Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.08 @ 18:58:23 Player: Dendrocnid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (817) 817 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 3976 Bonus ------- Follower Combat Kills 249 Cogmind --------- Core Integrity 295/700 Matter 226/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Trap Extractor Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON ----------- Katana Makeshift Axe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Trap Extractor Light Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . . . 1 2 Weapon . | . . . . . . . Parts Attached 50 | 9 6 1 15 2 10 7 Power 10 | 1 1 1 3 . 4 . Engine 9 | 1 . 1 3 . 4 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 20 | 5 . . 8 1 5 1 Treads 4 | 2 . . 2 . . . Leg 2 | . . . 1 1 . . Wheel 4 | 3 . . 1 . . . Hover . | . . . . . . . Flight 10 | . . . 4 . 5 1 Utility 8 | 1 3 . 1 . 1 2 Device 3 | . 1 . 1 . . 1 Storage 4 | 1 2 . . . . 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 . 3 1 . 4 Energy Gun 2 | . 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 1 1 . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 30 | . . 1 9 2 11 7 Power 8 | . . 1 1 1 4 1 Propulsion 13 | . . . 4 1 6 2 Utility 2 | . . . 1 . 1 . Weapon 7 | . . . 3 . . 4 Highest Loss Streak 7 | . . 1 7 2 7 7 Average Slot Usage (%) 89 | . 94 100 88 87 82 31 Engine 13 | . 8 11 18 12 16 5 Core 2 | . 5 2 . . . . Treads 11 | . 14 14 10 11 6 . Leg 4 | . . . 1 20 16 . Wheel 8 | . 14 14 9 . . . Flight 2 | . . . 6 . . 11 Device 10 | . 9 14 10 11 8 . Storage 11 | . 14 14 11 11 9 . Processor 1 | . . . . . 8 7 Energy Gun 10 | . 11 28 11 . . . Ballistic Gun 6 | . 16 . 4 1 . 1 Slashing Weapon 6 | . . . 4 21 18 5 Naked Turns . | . . . . . . . Heaviest Build 35 | 11 26 26 34 35 33 10 Greatest Support 46 | 26 10 10 46 32 32 10 Greatest Overweight (x) 9 | 1 2 2 9 1 6 . Average Overweight (x) 1 | . 1 2 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 8 | 5 6 10 10 10 10 4 Most Carried 10 | 6 9 10 10 9 10 4 Average Carried 7 | 3 6 9 8 8 9 2 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 6 9 10 7 9 4 2 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 854 | 227 377 24 151 25 50 . Remotely . | . . . . . . . Salvage Created 1130 | . 436 15 316 120 243 . Parts 71 | . 26 . 17 7 21 . Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 29 | . 10 1 8 3 7 . Melee 13 | . . . 3 3 7 . Guns 13 | . 10 1 2 . . . AOE 3 | . . . 3 . . . Classes Destroyed 9 | . 6 . 1 1 1 . Worker 2 | . 1 . 1 . . . Builder 1 | . 1 . . . . . Hauler 3 | . 2 . 1 . . . Operator 1 | . . . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 14 | . 6 1 3 . 4 . Grunt 10 | . 4 . 4 2 . . Duelist 1 | . . . . 1 . . Sentry 4 | . . . 1 . 3 . Best Kill Streak 5 | . 3 1 5 3 3 . Combat Bots Only 5 | . 3 1 5 3 3 . Max Kills in Single Turn 2 | . 2 1 2 1 1 . Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2489 | . 338 59 545 223 643 681 Core 675 | . 65 9 55 12 129 405 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 70 . 83 76 . Volleys Fired 74 | . 44 7 19 . . 4 Largest 2 | . 2 2 2 . . 1 Hottest 80 | . 80 80 80 . . 20 Shots Fired 139 | . 88 14 33 . . 4 Gun 134 | . 88 14 28 . . 4 Cannon . | . . . . . . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 78 | . 74 . . . . 4 Thermal . | . . . . . . . Explosive 5 | . . . 5 . . . Electromagnetic 56 | . 14 14 28 . . . Robot Hit Streak 14 | . 14 6 5 . . 5 Robot Miss Streak 4 | . 3 3 4 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 120 | . 53 9 25 9 20 4 Core Hits 52 | . 24 2 14 4 8 . Critical Hits 2 | . . . 1 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 69 | . . . 8 13 36 12 Impact . | . . . . . . . Slashing 69 | . . . 8 13 36 12 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 2 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 9 | . . . . 2 7 . Damage Inflicted 2744 | . 686 84 827 283 733 131 Guns 970 | . 686 84 191 . . 9 Cannons . | . . . . . . . Explosions 238 | . . . 238 . . . Melee 1536 | . . . 398 283 733 122 Ramming . | . . . . . . . Kinetic 613 | . 604 . . . . 9 Thermal . | . . . . . . . Explosive 238 | . . . 238 . . . Electromagnetic 357 | . 82 84 191 . . . Impact . | . . . . . . . Slashing 1536 | . . . 398 283 733 122 Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 . . . 1 Average Corruption 2 | . 2 3 . . . 1 Corruption Purged . | . . . . . . . Effects 19 | . 12 7 . . . . Message Errors 4 | . 3 1 . . . . Matter Fused 7 | . 5 2 . . . . Heat Flow Errors 4 | . . 4 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Targeting Errors 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . . 3 . 20 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 23 | . . . 3 . 20 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 212 | . 120 212 81 . . . Average Temperature 50 | . 42 88 21 . . . Received Heat Transfer 261 | . 90 . 63 36 36 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 312 | . 174 110 312 80 156 3 Initial 31 | . . 1 . 30 31 2 Average 91 | . 64 37 180 72 71 1 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 92 | 100 100 100 74 100 100 100 Level 1 7 | . . . 25 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 3 . 2 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 3 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 16 6 18 3 15 15 Peak Tracking Total 15 | . 