Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 02:06:23 Player: raddakar Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (156) 780 Value Destroyed (5193) 5193 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2945) 2945 TOTAL SCORE: 13838 Bonus ------- High Alert Combat Kills 816 Follower Combat Kills 1394 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine High-capacity Matter Pod (200) Kinecellerator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Humpback Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Medium Treads Medium Treads Armored Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Core Shielding Improved Light Armor Plating Heavy Laser Compact HERF Cannon Grenade Launcher Long-range Missile Launcher Makeshift Axe [Rating: 72] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . Utility 4 | . . . 2 2 . . . . . . . . . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 222 | 7 9 27 47 13 6 3 3 10 64 19 6 . 8 Power 15 | 1 2 3 3 1 . . . . 3 1 . . 1 Engine 15 | 1 2 3 3 1 . . . . 3 1 . . 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 61 | 2 3 7 10 . . . . 2 20 11 3 . 3 Treads 27 | . . . 6 . . . . 2 13 3 . . 3 Leg 10 | . . . 1 . . . . . 1 5 3 . . Wheel 23 | 2 3 6 3 . . . . . 6 3 . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . Utility 70 | 2 2 . 18 6 6 3 3 4 22 2 . . 2 Device 31 | . . . 11 . 2 1 3 3 9 1 . . 1 Storage 9 | 2 2 . 3 . . 1 . . 1 . . . . Processor 11 | . . . 2 2 2 . . . 5 . . . . Hackware . | . . . . . . . . . . . . . . Protection 19 | . . . 2 4 2 1 . 1 7 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 76 | 2 2 17 16 6 . . . 4 19 5 3 . 2 Energy Gun 25 | 2 . 2 6 1 . . . . 11 2 1 . . Energy Cannon 1 | . . . . . . . . . 1 . . . . Ballistic Gun 28 | . 2 12 6 2 . . . 1 4 . 1 . . Ballistic Cannon 15 | . . 1 4 3 . . . 2 2 1 1 . 1 Launcher 5 | . . 1 . . . . . 1 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 . 2 . 2 . . . . Parts Lost 77 | . 3 15 8 . . . . 2 21 8 2 4 14 Power 6 | . . 2 . . . . . . 1 1 . . 2 Propulsion 27 | . 1 4 4 . . . . 1 6 5 . 1 5 Utility 11 | . . . . . . . . . 6 . . 1 4 Weapon 33 | . 2 9 4 . . . . 1 8 2 2 2 3 Highest Loss Streak 14 | . 2 7 8 . . . . 2 12 4 2 4 14 Average Slot Usage (%) 89 | . 98 94 98 98 88 85 76 76 88 98 99 97 45 Engine 7 | . 14 11 8 7 7 7 7 7 5 5 6 6 3 Treads 12 | . . . 14 15 15 15 15 15 19 2 6 6 6 Leg 3 | . . . . . . . . . . 20 20 19 5 Wheel 3 | . 28 20 2 . . . . . 5 2 . . . Device 5 | . . . 8 5 3 1 7 6 7 6 6 6 6 Storage 11 | . 28 22 18 15 15 9 7 7 4 6 6 6 3 Processor 9 | . . . 8 14 11 13 7 7 11 13 13 13 8 Protection 4 | . . . . 6 3 5 . 1 5 13 13 12 3 Energy Gun 4 | . 10 7 11 1 . . . . 6 5 2 . . Ballistic Gun 13 | . 16 29 12 15 15 15 15 18 10 7 4 6 2 Ballistic Cannon 10 | . . . 10 13 15 15 15 11 5 8 11 12 2 Naked Turns 86 | . . . . . . . . . . . . . 86 Heaviest Build 131 | 17 40 51 61 82 82 130 113 131 131 54 51 51 33 Greatest Support 112 | 26 26 26 40 40 40 40 40 42 112 60 48 48 51 Greatest Overweight (x) 5 | 2 1 4 5 2 2 3 2 3 2 4 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 . . 