Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 13:04:11

Player: Cheeseinator

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (113)     565
Value Destroyed (3591)     3591
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (206)                206
              TOTAL SCORE: 8302

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      192
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (25) ---
     Light Ion Engine
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
     Large Matter Pod
           Core Shielding
  Improved Light Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
           Flak Gun
           Greatsword
>          --- INVENTORY --------
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
           Shock Rifle
           Lightning Gun
           Gatling Laser
           Gatling Laser
           Particle Cannon
  Improved Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  4    | .   .   .   .   2   1   1   .   
  Weapon                   3    | .   .   2   .   .   .   1   .   
Parts Attached             134  | 6   3   3   .   43  35  20  24  
  Power                    10   | 1   .   .   .   3   3   1   2   
    Engine                 4    | 1   .   .   .   1   .   .   2   
    Core                   6    | .   .   .   .   2   3   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   .   11  6   4   6   
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    17   | 2   .   .   .   4   6   4   1   
    Wheel                  11   | .   .   .   .   6   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 1   1   1   .   5   8   5   8   
    Device                 12   | .   .   .   .   4   1   3   4   
    Storage                7    | 1   1   1   .   .   2   .   2   
    Processor              2    | .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   1   3   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   2   2   .   24  18  10  8   
    Energy Gun             26   | .   .   .   .   11  6   6   3   
    Energy Cannon          4    | .   .   .   .   .   3   .   1   
    Ballistic Gun          20   | 2   .   .   .   6   8   3   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               5    | .   2   2   .   1   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   
    Impact Weapon          5    | .   .   .   .   5   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   
Parts Lost                 44   | .   .   .   .   11  .   17  16  
  Power                    6    | .   .   .   .   2   .   2   2   
  Propulsion               13   | .   .   .   .   5   .   3   5   
  Utility                  15   | .   .   .   .   3   .   6   6   
  Weapon                   10   | .   .   .   .   1   .   6   3   
  Highest Loss Streak      16   | .   .   .   .   5   .   16  16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   85  88  100 86  94  82  42  
  Engine                   3    | .   14  11  11  4   .   .   3   
  Core                     3    | .   .   .   .   2   7   5   .   
  Leg                      14   | .   28  22  22  11  17  17  .   
  Wheel                    3    | .   .   .   .   5   2   .   14  
  Device                   5    | .   .   .   .   5   7   5   10  
  Storage                  13   | .   14  11  22  18  15  12  2   
  Processor                2    | .   .   .   .   .   9   .   .   
  Protection               5    | .   .   .   .   5   3   17  1   
  Energy Gun               9    | .   .   .   .   14  17  5   .   
  Ballistic Gun            6    | .   2   .   .   7   10  12  1   
  Launcher                 9    | .   24  44  44  7   .   .   .   
  Impact Weapon            1    | .   .   .   .   4   .   .   .   
Naked Turns                35   | .   .   .   .   .   .   34  1   
Heaviest Build             80   | 14  36  39  39  46  55  57  80  
  Greatest Support         50   | 20  20  20  20  27  45  50  40  
  Greatest Overweight (x)  26   | 2   1   1   1   13  4   9   26  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  25  
  Average Capacity         13   | 7   11  15  15  15  15  14  5   
  Most Carried             15   | 4   9   8   7   13  15  13  5   
  Average Carried          7    | 3   7   7   7   5   12  8   3   
  Final Capacity           25   | 8   15  15  15  15  15  5   25  
  Final Carried            10   | 4   9   7   7   5   10  4   4   

 Class Distribution 
--------------------
 22% | Scavenger-Gunner
 21% | Tank
 18% | Bomber
 15% | Mutant
 11% | Scavenger-Tank
  7% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Bomber | -9/Materials
           Bomber | -9/Mines
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
             Tank | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Matter Collected           2845 | 251  27   3    21   1171 541  291  540  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4622 | .    44   44   .    1864 1062 991  617  
  Parts                    202  | .    7    6    .    77   49   33   30   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  67   | .   1   1   .   27  18  12  8   
  Melee                    5    | .   .   .   .   1   .   4   .   
  Guns                     49   | .   .   .   .   23  17  8   1   
  Cannons                  8    | .   .   .   .   .   1   .   7   
  AOE                      5    | .   1   1   .   3   .   .   .   
Classes Destroyed          14   | .   3   4   .   5   1   .   1   
  Worker                   13   | .   1   .   .   6   1   .   5   
  Builder                  6    | .   .   1   .   3   1   .   1   
  Tunneler                 5    | .   .   1   .   1   1   .   2   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 11   | .   .   .   .   5   2   3   1   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  9    | .   2   1   .   4   2   .   .   
