Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 13:09:59 Player: BadFPS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (224) 1120 Value Destroyed (7682) 7682 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3311) 3311 TOTAL SCORE: 16713 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2334 Entered DSFs 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 43/100 System Corruption 37% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Core Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Improved Titanium Leg Advanced Sensor Array Improved Signal Interpreter Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Core Analyzer Improved Weapon Cycler Improved Transmission Jammer Improved Powered Armor > --- WEAPON ----------- Tri-rail Accelerator Tri-rail Accelerator Rocket Array > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Sensor Array Improved Signal Interpreter Graphene Brace Antimissile System Tri-rail Accelerator Improved Plasma Cutter [Rating: 95] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Rocket Array Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . . 1 1 . 1 1 . . Weapon 3 | . . 1 1 . . . 1 . . Parts Attached 155 | 7 9 24 10 1 10 12 14 6 62 Power 20 | 1 1 4 . 1 3 3 1 . 6 Engine 13 | 1 1 4 . 1 3 1 1 . 1 Core 7 | . . . . . . 2 . . 5 Reactor . | . . . . . . . . . . Propulsion 33 | 2 1 5 2 . 1 1 3 1 17 Treads 17 | . . 5 2 . 1 1 3 1 4 Leg 13 | 2 1 . . . . . . . 10 Wheel 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 2 2 6 1 . 3 4 5 3 25 Device 23 | 1 1 . 1 . 2 1 2 2 13 Storage 5 | 1 . 2 . . . . . 1 1 Processor 3 | . . . . . . 1 . . 2 Hackware 1 | . . . . . . . 1 . . Protection 19 | . 1 4 . . 1 2 2 . 9 Artifact . | . . . . . . . . . . Weapon 51 | 2 5 9 7 . 3 4 5 2 14 Energy Gun 7 | . 3 1 2 . . . 1 . . Energy Cannon 20 | . 1 2 4 . 1 2 2 1 7 Ballistic Gun 13 | 2 1 6 . . 2 1 1 . . Ballistic Cannon 4 | . . . . . . . . . 4 Launcher 6 | . . . 1 . . 1 1 1 2 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 . . 2 1 . 3 Parts Lost 32 | . 3 1 . . . 2 2 . 24 Power 4 | . 1 . . . . . . . 3 Propulsion 11 | . . . . . . 1 1 . 9 Utility 9 | . . 1 . . . 1 . . 7 Weapon 8 | . 2 . . . . . 1 . 5 Highest Loss Streak 11 | . 3 1 . . . 1 1 . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 98 92 98 96 90 82 87 Engine 7 | . 14 11 9 15 15 6 . . 2 Core 3 | . . . . . . 6 10 5 8 Treads 20 | . . 31 27 23 23 25 17 17 13 Leg 4 | . 28 1 . . . . . . 6 Device 8 | . 12 . 8 7 14 13 15 16 11 Storage 8 | . 14 11 9 7 7 6 5 5 5 Processor 1 | . . . . . . 4 . . 3 Protection 7 | . 1 10 9 7 7 5 5 . 5 Energy Gun 3 | . 19 5 1 . . . 2 . . Energy Cannon 8 | . 3 5 9 15 15 12 7 5 12 Ballistic Gun 12 | . 5 21 18 15 14 13 13 11 1 Ballistic Cannon 1 | . . . . . . . . . 4 Launcher 1 | . . . 6 . . . . 10 4 Peak Build Rating 95 | 7 8 24 30 32 47 58 65 66 95 Average Rating 45 | 5 7 21 26 32 42 54 60 59 80 On Entrance 32 | . 7 8 23 30 32 45 55 63 66 Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 13 18 38 49 56 61 73 87 87 109 Greatest Support 117 | 20 20 60 62 62 62 90 88 110 117 Greatest Overweight (x) 8 | 3 . 1 . . . 1 1 1 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 Most Carried 10 | 6 8 8 10 9 10 10 10 10 10 Average Carried 8 | 2 7 7 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 5 7 8 10 9 10 9 9 10 5 Class Distribution -------------------- 51% | Tank 15% | Gunner 15% | Scavenger-Tank 11% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Gunner | -5/Waste Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Matter Collected 4733 | 30 315 907 307 . 