Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.29 @ 19:32:58 // Halloween2020/ForbiddenLore Player: Leviel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (3030) 3030 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 7765 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 175 Friendly Fire -72 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Seismic Analyzer Transport Network Coupler Improved Target Analyzer Transmission Jammer > --- WEAPON ----------- Beamcaster Katana Axe > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer [Rating: 67] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Aerolev Unit Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Core Shielding Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Gauss Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 11 | . 1 2 2 . 2 2 2 Power 3 | . 1 . . . . 1 1 Propulsion 1 | . . . 1 . . . . Utility 5 | . . 2 . . 2 . 1 Weapon 2 | . . . 1 . . 1 . Parts Attached 73 | 7 1 4 4 12 19 7 19 Power 14 | 1 1 . . 4 3 2 3 Engine 12 | 1 1 . . 4 3 2 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 1 1 5 5 4 5 Treads . | . . . . . . . . Leg 13 | 2 . 1 1 . . 4 5 Wheel 4 | . . . . . 4 . . Hover 5 | . . . . 4 1 . . Flight 1 | . . . . 1 . . . Utility 17 | 2 . 3 . 2 6 . 4 Device 5 | . . . . . 2 . 3 Storage 2 | . . 1 . . 1 . . Processor 6 | . . 1 . 1 3 . 1 Hackware 1 | . . . . 1 . . . Protection 3 | 2 . 1 . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 . . 3 1 5 1 7 Energy Gun 8 | 1 . . 2 . 2 . 3 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 2 | 1 . . . 1 . . . Ballistic Cannon 3 | . . . . . 3 . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 . . Parts Lost 41 | . . . . 1 9 2 29 Power 5 | . . . . . . . 5 Propulsion 12 | . . . . . 3 2 7 Utility 10 | . . . . 1 2 . 7 Weapon 14 | . . . . . 4 . 10 Highest Loss Streak 17 | . . . . 1 4 2 17 Average Slot Usage (%) 84 | . 100 99 88 96 81 92 74 Engine 13 | . 25 20 16 16 14 13 7 Core 1 | . . . . . . . 8 Leg 5 | . 25 20 19 2 . 5 12 Wheel 2 | . . . . . 2 11 . Hover 6 | . . . . 20 8 . . Device 5 | . . . . . 6 6 9 Storage 4 | . . 3 . . 6 6 5 Processor 13 | . . 9 8 6 14 18 20 Protection 13 | . 25 26 25 25 13 6 . Energy Gun 4 | . 12 10 9 9 1 6 2 Ballistic Gun 3 | . 12 10 8 14 1 . . Ballistic Cannon 7 | . . . . . 12 12 . Slashing Weapon 1 | . . . . . . 4 4 Naked Turns . | . . . . . . . . Heaviest Build 84 | 8 13 15 22 24 74 83 84 Greatest Support 51 | 20 20 20 30 33 36 51 51 Greatest Overweight (x) 23 | . . . . 1 23 2 10 Average Overweight (x) 1 | . . . . . 3 1 1 Largest Inventory Capacity 12 | 4 4 4 4 4 12 12 12 Average Capacity 9 | 4 4 4 4 4 10 12 12 Most Carried 12 | 4 4 3 4 4 5 12 9 Average Carried 4 | 1 3 2 3 3 2 8 7 Final Capacity 12 | 4 4 4 4 4 12 12 12 Final Carried 10 | 4 4 3 3 2 4 10 4 Class Distribution -------------------- 50% | Hacker-Mutant 25% | Hacker-Tank 12% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -8/Storage Hacker-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 2403 | 229 100 78 70 320 779 717 110 Remotely . | . . . . . . . . Salvage Created 3861 | . 71 174 158 655 1170 1064 569 Parts 260 | . 6 12 19 40 94 56 33 Haulers Intercepted 5 | . . . 1 . 2 2 . Recyclers Shooed 3 | . 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 55 | . 1 4 6 11 15 9 9 Melee 7 | . . . . . . . 7 Guns 29 | . 1 4 6 11 3 2 2 Cannons 19 | . . . . . 12 7 . Classes Destroyed 15 | . 2 2 2 4 3 1 1 Worker 13 | . . 1 . . 6 6 . Builder 16 | . 1 . . 1 7 5 2 Tunneler 5 | . . . . . 2 1 2 Hauler 5 | . . . 1 . 2 2 . Recycler 8 | . . . . 1 4 3 . Mechanic 1 | . . . . . . 1 . Operator 1 | . . 1 . . . . . Watcher 6 | . . . . 