  Swarmer                  8    | .   .   .   .   4   3   1   .   
  Grunt                    40   | .   1   .   .   20  10  7   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   
  Sentry                   4    | .   .   1   .   1   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   
  Programmer               10   | .   .   .   .   .   3   4   3   
Best Kill Streak           10   | .   2   2   .   10  5   4   6   
  Combat Bots Only         8    | .   1   1   .   8   3   2   3   
Max Kills in Single Turn   2    | .   2   2   .   2   2   2   1   
  Gunslinging              1    | .   .   .   .   1   1   .   .   
  Exploded                 1    | .   1   1   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        585  | .    1    2    .    115  51   276  140  
  Missed                   156  | .    1    1    .    20   14   88   32   
Damage Taken               7042 | .    4    12   .    2066 442  2516 2002 
  Core                     2310 | .    .    .    .    484  119  705  1002 
  Absorbed by Shields      114  | .    .    .    .    .    .    .    114  
  Redirected to Shielding  118  | .    .    .    .    .    6    45   67   
  Ignored by Resistances   1639 | .    2    3    .    348  132  708  446  
Core Remaining (%)         68   | 100  100  .    100  12   83   17   .    
Volleys Fired              185  | .    4    4    .    64   31   34   48   
  Largest                  4    | .    2    4    .    4    4    3    3    
  Hottest                  320  | .    60   120  .    320  230  185  178  
Shots Fired                504  | .    8    16   .    187  118  82   93   
  Gun                      385  | .    .    .    .    172  110  82   21   
  Cannon                   74   | .    .    .    .    .    8    .    66   
  Launcher                 39   | .    8    16   .    15   .    .    .    
  Special                  6    | .    .    .    .    .    .    .    6    
  Kinetic                  188  | .    .    .    .    67   31   35   55   
  Thermal                  253  | .    .    .    .    105  85   29   34   
  Explosive                39   | .    8    16   .    15   .    .    .    
  Electromagnetic          24   | .    .    .    .    .    2    18   4    
  Robot Hit Streak         22   | .    1    7    .    19   16   21   22   
  Robot Miss Streak        9    | .    2    .    .    5    3    9    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        13   | .    .    .    .    10   2    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    .    
Shots Hit Robots           348  | .    1    7    .    131  76   78   55   
  Core Hits                276  | .    7    7    .    95   68   67   32   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    2    .    .    1    
  Critical Strikes         23   | .    .    .    .    7    9    4    3    
    Burn                   14   | .    .    .    .    5    9    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    2    .    .    .    
    Sever                  4    | .    .    .    .    .    .    4    .    
Melee Attacks              29   | .    .    .    .    8    .    21   .    
  Impact                   4    | .    .    .    .    4    .    .    .    
  Slashing                 20   | .    .    .    .    .    .    20   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    4    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9678 | 4    223  285  .    3099 1692 2712 1663 
  Guns                     5668 | .    .    .    .    2466 1596 1483 123  
  Cannons                  1543 | .    .    .    .    .    96   .    1447 
  Explosions               984  | .    213  276  .    495  .    .    .    
  Melee                    1313 | .    .    .    .    115  .    1198 .    
  Ramming                  122  | 4    10   9    .    23   .    31   45   
  Kinetic                  2692 | .    .    .    .    805  333  615  939  
  Thermal                  4339 | .    .    .    .    1661 1344 679  655  
  Explosive                984  | .    213  276  .    495  .    .    .    
  Electromagnetic          228  | .    .    .    .    .    15   189  24   
  Impact                   115  | .    .    .    .    115  .    .    .    
  Slashing                 1198 | .    .    .    .    .    .    1198 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    8    .    13   8    
  Average Corruption       6    | .    .    .    .    7    .    5    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  70   | .    .    .    .    45   .    6    19   
    Message Errors         20   | .    .    .    .    14   .    1    5    
    Matter Fused           12   | .    .    .    .    7    .    2    3    
    Heat Flow Errors       7    | .    .    .    .    3    .    .    4    
    Energy Discharges      11   | .    .    .    .    5    .    2    4    
    Parts Rejected         2    | .    .    .    .    1    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    5    .    .    .    
    Data Loss (major)      3    | .    .    .    .    3    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    1    .    
    Weapon Failures        6    | .    .    .    .    5    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            325  | .    .    .    .    75   .    158  92   
  Projectiles              92   | .    .    .    .    .    .    .    92   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    233  | .    .    .    .    75   .    158  .    
