Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 23:59:59 Player: ZOT Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (64) 320 Value Destroyed (2163) 2163 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 9498 Bonus ------- High Alert Combat Kills 84 Entered DSFs 1000 Friendly Fire -249 Cogmind --------- Core Integrity 0/1300 Matter 238/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer Core Analyzer Heavy Armor Plating Improved Component Analysis Suite Advanced Component Analysis Suite > --- WEAPON ----------- Disruptor Cannon Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Field Propulsion Array Advanced Signal Interpreter Heavy Laser [Rating: 99] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Gyrokinetic Inverter Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Transport Network Coupler Device Advanced Weight Redist. System Storage Energy Well Processor Transport Network Coupler Protection Advanced Powered Armor Weapon Remote Datajack Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 . 2 2 . 2 . . 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . 1 . . 2 Utility 8 | . . 1 . 1 1 . 2 . . 1 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 129 | 6 6 2 18 19 2 3 10 12 2 2 16 9 22 Power 30 | 1 2 . 1 4 . 1 . 5 2 2 4 2 6 Engine 9 | 1 . . 1 3 . . . . . . 2 . 2 Core 11 | . 2 . . 1 . 1 . 3 1 1 1 1 . Reactor 10 | . . . . . . . . 2 1 1 1 1 4 Propulsion 26 | 2 . 1 7 3 . 1 1 3 . . 4 2 2 Treads 1 | . . . . . . . . . . . 1 . . Leg 17 | 2 . 1 7 3 . 1 1 1 . . . . 1 Wheel . | . . . . . . . . . . . . . . Hover 8 | . . . . . . . . 2 . . 3 2 1 Flight . | . . . . . . . . . . . . . . Utility 33 | 2 1 1 1 5 1 1 5 2 . . 2 5 7 Device 21 | 2 . 1 1 4 . 1 5 2 . . . 2 3 Storage 1 | . . . . . . . . . . . . 1 . Processor 8 | . 1 . . 1 1 . . . . . 2 1 2 Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 40 | 1 3 . 9 7 1 . 4 2 . . 6 . 7 Energy Gun 3 | . 1 . 1 . . . . . . . . . 1 Energy Cannon 10 | . 1 . 3 . . . 2 2 . . . . 2 Ballistic Gun 11 | 1 1 . 2 4 . . . . . . . . 3 Ballistic Cannon 4 | . . . . . . . 1 . . . 3 . . Launcher 5 | . . . 2 2 . . . . . . 1 . . Special Weapon 3 | . . . . 1 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . . . 1 Parts Lost 62 | . 1 . 7 12 . . 2 . . . 14 1 25 Power 12 | . . . 1 2 . . . . . . 4 . 5 Propulsion 11 | . . . 2 3 . . 1 . . . 1 . 4 Utility 20 | . 1 . 1 3 . . . . . . 4 1 10 Weapon 19 | . . . 3 4 . . 1 . . . 5 . 6 Highest Loss Streak 14 | . 1 . 3 5 . . 1 . . . 14 1 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 94 97 92 53 21 36 65 86 93 82 62 70 63 Engine 1 | . 3 . 4 2 . . . . . . . 2 . Core 4 | . 8 11 6 3 . 1 6 6 6 5 3 2 . Reactor 1 | . . . . . . . . . 6 5 1 4 4 Leg 10 | . 28 33 29 7 . 1 5 7 . . . . 1 Hover 6 | . . . . . . . . 4 13 11 11 21 19 Device 19 | . 20 19 21 10 7 10 31 32 33 29 13 13 7 Processor 13 | . 6 11 11 16 13 15 13 13 13 11 20 15 18 Energy Cannon 2 | . 6 11 4 . . . . 5 6 5 . . . Ballistic Gun 4 | . 14 11 9 9 . . . . . . . . 4 Special Weapon 2 | . . . . 1 . 7 6 6 6 5 2 . . Slashing Weapon 1 | . . . . . . . . 6 6 5 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 6 11 19 22 20 3 10 36 43 40 40 40 56 53 Greatest Support 60 | 20 20 30 39 39 3 10 24 47 47 47 47 48 60 Greatest Overweight (x) 4 | . . . 1 2 . . 4 1 . . 3 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 2 4 4 4 4 4 5 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 4 5 5 5 5 5 4 5 3 Class Distribution -------------------- 38% | Mutant 30% | Infiltrator-Mutant 24% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Waste Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Matter Collected 1882 | 275 82 . 368 279 . 3 185 179 . . 68 . 443 Remotely . | . . . . . . . . . . . . . . Salvage Created 3323 | 134 265 110 999 135 . . 