Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 15:00:26 Player: Mogwok Wargfriend Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2087) 2087 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 8185 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 252 Friendly Fire -1 Cogmind --------- Core Integrity 0/1300 Matter 235/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Enhanced Force Lance (fused) > --- INVENTORY (5) ---- Micro Antimatter Reactor Faulty Cooled Field Propulsion Drive Peak State ------------ > --- POWER ------------ Light Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Experimental Thermal Generator Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Reaction Control System Improved Cloaking Device Power Shielding Improved Propulsion Shielding Advanced System Shield > --- WEAPON ----------- Mini Grenade Launcher Axe > --- INVENTORY -------- Light Antimatter Reactor Xenon Bombardment Thruster Field Propulsion Drive Advanced ECM Suite Hacking Suite [Rating: 101] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Power Shielding Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . 1 . 1 . . 1 1 Utility 9 | . . 1 2 1 2 2 . 1 Weapon . | . . . . . . . . . Parts Attached 132 | 6 9 30 17 8 4 5 16 37 Power 18 | 1 1 5 2 1 . 1 1 6 Engine 10 | 1 1 5 2 . . . . 1 Core 4 | . . . . 1 . 1 . 2 Reactor 4 | . . . . . . . 1 3 Propulsion 40 | 2 1 11 5 4 . 2 5 10 Treads . | . . . . . . . . . Leg 2 | . . 2 . . . . . . Wheel 9 | 2 1 5 . . . . . 1 Hover 2 | . . . . 1 . . . 1 Flight 27 | . . 4 5 3 . 2 5 8 Utility 46 | 1 3 6 5 2 4 2 7 16 Device 27 | . 2 2 2 1 2 1 5 12 Storage 4 | 1 1 2 . . . . . . Processor 4 | . . . 1 . 2 1 . . Hackware 3 | . . . . 1 . . . 2 Protection 8 | . . 2 2 . . . 2 2 Artifact . | . . . . . . . . . Weapon 28 | 2 4 8 5 1 . . 3 5 Energy Gun 9 | 1 2 5 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . . Ballistic Cannon 4 | . 2 1 1 . . . . . Launcher 4 | . . . 1 . . . 3 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . 2 Slashing Weapon 3 | . . . . 1 . . . 2 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 3 2 . . 1 2 5 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 10 | . . . . . . . . 10 Parts Lost 44 | . 1 7 6 . . . 1 29 Power 7 | . . 1 2 . . . . 4 Propulsion 15 | . 1 2 1 . . . 1 10 Utility 17 | . . 2 2 . . . . 13 Weapon 5 | . . 2 1 . . . . 2 Highest Loss Streak 16 | . 1 2 3 . . . 1 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 86 95 69 99 98 94 97 82 Engine 4 | . 14 10 4 . . . . . Core 3 | . . . . 6 6 5 5 2 Reactor 1 | . . . . . . . 3 3 Wheel 6 | . 18 18 . . . . . . Flight 19 | . . 9 26 27 26 23 25 22 Device 14 | . 11 5 8 15 17 18 20 18 Storage 6 | . 14 19 6 . . . . . Processor 7 | . . . 2 7 14 15 15 11 Hackware 3 | . . . . 6 6 5 5 5 Protection 8 | . . 6 4 15 13 11 9 6 Energy Gun 3 | . 13 11 2 . . . . . Ballistic Gun 1 | . 2 3 3 . . . . . Ballistic Cannon 3 | . 11 7 3 . . . . . Launcher 3 | . . . 5 7 6 5 4 3 Slashing Weapon 2 | . . . . 5 6 5 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 33 | 11 24 29 15 13 16 18 30 33 Greatest Support 38 | 20 20 34 15 15 20 21 35 38 Greatest Overweight (x) 3 | 3 2 3 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 Average Capacity 6 | 7 8 9 5 5 5 5 5 5 Most Carried 10 | 6 10 10 5 5 5 5 5 5 Average Carried 6 | 2 7 9 4 4 4 5 4 4 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 Final Carried 10 | 6 10 5 5 5 5 5 5 2 Class Distribution -------------------- 27% | Mutant 19% | Sprinter 14% | Ninja 9% | Commander-Ninja 9% | Scavenger-Mutant 8% | Infiltrator-Ninja 4% | Commander-Assassin 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Ninja | -6/Factory Ninja | -5/Factory Commander-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2262 | 196 221 683 252 47 . 