Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 08:28:19 Player: aliser Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2851) 2851 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 6200 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 126/300 Energy 205/350 System Corruption 23% Temperature Cool (0) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Compact Battery Core Analyzer > --- WEAPON (3) ------- Great Maul > --- INVENTORY (20) --- Aluminum Leg Improved Heat Sink Improved Heat Sink Coolant Injector Advanced Visual Processing Unit Improved Sensor Array Energy Filter Advanced ECM Suite Recalibrator Gauss Cannon Great Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gatling Laser Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Medium Treads Improved Heat Sink Coolant Injector Compact Battery Advanced Visual Processing Unit Core Analyzer Energy Filter Advanced ECM Suite Improved Propulsion Shielding Improved Utility Shielding Improved Medium Armor Plating Hardlight Generator Recalibrator Improved EM Pulse Cannon Plasma Cannon Gauss Cannon Heavy Missile Launcher Great Maul Great Maul [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Maul Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 99 | 7 4 8 5 20 28 27 Power 19 | 1 1 1 1 3 7 5 Engine 18 | 1 1 1 1 3 7 4 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 1 2 7 5 5 Treads 6 | . . . . . 1 5 Leg 12 | 2 . 1 2 3 4 . Wheel 4 | . . . . 4 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 . 4 1 5 8 8 Device 12 | 1 . 1 1 1 5 3 Storage 5 | 1 . 2 . 1 . 1 Processor 2 | . . . . . . 2 Hackware 1 | . . . . . 1 . Protection 8 | . . 1 . 3 2 2 Artifact . | . . . . . . . Weapon 30 | 2 3 2 1 5 8 9 Energy Gun 16 | 2 2 2 . 3 6 1 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon 2 | . 1 . 1 . . . Impact Weapon 4 | . . . . 2 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 . . 6 . Parts Lost 46 | . 2 . 5 14 5 20 Power 9 | . 1 . . 4 . 4 Propulsion 15 | . . . 2 7 2 4 Utility 10 | . . . 2 . 2 6 Weapon 12 | . 1 . 1 3 1 6 Highest Loss Streak 16 | . 2 . 3 9 2 16 To Critical Strikes . | . . . . . . . Average Backups 16 | 2 5 7 14 10 19 19 Power 2 | . . . 2 . 2 3 Propulsion 2 | . 2 4 6 2 1 1 Utility 7 | . . . 2 7 11 9 Weapon 3 | 1 2 2 2 . 2 5 Tool/Special . | . . . . . . . Unused Backups 25 | . . . . 1 10 14 Power 3 | . . . . 1 1 1 Propulsion 2 | . . . . . 1 1 Utility 15 | . . . . . 5 10 Weapon 3 | . . . . . 2 1 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 96 | . 95 95 99 79 95 98 Engine 12 | . 12 7 11 5 15 14 Treads 6 | . . . . . 2 14 Leg 16 | . 26 22 21 16 23 8 Device 15 | . 14 20 19 11 12 14 Storage 11 | . 14 21 22 12 9 7 Processor 2 | . . . . . . 6 Hackware 4 | . . . . . 5 6 Protection 3 | . . 1 2 11 9 . Energy Gun 10 | . 21 15 21 10 8 7 Energy Cannon 3 | . . . . . . 7 Impact Weapon 5 | . . . . 7 9 6 Peak Build Rating 50 | 9 9 13 15 18 33 50 Average Rating 30 | 4 8 10 13 14 28 45 On Entrance 13 | . 9 7 13 14 16 33 Naked Turns . | . . . . . . . Heaviest Build 89 | 15 15 54 55 61 73 89 Greatest Support 78 | 20 20 20 20 30 41 78 Greatest Overweight (x) 15 | . . 2 5 5 2 15 Average Overweight (x) 1 | . . . 2 1 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 19 | 6 8 16 20 20 20 20 Most Carried 20 | 5 8 9 20 18 20 20 Average Carried 16 | 2 5 7 14 10 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 2 8 9 18 18 20 11 Class Distribution -------------------- 68% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 1801 | 270 50 130 120 233 375 623 Remotely . | . . . . . . . Salvage Created 3679 | 155 324 290 368 475 829 1238 Parts 165 | 10 14 18 13 16 33 61 Haulers Intercepted 6 | . . . . 