Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.30 @ 18:39:23 Player: Afro Result: Core melted Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (144) 720 Value Destroyed (4052) 4052 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10592 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 213/300 Energy 53/195 System Corruption 7% Temperature Critical (908) Movement Rolling (140) Location -4/Factory Parts ------- > --- POWER (2) -------- Multi-Ion Engine > --- PROPULSION (4) --- Wheeled Compact-Carbon Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Improved Heat Sink Improved Signal Interpreter Transmission Jammer (fused) Layered Heavy Armor Plating > --- WEAPON (5) ------- Accelerated Gauss Construct/C Chainsword > --- INVENTORY (5) ---- Energy Filter Nanoactuators Improved Propulsion Shielding Improved Remote Force Field Peak State ------------ > --- POWER ------------ Light Ion Engine Multi-Ion Engine > --- PROPULSION ------- Wheeled Compact-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Signal Interpreter Transmission Jammer Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Hpw. Thermic Phase Construct/G Accelerated Gauss Construct/C Chainsword > --- INVENTORY -------- Energy Filter Nanoactuators Improved Propulsion Shielding Improved Remote Force Field [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Constructs Utility Improved Signal Interpreter Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 2 2 . . 4 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . Utility 6 | . . . . . . 2 . . . 3 . . 1 Weapon 3 | . . 1 . . . . 1 . . . . . 1 Parts Attached 132 | 8 17 10 5 . 3 33 21 11 6 3 6 1 8 Power 11 | 1 2 . 2 . . 3 1 . 1 . . . 1 Engine 10 | 1 2 . 2 . . 2 1 . 1 . . . 1 Core 1 | . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 2 3 3 . 2 9 11 . . . . . . Treads 4 | 2 2 . . . . . . . . . . . . Leg 28 | . . 3 3 . 2 9 11 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 46 | 2 6 1 . . . 9 2 9 2 2 6 . 7 Device 29 | 1 5 . . . . 4 2 8 1 1 3 . 4 Storage 4 | 1 1 . . . . 1 . . . . 1 . . Processor 4 | . . 1 . . . 1 . . . . 2 . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . . . . . 3 . 1 1 1 . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 43 | 3 7 6 . . 1 12 7 2 3 1 . 1 . Energy Gun 10 | . 2 2 . . 1 2 3 . . . . . . Energy Cannon 2 | . . . . . . 2 . . . . . . . Ballistic Gun 16 | 3 3 3 . . . 1 4 . 2 . . . . Ballistic Cannon 7 | . . . . . . 5 . . 1 1 . . . Launcher 3 | . 1 1 . . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . . . . 1 . 1 . . . . Parts Lost 31 | . . . . . . 11 1 3 1 11 1 . 3 Power 3 | . . . . . . . . . . 2 . . 1 Propulsion 7 | . . . . . . 3 . . . 3 1 . . Utility 11 | . . . . . . 5 1 1 . 3 . . 1 Weapon 10 | . . . . . . 3 . 2 1 3 . . 1 Highest Loss Streak 11 | . . . . . . 7 1 2 1 11 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 9 | 4 11 14 14 15 15 13 14 14 7 4 3 3 4 Power . | 1 1 1 1 1 1 1 1 2 . . . . . Propulsion 1 | 1 4 3 2 2 2 2 4 3 . . . . . Utility 5 | . 3 6 8 9 9 6 5 6 5 2 3 3 4 Weapon 1 | 1 2 4 3 3 2 3 3 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 29 | . 9 2 . . 1 4 2 1 8 . 1 . 1 Power 8 | . 2 . . . . 2 . 1 2 . 1 . . Propulsion 4 | . 4 . . . . . . . . . . . . Utility 11 | . 1 . . . . 2 1 . 6 . . . 1 Weapon 6 | . 2 2 . . 1 . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 100 98 99 100 100 97 99 98 66 46 29 56 55 Engine 6 | . 14 11 11 11 11 7 3 7 6 4 . . 3 Treads 4 | . 28 16 . . . . . . . . . . . Leg 13 | . . 16 33 33 33 26 30 30 14 4 1 5 4 Device 9 | . 14 6 . . . 15 14 6 4 10 9 17 14 Storage 7 | . 