Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.03 @ 04:24:02 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1690) 1690 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1466) 1466 TOTAL SCORE: 7711 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 839 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 787/1000 Matter 5/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (20) --- Light Deuterium Engine Light Angular Momentum Engine Armored Leg Wheel Improved Cooling System Gravity Neutralizer Advanced Targeting Computer Advanced Melee Analysis Suite Improved Reaction Control System Improved Component Analysis Suite High-powered Tractor Beam Precision Assault Rifle Mass Driver CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Focal Shield > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Armored Leg Armored Leg Armored Leg Wheel Advanced Heat Sink Improved Cooling System Gravity Neutralizer Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Improved Reaction Control System Zionite Light Carapace Improved Component Analysis Suite High-powered Tractor Beam Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle CR-A16's Pointy Stick [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 1 Utility 5 | . . . 1 . . . 3 1 Weapon 1 | . . . . . . . 1 . Parts Attached 107 | 6 13 6 25 . 3 8 29 17 Power 17 | 1 3 1 3 . . 2 4 3 Engine 13 | 1 3 1 2 . . 1 3 2 Core 4 | . . . 1 . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 33 | 2 4 2 8 . 1 3 8 5 Treads 10 | . . . 5 . 1 3 1 . Leg 23 | 2 4 2 3 . . . 7 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 4 2 9 . 2 3 10 6 Device 24 | . 1 1 7 . 2 1 7 5 Storage 5 | 1 1 1 1 . . . 1 . Processor 4 | . . . . . . 2 1 1 Hackware 1 | . . . . . . . 1 . Protection 3 | . 2 . 1 . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 2 1 5 . . . 7 3 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . 1 . 5 . . . 6 3 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 2 . 2 1 Corrupted Parts 3 | . 1 2 . . . . . . System Corruption 8 | . 2 6 . . . . . . Parts Lost 16 | . 3 . 1 . . 4 3 5 Power 7 | . 2 . . . . 2 3 . Propulsion 3 | . . . . . . 1 . 2 Utility 2 | . . . . . . 1 . 1 Weapon 4 | . 1 . 1 . . . . 2 Highest Loss Streak 5 | . 2 . 1 . . 2 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 94 99 100 100 99 99 98 99 Engine 4 | . 13 14 6 . . . 6 7 Core 6 | . . . 4 11 11 10 4 2 Treads 19 | . . . 20 33 33 32 5 . Leg 10 | . 28 28 12 . . . 20 28 Device 9 | . 4 13 11 11 10 . 12 14 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 7 | . . . . . . 18 19 18 Protection 5 | . 5 . 11 11 11 2 . . Ballistic Gun 17 | . 11 . 17 22 22 22 19 16 Launcher 1 | . . 13 1 . . . . . Impact Weapon 1 | . 2 14 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 14 22 20 35 35 54 48 67 76 Greatest Support 104 | 20 20 20 60 60 68 76 88 104 Greatest Overweight (x) 2 | 2 1 1 1 . . . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 Average Capacity 14 | 6 9 10 13 15 15 15 15 20 Most Carried 20 | 2 10 10 15 15 15 15 19 20 Average Carried 13 | 1 6 9 12 15 14 14 14 16 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 Final Carried 15 | 2 10 10 15 15 15 14 15 14 Class Distribution -------------------- 56% | Mutant 21% | Scavenger-Mutant 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1865 | 243 196 140 402 . 30 181 483 190 Remotely 49 | . . . 49 . . . . . Salvage Created 2206 | . 282 244 558 . . 208 472 442 Parts 101 | . 10 7 28 . . 8 22 26 Haulers Intercepted 5 | . . . 4 . . . . 1 Recyclers Shooed 5 | . 1 2 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 44 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 41 | . 6 6 6 . . 6 9 8 Melee 2 | . 1 1 . . . . . . Guns 33 | . 4 . 6 . . 6 9 8 AOE 3 | . . 3 . . . . . . Classes Destroyed 11 | . 2 4 3 . . 1 1 . Worker 3 | . . 1 . . . . 2 . Tunneler 1 | . . 1 . . . . . . Hauler 5 | . . . 4 . . . . 1 Recycler 2 | . . 1 1 . . . . . Operator 2 | . . . 1 . . . