Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 19:34:13

Player: Abishua

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (65)      325
Value Destroyed (2362)     2362
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6407

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     52/300
Energy                     225/600
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Energy Well
  Advanced ECM Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Nuclear Core
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Targeting Computer
                Weapon Cycler
>               --- WEAPON -----------
                Arc Projector
          Heavy Ion Cannon
                Gauss Cannon
>               --- INVENTORY --------
                Nuclear Core
       Improved Flight Unit
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
       Advanced Sensor Array
                Sensor Drone Bay
                Beam Rifle
          Heavy Ion Cannon
          Heavy Ion Cannon
                Plasma Cannon
       Enhanced Autogun
                Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             124  | 8   4   38  4   12  20  16  3   19  
  Power                    16   | 1   .   5   .   4   2   2   .   2   
    Engine                 14   | 1   .   5   .   4   1   1   .   2   
    Core                   2    | .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 3   3   17  .   2   5   3   .   5   
    Treads                 14   | 1   2   3   .   2   4   .   .   2   
    Leg                    11   | .   .   10  .   .   .   .   .   1   
    Wheel                  5    | 2   1   1   .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 7    | .   .   3   .   .   .   3   .   1   
  Utility                  25   | 2   .   1   1   3   8   4   .   6   
    Device                 14   | .   .   .   .   2   6   3   .   3   
    Storage                6    | 2   .   .   1   1   .   .   .   2   
    Processor              5    | .   .   1   .   .   2   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   1   15  3   3   5   7   3   6   
    Energy Gun             19   | 1   1   6   2   2   2   1   1   3   
    Energy Cannon          17   | .   .   9   1   .   2   2   1   2   
    Ballistic Gun          4    | 1   .   .   .   1   .   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   2   .   1   .   .   
Parts Lost                 45   | .   .   9   2   1   1   8   3   21  
  Power                    7    | .   .   1   .   .   .   2   2   2   
  Propulsion               17   | .   .   6   .   1   .   2   1   7   
  Utility                  8    | .   .   .   .   .   1   2   .   5   
  Weapon                   13   | .   .   2   2   .   .   2   .   7   
  Highest Loss Streak      8    | .   .   7   1   1   1   7   3   8   
Average Slot Usage (%)     89   | .   97  93  99  97  97  88  61  31  
  Engine                   10   | .   14  11  11  18  11  4   5   2   
  Core                     1    | .   .   .   .   .   3   7   7   .   
  Treads                   20   | .   11  14  33  31  26  18  .   1   
  Leg                      5    | .   .   18  11  2   .   .   .   2   
  Wheel                    1    | .   14  .   .   .   1   .   .   .   
  Flight                   3    | .   .   6   .   .   .   7   23  5   
  Device                   6    | .   .   .   .   9   11  16  11  3   
  Storage                  11   | .   28  19  11  9   7   4   .   6   
  Processor                6    | .   .   2   11  9   10  4   7   3   
  Energy Gun               8    | .   14  8   16  8   8   4   .   1   
  Energy Cannon            5    | .   .   11  4   5   2   6   .   .   
  Ballistic Gun            2    | .   14  .   .   3   4   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   5   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 17  17  22  21  64  75  72  20  23  
  Greatest Support         93   | 32  40  60  60  80  93  93  20  30  
  Greatest Overweight (x)  6    | .   .   6   .   1   6   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   8   8   12  12  12  4   4   
  Average Capacity         8    | 6   8   7   7   10  12  9   4   4   
  Most Carried             12   | 7   8   8   8   12  12  12  4   4   
  Average Carried          8    | 4   7   6   6   9   11  8   3   2   
  Final Capacity           12   | 8   8   6   8   12  12  4   4   4   
  Final Carried            12   | 7   8   6   8   12  12  4   4   .   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 30% | Mutant
 21% | Gunner
  6% | Scavenger-Gunner
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
         Sprinter | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Matter Collected           1587 | 286 121 321 74  90  142 475 .   78  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2733 | 88  235 947 377 145 301 506 .   134 
  Parts                    142  | 2   8   57  17  11  20  16  .   11  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   1   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   15  .   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  53   | .   2   18  8   2   6   15  .   2   
  Guns                     13   | .   1   3   3   2   2   1   .   1   
  Cannons                  31   | .   .   13  2   .   4   11  .   1   
  AOE                      9    | .   1   2   3   .   .   3   .   .   
