Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 18:26:11 Player: J(3)-S51e Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2135) 2135 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 7347 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 451 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (5) ---- Light Nuclear Core Advanced Hacking Suite Heavy Battle Rifle Remote Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Matter Compressor Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Kinecellerator Reactive Plating > --- WEAPON ----------- Gatling Laser Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Targeting Computer Advanced ECM Suite Power Shielding Insulated Plating Force Field Drone Bay Improved Heavy Machine Gun Multitool [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Makeshift Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Insulated Plating Weapon High-powered Shotgun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Multitool Build | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Slots Evolved 8 | . . . 4 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . 2 1 . 2 . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 119 | 6 16 9 19 11 22 13 11 12 . Power 15 | 1 2 2 3 . 2 1 3 1 . Engine 6 | 1 1 2 . . 1 . 1 . . Core 9 | . 1 . 3 . 1 1 2 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 3 7 1 7 . 4 4 . Treads 2 | . . . 2 . . . . . . Leg 2 | . . . . . 1 . . 1 . Wheel 26 | 2 2 3 5 1 6 . 4 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 5 1 4 2 6 4 2 4 . Device 8 | . . . 2 . 3 1 2 . . Storage 7 | 1 4 1 . . 1 . . . . Processor 7 | . 1 . 1 . 1 1 . 3 . Hackware . | . . . . . . . . . . Protection 7 | . . . 1 2 1 2 . 1 . Artifact . | . . . . . . . . . . Weapon 45 | 2 7 3 5 8 7 8 2 3 . Energy Gun 5 | 1 . . . . 3 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 27 | 1 7 2 3 5 3 3 1 2 . Ballistic Cannon 5 | . . 1 . . . 3 . 1 . Launcher 3 | . . . . 1 1 . 1 . . Special Weapon 5 | . . . 2 2 . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 41 | . . 3 . 1 13 1 17 . 6 Power 7 | . . 1 . . 1 . 4 . 1 Propulsion 13 | . . 1 . . 2 . 6 . 4 Utility 10 | . . . . 1 4 1 3 . 1 Weapon 11 | . . 1 . . 6 . 4 . . Highest Loss Streak 10 | . . 2 . 1 9 1 10 . 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 98 97 92 91 80 85 61 83 88 Engine 3 | . 13 8 2 . . . 1 . . Core 3 | . . 3 6 7 5 6 2 . 5 Leg 1 | . . . . . 2 . . 4 2 Wheel 20 | . 28 28 26 23 15 13 10 19 13 Device 5 | . . . 16 14 6 6 5 . . Storage 9 | . 20 14 9 7 12 13 10 . . Processor 17 | . 6 14 9 7 14 20 20 33 40 Protection 2 | . . . . 6 . 6 1 5 5 Energy Gun 1 | . 2 . . . 4 4 . . . Ballistic Gun 13 | . 25 19 13 21 10 6 3 12 12 Ballistic Cannon 3 | . . 8 . . . 7 3 5 5 Peak Build Rating 56 | 6 13 15 27 40 49 56 56 50 50 Average Rating 31 | 3 10 12 23 36 38 55 33 37 46 On Entrance 26 | . 6 13 15 26 40 48 56 8 50 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 10 21 32 49 59 59 63 63 29 29 Greatest Support 60 | 26 26 40 60 48 56 56 56 36 36 Greatest Overweight (x) 11 | . 1 2 1 1 5 1 11 . 1 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 5 8 11 15 15 15 15 12 5 5 Most Carried 15 | 6 10 15 15 15 15 15 15 5 5 Average Carried 10 | 3 8 10 13 14 12 14 10 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 5 Final Carried 15 | 6 9 13 15 14 15 15 5 5 5 Class Distribution -------------------- 29% | Mutant 18% | Derelict-Gunner 18% | Gunner 15% | Scavenger-Skirmisher 8% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Matter Collected 3137 | 190 240 373 501 . 994 221 438 118 62 Remotely 259 | . . . . . . . 259 . . Salvage Created 1541 | . 214 139 79 147 431 216 237 . 