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 14 | . . 3 . . . 4 3 4 Grunt 21 | . 6 3 5 . . 1 3 3 Sentry 4 | . . . 1 . . . 2 1 Programmer 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 6 | . 2 6 4 . . 2 3 4 Combat Bots Only 4 | . 2 3 3 . . 2 3 4 Max Kills in Single Turn 2 | . 1 2 1 . . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . . Melee 1 | . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Damage Taken 4511 | . 635 284 250 . . 669 934 1739 Core 545 | . 79 52 11 . . 89 101 213 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . 47 . . . 75 88 . Volleys Fired 126 | . 28 3 24 . . 18 32 21 Largest 3 | . 2 1 2 . . 2 3 3 Hottest 90 | . 90 33 46 . . 46 69 84 Shots Fired 296 | . 52 3 46 . . 36 96 63 Gun 293 | . 52 . 46 . . 36 96 63 Cannon . | . . . . . . . . . Launcher 3 | . . 3 . . . . . . Special . | . . . . . . . . . Kinetic 259 | . 18 . 46 . . 36 96 63 Thermal 28 | . 28 . . . . . . . Explosive 3 | . . 3 . . . . . . Electromagnetic 6 | . 6 . . . . . . . Robot Hit Streak 22 | . 10 2 11 . . 13 19 22 Robot Miss Streak 4 | . 3 1 2 . . 2 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 1 . . 1 . 4 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 Shots Hit Robots 241 | . 47 16 38 . . 27 64 49 Core Hits 98 | . 12 3 17 . . 14 30 22 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 4 | . 2 1 1 . . . . . Critical Strikes 7 | . 4 1 2 . . . . . Burn 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Smash 5 | . 2 1 2 . . . . . Melee Attacks 40 | . 11 21 6 . . . 2 . Impact 38 | . 11 21 6 . . . . . Slashing . | . . . . . . . . . Piercing 2 | . . . . . . . 2 . Sneak Attacks 6 | . . 5 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4665 | . 795 793 635 . . 434 1065 943 Guns 3521 | . 541 . 538 . . 434 1065 943 Cannons . | . . . . . . . . . Explosions 393 | . 95 298 . . . . . . Melee 751 | . 159 495 97 . . . . . Ramming . | . . . . . . . . . Kinetic 3183 | . 203 . 538 . . 434 1065 943 Thermal 357 | . 357 . . . . . . . Explosive 298 | . . 298 . . . . . . Electromagnetic 76 | . 76 . . . . . . . Impact 751 | . 159 495 97 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 4 10 . . . 1 1 . Average Corruption 4 | . 2 8 . . . 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . 5 35 . . . 5 2 . Message Errors 14 | . 1 12 . . . . 1 . Matter Fused 11 | . 1 8 . . . 1 1 . Heat Flow Errors 4 | . . 4 . . . . . . Parts Rejected 1 | . . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 7 | . . 5 . . . 2 . . Data Loss (major) 4 | . 1 2 . . . 1 . . Misfires 1 | . 1 . . . . . . . Alerts 4 | . 1 2 . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 241 | . 53 168 20 . . . . . Projectiles . | . . . . . . . . . Explosions 1 | . . 1 . . . . . . Melee 240 | . 53 167 20 . . . . . Knockbacks 3 | . . 3 . . . . . . Impact 3 | . . 3 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 65 | . 56 9 . . . . . . Shots 2 | . 1 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 252 | . 192 252 12 . . 5 28 51 Average Temperature 56 | . 76 97 12 . . 4 17 11 Received Heat Transfer 1122 | . 333 150 123 . . 102 183 231 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . 1 8 . . . . . . Impact Corruptions 10 | . 2 7 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 951 | . 951 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Peak Influence 460 | . 193 254 212 24 . . 460 177 Initial 277 | . . 19 1 24 . . 277 114 Average 145 | . 72 101 125 24 . . 276 108 Maximum Alert Level 2 | . . 1 1 . . . 2 . Low Security (%) 77 | 100 100 88 96 100 . . 23 100 Level 1 20 | . . 11 3 . . . 68 . Level 2 1 | . . . . . . . 7 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . 1 6 2 Investigation 3 | . . . 1 . . 1 1 . Extermination 3 | . . . . . . . 2 1 Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 12 8 18 . . 24 14 16 Peak Tracking Total 6 | . 3 3 3 . . 4 4 6 Tactical Retreats 5 | . 2 2 . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 7 | . 