Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 18:31:52 Player: Hechtic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1561) 1561 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4357 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 649/700 Matter 194/300 Energy 16/100 System Corruption 0% Temperature Cool (304) Movement Rolling (110) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Sensor Array Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Light EM Pulse Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (16) --- Aluminum Leg Improved Heat Sink Cooling System Visual Processing Unit Terrain Scanner Melee Analysis Suite Target Analyzer Weapon Cycler Transmission Jammer Improved ECM Suite Shield Generator Mini Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Datajack Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Light EM Pulse Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Cooling System Visual Processing Unit Terrain Scanner Melee Analysis Suite Target Analyzer Weapon Cycler Transmission Jammer Improved ECM Suite Shield Generator Mini Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Datajack Power Maul [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 70 | 6 23 20 16 5 Power 9 | 1 3 3 2 . Engine 9 | 1 3 3 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 4 5 5 1 Treads 1 | . . . 1 . Leg 15 | 2 4 5 4 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 5 2 1 3 Device 2 | . 1 . . 1 Storage 5 | 1 4 . . . Processor 2 | . . 2 . . Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 32 | 2 11 10 8 1 Energy Gun 11 | 1 3 5 2 . Energy Cannon 5 | . . 1 3 1 Ballistic Gun 8 | 1 4 2 1 . Ballistic Cannon . | . . . . . Launcher 8 | . 4 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 9 | . 1 5 1 2 Power 3 | . 1 1 . 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 5 | . . 4 1 . Highest Loss Streak 4 | . 1 4 1 2 Average Slot Usage (%) 98 | . 99 99 98 93 Engine 10 | . 14 10 9 6 Treads 1 | . . . 4 1 Leg 22 | . 28 22 21 9 Device 1 | . 2 . . 7 Storage 21 | . 25 22 18 15 Processor 7 | . . 11 9 7 Protection 2 | . . . 9 7 Energy Gun 12 | . 14 17 6 . Energy Cannon 8 | . . 8 10 23 Ballistic Gun 5 | . 12 3 3 . Launcher 2 | . 1 3 5 . Naked Turns . | . . . . . Heaviest Build 64 | 13 43 49 64 63 Greatest Support 35 | 20 20 20 35 28 Greatest Overweight (x) 3 | 1 2 2 3 3 Average Overweight (x) 1 | . 1 1 2 2 Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 14 | 5 12 16 16 16 Most Carried 16 | 5 16 16 16 16 Average Carried 14 | 3 10 15 15 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 5 16 16 16 16 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Skirmisher 22% | Tank 15% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1371 | 266 329 481 295 . Remotely . | . . . . . Salvage Created 1842 | 71 523 700 518 30 Parts 105 | 2 30 48 22 3 Haulers Intercepted 5 | . 1 3 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 11 17 11 1 Guns 20 | . 7 7 6 . Cannons 5 | . . 2 2 1 AOE 15 | . 4 8 3 . Classes Destroyed 10 | 1 6 1 2 . Builder 3 | . 1 2 . . Tunneler 1 | . . . 1 . Hauler 5 | . 1 3 1 . Recycler 4 | 1 2 1 . . Operator 2 | . 1 1 . . Watcher 1 | . 1 . . . Swarmer 10 | . 6 3 . 1 Grunt 23 | . 5 10 8 . Sentry 6 | . . 4 2 . Hunter 1 | . . . 1 . Best Kill Streak 14 | 1 4 14 4 1 Combat Bots Only 10 | . 3 10 3 1 Max Kills in Single Turn 3 | 1 3 3 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2445 | . 590 622 639 594 Core 301 | . 146 45 59 51 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 41 88 89 . Volleys Fired 108 | 2 41 30 29 6 Largest 3 | 2 2 3 3 3 Hottest 216 | 60 105 180 196 216 Shots Fired 260 | 4 77 82 81 16 Gun 165 | 4 67 50 44 . Cannon 55 | . . 13 26 16 Launcher 40 | . 10 19 11 . Special . | . . . . . Kinetic 64 | 2 21 19 22 . Thermal 110 | . 12 41 45 12 Explosive 40 | . 10 19 11 . Electromagnetic 46 | 2 34 3 3 4 Robot Hit Streak 14 | . 14 12 14 4 Robot Miss Streak 6 | 3 3 6 5 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 135 | . 40 35 54 6 Core Hits 91 | 1 25 31 33 1 Critical Hits 1 | . . 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3937 | 15 1060 1486 1283 93 Guns 1308 | 15 491 374 428 . Cannons 567 | . . 142 332 93 Explosions 2056 | . 569 970 517 . Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 463 | . 125 155 183 . Thermal 1069 | . 146 312 537 74 Explosive 1987 | . 500 970 517 . Electromagnetic 412 | 15 289 49 40 19 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 5 | . 3 2 . . Message Errors 4 | . 2 2 . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 93 | . 46 24 23 . Projectiles 15 | . . . 15 . Explosions 78 | . 46 24 8 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 223 | . 105 100 18 . Shots 8 | . 4 3 1 . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 643 | . 225 300 416 643 Average Temperature 123 | . 50 93 142 412 Received Heat Transfer 600 | . 153 159 288 . Effects 16 | . . . 6 10 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 2 . Interference 6 | . . . 4 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 2165 | . 235 666 1114 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 443 | 5 226 443 398 143 Initial 112 | . 3 22 92 112 Average 197 | 1 98 276 229 115 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 46 | 100 88 12 30 100 Level 1 48 | . 11 76 69 . Level 2 4 | . . 11 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 4 2 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . . 4 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 16 35 23 4 Peak Tracking Total 6 | . 3 6 5 3 Tactical Retreats 5 | . . 