1 . . Largest Inventory Capacity 36 | 8 16 16 16 16 16 36 24 24 24 8 8 8 8 Average Capacity 16 | 6 9 16 16 16 16 21 24 24 18 8 8 8 6 Most Carried 24 | 8 14 16 16 16 16 24 24 24 24 8 8 8 7 Average Carried 15 | 4 8 14 15 15 15 20 23 22 17 7 7 8 4 Final Capacity 24 | 8 16 16 16 16 16 24 24 24 8 8 8 8 4 Final Carried 24 | 8 14 16 15 16 15 23 24 21 8 8 8 8 3 Class Distribution -------------------- 29% | Hauler-Gunner 23% | Gunner 21% | Scavenger-Gunner 13% | Scavenger-Tank 7% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 9040 | 270 214 414 973 239 1010 747 99 1059 2433 1249 333 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 6467 | 201 573 535 1106 82 40 247 . 257 2702 557 105 . 62 Parts 310 | 23 33 41 66 2 . 12 . 4 97 26 4 . 2 Haulers Intercepted 7 | . 2 1 3 . . . . . 1 . . . . Recyclers Shooed 5 | . . . . . . . . . 5 . . . . Parts Field Recycled 61 | . . . 61 . . . . . . . . . . Retrieved Matter 402 | . . . 402 . . . . . . . . . . Parts Self-Destructed 69 | . . . . . 23 12 . 10 . 14 8 . 2 Prevented 3 | . . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 116 | . 14 17 18 2 1 6 . 5 32 16 4 . 1 Melee 2 | . . 1 . . . . . . . . . . 1 Guns 73 | . 14 7 11 1 1 3 . 3 26 6 1 . . Cannons 23 | . . . 7 1 . 3 . 2 6 2 2 . . AOE 17 | . . 9 . . . . . . . 8 . . . Classes Destroyed 18 | 2 4 2 2 . . 2 . 1 3 2 . . . Worker 7 | . 1 2 . . . . . . 4 . . . . Builder 4 | . . . 2 . . . . . 2 . . . . Tunneler 7 | 5 . . 1 . . . . . 1 . . . . Hauler 7 | . 2 1 3 . . . . . 1 . . . . Recycler 11 | 1 . . 2 . . . . . 8 . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . Swarmer 27 | . 6 11 . . . . . . 7 3 . . . Grunt 51 | . 8 3 11 2 1 3 . 3 11 6 2 . 1 Brawler 2 | . . . . . . . . . 2 . . . . Duelist 1 | . . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . Sentry 17 | . . 3 7 . . 1 . 1 5 . . . . Hunter 5 | . . . . . . 1 . . 1 1 2 . . Programmer 5 | . . . . . . . . . 5 . . . . Behemoth 1 | . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . . . 1 . . . Thug 5 | . . . . . . . . . . 5 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 12 | 4 3 12 6 2 1 4 . 4 10 3 2 . 1 Combat Bots Only 11 | . 3 11 4 2 1 4 . 4 8 3 2 . 1 Max Kills in Single Turn 3 | 1 1 3 2 1 1 1 . 1 2 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . 2 . . . Melee 1 | . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 14084 | 12 593 1366 1831 366 82 640 . 1066 4295 1532 480 562 1259 Core 1577 | . 158 159 221 16 . 159 . 6 303 46 . 33 476 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 36 60 59 . . . . 74 . . . . . Volleys Fired 367 | 13 56 41 60 9 3 11 . 11 100 53 10 . . Largest 4 | 2 2 4 4 4 4 4 . 4 4 4 4 . . Hottest 248 | 90 90 140 229 124 139 139 . 139 248 201 242 . . Shots Fired 1158 | 26 112 126 231 34 8 44 . 44 368 135 29 1 . Gun 864 | 26 112 121 151 16 6 22 . 28 277 94 10 1 . Cannon 276 | . . . 80 18 2 22 . 12 91 34 17 . . Launcher 18 | . . 5 . . . . . 4 . 7 2 . . Special . | . . . . . . . . . . . . . . Kinetic 860 | . 61 105 176 34 8 44 . 40 260 108 23 1 . Thermal 197 | 13 31 . 55 . . . . . 76 20 2 . . Explosive 18 | . . 5 . . . . . 4 . 7 2 . . Electromagnetic 83 | 13 20 16 . . . . . . 32 . 2 . . Robot Hit Streak 29 | 5 15 8 17 7 8 13 . 29 18 14 9 5 . Robot Miss Streak 10 | 2 7 5 8 7 1 3 . 1 10 7 2 . . Penetration Max 1 | . . . . . 1 . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 801 | 12 67 88 147 20 8 30 . 37 268 100 17 1 6 Core Hits 403 | 7 27 34 60 8 6 22 . 12 156 57 8 . 