Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 13:04:11 Player: Cheeseinator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3591) 3591 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 8302 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 192 Friendly Fire -30 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Improved Heat Sink Improved Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Matter Pod Core Shielding Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Greatsword > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Shock Rifle Lightning Gun Gatling Laser Gatling Laser Particle Cannon Improved Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . . 2 1 1 . Weapon 3 | . . 2 . . . 1 . Parts Attached 134 | 6 3 3 . 43 35 20 24 Power 10 | 1 . . . 3 3 1 2 Engine 4 | 1 . . . 1 . . 2 Core 6 | . . . . 2 3 1 . Reactor . | . . . . . . . . Propulsion 29 | 2 . . . 11 6 4 6 Treads 1 | . . . . 1 . . . Leg 17 | 2 . . . 4 6 4 1 Wheel 11 | . . . . 6 . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 1 1 . 5 8 5 8 Device 12 | . . . . 4 1 3 4 Storage 7 | 1 1 1 . . 2 . 2 Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 8 | . . . . 1 3 2 2 Artifact . | . . . . . . . . Weapon 66 | 2 2 2 . 24 18 10 8 Energy Gun 26 | . . . . 11 6 6 3 Energy Cannon 4 | . . . . . 3 . 1 Ballistic Gun 20 | 2 . . . 6 8 3 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . 2 2 . 1 . . . Special Weapon 2 | . . . . . . . 2 Impact Weapon 5 | . . . . 5 . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 44 | . . . . 11 . 17 16 Power 6 | . . . . 2 . 2 2 Propulsion 13 | . . . . 5 . 3 5 Utility 15 | . . . . 3 . 6 6 Weapon 10 | . . . . 1 . 6 3 Highest Loss Streak 16 | . . . . 5 . 16 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 85 88 100 86 94 82 42 Engine 3 | . 14 11 11 4 . . 3 Core 3 | . . . . 2 7 5 . Leg 14 | . 28 22 22 11 17 17 . Wheel 3 | . . . . 5 2 . 14 Device 5 | . . . . 5 7 5 10 Storage 13 | . 14 11 22 18 15 12 2 Processor 2 | . . . . . 9 . . Protection 5 | . . . . 5 3 17 1 Energy Gun 9 | . . . . 14 17 5 . Ballistic Gun 6 | . 2 . . 7 10 12 1 Launcher 9 | . 24 44 44 7 . . . Impact Weapon 1 | . . . . 4 . . . Naked Turns 35 | . . . . . . 34 1 Heaviest Build 80 | 14 36 39 39 46 55 57 80 Greatest Support 50 | 20 20 20 20 27 45 50 40 Greatest Overweight (x) 26 | 2 1 1 1 13 4 9 26 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 13 | 7 11 15 15 15 15 14 5 Most Carried 15 | 4 9 8 7 13 15 13 5 Average Carried 7 | 3 7 7 7 5 12 8 3 Final Capacity 25 | 8 15 15 15 15 15 5 25 Final Carried 10 | 4 9 7 7 5 10 4 4 Class Distribution -------------------- 22% | Scavenger-Gunner 21% | Tank 18% | Bomber 15% | Mutant 11% | Scavenger-Tank 7% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Bomber | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2845 | 251 27 3 21 1171 541 291 540 Remotely . | . . . . . . . . Salvage Created 4622 | . 44 44 . 1864 1062 991 617 Parts 202 | . 7 6 . 77 49 33 30 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 1 1 . 27 18 12 8 Melee 5 | . . . . 1 . 4 . Guns 49 | . . . . 23 17 8 1 Cannons 8 | . . . . . 1 . 7 AOE 5 | . 1 1 . 3 . . . Classes Destroyed 14 | . 3 4 . 5 1 . 1 Worker 13 | . 1 . . 6 1 . 5 Builder 6 | . . 1 . 3 1 . 1 Tunneler 5 | . . 1 . 1 1 . 2 Hauler 1 | . . . . 1 . . . Recycler 11 | . . . . 5 2 3 1 Operator 1 | . . 1 . . . . . Watcher 9 | . 2 1 . 4 2 . . Swarmer 8 | . . . . 