78 Parts 87 | . 12 7 11 3 26 12 8 . 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . 10 . . . . 7 . 18 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Combat Hostiles Destroyed 54 | . 9 6 1 5 13 8 8 . 4 Guns 32 | . 9 2 1 2 9 4 2 . 3 Cannons 11 | . . 4 . . . 4 2 . 1 AOE 11 | . . . . 3 4 . 4 . . Classes Destroyed 11 | . 2 1 2 . 2 1 2 . 1 Worker 3 | . . . . . 3 . . . . Builder 2 | . . . 1 . 1 . . . . Tunneler 1 | . . . 1 . . . . . . Swarmer 21 | . 6 1 . . 6 4 1 . 3 Saboteur 1 | . . . . . . . . . 1 Grunt 17 | . 3 1 1 5 4 . 3 . . Brawler 1 | . . . . . . . 1 . . Sentry 5 | . . . . . 3 1 1 . . Hunter 2 | . . . . . . . 2 . . Programmer 3 | . . . . . . 3 . . . Subdweller 4 | . . 4 . . . . . . . Best Kill Streak 4 | . 3 2 2 4 4 2 4 . 2 Combat Bots Only 4 | . 3 2 1 4 3 2 4 . 2 Max Kills in Single Turn 2 | . 2 1 1 2 2 1 2 . 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . 1 2 . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Hostile Shots Fired 825 | . 55 48 10 46 195 54 341 . 76 Missed 288 | . 16 24 5 12 69 15 119 . 28 Damage Taken 6921 | . 428 559 76 674 1309 473 2700 . 702 Core 1373 | . 80 107 31 96 192 63 695 . 109 Absorbed by Shields 164 | . . . . . . 68 96 . . Redirected to Shielding 105 | . . . . 105 . . . . . Ignored by Resistances 179 | . . . . . . 55 124 . . Regen/Repaired (Parts) 125 | . 51 . 74 . . . . . . Core Remaining (%) 69 | 100 . 25 94 . 58 . . . . Volleys Fired 148 | . 29 24 12 8 32 18 19 . 6 Largest 3 | . 2 2 2 3 3 3 3 . 3 Hottest 176 | . 46 69 55 90 173 176 121 . 97 Shots Fired 326 | . 58 49 19 24 78 48 34 . 16 Gun 242 | . 58 29 19 19 71 21 14 . 11 Cannon 67 | . . 20 . . . 27 15 . 5 Launcher 17 | . . . . 5 7 . 5 . . Special . | . . . . . . . . . . Kinetic 287 | . 58 49 19 19 52 45 29 . 16 Thermal 20 | . . . . . 17 3 . . . Explosive 14 | . . . . 5 4 . 5 . . Electromagnetic 5 | . . . . . 5 . . . . Robot Hit Streak 17 | . 7 14 5 6 17 5 6 . 4 Robot Miss Streak 12 | . 3 3 1 4 11 12 3 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 193 | . 32 38 12 15 47 20 21 . 8 Core Hits 141 | . 12 10 4 20 53 15 19 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 5 | . 1 . . . 2 2 . . . Burn 1 | . . . . . 1 . . . . Destroy 1 | . 1 . . . . . . . . Blast 2 | . . . . . . 2 . . . Corrupt 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5328 | . 496 709 191 631 1259 594 1191 . 257 Guns 2717 | . 496 379 191 252 801 238 148 . 212 Cannons 1034 | . . 330 . . . 356 303 . 45 Explosions 1551 | . . . . 379 444 . 728 . . Melee . | . . . . . . . . . . Ramming 26 | . . . . . 14 . 12 . . Kinetic 3583 | . 496 709 191 252 679 548 451 . 257 Thermal 240 | . . . . . 194 46 . . . Explosive 1357 | . . . . 334 295 . 728 . . Electromagnetic 122 | . . . . 45 77 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 1 4 . 3 6 6 6 . Average Corruption 3 | . 1 1 3 . 3 5 6 6 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . 4 2 20 . 14 13 22 1 . Message Errors 17 | . 1 . 3 . 3 3 7 . . Matter Fused 16 | . . . 7 . 4 1 3 1 . Heat Flow Errors 9 | . . . 2 . 1 2 4 . . Energy Discharges 15 | . 2 . 3 . 3 4 3 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 8 | . . . 4 . 1 2 1 . . Data Loss (major) 4 | . 1 1 . . 1 1 . . . Misfires 5 | . . 1 1 . 1 . 2 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 118 | . . . . . 28 42 48 . . Projectiles 42 | . . . . . . 42 . . . Explosions 76 | . . . . . 28 . 48 . . Melee . | . . . . . . . . . . Knockbacks 8 | . . 3 . . . 2 3 . . Impact . | . . . . . . . . . . Kinetic 7 | . . 3 . . . 2 2 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 259 | . . . . 93 102 . 64 . . Shots 7 | . . . . 2 3 . 2 . . Rammed 3 | . . . . . 2 . 1 . . Targets Rammed 3 | . . . . . 