6 Critical Hits 9 | . . 1 3 . . . . . 5 . . . . Critical Kills 3 | . . . 1 . . . . . 2 . . . . Critical Parts Destroyed 6 | . . 1 2 . . . . . 3 . . . . Melee Attacks 24 | . . 15 . . . . . . . . . . 9 Impact 15 | . . 15 . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . 9 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16202 | 198 768 1641 2618 302 192 526 . 862 5717 2560 567 18 233 Guns 10070 | 158 767 719 1894 194 133 255 . 439 4271 1079 143 18 . Cannons 3183 | . . . 706 108 59 271 . 319 1103 329 288 . . Explosions 2227 | 40 . 762 . . . . . 104 33 1152 136 . . Melee 363 | . . 146 . . . . . . . . . . 217 Ramming 359 | . 1 14 18 . . . . . 310 . . . 16 Kinetic 9789 | . 407 516 1923 302 192 526 . 758 3671 1092 384 18 . Thermal 2532 | 76 175 51 677 . . . . . 1215 316 22 . . Explosive 2103 | . . 711 . . . . . 104 . 1152 136 . . Electromagnetic 1056 | 122 185 203 . . . . . . 521 . 25 . . Impact 146 | . . 146 . . . . . . . . . . . Slashing 217 | . . . . . . . . . . . . . 217 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 2 9 9 10 10 10 Average Corruption 7 | . . . . . . . . 1 4 9 9 10 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 148 | . . . . . . . . 3 41 70 19 3 12 Message Errors 20 | . . . . . . . . 1 6 8 3 . 2 Matter Fused 33 | . . . . . . . . . 4 22 5 1 1 Heat Flow Errors 18 | . . . . . . . . . 6 6 4 1 1 Energy Discharges 15 | . . . . . . . . . 2 8 4 . 1 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 15 | . . . . . . . . 1 5 9 . . . Data Loss (major) 3 | . . . . . . . . . . 2 1 . . Misfires 5 | . . . . . . . . . 2 2 . 1 . Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Targeting Errors 31 | . . . . . . . . 1 13 12 2 . 3 Weapon Failures 4 | . . . . . . . . . 3 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 219 | . . 72 2 . . . . . 75 56 14 . . Projectiles 63 | . . . 2 . . . . . 39 8 14 . . Explosions 114 | . . 66 . . . . . . . 48 . . . Melee 42 | . . 6 . . . . . . 36 . . . . Knockbacks 37 | . . . 11 . . 3 . . 15 5 3 . . Impact 6 | . . . . . . . . . 6 . . . . Kinetic 29 | . . . 9 . . 3 . . 9 5 3 . . Secondary 2 | . . . 2 . . . . . . . . . . Self-Inflicted Damage 367 | 13 . 120 . . . . . . 42 148 38 . 6 Shots 10 | 1 . 3 . . . . . . 1 4 1 . . Rammed 33 | . 1 2 2 . . . . . 17 . . . 11 Targets Rammed 35 | . 1 2 2 . . . . . 19 . . . 11 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 . . . . Highest Temperature 629 | 212 220 445 468 3 121 629 . 93 370 368 269 76 232 Average Temperature 110 | 98 64 130 100 3 76 240 . 38 91 133 92 39 128 Received Heat Transfer 3729 | . 180 291 846 180 27 228 . 186 918 318 54 72 429 Effects 32 | . . 2 6 . . 12 . . 3 9 . . . Shutdowns 6 | . . 1 2 . . 1 . . 1 1 . . . Energy Bleed 6 | . . . 1 . . 3 . . 1 1 . . . Interference 12 | . . . 3 . . 2 . . 1 6 . . . Matter Decay 1 | . . . . . . 1 . . . . . . . Short Circuit 2 | . . 1 . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . Impact Corruptions 4 | . . 1 . . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . . . . . . Heat Transferred 5454 | 211 518 50 1628 . . . . . 2363 647 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 1255 | 30 325 414 258 231 . . . . 1255 . . . . Initial 137 | . 19 137 122 86 . . . . . . . . . Average 337 | 12 190 248 138 92 . . . . 