Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.20 @ 20:02:40 Player: Chrimi Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (4648) 4648 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3469) 3469 TOTAL SCORE: 10982 Bonus ------- Scavenger 2000 Unstable Evolution 1000 High Alert Combat Kills 269 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Walking (240) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Light Assault Rifle Flak Gun Grenade Launcher > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Sensor Array Transport Network Coupler Improved Power Shielding Beam Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Minigun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Sensor Array Transport Network Coupler Improved Power Shielding Beam Rifle Particle Gun Flak Gun Grenade Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 92 | 6 9 29 28 12 8 Power 13 | 1 1 3 3 4 1 Engine 8 | 1 1 3 2 1 . Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 29 | 2 3 10 7 4 3 Treads 2 | . . . 2 . . Leg 11 | . . 2 2 4 3 Wheel 14 | 2 3 6 3 . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 13 | 1 2 6 4 . . Device 4 | . . 2 2 . . Storage 3 | 1 1 1 . . . Processor 6 | . 1 3 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 37 | 2 3 10 14 4 4 Energy Gun 14 | 2 2 2 6 1 1 Energy Cannon 5 | . . 3 2 . . Ballistic Gun 17 | . 1 5 6 3 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 41 | . 3 14 11 6 7 Power 8 | . 1 1 2 2 2 Propulsion 12 | . . 6 3 2 1 Utility 3 | . . 2 1 . . Weapon 18 | . 2 5 5 2 4 Highest Loss Streak 6 | . 1 5 6 6 5 Average Slot Usage (%) 96 | . 96 94 97 93 99 Engine 8 | . 13 9 10 6 . Core 5 | . . . 7 9 17 Leg 8 | . . 3 10 15 17 Wheel 10 | . 28 15 4 . . Device 7 | . . 10 8 9 9 Storage 10 | . 14 10 9 9 9 Processor 18 | . 12 21 18 18 18 Energy Gun 7 | . 15 3 9 . 5 Energy Cannon 2 | . . 5 1 . . Ballistic Gun 15 | . 11 12 15 25 21 Naked Turns . | . . . . . . Heaviest Build 58 | 12 40 47 57 58 55 Greatest Support 40 | 26 32 32 40 28 25 Greatest Overweight (x) 18 | . 1 15 5 18 4 Average Overweight (x) 1 | . . 2 1 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 10 11 12 12 12 Most Carried 12 | 1 12 12 12 12 12 Average Carried 10 | . 9 11 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | . 12 12 12 10 9 Class Distribution -------------------- 47% | Scavenger-Skirmisher 31% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 3028 | 247 275 707 651 478 670 Remotely . | . . . . . . Salvage Created 6180 | . 937 2054 1241 1057 891 Parts 354 | . 45 142 61 53 53 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 9 | . 3 3 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 113 | . 14 34 19 20 26 Guns 93 | . 12 22 13 20 26 Cannons 16 | . . 12 4 . . AOE 4 | . 2 . 2 . . Classes Destroyed 13 | . 5 6 1 1 . Worker 7 | . 1 4 . 2 . Builder 3 | . . 3 . . . Tunneler 2 | . . 2 . . . Hauler 2 | . . 2 . . . Recycler 13 | . 5 3 4 1 . Operator 2 | . . 2 . . . Watcher 11 | . 3 5 2 1 . Swarmer 27 | . 6 4 3 3 11 Grunt 58 | . 8 20 10 10 10 Brawler 2 | . . 1 . 1 . Duelist 3 | . . . . 2 1 Sentry 21 | . . 9 5 3 4 Hunter 2 | . . . 1 1 . Best Kill Streak 16 | . 6 5 5 16 6 Combat Bots Only 8 | . 5 4 4 8 6 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . . . 1 1 Exploded 2 | . 1 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 4957 | . 454 1444 1225 1015 819 Core 961 | . 96 308 331 143 83 Absorbed by Shields 17 | . . . . . 17 Core Remaining (%) 61 | 100 61 23 . . . Volleys Fired 325 | . 54 120 55 44 52 Largest 3 | . 2 2 3 3 3 Hottest 163 | . 90 118 163 118 121 Shots Fired 739 | . 91 223 147 128 150 Gun 659 | . 91 162 130 128 148 Cannon 78 | . . 61 17 . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 475 | . 20 125 84 122 124 Thermal 141 | . 17 61 33 6 24 Explosive 2 | . . . . . 2 Electromagnetic 121 | . 54 37 30 . . Robot Hit Streak 35 | . 15 32 29 20 35 Robot Miss Streak 7 | . 3 2 2 7 7 Penetration Max 1 | . . . . 1 . Secondary Targets 21 | . 3 2 2 7 7 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 559 | . 66 172 116 104 101 Core Hits 274 | . 32 70 44 58 70 Critical Hits 3 | . . 2 . 1 . Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9565 | . 960 2919 1848 2018 1820 Guns 7728 | . 753 1871 1395 1939 1770 Cannons 1252 | . . 922 330 . . Explosions 585 | . 207 126 123 79 50 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5862 | . 74 1436 996 1844 1512 Thermal 2287 | . 306 1048 580 95 258 Explosive 129 | . . . . 79 50 Electromagnetic 1287 | . 580 435 272 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Effects 29 | . . . . 3 26 Message Errors 6 | . . . . 1 5 Matter Fused 5 | . . . . 1 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Targeting Errors 12 | . . . . 1 11 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 14 | . 