2 . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 259 | . 10 . 201 36 185 164 259 . 27 Average Temperature 48 | . 3 . 41 15 53 54 75 . 14 Received Heat Transfer 1684 | . 132 96 63 342 348 24 493 . 186 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 620 | . . . . . 520 100 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Peak Influence 506 | . 206 . 37 152 506 380 . . . Initial 158 | . . . 2 4 68 158 . . . Average 135 | . 83 . 5 23 336 259 . . . Maximum Alert Level 2 | . 1 . . . 2 1 . . . Low Security (%) 71 | 100 97 . 100 100 20 32 . . . Level 1 21 | . 2 . . . 46 67 . . . Level 2 6 | . . . . . 33 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 2 5 1 3 . . 1 Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . 1 2 . . . Reinforcement 6 | . 1 . 2 2 . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Distress Signals 4 | . . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 21 17 2 6 30 14 11 . 30 Peak Tracking Total 13 | . 4 6 1 5 6 5 7 . 13 Tactical Retreats 18 | . 3 2 . . 3 3 1 . 6 Traps | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Traps Triggered 9 | . 2 1 2 1 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Machines Disabled 8 | . 3 . . 1 3 1 . . . Max in Single Turn 1 | . 1 . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Machines Accessed 37 | . 11 . 5 2 10 9 . . . Terminals 27 | . 8 . 3 1 8 7 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 1 . 1 1 . . . Recycling Units 6 | . 2 . 1 1 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 83 | . 24 . 15 4 21 19 . . . Successful 41 | . 13 . 8 2 10 8 . . . Failed 42 | . 11 . 7 2 11 11 . . . Catastrophic 10 | . 4 . . 1 4 1 . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . 1 2 1 1 . 3 . Terminals 58 | . 19 . 8 2 14 15 . . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . 3 . 4 . 3 1 . . . Recycling Units 14 | . 2 . 3 2 4 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 27 | . 9 . 4 . 6 8 . . . Prototype ID Bank 3 | . 1 . 1 . . 1 . . . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . . 2 . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . Emergency Access Points 4 | . . . . . 3 1 . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 6 | . 4 . . . 1 1 . . . Dispatch Records 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 5 | . 2 . 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . 1 . . . . Scan Component 3 | . 1 . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 9 | . 2 . 2 2 3 . . . . Report Inventory 5 | . 2 . 1 1 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 3 | . . . 1 1 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 7 . 3 1 9 7 . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 83 | . 51 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 243 | . . . . . 243 . . . . Retrieved Components 17 | . . . 6 1 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Total Allies 18 | . . . . . 10 . . 8 . Largest Group 10 | . . . . . 10 . . 8 8 Highest-Rated Group 247 | . . . . . 173 . . 247 247 Highest-Rated Ally 39 | . . . . . 29 . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 89 | . . . . . 73 . . . 16 Total Damage 1243 | . . . . . 959 . . . 284 Kills 14 | . . . . . 8 . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Turns Passed 7605 | 59 1054 619 1186 532 865 828 769 1251 442 Spaces Moved 6486 | 48 1033 535 851 463 624 658 724 1180 370 Core 340 | 5 . . . . . . 290 26 19 Treads 130 | . . . 130 . . . . . . Legs . | . . . . . . . . . . Wheels 6016 | 43 1033 535 721 463 624 658 434 1154 351 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 86 86 100 50 50 50 Average Speed 97 | 89 83 97 123 88 112 112 91 84 98 Slowest Speed 600 | 100 95 110 240 101 155 115 600 86 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 97 22 54 11 90 18 76 89 48 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken 7 | . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . . 1 . . Scrap Searched 9 | . . 3 . . . . 2 3 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 172 | . . . 2 39 65 14 51 . 1 Melee . | . . . . . . . . . . Projectile 20 | . . . 2 . . 14 3 . 1 AOE 152 | . . . . 39 65 . 48 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Low Zio Pro Total 7453 | 61 1170 589 970 567 726 709 800 1425 436 Wait 499 | . 45 2 60 65 17 . 29 227 54 Move 6477 | 47 1032 534 850 462 623 657 723 1179 370 Hop . | . . . . . . . . . . Pick Up 101 | 8 23 11 12 8 13 9 9 6 2 Fast Attach 47 | 4 4 3 5 4 10 6 5 6 . Attach 40 | 2 1 3 5 3 10 4 6 6 . Detach 11 | . 2 . 3 1 4 . 1 . . Swap 32 | . 11 3 9 4 2 3 . . . Drop 88 | . 23 9 12 11 11 11 7 . 4 Fire 148 | . 29 24 12 8 32 18 19 . 6 Melee . | . . . . . . . . . . Ram 3 | . . . . . 2 . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . 2 . . 1 . Trap . | . . . . . . . . . . Miscellaneous 4 | . . . 2 1 . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 15) 493 | -10/Materials | Discovered new exit (range 8) 543 | -10/Materials | Discovered new exit (range 13) 575 | -10/Materials | Identified exit to Mines 604 | -10/Materials | Identified exit to Materials 700 | -10/Materials | Discovered new exit (range 6) 704 | -10/Materials | Identified exit to Subcaves 729 | -10/Materials | Repaired Imp. Assault Rifle 1114 | -10/Materials | Entered Subcaves 1146 | -10/Subcaves | Discovered new exit (range 9) 1178 | -10/Subcaves | Identified exit to Materials 1240 | -10/Subcaves | Ambushed by swarm of Subdwellers 1303 | -10/Subcaves | Lost 3 allies 1327 | -10/Subcaves | Core integrity fell below 50% 1427 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1680 | -10/Subcaves | Disturbed a concealed Subdweller 1733 | -10/Subcaves | Entered Materials 1733 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1808 | -8/Materials | Repaired Sub. Machine Gun 1996 | -8/Materials | Discovered new exit (range 13) 2038 | -8/Materials | Identified exit to Factory 2249 | -8/Materials | Met 7R-MNS 2375 | -8/Materials | Build established: Scavenger-Skirmisher 2919 | -8/Materials | Entered Factory 2919 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2920 | -7/Factory | Caught up to 7R-MNS 3336 | -7/Factory | Garrison activated, responded to threat 3415 | -7/Factory | Discovered new exit (range 16) 3430 | -7/Factory | Identified exit to Storage 3451 | -7/Factory | Entered Storage 3533 | -7/Storage | Lost 3 parts (2u1w) 3649 | -7/Storage | Lost 9 parts (1p2n2u4w) 3678 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3771 | -7/Storage | Lost 8 allies 3824 | -7/Storage | Discovered new exit (range 10) 3908 | -7/Storage | Identified exit to Factory 4163 | -7/Storage | Build established: Scavenger-Gunner 4316 | -7/Storage | Entered Factory 4316 | -6/Factory | Evolved 2 slots: Utility x2 4528 | -6/Factory | Build established: Gunner 4670 | -6/Factory | Identified exit to Lower Caves 5144 | -6/Factory | Entered Lower Caves 5313 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5321 | -6/Lower Caves | Learned location of Extension (-5) 5376 | -6/Lower Caves | Core integrity fell below 50% 5429 | -6/Lower Caves | Lost 10 parts (2p3n1u4w) 5651 | -6/Lower Caves | Learned Factory emergency access door positions 5683 | -6/Lower Caves | Spotted B-75 Beast 5756 | -6/Lower Caves | Core integrity fell below 20% 5796 | -6/Lower Caves | Lost 6 parts (1p3n2u) 5910 