Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.15 @ 22:07:19 Player: Moridin Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3687) 3687 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (795) 795 TOTAL SCORE: 7952 Bonus ------- High Alert Combat Kills 428 Follower Combat Kills 481 Friendly Fire -114 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 100/100 System Corruption 3% Temperature Cool (14) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Katana > --- INVENTORY (20) --- Medium Storage Unit Huge Storage Unit Huge Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Kinecellerator Authchip [Propulsion] Improved Datajack Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Weapon Cycler Hardened Medium Armor Plating Sensor Drone Bay > --- WEAPON ----------- Gauss Cannon Impact Mace > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit ECM Suite Hardened Medium Armor Plating Authchip [Propulsion] Pulse Rifle Pulse Rifle Flak Cannon Advanced EMP Blaster [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Sensor Drone Bay Device Sensor Drone Bay Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . 2 . 2 Weapon . | . . . . . . . Parts Attached 84 | 5 4 7 13 8 16 31 Power 8 | 1 . 2 1 . 1 3 Engine 8 | 1 . 2 1 . 1 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 33 | 1 4 3 6 2 8 9 Treads 1 | 1 . . . . . . Leg 30 | . 2 3 6 2 8 9 Wheel . | . . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 14 | 1 . 1 2 2 2 6 Device 4 | . . 1 1 . . 2 Storage 5 | 1 . . 1 . 1 2 Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 29 | 2 . 1 4 4 5 13 Energy Gun 11 | 1 . 1 2 3 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 6 | . . . . . 1 5 Launcher 6 | . . . 2 1 2 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . . 4 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 1 1 Parts Lost 18 | . . . . . 2 16 Power 2 | . . . . . . 2 Propulsion 8 | . . . . . 1 7 Utility 5 | . . . . . 1 4 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . . . . 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 81 97 97 92 99 92 Engine 9 | . 14 14 11 9 9 6 Leg 30 | . 19 24 42 36 35 25 Device 13 | . . 12 10 9 9 20 Storage 9 | . 14 14 11 9 9 6 Processor 6 | . . . . 9 9 9 Protection 4 | . . . . 2 8 4 Energy Gun 8 | . 14 14 13 16 9 1 Ballistic Gun 2 | . 14 14 2 . . . Ballistic Cannon 4 | . . . . . 7 5 Launcher 1 | . . . 5 1 . . Impact Weapon 1 | . . . . . . 3 Slashing Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 75 | 12 12 31 38 39 59 75 Greatest Support 67 | 20 20 20 43 50 57 67 Greatest Overweight (x) 19 | . . 1 1 . 1 19 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 15 20 Average Capacity 11 | 7 8 8 8 10 11 14 Most Carried 15 | 5 6 8 9 10 14 15 Average Carried 10 | 3 5 7 7 9 11 12 Final Capacity 20 | 8 8 8 10 10 15 20 Final Carried 14 | 5 6 8 9 10 14 10 Class Distribution -------------------- 76% | Mutant 12% | Commander-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Mat Sto Fac Matter Collected 2135 | 241 136 197 176 126 712 547 Remotely . | . . . . . . . Salvage Created 3991 | 76 136 249 727 399 929 1475 Parts 244 | 2 18 16 65 25 57 61 Haulers Intercepted 7 | . . . 3 1 3 . Recyclers Shooed 3 | . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 87 | . 3 7 19 8 22 28 Melee 7 | . . . . . . 7 Guns 34 | . 3 7 7 6 5 6 Cannons 23 | . . . . . 15 8 AOE 22 | . . . 12 2 2 6 Classes Destroyed 15 | 1 3 2 2 . 3 4 Worker 5 | . . . . . 1 4 Builder 8 | . 1 . 4 . . 3 Hauler 7 | . . . 3 1 3 . Recycler 8 | 1 . . 1 1 . 5 Mechanic 1 | . . . . . . 1 Operator 2 | . . . 1 . 1 . Watcher 7 | . 