14 11 11 11 11 9 7 11 4 . . 5 2 Processor 6 | . . 4 11 11 11 7 7 7 7 5 8 11 7 Protection 2 | . . . . . . 3 . 2 7 9 . . 4 Energy Gun 6 | . 10 23 10 11 13 11 1 . . . 1 5 4 Ballistic Gun 8 | . 17 9 22 22 19 1 20 15 4 3 . . . Ballistic Cannon 2 | . . . . . . 8 5 6 4 . . 2 5 Impact Weapon 1 | . . . . . . 3 1 5 6 4 . . . Peak Build Rating 80 | 7 15 21 21 20 24 36 50 49 57 61 55 60 80 Average Rating 34 | 5 11 19 20 20 20 29 45 44 45 54 40 58 69 On Entrance 30 | . 7 15 21 20 20 24 36 46 42 50 28 55 60 Avg Prop Armor Cover (%) 4 | . . 5 . . . . 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 70 | 13 35 38 36 36 37 49 46 55 61 50 28 35 70 Greatest Support 80 | 40 40 40 39 36 43 43 80 80 75 45 19 19 56 Greatest Overweight (x) 10 | . . . . . 1 1 . . 3 10 8 1 3 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 10 | 7 11 15 15 15 15 15 15 15 8 5 5 5 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 5 4 3 5 Average Carried 9 | 4 11 14 14 15 14 13 14 14 7 4 3 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 7 15 15 15 15 15 15 15 15 5 4 3 3 4 Scrap Engine Consumption 71 | . . . . . . . . . 26 16 9 2 18 Constructs Created 9 | . . . . . . . . . 3 . 5 . 1 Constructs Modified 15 | . . . . . . . . . 2 6 3 1 3 Class Distribution -------------------- 57% | Mutant 24% | Gunner 9% | Construct 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Construct | -7/Recycling Construct | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Matter Collected 4778 | 354 695 207 228 . 220 1129 341 560 332 90 294 . 328 Remotely . | . . . . . . . . . . . . . . Salvage Created 5108 | 153 447 396 582 . 353 1092 380 483 405 237 187 . 393 Parts 267 | 14 36 38 23 . 15 61 15 24 10 10 2 . 19 Haulers Intercepted 6 | . 2 . . . . 3 . . . . . . 1 Recyclers Shooed 17 | . 7 . 1 . . 1 1 4 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Combat Hostiles Destroyed 102 | . 9 13 12 . 6 28 7 14 5 5 1 . 2 Melee 3 | . . . . . . . . 3 . . . . . Guns 67 | . 9 11 12 . 6 11 6 4 4 2 1 . 1 Cannons 18 | . . . . . . 11 1 2 1 2 . . 1 AOE 12 | . . 2 . . . 5 . 5 . . . . . Classes Destroyed 16 | 3 5 1 2 . . 1 1 . 2 . 1 . . Worker 12 | 2 3 . . . 1 3 . . . . . . 3 Builder 8 | . 1 1 . . 1 3 2 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 6 | . 2 . . . . 3 . . . . . . 1 Recycler 10 | 1 1 . 2 . 1 1 . 1 2 . . . 1 Watcher 3 | . 1 1 . . . 1 . . . . . . . Swarmer 32 | . 6 9 . . 2 9 . 6 . . . . . Grunt 41 | . 3 . 10 . 4 12 4 4 . 4 . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . Sentry 18 | . . 4 . . . 5 2 4 2 . 1 . . Hunter 1 | . . . . . . 1 . . . . . . . Programmer 4 | . . . . . . . 1 . . 1 . . 2 Scientist 1 | . . . . . . . . . 1 . . . . Scrapper 3 | . . . . . . . . . 3 . . . . Samaritan 3 | . . . . . . . . . . . 3 . . Best Kill Streak 9 | 3 4 7 5 . 5 9 5 6 4 2 1 . 1 Combat Bots Only 8 | . 3 6 3 . 4 8 4 5 3 2 1 . 1 Max Kills in Single Turn 3 | 1 1 2 2 . 1 3 1 3 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . 2 . . . 3 . 2 . . . . . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Hostile Shots Fired 911 | . 70 38 41 . 26 180 47 161 72 183 50 . 43 Missed 276 | . 23 14 8 . 8 42 13 68 21 52 18 . 9 Hits 635 | . 47 24 33 . 18 138 34 93 51 131 32 . 34 Melee 6 | . . . 4 . . 2 . . . . . . . Projectile 629 | . 47 24 29 . 18 136 34 93 51 131 32 . 34 AOE 2 | . . . . . . 1 . . . 1 . . . Critical Strikes 27 | . 1 2 2 . 1 6 . 2 1 6 1 . 5 Actively Blocked 1 | . . . . . . 1 . . . . . . . Damage Taken 11036 | . 386 241 479 . 234 2280 468 975 742 2894 499 . 1838 Core 3048 | . 49 69 117 . 41 368 51 91 65 815 140 . 1242 Absorbed by Shields 187 | . 156 . . . . 