4 3 1 . Grunt 40 | . 1 . . 20 10 7 2 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 . . 1 Sentry 4 | . . 1 . 1 2 . . Hunter 2 | . . . . . . . 2 Programmer 10 | . . . . . 3 4 3 Best Kill Streak 10 | . 2 2 . 10 5 4 6 Combat Bots Only 8 | . 1 1 . 8 3 2 3 Max Kills in Single Turn 2 | . 2 2 . 2 2 2 1 Gunslinging 1 | . . . . 1 1 . . Exploded 1 | . 1 1 . 1 . . . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 585 | . 1 2 . 115 51 276 140 Missed 156 | . 1 1 . 20 14 88 32 Damage Taken 7042 | . 4 12 . 2066 442 2516 2002 Core 2310 | . . . . 484 119 705 1002 Absorbed by Shields 114 | . . . . . . . 114 Redirected to Shielding 118 | . . . . . 6 45 67 Ignored by Resistances 1639 | . 2 3 . 348 132 708 446 Core Remaining (%) 68 | 100 100 . 100 12 83 17 . Volleys Fired 185 | . 4 4 . 64 31 34 48 Largest 4 | . 2 4 . 4 4 3 3 Hottest 320 | . 60 120 . 320 230 185 178 Shots Fired 504 | . 8 16 . 187 118 82 93 Gun 385 | . . . . 172 110 82 21 Cannon 74 | . . . . . 8 . 66 Launcher 39 | . 8 16 . 15 . . . Special 6 | . . . . . . . 6 Kinetic 188 | . . . . 67 31 35 55 Thermal 253 | . . . . 105 85 29 34 Explosive 39 | . 8 16 . 15 . . . Electromagnetic 24 | . . . . . 2 18 4 Robot Hit Streak 22 | . 1 7 . 19 16 21 22 Robot Miss Streak 9 | . 2 . . 5 3 9 4 Penetration Max . | . . . . . . . . Secondary Targets 13 | . . . . 10 2 1 . Max Gunslinging Chain 1 | . . . . 1 1 1 . Shots Hit Robots 348 | . 1 7 . 131 76 78 55 Core Hits 276 | . 7 7 . 95 68 67 32 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 . . 1 Critical Strikes 23 | . . . . 7 9 4 3 Burn 14 | . . . . 5 9 . . Destroy 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Smash 2 | . . . . 2 . . . Sever 4 | . . . . . . 4 . Melee Attacks 29 | . . . . 8 . 21 . Impact 4 | . . . . 4 . . . Slashing 20 | . . . . . . 20 . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 4 . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9678 | 4 223 285 . 3099 1692 2712 1663 Guns 5668 | . . . . 2466 1596 1483 123 Cannons 1543 | . . . . . 96 . 1447 Explosions 984 | . 213 276 . 495 . . . Melee 1313 | . . . . 115 . 1198 . Ramming 122 | 4 10 9 . 23 . 31 45 Kinetic 2692 | . . . . 805 333 615 939 Thermal 4339 | . . . . 1661 1344 679 655 Explosive 984 | . 213 276 . 495 . . . Electromagnetic 228 | . . . . . 15 189 24 Impact 115 | . . . . 115 . . . Slashing 1198 | . . . . . . 1198 . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 8 . 13 8 Average Corruption 6 | . . . . 7 . 5 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . . 45 . 6 19 Message Errors 20 | . . . . 14 . 1 5 Matter Fused 12 | . . . . 7 . 2 3 Heat Flow Errors 7 | . . . . 3 . . 4 Energy Discharges 11 | . . . . 5 . 2 4 Parts Rejected 2 | . . . . 1 . . 1 Data Loss (minor) 5 | . . . . 5 . . . Data Loss (major) 3 | . . . . 3 . . . Misfires 1 | . . . . 1 . . . Alerts 2 | . . . . 1 . . 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 6 | . . . . 5 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 325 | . . . . 75 . 158 92 Projectiles 92 | . . . . . . . 92 Explosions . | . . . . . . . . Melee 233 | . . . . 75 . 158 . Knockbacks 10 | . . . . . . . 10 Impact 3 | . . . . . . . 3 Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . 4 . . 93 . 13 17 Shots 4 | . 1 . . 3 . . . Rammed 28 | . . . . 1 . 7 20 Targets Rammed 36 | 2 1 2 . 4 . 7 20 Kicked 8 | 2 1 2 . 3 . . . Crushed . | . . . . . . . . Highest Temperature 778 | . . 