3 2 5 3 5 15 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 6 | . 2 . 2 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 12 | . 3 . 4 . 5 . Terminals 11 | . 3 . 4 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 27 | . 8 . 8 . 11 . Successful 13 | . 5 . 4 . 4 . Failed 14 | . 3 . 4 . 7 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 24 | . 5 . 11 . 8 . Terminals 24 | . 8 . 8 . 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . Locate Traps 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 3 . 2 . 2 . Terminals 7 | . 3 . 2 . 2 . Botnet 7 | . 3 . 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . Used 1 | . . . 1 . . . Hacking Detections 8 | . 1 . 3 . 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 76 | . . 76 76 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 28 | . . 7 21 . . . Total Damage 525 | . . 104 421 . . . Kills 9 | . . 3 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3108 | 63 893 447 860 216 551 78 Spaces Moved 2331 | 52 702 369 619 153 353 83 Core 7 | 5 . . 2 . . . Treads 66 | . . . 66 . . . Legs 564 | . . . 62 153 349 . Wheels 1523 | 47 702 369 405 . . . Hover . | . . . . . . . Flight 171 | . . . 84 . 4 83 Fastest Speed 34 | 50 90 100 100 120 120 34 Average Speed 106 | 84 90 100 121 122 132 34 Slowest Speed 520 | 100 100 100 500 150 520 35 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 93 72 60 24 35 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 39 | . . . 35 . . 4 Melee 4 | . . . . . . 4 Projectile . | . . . . . . . AOE 35 | . . . 35 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2737 | 66 872 434 688 168 397 112 Wait 172 | . 104 50 18 . . . Move 2325 | 51 701 368 618 152 352 83 Hop . | . . . . . . . Pick Up 31 | 6 8 5 5 2 4 1 Fast Attach 19 | 6 3 . 6 2 1 1 Attach 24 | . . 1 8 . 9 6 Detach 6 | . . . 2 . 1 3 Swap 7 | 3 3 . 1 . . . Drop 19 | . 9 3 3 1 1 2 Fire 74 | . 44 7 19 . . 4 Melee 60 | . . . 8 11 29 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 8) 702 | -10/Materials | Discovered new exit (range 14) 857 | -10/Materials | Discovered new exit (range 11) 957 | -10/Materials | Entered Mines 1009 | -10/Mines | Met a Derelict bent on vengeance 1091 | -10/Mines | Discovered new exit (range 6) 1138 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1217 | -10/Mines | Received a Mining Laser from a helpful Derelict 1235 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1245 | -10/Mines | Learned Materials emergency access door positions 1404 | -10/Mines | Entered Materials 1404 | -9/Materials | Accompanied by 3 allies 1404 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1409 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1568 | -9/Materials | Discovered new exit (range 15) 1922 | -9/Materials | Lost 7 parts (1p3n3w) 2237 | -9/Materials | Discovered new exit (range 15) 2264 | -9/Materials | Entered Mines 2287 | -9/Mines | Build established: Scavenger-Mutant 2320 | -9/Mines | Discovered new exit (range 7) 2480 | -9/Mines | Entered Materials 2480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2944 | -8/Materials | Discovered new exit (range 15) 3028 | -8/Materials | Identified exit to Factory 3031 | -8/Materials | Entered Factory 3031 | -7/Factory | Evolved 2 slots: Utility x2 3060 | -7/Factory | Lost 7 parts (2p4n1u) 3107 | -7/Factory | Core integrity fell below 50% 3109 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 03032_ Dropped Lrg. Storage Unit. 03039_ Dropped Mak. Axe. 03042_ Acquired Greatsword. 03068_ Greatsword destroyed. 03071_ Flight Unit destroyed. 03076_ Katana destroyed. 03084_ Lgt. Assault Rifle destroyed. 03085_ Lgt. Deuterium Engine destroyed. 03087_ Acquired Mak. Axe. 03106_ C-30 ARC bursts open, deploying its payload. 03106_ B-48 Gladiator unfolds itself. 03106_ G-47 Trooper unfolds itself. 03106_ Triggered Ambush Trap. 03106_ L-41 Fighter emerges from a hatch in the floor. 03106_ B-48 Gladiator emerges from a hatch in the floor. 03106_ S-27 Virus emerges from a hatch in the floor. 03106_ Imp. Flight Unit destroyed. 03106_ System corrupted by crushing effect (+1). 03108_ Mak. Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????+ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ g %#??????????????????? | | ????????????????????????# g g#??????????????????? | | ????????????????????????# #??????????????????? | | ??????????????###???????#slb +??????????????????? | | ???????########"###?????#@b #??????????????????? | | ????# "##????# #??????????????????? | | ????# """" """" #"######s #??????????????????? | | ????????""" 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"""" # # ?????????????????????? | | ???????????? # #"" ??????????????????????? | | ???????????? # #"T ??????????????????????? | | ????????????###### #""???????????????????????? | | ?????????????????# # ???????????????????????? | | ?????????????????# #"########????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # = #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# + #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # ! ![ #????????????????? | | ???????????????### # [ #????????????????? | | ???????????????# # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcSlugBattery Manual? 0 Play Time 00:37:12 Cumulative 106.1 hours Start 2022.01.08 @ 18:22:27 End 2022.01.08 @ 18:58:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48adcd9e-424f-4588-92bc-0e0ecd0a3ac4