Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 22:07:38

Player: ChromeKnight

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (286)      286
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 756

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
        Aluminum Leg
        Hover Unit
        Propulsion Shielding

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
>       --- WEAPON -----------
        Beam Cannon
        Beam Cannon
>       --- INVENTORY --------
        Hover Unit
        Propulsion Shielding
        Beam Cannon
        Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   5   2   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      8    | .   1   8   
Average Slot Usage (%)     91   | .   91  90  
  Engine                   9    | .   12  .   
  Core                     3    | .   .   11  
  Leg                      27   | .   28  24  
  Device                   8    | .   7   12  
  Storage                  14   | .   14  14  
  Energy Gun               14   | .   20  .   
  Energy Cannon            12   | .   7   25  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 12  16  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             5    | 1   5   5   
  Average Carried          3    | .   3   4   
  Final Capacity           6    | 6   6   6   
  Final Carried            5    | 1   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           305  | 200 105 .   
  Remotely                 .    | .   .   .   
Salvage Created            492  | .   300 192 
  Parts                    28   | .   18  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  15   | .   6   9   
  Guns                     1    | .   1   .   
  Cannons                  14   | .   5   9   
Classes Destroyed          5    | .   4   1   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    5    | .   3   2   
  Assembled                4    | .   .   4   
Best Kill Streak           5    | .   5   4   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               979  | .   184 795 
  Core                     257  | .   33  224 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              33   | .   19  14  
  Largest                  2    | .   2   2   
  Hottest                  120  | .   120 120 
Shots Fired                63   | .   38  25  
  Gun                      18   | .   18  .   
  Cannon                   44   | .   20  24  
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  53   | .   29  24  
  Explosive                1    | .   .   1   
  Electromagnetic          9    | .   9   .   
  Robot Hit Streak         13   | .   8   13  
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           38   | .   22  16  
  Core Hits                24   | .   12  12  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           686  | .   363 323 
  Guns                     131  | .   131 .   
  Cannons                  492  | .   192 300 
  Explosions               57   | .   40  17  
  Melee                    .    | .   .   .   
  Ramming                  6    | .   .   6   
  Kinetic                  .    | .   .   .   
  Thermal                  567  | .   267 300 
  Explosive                17   | .   .   17  
  Electromagnetic          96   | .   96  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            17   | .   .   17  
  Projectiles              6    | .   .   6   
  Explosions               11   | .   .   11  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      39   | .   .   39  
  Shots                    1    | .   .   1   
  Rammed                   6    | .   .   6   
Targets Rammed             6    | .   .   6   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        279  | .   279 165 
  Average Temperature      87   | .   101 68  
  Received Heat Transfer   87   | .   57  30  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         1111 | .   482 629 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             204  | .   204 199 
  Initial                  79   | .   .   79  
  Average                  86   | .   75  164 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 92  100 
  Level 1                  4    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   10  11  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               2    | .   2   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               522  | 70  329 123 
Spaces Moved               333  | 55  215 63  
  Core                     11   | 11  .   .   
  Treads                   .    | .   .   .   
  Legs                     322  | 44  215 63  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 109 120 120 
  Slowest Speed            150  | 150 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   51  26  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          8    | .   2   6   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      8    | .   2   6   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      393  | 61  247 85  
  Wait                     2    | .   2   .   
  Move                     331  | 54  214 63  
  Hop                      .    | .   .   .   
  Pick Up                  5    | 1   4   .   
  Fast Attach              10   | 6   4   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     3    | .   3   .   
  Fire                     33   | .   19  14  
  Melee                    .    | .   .   .   
  Ram                      6    | .   .   6   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 7)
  340 | -10/Materials | Discovered new exit (range 8)
  341 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Entered Mines
  442 | -10/Mines     | Met a Derelict bent on vengeance
  472 | -10/Mines     | Assembled infested the area
  477 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  519 | -10/Mines     | Core integrity fell below 50%
  522 | -10/Mines     | Core integrity fell below 20%
  523 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00506_ Lgt. Nuclear Core destroyed.
00509_ as-03430 destroyed.
00512_ Beam Cannon destroyed.
00513_ R-06 Scavenger collects Fission Core.
00514_ Aluminum Leg destroyed.
00514_ Beam Cannon destroyed.
00515_ The unstable cave ceiling collapses.
00515_ Grenade Launcher destroyed.
00515_ Destroyed Grenade Launcher.
00516_ The unstable cave ceiling collapses.
00516_ D-53 Grenadier destroyed.
00517_ The unstable cave ceiling collapses.
00517_ Heat Sink destroyed.
00517_ Slammed into D-53 Grenadier. <x3>
00520_ The unstable cave ceiling collapses.
00520_ Slammed into D-53 Grenadier.
00521_ The unstable cave ceiling collapses.
00521_ Slammed into D-53 Grenadier.
00521_ R-06 Scavenger collects Sml. Laser.
00522_ Slammed into D-53 Grenadier.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefInsulationRipper
  Manual?         0
Play Time         00:05:17
  Cumulative      119.4 hours
  Start           2021.04.04 @ 22:00:12
  End             2021.04.04 @ 22:07:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          282
  Rogue           129
  Adventurer      148
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          72
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c60dd72c-afd8-49f0-8144-5d5c94a8cdf1