51 . 647 382 126 778 Average Temperature 153 | . . 27 . 172 121 44 226 Received Heat Transfer 1917 | . . 9 . 774 252 471 411 Effects 61 | . . . . 25 6 . 30 Shutdowns 13 | . . . . 6 1 . 6 Energy Bleed 4 | . . . . . . . 4 Interference 15 | . . . . 5 5 . 5 Matter Decay 4 | . . . . 2 . . 2 Short Circuit 2 | . . . . 1 . . 1 Damage (minor) 4 | . . . . 2 . . 2 Damage (major) 12 | . . . . 5 . . 7 Damage (core) 7 | . . . . 4 . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 18 | . . . . 3 10 3 2 Heat Transferred 9006 | . . . . 3773 3230 1274 729 Parts Sabotaged 3 | . . . . . . 3 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 453 | . 130 150 103 453 237 245 221 Initial 72 | . . 46 8 33 72 . . Average 103 | . 70 58 28 241 87 56 36 Maximum Alert Level 2 | . . . . 2 1 1 1 Low Security (%) 79 | 100 100 100 100 25 94 91 96 Level 1 19 | . . . . 67 5 8 3 Level 2 1 | . . . . 6 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . . 5 7 2 4 Investigation 7 | . 1 . . 2 3 . 1 Extermination 5 | . . . . . 3 1 1 Reinforcement 5 | . . . . 3 1 1 . Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 4 | . . . . 2 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 4 4 3 46 23 30 14 Peak Tracking Total 9 | . 1 1 3 9 4 7 5 Tactical Retreats 7 | . . . . 1 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . 1 . . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 4 | . 1 . . 2 . . 1 Max in Single Turn 1 | . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 7 | . . . . 3 3 . 1 Terminals 6 | . . . . 3 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . . . . 8 6 . 3 Successful 2 | . . . . 1 1 . . Failed 15 | . . . . 7 5 . 3 Catastrophic 5 | . . . . 5 . . . Database Lockouts . | . . . . . . . . Manual 25 | . 1 . . 12 7 . 5 Terminals 16 | . . . . 8 5 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . Record 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . 4 2 . 1 Full Trace Events 6 | . . . . 3 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . 2 . 1 . Non-combat 2 | . . . . 2 . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 3 | . . . . 2 . 1 . parse_system 1 | . . . . . . 1 . no_distress 2 | . . . . 2 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 40 | . . . 40 40 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 48 | . . . 8 40 . . . Total Damage 467 | . . . 89 378 . . . Kills 12 | . . . 4 8 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 6856 | 141 302 562 368 1624 1800 1026 1033 Spaces Moved 3989 | 112 193 279 188 795 1045 457 920 Core 159 | 17 . . . 16 . 70 56 Treads . | . . . . . . . . Legs 2475 | 95 193 279 188 439 883 387 11 Wheels 1355 | . . . . 340 162 . 853 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 95 95 50 50 Average Speed 143 | 112 145 190 190 163 147 171 86 Slowest Speed 1350 | 150 190 190 190 700 400 500 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . Exploration Rate (%) 25 | 4 32 28 50 45 22 8 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 15 | . . . . 15 . . . Terrain Destroyed 258 | . 51 96 . 90 . . 21 Melee . | . . . . . . . . Projectile 21 | . . . . . . . 21 AOE 237 | . 51 96 . 90 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4664 | 123 207 299 199 957 1231 582 1066 Wait 145 | . . 12 12 2 68 22 29 Move 3982 | 111 192 278 187 794 1044 456 920 Hop . | . . . . . . . . Pick Up 43 | 4 3 . . 3 17 5 11 Fast Attach 66 | 6 3 1 . 