Classes Destroyed          10   | 1   2   4   1   1   1   .   .   .   
  Worker                   3    | .   .   2   .   .   .   .   .   1   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 4    | 1   1   2   .   .   .   .   .   .   
  Watcher                  4    | .   2   1   .   1   .   .   .   .   
  Swarmer                  6    | .   .   4   .   .   .   2   .   .   
  Grunt                    32   | .   2   11  7   .   .   11  .   1   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   
  Sentry                   7    | .   .   3   .   1   2   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   4   .   .   1   
Best Kill Streak           4    | 1   2   4   3   1   1   3   .   1   
  Combat Bots Only         3    | .   2   3   3   1   1   3   .   1   
Max Kills in Single Turn   3    | 1   1   2   3   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   3   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               6966 | .    162  1660 457  99   468  1571 184  2365 
  Core                     1596 | .    53   330  34   .    35   229  64   851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  78   .    9    100  .    .    53   .    
Volleys Fired              207  | 2    27   72   21   11   18   43   .    13   
  Largest                  3    | 2    2    2    2    2    3    3    .    1    
  Hottest                  193  | 60   60   116  96   96   168  193  .    80   
Shots Fired                415  | 4    51   122  36   22   54   113  .    13   
  Gun                      204  | 4    51   50   32   15   26   18   .    8    
  Cannon                   203  | .    .    72   4    7    28   87   .    5    
  Launcher                 8    | .    .    .    .    .    .    8    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  99   | 2    27   .    .    4    26   34   .    6    
  Thermal                  190  | .    17   66   25   11   12   53   .    6    
  Explosive                8    | .    .    .    .    .    .    8    .    .    
  Electromagnetic          118  | 2    7    56   11   7    16   18   .    1    
  Robot Hit Streak         11   | 3    8    7    11   8    11   10   .    7    
  Robot Miss Streak        5    | .    5    5    2    3    4    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           275  | 3    29   80   29   13   33   70   5    13   
  Core Hits                125  | 1    9    33   14   6    14   33   .    15   
  Critical Hits            6    | .    .    .    .    .    4    2    .    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    2    1    .    .    
Melee Attacks              8    | .    .    .    .    .    .    .    5    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    .    5    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6128 | 44   370  1396 557  229  641  2188 173  530  
  Guns                     1812 | 44   345  417  365  119  203  165  .    154  
  Cannons                  2924 | .    .    881  64   110  433  1320 .    116  
  Explosions               954  | .    25   98   128  .    .    703  .    .    
  Melee                    416  | .    .    .    .    .    .    .    173  243  
  Ramming                  22   | .    .    .    .    .    5    .    .    17   
  Kinetic                  1173 | 29   160  .    .    30   342  482  .    130  
  Thermal                  2523 | .    129  694  344  89   225  937  .    105  
  Explosive                604  | .    .    .    .    .    .    604  .    .    
  Electromagnetic          1390 | 15   81   702  213  110  69   165  .    35   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 416  | .    .    .    .    .    .    .    173  243  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    2    7    7    13   
  Average Corruption       3    | .    .    .    .    .    1    4    7    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    3    23   1    4    
    Message Errors         9    | .    .    .    .    .    2    7    .    .    
    Matter Fused           2    | .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    3    .    1    
    Energy Discharges      7    | .    .    .    .    .    .    6    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    .    2    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    1    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            203  | .    .    1    .    18   .    96   .    88   
  Projectiles              70   | .    .    1    .    18   .    51   .    .    
  Explosions               45   | .    .    .    .    .    .    45   .    .    
  Melee                    88   | .    .    .    .    .    .    .    .    88   
Knockbacks                 10   | .    .    .    .    .    2    8    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    2    7    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      237  | .    .    .    29   .    .    202  .    6    
  Shots                    8    | .    .    .    1    .    .    7    .    .    