1 4 1 Recyclers Shooed 3 | . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 59 | . 5 2 10 11 14 17 Melee 12 | . . . . 4 6 2 Guns 21 | . 4 2 10 1 . 4 Cannons 7 | . . . . . . 7 AOE 2 | . . . . . . 2 Classes Destroyed 16 | 2 2 3 1 3 . 5 Worker 6 | . . 3 . . 2 1 Builder 5 | . . . . . . 5 Tunneler 3 | 3 . . . . . . Hauler 6 | . . . . 1 4 1 Recycler 6 | 1 1 1 . . . 3 Mechanic 2 | . . 1 . . . 1 Operator 2 | . . . . 1 . 1 Watcher 6 | . 1 1 . . 2 2 Swarmer 6 | . . . . 3 3 . Grunt 26 | . 5 1 8 3 6 3 Sentry 11 | . . 1 . 5 5 . Specialist 3 | . . . . . . 3 Hunter 2 | . . . . . . 2 Programmer 8 | . . . . . . 8 Heavy 1 | . . . . . . 1 Assembled 2 | . . . 2 . . . Best Kill Streak 5 | 4 4 2 2 5 3 5 Combat Bots Only 5 | . 2 1 2 5 3 3 Max Kills in Single Turn 3 | 1 1 1 2 1 1 3 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 561 | . 42 10 66 154 96 193 Missed 144 | . 11 3 12 43 23 52 Hits 417 | . 31 7 54 111 73 141 Projectile 417 | . 31 7 54 111 73 141 Critical Strikes 12 | . 1 . 1 4 1 5 Actively Blocked 2 | . . . . . 1 1 Part Disruptions 1 | . . . . . . 1 Damage Taken 7381 | 30 367 97 654 1514 1095 3624 Core 1482 | 15 111 58 98 324 157 719 Absorbed by Shields 375 | . . . . . 251 124 Redirected to Shielding 257 | . . . . . 53 204 Regen/Repaired (Parts) 62 | . . . . . 37 25 Core Remaining (%) 54 | 94 49 . 61 . 12 . Volleys Fired 196 | 7 31 30 52 15 21 40 Largest 3 | 2 2 2 2 2 1 3 Hottest 240 | 80 140 156 156 85 56 240 Shots Fired 397 | 14 62 59 101 23 21 117 Gun 290 | 14 55 54 88 23 21 35 Cannon 78 | . . . . . . 78 Launcher 4 | . . . . . . 4 Special 25 | . 7 5 13 . . . Kinetic . | . . . . . . . Thermal 284 | . 15 32 95 15 21 106 Explosive 4 | . . . . . . 4 Electromagnetic 109 | 14 47 27 6 8 . 7 Robot Hit Streak 13 | 4 8 13 5 7 5 13 Robot Miss Streak 4 | 4 3 2 4 2 1 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 290 | 5 27 30 41 45 45 97 Core Hits 108 | 4 13 11 14 8 11 47 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 23 | . . . . 8 10 5 Critical Strikes 28 | . 1 1 1 9 10 6 Burn 2 | . . . 1 . . 1 Corrupt 2 | . 1 1 . . . . Smash 24 | . . . . 9 10 5 Melee Attacks 254 | . . . . 37 73 144 Impact 254 | . . . . 37 73 144 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 13 | . . . . 2 4 7 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8648 | 166 499 381 617 1463 1641 3881 Guns 2705 | 97 399 381 617 223 193 795 Cannons 1423 | . . . . . . 1423 Explosions 612 | 69 100 . . . . 443 Melee 3908 | . . . . 1240 1448 1220 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 3402 | 69 154 142 579 122 193 2143 Explosive 408 | . . . . . . 408 Electromagnetic 930 | 97 345 239 38 101 . 110 Impact 3908 | . . . . 1240 1448 1220 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . . 3 23 Average Corruption 5 | . . . . . 3 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 118 | . . . . . 22 96 Message Errors 25 | . . . . . 6 19 Matter Fused 21 | . . . . . 2 19 Heat Flow Errors 20 | . . . . . 6 14 Energy Discharges 19 | . . . . . 6 13 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 14 | . . . . . . 14 Data Loss (major) 9 | . . . . . 2 7 Misfires 5 | . . . . . . 5 Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1569 | 2 . . . 454 489 624 Projectiles 39 | . . . . . . 39 Explosions 3 | 2 . . . . . 1 Melee 1527 | . . . . 