   | Core integrity fell below 20%
 3173 | -7/Garrison   | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
03131_ Overheating: PD Laser damaged (-8).
03131_ Overheating: Med. Storage Unit damaged
  (-17).
03131_ Overheating: Med. Insulated Plating
  damaged (-7).
03131_ Penetrated by Slug.
03131_ Med. Insulated Plating destroyed.
03137_ PD Laser destroyed.
03143_ Penetrated by Slug. <x3>
03151_ System corrupted: Component data lost.
03152_ Penetrated by Slug.
03152_ Deuterium Engine destroyed.
03158_ ALERT: Garrison interior compromised.
03158_ Penetrated by Slug.
03159_ Ended siege mode.
03161_ Dropped Imp. Heavy Treads. <x2>
03164_ Penetrated by Slug.
03164_ Dropped Med. Storage Unit.
03164_ Dropped Imp. Heat Sink.
03167_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??????#             #???????# ###????????????????? |
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| ??????#  #########  #???????#   #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1050
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             40
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Melee Accuracy             10
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionSkeletonStatue
  Manual?         0
Play Time         00:31:17
  Cumulative      51.5 hours
  Start           2025.05.07 @ 18:39:49
  End             2025.05.07 @ 20:19:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           0
  Adventurer      26
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          41
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54774083-e735-44a0-9551-deff59e3d2b5