274 386 286 300 1928 Remotely . | . . . . . . . . . . Salvage Created 9737 | 30 509 1848 620 . 534 697 301 1302 3896 Parts 482 | 3 25 121 53 . 37 33 17 4 189 Haulers Intercepted 16 | . 2 5 4 . . 1 . . 4 Recyclers Shooed 9 | . . 5 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Combat Hostiles Destroyed 156 | . 8 36 14 . 9 8 4 6 71 Melee 1 | . . . . . . . . . 1 Guns 49 | . 4 31 3 . 1 4 1 2 3 Cannons 58 | . 1 5 3 . 8 4 3 . 34 AOE 45 | . 3 . 8 . . . . 4 30 Classes Destroyed 21 | 1 4 5 . . 2 1 1 1 6 Worker 12 | . . 3 . . . . . . 9 Builder 20 | . 1 . 1 . . . . . 18 Tunneler 2 | 1 . . . . . . . . 1 Hauler 16 | . 2 5 4 . . 1 . . 4 Recycler 5 | . . 1 1 . . 1 . . 2 Carrier 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 Watcher 16 | . 2 4 2 . . 1 1 . 6 Swarmer 30 | . . 7 10 . . . . . 13 Saboteur 1 | . . . . . . . . . 1 Grunt 67 | . 8 18 1 . 3 4 . . 33 Brawler 5 | . . 2 . . 1 . . . 2 Duelist 5 | . . . . . . . . . 5 Protector 2 | . . . . . . . . . 2 Sentry 18 | . . 9 3 . 1 1 . . 4 Specialist 3 | . . . . . 3 . . . . Hunter 4 | . . . . . . . 2 . 2 Programmer 13 | . . . . . . 2 2 . 9 Heavy 2 | . . . . . 1 1 . . . Compactor 6 | . . . . . . . . 6 . Best Kill Streak 14 | 1 5 10 7 . 4 3 3 4 14 Combat Bots Only 10 | . 3 10 5 . 4 3 3 4 9 Max Kills in Single Turn 9 | 1 1 2 4 . 1 1 1 2 9 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . 1 . 3 . . . . 2 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Hostile Shots Fired 876 | . 40 132 62 . 66 83 30 . 463 Missed 256 | . 13 35 21 . 28 31 6 . 122 Damage Taken 10868 | . 367 1147 469 . 625 904 455 160 6741 Core 1306 | . 52 55 71 . 101 24 40 20 943 Absorbed by Shields 318 | . . . . . . . . . 318 Reduced by Siege Mode 21 | . . . . . . . . . 21 Ignored by Resistances 5 | . . . . . . . . . 5 Regen/Repaired (Parts) 73 | . . . . . . . . . 73 Core Remaining (%) 89 | 100 79 86 87 . 85 97 . . . Volleys Fired 372 | 2 24 102 27 . 21 28 16 10 142 Largest 5 | 2 2 3 4 . 4 4 5 4 5 Hottest 395 | 40 100 121 186 . 186 186 209 161 395 Shots Fired 1067 | 4 48 288 89 . 84 111 59 40 344 Gun 551 | 4 44 267 58 . 42 57 34 21 24 Cannon 478 | . 4 21 28 . 42 54 25 10 294 Launcher 38 | . . . 3 . . . . 9 26 Special . | . . . . . . . . . . Kinetic 538 | 4 8 203 54 . 42 57 32 21 117 Thermal 414 | . 4 85 28 . 42 52 16 10 177 Explosive 28 | . . . 3 . . . . 9 16 Electromagnetic 87 | . 36 . 4 . . 2 11 . 34 Robot Hit Streak 19 | 3 8 19 17 . 14 13 9 8 10 Robot Miss Streak 6 | . 2 6 3 . 6 3 3 3 6 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 7 | . . 7 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 617 | 3 34 171 52 . 44 70 35 29 179 Core Hits 485 | 1 22 68 25 . 17 24 12 24 292 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . 1 . 1 . . Critical Strikes 13 | . . 3 . . 1 . 1 1 7 Burn 3 | . . 3 . . . . . . . Meltdown 3 | . . . . . . . . . 3 Destroy 3 | . . . . . 1 . 1 1 . Blast 4 | . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 24315 | 33 731 2637 1481 . 1076 1707 744 2980 12926 Guns 5308 | 33 431 2367 521 . 343 713 335 301 264 Cannons 9378 | . 52 249 476 . 733 994 409 258 6207 Explosions 9602 | . 248 . 484 . . . . 2421 6449 Melee . | . . . . . . . . . . Ramming 27 | . . 21 . . . . . . 