Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.12 @ 08:36:20 Player: taylor Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 900 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 250/250 Matter 253/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Sensor Array Power Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Assault Rifle > --- INVENTORY (5) ---- Microactuators Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Sensor Array Power Shielding Improved Medium Armor Plating > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Microactuators [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Power Shielding Device Sensor Array Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Slots Evolved 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon . | . . . . Parts Attached 8 | 7 . . 1 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 1 | 1 . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 2 | 1 . . 1 Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 90 | . 87 87 92 Engine 12 | . 12 12 12 Treads 25 | . 25 25 25 Device 12 | . 12 12 12 Protection 15 | . 12 12 17 Energy Gun 12 | . 12 12 12 Ballistic Gun 12 | . 12 12 12 Peak Build Rating 11 | 7 7 7 11 Average Rating 7 | 5 7 7 8 On Entrance 5 | . 7 7 7 Naked Turns . | . . . . Heaviest Build 16 | 9 9 9 16 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | 2 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 2 | . . . 2 Average Carried . | . . . . Final Capacity 5 | 5 5 5 5 Final Carried 1 | . . . 1 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Scraptown Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Scr Matter Collected 239 | 72 . 31 136 Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 6 | . 5 1 . Missed 1 | . 1 . . Hits 5 | . 4 1 . Projectile 5 | . 4 1 . Damage Taken 47 | . 33 14 . Core . | . . . . Absorbed by Shields . | . . . . Ignored by Resistances 30 | . 21 9 . Core Remaining (%) 100 | 100 . . . Volleys Fired 2 | . 1 1 . Largest 2 | . 2 2 . Hottest 60 | . 60 60 . Shots Fired 4 | . 2 2 . Gun 4 | . 2 2 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 2 | . 1 1 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 2 | . 1 1 . Robot Hit Streak 3 | . 1 3 . Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 3 | . 1 2 . Core Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 32 | . 12 20 . Guns 32 | . 12 20 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 22 | . 12 10 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 10 | . . 10 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 12 | . 12 . . Average Temperature 8 | . 8 . . Received Heat Transfer 30 | . 30 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence . | . . . . Initial . | . . . . Average . | . . . . Influence Increases . | . . . . Influence Decreases . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 4 | . 2 2 . Peak Tracking Total 2 | . 2 2 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . . . 19 Successful 19 | . . . 19 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 19 | . . . 19 Record 19 | . . . 19 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 1033 | 22 126 268 617 Sensors 1033 | 22 126 268 617 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Scr Turns Passed 1053 | 42 126 268 617 Spaces Moved 624 | 23 75 145 381 Core 7 | 7 . . . Treads 617 | 16 75 145 381 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 141 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 3 21 14 33 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 2 | 1 1 . . Unknown Exits Taken 1 | . . 1 . Scrap Searched 3 | . . . 3 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Total 675 | 29 79 179 388 Wait 42 | . 4 34 4 Move 621 | 22 74 144 381 Hop . | . . . . Pick Up 2 | . . . 2 Fast Attach 7 | 7 . . . Attach 1 | . . . 1 Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 2 | . 1 1 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Subcaves -7/Scraptown History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 43 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Evolved 1 slot: Utility x1 44 | -10/Materials | Met a group of wandering Federalists 94 | -10/Materials | Identified exit to Mines 94 | -10/Materials | Discovered exit to Mines (range 10) 158 | -10/Materials | Identified exit to Subcaves 158 | -10/Materials | Discovered exit to Subcaves (range 8) 169 | -10/Materials | Entered Subcaves 170 | -10/Subcaves | Continued accompanying wandering Federalists (5) 243 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 244 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 310 | -10/Subcaves | Build established: Hacker-Mutant 311 | -10/Subcaves | Shifting Twisted Machinery released Flamer 328 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 437 | -10/Subcaves | Entered Scraptown 464 | -7/Scraptown | Lost 4 allies 844 | -7/Scraptown | Visited Cyclists 905 | -7/Scraptown | Visited Shadow of the Wyrm 980 | -7/Scraptown | Visited UFD Registry 980 | -7/Scraptown | Registered with UFD as "Bulletbank" 1046 | -7/Scraptown | Visited Botcube Research 1054 | -7/Scraptown | Self-destructed Last Messages --------------- I call it THE BOTCUBE! Found a whole stash of them, I did, and they're perfect for our needs. Just plop down a bunch of useful parts and activate this to create a brand new autonomous bot that obeys simple commands. We can give them weapons and everything. Why risk our own bolts when they can do the fighting for us? They're like Scrapoids but better! Imagine sneaking into 0b10, finding a prototype cache, and assembling an army on the spot! Now I just need to figure out how to make more of them. No one else here wants to help, they're all afraid of these things. Take one if you like, and let me know if you figure out how we can build more. They seem... rather complex. Now if you'll excuse me, my next report is due soon. I need to fabricate some progress data. 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"???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 263 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShiftMeleeCorpse Manual? 0 Play Time 00:11:09 Cumulative 46.6 hours Start 2025.08.11 @ 21:21:02 End 2025.08.12 @ 08:36:20 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 67 Rogue 21 Adventurer 0 Explorer 46 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef91cbc-11bb-4562-9e41-125156f3c13a