Knockbacks                 10   | .    .    .    .    .    .    .    10   
  Impact                   3    | .    .    .    .    .    .    .    3    
  Kinetic                  7    | .    .    .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    4    .    .    93   .    13   17   
  Shots                    4    | .    1    .    .    3    .    .    .    
  Rammed                   28   | .    .    .    .    1    .    7    20   
Targets Rammed             36   | 2    1    2    .    4    .    7    20   
  Kicked                   8    | 2    1    2    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        778  | .    .    51   .    647  382  126  778  
  Average Temperature      153  | .    .    27   .    172  121  44   226  
  Received Heat Transfer   1917 | .    .    9    .    774  252  471  411  
  Effects                  61   | .    .    .    .    25   6    .    30   
    Shutdowns              13   | .    .    .    .    6    1    .    6    
    Energy Bleed           4    | .    .    .    .    .    .    .    4    
    Interference           15   | .    .    .    .    5    5    .    5    
    Matter Decay           4    | .    .    .    .    2    .    .    2    
    Short Circuit          2    | .    .    .    .    1    .    .    1    
    Damage (minor)         4    | .    .    .    .    2    .    .    2    
    Damage (major)         12   | .    .    .    .    5    .    .    7    
    Damage (core)          7    | .    .    .    .    4    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             18   | .    .    .    .    3    10   3    2    
  Heat Transferred         9006 | .    .    .    .    3773 3230 1274 729  
Parts Sabotaged            3    | .    .    .    .    .    .    3    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Peak Influence             453  | .   130 150 103 453 237 245 221 
  Initial                  72   | .   .   46  8   33  72  .   .   
  Average                  103  | .   70  58  28  241 87  56  36  
Maximum Alert Level        2    | .   .   .   .   2   1   1   1   
  Low Security (%)         79   | 100 100 100 100 25  94  91  96  
  Level 1                  19   | .   .   .   .   67  5   8   3   
  Level 2                  1    | .   .   .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   .   5   7   2   4   
  Investigation            7    | .   1   .   .   2   3   .   1   
  Extermination            5    | .   .   .   .   .   3   1   1   
  Reinforcement            5    | .   .   .   .   3   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   1   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Distress Signals           4    | .   .   .   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   4   4   3   46  23  30  14  
  Peak Tracking Total      9    | .   1   1   3   9   4   7   5   
  Tactical Retreats        7    | .   .   .   .   1   .   5   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          4    | .   1   .   .   2   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          7    | .   .   .   .   3   3   .   1   
  Terminals                6    | .   .   .   .   3   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                17   | .   .   .   .   8   6   .   3   
  Successful               2    | .   .   .   .   1   1   .   .   
  Failed                   15   | .   .   .   .   7   5   .   3   
    Catastrophic           5    | .   .   .   .   5   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   25   | .   1   .   .   12  7   .   5   
  Terminals                16   | .   .   .   .   8   5   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   4   2   .   1   
  Full Trace Events        6    | .   .   .   .   3   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   2   .   1   .   
  Non-combat               2    | .   .   .   .   2   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   2   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   
  no_distress              2    | .   .   .   .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               48   | .   .   .   8   40  .   .   .   
  Total Damage             467  | .   .   .   89  378 .   .   .   
  Kills                    12   | .   .   .   4   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Turns Passed               6856 | 141  302  562  368  1624 1800 1026 1033 
Spaces Moved               3989 | 112  193  279  188  795  1045 457  920  
  Core                     159  | 17   .    .    .    16   .    70   56   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2475 | 95   193  279  188  439  883  387  11   
  Wheels                   1355 | .    .    .    .    340  162  .    853  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  95   95   50   50   
  Average Speed            143  | 112  145  190  190  163  147  171  86   
  Slowest Speed            1350 | 150  190  190  190  700  400  500  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    .    .    .    
Exploration Rate (%)       25   | 4    32   28   50   45   22   8    11   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    15   .    .    .    
Terrain Destroyed          258  | .    51   96   .    90   .    .    21   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    .    21   
  AOE                      237  | .    51   96   .    90   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Total                      4664 | 123  207  299  199  957  1231 582  1066 
  Wait                     145  | .    .    12   12   2    68   22   29   
  Move                     3982 | 111  192  278  187  794  1044 456  920  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  43   | 4    3    .    .    3    17   5    11   
  Fast Attach              66   | 6    3    1    .    26   10   4    16   
  Attach                   29   | .    .    2    .    5    3    11   8    
  Detach                   43   | .    3    .    .    17   11   7    5    
  Swap                     40   | .    .    .    .    12   22   6    .    
  Drop                     66   | .    1    .    .    22   25   9    9    
  Fire                     185  | .    4    4    .    64   31   34   48   
  Melee                    29   | .    .    .    .    8    .    21   .    