6 Kinetic 7269 | 33 73 1667 445 . 343 713 335 301 3359 Thermal 7632 | . 300 949 482 . 733 971 313 258 3626 Explosive 8116 | . . . 484 . . . . 2421 5211 Electromagnetic 1271 | . 358 . 70 . . 23 96 . 724 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 37 | . . 2 . . . 1 4 19 37 Average Corruption 17 | . . 2 . . . 1 3 14 27 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 184 | . . 9 . . . 8 10 9 148 Message Errors 38 | . . 2 . . . 2 . 2 32 Matter Fused 38 | . . 2 . . . . 1 2 33 Heat Flow Errors 22 | . . 2 . . . 2 3 . 15 Energy Discharges 19 | . . 1 . . . 2 1 . 15 Parts Rejected 5 | . . . . . . . . . 5 Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 18 | . . 2 . . . . 2 1 13 Data Loss (major) 8 | . . . . . . . 1 1 6 Misfires 8 | . . . . . . 1 1 1 5 Misdirections 2 | . . . . . . . . 1 1 Weapon Failures 24 | . . . . . . 1 1 1 21 Overload Shots . | . . . . . . . . . . Overflow Damage 427 | . 9 . 67 . . 23 17 6 305 Projectiles 170 | . . . 9 . . 23 17 6 115 Explosions 257 | . 9 . 58 . . . . . 190 Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . . . 10 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 569 | . 55 . . . . . . 164 350 Shots 27 | . 2 . . . . . . 10 15 Rammed 7 | . . 6 . . . . . . 1 Targets Rammed 9 | . . 8 . . . . . . 1 Kicked . | . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . Highest Temperature 541 | . 36 324 247 . 27 365 368 . 541 Average Temperature 119 | . 8 100 91 . 8 95 153 . 157 Received Heat Transfer 2535 | . 144 450 117 . 246 126 . . 1452 Effects 22 | . . 2 . . . 1 2 . 17 Shutdowns 8 | . . . . . . 1 1 . 6 Energy Bleed 5 | . . 2 . . . . 1 . 2 Interference 4 | . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . 1 Siege Activations 5 | . . . . . . . . . 5 Total Turns 58 | . . . . . . . . . 58 Longest Duration 16 | . . . . . . . . . 16 Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 7 | . 2 . . . . . 1 . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 26 | . . 3 . . 1 4 4 . 14 Heat Transferred 10380 | . 411 2183 740 . 999 1295 370 296 4086 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 4 . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Peak Influence 2721 | 5 275 682 525 163 329 316 198 111 2721 Initial 218 | . 3 115 218 163 114 172 46 3 77 Average 460 | 2 101 407 384 163 253 203 64 62 895 Maximum Alert Level 5 | . 1 2 2 . 1 1 . . 5 Low Security (%) 34 | 100 77 12 . 100 26 47 100 100 28 Level 1 27 | . 22 25 63 . 73 52 . . 17 Level 2 23 | . . 61 36 . . . . . 5 Level 3 3 | . . . . . . . . . 13 Level 4 2 | . . . . . . . . . 10 Level 5 5 | . . . . . . . . . 17 High Security 2 | . . . . . . . . . 8 Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Squads Dispatched 32 | . 2 4 1 . 1 2 2 . 20 Investigation 5 | . 1 3 . . . . 1 . . Extermination 6 | . . . . . . 1 1 . 4 Reinforcement 7 | . 1 1 . . 1 1 . . 3 Assault 12 | . . . . . . . . . 12 Garrison 2 | . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Distress Signals 3 | . 1 2 . . . . . . . Communications Jammed 59 | . . . . . 1 5 2 . 51 Distress Signals 52 | . . . . . . 1 . . 51 Times Spotted 208 | . 14 51 19 . 9 11 7 6 91 Peak Tracking Total 12 | . 4 7 5 . 4 3 2 4 12 Tactical Retreats 12 | . 1 4 1 . 1 . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Traps Triggered 11 | . 1 2 1 . 1 1 1 . 4 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Machines Disabled 46 | . 4 . . . . 