4 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . . 6 3 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 9 3 5 1 Terminals 13 | . 7 2 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 65 | . 33 15 16 1 Successful 37 | . 19 8 9 1 Failed 28 | . 14 7 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 16 | . 2 8 6 . Terminals 53 | . 26 14 13 . Fabricators . | . . . . . Repair Stations 6 | . 3 . 3 . Recycling Units 6 | . 4 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 30 | . 15 7 8 . Part Schematic 2 | . . 2 . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 6 | . 3 1 2 . Emergency Access Points 3 | . 1 1 1 . Locate Traps 6 | . 3 1 2 . Transport Status 1 | . 1 . . . Hauler Manifests 3 | . 2 1 . . Registered Components 1 | . 1 . . . Zone Layout 6 | . 2 1 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . 2 1 . 1 Report Inventory 3 | . 1 1 . 1 Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 9 2 5 . Full Trace Events 4 | . 3 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3484 | 67 935 1278 904 300 Spaces Moved 1692 | 40 446 616 409 181 Core 4 | 4 . . . . Treads . | . . . . . Legs 1545 | 36 446 616 409 38 Wheels 143 | . . . . 143 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 120 Average Speed 168 | 118 160 178 180 138 Slowest Speed 210 | 150 180 180 210 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 77 53 34 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 152 | . 39 53 60 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 151 | . 39 53 59 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2112 | 53 588 733 520 218 Wait 149 | . 47 40 46 16 Move 1688 | 39 445 615 408 181 Hop . | . . . . . Pick Up 46 | 6 17 11 7 5 Fast Attach 16 | 5 2 4 5 . Attach 13 | 1 2 5 2 3 Detach 1 | . 1 . . . Swap 41 | . 19 11 9 2 Drop 49 | . 14 17 13 5 Fire 108 | 2 41 30 29 6 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 15) 626 | -10/Materials | Discovered new exit (range 11) 649 | -10/Materials | Core integrity fell below 50% 801 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Repaired Aluminum Leg 1003 | -10/Materials | Entered another Materials area 1003 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1188 | -9/Materials | Lost 4 parts (1p3w) 1204 | -9/Materials | Destroyed 10 combat bots 1373 | -9/Materials | Discovered new exit (range 8) 1505 | -9/Materials | Build established: Scavenger-Skirmisher 1585 | -9/Materials | Discovered new exit (range 9) 1698 | -9/Materials | Discovered new exit (range 10) 2028 | -9/Materials | Build established: Gunner 2279 | -9/Materials | Identified exit to Materials 2281 | -9/Materials | Entered another Materials area 2281 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2583 | -8/Materials | Build established: Tank 3098 | -8/Materials | Discovered new exit (range 15) 3185 | -8/Materials | Entered Factory 3185 | -7/Factory | Evolved 2 slots: Utility x2 3485 | -7/Factory | Self-destructed Last Messages --------------- Matter reserves: 0 Inventory: Plasma Rifle (51%) 03388_ Dropped Hrd. Light Armor Plating. 03451_ S-27 Virus destroyed. 03462_ Lgt. EM Pulse Cannon permanently disabled. 03462_ Overheating: Short circuit. 03464_ Overheating: System interference. 03464_ Signal Interpreter temporarily disabled. 03465_ Power failure, Imp. Ion Engine shutdown. 03467_ Overheating: Lrg. Storage Unit damaged (-202). 03467_ Overheating: Aluminum Leg damaged (-12). 03467_ Overheating: Adv. Sensor Array damaged (-18). 03470_ Overheating: Matter decay (-31). 03470_ R-06 Scavenger collects Autogun. 03471_ Overheating: Plasma Cannon damaged (-24). 03471_ Overheating: Lrg. Storage Unit damaged (-66). 03473_ R-06 Scavenger collects VTOL Module. 03476_ Imp. Ion Engine destroyed. 03482_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# ### ## #????????? | | ?????????????????????????# ## """ #????????? | | ???????????????? ###### ## """ #????????? | | ??????????????? ## """ #????????? | | ??????????????? # "" #????????? | | ??????????????? + "" #????????? | | ???????????????? # #????????? | | ???????????????? ### ## #????????? | | ????????????????? ###+###??# ##########????????? | | ????????????????? ?????????##+#######???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# """ #???????????? | | ????????????????????????????# "Y" #???????????? | | ??????????????? ??????????# " " #???????????? | | ????????????? ??????????# #???????????? | | ????????????? ??????????# #???????????? | | ????????????? ########### ]#???????????? | | ????????????? # " " " #???????????? | | ??????????????"" # " " " #???????????? | | ??????????????"" # " " " #???????????? | | ?????????????""" + " " " #???????????? | | ???????""???"""" # " " " #???????????? | | ?????? ? # " " " #???????????? | | ??????""" """""" ? # " " " #???????????? | | ????""""" """""" #####+###+# " " " #???????????? | | """""" """""" ## s@ # " " " #???????????? | | """""" """""" ## r # /#???????????? | | ## # #???????????? | | %; s"""" ##########???????????? | | ## """" #????????????????????? | | ## """" #????????????????????? | | ?################### """" #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????#! """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Hammer | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops root@ Challenges ------------ None Game ------ Seed SigixSpreadRedistributor Manual? 0 Play Time 01:15:08 Cumulative 19.0 hours Start 2020.10.28 @ 16:38:35 End 2020.10.28 @ 18:31:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1b03ee1-65b7-4f39-864d-6cc4809917d6