Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.15 @ 16:19:34 Player: WazdakkaGutsmek Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (10) 50 Value Destroyed (283) 283 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (31085) 31085 TOTAL SCORE: 38358 Bonus ------- Entered DSFs 1000 Win 3000 Win Speed 27085 Cogmind --------- Core Integrity 1469/1600 Matter 243/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (21) ----- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Light Armor Plating > --- WEAPON ----------- Improved Grenade Launcher Power Maul > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Seismic Detector Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Slots Evolved 19 | . 1 2 2 2 . 2 2 2 . 2 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 19 | . 1 2 2 2 . 2 2 2 . 2 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 29 | 2 2 . 6 2 8 . 1 . . 3 4 1 Power 1 | . . . 1 . . . . . . . . . Engine 1 | . . . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 9 | . . . 3 . 2 . 1 . . 2 1 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 9 | . . . 3 . 2 . 1 . . 2 1 . Utility 13 | . 1 . 1 1 6 . . . . . 3 1 Device 2 | . 1 . 1 . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor 6 | . . . . . 6 . . . . . . . Hackware 4 | . . . . . . . . . . . 3 1 Protection 1 | . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 6 | 2 1 . 1 1 . . . . . 1 . . Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . 1 . 1 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Parts Lost 13 | . . . 2 . . . 1 . . 6 2 2 Power . | . . . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 . . 3 1 . Utility 6 | . . . 1 . . . . . . 3 . 2 Weapon 2 | . . . 1 . . . . . . . 1 . Highest Loss Streak 6 | . . . 1 . . . 1 . . 6 2 2 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Slot Usage (%) 39 | . 26 20 30 28 40 62 55 50 50 40 27 27 Flight 7 | . . . 11 14 12 12 11 10 10 7 3 . Device 1 | . 10 10 3 . . . . . . . . . Processor 18 | . . . . . 11 37 33 30 30 26 16 14 Hackware 1 | . . . . . . . . . . . 3 13 Protection 2 | . . . . . 7 6 5 5 5 2 . . Ballistic Gun 2 | . 12 10 8 . . . . . . . . . Impact Weapon 3 | . . . . 7 7 6 5 5 5 4 4 . Peak Build Rating 42 | 2 3 2 13 16 40 40 40 39 39 42 41 36 Average Rating 26 | 1 2 2 8 14 21 40 39 39 39 35 27 34 On Entrance 21 | . 1 2 2 11 16 40 40 39 39 39 20 33 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 14 | 4 3 3 10 11 11 8 8 8 8 14 3 . Greatest Support 12 | 3 3 3 12 11 11 11 11 11 11 12 6 3 Greatest Overweight (x) 1 | 1 . . . . 1 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 4 5 5 5 5 4 4 4 . . Average Carried 2 | . 1 2 2 4 4 5 4 4 4 1 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 4 4 5 5 4 4 4 1 . . Class Distribution -------------------- 88% | Hacker-Mutant 11% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Matter Collected 466 | . 67 . . 114 7 68 . 121 58 31 . . Remotely . | . . . . . . . . . . . . . Salvage Created 313 | . 172 . . 47 . 68 . 26 . . . . Parts 14 | . 10 . . 2 . 2 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 5 | . 4 . . . . 1 . . . . . . Melee 1 | . . . . . . 1 . . . . . . AOE 4 | . 4 . . . . . . . . . . . Classes Destroyed 6 | . 3 . . 1 . 2 . . . . . . Worker 1 | . . . . . . 1 . . . . . . Builder 2 | . 1 . . . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Grunt 4 | . 4 . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Best Kill Streak 6 | . 6 . . 1 . 1 . 1 . . . . Combat Bots Only 4 | . 4 . . . . 1 . . . . . . Max Kills in Single Turn 2 | . 2 . . 1 . 1 . 1 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 252 | . 10 4 29 . 9 39 11 . 37 51 35 27 Missed 128 | . 3 1 11 . 4 26 6 . 28 20 14 15 Damage Taken 1673 | . 83 26 141 . 177 88 60 . 42 560 334 162 Core 925 | . 32 26 44 . 64 43 . . 20 332 233 131 Absorbed by Shields 15 | . . . 4 . . . . . . 11 . . Ignored by Resistances 1005 | . 50 15 92 . 99 57 35 . 27 340 194 96 Core Remaining (%) 91 | 100 87 93 92 . 90 94 100 . 98 74 83 91 Volleys Fired 9 | . 6 . 1 . . . . . . 2 . . Largest 2 | . 2 . 1 . . . . . . 1 . . Hottest 50 | . 50 . 20 . . . . . . 36 . . Shots Fired 14 | . 11 . 1 . . . . . . 2 . . Gun 7 | . 6 . 1 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 7 | . 5 . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic 7 | . 6 . 1 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 7 | . 5 . . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 6 | . 5 . 6 . . . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 12 | . 5 . 1 1 . 4 . 1 . . . . Core Hits 17 | . 14 . . 1 . 1 . . . . . 1 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . . . . Critical Strikes 3 | . . . . 1 . 1 . 