26 10 4 16 Attach 29 | . . 2 . 5 3 11 8 Detach 43 | . 3 . . 17 11 7 5 Swap 40 | . . . . 12 22 6 . Drop 66 | . 1 . . 22 25 9 9 Fire 185 | . 4 4 . 64 31 34 48 Melee 29 | . . . . 8 . 21 . Ram 28 | . . . . 1 . 7 20 Kick 8 | 2 1 2 . 3 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Weapon x2 732 | -9/Materials | Build established: Bomber 963 | -9/Materials | Discovered new exit (range 7) 1006 | -9/Materials | Entered Mines 1016 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1189 | -9/Mines | Found a hidden stash of uninstalled traps 1360 | -9/Mines | Discovered new exit (range 8) 1374 | -9/Mines | Entered Materials 1374 | -8/Materials | Accompanied by 3 allies 1374 | -8/Materials | Evolved 2 slots: Utility x2 1678 | -8/Materials | Crushed by falling debris 1760 | -8/Materials | Crushed by falling debris 2037 | -8/Materials | Core integrity fell below 50% 2653 | -8/Materials | Build established: Tank 2701 | -8/Materials | Destroyed 8 combat bots 2710 | -8/Materials | Core integrity fell below 20% 2872 | -8/Materials | Lost 5 parts (1p2n2u) 2978 | -8/Materials | Discovered new exit (range 13) 2998 | -8/Materials | Entered Factory 2998 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3207 | -7/Factory | Build established: Scavenger-Gunner 4696 | -7/Factory | Discovered new exit (range 8) 4740 | -7/Factory | Build established: Tank 4798 | -7/Factory | Entered another Factory area 4798 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5674 | -6/Factory | Cargo convoy interrupted 5765 | -6/Factory | Core integrity fell below 50% 5767 | -6/Factory | System corruption reached 10% 5804 | -6/Factory | Core integrity fell below 20% 5819 | -6/Factory | Discovered new exit (range 7) 5821 | -6/Factory | Lost 16 parts (1p3n6u6w) 5824 | -6/Factory | Entered another Factory area 5824 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6735 | -5/Factory | Cargo convoy interrupted 6754 | -5/Factory | Garrison activated, responded to threat 6790 | -5/Factory | Core integrity fell below 50% 6846 | -5/Factory | Core integrity fell below 20% 6855 | -5/Factory | Lost 16 parts (2p5n6u3w) 6857 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06814_ K-01 Serf collects debris. 06815_ System corrupted: Matter fused (-7). 06815_ Lgt. Ion Engine destroyed. 06815_ Critical hit (Burn: +37). 06815_ Med. Matter Pod destroyed. 06815_ Acquired Unknown Wheel. 06815_ Identified Com. Wheel. 06816_ Imp. Terrain Scanner destroyed. 06816_ Hrd. Light Armor Plating destroyed. 06816_ System corrupted by crushing effect (+1). 06816_ System corrupted by crushing effect (+3). 06818_ Penetrated by Slug. 06818_ K-01 Serf collects debris. 06822_ Com. Wheel destroyed. 06823_ K-01 Serf collects debris. 06824_ Hvy. Phase Cannon destroyed. 06825_ K-01 Serf collects debris. 06832_ Acquired Huge Storage Unit. 06837_ System corrupted: Flexi-carbon Leg rejected. 06838_ Knocked back. 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"????????? | | ## ! # #? ???????? | | ############## "??""???????? | | #??????#?????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Remodeling Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed AblativeHelicalBox Manual? 0 Play Time 01:09:19 Cumulative 3.8 hours Start 2024.04.01 @ 10:20:22 End 2024.04.01 @ 13:04:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abd98ca1-5524-4d75-a362-e294ddf252ac