4 7 3 . . Projectiles . | . . . . . . Explosions 14 | . 4 7 3 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 182 | . . 31 105 46 . Shots 4 | . . 1 2 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 713 | . 287 331 713 14 167 Average Temperature 107 | . 93 86 181 4 37 Received Heat Transfer 2082 | . 195 681 495 351 360 Effects 26 | . 1 3 22 . . Shutdowns 4 | . . . 4 . . Energy Bleed 4 | . 1 . 3 . . Interference 5 | . . 3 2 . . Matter Decay 3 | . . . 3 . . Short Circuit 4 | . . . 4 . . Damage (minor) 1 | . . . 1 . . Damage (major) 3 | . . . 3 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 2 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 4122 | . 437 1865 1025 222 573 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 2 3 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 1025 | . 243 462 169 396 1025 Initial 225 | . . 19 . 45 225 Average 175 | . 66 151 57 180 624 Maximum Alert Level 3 | . 1 2 . 1 3 Low Security (%) 72 | 100 94 69 100 60 . Level 1 16 | . 5 27 . 39 20 Level 2 6 | . . 3 . . 43 Level 3 4 | . . . . . 35 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 3 5 3 5 . Investigation 10 | . 3 3 3 1 . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 4 | . 1 . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 18 43 22 26 32 Peak Tracking Total 6 | . 5 4 4 6 5 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 15 | . 2 2 1 2 8 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 15 | . 3 5 2 4 1 Max in Single Turn 2 | . 1 1 2 2 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 27 | . 8 11 6 2 . Terminals 18 | . 6 8 4 . . Fabricators . | . . . . . . Repair Stations 4 | . 1 1 1 1 . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 91 | . 28 32 23 8 . Successful 69 | . 20 24 18 7 . Failed 22 | . 8 8 5 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . . 9 2 . . Terminals 56 | . 23 25 8 . . Fabricators . | . . . . . . Repair Stations 18 | . 4 2 6 6 . Recycling Units 6 | . 1 5 . . . Scanalyzers 9 | . . . 9 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 38 | . 16 18 4 . . Record 12 | . 6 6 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 4 | . 2 2 . . . Unreport Threat 5 | . 1 3 1 . . Locate Traps 2 | . . 2 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 3 2 5 6 . Scan Component 8 | . 1 1 3 3 . Repair 7 | . 1 1 2 3 . Refit 1 | . 1 . . . . Recycling Unit Hacks 5 | . 1 4 . . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 9 | . . . 9 . . Insert Component 4 | . . . 4 . . Analyze 5 | . . . 5 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 7 10 6 2 . Full Trace Events 8 | . 2 2 3 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 1 1 2 3 . Time 236 | . 26 26 76 108 . Parts Recycled 2 | . . 2 . . . Recycled Matter 305 | . . 305 . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 5591 | 77 953 1713 1530 576 742 Spaces Moved 3135 | 32 748 1060 804 194 297 Core 11 | 1 . 9 . 1 . Treads 93 | . . . 93 . . Legs 958 | . . 18 450 193 297 Wheels 2068 | 31 748 1028 261 . . Hover 5 | . . 5 . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 110 150 180 Average Speed 132 | 87 98 115 157 180 180 Slowest Speed 950 | 90 110 800 180 950 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 48 | 5 96 84 35 25 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 79 | . 7 9 39 14 10 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 76 | . 7 9 39 12 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 3978 | 80 880 1336 952 331 399 Wait 264 | 37 42 84 32 69 . Move 3130 | 31 747 1059 803 193 297 Hop . | . . . . . . Pick Up 94 | 6 20 33 24 6 5 Fast Attach 10 | . 2 5 1 2 . Attach 54 | 6 4 16 17 7 4 Detach 1 | . . . 1 . . Swap 28 | . 3 8 10 3 4 Drop 33 | . 8 11 9 2 3 Fire 325 | . 54 120 55 44 52 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 39 | . . . . 5 34 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 254 | -10/Materials | Discovered new exit (range 12) 276 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 363 | -10/Materials | Repaired EM Pulse Gun 779 | -10/Materials | Discovered exit to Materials (range 16) 896 | -10/Materials | Discovered exit to Materials (range 11) 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Utility x2 1062 | -9/Materials | Discovered new exit (range 16) 1139 | -9/Materials | Discovered new exit (range 14) 1269 | -9/Materials | Repaired Hcp. Storage Unit 1422 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Build established: Scavenger-Mutant 1895 | -9/Materials | Discovered new exit (range 4) 1974 | -9/Materials | Core integrity fell below 50% 2304 | -9/Materials | Lost 5 parts (1p2n2w) 2706 | -9/Materials | Discovered new exit (range 16) 2735 | -9/Materials | Identified exit to Materials 2744 | -9/Materials | Entered another Materials area 2744 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2965 | -8/Materials | Discovered new exit (range 11) 2988 | -8/Materials | Identified exit to Storage 3033 | -8/Materials | Build established: Scavenger-Skirmisher 3051 | -8/Materials | Core integrity fell below 50% 3063 | -8/Materials | Lost 6 parts (1p2n1u2w) 3273 | -8/Materials | Repaired Shock Rifle 3311 | -8/Materials | Repaired Shock Rifle 3759 | -8/Materials | Discovered new exit (range 8) 4274 | -8/Materials | Entered Storage 4344 | -8/Storage | Repaired Gauss Rifle? 