  Rammed                   9    | .    .    1    .    .    1    .    .    7    
Targets Rammed             9    | .    .    1    .    .    1    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        500  | .    87   219  242  436  382  500  1    242  
  Average Temperature      100  | .    54   51   119  96   125  163  1    62   
  Received Heat Transfer   2484 | .    96   747  201  9    90   558  54   729  
  Effects                  8    | .    .    .    1    1    1    5    .    .    
    Shutdowns              2    | .    .    .    .    1    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    1    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    1    .    .    1    .    .    
  Heat Transferred         4689 | .    225  1596 656  200  296  1568 .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    2    1    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Peak Influence             330  | 5   117 330 201 51  138 .   .   185 
  Initial                  91   | .   3   .   91  .   23  .   .   .   
  Average                  80   | 2   62  194 92  23  33  .   .   49  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   
  Low Security (%)         84   | 100 100 46  77  100 100 .   .   100 
  Level 1                  15   | .   .   53  22  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   .   1   4   .   .   3   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   4   .   .   1   
  Reinforcement            4    | .   .   2   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              92   | .   7   27  9   5   6   18  1   19  
  Peak Tracking Total      7    | .   2   6   3   2   2   7   1   6   
  Tactical Retreats        14   | .   .   4   .   .   .   4   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Traps Triggered            1    | .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   1   3   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Machines Disabled          6    | .   .   3   .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Machines Accessed          9    | .   2   1   1   1   1   2   .   1   
  Terminals                4    | .   1   1   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   3   1   1   1   1   4   .   3   
  Successful               11   | .   2   1   1   .   1   4   .   2   
  Failed                   3    | .   1   .   .   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   2   1   .   .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   3   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   1   1   .   1   4   .   .   
  Record                   7    | .   1   1   .   .   1   4   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   
  Recycle Component        1    | .   .   .   .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   1   1   1   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   1   
  Recycled Matter          13   | .   .   .   .   .   .   .   .   13  
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   2   5   .   .   .   
  EXPLORE                  5    | .   .   .   .   2   3   .   .   .   
  RETURN                   2    | .   .   .   .   .   2   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   2   .   .   
Drone Launches             6    | .   .   .   .   2   4   .   .   .   
  Drone Recoveries         4    | .   .   .   .   2   2   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               5768 | 107  468  965  907  623  1158 1026 42   472  
Spaces Moved               3347 | 81   292  461  517  277  587  670  27   435  
  Core                     62   | 2    .    6    .    .    .    .    .    54   
  Treads                   2129 | 5    117  240  517  277  584  343  .    46   
  Legs                     344  | .    .    214  .    .    .    .    .    130  
  Wheels                   252  | 74   175  .    .    .    3    .    .    .    
  Hover                    8    | .    .    .    .    .    .    .    .    8    
  Flight                   552  | .    .    1    .    .    .    327  27   197  
  Fastest Speed            32   | 50   100  120  160  160  150  32   32   34   
  Average Speed            135  | 102  124  147  160  161  167  116  32   84   
  Slowest Speed            400  | 160  160  400  160  185  183  185  34   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    31   34   74   33   14   81   7    14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    2    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          84   | .    3    7    4    .    5    65   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    5    11   .    .    
  AOE                      68   | .    3    7    4    .    .    54   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac 
Total                      4220 | 97  348 629 564 434 735 846 54  513 
  Wait                     384  | .   18  18  9   110 79  102 13  35  
  Move                     3339 | 80  291 460 516 276 586 669 26  435 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  47   | 6   2   8   8   10  9   4   .   .   
  Fast Attach              74   | 8   3   23  .   6   10  7   2   15  
  Attach                   31   | .   .   11  2   3   3   8   .   4   
  Detach                   26   | 1   1   9   .   2   5   6   1   1   
  Swap                     19   | .   1   4   2   3   7   1   1   .   
  Drop                     76   | .   5   23  6   13  17  6   6   .   
