Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 09:56:19 Player: NeoBioHazard Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (4181) 4181 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 9505 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 297/1150 Matter 300/300 Energy 91/100 System Corruption 8% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Transmission Jammer ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Signal Interpreter Advanced Signal Interpreter Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Neutrino Core Enhanced Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Weapon Cycler Improved Transmission Jammer Improved Powered Armor Remote Force Field > --- WEAPON ----------- Long-range Proton Cannon Disruptor Cannon Advanced Plasma Cannon Hardcell Cannon > --- INVENTORY -------- Enhanced Fission Core VSS Leg Improved VSS Leg Improved Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Advanced Hacking Suite Disruptor Cannon Micro-nuke Launcher Powered Hammer [Rating: 99] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Armored Leg Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Powered Armor Weapon Particle Cannon Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 . 1 . Utility 7 | . . 2 2 . 1 1 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 130 | 7 11 8 26 23 10 28 17 Power 16 | 1 2 . 2 2 3 4 2 Engine 7 | 1 2 . 1 . 3 . . Core 9 | . . . 1 2 . 4 2 Reactor . | . . . . . . . . Propulsion 20 | 2 4 1 3 2 4 1 3 Treads . | . . . . . . . . Leg 18 | 2 4 1 3 2 3 1 2 Wheel 1 | . . . . . 1 . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 39 | 2 1 3 12 7 2 7 5 Device 25 | 1 . 3 9 4 1 3 4 Storage 4 | 1 . . 2 . . . 1 Processor 8 | . 1 . 1 3 . 3 . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 55 | 2 4 4 9 12 1 16 7 Energy Gun 22 | 2 . 1 5 8 1 5 . Energy Cannon 12 | . 2 2 2 1 . 2 3 Ballistic Gun 7 | . 2 . . . . 5 . Ballistic Cannon 3 | . . . . . . 1 2 Launcher 5 | . . . 1 1 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . 1 1 2 . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 2 2 . 1 . Parts Lost 35 | . 4 . 3 2 . 4 22 Power 5 | . 2 . . . . . 3 Propulsion 9 | . 1 . 1 1 . . 6 Utility 11 | . . . 2 1 . 2 6 Weapon 10 | . 1 . . . . 2 7 Highest Loss Streak 10 | . 2 . 3 2 . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 84 100 98 96 95 99 84 Engine 4 | . 9 11 5 . 11 3 . Core 5 | . . . 3 7 1 7 8 Leg 19 | . 17 22 17 22 15 23 17 Device 24 | . 2 22 35 29 32 25 20 Storage 7 | . 14 11 9 7 6 5 8 Processor 8 | . 11 11 9 5 2 8 10 Protection 1 | . . . . . 3 5 1 Energy Gun 6 | . 9 . 6 19 13 4 . Energy Cannon 6 | . 4 22 11 . . 3 8 Ballistic Gun 2 | . 12 . . . . 4 . Ballistic Cannon 1 | . . . . . . 1 3 Impact Weapon 1 | . . . . 2 6 1 3 Peak Build Rating 99 | 7 12 18 39 46 61 88 99 Average Rating 52 | 5 6 15 27 43 56 81 76 On Entrance 32 | . 7 12 15 39 42 61 86 Naked Turns . | . . . . . . . . Heaviest Build 100 | 15 18 21 33 35 56 82 100 Greatest Support 64 | 20 26 26 32 43 48 64 64 Greatest Overweight (x) 7 | 2 2 . 1 1 3 1 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 Most Carried 10 | 2 8 8 10 10 10 10 10 Average Carried 8 | 1 4 7 9 9 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 2 8 8 10 10 10 10 3 Class Distribution -------------------- 44% | Mutant 28% | Gunner 16% | Skirmisher 4% | Infiltrator-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2124 | 270 136 70 242 190 140 655 421 Remotely 250 | . . . . 70 140 40 . Salvage Created 4722 | 111 381 379 893 723 172 989 1074 Parts 230 | 5 19 33 55 21 6 42 49 Haulers Intercepted 6 | . . 1 4 1 . . . Recyclers Shooed 3 | . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 75 | . 9 8 7 8 2 21 20 Melee 1 | . . . . . . . 1 Guns 21 | . 4 . 2 4 1 10 . Cannons 32 | . 