454 489 584 Knockbacks 10 | . . . . 2 4 4 Impact 8 | . . . . 1 4 3 Kinetic . | . . . . . . . Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 150 | 31 23 . . . . 96 Shots 5 | 1 1 . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 550 | 66 286 80 228 86 265 550 Average Temperature 78 | 32 85 20 88 39 66 99 Received Heat Transfer 1838 | . 213 36 246 657 277 409 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 22 | . 1 . . 7 11 3 Combat Hostiles 16 | . 1 . . 6 8 1 Parts Fried 35 | . 5 . . 7 15 8 Impact Corruptions 57 | . . . . 19 20 18 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 17 | . . . 2 . 1 14 Heat Transferred 6506 | 50 275 325 1351 275 470 3760 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 2 . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 94 | 100 100 100 100 100 100 87 Level 1 4 | . . . . . . 10 Level 2 . | . . . . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 510 | 15 100 40 52 196 123 510 Initial 14 | . 3 14 . . 3 . Average 50 | 2 47 2 4 86 20 81 Influence Increases 2419 | 20 196 111 165 446 476 1005 Destroy 0b10 Robot/C 1140 | . 100 40 160 220 280 340 Destroy 0b10 Robot/NC 180 | 20 10 30 . 10 40 70 Destroy Leader 354 | . 32 22 . 72 82 146 Successful Hack 86 | . 12 . . 4 15 55 Disable Machine 150 | . 15 15 . . 15 105 Destroy Structure 239 | . 12 4 5 5 29 184 Lose Combat Pursuer 270 | . 15 . . 135 15 105 Influence Decreases 1973 | 15 166 146 165 436 484 561 Entered New Map 32 | . 2 21 . . 7 2 Time Decay 1455 | 15 144 125 135 336 341 359 Lost Part 376 | . 20 . 30 100 26 200 Purge Threat 110 | . . . . . 110 . Squads Dispatched 24 | . 3 1 . 2 2 16 Investigation 4 | . 2 . . . 1 1 Extermination 8 | . . . . . . 8 Reinforcement 11 | . 1 1 . 2 1 6 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 5 | . . . 1 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 13 6 12 23 22 31 Peak Tracking Total 9 | . 4 1 3 9 5 7 Tactical Retreats 10 | . 1 . . 5 1 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 3 | . . . 2 1 . . Triggered . | . . . . . . . Most Traps Carried 3 | . . . 3 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 10 | . 1 1 . . 1 7 Max in Single Turn 2 | . 1 1 . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 19 | . 3 1 . 1 7 7 Terminals 12 | . 1 1 . 1 6 3 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 1 1 Recycling Units 4 | . 1 . . . . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 55 | . 14 3 . 3 15 20 Successful 27 | . 6 . . 1 10 10 Failed 28 | . 8 3 . 2 5 10 Catastrophic 5 | . . 1 . 2 1 1 Database Lockouts . | . . . . . . . Manual 36 | . 5 3 . 2 12 14 Terminals 34 | . 4 3 . 3 12 12 Fabricators . | . . . . . . . Repair Stations 13 | . 8 . . . 3 2 Recycling Units 8 | . 2 . . . . 6 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 . . 1 7 4 Open Door 2 | . . . . . 2 . Level Access Points 3 | . 1 . . . 1 1 Branch Access Points 1 | . . . . . . 1 Unreport Threat 2 | . . . . . 2 . Locate Traps 2 | . . . . 1 . 1 Recall Investigation 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . Scan Component 3 | . 2 . . . 1 . Repair 3 | . 2 . . . 1 . Recycling Unit Hacks 4 | . . . . . . 4 Report Inventory 2 | . . . . . . 2 Retrieve Components 2 | . . . . . . 2 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 1 1 Patch 3 | . 1 . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 1 . 1 5 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 78 | . 52 . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . . . . 7 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 7484 | 25 343 779 1162 251 385 4539 Sensors 5681 | . . 776 366 . . 4539 Terrain 2860 | 25 343 763 1162 251 316 . Seismic 69 | . . . . . 69 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 11331 | 92 343 1147 1280 984 2496 4989 Spaces Moved 3183 | 52 173 229 299 276 669 1485 Core 9 | 8 . . . . . 1 Treads 1001 | . . . . . 2 999 Legs 2111 | 44 173 229 299 214 667 485 Wheels 62 | . . . . 62 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 260 95 190 155 Average Speed 204 | 109 120 176 260 208 210 206 Slowest Speed 800 | 120 120 260 470 470 330 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 4 | . . . . . 1 3 Exploration Rate (%) 34 | 3 34 16 64 15 74 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 174 | . 7 4 8 5 29 121 Terrain Destroyed 266 | 3 12 4 8 5 29 205 Melee 155 | . . . . 5 29 121 Projectile 23 | . 7 4 8 . . 4 AOE 88 | 3 5 . . . . 80 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 7067 | 71 230 899 671 586 1596 3014 Wait 3089 | . 10 621 289 207 739 1223 Move 3177 | 51 172 228 298 275 668 1485 Hop . | . . . . . . . Pick Up 97 | 6 9 4 15 16 22 25 Fast Attach 26 | 3 . 2 1 1 14 5 Attach 52 | 4 2 3 4 14 5 20 Detach 8 | . . . . 1 4 3 Swap 98 | . 5 9 7 13 19 45 Drop 67 | . 1 2 3 6 31 24 Fire 196 | 7 31 30 52 15 21 40 Melee 254 | . . . . 37 73 144 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . . 2 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 11) 254 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Core integrity fell below 50% 308 | -10/Materials | Build established: Mutant 389 | -10/Materials | Repaired Ion Engine 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 1071 | -9/Materials | Build established: Scavenger-Mutant 1557 | -9/Materials | Discovered new exit (range 11) 1583 | -9/Materials | Entered Mines 1657 | -9/Mines | Excavation squad dispatched 1657 | -9/Mines | A large section of the Mines collapsed 1889 | -9/Mines | Build established: Mutant 1907 | -9/Mines | Excavation squad dispatched 1987 | -9/Mines | Lost 3 parts (1n1u1w) 2157 | -9/Mines | Excavation squad dispatched 2251 | -9/Mines | Build established: Scavenger-Mutant 2407 | -9/Mines | Excavation squad dispatched 2641 | -9/Mines | Found a hidden stash of uninstalled traps 2657 | -9/Mines | Excavation squad dispatched 2845 | -9/Mines | Discovered new exit (range 6) 2863 | -9/Mines | Entered Materials 2863 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3147 | -8/Materials | Lost 9 parts (3p4n2w) 3282 | -8/Materials | Core integrity fell below 50% 3344 | -8/Materials | Lost 4 parts (1p3n) 3682 | -8/Materials | Discovered new exit (range 12) 3847 | -8/Materials | Entered Storage 3857 | -8/Storage | Learned location of Armory (-3) 4800 | -8/Storage | Build established: Mutant 5234 | -8/Storage | Identified exit to Factory 5412 | -8/Storage | Crushed by falling debris 5412 | -8/Storage | Core integrity fell below 20% 6343 | -8/Storage | Entered Factory 6343 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6559 | -7/Factory | Identified exit to Lower Caves 7526 | -7/Factory | Cargo convoy interrupted 10818 | -7/Factory | Identified exit to Factory 11057 | -7/Factory | Garrison activated, responded to threat 11082 | -7/Factory | System corruption reached 10% 11083 | -7/Factory | Crushed by falling debris 11084 | -7/Factory | Crushed by falling debris 11084 | -7/Factory | Core integrity fell below 50% 11088 | -7/Factory | Crushed by falling debris 11119 | -7/Factory | Lost 4 parts (1p1n1u1w) 11293 | -7/Factory | Core integrity fell below 20% 11332 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 11307_ Imp. EM Pulse Cannon destroyed. 