208 455 200 Remotely . | . . . . . . . . . Salvage Created 2099 | . 226 1005 435 87 . 43 227 76 Parts 145 | . 15 55 41 10 . 2 18 4 Haulers Intercepted 6 | . 1 5 . . . . . . Recyclers Shooed 3 | . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 4 19 19 . . . 10 2 Melee 3 | . . . . . . . 1 2 Guns 17 | . 3 13 1 . . . . . Cannons 13 | . 1 6 6 . . . . . AOE 21 | . . . 12 . . . 9 . Classes Destroyed 11 | . 4 5 1 . . . 1 . Worker 11 | . 1 3 3 1 . 2 1 . Builder 4 | . . 1 2 . . . 1 . Hauler 6 | . 1 5 . . . . . . Recycler 2 | . . 1 . 1 . . . . Operator 2 | . . 1 . 1 . . . . Watcher 5 | . 1 1 1 1 . . 1 . Swarmer 26 | . . 6 10 . . . 8 2 Grunt 19 | . 4 7 7 . . . 1 . Sentry 7 | . . 6 1 . . . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 5 7 3 . 1 5 2 Combat Bots Only 7 | . 2 5 7 . . . 5 2 Max Kills in Single Turn 3 | . 1 1 3 2 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . 2 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 493 | . 29 107 74 5 2 . 31 245 Missed 196 | . 6 23 33 4 . . 16 114 Damage Taken 5980 | . 314 1118 555 23 39 62 387 3482 Core 1904 | . 91 172 150 14 . 31 127 1319 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 168 | . . . . 2 6 10 104 46 Ignored by Resistances 72 | . . . . . . . . 72 Regen/Repaired (Parts) 289 | . 84 126 . . . . 79 . Core Remaining (%) 84 | 100 63 57 72 98 100 96 88 . Volleys Fired 203 | . 39 112 26 8 . . 18 . Largest 2 | . 2 2 2 1 . . 1 . Hottest 100 | . 100 100 85 30 . . 30 . Shots Fired 341 | . 68 206 41 8 . . 18 . Gun 193 | . 41 142 10 . . . . . Cannon 108 | . 27 64 17 . . . . . Launcher 40 | . . . 14 8 . . 18 . Special . | . . . . . . . . . Kinetic 153 | . 39 97 17 . . . . . Thermal 139 | . 29 109 1 . . . . . Explosive 40 | . . . 14 8 . . 18 . Electromagnetic 9 | . . . 9 . . . . . Robot Hit Streak 10 | . 8 10 6 2 . . 3 . Robot Miss Streak 9 | . 9 9 4 2 . . 4 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 205 | . 40 128 17 2 . 2 11 5 Core Hits 130 | . 12 42 35 8 . 1 31 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 1 9 1 . . . . 2 Burn 7 | . . 7 . . . . . . Blast 4 | . 1 2 1 . . . . . Impale 2 | . . . . . . . . 2 Melee Attacks 79 | . . . . 7 5 7 28 32 Impact . | . . . . . . . . . Slashing 73 | . . . . 7 5 7 28 26 Piercing 6 | . . . . . . . . 6 Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6256 | . 608 1920 1439 252 . 154 1666 217 Guns 1660 | . 373 1218 69 . . . . . Cannons 1086 | . 235 702 149 . . . . . Explosions 2689 | . . . 1221 252 . . 1216 . Melee 717 | . . . . . . 154 350 213 Ramming 104 | . . . . . . . 100 4 Kinetic 1506 | . 351 1006 149 . . . . . Thermal 1274 | . 257 914 103 . . . . . Explosive 2586 | . . . 1118 252 . . 1216 . Electromagnetic 69 | . . . 69 . . . . . Impact . | . . . . . . . . . Slashing 504 | . . . . . . 154 350 . Piercing 213 | . . . . . . . . 213 Highest Corruption 29 | . . . . . . . 1 29 Average Corruption 13 | . . . . . . . 1 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . . . 15 Message Errors 4 | . . . . . . . . 4 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 297 | . . 10 96 . . 35 89 67 Projectiles 10 | . . 10 . . . . . . Explosions 160 | . . . 96 . . . 64 . Melee 127 | . . . . . . 35 25 67 Knockbacks 17 | . 8 7 2 . . . . . Impact . | . . . . . . . . . Kinetic 15 | . 8 6 1 . . . . . Secondary 2 | . . 1 1 . . . . . Self-Inflicted Damage 161 | . . . 51 9 . . 100 1 Shots 3 | . . . 2 1 . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 206 | . 204 206 196 . . . 4 74 Average Temperature 73 | . 73 74 74 . . . 3 25 Received Heat Transfer 967 | . 183 378 189 9 18 . 27 163 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . Heat Transferred 3631 | . 595 2886 150 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 817 | . 