31 . . . . . . . Redirected to Shielding 22 | . . . . . . 22 . . . . . . . Regen/Repaired (Parts) 892 | . . . . . . . . . 60 19 50 23 740 Core Remaining (%) 55 | 100 80 . . . 43 33 . . 70 . . 4 . Volleys Fired 360 | 13 59 22 26 . 19 84 18 19 23 32 21 . 24 Largest 4 | 2 2 3 3 . 3 3 4 4 3 1 1 . 2 Hottest 210 | 40 120 157 102 . 157 163 210 115 102 47 108 . 183 Shots Fired 779 | 26 116 59 76 . 49 188 64 57 51 32 20 . 41 Gun 556 | 26 114 56 75 . 49 71 57 40 23 19 9 . 17 Cannon 209 | . . . . . . 116 7 14 28 9 11 . 24 Launcher 12 | . . 3 1 . . 1 . 3 . 4 . . . Special 2 | . 2 . . . . . . . . . . . . Kinetic 528 | 26 112 14 52 . 26 111 50 54 47 3 9 . 24 Thermal 191 | . 4 31 23 . 23 45 14 . 4 19 11 . 17 Explosive 12 | . . 3 1 . . 1 . 3 . 4 . . . Electromagnetic 48 | . . 11 . . . 31 . . . 6 . . . Robot Hit Streak 12 | 8 10 8 9 . 8 12 12 6 6 7 11 . 5 Robot Miss Streak 13 | 2 8 3 3 . 4 4 2 10 9 6 2 . 13 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 1 . 1 2 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . . . . . Shots Hit Robots 494 | 19 61 34 46 . 28 119 46 39 41 26 17 . 18 Core Hits 288 | 7 26 22 25 . 17 54 25 29 42 25 9 . 7 Critical Kills 2 | . . . . . . . . 1 . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . Critical Strikes 18 | 1 . 2 3 . 1 6 1 1 . . 1 . 2 Burn 7 | . . 1 3 . 1 2 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 1 | 1 . . . . . . . . . . . . . Blast 6 | . . . . . . 4 1 . . . 1 . . Corrupt 1 | . . 1 . . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 59 | . . . . . . 18 10 19 . 1 . 3 8 Impact 48 | . . . . . . 18 10 19 . 1 . . . Slashing 11 | . . . . . . . . . . . . 3 8 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 3 . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12338 | 242 790 758 835 . 597 3416 1023 1561 813 991 462 . 850 Guns 6139 | 242 702 548 731 . 449 905 927 373 348 434 210 . 270 Cannons 2970 | . . . . . . 1531 96 225 440 211 252 . 215 Explosions 1754 | . . 204 72 . . 511 . 630 . 337 . . . Melee 1047 | . . . . . . 410 . 272 . . . . 365 Ramming 428 | . 88 6 32 . 148 59 . 61 25 9 . . . Kinetic 5658 | 242 702 144 473 . 222 1403 674 598 732 43 210 . 215 Thermal 3075 | . . 286 258 . 227 943 349 . 56 434 252 . 270 Explosive 1412 | . . 204 72 . . 169 . 630 . 337 . . . Electromagnetic 718 | . . 118 . . . 432 . . . 168 . . . Impact 682 | . . . . . . 410 . 272 . . . . . Slashing 365 | . . . . . . . . . . . . . 365 Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 16 4 4 4 11 10 6 7 Average Corruption 6 | . . . . . . 14 3 4 4 8 6 6 5 Corruption Purged 5 | . . . . . . . . . . 1 4 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 193 | . . . . . . 46 12 16 29 7 80 1 2 Message Errors 38 | . . . . . . 6 1 4 8 1 18 . . Matter Fused 48 | . . . . . . 15 3 5 5 . 19 . 1 Heat Flow Errors 22 | . . . . . . 4 2 . 4 . 11 . 1 Energy Discharges 24 | . . . . . . 3 1 1 5 1 13 . . Parts Rejected 4 | . . . . . . 2 . 1 . 1 . . . Parts Fused 4 | . . . . . . 1 . 1 1 . 1 . . Data Loss (minor) 30 | . . . . . . 6 3 3 4 2 11 1 . Data Loss (major) 12 | . . . . . . 4 1 1 . 1 5 . . Alerts 5 | . . . . . . 2 1 . 1 . 1 . . Misdirections 2 | . . . . . . 1 . . . 1 . . . Weapon Failures 4 | . . . . . . 2 . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 466 | . . 9 . . . 219 . 135 2 13 6 . 82 Projectiles 43 | . . . . . . 35 . . 2 . 6 . . Explosions 77 | . . 9 . . . 7 . 48 . 13 . . . Melee 346 | . . . . . . 177 . 87 . . . . 82 Knockbacks 27 | . . . . . 1 14 1 1 8 . . . 2 Impact 2 | . . . . . 1 1 . . . . . . . Kinetic 24 | . . . . . . 13 1 1 7 . . . 2 Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 202 | . . . . . . 