694 . . . . Maximum Alert Level 4 | . 1 2 1 1 . . . . 4 . . . . Low Security (%) 59 | 100 52 46 87 99 . . . . 26 . . . . Level 1 17 | . 47 45 12 . . . . . 9 . . . . Level 2 3 | . . 8 . . . . . . 8 . . . . Level 3 7 | . . . . . . . . . 20 . . . . Level 4 11 | . . . . . . . . . 34 . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . 3 . . . . . 17 . . . . Investigation 1 | . . . . . . . . . 1 . . . . Extermination 5 | . . . . . . . . . 5 . . . . Reinforcement 8 | . 3 . 2 . . . . . 3 . . . . Assault 1 | . . . . . . . . . 1 . . . . Garrison 8 | . . . 1 . . . . . 7 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 9 | . 2 2 2 . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 219 | . 27 20 29 8 7 6 . 6 76 23 7 4 6 Peak Tracking Total 7 | . 4 7 5 4 5 4 . 6 7 4 3 4 3 Tactical Retreats 14 | . 3 . 1 2 . . . . 1 6 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . . . . 1 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 1 . 2 4 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 11 | . . 2 1 2 . . . . 6 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 26 | . 5 2 2 2 2 1 1 . 6 1 . 4 . Terminals 6 | . 4 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 3 | . . . 1 . . . . . 2 . . . . Recycling Units 5 | . 1 . 1 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . Total Hacks 79 | . 18 4 6 3 2 1 4 . 14 1 . 26 . Successful 63 | . 13 2 5 2 2 1 4 . 7 1 . 26 . Failed 16 | . 5 2 1 1 . . . . 7 . . . . Catastrophic 3 | . 1 . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . 4 3 . . . . 7 . . . . . . Terminals 19 | . 15 4 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 10 | . . . 5 . . . . . 5 . . . . Recycling Units 10 | . 3 . 1 3 . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . . . . Terminal Hacks 43 | . 8 1 . . 2 1 4 . . 1 . 26 . Record 15 | . 3 1 . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . 4 . . . . 4 . Robot Schematic 8 | . . . . . . . . . . . . 8 . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . Open Door 4 | . . . . . 2 1 . . . 1 . . . Locate Traps 3 | . 3 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . 4 . . . . . 3 . . . . Scan Component 4 | . . . 2 . . . . . 2 . . . . Repair 3 | . . . 2 . . . . . 1 . . . . Recycling Unit Hacks 8 | . 3 . 1 2 . . . . 2 . . . . Report Inventory 6 | . 2 . 1 2 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . . . . . . Terminals 3 | . 2 1 . . . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 5 2 2 2 . . . . 5 . . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . Parts Built 1 | . . . . . . . . . 1 . . . . Matter 256 | . . . . . . . . . 256 . . . . Time 64 | . . . . . . . . . 64 . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . Parts Repaired 3 | . . . 2 . . . . . 1 . . . . Time 74 | . . . 52 . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 15 | . 5 . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 11 | . . . . 3 . . 7 . 1 . . . . Largest Group 7 | . . . . 3 3 2 7 7 1 . . . . Highest-Rated Group 220 | . . . . 93 93 62 220 220 99 . . . . Highest-Rated Ally 99 | . . . . 31 31 31 40 40 99 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 171 | . . . . 13 45 2 . 57 54 . . . . Total Damage 5122 | . . . . 148 564 42 . 950 3418 . . . . Kills 51 | . . . . 