176 700 . . 148 . 656 Parts 176 | 9 18 11 59 17 . . 8 11 . . 13 . 30 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . Recyclers Shooed 5 | 1 1 . . 1 . . . . . . . . 2 Parts Field Recycled 31 | . . 7 . 4 . . 5 . . . . 9 6 Retrieved Matter 336 | . . 47 . 17 . . 104 . . . . 66 102 Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Combat Hostiles Destroyed 53 | . 6 4 18 8 . . 3 . . . 5 . 9 Melee 2 | . . . . . . . . . . . 2 . . Guns 27 | . 6 . 8 4 . . . . . . . . 9 Cannons 13 | . . 1 6 1 . . 3 . . . 2 . . AOE 10 | . . 2 4 3 . . . . . . 1 . . Classes Destroyed 11 | 2 3 1 1 2 . . . . . . 1 . 1 Worker 2 | . . . . 2 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . Recycler 3 | 1 1 . 1 . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . Swarmer 6 | . 3 3 . . . . . . . . . . . Cutter 11 | . . . . 6 . . . . . . 3 . 2 Grunt 22 | . 3 . 10 1 . . 3 . . . 1 . 4 Sentry 11 | . . 1 8 1 . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . 1 . . Best Kill Streak 4 | 2 4 3 4 3 . . 3 . . . 3 . 3 Combat Bots Only 4 | . 3 3 4 3 . . 3 . . . 3 . 3 Max Kills in Single Turn 2 | 1 1 2 2 2 . . 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 1 1 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Damage Taken 8132 | . 129 221 788 1289 . 91 495 33 . . 1714 242 3130 Core 2891 | . 18 45 85 431 . 74 132 . . . 777 21 1308 Absorbed by Shields 63 | . . . . . . . . . . . 63 . . Regen/Repaired (Parts) 122 | . 49 . 73 . . . . . . . . . . Core Remaining (%) 71 | 100 92 . 67 21 . 89 . . 84 . 22 98 . Volleys Fired 230 | 15 23 8 64 26 1 2 9 11 . . 21 . 50 Largest 3 | 1 2 2 2 2 1 1 2 1 . . 1 . 3 Hottest 122 | 20 76 76 112 100 5 5 122 69 . . 61 . 112 Shots Fired 318 | 15 46 16 89 31 1 2 18 11 . . 21 . 68 Gun 196 | 15 44 8 52 22 . . . . . . . . 55 Cannon 96 | . 2 8 25 . . . 18 11 . . 20 . 12 Launcher 20 | . . . 12 7 . . . . . . 1 . . Special 6 | . . . . 2 1 2 . . . . . . 1 Kinetic 196 | 15 23 8 48 22 . . 9 . . . 20 . 51 Thermal 33 | . 21 . 4 2 . . . . . . . . 6 Explosive 20 | . . . 12 7 . . . . . . 1 . . Electromagnetic 66 | . 2 8 25 . . . 9 11 . . . . 11 Robot Hit Streak 20 | 7 10 10 19 20 1 3 6 8 . . 15 . 18 Robot Miss Streak 4 | 3 2 1 3 4 . . 3 1 . . 3 . 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 227 | 10 28 13 67 16 1 2 11 10 . . 24 . 45 Core Hits 132 | 6 14 4 33 23 . . 6 5 . . 14 . 27 Critical Kills 3 | . . . . . . . . . . . . . 3 Critical Parts Destroyed 5 | . . . 1 1 . . . . . . . . 3 Critical Strikes 10 | . . 1 1 1 . . . . . . . . 7 Destroy 8 | . . . 1 1 . . . . . . . . 6 Corrupt 2 | . . 1 . . . . . . . . . . 1 Melee Attacks 14 | . . . 4 . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . 10 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5688 | 84 285 239 1376 943 . . 321 326 . . 1062 . 1052 Guns 2268 | 84 266 38 586 333 . . . . . . . . 961 Cannons 2026 | . 19 153 505 15 . . 321 279 . . 643 . 91 Explosions 1110 | . . 48 285 571 . . . 47 . . 159 . . Melee 260 | . . . . . . . . . . . 260 . . Ramming . | . . . . . . . . . . . . . . Kinetic 2706 | 84 127 38 519 333 . . 88 . . . 625 . 892 Thermal 347 | . 139 48 67 24 . . . . . . . . 69 Explosive 1015 | . . . 285 571 . . . . . . 159 . . Electromagnetic 1327 | . 19 153 505 . . . 233 326 . . . . 91 Impact 33 | . . . . 15 . . . . . . 18 . . Slashing 260 | . . . . . . . . . . . 260 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 1 1 . . . 11 Average Corruption 1 | . . . . . . . 1 1 1 . . . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . . . . . . 7 . . . . . Message Errors 2 | . . . . . . . . 2 . . . . . Matter Fused 2 | . . . . . . . . 2 . . . . . Heat Flow Errors 3 | . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 12 | . . . . 7 . . . . . . 5 . . Projectiles . | . . . . . . . . . . . . . . Explosions 7 | . . . . 