244 392 817 686 327 215 428 289 Initial 371 | . . 32 139 371 214 159 7 211 Average 239 | . 109 209 470 471 283 165 206 176 Maximum Alert Level 3 | . 1 1 3 2 1 1 2 1 Low Security (%) 41 | 100 77 37 16 . . 63 52 49 Level 1 40 | . 22 62 23 23 100 36 23 50 Level 2 17 | . . . 47 76 . . 23 . Level 3 . | . . . 12 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 2 4 3 . . 4 4 Investigation 7 | . . . 2 2 . . . 3 Extermination 3 | . . . . . . . 2 1 Reinforcement 8 | . 1 2 2 1 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . . 3 2 1 1 . . . Communications Jammed 3 | . . . . 2 . . 1 . Distress Signals 3 | . . . . 2 . . 1 . Times Spotted 156 | . 12 32 42 19 6 . 20 25 Peak Tracking Total 13 | . 3 7 11 6 6 . 5 13 Tactical Retreats 21 | . . 3 7 5 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 1 1 . 1 . 1 . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 9 | . 3 . 5 . . . 1 . Max in Single Turn 2 | . 1 . 2 . . . 1 . Garrison Access 4 | . . . . 1 . . 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 68 | . 7 8 9 11 6 5 13 9 Terminals 48 | . 5 6 9 7 6 4 6 5 Fabricators 4 | . . . . 1 . . 1 2 Repair Stations 4 | . 1 1 . . . . 2 . Recycling Units 6 | . 1 1 . 1 . . 2 1 Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 2 . 1 2 1 Total Hacks 212 | . 29 22 22 31 28 14 43 23 Successful 88 | . 14 9 6 8 12 3 24 12 Failed 124 | . 15 13 16 23 16 11 19 11 Catastrophic 25 | . 1 . 2 8 7 2 1 4 Database Lockouts . | . . . . . . . . . Manual 159 | . 23 19 20 26 26 13 21 11 Terminals 155 | . 21 15 22 23 28 13 19 14 Fabricators 6 | . . . . 2 . . 1 3 Repair Stations 25 | . 5 4 . . . . 16 . Recycling Units 17 | . 3 3 . 3 . . 4 4 Scanalyzers . | . . . . . . . . . Garrison Access 9 | . . . . 3 . 1 3 2 Terminal Hacks 15 | . 3 . 3 . 5 1 1 2 Record 2 | . . . . . 1 . . 1 Robot Analysis 5 | . 2 . . . 3 . . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 Unreport Threat 2 | . . . 2 . . . . . Locate Traps 2 | . . . . . 1 . 1 . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . 1 . Repair Station Hacks 20 | . 4 4 . . . . 12 . Scan Component 11 | . 2 2 . . . . 7 . Repair 9 | . 2 2 . . . . 5 . Recycling Unit Hacks 4 | . 1 . . 1 . . 1 1 Report Inventory 4 | . 1 . . 1 . . 1 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 2 1 Seal Access 4 | . . . . 1 . . 2 1 Unauthorized Hacks 43 | . 6 5 3 6 7 2 7 7 Terminals 33 | . 4 3 3 4 7 2 5 5 Assimilate 1 | . . 1 . . . . . . Botnet 23 | . 3 1 2 3 6 1 4 3 Operators 8 | . 1 1 1 1 1 1 1 1 Sabotage 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 2 2 . 2 . . 2 2 Reject 5 | . 1 1 . 1 . . 1 1 Mask 5 | . 1 1 . 1 . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 60 | . 6 8 9 9 6 4 11 7 Full Trace Events 5 | . . . 2 2 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 93 | . . . . . . . 93 . Total Robot Build Rating 21 | . . . . . . . 21 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 2 2 . . . . 5 . Time 332 | . 58 64 . . . . 210 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled 2 | . . . . . . . 2 . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 5 | . . . . . . 2 3 . Largest Group 5 | . . . . . . 2 5 . Highest-Rated Group 214 | . . . . . . 70 214 . Highest-Rated Ally 48 | . . . . . . 41 48 . Total Orders 14 | . . . . . . 5 9 . STAY 8 | . . . . . . 3 5 . FOLLOW 6 | . . . . . . 2 4 . Ally Attacks 36 | . . . . . . . 36 . Total Damage 905 | . . . . . . . 905 . Kills 6 | . . . . . . . 6 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 5 | . 2 . . . 3 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6183 | 71 596 1426 346 756 278 469 1436 805 Spaces Moved 8947 | 62 429 880 712 1360 848 856 1977 1823 Core 112 | 22 . . . . . . . 