123 . . . 79 . . . Shots 4 | . . . . . . 2 . . . 2 . . . Rammed 12 | . 12 . . . . . . . . . . . . Targets Rammed 39 | . 12 1 2 . 10 4 . 6 3 1 . . . Kicked 27 | . . 1 2 . 10 4 . 6 3 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1787 | . 25 126 364 . 390 268 499 116 338 96 243 . 1787 Average Temperature 196 | . 3 36 114 . 219 82 163 30 145 26 83 . 954 Received Heat Transfer 2941 | . 78 36 219 . 135 837 210 390 367 540 129 . . Effects 95 | . . . 1 . 11 2 1 . 2 . . . 78 Shutdowns 15 | . . . . . 1 . 1 . . . . . 13 Energy Bleed 16 | . . . 1 . 4 . . . 1 . . . 10 Interference 12 | . . . . . 2 2 . . . . . . 8 Matter Decay 10 | . . . . . 2 . . . . . . . 8 Short Circuit 3 | . . . . . 1 . . . 1 . . . 1 Damage (minor) 7 | . . . . . 1 . . . . . . . 6 Damage (major) 25 | . . . . . . . . . . . . . 25 Damage (core) 7 | . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . . 1 . . . Combat Hostiles 2 | . . . . . . 1 . . . 1 . . . Parts Fried 3 | . . . . . . 2 . 1 . . . . . Impact Corruptions 11 | . . . . . . 9 . 2 . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 14 | . . 1 2 . 1 1 3 . 2 . 1 . 3 Heat Transferred 5698 | . . 703 777 . 555 1817 800 . 300 . 450 . 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Maximum Alert Level 1 | . . 1 1 . . 1 . 1 . . . . . Low Security (%) 91 | 100 100 54 92 . 100 73 100 79 100 100 . . 100 Level 1 8 | . . 45 7 . . 26 . 20 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 355 | 10 83 247 225 . 130 355 154 264 42 80 . . 41 Initial 154 | . . . 88 . . 36 154 40 . . . . . Average 54 | 2 12 129 114 . 28 152 98 103 1 11 . . 3 Influence Increases 3224 | 30 306 405 312 . 195 923 200 419 50 220 50 . 114 Destroy 0b10 Robot/C 1980 | . 180 260 240 . 120 560 140 280 40 100 20 . 40 Destroy 0b10 Robot/NC 210 | 30 40 10 10 . 15 55 10 5 10 . . . 25 Destroy Leader 438 | . 36 72 40 . 30 128 40 70 . 10 . . 12 Allied During Kill 3 | . . . . . . . . . . . . . 3 Successful Hack 20 | . 18 2 . . . . . . . . . . . Disable Machine 135 | . 15 30 . . . 75 . 15 . . . . . Destroy Structure 228 | . 2 16 7 . . 60 10 49 . 50 . . 34 Lose Combat Pursuer 210 | . 15 15 15 . 30 45 . . . 60 30 . . Influence Decreases 3196 | 30 306 176 427 114 101 678 449 509 50 156 114 . 86 Entered New Map 573 | . . . 141 114 . 58 185 50 . . 25 . . Time Decay 2235 | 30 306 176 286 . 101 510 254 279 48 100 89 . 56 Lost Part 238 | . . . . . . 110 10 30 2 56 . . 30 Lost Ally 150 | . . . . . . . . 150 . . . . . Squads Dispatched 19 | . 2 1 . . 1 4 1 4 . 4 . . 2 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 4 | . . . . . . . 1 1 . 1 . . 1 Reinforcement 12 | . 1 1 . . 1 3 . 3 . 2 . . 1 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Distress Signals 11 | . 3 1 . . . 3 1 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 163 | . 23 19 13 . 8 50 8 13 5 18 3 . 3 Peak Tracking Total 8 | . 3 3 3 . 4 8 4 5 4 7 1 . 3 Tactical Retreats 17 | . 1 1 1 . 2 9 . . . 1 2 . . ECM-based Alert Blocks 8 | . . . . . . 8 . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Traps Triggered 7 | . 2 . . . . 5 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Machines Disabled 9 | . 1 2 . . . 5 . 1 . . . . . Max in Single Turn 2 | . 1 1 . . . 2 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Machines Accessed 20 | . 6 3 . 4 . . . 1 5 . 1 . . Terminals 8 | . 5 1 . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . 3 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . 11 13 . 4 . . . 1 7 . 1 . . Successful 25 | . 3 9 . 4 . . . 1 7 . 1 . . Failed 11 | . 8 3 . . . . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 8 | . 4 1 . 2 . . . 1 . . . . . Terminals 13 | . 10 1 . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 4 . . . . Scanalyzers 12 | . . 12 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . 2 . . 4 . . . 1 3 . 1 . . Record 5 | . . . . 4 . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 4 . . . . Report Inventory 3 | . . . . . . . . . 3 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 9 | . . 9 . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 4 1 . . . . . 1 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 47 | . . . . . . . . . . . . . 47 Highest-Rated Ally 47 | . . . . . . . . . . . . . 47 Total Orders 12 | . . . . . . . . 9 . . . . 3 ROAM 1 | . . . . . . . . . . . . . 1 GUARD 2 | . . . . . . . . . . . . . 2 EXPLORE 9 | . . . . . . . . 9 . . . . . Ally Attacks 2 | . . . . . . . . . . . . . 2 Total Damage 67 | . . . . . . . . . . . . . 67 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Active Infowar (turns) 2284 | 22 35 . . . . 1255 254 . . . 152 . 566 Sensors 1407 | . . . . . . 1153 254 . . . . . . Seismic 56 | 22 34 . . . . . . . . . . . . Jamming 718 | . . . . . . . . . . . 152 . 566 ECM 257 | . 1 . . . . 256 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . 1 . . Drone Launches 20 | . . . . . . . . 20 . . . . . Drone Recoveries 4 | . . . . . . . . 4 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Turns Passed 13897 | 173 2063 542 628 601 957 1467 548 669 1559 630 3031 102 927 Spaces Moved 7984 | 76 1100 291 476 547 782 609 304 374 1133 278 1677 44 293 Core 908 | 4 . . . . . . . . 44 148 712 . . Treads 1363 | 72 1100 191 . . . . . . . . . . . Legs 5232 | . . 100 476 547 782 609 304 374 1089 130 501 44 276 Wheels 17 | . . . . . . . . . . . . . 17 Hover . | . . . . . . . . . . . . . . Flight 464 | . . . . . . . . . . . 464 . . Fastest Speed 50 | 50 160 105 105 110 110 100 97 127 117 50 50 215 140 Average Speed 141 | 154 160 141 105 110 111 160 123 129 122 118 159 215 251 Slowest Speed 550 | 160 160 160 110 110 175 185 130 130 200 550 450 215 365 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 51 | 4 97 29 87 92 96 52 6 50 91 6 94 5 6 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 4 | . . . 1 . 1 . . . . . 2 . . Spaces Dug 39 | . 1 . . . . 13 10 10 . 1 . 3 1 Terrain Destroyed 189 | . 1 11 7 . . 58 10 56 . 22 3 3 18 Melee 38 | . . . . . . 13 10 10 . 1 . 3 1 Projectile 53 | . 1 . . . . 27 . 1 . 4 3 . 17 AOE 98 | . . 11 7 . . 18 . 45 . 17 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Total 9832 | 102 1290 376 542 546 828 903 432 494 1269 551 2017 47 435 Wait 975 | . 45 37 26 . 7 83 37 39 76 232 305 . 88 Move 7971 | 75 1099 290 475 546 781 608 303 373 1132 277 1676 43 293 Hop . | . . . . . . . . . . . . . . Pick Up 93 | 6 24 6 1 . 2 25 13 5 6 3 2 . . Fast Attach 64 | 7 4 4 1 . . 11 6 10 6 1 4 1 9 Attach 36 | . 1 3 1 . 1 17 3 3 . 4 3 . . Detach 7 | . . . . . . 1 . . . . 2 . 4 Swap 93 | 1 19 5 6 . 3 27 20 9 2 . . . 1 Drop 134 | . 27 8 4 . 5 25 22 11 21 . 4 . 7 Fire 360 | 13 59 22 26 . 19 84 18 19 23 32 21 . 24 Melee 59 | . . . . . . 18 10 19 . 1 . 3 8 Ram . | . . . . . . . . . . . . . . Kick 27 | . . 1 2 . 10 4 . 6 3 1 . . . Crush 12 | . 