7 . . . . . . . . . Melee 5 | . . . . . . . . . . . 5 . . Knockbacks 2 | . . . . . . . 1 . . . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . 1 . . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . 31 8 76 . . . 33 . . . . . Shots 6 | . . 1 1 3 . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 481 | . 176 252 168 4 . . 258 211 . . 12 481 359 Average Temperature 110 | . 70 113 45 3 . . 119 38 . . 10 134 126 Received Heat Transfer 1359 | . 33 45 306 252 . 9 252 . . . 210 69 183 Effects 17 | . . . . . . . . . . . . 10 7 Shutdowns 6 | . . . . . . . . . . . . 6 . Energy Bleed 3 | . . . . . . . . . . . . 1 2 Interference 5 | . . . . . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . 1 . . . . . Combat Hostiles 2 | . . 1 . . . . . 1 . . . . . Parts Fried 8 | . . 2 3 . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 853 | . 407 100 148 50 . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Peak Influence 555 | 15 223 226 555 365 70 79 101 . 4 1 89 61 90 Initial 169 | . 9 93 94 169 70 49 41 . . 1 . 25 18 Average 110 | 8 139 146 337 239 70 58 77 . 3 1 32 29 32 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . . . . Low Security (%) 76 | 100 69 76 16 23 100 100 100 100 100 100 100 100 100 Level 1 19 | . 30 23 59 76 . . . . . . . . . Level 2 3 | . . . 23 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 3 4 . . 2 . 1 . 1 2 5 Investigation 9 | . . . 3 . . . 2 . 1 . . 2 1 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 7 | . . . . 3 . . . . . . 1 . 3 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Distress Signals 3 | . . . 1 1 . . . . . . . . 1 Communications Jammed 16 | . . . . . . . . . . . 16 . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 105 | . 9 4 20 23 . 3 6 . . . 9 11 20 Peak Tracking Total 12 | . 5 3 4 11 . 1 3 . . . 5 10 12 Tactical Retreats 9 | . 2 . . 2 . 2 1 . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Traps Triggered 7 | . . . 1 . . 1 1 . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Machines Disabled 2 | . . 1 1 . . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Machines Accessed 26 | . 2 . 7 2 2 . 2 . 3 1 . 5 2 Terminals 16 | . 1 . 5 1 1 . . . 3 1 . 2 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 5 | . . . 1 1 . . 1 . . . . 2 . Total Hacks 66 | . 8 . 22 6 4 . 7 . 6 1 . 9 3 Successful 28 | . 4 . 12 1 2 . 3 . 2 1 . 2 1 Failed 38 | . 4 . 10 5 2 . 4 . 4 . . 7 2 Catastrophic 9 | . . . 1 2 . . 1 . 2 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . 3 . 5 2 . . . . 3 . . 2 . Terminals 39 | . 3 . 16 3 3 . . . 6 1 . 4 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . 5 . 3 . . . . . . . . . . Recycling Units 6 | . . . . . 1 . 5 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 12 | . . . 3 3 . . 2 . . . . 4 . Terminal Hacks 15 | . 2 . 7 1 1 . . . 2 1 . . 1 Open Door 2 | . . . 2 . . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . 1 . . 1 Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . . . . . . . . Scan Component 3 | . 1 . 2 . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . 2 . . . . . . Process 1 | . . . . . . . 1 . . . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 2 . . . 1 . . . . 2 . Seal Access 2 | . . . 1 . . . . . . . . 1 . Coupler Status 3 | . . . 1 . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 6 2 1 . 2 . 3 . . 4 1 Full Trace Events 10 | . . . 2 2 . . 2 . 1 . . 2 1 Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . Time 64 | . 38 . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 11 | . . . . . . . 11 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . 2 . 1 1 . . . . . . . Non-combat 2 | . . . 1 . 1 . . . . . . . . Combat 2 | . . . 1 . . 1 . . . . . . . Robot Hacks Applied 5 | . . . 3 . 1 1 . . . . . . . parse_system 3 | . . . 