Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 18:39:12 Player: Khanable Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (460) 460 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 2934 Bonus ------- Follower Combat Kills 119 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Rolling (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Wheel Wheel Wheel Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (2) ------- Beamcaster Advanced Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Heat Sink Large Storage Unit Medium Matter Pod (100) Machine Analyzer Authchip [Armor] Relay Coupler [Programmer] (63) Relay Coupler [Programmer] (86) Hacking Drone Bay (1/1) Shock Rifle Heavy Riot Gun Arc Projector Advanced Beam Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array > --- WEAPON ----------- Beamcaster Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heat Sink Large Storage Unit Medium Matter Pod Machine Analyzer Authchip [Armor] Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay Shock Rifle Heavy Riot Gun Arc Projector Advanced Beam Cannon CR-A16's Pointy Stick [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 41 | 7 1 12 12 4 5 Power 7 | 1 . 3 2 . 1 Engine 6 | 1 . 3 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . . 4 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 4 | . . . 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 3 2 3 1 Device 6 | 1 1 1 1 1 1 Storage 5 | 1 . 2 1 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 . 6 4 1 3 Energy Gun 8 | 2 . 5 . . 1 Energy Cannon 4 | . . . 3 . 1 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 8 | . . 2 6 . . Power 2 | . . 1 1 . . Propulsion 2 | . . . 2 . . Utility 1 | . . . 1 . . Weapon 3 | . . 1 2 . . Highest Loss Streak 4 | . . 1 4 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 100 71 47 95 99 Engine 10 | . 14 11 10 11 7 Leg 6 | . 28 22 2 . . Wheel 25 | . . . 5 44 44 Device 4 | . 14 5 4 1 10 Storage 11 | . 14 11 11 11 11 Processor 4 | . . . . 9 . Energy Gun 5 | . 28 17 1 . 3 Energy Cannon 7 | . . . 9 11 6 Ballistic Gun 1 | . . 3 1 . . Ballistic Cannon 4 | . . . . 7 11 Naked Turns . | . . . . . . Heaviest Build 58 | 13 13 34 34 53 58 Greatest Support 46 | 20 20 20 46 46 46 Greatest Overweight (x) 11 | . . 1 11 1 1 Average Overweight (x) 1 | . . . 4 . 1 Largest Inventory Capacity 20 | 8 8 15 15 20 20 Average Capacity 16 | 6 8 14 15 19 20 Most Carried 17 | 8 8 9 7 13 17 Average Carried 8 | 3 6 6 4 10 13 Final Capacity 20 | 8 8 15 15 20 20 Final Carried 14 | 6 7 7 5 13 14 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 782 | 270 . 159 278 40 35 Remotely 50 | 10 . 40 . . . Salvage Created 922 | 151 60 477 234 . . Parts 55 | 14 2 27 12 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 1 11 8 . . Guns 15 | . 1 11 3 . . Cannons 4 | . . . 4 . . AOE 1 | . . . 1 . . Classes Destroyed 10 | 3 2 3 2 . . Worker 5 | 2 . 1 2 . . Builder 3 | . . 1 2 . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 7 | . . 7 . . . Grunt 2 | . 1 1 . . . Sentry 3 | . . 3 . . . Demolisher 2 | . . . 2 . . Assembled 6 | . . . 6 . . Best Kill Streak 3 | 2 2 3 2 . . Combat Bots Only 3 | . 1 3 2 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 104 | . 5 49 38 . 12 Missed 20 | . . 13 5 . 2 Damage Taken 1427 | . 58 397 807 . 165 Core 430 | . 23 74 314 . 19 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 88 | 11 7 24 42 . 4 Largest 2 | 2 2 2 2 . 2 Hottest 116 | 90 90 106 68 . 116 Shots Fired 139 | 22 14 48 47 . 8 Gun 98 | 22 14 48 14 . . Cannon 34 | . . . 26 . 8 Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic 25 | . . 11 10 . 4 Thermal 70 | 11 7 22 26 . 4 Explosive 7 | . . . 7 . . Electromagnetic 37 | 11 7 15 4 . . Robot Hit Streak 12 | 3 3 4 12 . 5 Robot Miss Streak 4 | 2 2 4 4 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 85 | 10 7 28 34 . 6 Core Hits 56 | 5 3 20 28 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Burn 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1579 | 139 127 464 669 . 180 Guns 836 | 139 88 419 190 . . Cannons 527 | . . . 347 . 180 Explosions 215 | . 39 44 132 . . Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 346 | . . 83 133 . 130 Thermal 772 | 77 77 221 347 . 50 Explosive 132 | . . . 132 . . Electromagnetic 328 | 62 50 159 57 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 . Average Corruption 4 | . . . 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . 8 2 . Message Errors 2 | . . . 1 1 . Matter Fused 4 | . . . 4 . . Heat Flow Errors 1 | . . . 1 . . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 43 | . . . 1 . 42 Projectiles 43 | . . . 1 . 42 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 15 | . . 15 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 203 | 150 180 111 132 . 203 Average Temperature 52 | 63 77 36 38 . 112 Received Heat Transfer 163 | . 30 66 40 . 27 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 3 1 . . Heat Transferred 1678 | 222 185 568 629 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 214 | 20 75 214 73 . . Initial 44 | . 13 31 44 . . Average 67 | 5 33 115 40 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 99 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 2 16 8 . 5 Peak Tracking Total 4 | . 2 4 3 . 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 9 . . . Successful 7 | . 1 6 . . . Failed 4 | . 1 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 9 | . 2 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 4 . . . Record 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Alert Level 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . 4 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 257 | . . . . . 257 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4433 | 263 193 890 744 1864 479 Spaces Moved 3221 | 205 134 406 225 1823 428 Core 144 | 53 . . 91 . . Treads . | . . . . . . Legs 720 | 152 134 406 28 . . Wheels 2357 | . . . 106 1823 428 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 85 85 100 Average Speed 123 | 101 120 182 277 99 100 Slowest Speed 600 | 120 120 190 600 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 7 20 30 39 92 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . . 3 . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 46 | . 6 3 37 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 45 | . 6 3 36 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3562 | 235 153 517 302 1882 473 Wait 122 | . 6 34 11 44 27 Move 3216 | 204 133 405 224 1822 428 Hop . | . . . . . . Pick Up 43 | 10 3 15 3 9 3 Fast Attach 15 | 6 . 3 6 . . Attach 18 | 1 . 5 5 3 4 Detach 16 | . . 6 4 2 4 Swap 8 | . 1 4 1 1 1 Drop 33 | 3 3 20 5 1 1 Fire 88 | 11 7 24 42 . 4 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 1 . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 264 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x2 1288 | -9/Materials | Discovered new exit (range 12) 1347 | -9/Materials | Entered Mines 1348 | -9/Mines | Assembled infested the area 1470 | -9/Mines | Core integrity fell below 50% 1473 | -9/Mines | Core integrity fell below 20% 1509 | -9/Mines | Lost 4 parts (1p1n2w) 2087 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2091 | -9/Mines | Entered Zion 2131 | -7/Zion | Discovered new exit (range 14) 2137 | -7/Zion | Learned Factory terminal intel 2156 | -7/Zion | System corruption cleaned by Quarantine Array 2221 | -7/Zion | Learned 8 Factory zone layouts 2248 | -7/Zion | Learned 4 Factory zone layouts 2288 | -7/Zion | Given the Hacking Drone Bay 2296 | -7/Zion | Found Prototype Device 2305 | -7/Zion | Identified Hacking Drone Bay 2344 | -7/Zion | Build established: Scavenger-Mutant 2425 | -7/Zion | Imprinted 2427 | -7/Zion | Declared Zion's savior 2697 | -7/Zion | Received a visual enhancement algorithm 2868 | -7/Zion | Identified exit to Proximity Caves 2982 | -7/Zion | Found CR-A16's Pointy Stick 3124 | -7/Zion | Found Relay Coupler [Programmer] 3126 | -7/Zion | Found Relay Coupler [Programmer] 3310 | -7/Zion | Given A8's code to call for help 3955 | -7/Zion | Entered Proximity Caves 3955 | -6/Proximity Caves | Accompanied by 4 allies 4208 | -6/Proximity Caves | Learned 4 Factory zone layouts 4434 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Gravmag System. Destroyed Shock Rifle. P-60 Hacker destroyed. Acquired 23 matter. Acquired Shock Rifle. Acquired Mic. Nuclear Core. Target Analyzer fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. Acquired 1 matter. Acquired 11 matter. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Attempting to rewire S-27 Virus. S-27 Virus is broken beyond repair. Terminal disabled. Acquired Beamcaster. Dropped Lgt. Ion Engine. VY-W43(M) destroyed. 7V-CLY(M) suffers critical hit (Burn). G-50 Soldier destroyed. 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