1 3 . 38 Max in Single Turn 7 | . 1 . . . . 1 1 . 7 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Machines Accessed 30 | . 3 8 3 1 . 2 4 . 9 Terminals 18 | . 3 6 2 1 . 2 . . 4 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 4 | . . . . . . . 1 . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 2 1 . . . . . 1 Garrison Access 2 | . . . . . . . 2 . . Total Hacks 79 | . 6 21 11 1 . 2 8 . 30 Successful 42 | . 2 13 6 1 . . 2 . 18 Failed 37 | . 4 8 5 . . 2 6 . 12 Catastrophic 8 | . 2 . . . . 1 2 . 3 Database Lockouts . | . . . . . . . . . . Manual 14 | . 2 3 5 . . 2 . . 2 Terminals 35 | . 6 14 6 1 . 2 . . 6 Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 13 | . . . . . . . 2 . 11 Recycling Units . | . . . . . . . . . . Scanalyzers 24 | . . 7 5 . . . . . 12 Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 13 | . 2 6 3 1 . . . . 1 Prototype ID Bank 3 | . 1 2 . . . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 3 | . . 1 1 . . . . . 1 Unreport Threat 2 | . . 1 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 7 | . . . . . . . . . 7 Scan Component 5 | . . . . . . . . . 5 Repair 2 | . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 19 | . . 6 3 . . . . . 10 Insert Component 10 | . . 3 2 . . . . . 5 Analyze 9 | . . 3 1 . . . . . 5 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 3 8 3 . . 1 4 . 9 Full Trace Events 3 | . . 2 . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 2 1 . . . . . 5 Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 73 | . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . 6 . . Parts Repaired 1 | . . . . . . . . . 1 Time 100 | . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . 2 1 . . . . . 5 Part Schematics Acquired 8 | . . 2 1 . . . . . 5 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . Total Damage 109 | . . . . . . . . 109 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Turns Passed 8745 | 95 672 2817 564 5 276 911 646 205 2554 Spaces Moved 3916 | 57 382 1347 242 3 111 475 247 91 961 Core 32 | 28 . . . . . . . . 4 Treads 3069 | . . 1262 242 3 111 475 247 91 638 Legs 773 | 29 382 85 . . . . . . 277 Wheels 42 | . . . . . . . . . 42 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 161 161 161 161 158 166 110 Average Speed 166 | 128 120 166 162 161 161 161 209 171 180 Slowest Speed 490 | 200 120 240 170 161 161 238 250 250 490 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 67 89 32 . 83 20 7 64 29 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 709 | . 9 1 41 . 3 5 1 165 484 Melee . | . . . . . . . . . . Projectile 118 | . . 1 6 . 3 5 1 2 100 AOE 591 | . 9 . 35 . . . . 163 384 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Total 5355 | 71 551 1704 362 3 161 555 351 114 1483 Wait 714 | . 120 179 71 . 3 27 55 . 259 Move 3908 | 56 381 1346 241 2 110 474 247 90 961 Hop . | . . . . . . . . . . Pick Up 65 | 6 7 14 6 . 7 3 7 2 13 Fast Attach 76 | 6 3 10 3 . 3 6 5 1 39 Attach 47 | 1 5 5 4 1 2 4 7 4 14 Detach 18 | . 4 2 1 . . 2 . 2 7 Swap 34 | . 1 9 3 . 5 2 3 1 10 Drop 112 | . 6 29 6 . 10 9 11 4 37 Fire 372 | 2 24 102 27 . 21 28 16 10 142 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 9 | . . 8 . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: [*Upp] / [*Ext]) -5/Waste -5/Factory History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 8) 291 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 651 | -10/Materials | Lost 3 parts (1p2w) 755 | -10/Materials | Discovered new exit (range 4) 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1188 | -9/Materials | Build established: Tank 1627 | -9/Materials | Destroyed 10 combat bots 1630 | -9/Materials | Discovered new exit (range 11) 1911 | -9/Materials | Identified exit to Mines 2351 | -9/Materials | Discovered new exit (range 16) 3033 | -9/Materials | Discovered new exit (range 16) 3585 | -9/Materials | Entered another Materials area 3585 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3660 | -8/Materials | Garrison activated, responded to threat 4116 | -8/Materials | Discovered new exit (range 11) 4149 | -8/Materials | Entered Factory 4149 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4154 | -7/Factory | Identified exit to DSF 4154 | -7/Factory | Entered DSF 4200 | -7/DSF | Additional patrols routed to DSF 4359 | -7/DSF | Sterilization system engaged 4379 | -7/DSF | Ambient heat levels rising (+10) 4394 | -7/DSF | Ambient heat levels rising (+10) 4409 | -7/DSF | Ambient heat levels rising (+10) 4409 | -7/DSF | Discovered new exit (range 13) 4424 | -7/DSF | Ambient heat levels rising (+10) 4430 | -7/DSF | Entered Factory 4430 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4536 | -6/Factory | Found Prototype Launcher 4536 | -6/Factory | Identified Rocket Array 4738 | -6/Factory | Build established: Scavenger-Gunner 5253 | -6/Factory | Spotted B-75 Beast 5316 | -6/Factory | Discovered new exit (range 14) 5339 | -6/Factory | Build established: Scavenger-Tank 5341 | -6/Factory | Entered another Factory area 5341 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5422 | -5/Factory | Discovered new exit (range 16) 5562 | -5/Factory | Fabricated Arm. Treads? 5971 | -5/Factory | Discovered new exit (range 16) 5987 | -5/Factory | Sucked down chute 5987 | -5/Factory | Entered Waste 5988 | -5/Waste | Met a frightened Derelict 6002 | -5/Waste | EMP discharged 6002 | -5/Waste | System corruption reached 10% 6028 | -5/Waste | Spotted C-40 Crusher 6048 | -5/Waste | Destroyed C-40 Crusher 6060 | -5/Waste | Spotted C-40 Crusher 6065 | -5/Waste | Spotted C-40 Crusher 6065 | -5/Waste | Spotted C-40 Crusher 6069 | -5/Waste | Destroyed C-40 Crusher 6071 | -5/Waste | Spotted C-40 Crusher 6073 | -5/Waste | Destroyed C-40 Crusher 6073 | -5/Waste | Destroyed C-40 Crusher 6082 | -5/Waste | Destroyed C-40 Crusher 6102 | -5/Waste | EMP discharged 6109 | -5/Waste | Spotted C-40 Crusher 6117 | -5/Waste | Destroyed C-40 Crusher 6166 | -5/Waste | Discovered new exit (range 13) 6192 | -5/Waste | Entered Factory 6692 | -5/Factory | Build established: Tank 7022 | -5/Factory | Found Hvy. Reflective Plating 7046 | -5/Factory | Found Prototype Processor 7047 | -5/Factory | Identified Exp. Targeting Computer 7196 | -5/Factory | Found Imp. Powered Armor 7204 | -5/Factory | Found Imp. Powered Armor 7535 | -5/Factory | Build established: Gunner 7609 | -5/Factory | System corruption reached 30% 7692 | -5/Factory | First assault squad dispatched 7785 | -5/Factory | Repaired Adv. Cooling System 7862 | -5/Factory | Destroyed 9 combat bots 8049 | -5/Factory | Lost 4 parts (2n2w) 8228 | -5/Factory | Found Unknown Protection 8228 | -5/Factory | Identified Powered Armor 8531 | -5/Factory | High security lockdown imminent 8602 | -5/Factory | Build established: Tank 8611 | -5/Factory | High security lockdown engaged 8659 | -5/Factory | Garrison activated, responded to threat 8722 | -5/Factory | Core integrity fell below 50% 8742 | -5/Factory | Core integrity fell below 20% 8746 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08732_ Penetrated by Slug. 08732_ R-10 Processor destroyed. 