11307_ Plasma Cannon destroyed. 11308_ Core Analyzer broken. 11308_ Overheating: Short circuit. 11308_ G-47 Trooper heat damages Aluminum Leg. 11308_ Med. Treads destroyed. 11309_ G-47 Trooper heat damages Aluminum Leg, Aluminum Leg, Lgt. Nuclear Core, Particle Gun. 11310_ Cld. Ion Engine destroyed. 11310_ G-47 Trooper overheating. 11313_ G-47 Trooper heat short circuits Particle Gun. 11314_ G-47 Trooper overheating. 11315_ Imp. Utility Shielding destroyed. 11316_ G-47 Trooper heat damages Aluminum Leg. 11319_ Hvy. Ion Cannon destroyed. 11321_ System corrupted: Matter fused (-5). 11325_ X-67 Chaingunner IFF system glitched. 11330_ U-05 Engineer lays Concrete. 11332_ Acquired Aluminum Leg. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????? ????## ######## ""G"" ????????? | | ????????????? ??# ^ ^^ ????????? | | ????????????""" ?/ ????????? | | ????????????"R # % ### ?????>??? | | ?????????????"" "#^^^!! ###???????????????? | | ???????????# # *!! #?????????????????? | | ??###????????????## %= #?????????????????? | | ###"###?????????## !=! #?????????????????? | | "#?????????? !*%] ####?????????????????? | | """ ####????##### !%!= ###????????????????????? | | """ ##"######"#"# %= ###????????????????????? | | """ # # #?????????????????????? | | # ### #?????????????????????? | | """ # # % #?????????????????????? | | """ # # #?????????????????????? | | """ # # u ##????????????????????? | | # # ?????????????????????? | | ###### + #??????????????????????? | | ##???# # "#??????????????????????? | | ##???# # % %"#??????????????????????? | | ##???# # %"#??????????????????????? | | #????# ####+#;####?????????????????????? | | #????# #! *%[[ #?????????????????????? | | #????# # x #?????????????????????? | | #????############# """ [% #?????????????????????? | | #????????????????# """"" @ #?????????????????????? | | #????????????????# """""" #?????????????????????? | | #????????????????# """""" *#?????????????????????? | | #????????????????# g #?????????????????????? | | #?###????????????# #?????????????????????? | | ###"##???????????######+####?????????????????????? | | "#???????????????? ?????????????????????????? | | ##??????????????? ??????????????????????????? | | ] #??????????????? ??????????????????????????? | | #??????????????# ???????????????????????????? | | #??????????????# ????????????????????????????? | | #??????????????# ????????????????????????????? | | #??????######??#?????????????????????????????? | | " #??????# #????????????????????????????????? | | T #??????# !#????????????????????????????????? | | " #??????# #????????????????????????????????? | | #????### ###??????????????????????????????? | | ######???# + ##############???????????????????? | | "#"#"#?### # # #???????????????????? | | ###"# " *# " " " " " ????????????????????? | | # *# " " " " ??????????????????????? | | ###"### # " " " "???????????????????????? | | ### ##?###?###### " " " "???????????????????????? | | # #??????????# " " " " ??????????????????????? | | # ?????????# " " " " " ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed NetworkTerrorHarness Manual? 0 Play Time 01:40:35 Cumulative 27.2 hours Start 2025.10.13 @ 06:46:53 End 2025.10.13 @ 08:28:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 169b646d-7593-4040-b097-3de89ec86c42