6 8 1 . 2 34 . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 15359 | 130 745 726 1812 821 1501 1262 2154 1287 2182 1738 634 127 240 Spaces Moved 8221 | 72 570 447 763 390 736 552 1018 583 1093 1275 393 87 242 Core 167 | 8 . . . . . . . . . . . . 159 Treads 4589 | . . . 617 390 736 552 1018 583 690 1 . . 2 Legs 1642 | . . . . . . . . . . 1081 393 87 81 Wheels 1823 | 64 570 447 146 . . . . . 403 193 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 190 190 190 210 210 82 90 150 120 50 Average Speed 160 | 88 92 101 173 191 200 217 210 211 143 121 150 146 74 Slowest Speed 230 | 150 100 120 200 210 210 230 210 230 182 180 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 65 38 43 10 69 60 90 76 21 94 52 76 41 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 18 | . . . . . 3 3 4 1 . 4 2 . 1 Spaces Dug 2 | . . . . . . . . . . . . . 2 Terrain Destroyed 247 | 2 . 54 14 . . . . 28 21 98 28 . 2 Melee 2 | . . . . . . . . . . . . . 2 Projectile 58 | . . . 14 . . . . 3 19 17 5 . . AOE 187 | 2 . 54 . . . . . 25 2 81 23 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9635 | 113 682 622 1126 451 762 591 1039 615 1478 1372 418 86 280 Wait 379 | . 30 47 169 10 5 7 2 1 97 2 . . 9 Move 8208 | 71 569 446 762 389 735 551 1017 582 1092 1274 392 86 242 Hop . | . . . . . . . . . . . . . . Pick Up 178 | 18 10 25 31 9 4 11 5 3 48 10 4 . . Fast Attach 78 | 1 2 8 15 4 2 2 2 2 29 8 1 . 2 Attach 114 | 6 3 16 25 4 4 1 1 7 30 9 2 . 6 Detach 52 | . . 2 16 4 3 3 2 3 14 4 . . 1 Swap 30 | . 4 3 7 5 . . . 1 5 2 3 . . Drop 168 | 4 7 17 39 17 6 5 8 5 44 10 6 . . Fire 367 | 13 56 41 60 9 3 11 . 11 100 53 10 . . Melee 24 | . . 15 . . . . . . . . . . 9 Ram 17 | . 1 2 . . . . . . 3 . . . 11 Kick . | . . . . . . . . . . . . . . Crush 18 | . . . 2 . . . . . 16 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 15) 753 | -10/Materials | Core integrity fell below 50% 864 | -10/Materials | Discovered new exit (range 10) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Weapon x2 1125 | -9/Materials | Destroyed 11 combat bots 1139 | -9/Materials | Lost 7 parts (1n6w) 1221 | -9/Materials | Lost 5 parts (2n3w) 1338 | -9/Materials | Discovered new exit (range 9) 1533 | -9/Materials | Discovered new exit (range 4) 1602 | -9/Materials | Entered another Materials area 1602 | -8/Materials | Evolved 2 slots: Utility x2 1804 | -8/Materials | Lost 8 parts (4n4w) 2095 | -8/Materials | Build established: Scavenger-Gunner 2252 | -8/Materials | Repaired Lgt. Treads 2280 | -8/Materials | Repaired Lgt. Treads 3256 | -8/Materials | Garrison activated, responded to threat 3350 | -8/Materials | Build established: Gunner 3380 | -8/Materials | Discovered new exit (range 11) 3414 | -8/Materials | Entered Factory 3414 | -7/Factory | Evolved 2 slots: Utility x2 3798 | -7/Factory | Allied Derelicts emerged from ambush trap array 4033 | -7/Factory | Discovered new exit (range 4) 4235 | -7/Factory | Entered Lower Caves 4235 | -7/Lower Caves | Accompanied by 3 allies 4580 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4730 | -7/Lower Caves | Found Prototype Device 4730 | -7/Lower Caves | Identified Heart of Steel 5583 | -7/Lower Caves | Encountered a Warlord checkpoint 5643 | -7/Lower Caves | Discovered new exit (range 