1 . . . . Smash 3 | . . . . 1 . 1 . 1 . . . . Melee Attacks 13 | . . . . 1 . 5 6 1 . . . . Impact 13 | . . . . 1 . 5 6 1 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1012 | . 451 . 10 75 . 301 . 114 . 56 . 5 Guns 71 | . 61 . 10 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 446 | . 390 . . . . . . . . 56 . . Melee 490 | . . . . 75 . 301 . 114 . . . . Ramming 5 | . . . . . . . . . . . . 5 Kinetic 71 | . 61 . 10 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 446 | . 390 . . . . . . . . 56 . . Electromagnetic . | . . . . . . . . . . . . . Impact 490 | . . . . 75 . 301 . 114 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 . . 4 . 2 Average Corruption 1 | . . . . . . . 1 . . 4 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 1 . 1 Message Errors 1 | . . . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 234 | . 4 . . . . 116 . 114 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 4 | . 4 . . . . . . . . . . . Melee 230 | . . . . . . 116 . 114 . . . . Knockbacks 1 | . . . . . . 1 . . . . . . Impact 1 | . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . . . . 31 . 2 Shots 2 | . . . . . . . . . . 2 . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 2 | . . . 2 . . . . . . . . . Average Temperature 2 | . . . 2 . . . . . . . . . Received Heat Transfer 350 | . 54 18 131 . . 24 45 . . 33 45 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 1 . 4 . . . . Impact Corruptions 5 | . . . . . . 3 . 2 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Peak Influence 170 | . 136 70 103 35 18 109 92 34 19 90 170 96 Initial 72 | . . 40 20 30 18 6 39 29 19 7 42 72 Average 60 | . 47 60 46 33 18 62 81 31 19 61 79 89 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . 2 1 . 1 3 1 1 Investigation 4 | . . . . . . 1 1 . . . 1 1 Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . . . . . 1 . . 1 3 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Distress Signals 2 | . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 54 | . 4 1 10 . 1 3 5 . 2 12 11 5 Peak Tracking Total 9 | . 3 1 6 . 1 1 4 . 4 9 7 6 Tactical Retreats 6 | . . . 1 . . . . . . 2 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Traps Triggered 5 | . 1 . . . . 2 . . . 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Disabled 1 | . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Machines Accessed 15 | . 1 1 2 1 . 2 1 1 . 1 3 2 Terminals 15 | . 1 1 2 1 . 2 1 1 . 1 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 34 | . 3 1 6 1 . 6 4 3 . 3 3 4 Successful 14 | . . . 2 1 . 3 2 1 . 1 2 2 Failed 20 | . 3 1 4 . . 3 2 2 . 2 1 2 Catastrophic 6 | . 2 1 . . . 1 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 3 1 4 . . 3 4 . . 3 1 3 Terminals 34 | . 3 1 6 1 . 6 4 3 . 3 3 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 1 . 3 1 1 . 1 2 2 Part Schematic 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 4 | . . . . 1 . 1 . 1 . . 1 . Level Access Points 6 | . . . 1 . . 1 1 . . 1 1 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 . . . . . Terminals 2 | . . . 1 . . . 1 . . . . . Assimilate 2 | . . . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 1 . . 1 1 1 . 1 2 2 Full Trace Events 4 | . 1 . . . . 1 1 . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total Allies 1 | . . . 1 . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Turns Passed 934 | 18 83 54 89 24 46 193 58 23 10 114 132 90 Spaces Moved 1914 | 19 120 107 170 49 98 407 113 58 29 273 300 171 Core 504 | 19 120 107 45 . . . . . . 14 28 171 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1410 | . . . 125 49 98 407 113 58 29 259 272 . Fastest Speed 34 | 50 50 50 34 34 34 34 34 34 34 34 40 50 Average Speed 39 | 73 50 50 39 34 34 34 34 34 34 38 40 50 Slowest Speed 120 | 100 50 50 50 34 120 34 34 34 34 109 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . . 3 . . . 2 . 1 2 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 19 | 2 26 15 27 2 88 16 4 2 39 15 11 8 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 7 | . . . . . . 1 6 . . . . . Terrain Destroyed 48 | . 28 . . . . 1 6 . . 13 . . Melee 7 | . . . . . . 1 6 . . . . . Projectile . | . . . . . . . . . . . . . AOE 41 | . 28 . . . . . . . . 13 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc Total 2012 | 21 131 106 185 55 105 450 117 58 28 278 304 174 Wait 17 | . 1 . 7 . . 3 . . . 1 4 1 Move 1880 | 18 119 106 163 48 97 406 108 57 27 268 293 170 Hop 11 | . . . 3 . . . 2 . 1 2 3 . Pick Up 8 | . 2 . 4 2 . . . . . . . . Fast Attach 18 | 2 1 . 3 1 7 . . . . . 3 1 Attach 9 | . 1 . 2 1 . . 1 . . 3 1 . Detach 1 | . 1 . . . . . . . . . . . Swap 2 | . . . 1 . 1 . . . . . . . Drop 5 | 1 . . 1 2 . . . . . 1 . . Fire 9 | . 