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5913 | -6/Lower Caves | Entered Zion 5961 | -6/Zion | System corruption cleaned by Quarantine Array 6049 | -6/Zion | Gained Derelict followers 6130 | -6/Zion | Learned location of Quarantine (-3) 6284 | -6/Zion | Found CR-A16's Pointy Stick 6340 | -6/Zion | Found Prototype Processor 6490 | -6/Zion | Build established: Derelict-Gunner 6701 | -6/Zion | Met Imprinter 6717 | -6/Zion | Imprinted 6719 | -6/Zion | Declared Zion's savior 7083 | -6/Zion | Learned location of Warlord (-4) 7136 | -6/Zion | Discovered new exit (range 16) 7156 | -6/Zion | Identified exit to Proximity Caves 7164 | -6/Zion | Entered Proximity Caves 7164 | -5/Proximity Caves | Accompanied by 8 allies 7346 | -5/Proximity Caves | Learned Factory trap positions 7371 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7442 | -5/Proximity Caves | Spotted B-75 Beast 7469 | -5/Proximity Caves | Lost 4 allies 7573 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7606 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07432_ Propulsion Shielding fries itself beyond repair. 07434_ Cesium-ion Thruster fries itself beyond repair. 07436_ ZB-T5S(M) Med. Treads severed. 07437_ Slug penetrates Wall. 07438_ ZB-T5S(M) Hvy. Riot Gun severed. 07438_ ZB-T5S(M) destroyed. 07440_ Acquired 13 matter. 07536_ Wheel destroyed. 07538_ G-67 Veteran IFF system glitched. 07557_ Insulated Plating destroyed. 07557_ Critical hit (Burn: +37). 07573_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07587_ Neutrino Core destroyed. 07593_ Com. Wheel destroyed. 07593_ Dropped Gauss Rifle. 07594_ Dropped Assault Cannon. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????####??????????????????????????????????? | | #?????????# ##????????"????????????????????????? | | #????????# #????? """????????????????????????? | | #??????? #????? "" ????????????????????????? | | #?????### #### ????????????????????????? | | # #????## " ??# ????????????????????????? | | # #??### #?# ### ????????????????????????? | | # #?## % #??? ###?????????????????????? | | # ### #=[ #???? ?????????????????????? | | # ## # #### #?????# ???####??????????????? | | # # ###??# #?????# #???# #??????????????? | | ## ##????# %#??????# h #??## #??????????????? | | # ##?????# #????????# #### ##??????????????? | | ####??????# #????????# #???????????????? | | ###?????????# #?######## #???????????????? | | ????????????#[%### @ s #???????????????? | | ?############ #; l #####???????????? | | ?# ## #####???????? | | ## ###### ## l g ##??????? | | #????# ##;### [] gg #??????? | | #????# ##### #### #??????? | | ##???# #### g #######??## #??????? | | ##??# % ## ##?????###?# #??????? | | ##?# #;#######????## ### #?????? | | ######## ## ??????????## ## #?????? | | ##????# #####??????#### # #????? | | ####### ## ######## # #???? | | # #??? | | ## " #?## | | ?## ##### " ## ##### # ## # | | ??# #???#####"" ## #???### ## # #? | | ??# #???????##" ## #?????## ### ## | | ?#" #????????#" #?????## ##?# # | | ?## ##""##?????## ########?# #??# | | ## " ##????# #### ### ##?# | | # " ##???# ## ### | | ## #### ##?## #### | | ?# #?#" = ""### ##??## | | ?# ### &% ##????# | | ?# " %[ ## #?????## ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 20 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. Focal Shield | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever I Spy More Dakka Please Oh No You Don't! Challenges ------------ None Game ------ Seed BiometalLauncherSpoofer Manual? 0 Play Time 02:51:35 Cumulative 39.1 hours Start 2024.08.25 @ 10:58:29 End 2024.09.06 @ 18:26:11 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0158a9e9-7fb2-402e-835b-ea53b567d060