90 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1109 | 40 429 640 . . . . . . Hover . | . . . . . . . . . Flight 7726 | . . 240 712 1360 848 856 1977 1733 Fastest Speed 21 | 50 80 34 29 29 27 27 25 21 Average Speed 41 | 90 91 104 32 29 27 27 38 29 Slowest Speed 282 | 200 110 282 110 29 29 103 102 120 Overloaded Moves 2 | . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 93 | . . . 19 11 13 4 14 32 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 36 | 4 69 63 68 30 16 12 28 39 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 76 | . . . . 29 5 5 11 26 Terrain Destroyed 299 | . . . 101 66 5 5 96 26 Melee 54 | . . . . 7 5 5 11 26 Projectile . | . . . . . . . . . AOE 244 | . . . 101 59 . . 84 . Terrain Rammed 1 | . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . 1 . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 10795 | 73 566 1184 765 1691 866 1071 2577 2002 Wait 1338 | . 73 124 20 290 20 150 543 118 Move 8765 | 61 428 879 674 1338 823 847 1949 1766 Hop 81 | . . . 18 10 11 4 13 25 Pick Up 34 | 6 8 8 2 4 . . 2 4 Fast Attach 93 | 6 6 18 13 5 4 4 11 26 Attach 23 | . . 9 2 2 . . 1 9 Detach 13 | . . 7 1 . 2 . . 3 Swap 16 | . 3 3 2 1 . 1 4 2 Drop 73 | . 9 24 7 8 1 3 7 14 Fire 203 | . 39 112 26 8 . . 18 . Melee 79 | . . . . 7 5 7 28 32 Ram 4 | . . . . . . . 1 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . Rewire 55 | . . . . . . 55 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp / DSF) -4/Factory -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 428 | -10/Materials | Discovered new exit (range 8) 479 | -10/Materials | Repaired Particle Gun 507 | -10/Materials | Repaired Wheel 597 | -10/Materials | Discovered new exit (range 11) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Discovered new exit (range 8) 1219 | -9/Materials | Discovered new exit (range 15) 1308 | -9/Materials | Repaired Arm. Wheel 1342 | -9/Materials | Repaired Hvy. Assault Rifle 1804 | -9/Materials | Build established: Scavenger-Mutant 2023 | -9/Materials | Discovered new exit (range 4) 2094 | -9/Materials | Entered another Materials area 2094 | -8/Materials | Evolved 2 slots: Utility x2 2199 | -8/Materials | Destroyed 7 combat bots 2211 | -8/Materials | Lost 3 parts (1n1u1w) 2435 | -8/Materials | Discovered new exit (range 3) 2436 | -8/Materials | Identified exit to Factory 2440 | -8/Materials | Entered Factory 2440 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2464 | -7/Factory | Build established: Sprinter 2840 | -7/Factory | Search patrols dispatched 2898 | -7/Factory | Discovered new exit (range 15) 3196 | -7/Factory | Identified exit to Factory 3196 | -7/Factory | Entered another Factory area 3196 | -6/Factory | Evolved 2 slots: Utility x2 3218 | -6/Factory | Discovered new exit (range 11) 3221 | -6/Factory | Identified exit to Factory 3226 | -6/Factory | Discovered new exit (range 16) 3230 | -6/Factory | Identified exit to Lower Caves 3474 | -6/Factory | Entered another Factory area 3474 | -5/Factory | Evolved 2 slots: Utility x2 3476 | -5/Factory | Identified exit to DSF 3563 | -5/Factory | Discovered new exit (range 16) 3594 | -5/Factory | Build established: Ninja 3669 | -5/Factory | Identified exit to Upper Caves 3708 | -5/Factory | Discovered new exit (range 17) 3808 | -5/Factory | Identified exit to Factory 3943 | -5/Factory | Entered another Factory area 3943 | -4/Factory | Accompanied by 2 allies 3943 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4042 | -4/Factory | Repaired Propulsion Shielding 4066 | -4/Factory | Fabricated L-61 Swordsman? 