2 . 1 . . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 3 | . . . . . . 2 . 1 Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 1 1 4 . . 1 2 1 Terminals 5 | . 1 . 3 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 3 1 12 . . 4 3 2 Successful 19 | . 1 1 10 . . 4 3 . Failed 6 | . 2 . 2 . . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 30 | . 2 . 5 . 4 . 12 7 Terminals 15 | . 3 . 8 . . 4 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . . . . . . . . 2 Scanalyzers 6 | . . . 4 . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 1 6 . . 4 . . Record 4 | . . . . . . 4 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Registered Components 2 | . 1 . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . Insert Component 3 | . . . 2 . . . 1 . Analyze 3 | . . . 2 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Mechanics 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 4 . . 1 1 1 Full Trace Events 3 | . 1 . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . 2 . . . 16 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Total Allies 13 | . . 4 . . 6 . 3 . Largest Group 6 | . . 4 4 . 6 6 3 3 Highest-Rated Group 345 | . . 71 71 . 345 345 223 210 Highest-Rated Ally 96 | . . 31 31 . 96 96 96 70 Zionite Dispatches 1 | . . . . . . . 1 . Light 1 | . . . . . . . 1 . Total Orders 3 | . . . 2 . . 1 . . EXPLORE 2 | . . . 1 . . 1 . . RETURN 1 | . . . 1 . . . . . Ally Attacks 185 | . . 11 48 . . 85 26 15 Total Damage 5076 | . . 107 501 . . 3345 750 373 Kills 43 | . . 3 10 . . 23 3 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 3 . . Drone Launches 6 | . . . 1 . . 5 . . Drone Recoveries 4 | . . . 1 . . 3 . . Zionite Intel Received 3 | . . . . . . . 2 1 Component Stockpiles 1 | . . . . . . . 1 . Component Schematics 1 | . . . . . . . 1 . Active Terminals 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Turns Passed 9043 | 62 548 942 833 12 3010 1704 1087 845 Spaces Moved 5267 | 44 327 643 443 8 1698 990 639 475 Core 10 | 10 . . . . . . . . Treads 3075 | . . . 275 8 1698 990 104 . Legs 2182 | 34 327 643 168 . . . 535 475 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 120 120 Average Speed 144 | 117 121 125 145 160 160 160 127 120 Slowest Speed 260 | 150 190 190 190 160 160 165 260 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 63 99 37 13 91 99 14 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . 1 . . 5 2 . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 40 | . 3 31 . . . . 2 4 Melee 2 | . . . . . . . 2 . Projectile 4 | . . . . . . . . 4 AOE 34 | . 3 31 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Total 6389 | 51 405 741 581 7 1994 1065 843 702 Wait 706 | . 19 60 36 . 282 45 91 173 Move 5259 | 43 326 642 442 7 1697 989 638 475 Hop . | . . . . . . . . . Pick Up 77 | 2 6 3 23 . 5 2 27 9 Fast Attach 23 | 6 2 1 1 . 1 1 7 4 Attach 35 | . 2 1 3 . 1 5 12 11 Detach 5 | . . . 1 . . 1 1 2 Swap 50 | . 9 4 22 . 1 2 10 2 Drop 68 | . 2 6 23 . 7 2 23 5 Fire 126 | . 28 3 24 . . 18 32 21 Melee 40 | . 11 21 6 . . . 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 3) 442 | -10/Materials | Discovered new exit (range 13) 497 | -10/Materials | Discovered new exit (range 16) 611 | -10/Materials | Entered Mines 648 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 800 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 865 | -10/Mines | Core integrity fell below 50% 893 | -10/Mines | System corruption reached 10% 931 | -10/Mines | Found the Drone Emporium 936 | -10/Mines | Found Prototype Device 958 | -10/Mines | Escorted by a lone wolf Derelict 1004 | -10/Mines | Discovered new exit (range 12) 1259 | -10/Mines | Learned location of Zion (-7) 1259 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1414 | -10/Mines | Discovered new exit (range 5) 1553 | -10/Mines | Entered Materials 1553 | -9/Materials | Accompanied by 4 allies 1553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -9/Materials | Identified Sensor Drone Bay 1845 | -9/Materials | Build established: Scavenger-Mutant 2076 | -9/Materials | Discovered new exit (range 10) 2154 | -9/Materials | Identified exit to Mines 2386 | -9/Materials | Entered Mines 2387 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2398 | -9/Mines | Entered Zion 2546 | -7/Zion | Given the Hacking Drone Bay 2546 | -7/Zion | Found Prototype Device 2842 | -7/Zion | Received a visual enhancement algorithm 3498 | -7/Zion | Loaded intel: 5 derelict terminal locations 3553 | -7/Zion | Found Prototype Device 3553 | -7/Zion | Identified Phasing AFG 3657 | -7/Zion | Given A8's code to call for help 3758 | -7/Zion | Found CR-A16's Pointy Stick 3835 | -7/Zion | Build established: Mutant 3856 | -7/Zion | Identified Hacking Drone Bay 4539 | -7/Zion | Discovered new exit (range 14) 5012 | -7/Zion | Imprinted 5014 | -7/Zion | Declared Zion's savior 5135 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5137 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5408 | -7/Zion | Entered Proximity Caves 5408 | -6/Proximity Caves | Accompanied by 6 allies 5483 | -6/Proximity Caves | Learned Factory garrison access intel 5495 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5513 | -6/Proximity Caves | Learned location of Extension (-6) 5513 | -6/Proximity Caves | Learned Factory stockpile data 5545 | -6/Proximity Caves | Learned Factory emergency access door positions 5865 | -6/Proximity Caves | Learned location of 1 exit from Factory 6490 | -6/Proximity Caves | Spotted B-75 Beast 6512 | -6/Proximity Caves | Destroyed B-75 Beast 6572 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6688 | -6/Proximity Caves | Discovered new exit (range 15) 7112 | -6/Proximity Caves | Entered Factory 7112 | -6/Factory | Accompanied by 3 allies 7112 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7113 | -6/Factory | Identified exit to Lower Caves 7114 | -6/Factory | Identified exit to Factory 7117 | -6/Factory | Loaded intel: 4 garrison access locations 7169 | -6/Factory | Garrison activated, responded to threat 7637 | -6/Factory | Build established: Skirmisher 8014 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8105 | -6/Factory | Retrieved Zion intel report: Component Schematics 8106 | -6/Factory | Zion Light squad teleported in 8199 | -6/Factory | Entered another Factory area 8199 | -5/Factory | Accompanied by 3 allies 8199 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8507 | -5/Factory | Retrieved Zion intel report: Active Terminals 9036 | -5/Factory | Lost 5 parts (2n1u2w) 9044 | -5/Factory | Self-destructed Last Messages --------------- 08984_ R-10 Processor collects KE Penetrator. 08985_ M-28 Smith repairs G-50 Soldier. 08986_ Penetrated by Slug. 08987_ Slug penetrates Wall. 08987_ R-10 Processor collects Imp. Medium Armor Plating. 08989_ K-01 Serf collects debris. 08989_ M-28 Smith repairs G-50 Soldier. 08990_ Penetrated by Slug. 08993_ K-01 Serf collects debris. 08996_ Arm. Leg destroyed. 08997_ Penetrated by Slug. 08999_ R-10 Processor collects Transport Network Coupler. 08999_ Penetrated by Slug. 09005_ Mak. Terrain Scan Processor destroyed. 09007_ Acquired 15 matter. 09011_ Slug penetrates Nuclear Reactor. 09011_ Penetrated by Slug. 09033_ ALERT: Rogue bot located, Programmers report to Factory Zone 7J. 09033_ Connecting with Recycling Unit... 09044_ Slug penetrates Wall. 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Visual Processing Unit | -9/Materials | Scanalyzed Shield Generator | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Lrg. Battery | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ReinforcedCooledTerrabomb Manual? 0 Play Time 01:31:29 Cumulative 74.3 hours Start 2023.04.28 @ 20:23:39 End 2023.05.03 @ 04:24:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 130x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce30ccdf-0ff0-406a-b42d-39b156bdffdc