12 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 9) 674 | -10/Materials | Derelicts attacked the area 756 | -10/Materials | Discovered new exit (range 14) 1342 | -10/Materials | Discovered new exit (range 15) 1454 | -10/Materials | Discovered new exit (range 12) 1553 | -10/Materials | Discovered new exit (range 10) 1553 | -10/Materials | Discovered new exit (range 7) 2237 | -10/Materials | Entered another Materials area 2237 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2308 | -9/Materials | Central database locked down 2570 | -9/Materials | Build established: Gunner 2700 | -9/Materials | Discovered new exit (range 16) 2715 | -9/Materials | Identified exit to Mines 2779 | -9/Materials | Entered Mines 2813 | -9/Mines | Met a Derelict bent on vengeance 2842 | -9/Mines | Learned location of Storage (-7) 2898 | -9/Mines | Discovered new exit (range 11) 2911 | -9/Mines | Identified exit to Materials 2994 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3002 | -9/Mines | Identified exit to Zion 3126 | -9/Mines | Found a hidden stash of uninstalled traps 3384 | -9/Mines | Discovered exit to Materials (range 12) 3400 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3401 | -9/Mines | Discovered new exit (range 5) 3406 | -9/Mines | Identified exit to Exiles 3407 | -9/Mines | Entered Exiles 3407 | -9/Exiles | Found Exiles lab abandoned 3994 | -9/Exiles | Discovered new exit (range 14) 4007 | -9/Exiles | Identified exit to Mines 4008 | -9/Exiles | Entered Mines 4164 | -8/Mines | Discovered exit to Materials (range 6) 4676 | -8/Mines | Core integrity fell below 50% 4902 | -8/Mines | Discovered exit to Materials (range 11) 4965 | -8/Mines | Entered Materials 4965 | -8/Materials | Evolved 2 slots: Utility x2 5147 | -8/Materials | Garrison activated, responded to threat 5337 | -8/Materials | Crushed by falling debris 5337 | -8/Materials | System corruption reached 10% 5368 | -8/Materials | Lost 7 parts (2n2u3w) 5769 | -8/Materials | Discovered new exit (range 16) 5799 | -8/Materials | Identified exit to Factory 6059 | -8/Materials | Core integrity fell below 50% 6094 | -8/Materials | Destroyed 8 combat bots 6133 | -8/Materials | Build established: Mutant 6393 | -8/Materials | Discovered exit to Factory (range 4) 6432 | -8/Materials | Entered Factory 6432 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6635 | -7/Factory | Build established: Skirmisher 6960 | -7/Factory | Discovered new exit (range 15) 6961 | -7/Factory | Build established: Gunner 6978 | -7/Factory | Identified exit to Storage 6980 | -7/Factory | Entered Storage 7317 | -7/Storage | Lost 10 allies 7339 | -7/Storage | Used back door to open Recycling access 7339 | -7/Storage | Discovered new exit (range 5) 7363 | -7/Storage | Identified exit to Recycling 7649 | -7/Storage | Entered Recycling 7781 | -7/Recycling | Build established: Mutant 8100 | -7/Recycling | Scanned before Scraplab entrance 8118 | -7/Recycling | Entered Scraplab 8128 | -7/Recycling | Discovered new exit (range 3) 8129 | -7/Recycling | Identified exit to Scraptown 8139 | -7/Recycling | Angered Scraplab inhabitants 8140 | -7/Recycling | Found Prototype Device 8140 | -7/Recycling | Identified Scrap Engine 8696 | -7/Recycling | Build established: Construct 8859 | -7/Recycling | Discovered new exit (range 5) 8863 | -7/Recycling | Identified exit to Factory 9208 | -7/Recycling | Entered Factory 9208 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 9730 | -5/Factory | Garrison activated, responded to threat 9745 | -5/Factory | System corruption reached 10% 9758 | -5/Factory | Core integrity fell below 50% 9786 | -5/Factory | Lost 11 parts (2p3n3u3w) 9820 | -5/Factory | Discovered new exit (range 5) 9822 | -5/Factory | Identified exit to Upper Caves 9831 | -5/Factory | Core integrity fell below 20% 9838 | -5/Factory | Entered Upper Caves 10026 | -5/Upper Caves | Build established: Mutant 10181 | -5/Upper Caves | Encountered a Warlord checkpoint 