2 4 . . Swarmer 9 | . . . 5 3 . . 1 Grunt 24 | . 1 4 1 4 6 6 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 8 | . . . . 3 3 2 . Hunter 3 | . . . . . 2 . 1 Programmer 9 | . . . . . 4 1 4 Best Kill Streak 24 | . 2 3 5 4 6 24 4 Combat Bots Only 6 | . 1 2 3 4 2 6 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 5041 | . 28 75 70 277 1180 343 3068 Core 1274 | . 5 6 12 23 172 47 1009 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 98 98 . 93 75 94 . Volleys Fired 238 | . 4 16 20 34 86 41 37 Largest 3 | . 2 2 2 3 3 3 3 Hottest 172 | . 60 60 60 120 142 172 172 Shots Fired 520 | . 8 28 33 94 189 119 49 Gun 303 | . 8 28 33 94 60 37 43 Cannon 215 | . . . . . 129 82 4 Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 351 | . 4 16 20 60 165 82 4 Thermal 111 | . 4 12 13 . . 37 45 Explosive . | . . . . . . . . Electromagnetic 58 | . . . . 34 24 . . Robot Hit Streak 47 | . 6 33 25 36 29 47 22 Robot Miss Streak 3 | . . . 1 2 1 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 415 | . 6 27 28 56 135 86 77 Core Hits 201 | . 5 10 11 31 64 54 26 Critical Hits 13 | . . . . 1 7 5 . Critical Kills 4 | . . . . 1 3 . . Critical Parts Destroyed 9 | . . . . . 4 5 . Melee Attacks 32 | . . . . . . . 32 Impact . | . . . . . . . . Slashing 32 | . . . . . . . 32 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8633 | . 68 332 336 970 3189 1851 1887 Guns 3955 | . 68 332 336 825 796 765 833 Cannons 3220 | . . . . . 2075 1086 59 Explosions 421 | . . . . 119 302 . . Melee 956 | . . . . . . . 956 Ramming 49 | . . . . 26 16 . 7 Kinetic 4372 | . 22 200 190 356 2459 1086 59 Thermal 2339 | . 46 132 146 119 266 765 865 Explosive . | . . . . . . . . Electromagnetic 917 | . . . . 469 448 . . Impact . | . . . . . . . . Slashing 956 | . . . . . . . 956 Piercing . | . . . . . . . . Highest Corruption 12 | . . 1 . 3 2 . 12 Average Corruption 2 | . . 1 . 2 1 . 5 Corruption Purged . | . . . . . . . . Effects 33 | . . 1 . 2 8 . 22 Message Errors 8 | . . . . 1 3 . 4 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 5 | . . . . . 2 . 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Targeting Errors 7 | . . . . . 2 . 5 Weapon Failures 2 | . . 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 160 | . . . . 21 106 . 33 Projectiles 20 | . . . . . 20 . . Explosions 107 | . . . . 21 86 . . Melee 33 | . . . . . . . 33 Knockbacks 17 | . . . . . 11 6 . Impact 1 | . . . . . 1 . . Kinetic 16 | . . . . . 10 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 184 | . . . . 28 154 . 2 Shots 6 | . . . . 1 5 . . Rammed 6 | . . . . 1 1 . 4 Targets Rammed 6 | . . . . 1 1 . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 441 | . 39 56 18 361 281 441 268 Average Temperature 95 | . 19 22 11 125 64 127 76 Received Heat Transfer 1761 | . 24 66 27 126 540 222 756 Effects 4 | . . . . 1 . 3 . Shutdowns 2 | . . . . 1 . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 1 2 . . 2 4 Heat Transferred 4270 | . 100 300 325 150 200 1725 1470 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 589 | . 50 124 199 589 280 335 148 Initial 94 | . . 14 37 59 94 31 21 Average 98 | . 8 59 122 310 77 124 40 Maximum Alert Level 2 | . . . . 2 1 1 . Low Security (%) 86 | 100 100 100 100 30 91 77 100 Level 1 11 | . . . . 43 8 22 . Level 2 2 | . . . . 26 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 2 . 1 6 3 2 Investigation 3 | . . 1 . 1 . 1 . Extermination 6 | . . . . . 3 1 2 Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 4 | . . . 2 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 2 6 9 17 25 11 19 Peak Tracking Total 8 | . 2 4 4 4 4 5 8 Tactical Retreats 4 | . 