Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.30 @ 15:16:23 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (2968) 2968 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 5915 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 647/700 Matter 9/400 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (7) ------ Cooling System High-capacity Storage Unit Medium Matter Pod Visual Processing Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (20) --- Improved Ion Engine Cooling System Sensor Array Signal Interpreter Core Shielding Improved Light Armor Plating Improved Light Armor Plating Field Recycling Unit (0) Improved Light Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Mining Claw Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Visual Processing Unit Sensor Array Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Treads Cooling System Medium Matter Pod Signal Interpreter Core Shielding Improved Light Armor Plating Long-range Tractor Beam Field Recycling Unit Improved Light Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Mining Claw Scythe [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 5 | . 1 1 1 2 Weapon . | . . . . . Parts Attached 42 | . 11 13 6 12 Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 2 4 2 1 Treads 9 | . 2 4 2 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | . 5 6 3 4 Device 6 | . 2 1 1 2 Storage 4 | . 2 1 . 1 Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 6 | . 1 3 1 1 Artifact . | . . . . . Weapon 14 | . 4 2 1 7 Energy Gun 1 | . 1 . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon 6 | . . 2 1 3 Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 6 | . 1 . . 5 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 2 | . 1 . . 1 Highest Loss Streak 4 | . 1 . . 4 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 99 | . 98 98 100 99 Engine 9 | . 12 10 8 7 Treads 28 | . 23 29 33 27 Device 11 | . 5 10 8 18 Storage 10 | . 20 10 8 7 Processor 8 | . . 5 16 14 Protection 11 | . 9 14 8 8 Energy Gun 1 | . 10 1 . . Energy Cannon 1 | . 6 1 . . Ballistic Cannon 11 | . . 16 16 4 Launcher 2 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 67 | 19 33 61 62 67 Greatest Support 92 | 20 40 69 92 92 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 Average Capacity 17 | . 14 15 20 20 Most Carried 20 | . 15 20 20 19 Average Carried 16 | . 11 15 19 17 Final Capacity 20 | 10 15 20 20 20 Final Carried 20 | 7 15 20 20 17 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2277 | 200 213 538 413 913 Remotely 865 | . . . . 865 Salvage Created 2644 | . 508 760 477 899 Parts 154 | . 24 55 26 49 Haulers Intercepted 10 | . 1 3 3 3 Recyclers Shooed 6 | . . 2 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 58 | . 8 21 9 20 Guns 4 | . 3 1 . . Cannons 40 | . 4 20 9 7 AOE 13 | . . . . 13 Classes Destroyed 14 | . 4 3 3 4 Worker 6 | . . . . 6 Builder 11 | . . . 1 10 Tunneler 2 | . . 2 . . Hauler 10 | . 1 3 3 3 Recycler 9 | . 1 1 1 6 Mechanic 1 | . . . . 1 Watcher 6 | . 2 4 . . Swarmer 11 | . . 5 . 6 Grunt 23 | . 8 6 4 5 Brawler 2 | . . . 1 1 Duelist 5 | . . . 1 4 Sentry 14 | . . 10 3 1 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 9 | . 2 4 3 9 Combat Bots Only 5 | . 2 4 3 5 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2008 | . 396 505 244 863 Core 204 | . 80 33 38 53 Absorbed by Shields . | . . . . . Redirected to Shielding 42 | . 29 13 . . Core Remaining (%) 88 | 100 68 91 93 . Volleys Fired 218 | . 40 77 26 75 Largest 2 | . 2 2 2 2 Hottest 110 | . 110 110 83 88 Shots Fired 420 | . 78 155 52 135 Gun 63 | . 52 11 . . Cannon 268 | . 26 144 52 46 Launcher 89 | . . . . 89 Special . | . . . . . Kinetic 255 | . 24 133 52 46 Thermal 54 | . 32 22 . . Explosive 89 | . . . . 89 Electromagnetic 22 | . 22 . . . Robot Hit Streak 50 | . 30 50 40 27 Robot Miss Streak 2 | . 1 2 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 303 | . 69 118 44 72 Core Hits 176 | . 22 38 21 95 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 8 . . Burn 1 | . 1 . . . Blast 8 | . . 8 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8606 | . 938 2372 1079 4217 Guns 601 | . 476 125 . . Cannons 4581 | . 434 2225 963 959 Explosions 3341 | . . . 83 3258 Melee . | . . . . . Ramming 83 | . 28 22 33 . Kinetic 4179 | . 170 2087 963 959 Thermal 770 | . 507 263 . . Explosive 3258 | . . . . 3258 Electromagnetic 316 | . 233 . 83 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 7 . . Message Errors 1 | . . 1 . . Matter Fused 3 | . . 3 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 160 | . . 45 6 109 Projectiles 53 | . . 45 . 8 Explosions 101 | . . . . 101 Melee 6 | . . . 6 . Knockbacks 28 | . . 9 5 14 Impact 2 | . . 1 1 . Kinetic 25 | . . 7 4 14 Secondary 1 | . . 1 . . Self-Inflicted Damage 98 | . . . 18 80 Shots 5 | . . . 1 4 Rammed 11 | . 4 4 3 . Targets Rammed 12 | . 