5) 5736 | -7/Lower Caves | Entered another Lower Caves area 5736 | -7/Lower Caves | Accompanied by 2 allies 6464 | -7/Lower Caves | Build established: Hauler-Gunner 6585 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6710 | -7/Lower Caves | Discovered new exit (range 12) 6998 | -7/Lower Caves | Entered Zion 7125 | -7/Zion | Discovered new exit (range 16) 7132 | -7/Zion | Given the Hacking Drone Bay 7132 | -7/Zion | Found Prototype Device 7132 | -7/Zion | Identified Hacking Drone Bay 7262 | -7/Zion | Gained Derelict followers 7417 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7453 | -7/Zion | Found Prototype Device 7453 | -7/Zion | Identified Phasing AFG 7739 | -7/Zion | Found CR-A16's Pointy Stick 7952 | -7/Zion | Imprinted 7954 | -7/Zion | Declared Zion's savior 8169 | -7/Zion | Received a hallucinogenic algorithm 9152 | -7/Zion | Entered Proximity Caves 9152 | -6/Proximity Caves | Accompanied by 7 allies 10137 | -6/Proximity Caves | Spotted B-75 Beast 10141 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10199 | -6/Proximity Caves | Destroyed B-75 Beast 10347 | -6/Proximity Caves | Discovered new exit (range 9) 10439 | -6/Proximity Caves | Entered Factory 10439 | -6/Factory | Accompanied by 1 ally 10439 | -6/Factory | Evolved 2 slots: Propulsion x2 10652 | -6/Factory | Found Prototype Processor 10652 | -6/Factory | Identified Exp. Signal Interpreter 10893 | -6/Factory | Discovered new exit (range 12) 11044 | -6/Factory | Build established: Scavenger-Gunner 11059 | -6/Factory | Garrison activated, responded to threat 11089 | -6/Factory | Fabricated Com. HERF Cannon (x1) 11247 | -6/Factory | Destroyed 8 combat bots 11257 | -6/Factory | Heart of Steel transformed into Warbot 11468 | -6/Factory | Garrison activated, responded to threat 11719 | -6/Factory | Lost 4 parts (2n2w) 11839 | -6/Factory | First assault squad dispatched 11896 | -6/Factory | Terminal network hard line cut 11957 | -6/Factory | Repaired Med. Treads 12008 | -6/Factory | Garrison activated, responded to threat 12095 | -6/Factory | Lost 12 parts (1p4n3u4w) 12604 | -6/Factory | Discovered new exit (range 5) 12621 | -6/Factory | Entered Lower Caves 12649 | -6/Lower Caves | Arm. Wheel stolen by Master Thief 12794 | -6/Lower Caves | Lost 4 parts (4n) 13325 | -6/Lower Caves | Build established: Scavenger-Tank 13697 | -6/Lower Caves | Build established: Scavenger-Mutant 13762 | -6/Lower Caves | Learned Factory emergency access door positions 13784 | -6/Lower Caves | Encountered a Warlord checkpoint 14016 | -6/Lower Caves | Build established: Scavenger-Tank 14199 | -6/Lower Caves | Attacked by a faux Warlord 14319 | -6/Lower Caves | Discovered new exit (range 21) 14359 | -6/Lower Caves | Entered another Lower Caves area 14438 | -6/Lower Caves | Encountered a Warlord checkpoint 14560 | -6/Lower Caves | Learned Factory terminal intel 14917 | -6/Lower Caves | System corruption reached 10% 14975 | -6/Lower Caves | Discovered new exit (range 13) 14993 | -6/Lower Caves | Entered Data Miner 14993 | -6/Data Miner | Discovered new exit (range 6) 15013 | -6/Data Miner | Met Data Miner 15059 | -6/Data Miner | Learned location of Section 7 (-2) 15059 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15088 | -6/Data Miner | Received God Mode back door access code from Data Miner 15108 | -6/Data Miner | Data Conduit disabled 15120 | -6/Data Miner | Entered Proximity Caves 15148 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 15246 | -5/Proximity Caves | Core integrity fell below 50% 15274 | -5/Proximity Caves | Core integrity fell below 20% 15274 | -5/Proximity Caves | Released all parts (2) 15301 | -5/Proximity Caves | Lost 14 parts (2p5n4u3w) 15360 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15273_ HL2N%VKYWQCB>V|Z:SBJAD6PSM4BQ=XKEU|:QOY 15273_ Slammed into G-67 Veteran. 15274_ Released Adv. Targeting Computer. 15274_ Released Enh. Optical Array. 15303_ Searching scrap... 15303_ Found Hacking Suite. 15303_ Found 20 Matter. 15307_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 15318_ J5-GWR(c): "Looks like you're headed in the direction of 0b10." 15328_ PIRIDO|SGME9DQT0EN7DE8%>TCALGORNRWZH 15330_ J5-GWR(c): "I've been working on a little something, and it might be of use to you." 15342_ J5-GWR(c): "Don't be so impatient, let me tell you how awesome it is." 15354_ System corrupted: Matter fused (-5). 15356_ J5-GWR(c): "I've written a little program." 15359_ J5-GWR(c) destroyed. 15360_ Slammed into G-67 Veteran. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ## ????????????????????????????????????????? | | # ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | #?####??????????????????????????????????????? | | ### ##??###????????????????????????????????? | | # #?? #??##???????????????????????????? | | # #?? ### ######??????????????????????? | | #? ??????????????????????? | | #? #??????????????????????? | | ### #?# #??????????????????????? | | ??# ### #???????????????????????? | | ??## ### #????????????????????????? | | ???## ### ??????????????????????????? | | ????### ### #????????????????????????????? | | ??????### ## ####??????##?????????????????? | | ????????## ####??# #?????????????????? | | ?????????## ### #?????????????????? | | ??????????## #?????????????????? | | ???????????# #?????????????????? | | ???????????## ###### ! #??????????????????? | | ????????????# ####?## % #??????????????????? | | ????????????# ## ##?##* ##?????????????????? | | ????????????## #??## #?????????????????? | | ?????????????#### #???# ##????????????????? | | ????????????????## ##### #????????????????? | | ?????#####??###### @ #????????????????? | | ?????# #?## ## g #????????????????? | | ???# ### #????????????????? | | ??# #????????????????? | | ## ### #????????????????? | | ##?# #????????????????? | | ##??# #????????????????? | | ###??# ##????????????????? | | ### ##????# #####?????????????????? | | ??????# #????# ##?????????????????????? | | ???????## #????# ###??????????????????????? | | ????????### ##????# ##????????????????????????? | | ??????????####?????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 364 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Librarian Robot Respite The One The Oracle True Hacker Challenges ------------ None Game ------ Seed EtherialStorageWings Manual? 0 Play Time 03:15:00 Cumulative 48.2 hours Start 2021.10.12 @ 20:47:22 End 2021.10.13 @ 02:06:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e1f3452-a4ae-4aa0-b307-a132efa65a41