1 . . 2 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 6 | . . 1 . 2 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . 4 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 17 | . . . . . 15 2 . Max in Single Turn 6 | . . . . . 6 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 11 | . . 1 1 5 1 2 1 Terminals 6 | . . 1 1 3 . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . 2 . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 25 | . . 4 1 12 2 4 2 Successful 21 | . . 4 1 10 2 2 2 Failed 4 | . . . . 2 . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . . 4 1 7 . 2 . Fabricators 2 | . . . . . . . 2 Repair Stations 7 | . . . . 5 . 2 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . 4 1 7 . 2 . Record 5 | . . 3 . 2 . . . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . Fabricator Index 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 1 . 2 . 1 1 Full Trace Events 3 | . . 1 . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built 2 | . . . . . . . 2 Matter 212 | . . . . . . . 212 Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired 1 | . . . . 1 . . . Time 60 | . . . . 60 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies 6 | . . . . 3 3 . . Largest Group 3 | . . . . 3 3 3 . Highest-Rated Group 93 | . . . . 93 93 93 . Highest-Rated Ally 31 | . . . . 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 61 | . . . . 23 . 38 . Total Damage 943 | . . . . 336 . 607 . Kills 6 | . . . . 4 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 4206 | 93 125 152 209 426 2132 466 603 Spaces Moved 2081 | 73 93 84 122 549 799 184 177 Core 75 | 12 . . . . 58 . 5 Treads . | . . . . . . . . Legs 606 | 61 93 84 122 25 . 49 172 Wheels 311 | . . . . . 176 135 . Hover 1089 | . . . . 524 565 . . Flight . | . . . . . . . . Fastest Speed 42 | 50 120 120 120 42 42 96 120 Average Speed 145 | 108 120 120 120 46 229 115 162 Slowest Speed 1200 | 120 120 120 120 130 1200 150 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 23 15 16 78 25 6 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 81 | . . . . 6 67 7 1 Melee . | . . . . . . . . Projectile 26 | . . . . . 18 7 1 AOE 55 | . . . . 6 49 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 2738 | 83 98 106 153 648 921 339 390 Wait 247 | . . 1 . 38 . 92 116 Move 2074 | 72 92 83 121 548 798 183 177 Hop . | . . . . . . . . Pick Up 41 | 4 1 1 4 5 11 12 3 Fast Attach 26 | 7 . . 2 2 7 1 7 Attach 28 | . 1 3 1 4 6 3 10 Detach 2 | . . . . 1 . . 1 Swap 19 | . . 1 1 6 6 3 2 Drop 24 | . . 1 4 8 6 4 1 Fire 238 | . 4 16 20 34 86 41 37 Melee 32 | . . . . . . . 32 Ram 2 | . . . . 1 1 . . Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Power x1 109 | -10/Materials | Identified exit to Mines 109 | -10/Materials | Discovered exit to Mines (range 16) 180 | -10/Materials | Identified exit to Materials 180 | -10/Materials | Discovered exit to Materials (range 10) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Hacker-Mutant 332 | -9/Materials | Identified exit to Materials 332 | -9/Materials | Discovered exit to Materials (range 14) 333 | -9/Materials | Identified exit to Mines 371 | -9/Materials | Entered another Materials area 371 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 577 | -8/Materials | Identified exit to Storage 577 | -8/Materials | Discovered exit to Storage (range 3) 580 | -8/Materials | Entered Storage 687 | -8/Storage | Allied Derelicts emerged from ambush trap array 840 | -8/Storage | Build established: Hacker-Tank 872 | -8/Storage | Repaired Aerolev Unit 1004 | -8/Storage | Identified exit to Factory 1004 | -8/Storage | Discovered