2 . . 1 . . . . . . . no_distress 2 | . . . 1 . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 5 | . . . . 2 . . 3 . . . . . . EXPLORE 4 | . . . . 2 . . 2 . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 4 | . . . . 2 . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Turns Passed 4243 | 132 353 129 668 402 53 77 405 611 132 61 172 465 583 Spaces Moved 3097 | 77 191 85 346 275 94 70 231 481 211 96 83 454 403 Core 386 | 7 . . . 150 94 57 6 . . . 31 . 41 Treads 4 | . . . . . . . . . . . 4 . . Legs 1210 | 70 191 85 346 125 . 13 225 127 . . . . 28 Wheels . | . . . . . . . . . . . . . . Hover 1497 | . . . . . . . . 354 211 96 48 454 334 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 50 120 61 61 61 50 58 50 Average Speed 92 | 113 120 120 123 108 50 63 130 98 61 61 68 72 70 Slowest Speed 250 | 120 120 120 190 190 50 120 250 190 61 61 200 102 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 6 22 11 49 33 4 76 7 97 4 2 91 14 8 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 . . . . 1 . . . Unknown Exits Taken 4 | 1 . . . 1 . . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 120 | . . 2 88 19 . . 5 . . . 5 . 1 Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . . . . . 5 . . . 4 . 1 AOE 110 | . . 2 88 19 . . . . . . 1 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Was Fac Fac DSF Fac Res Total 4139 | 110 274 97 504 346 98 101 315 609 214 97 156 588 630 Wait 518 | . 45 2 56 11 . . 60 78 . . 7 120 139 Move 3085 | 76 190 84 345 274 93 69 231 480 210 95 82 453 403 Hop . | . . . . . . . . . . . . . . Pick Up 72 | 12 5 1 7 12 2 6 1 8 1 . 5 4 8 Fast Attach 51 | . 3 1 6 2 . 4 6 5 . . 10 2 12 Attach 60 | 6 2 1 3 16 2 3 3 4 2 . 6 4 8 Detach 10 | . . . . 3 . . 3 2 1 . . 1 . Swap 22 | . 1 . 9 1 . . 1 3 . 2 . 3 2 Drop 40 | 1 5 . 10 1 . 2 1 11 . . . 1 8 Fire 230 | 15 23 8 64 26 1 2 9 11 . . 21 . 50 Melee 14 | . . . 4 . . . . . . . 10 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 15 . . . . 15 . . Rewire 7 | . . . . . . . . 7 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 133 | -11/Junkyard | Entered Materials 338 | -10/Materials | Build established: Mutant 340 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Repaired Lgt. Nuclear Core 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 568 | -9/Materials | Discovered new exit (range 14) 613 | -9/Materials | Identified exit to Storage 615 | -9/Materials | Entered Storage 761 | -9/Storage | Identified exit to Recycling 792 | -9/Storage | Build established: Scavenger-Mutant 892 | -9/Storage | Repaired Aluminum Leg 1252 | -9/Storage | Discovered new exit (range 11) 1259 | -9/Storage | Lost 3 parts (1u2w) 1282 | -9/Storage | Identified exit to Materials 1283 | -9/Storage | Entered Materials 1283 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1312 | -8/Materials | Garrison activated, responded to threat 1383 | -8/Materials | Lost 5 parts (1p2n1u1w) 1419 | -8/Materials | Core integrity fell below 50% 1641 | -8/Materials | Lost 5 parts (1p2u2w) 1683 | -8/Materials | Discovered new exit (range 5) 1685 | -8/Materials | Entered Factory 1685 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1737 | -7/Factory | Identified exit to DSF 1738 | -7/Factory | Entered DSF 1778 | -7/DSF | Additional patrols routed to DSF 1786 | -7/DSF | Discovered new exit (range 20) 1815 | -7/DSF | Entered Factory 1815 | -6/Factory | Evolved 2 slots: Utility x2 2091 | -6/Factory | Build established: Infiltrator-Mutant 2220 | -6/Factory | Sucked down chute 2220 | -6/Factory | Entered Waste 2220 | -6/Waste | The area was eerily silent 2281 | -6/Waste | Found Adv. Powered Armor 2789 | -6/Waste | Discovered new exit (range 11) 2831 | -6/Waste | Entered Factory 2944 | -6/Factory | Discovered