Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.20 @ 12:44:01 Player: BakkieSloot Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1234) 1234 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 3319 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 454/550 Matter 249/300 Energy 160/160 System Corruption 1% Temperature Hot (216) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Particle Cannon Assault Cannon Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Terrain Scanner [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Light Cannon Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 43 | 6 21 2 9 5 Power 5 | 1 1 1 1 1 Engine 3 | 1 1 1 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 9 | 2 4 . 3 . Treads . | . . . . . Leg 5 | . 2 . 3 . Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 4 . 2 1 Device 3 | . 2 . 1 . Storage 1 | 1 . . . . Processor 3 | . 2 . 1 . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 12 1 3 3 Energy Gun . | . . . . . Energy Cannon 8 | . 6 . 1 1 Ballistic Gun 5 | 2 2 . 1 . Ballistic Cannon 5 | . 2 . 1 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 1 3 Power . | . . . . . Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 88 100 99 83 Engine 7 | . 13 14 2 . Core 4 | . . . 8 9 Leg 22 | . 6 28 32 19 Wheel 5 | . 20 . . . Device 1 | . 4 . . . Storage 1 | . 5 . . . Processor 25 | . 10 28 32 27 Hackware 1 | . . . . 6 Energy Cannon 3 | . 7 . 1 6 Ballistic Gun 3 | . 7 . 2 2 Ballistic Cannon 15 | . 11 25 15 12 Impact Weapon 1 | . . 2 1 . Naked Turns . | . . . . . Heaviest Build 21 | 14 17 13 13 21 Greatest Support 30 | 26 26 20 30 30 Greatest Overweight (x) 6 | . 1 . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 6 | 6 6 4 4 5 Average Carried 2 | 3 1 2 2 2 Final Capacity 8 | 8 5 5 5 5 Final Carried 4 | 2 1 4 2 3 Class Distribution -------------------- 63% | Scavenger-Mutant 30% | Mutant 3% | Hacker-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1094 | 204 258 157 306 169 Remotely . | . . . . . Salvage Created 1195 | . 279 121 504 291 Parts 90 | . 26 5 52 7 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 8 4 19 7 Melee 1 | . . . 1 . Guns 3 | . 2 . 1 . Cannons 33 | . 6 4 17 6 Classes Destroyed 6 | . 3 . 3 . Hauler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 5 | . 2 . 3 . Swarmer 15 | . 3 . 12 . Grunt 19 | . 5 4 3 7 Sentry 4 | . . . 4 . Best Kill Streak 9 | . 6 2 9 3 Combat Bots Only 8 | . 4 2 8 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1262 | . 214 62 579 407 Core 259 | . 48 16 99 96 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 74 75 . Volleys Fired 89 | . 24 8 31 26 Largest 3 | . 2 2 2 3 Hottest 163 | . 120 78 78 163 Shots Fired 175 | . 48 16 60 51 Gun 26 | . 14 . 4 8 Cannon 149 | . 34 16 56 43 Launcher . | . . . . . Special . | . . . . . Kinetic 139 | . 26 16 60 37 Thermal 28 | . 22 . . 6 Explosive . | . . . . . Electromagnetic 8 | . . . . 8 Robot Hit Streak 24 | . 12 6 10 24 Robot Miss Streak 5 | . 4 2 5 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 116 | . 30 10 38 38 Core Hits 56 | . 12 6 25 13 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . 1 . 5 . Destroy 1 | . 1 . . . Blast 4 | . . . 4 . Smash 1 | . . . 1 . Melee Attacks 12 | . . . 12 . Impact 12 | . . . 12 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2601 | . 494 199 1106 802 Guns 218 | . 145 . 17 56 Cannons 1971 | . 349 199 677 746 Explosions . | . . . . . Melee 412 | . . . 412 . Ramming . | . . . . . Kinetic 1629 | . 248 199 694 488 Thermal 371 | . 246 . . 125 Explosive . | . . . . . Electromagnetic 189 | . . . . 189 Impact 412 | . . . 412 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 48 | . . . 48 . Projectiles 8 | . . . 8 . Explosions . | . . . . . Melee 40 | . . . 40 . Knockbacks 15 | . . . 3 12 Impact 1 | . . . 1 . Kinetic 12 | . . . 2 10 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 315 | . 150 81 120 315 Average Temperature 67 | . 