6 . 1 . . . . . . 2 . . Melee 13 | . . . . 1 . 5 6 1 . . . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . 36 . . . 1 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 12) 19 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Evolved 1 slot: Utility x1 96 | -10/Materials | Identified exit to Materials 96 | -10/Materials | Discovered exit to Materials (range 12) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Utility x2 148 | -9/Materials | Identified exit to Materials 148 | -9/Materials | Discovered exit to Materials (range 15) 156 | -9/Materials | Entered another Materials area 156 | -8/Materials | Evolved 2 slots: Utility x2 235 | -8/Materials | Identified exit to Factory 245 | -8/Materials | Entered Factory 245 | -7/Factory | Evolved 2 slots: Utility x2 269 | -7/Factory | Identified exit to DSF 269 | -7/Factory | Entered DSF 292 | -7/DSF | Additional patrols routed to DSF 293 | -7/DSF | Identified exit to Factory 293 | -7/DSF | Discovered exit to Factory (range 16) 315 | -7/DSF | Entered Factory 315 | -6/Factory | Evolved 2 slots: Utility x2 330 | -6/Factory | Build established: Hacker-Mutant 372 | -6/Factory | Identified exit to Factory 474 | -6/Factory | Identified exit to Lower Caves 474 | -6/Factory | Discovered exit to Lower Caves (range 7) 508 | -6/Factory | Entered another Factory area 508 | -5/Factory | Evolved 2 slots: Utility x2 514 | -5/Factory | Identified exit to Factory 566 | -5/Factory | Entered another Factory area 566 | -4/Factory | Evolved 2 slots: Utility x2 589 | -4/Factory | Identified exit to DSF 589 | -4/Factory | Entered DSF 596 | -4/DSF | Identified exit to Research 596 | -4/DSF | Discovered exit to Research (range 11) 599 | -4/DSF | Entered Research 599 | -3/Research | Evolved 2 slots: Utility x2 624 | -3/Research | Spotted B-86 Titan 637 | -3/Research | Identified exit to Research 713 | -3/Research | Entered another Research area 713 | -2/Research | Evolved 2 slots: Utility x2 735 | -2/Research | Lost 6 parts (3n3u) 782 | -2/Research | Identified exit to Access 845 | -2/Research | Entered Access 845 | -1/Access | Evolved 2 slots: Utility x2 865 | -1/Access | Identified exit to Surface 935 | *** | Escaped! Last Messages --------------- 00920_ Slug penetrates Terminal. 00920_ Terminal disabled. 00922_ P-80 Master resets U-05 Engineer, system corruption cleaned. 00923_ U-05 Engineer destroyed. 00923_ Penetrated by Slug. 00923_ Imp. Melee Analysis Suite destroyed. 00924_ Penetrated by Slug. 00924_ R-10 Processor collects Terrain Scan Processor. 00931_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00933_ System corrupted: Matter fused (-10). 00933_ The Access Shell folds into the floor. 00934_ Imp. Melee Analysis Suite destroyed. [Achievement: Inspector Gadget] [Achievement: Straight Shot] [Achievement: Speedrunner] [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ????????????????????????????????????## ##???? | | ??????????????????????????+####+##### #?? | | ????????????????????????? " # | | ????????????????????????? " + | | ??????????????????????????########### # | | ????????????????????????????????????## ##?? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????#* #??????? | | ?????????????????????????????????????#%=#????????? | | ????????????????????????? ??????????# #????????? | | ????????????????????????? ????????# #????????? | | ???????????????????????? ! ??????# #????????? | | ???????????????????????? ????# #????????? | | ???????????????????????# * ??# #????????? | | ???????????????????????# # #????????? | | ???????????????????????# = + #????????? | | ???????????????????????# [ # #????????? | | ???????????????????????# ??# #????????? | | ????????????????????????#########????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######p #????????? | | ????????????????????" p #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" A#????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ??????????????????????????????????????? #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 63 Melee Accuracy 36 Offensive Hacking 60 Defensive Hacking 10 Item Schematics ----------------- Biomechanical Wings | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Inspector Gadget Speedrunner Straight Shot Challenges ------------ None Game ------ Seed StructuralScanCoupler Manual? 0 Play Time 00:18:39 Cumulative 101.0 hours Start 2024.11.15 @ 16:02:09 End 2024.11.15 @ 16:19:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 83 Rogue 64 Adventurer 16 Explorer 3 Win Type 0 Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 23 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db0419fa-b874-4d7d-a3b2-ce1f28b6e70f