new exit (range 6) 2963 | -6/Factory | Entered another Factory area 2963 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3024 | -5/Factory | Identified exit to DSF 3024 | -5/Factory | Entered DSF 3044 | -5/DSF | Additional patrols routed to DSF 3131 | -5/DSF | Core integrity fell below 50% 3177 | -5/DSF | Discovered new exit (range 14) 3188 | -5/DSF | Lost 14 parts (4p1n4u5w) 3196 | -5/DSF | Entered Factory 3196 | -4/Factory | Evolved 2 slots: Utility x2 3394 | -4/Factory | Build established: Mutant 3621 | -4/Factory | Spotted B-86 Titan 3654 | -4/Factory | Discovered new exit (range 11) 3661 | -4/Factory | Entered Research 3661 | -3/Research | Evolved 2 slots: Propulsion x2 3916 | -3/Research | Lost 5 parts (1p2u2w) 4037 | -3/Research | Lost 5 parts (1p2u2w) 4197 | -3/Research | Core integrity fell below 50% 4204 | -3/Research | Spotted B-86 Titan 4227 | -3/Research | Core integrity fell below 20% 4227 | -3/Research | System corruption reached 10% 4244 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04198_ U-05 Engineer builds a Wall. 04199_ Slug penetrates Particle Synthesizer. 04203_ Lgt. Particle Reactor destroyed. 04203_ Slug penetrates Wall. 04203_ Flexi-carbon Leg destroyed. 04203_ Broken Imp. Gyrokinetic Inverter destroyed. 04203_ Critical hit (Blast). 04206_ Penetrated by Slug. 04207_ U-05 Engineer lays Concrete. 04224_ Penetrated by Slug. 04224_ Slug penetrates W-44 Eye. 04227_ Lgt. Angular Momentum Engine destroyed. 04227_ Imp. Gyrokinetic Inverter destroyed. 04227_ Penetrated by Slug. 04227_ Acquired 1 matter. 04228_ Connecting with DSF Access... 04236_ Triggered Ambush Trap. 04236_ S-43 Plague emerges from a hatch in the floor. 04236_ Adv. Heat Sink destroyed. 04241_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ??????????????????????????????????????????% | | ?????????????????????????????????????????? % | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###?????##??????? | | ?????????????????????????????????# ????? #??????? | | ?????????????????????????????????? #??????? | | ?????????????????????????????????? =#??????? | | ??????????????????????????????????? ???????? | | ??????????????????????????????????? """ ???????? | | ???????????????????????????????????? """ ????????? | | ???????????????????????????????????? """ ????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ??????????? ########################+########### | | ?????????? | | ?????????? s s | | ?????????? @ s | | ?????????? | | ?????????????#######+##########k ############### | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #???????####### | | ??????????????????????????????# #???????# | | ??????????????????????????????# #???????# | | ??????????????????????????????# #???????# % | | ?????????????????????########## #???????# | | ?????????????????????# ] # #???????# % | | ?????????????????????# # #???????# = | | ?????????????????????# "" # #???????####### | | ?????????????????????# """ # #?????????????? | | ?????????????????????# S" + #?????????????? | | ?????????????????????# """ # #?????????????? | | ?????????????????????# """ # #?????????????? | | ?????????????????????# # ############### | | ?????????????????????# # | | ?????????????????############## | | ?????????????????# # ^ | | ?????????????????# # """ | | ?????????????????# # """ | | ?????????????????# """ """ # = """ "" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 43 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 12 Core Analysis 9 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ReinforcedDefenseTerrabomb Manual? 0 Play Time 01:42:17 Cumulative 53.5 hours Start 2023.07.13 @ 21:25:48 End 2023.07.13 @ 23:59:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00bbabed-ea7f-41f6-b569-c1c3a4107b6e