4 4 4 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 376 | . 376 12 9 10 Average Temperature 131 | . 137 7 9 7 Received Heat Transfer 1209 | . 372 336 180 321 Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 2 | . 2 . . . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1887 | . 1221 666 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 640 | . 535 368 241 640 Initial 73 | . . 73 4 35 Average 167 | . 289 111 74 259 Maximum Alert Level 2 | . 2 1 1 2 Low Security (%) 67 | . 22 88 98 33 Level 1 23 | . 43 11 1 47 Level 2 9 | . 34 . . 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 . 7 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 . 3 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 2 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 11 35 16 24 Peak Tracking Total 5 | . 5 5 4 5 Tactical Retreats 5 | . . 4 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 3 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 27 | . . 1 1 25 Max in Single Turn 10 | . . 1 1 10 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 3 1 2 2 Terminals 6 | . 3 1 2 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 6 2 5 4 Successful 15 | . 6 2 4 3 Failed 2 | . . . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 4 . 3 3 Terminals 13 | . 6 2 5 . Fabricators 4 | . . . . 4 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 2 3 . Robot Analysis 1 | . . . 1 . Level Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 2 | . . 1 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 . 1 2 Terminals 4 | . 3 . 1 . Track 2 | . 1 . 1 . Botnet 1 | . 1 . . . Detonate 1 | . 1 . . . Fabricators 2 | . . . . 2 Fabnet 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4036 | . 503 1733 701 1099 Spaces Moved 1970 | 1 229 898 373 469 Core . | . . . . . Treads 1938 | . 198 898 373 469 Legs 32 | 1 31 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 159 | 120 154 160 160 160 Slowest Speed 160 | 120 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 52 92 35 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 16 | . . 1 . 15 Terrain Destroyed 381 | . . 4 1 376 Melee . | . . . . . Projectile 6 | . . 4 1 1 AOE 375 | . . . . 375 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2454 | . 301 1046 429 678 Wait 159 | . 8 20 9 122 Move 1966 | . 228 897 372 469 Hop . | . . . . . Pick Up 24 | . 5 14 5 . Fast Attach 12 | . 5 7 . . Attach 7 | . 2 . 2 3 Detach 6 | . 5 1 . . Swap 23 | . 4 6 4 9 Drop 27 | . . 20 7 . Fire 218 | . 40 77 26 75 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 12 | . 4 4 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 19 | -10/Materials | Identified exit to Materials 122 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Discovered exit to Mines (range 11) 233 | -10/Materials | Discovered exit to Mines (range 15) 304 | -10/Materials | Build established: Hacker-Mutant 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -9/Materials | Identified exit to Materials 881 | -9/Materials | Discovered exit to Materials (range 10) 1082 | -9/Materials | Discovered exit to Materials (range 15) 1400 | -9/Materials | Identified exit to Mines 1400 | -9/Materials | Discovered exit to Mines (range 16) 1720 | -9/Materials | Discovered exit to Mines (range 9) 1783 | -9/Materials | Discovered exit to Materials (range 15) 2237 | -9/Materials | Entered another Materials area 2237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2602 | -8/Materials | Identified exit to Factory 2602 | -8/Materials | Discovered exit to Factory (range 12) 2938 | -8/Materials | Entered Factory 2938 | -7/Factory | Evolved 2 slots: Utility x2 3176 | -7/Factory | Garrison activated, responded to threat 4037 | -7/Factory | Self-destructed Last Messages --------------- 04022_ U-05 Engineer builds a Wall. 04023_ Destroyed Com. Wheel. 04024_ A-02 Transporter calls for reinforcements. 04024_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04025_ The unstable cave ceiling collapses. 04025_ L-41 Fighter destroyed. 04025_ K-01 Serf destroyed. 04026_ The unstable cave ceiling collapses. 04027_ Destroyed Imp. Heat Sink. 04027_ U-05 Engineer destroyed. 04027_ U-05 Engineer builds a Wall. 04029_ A-02 Transporter destroyed. 04031_ U-05 Engineer lays Concrete. 04031_ Critical hit (Burn: +37). 04032_ U-05 Engineer builds a Wall. 04033_ Hvy. Ion Engine destroyed. 04035_ Critical hit (Burn: +37). 04036_ Acquired 4 matter. 04037_ U-05 Engineer builds a Wall. 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" # # #?## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreSwarmScythe Manual? 0 Play Time 00:27:08 Cumulative 277.2 hours Start 2022.05.30 @ 14:51:13 End 2022.05.30 @ 15:16:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 363 Rogue 362 Adventurer 0 Explorer 1 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dcb5608-574a-4792-ba0c-b785076670bb