54 34 38 118 Received Heat Transfer 615 | . 117 45 111 342 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 3 | . . . 3 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 703 | . 518 . . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 453 | . 254 122 453 349 Initial 160 | . . 17 40 160 Average 195 | . 123 101 295 224 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 56 | 100 75 100 30 25 Level 1 32 | . 24 . 37 74 Level 2 11 | . . . 32 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 1 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 13 4 28 10 Peak Tracking Total 5 | . 4 2 5 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 5 | . 4 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 7 | . 2 1 3 1 Terminals 5 | . 1 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 2 5 6 3 Successful 15 | . 2 4 6 3 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 1 5 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 1 4 5 3 Record 7 | . . 3 3 1 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Alert Level 3 | . . . 2 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 4 | . . 1 2 1 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1729 | 39 425 344 624 297 Spaces Moved 1101 | 36 310 218 388 149 Core 24 | 13 . . . 11 Treads . | . . . . . Legs 827 | . 83 218 388 138 Wheels 250 | 23 227 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 120 Average Speed 115 | 73 97 120 120 142 Slowest Speed 350 | 90 120 120 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 59 52 36 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1379 | 47 383 284 476 189 Wait 79 | . 3 52 24 . Move 1097 | 35 309 217 387 149 Hop . | . . . . . Pick Up 40 | 6 17 4 7 6 Fast Attach 3 | 2 1 . . . Attach 24 | 4 12 . 5 3 Detach . | . . . . . Swap 16 | . 8 2 4 2 Drop 19 | . 9 1 6 3 Fire 89 | . 24 8 31 26 Melee 12 | . . . 12 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 15) 462 | -10/Materials | Identified exit to Mines 465 | -10/Materials | Entered Mines 728 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 782 | -10/Mines | Discovered new exit (range 6) 808 | -10/Mines | Identified exit to Materials 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Build established: Scavenger-Mutant 1236 | -9/Materials | Discovered new exit (range 17) 1303 | -9/Materials | Destroyed 8 combat bots 1335 | -9/Materials | Identified exit to Materials 1433 | -9/Materials | Entered another Materials area 1433 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1672 | -8/Materials | Garrison activated, responded to threat 1702 | -8/Materials | Lost 3 parts (3n) 1730 | -8/Materials | Self-destructed Last Messages --------------- 01652_ G-47 Trooper destroyed. 01656_ R-06 Scavenger collects Imp. Heat Sink. 01659_ Acquired 45 matter. 01662_ Acquired 19 matter. 01664_ Acquired 16 matter. 01667_ U-05 Engineer builds a Wall. 01671_ Aluminum Leg destroyed. 01672_ G-47 Trooper knocked back. 01672_ G-47 Trooper calls for garrison reinforcements. 01672_ ALERT: Activating Garrison Access M001. 01674_ G-47 Trooper knocked back. 01678_ U-05 Engineer builds a Wall. 01679_ G-47 Trooper destroyed. 01687_ R-06 Scavenger collects Aluminum Leg. 01690_ R-06 Scavenger collects Particle Gun. 01692_ R-06 Scavenger collects Aluminum Leg. 01692_ Acquired 5 matter. 01695_ R-06 Scavenger collects Lgt. Nuclear Core. 01696_ Acquired 4 matter. 01727_ G-47 Trooper knocked back. 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""" # ?????# #????????????????????? | | ?????# # """ ###??????? ????????????????????? | | ?????#### """ #????????? #????????????????????? | | ????????# ! #????????? #????????????????????? | | ????????##########????????? #????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ReinforcedReactionScreen Manual? 0 Play Time 00:20:36 Cumulative 6.2 hours Start 2022.08.20 @ 12:26:28 End 2022.08.20 @ 12:44:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1969ca9-13cc-4e24-b8c7-2be61d877d05