4 8 5 . . 4 11 AOE 10 | . . . . . . 7 3 Classes Destroyed 12 | 2 1 6 2 1 . . . Worker 9 | . . . 1 . 2 1 5 Builder 6 | . . 1 . . . 3 2 Tunneler 4 | 1 . 1 1 . . . 1 Hauler 6 | . . 1 4 1 . . . Recycler 5 | 1 . . 1 2 . . 1 Operator 1 | . . 1 . . . . . Watcher 12 | . . 3 5 1 . 2 1 Swarmer 19 | . . 5 . . . 10 4 Grunt 34 | . 9 2 2 6 . 6 9 Sentry 10 | . . 1 4 . 1 3 1 Hunter 3 | . . . 1 1 1 . . Programmer 9 | . . . . 1 . 2 6 Best Kill Streak 12 | 2 2 4 3 3 1 12 10 Combat Bots Only 9 | . 2 2 2 2 1 9 5 Max Kills in Single Turn 5 | 1 2 1 2 1 1 5 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 4 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 603 | . 73 32 56 45 42 123 232 Missed 160 | . 17 13 14 14 10 37 55 Damage Taken 8429 | . 797 197 640 590 322 1954 3929 Core 1530 | . 165 56 109 76 77 194 853 Absorbed by Shields 246 | . . . . . . 11 235 Redirected to Shielding 79 | . . . . . 6 73 . Core Remaining (%) 79 | 100 34 86 80 89 90 80 . Volleys Fired 259 | 2 39 25 47 28 11 60 47 Largest 3 | 2 2 2 2 3 2 3 3 Hottest 268 | 80 136 136 136 180 115 219 268 Shots Fired 572 | 4 76 50 94 79 22 144 103 Gun 299 | 4 66 . 28 79 22 100 . Cannon 260 | . 10 50 66 . . 35 99 Launcher 13 | . . . . . . 9 4 Special . | . . . . . . . . Kinetic 140 | . 46 . . . . 64 30 Thermal 235 | . 10 50 66 13 . 44 52 Explosive 4 | . . . . . . . 4 Electromagnetic 193 | 4 20 . 28 66 22 36 17 Robot Hit Streak 15 | 2 10 6 15 14 12 10 12 Robot Miss Streak 5 | . 4 5 5 3 4 4 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 3 | . . . 1 1 . 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 377 | 2 53 21 56 61 14 83 87 Core Hits 157 | 2 18 13 25 14 5 44 36 Critical Kills 5 | . . 2 . . . 3 . Critical Parts Destroyed 6 | . . . . 1 . 2 3 Critical Strikes 16 | . . 2 . 2 1 7 4 Burn 1 | . . . . . . 1 . Meltdown 2 | . . 2 . . . . . Destroy 5 | . . . . . . 5 . Blast 1 | . . . . . . . 1 Corrupt 3 | . . . . 1 1 1 . Smash 4 | . . . . 1 . . 3 Melee Attacks 45 | . . 1 1 12 2 3 26 Impact 45 | . . 1 1 12 2 3 26 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 2 . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 11770 | 30 600 434 1341 1359 412 2896 4698 Guns 3438 | 30 476 . 462 1094 266 1110 . Cannons 4714 | . 124 434 815 . . 753 2588 Explosions 2538 | . . . 59 58 . 961 1460 Melee 1067 | . . . . 207 146 64 650 Ramming 13 | . . . 5 . . 8 . Kinetic 2236 | . 290 . . . . 928 1018 Thermal 3823 | . 124 434 874 239 . 496 1656 Explosive 1565 | . . . . . . 485 1080 Electromagnetic 3066 | 30 186 . 462 913 266 915 294 Impact 1067 | . . . . 207 146 64 650 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 2 8 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . . 14 17 Message Errors 11 | . . . . . . 6 5 Matter Fused 12 | . . . . . . 5 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 912 | . 10 . 64 99 18 115 606 Projectiles 141 | . 10 . 19 . . 8 104 Explosions 392 | . . . 45 . . 65 282 Melee 379 | . . . . 99 18 42 220 Knockbacks 23 | . . . . 3 . 6 14 Impact 7 | . . . . 3 . . 4 Kinetic 15 | . . . . . . 5 10 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 518 | . . . . 55 . 158 305 Shots 11 | . . . . 2 . 4 5 Rammed . | . . . . . . . . Targets Rammed 2 | . . . 1 . . 1 . Kicked 2 | . . . 1 . . 1 . Crushed . | . . . . . . . . Highest Temperature 494 | 36 433 108 270 427 42 139 494 Average Temperature 114 | 20 140 34 90 157 19 40 131 Received Heat Transfer 1821 | . 477 36 279 162 36 324 507 Effects 6 | . 2 . . . . . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . 1 . . . . . . Short Circuit 2 | . 1 . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 12 | . 1 . . 4 1 1 5 Combat Hostiles 11 | . 1 . . 4 1 . 5 Parts Fried 34 | . 1 . 3 12 5 7 6 Impact Corruptions 18 | . . . . 6 1 2 9 Robots Melted 2 | . . 2 . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 2 1 1 . . 1 Heat Transferred 5503 | . 222 777 1493 420 . 864 1727 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 1 . 2 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 601 | 10 136 325 237 312 205 601 535 Initial 218 | . 6 57 109 21 65 11 218 Average 196 | 4 43 210 119 133 72 274 315 Maximum Alert Level 2 | . . 1 1 1 1 2 2 Low Security (%) 55 | 100 100 39 80 83 91 41 8 Level 1 31 | . . 60 19 16 8 27 66 Level 2 13 | . . . . . . 31 24 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 1 1 3 2 6 4 Investigation 1 | . 1 . . . . . . Extermination 7 | . . . . 1 1 2 3 Reinforcement 10 | . 1 1 . 2 1 4 1 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . Haulers Reinforced 2 | . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . . . 1 . . 1 1 Communications Jammed 14 | . . . . 1 9 4 . Distress Signals 14 | . . . . 1 9 4 . Times Spotted 132 | . 17 14 18 15 5 31 32 Peak Tracking Total 6 | . 4 4 3 3 2 6 5 Tactical Retreats 8 | . . 4 . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 2 . . 2 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 31 | . . . 1 4 2 17 7 Max in Single Turn 5 | . . . 1 3 1 4 5 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 13 | . . 3 6 1 . 3 . Terminals 10 | . . 3 5 . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 29 | . . 8 16 1 . 4 . Successful 16 | . . 5 8 . . 3 . Failed 13 | . . 3 8 1 . 1 . Catastrophic 4 | . . 2 . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 12 | . . 3 6 . . 3 . Terminals 24 | . . 8 13 . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 3 1 . . . Terminal Hacks 8 | . . 3 4 . . 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 6 | . . 2 3 . . 1 . Terminals 6 | . . 2 3 . . 1 . Botnet 6 | . . 2 3 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 4 1 . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6847 | 70 557 606 1182 738 568 1783 1343 Spaces Moved 3489 | 47 294 365 646 386 314 937 500 Core 95 | 8 86 . . . . . 1 Treads . | . . . . . . . . Legs 3278 | 39 208 365 646 386 212 937 485 Wheels 102 | . . . . . 102 . . Hover 14 | . . . . . . . 14 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 115 120 120 Average Speed 151 | 110 132 120 140 126 156 160 200 Slowest Speed 400 | 150 190 120 200 195 330 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 62 39 55 11 8 19 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . 1 1 6 . 2 4 Terrain Destroyed 173 | . . 1 6 9 . 62 95 Melee 14 | . . 1 1 6 . 2 4 Projectile 23 | . . . 1 . . 6 16 AOE 136 | . . . 4 3 . 54 75 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4550 | 57 395 481 832 562 371 1131 721 Wait 477 | . 32 74 86 96 17 54 118 Move 3482 | 46 293 364 645 385 313 936 500 Hop . | . . . . . . . . Pick Up 64 | 2 12 5 9 6 6 19 5 Fast Attach 40 | 7 5 . 5 8 6 5 4 Attach 28 | . 2 3 4 3 2 5 9 Detach . | . . . . . . . . Swap 62 | . 4 5 17 12 2 18 4 Drop 87 | . 8 4 17 12 12 26 8 Fire 259 | 2 39 25 47 28 11 60 47 Melee 45 | . . 1 1 12 2 3 26 Ram . | . . . . . . . . Kick 2 | . . . 1 . . 1 . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 13) 186 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 305 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Identified exit to Materials 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 747 | -9/Materials | Identified exit to Mines 747 | -9/Materials | Identified exit to Storage 1146 | -9/Materials | Discovered new exit (range 3) 1147 | -9/Materials | Identified exit to Materials 1234 | -9/Materials | Entered another Materials area 1234 | -8/Materials | Evolved 2 slots: Utility x2 1579 | -8/Materials | Build established: Skirmisher 1828 | -8/Materials | Garrison activated, responded to threat 2066 | -8/Materials | Lost 3 parts (1n2u) 2241 | -8/Materials | Discovered new exit (range 7) 2359 | -8/Materials | Identified exit to Factory 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3017 | -7/Factory | Discovered new exit (range 16) 3148 | -7/Factory | Build established: Mutant 3154 | -7/Factory | Entered another Factory area 3154 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3475 | -6/Factory | Discovered new exit (range 13) 3722 | -6/Factory | Entered another Factory area 3722 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3727 | -5/Factory | Identified exit to DSF 4092 | -5/Factory | Found Imp. Powered Armor 4195 | -5/Factory | Discovered new exit (range 11) 4383 | -5/Factory | Build established: Gunner 4494 | -5/Factory | Destroyed 9 combat bots 5309 | -5/Factory | Discovered new exit (range 12) 5505 | -5/Factory | Entered another Factory area 5505 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6327 | -4/Factory | Lost 4 parts (1u3w) 6512 | -4/Factory | Lost 10 parts (2p3n3u2w) 6820 | -4/Factory | Core integrity fell below 50% 6847 | -4/Factory | Build established: Infiltrator-Mutant 6848 | -4/Factory | Self-destructed Last Messages --------------- 06824_ U-05 Engineer lays Concrete. 06825_ U-05 Engineer builds a Wall. 06826_ U-05 Engineer lays Concrete. 06830_ U-05 Engineer builds a Wall. 06832_ System corrupted: Substantial component data lost. 06834_ U-05 Engineer builds a Wall. 06836_ U-05 Engineer lays Concrete. 06839_ U-05 Engineer builds a Wall. 06839_ P-70 Sage resets K-01 Serf, system corruption cleaned. 06839_ Enh. Fission Core destroyed. 06839_ U-05 Engineer lays Concrete. 06839_ U-05 Engineer builds a Wall. 06840_ U-05 Engineer lays Concrete. 06841_ Imp. VSS Leg destroyed. 06844_ VSS Leg destroyed. 06844_ U-05 Engineer lays Concrete. 06845_ U-05 Engineer builds a Door. 06845_ U-05 Engineer lays Concrete. 06847_ U-05 Engineer builds a Wall. 06848_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##############????????? | | ???????????????????????????# #????????? | | ???????????????????????????# !#????????? | | ???????????????????????????# #????????? | | ??????????????????????????## #????????? | | ?????????????????????????##" ###??????# | | ????????????????????????## " #??????# | | ????????????????????????# " ######## | | ????????????????????????# ## | | ????????????????????????# ## | | ????????????????????????# ## | | ????????????????????????# ## | | ???????????? ???????????# ## | | ???????????? k##################u# " ## | | ??????????? p uu # | | ??????????? % ;###### | | ?????????? % % %%+ | | ?????????? p % ####### | | ?????????? @ p% #??# # % | | ?????????????????####+########## % #??# " | | ???????????????????????????????# % ############+ | | ???????????????????????????????# | | ???????????????????????????????# % | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ############+ | | ???????????????????????????????# #?????# | | ???????????????????????????????# #?????# = | | ???????????????????????????????# #?????# | | ???????????????????????????????# T?????# | | ???????????????????????????????# ?????# "" " | | ???????????????????????????????# #?????# """"" | | ???????????????????????????????# #?????# """ | | ???????????????????????????????# ??????# ^ | | ???????????????????????????????# ??????# """"" | | ??????????????????????????????????? ???????# """"" | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 35 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 400 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingTitaniumDeconstructor Manual? 0 Play Time 01:29:37 Cumulative 67.1 hours Start 2025.01.25 @ 20:52:39 End 2025.01.26 @ 09:56:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 79 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f735b581-459a-4521-924d-0efb83caa3fb