exit to Factory (range 7) 1006 | -8/Storage | Entered Factory 1006 | -7/Factory | Evolved 2 slots: Utility x2 1068 | -7/Factory | Garrison activated, responded to threat 1176 | -7/Factory | Identified exit to Factory 1176 | -7/Factory | Discovered exit to Factory (range 5) 1281 | -7/Factory | Lost 4 parts (1u3w) 1891 | -7/Factory | Build established: Hacker-Mutant 3118 | -7/Factory | Discovered exit to Factory (range 16) 3128 | -7/Factory | Allied Derelicts emerged from ambush trap array 3138 | -7/Factory | Entered another Factory area 3138 | -6/Factory | Accompanied by 3 allies 3138 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3392 | -6/Factory | Build established: Scavenger-Tank 3576 | -6/Factory | Identified exit to Factory 3576 | -6/Factory | Discovered exit to Factory (range 12) 3604 | -6/Factory | Entered another Factory area 3604 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3685 | -5/Factory | Lost 6 parts (1p1u4w) 3972 | -5/Factory | Lost 6 parts (1p1n2u2w) 4103 | -5/Factory | Fabricated Imp. Plasma Cutter (x2) 4164 | -5/Factory | Core integrity fell below 50% 4185 | -5/Factory | System corruption reached 10% 4196 | -5/Factory | Core integrity fell below 20% 4207 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf cleans the Construction Platform. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. K-01 Serf crushed by falling debris. K-01 Serf system corrupted by crushing effect. K-01 Serf destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????? ????????????????????????????????????? | | ???????????#"####????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????""??????????????????????????? | | ???????????# #???"""??????????????????????????? | | ???????????# ##? """? ????????????????????????? | | ???????????# !%# """" #???????????????????????? | | ???????????# # """" #???????????????????????? | | ????######## % + #???????????????????????? | | ##### %%+% # ! #???????????????????????? | | # """ =# # ! #???????????????????????? | | # """ # # #???????????????????????? | | # """ # # =#########+###???????????? | | # # = #""" # ??????????? | | # # !%= #"R # ??????????? | | # " F" # #""" # ???????????? | | # """" # %= # ! # ???????????? | | # # ### # ??????????????? | | ###+#### # #?????????????????? | | ### #### ### # ????????? | | # k h p @ ????????? | | # k g g ????????? | | # """ u p ????????? | | %+% "Y" k g ] ?????????? | | %#%%" " g ?????????? | | # # ! ??????????? | | ##### ??????????? | | ! ??????????? | | ???????????? | | A ???????????? | | """ ????????????? | | """ % ####????????????? | | """ "" #???????????????? | | ? ????????????????? | | """ """ ??" ???????????????????? | | """ """ "?? ? ?????????????????????? | | """ * ""?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ############ ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 58 Energy Capacity 805 Matter Stores 327 Matter Capacity 400 Sight Range 16 Terrain Scan Density 60 Jamming Range 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 56 Targeting Accuracy 5 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Wheel | -7/Factory | Scanalyzed Imp. Plasma Cutter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Plasma Cutter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed System Compromised Challenges ------------ None Game ------ Seed CompositePotentialCanceller Manual? 0 Play Time 00:46:35 Cumulative 5.8 hours Start 2020.11.29 @ 09:50:19 End 2020.11.29 @ 19:32:58 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 14 Rogue 13 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c5a0426-4a37-48df-995c-9433a60f2b04