4076 | -4/Factory | Repaired Mni. Grenade Launcher 4115 | -4/Factory | Repaired Cesium-ion Thruster 4181 | -4/Factory | Repaired Broken Imp. Flight Unit 4597 | -4/Factory | Build established: Commander-Ninja 5271 | -4/Factory | Repaired Adv. Sensor Array 5281 | -4/Factory | Spotted B-86 Titan 5372 | -4/Factory | Discovered new exit (range 21) 5377 | -4/Factory | Identified exit to Research 5379 | -4/Factory | Entered Research 5379 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5816 | -3/Research | Discovered new exit (range 3) 5817 | -3/Research | Identified exit to Research 5833 | -3/Research | Build established: Infiltrator-Ninja 5935 | -3/Research | Crushed by falling debris 5990 | -3/Research | System corruption reached 10% 6043 | -3/Research | Lost 13 parts (2p2n7u2w) 6127 | -3/Research | Core integrity fell below 50% 6153 | -3/Research | Lost 16 parts (2p8n6u) 6157 | -3/Research | Found Enh. Force Lance 6173 | -3/Research | Core integrity fell below 20% 6184 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06150_ S-43 Plague destroyed. 06151_ K-01 Serf cleans the Research Mainframe. 06157_ Acquired Enh. Force Lance. 06161_ S-43 Plague destroyed. 06163_ System corrupted: Enh. Force Lance fused. 06163_ P-80 Master resets S-43 Plague, system corruption cleaned. 06167_ S-43 Plague suffers critical hit (Impale). 06167_ Destroyed Xenon Bombardment Thruster. 06171_ S-43 Plague destroyed. 06174_ P-80 Master suffers critical hit (Impale). 06174_ Destroyed Gamma Rifle. 06181_ Slammed into P-80 Master. 06181_ Destabilizing: Core damaged (-13). 06182_ Slammed into P-80 Master. 06183_ Acquired 40 matter. 06184_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ???????????## """" # #??????????????? | | ???????????# """" # #??????????????? | | ???????????## ! # #??????????????? | | ????????????# [ # #??????????????? | | ???????????# ########## #??????????????? | | ???????????## # #??????????????? | | ????????????# / #??????????????? | | ????????????# / # #??????????????? | | ????????????# # #??????????????? | | ????????????# # #??????????????? | | ????????????# """ # #??????????????? | | ????????????# """ # #??????????????? | | ????????????# """ | # #??????????????? | | ????????????########### ###########????? | | ###??????????????????## # = #????? | | #??????????????????# # ! #????? | | #??????????????????#T # #????? | | #??????????????????## # % ! #????? | | #???????????????????# # #????? | | ##################### # """ #????? | | ! ## # # + """ ] #????? | | ## # # # """ #????? | | ] ## # ! # ###########????? | | ## "# # # #?????? | | +### "# # p# #?????? | | # "# """" + @ # ""#?????? | | + T# """" # #* T"#?????? | | # "# """" # p/= ""#?????? | | +### "# """" # =#* #?????? | | ## "#= # # #?????? | | ## /%= # # #?????? | | ## #* # # #?????? | | #########+########### ##########?????? | | #???????# #?????????# #?###??????????? | | #???????# #?????????# #??????????????? | | #???????# #?????????# #??????????????? | | ###???????# #?????????# #??????????????? | | ??????????# #?????????# #??????????????? | | ??????????# #?????????# #??????????????? | | ??????????# #?????????# #??????????????? | | ??????????# #?????????# #??????????????? | | ??????###?# ########### +??????????????? | | #########?# ##] # #??????????????? | | #?# ## # ##########?????? | | ### ## # # #?????? | | # + # # #?????? | | """"" # = # # " #?????? | | """"" # + == # # "" #?????? | | """"" # # + + G #?????? | | # # # # "" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 25 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 75 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-61 Swordsman | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationCombatOptics Manual? 0 Play Time 01:30:39 Cumulative 163.7 hours Start 2024.04.12 @ 01:30:20 End 2024.04.12 @ 15:00:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 491f0d7e-ce15-41bb-81e9-17b548a8da73