  Ram                      28   | .    .    .    .    1    .    7    20   
  Kick                     8    | 2    1    2    .    3    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  142 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 15)
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Weapon x2
  732 | -9/Materials  | Build established: Bomber
  963 | -9/Materials  | Discovered new exit (range 7)
 1006 | -9/Materials  | Entered Mines
 1016 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1189 | -9/Mines      | Found a hidden stash of uninstalled traps
 1360 | -9/Mines      | Discovered new exit (range 8)
 1374 | -9/Mines      | Entered Materials
 1374 | -8/Materials  | Accompanied by 3 allies
 1374 | -8/Materials  | Evolved 2 slots: Utility x2
 1678 | -8/Materials  | Crushed by falling debris
 1760 | -8/Materials  | Crushed by falling debris
 2037 | -8/Materials  | Core integrity fell below 50%
 2653 | -8/Materials  | Build established: Tank
 2701 | -8/Materials  | Destroyed 8 combat bots
 2710 | -8/Materials  | Core integrity fell below 20%
 2872 | -8/Materials  | Lost 5 parts (1p2n2u)
 2978 | -8/Materials  | Discovered new exit (range 13)
 2998 | -8/Materials  | Entered Factory
 2998 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3207 | -7/Factory    | Build established: Scavenger-Gunner
 4696 | -7/Factory    | Discovered new exit (range 8)
 4740 | -7/Factory    | Build established: Tank
 4798 | -7/Factory    | Entered another Factory area
 4798 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5674 | -6/Factory    | Cargo convoy interrupted
 5765 | -6/Factory    | Core integrity fell below 50%
 5767 | -6/Factory    | System corruption reached 10%
 5804 | -6/Factory    | Core integrity fell below 20%
 5819 | -6/Factory    | Discovered new exit (range 7)
 5821 | -6/Factory    | Lost 16 parts (1p3n6u6w)
 5824 | -6/Factory    | Entered another Factory area
 5824 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6735 | -5/Factory    | Cargo convoy interrupted
 6754 | -5/Factory    | Garrison activated, responded to threat
 6790 | -5/Factory    | Core integrity fell below 50%
 6846 | -5/Factory    | Core integrity fell below 20%
 6855 | -5/Factory    | Lost 16 parts (2p5n6u3w)
 6857 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06814_ K-01 Serf collects debris. <x2>
06815_ System corrupted: Matter fused (-7).
06815_ Lgt. Ion Engine destroyed.
06815_ Critical hit (Burn: +37).
06815_ Med. Matter Pod destroyed.
06815_ Acquired Unknown Wheel.
06815_ Identified Com. Wheel.
06816_ Imp. Terrain Scanner destroyed.
06816_ Hrd. Light Armor Plating destroyed.
06816_ System corrupted by crushing effect (+1).
06816_ System corrupted by crushing effect (+3).
06818_ Penetrated by Slug.
06818_ K-01 Serf collects debris. <x3>
06822_ Com. Wheel destroyed.
06823_ K-01 Serf collects debris.
06824_ Hvy. Phase Cannon destroyed.
06825_ K-01 Serf collects debris.
06832_ Acquired Huge Storage Unit.
06837_ System corrupted: Flexi-carbon Leg rejected.
06838_ Knocked back. <x3>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
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| ????????????????????????????????                   |
| ????????????????????????????????                   |
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| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????   ##???###?????                   |
| ??????????????     # ???   ?????                   |
| ?????????????#     # ???    ????                   |
| ????????????##     # "??" ""????                   |
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| ?????????????#     # """" """" #                   |
| ??##?????????#     # """" """" #                   |
| ?????????????#     Y """" """" #                   |
| ???#?????#???#     # """" """" #                   |
| ??????? ?????#     #           #                   |
| ????##########     #           #                   |
| ????#        #     #    b@     #                   |
| ????# """    #    %# g         #                   |
| ???## """    #     #g       !  #                   |
| ????# """    #     ;###########?                   |
| ????#        #     ##???????????                   |
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| ##          %=![   ###?#????????                   |
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|  #           "%    " #?????#????                   |
|  #      !]]  #     ###??????????                   |
|  #      !]   #%    #????????????                   |
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| ##############     "??""????????                   |
| #??????#?????#     #????????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            325
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Remodeling
Serviceable Loadout
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              AblativeHelicalBox
  Manual?         0
Play Time         01:09:19
  Cumulative      3.8 hours
  Start           2024.04.01 @ 10:20:22
  End             2024.04.01 @ 13:04:11
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abd98ca1-5524-4d75-a362-e294ddf252ac