08732_ Penetrated by Slug. 08733_ Dropped Imp. Weapon Cycler. 08733_ Dropped Imp. Plasma Cutter. 08734_ Dropped Antimissile System. 08734_ Imp. Titanium Leg destroyed. 08734_ Penetrated by Slug. 08737_ Acquired 55 matter. 08737_ Imp. Hardlight Generator destroyed. 08738_ Penetrated by Slug. 08738_ Imp. Titanium Leg destroyed. 08739_ G-50 Soldier suffers critical hit (Burn). 08742_ Penetrated by Slug. 08742_ Slug penetrates G-50 Soldier. 08743_ Acquired 63 matter. 08744_ Penetrated by Slug. 08744_ Imp. Transmission Jammer destroyed. 08745_ Penetrated by Slug. 08745_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ??????????????# ??# " #?????????????????????? | | ??????????????#! ???#"%"#?????????????????????? | | ??????????????# ???# " #?????????????????????? | | ??????????????#####????# #?????????????????????? | | ##########?????????????# #?????????????????????? | | !#?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | [ #????########## ##????????????????????? | | ![ #????# # ###??????????????????? | | [%! #????# """ # #??????????????????? | | !| #????# """ #h #??????????????????? | | #????# """ #??????????????????? | | #????# # # ?????????????? | | #????# """ # # "" ""????????????? | | #????# """ % # # "" ""????????????? | | ##########???## """ ] # # """ "?????????????? | | ^ !#??????###; %]%! """ ""????????????? | | #?????#";;;;; !p!= # """ """ ??????????? | | ^ #????# /%/[%! #?????????? | | #????? != *| # #?????????? | | " #????? %*%=g #####+?###?????????? | | " #????? *%!g%;;### ????????? | | " #????? ! g %% ????????? | | #????? %@ % ????????? | | #????? %=== """?????????? | | ###????? %%!#;### ""??????????? | | # #??????? #%==###??#" ""??????????? | | ######????? ;;# # ?????? "???????????? | | % #?????? [% ; +% ?????? ???????????? | | | #?????? =%[;"# # "??????????????????? | | ##?????#;;;;;;;;;"## # "T" ?????????????????? | | ##?????# # ## ?#%# """ ????????????????? | | #?????#?##?## #?? ? ????????????????? | | /#! # ##???????????## ??? ??#???##???????????????? | | %= #????????????##???+???????????????????????? | | "#?????????????????????????????????????????? | | R" #????????????????????????????????????????? | | ???????????????????????????????????????? | | !* #??????????????????????????????????????? | | % #???????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ##??????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | # ## ###????????????????????????????????????????? | | ##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 1200 Resistance: TH 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Rocket Array | -5/Factory | Scanalyzed Weapon Cycler | -5/Factory | Scanalyzed Graphene Brace | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Scanalyzed Imp. Signal Interpreter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaTachyonStick Manual? 0 Play Time 02:27:24 Cumulative 44.3 hours Start 2025.02.04 @ 20:48:53 End 2025.02.10 @ 13:09:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 587e93e2-fab2-4b1c-9461-5e12c35e6894