  Fire                     207  | 2   27  72  21  11  18  43  .   13  
  Melee                    8    | .   .   .   .   .   .   .   5   3   
  Ram                      5    | .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   1   .   .   1   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / Exi)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 15)
  108 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  533 | -10/Materials  | Discovered new exit (range 8)
  576 | -10/Materials  | Entered another Materials area
  576 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1035 | -9/Materials   | Core integrity fell below 50%
 1067 | -9/Materials   | Lost 7 parts (1p4n2w)
 1359 | -9/Materials   | Core integrity fell below 20%
 1399 | -9/Materials   | Build established: Scavenger-Mutant
 1522 | -9/Materials   | Discovered new exit (range 12)
 1541 | -9/Materials   | Entered Mines
 1550 | -9/Mines       | Found the Drone Emporium
 1574 | -9/Mines       | Found Prototype Device
 1601 | -9/Mines       | Identified exit to Exiles
 1805 | -9/Mines       | Discovered new exit (range 10)
 2294 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2322 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2448 | -9/Mines       | Entered Materials
 2448 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2449 | -8/Materials   | Identified Sensor Drone Bay
 3025 | -8/Materials   | Discovered new exit (range 16)
 3071 | -8/Materials   | Entered Factory
 3071 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3284 | -7/Factory     | Discovered new exit (range 107)
 3497 | -7/Factory     | Build established: Scavenger-Gunner
 3882 | -7/Factory     | Build established: Gunner
 4229 | -7/Factory     | Entered Lower Caves
 4722 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4813 | -7/Lower Caves | Lost 7 parts (2p2n2u1w)
 4833 | -7/Lower Caves | Learned location of Armory (-3)
 5170 | -7/Lower Caves | Learned Factory trap positions
 5189 | -7/Lower Caves | Discovered new exit (range 13)
 5255 | -7/Lower Caves | Entered another Lower Caves area
 5279 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5279 | -7/Lower Caves | Discovered new exit (range 15)
 5297 | -7/Lower Caves | Entered Factory
 5297 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5298 | -6/Factory     | Loaded intel: 126 trap records
 5326 | -6/Factory     | Lost 3 parts (2p1n)
 5507 | -6/Factory     | Lost 6 parts (1p2n1u2w)
 5597 | -6/Factory     | Build established: Mutant
 5618 | -6/Factory     | Lost 6 parts (2n1u3w)
 5656 | -6/Factory     | Core integrity fell below 50%
 5674 | -6/Factory     | System corruption reached 10%
 5697 | -6/Factory     | Core integrity fell below 20%
 5704 | -6/Factory     | Lost 8 parts (1p2n3u2w)
 5769 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05667_ System corrupted by crushing effect (+2).
05673_ Flak Gun destroyed.
05673_ Lgt. Angular Momentum Engine destroyed.
05673_ System corrupted by crushing effect (+5).
05673_ System corrupted by crushing effect (+4).
05673_ Slammed into G-50 Soldier.
[Achievement: System Compromised]
05676_ Slammed into R-10 Processor. <x3>
05682_ Slammed into U-05 Engineer.
05697_ Acquired Imp. Medium Treads.
05706_ System corrupted: Component data lost.
05725_ K-01 Serf cleans the Construction Platform.
05727_ Slammed into K-01 Serf.
05728_ K-01 Serf destroyed.
05728_ K-01 Serf collects debris.
05734_ System corrupted: Heat flow error (+279).
05751_ Slammed into K-01 Serf.
05757_ System corrupted: Component data lost.
05765_ Imp. Medium Treads destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????? ???#    #????????????????????????????????? |
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| ??????# #??# #???????????????????????????????????? |
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| ####### ####/###?????????????????????????????????? |
|         #      #?????????????????????????????????? |
|         #   !! #?????????????????????????????????? |
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|    #         ||#?????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            650
Matter Stores              300
Matter Capacity            350
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Heat Shielding             100
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Particle Charging          15
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
I Spy
System Compromised
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              LayeredGaussMace
  Manual?         0
Play Time         02:06:33
  Cumulative      8.3 hours
  Start           2022.02.05 @ 11:58:41
  End             2022.02.06 @ 19:34:13
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3740e0d4-e0e0-4674-9570-31d53039f55c