4384 | -8/Storage | Repaired Hcp. Matter Pod 4425 | -8/Storage | Repaired Minigun 4681 | -8/Storage | Garrison activated, responded to threat 4756 | -8/Storage | Crushed by falling debris 4756 | -8/Storage | Core integrity fell below 20% 4809 | -8/Storage | Destroyed 8 combat bots 4815 | -8/Storage | Lost 6 parts (2p2n2w) 4845 | -8/Storage | Identified exit to Garrison 4850 | -8/Storage | Entered Garrison 4874 | -8/Garrison | Triggered checkpoint 4944 | -8/Garrison | Triggered checkpoint 4977 | -8/Garrison | Garrison Relay disabled 5144 | -8/Garrison | Triggered checkpoint 5306 | -8/Garrison | Triggered checkpoint 5326 | -8/Garrison | Triggered checkpoint 5382 | -8/Garrison | Triggered checkpoint 5558 | -8/Garrison | Triggered checkpoint 5592 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 05556_ Stasis field depleted. 05556_ Triggered Stasis Trap. 05556_ A bubble of rippling energy engulfs the area. 05556_ Field strength at 85. 05558_ Beams of light sweep through the air. An alarm sounds. 05558_ S-10 Pest destroyed. 05564_ Field strength at 65. 05565_ Field strength at 50. 05566_ Field strength at 35. 05567_ Field strength at 20. 05568_ Field strength at 5. 05569_ Stasis field depleted. 05578_ Y-45 Defender destroyed. 05578_ Switching to secondary target: Y-45 Defender. 05580_ Aluminum Leg destroyed. 05583_ Lgt. Assault Rifle destroyed. 05584_ Particle Gun destroyed. 05586_ Lgt. Nuclear Core destroyed. 05591_ System corrupted: Flak Gun targeting data glitched. 05591_ L-31 Rogue destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ????????????????????????????????????# ## ## | | ????????????????????????????????????# ## ## | | ????????????????????????????????????" ^ | | ????????????????????????????????????" | | ????????????????????????????????????" ^ | | ????????????????????????????????????" ^ | | ????????????????????????????????????# ## ##== | | ??????????????????????############### ## ## | | ??????????????????????# ^ != | | ??????????????????????# = | | ########??????????????# = | | #""""""#??????????????# #### ########### !#### | | #" "#??????????????# #??# #?????????# #??? | | ?? "???????????????# #??# #?????????######??? | | ???# #????????????????# #??# #?????????????????? | | ???# #????????????????# #??# #?????????????????? | | ???#[##################** #### #?????????????????? | | ???#!%=! ** *%= = #?????????????????? | | ???#+###### ###########[= ######?????????????????? | | ??????????# #?????????# ^#??????????????????????? | | ??????????# #?????????# ^ #??????????????????????? | | ??????????# #?????????# #??????????????????????? | | ????????### #?????????# ###????????????????????? | | ????????# #?????????# *%=#????????????????????? | | ????????# #?????????# @=%#????????????????????? | | ????????# #?????????# **=%#????????????????????? | | ????????### #????????# !% ###????????????????????? | | ??????????#!#????????# = ??????????????????????? | | ??????????#%#???????# #??????????????????????? | | ??????????#=#???????# #??????????????????????? | | ????????###=#???????## #??????????????????????? | | ????????# *#???????? [= ??????????????????????? | | ????????# % #???????##%g ??????????????????????? | | ????????# #????????##! #??????????????????????? | | ????????### #?????????# #??????????????????????? | | ??????????# #?????????# #??????????????????????? | | ??????????# #?????????#Y #??????????????????????? | | ??????????#[#?????????# Y???????????????????????? | | ????????###%#?????????+ ???????????????????????? | | ######[=[#?????????# ???????????????????????? | | ??? %+!! #?????????? ???????????????????????? | | ????????#! #?????????? ???????????????????????? | | ????????### #????????????????????????????????????? | | ??????????#+#????????????????????????????????????? | | ?????????#! !#???????????????????????????????????? | | ?????????#! !#???????????????????????????????????? | | ?????????#!!!#???????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Flak Gun | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ Scavenger Unstable Evolution Game ------ Seed TitaniumTachyonBuckler Manual? 0 Play Time 01:12:28 Cumulative 21.6 hours Start 2021.01.18 @ 13:50:25 End 2021.10.20 @ 20:02:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43aceda1-173f-46d8-8970-c1f133dfbb77