1 . 2 1 1 2 Swarmer 29 | . . 3 12 4 3 7 Grunt 32 | . 3 2 5 3 8 11 Brawler 1 | . . . . . 1 . Duelist 4 | . . . . . 3 1 Sentry 15 | . . 2 3 1 7 2 Specialist 2 | . . . . . . 2 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . . 1 Best Kill Streak 13 | 1 5 3 13 6 7 12 Combat Bots Only 8 | . 2 3 8 4 7 5 Max Kills in Single Turn 11 | 1 1 2 5 2 1 11 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . 4 2 1 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Mat Sto Fac Damage Taken 5291 | . 125 344 342 153 1391 2936 Core 1139 | . 52 52 47 5 275 708 Absorbed by Shields . | . . . . . . . Redirected to Shielding 60 | . . . . 1 59 . Regen/Repaired (Parts) 87 | . . . 24 . . 63 Core Remaining (%) 73 | 100 . 58 88 . 49 . Volleys Fired 253 | 3 18 18 42 13 86 73 Largest 2 | 2 2 2 2 2 2 2 Hottest 111 | 70 70 70 101 108 99 111 Shots Fired 429 | 6 36 36 69 23 169 90 Gun 271 | 6 36 36 58 21 84 30 Cannon 137 | . . . . . 78 59 Launcher 21 | . . . 11 2 7 1 Special . | . . . . . . . Kinetic 183 | 3 18 18 7 . 78 59 Thermal 203 | 3 18 18 42 8 84 30 Explosive 13 | . . . 11 2 . . Electromagnetic 30 | . . . 9 13 7 1 Robot Hit Streak 40 | 5 23 16 10 10 40 23 Robot Miss Streak 5 | . 1 1 3 1 4 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 321 | 5 30 32 47 19 84 104 Core Hits 247 | 2 11 12 37 17 113 55 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 25 | . 2 3 4 1 2 13 Burn 13 | . 2 3 4 1 2 1 Blast 7 | . . . . . . 7 Smash 5 | . . . . . . 5 Melee Attacks 33 | . . . . . . 33 Impact 16 | . . . . . . 16 Slashing 17 | . . . . . . 17 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 9696 | 62 382 408 1608 574 2229 4433 Guns 2905 | 62 378 404 643 316 722 380 Cannons 2587 | . . . . . 1267 1320 Explosions 2872 | . . . 965 247 224 1436 Melee 1280 | . . . . . . 1280 Ramming 52 | . 4 4 . 11 16 17 Kinetic 3078 | 25 192 206 68 . 1267 1320 Thermal 2454 | 37 186 198 423 186 722 702 Explosive 2160 | . . . 965 202 . 993 Electromagnetic 672 | . . . 152 175 224 121 Impact 777 | . . . . . . 777 Slashing 503 | . . . . . . 503 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 3 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 11 14 Message Errors 7 | . . . . . 5 2 Matter Fused 7 | . . . . . 3 4 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 576 | . . . 36 . . 540 Projectiles 44 | . . . . . . 44 Explosions 237 | . . . 36 . . 201 Melee 295 | . . . . . . 295 Knockbacks 63 | . . . . . 41 22 Impact 4 | . . . . . . 4 Kinetic 46 | . . . . . 31 15 Secondary 13 | . . . . . 10 3 Self-Inflicted Damage 436 | . . . 8 . 22 406 Shots 12 | . . . 1 . 3 8 Rammed . | . . . . . . . Targets Rammed 9 | . 1 1 . 1 5 1 Kicked 9 | . 1 1 . 1 5 1 Crushed . | . . . . . . . Highest Temperature 387 | 18 145 171 165 120 321 387 Average Temperature 80 | 9 73 56 40 50 92 103 Received Heat Transfer 1722 | . 84 153 132 63 306 984 Effects 5 | . . . . . 4 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 1 2 2 Impact Corruptions 9 | . . . . . . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 2 . 1 . 1 1 Heat Transferred 6017 | 111 703 814 1369 420 1412 1188 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Peak Influence 838 | 5 89 189 782 483 838 616 Initial 248 | . 2 29 . 232 173 248 Average 362 | 1 24 115 422 355 544 353 Maximum Alert Level 3 | . . . 3 2 3 2 Low Security (%) 29 | 100 100 100 19 . 8 16 Level 1 26 | . . . 21 80 16 41 Level 2 34 | . . . 48 19 45 42 Level 3 9 | . . . 10 . 29 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 . 1 1 7 8 Investigation 4 | . 1 . . 1 1 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . . . 1 . 3 3 Assault 2 | . . . . . 2 . Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Mat Sto Fac Distress Signals 4 | . . . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 6 7 27 9 42 51 Peak Tracking Total 8 | . 3 4 6 6 8 7 Tactical Retreats 9 | . . . 2 . 2 5 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Traps Triggered 5 | . 1 . . . 2 2 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 1 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Mat Sto Fac Machines Disabled 14 | . . . 2 . 4 8 Max in Single Turn 4 | . . . 2 . 1 4 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Mat Sto Fac Machines Accessed 21 | . 3 1 3 3 7 4 Terminals 13 | . 2 . 2 1 6 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 3 | . 1 . . . 1 1 Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Total Hacks 51 | . 8 1 5 6 21 10 Successful 29 | . 4 1 4 3 12 5 Failed 22 | . 4 . 1 3 9 5 Catastrophic 3 | . 1 . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 37 | . 5 . 3 3 20 6 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 . . 2 Recycling Units 6 | . 3 . . . 1 2 Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 2 1 2 1 11 3 Record 2 | . . . . . 2 . Part Schematic 5 | . . . . . 4 1 Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Recycling Unit Index 1 | . . . . . . 1 Unreport Threat 1 | . . . . . 1 . Dispatch Records 1 | . . . . . . 1 Recall Investigation 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . . 1 . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 Scan Component 2 | . . . 1 . . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks 3 | . 2 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 3 . 2 2 6 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 1 4 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . . 1 Time 58 | . . . 26 . . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Mat Sto Fac Total Allies 13 | . . 3 . . 10 . Largest Group 10 | . . 3 3 . 10 . Highest-Rated Group 173 | . . 40 40 . 173 . Highest-Rated Ally 29 | . . 16 16 . 29 . Total Orders . | . . . . . . . Ally Attacks 96 | . . . 28 . 68 . Total Damage 1062 | . . . 209 . 853 . Kills 19 | . . . 4 . 15 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Mat Sto Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 16 | . . 3 9 . . 4 Drone Recoveries 14 | . . 3 . 9 . 2 Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Mat Sto Fac Turns Passed 4594 | 87 290 488 571 285 1273 1600 Spaces Moved 2415 | 48 164 273 319 166 704 741 Core 14 | 10 . . . . . 4 Treads 84 | 38 46 . . . . . Legs 2210 | . 92 192 319 166 704 737 Wheels . | . . . . . . . Hover 107 | . 26 81 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 120 120 115 113 Average Speed 138 | 137 121 150 126 120 136 148 Slowest Speed 1000 | 160 160 190 190 122 190 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 34 | 4 28 51 33 18 84 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 170 | . . . 71 23 1 75 Melee . | . . . . . . . Projectile 7 | . . . . . 1 6 AOE 163 | . . . 71 23 . 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Mat Sto Fac Total 3204 | 62 218 318 418 228 846 1114 Wait 301 | . 26 . 28 32 11 204 Move 2409 | 47 163 272 318 165 703 741 Hop . | . . . . . . . Pick Up 55 | 7 4 9 5 4 10 16 Fast Attach 23 | 3 . 1 6 1 3 9 Attach 16 | 2 1 . 1 2 2 8 Detach 1 | . . . 1 . . . Swap 45 | . 3 6 6 5 11 14 Drop 54 | . 2 11 11 5 12 13 Fire 253 | 3 18 18 42 13 86 73 Melee 30 | . . . . . . 30 Ram . | . . . . . . . Kick 9 | . 1 1 . 