10842 | -5/Upper Caves | Learned Factory security intel 10918 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11227 | -5/Upper Caves | Spotted B-75 Beast 12378 | -5/Upper Caves | Discovered new exit (range 9) 12388 | -5/Upper Caves | Identified exit to Upper Caves 12869 | -5/Upper Caves | Entered another Upper Caves area 12964 | -5/Upper Caves | Discovered new exit (range 4) 12969 | -5/Upper Caves | Identified exit to Factory 12971 | -5/Upper Caves | Entered Factory 12971 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13842 | -4/Factory | Core integrity fell below 50% 13878 | -4/Factory | Core integrity fell below 20% 13889 | -4/Factory | Lost 3 parts (1p1u1w) 13899 | -4/Factory | Core melted Last Messages --------------- 13887_ Arm. Scrap Engine consumes Mic. Fission Core. 13887_ Acquired 72 matter. 13890_ Arm. Scrap Engine consumes Unknown Energy Gun. 13890_ Overheating: Energy bleed (-21). 13891_ Arm. Scrap Engine consumes Mic. Fission Core. 13891_ Overheating: Core damaged (-138). 13892_ K-01 Serf collects debris. 13893_ Acquired Imp. Heat Sink. 13894_ Power failure, Multi-Ion Engine shutdown. 13894_ Extracted 50 matter. 13895_ Overheating: Energy bleed (-10). 13895_ K-01 Serf collects debris. 13897_ Overheating: System interference. 13897_ Arm. Scrap Engine temporarily disabled. 13899_ Overheating: Core damaged (-149). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########+###??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????????? | | """ """ ""??????????????????????????????????? | | ! ! """ """ """?????????????????????????????????? | | !! """ """ """ "???????????????????????????????? | | ! ??????????????????????????????? | | ?????????????? ???????????????? | | ?????????????? #?????????????? | | #??##########???? #?????????????? | | #??# #??? # ???????????? | | ####+############# """ #??? #""???????????? | | # """ !! #??? ""????????????? | | """"""" # """ #??? #?? ?????????? | | """"""" # #??? #?""??????????? | | """"""" !! + """ #??? # ""??????????? | | """"""" ! # """ #??? + ????????????? | | ! # """ #### #?????????????? | | # ## " #??? ?????? | | ############+######+#"###@#""# # !! ????? | | % ! " ! ????? | | # ????? | | ! | k ##+#???######## | | #???# ^ | | "#??# ^ | | ??##########+###############;; ##??# """" | | ??????# #???????##; ;#### """" | | ??????# = #????????## # """" | | ??????# = #?????????# # """" | | ??????# ! #?????????# + | | ??????# #?????????# # """" | | ??????# #?????????# # """" | | ??????# #?????????# "#"### # """" | | ??????# #?????????# # # # """" | | ??????# #?????????####### + + | | ??????# #???????????????# #+#####+## | | ??????# #???????????????# ! # # | | ??????# #???????????????# !! # """ # | | ??????##############???????????????# # """"" # | | ???????????????????????????????????# # """"" # | | ???????????????????????????????????# # # | | ???????????????????????????????????# # """ # | | ???????????????????????????????????###### """"" # | | ????????????????????????????????????????# """"" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 366 Matter Stores 414 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 1200 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Melee Speed Boost 30 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Knowing Is Half The Battle Plot Armor Challenges ------------ None Game ------ Seed ConcussiveTrapShockpuncher Manual? 0 Play Time 03:24:45 Cumulative 49.5 hours Start 2026.07.30 @ 10:58:05 End 2026.07.30 @ 18:39:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8572a63-dcca-4259-8387-76d0ffe2196b