1 5 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 88 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 378 | -10/Materials | Entered Mines 424 | -10/Mines | Found a hidden stash of uninstalled traps 439 | -10/Mines | Found the Drone Emporium 441 | -10/Mines | Found Prototype Device 441 | -10/Mines | Identified Sensor Drone Bay 659 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 765 | -10/Mines | Learned location of Zion (-6) 799 | -10/Mines | Discovered new exit (range 8) 822 | -10/Mines | Learned 4 Materials zone layouts 852 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 866 | -10/Mines | Entered Materials 866 | -9/Materials | Accompanied by 3 allies 866 | -9/Materials | Evolved 2 slots: Propulsion x2 867 | -9/Materials | Identified exit to Mines 867 | -9/Materials | Identified exit to Materials 1141 | -9/Materials | Repaired Grenade Launcher 1232 | -9/Materials | Destroyed 8 combat bots 1437 | -9/Materials | Entered another Materials area 1437 | -8/Materials | Accompanied by 9 allies 1437 | -8/Materials | Evolved 2 slots: Utility x2 1533 | -8/Materials | Build established: Scavenger-Mutant 1686 | -8/Materials | Discovered new exit (range 15) 1722 | -8/Materials | Entered Storage 1910 | -8/Storage | Build established: Mutant 1949 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2033 | -8/Storage | Discovered new exit (range 5) 2103 | -8/Storage | Identified exit to Factory 2263 | -8/Storage | Build established: Commander-Mutant 2330 | -8/Storage | Discovered new exit (range 11) 2522 | -8/Storage | First assault squad dispatched 2525 | -8/Storage | Garrison activated, responded to threat 2556 | -8/Storage | Crushed by falling debris 2570 | -8/Storage | Crushed by falling debris 2592 | -8/Storage | Destroyed 7 combat bots 2730 | -8/Storage | Core integrity fell below 50% 2814 | -8/Storage | Build established: Mutant 2995 | -8/Storage | Entered Factory 2995 | -7/Factory | Evolved 2 slots: Utility x2 3902 | -7/Factory | Cargo convoy interrupted 4114 | -7/Factory | Repaired Imp. Aluminum Leg 4401 | -7/Factory | Garrison activated, responded to threat 4517 | -7/Factory | Core integrity fell below 50% 4546 | -7/Factory | Core integrity fell below 20% 4564 | -7/Factory | Lost 7 parts (1p4n1u1w) 4595 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04574_ U-05 Engineer lays Concrete. 04574_ K-01 Serf collects debris. 04575_ Gauss Cannon destroyed. 04575_ U-05 Engineer lays Concrete. 04576_ R-06 Scavenger collects Hvy. Laser. 04576_ K-01 Serf collects debris. 04577_ U-05 Engineer builds a Wall. 04579_ ALERT: Rogue bot located, Programmers report to Factory Zone 9Z. 04579_ K-01 Serf collects debris. 04584_ U-05 Engineer builds a Wall. 04585_ K-01 Serf collects debris. 04586_ S6LUQBYMN7HD K%P:O=1MLA>,CNZ:75& TGGC<1 04588_ K-01 Serf collects debris. 04589_ Critical hit (Burn: +37). 04592_ Slug penetrates Wall. 04593_ K-01 Serf collects debris. 04594_ Critical hit (Burn: +37). 04595_ Acquired Aluminum Leg. 04595_ Penetrated by Slug. 04595_ Imp. Deuterium Engine destroyed. 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Gravmag System | -8/Storage | Hacked Imp. Medium Treads | -8/Storage | Hacked Med. Treads | -8/Storage | Hacked Imp. Cryofiber Web | -8/Storage | Hacked Imp. Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Release The Drones! Challenges ------------ None Game ------ Seed RemoteCorruptionAutogun Manual? 0 Play Time 00:57:07 Cumulative 21.1 hours Start 2023.04.15 @ 21:09:50 End 2023.04.15 @ 22:07:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 23 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8147007-564f-405e-9656-459a50fc1ded