Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.28 @ 00:15:12 Player: soymachine Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1219) 1219 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5034 Bonus ------- Pacifist 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Huge Storage Unit Cargo Storage Unit Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg High-capacity Storage Unit Cargo Storage Unit Arc Projector Heavy Laser Heavy Laser Improved EM Pulse Cannon Advanced Assault Cannon Gauss Cannon Remote Datajack [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 24 | . 4 4 8 4 . 2 2 . Power 1 | . . . 1 . . . . . Engine 1 | . . . 1 . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 5 | . 2 1 2 . . . . . Treads 5 | . 2 1 2 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | . 2 1 1 3 . 1 . . Device 3 | . 1 . 1 1 . . . . Storage 3 | . 1 . . 1 . 1 . . Processor 2 | . . 1 . 1 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 10 | . . 2 4 1 . 1 2 . Energy Gun 2 | . . 1 1 . . . . . Energy Cannon 3 | . . 1 2 . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 3 | . . . 1 1 . . 1 . Launcher 2 | . . . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 12 | . . 1 2 . . 1 8 . Power 1 | . . . . . . . 1 . Propulsion 5 | . . . 1 . . 1 3 . Utility 3 | . . . . . . . 3 . Weapon 3 | . . 1 1 . . . 1 . Highest Loss Streak 8 | . . 1 1 . . 1 8 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 91 99 98 100 88 86 15 Engine 7 | . 14 11 9 7 7 7 6 . Treads 26 | . 14 25 36 30 30 23 20 . Device 20 | . 11 11 17 22 23 23 21 . Storage 7 | . 14 11 9 7 7 7 6 . Processor 13 | . . 11 9 14 15 15 15 15 Energy Gun 1 | . 14 11 4 . . . . . Energy Cannon 2 | . . 8 7 4 . . . . Ballistic Cannon 8 | . . . 5 9 15 7 6 . Launcher 1 | . . . . . . 3 6 . Naked Turns . | . . . . . . . . . Heaviest Build 104 | 11 27 30 40 104 104 104 64 . Greatest Support 80 | 20 40 60 80 80 80 60 60 3 Greatest Overweight (x) 2 | . . . . 1 1 1 2 . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 25 | . 15 15 15 25 25 25 20 5 Average Capacity 20 | . 11 15 15 24 25 20 19 5 Most Carried 16 | . 7 7 14 15 15 16 15 5 Average Carried 12 | . 5 5 9 13 15 14 14 5 Final Capacity 25 | 8 15 15 15 25 25 20 5 5 Final Carried 15 | 6 6 7 12 15 15 15 5 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 36% | Mutant 23% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 694 | 193 . 85 123 145 22 126 . . Remotely . | . . . . . . . . . Salvage Created 1206 | . . 387 572 179 . 68 . . Parts 73 | . . 29 30 7 . 7 . . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 33 | . . 8 15 4 . 6 . . Guns 6 | . . 6 . . . . . . Cannons 22 | . . 2 14 3 . 3 . . AOE 4 | . . . 1 . . 3 . . Classes Destroyed 11 | . . 5 3 2 . 1 . . Worker 1 | . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 14 | . . 4 7 . . 3 . . Grunt 10 | . . 3 5 . . 2 . . Duelist 1 | . . . . . . 1 . . Sentry 4 | . . 1 2 1 . . . . Hunter 2 | . . . 1 1 . . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 8 | . . 7 8 2 . 3 . . Combat Bots Only 7 | . . 6 7 1 . 3 . . Max Kills in Single Turn 2 | . . 2 2 1 . 2 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 2271 | . 29 299 524 68 . 345 774 232 Core 874 | . . 66 108 4 . 118 346 232 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 100 83 80 . . . . . Volleys Fired 76 | . 3 22 27 10 . 11 3 . Largest 2 | . 2 2 2 2 . 2 2 . Hottest 117 | . 60 96 117 104 . 96 96 . Shots Fired 137 | . 6 35 48 20 . 22 6 . Gun 33 | . 6 21 6 . . . . . Cannon 101 | . . 14 42 20 . 20 5 . Launcher 3 | . . . . . . 2 1 . Special . | . . . . . . . . . Kinetic 58 | . 3 . 19 11 . 20 5 . Thermal 5 | . . . 5 . . . . . Explosive 3 | . . . . . . 2 1 . Electromagnetic 71 | . 3 35 24 9 . . . . Robot Hit Streak 19 | . 3 7 13 4 . 19 2 . Robot Miss Streak 3 | . 2 2 1 3 . 1 1 . Penetration Max 1 | . . . 1 . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 104 | . 4 24 40 13 . 19 4 . Core Hits 57 | . 1 15 21 6 . 9 5 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . 1 5 . . 1 . . Blast 6 | . . . 5 . . 1 . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3109 | . 92 427 1132 512 . 754 192 . Guns 346 | . 54 214 78 . . . . . Cannons 1989 | . . 213 887 356 . 479 54 . Explosions 774 | . 38 . 167 156 . 275 138 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1144 | . 14 . 429 168 . 479 54 . Thermal 282 | . 38 . 244 . . . . . Explosive 569 | . . . . 156 . 275 138 . Electromagnetic 1114 | . 40 427 459 188 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 58 | . 8 . 8 42 . . . . Projectiles 8 | . . . 8 . . . . . Explosions 50 | . 8 . . 42 . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . 4 . . 7 1 . Impact . | . . . . . . . . . Kinetic 12 | . . . 4 . . 7 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 103 | . 29 . 44 . . . 30 . Shots 3 | . 1 . 1 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 279 | . 32 81 263 72 . 279 24 . Average Temperature 68 | . 18 34 81 29 . 135 12 . Received Heat Transfer 558 | . . 78 234 6 . 171 . 69 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 3 | . . . 2 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 398 | . 50 . 348 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 354 | . 9 225 354 296 . . . . Initial 137 | . . 3 81 137 . . . . Average 138 | . 6 95 223 134 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 78 | . 100 85 47 92 . . . . Level 1 21 | . . 14 52 7 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 2 1 2 . . . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . 2 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 2 11 19 6 . 5 8 7 Peak Tracking Total 7 | . 2 6 5 3 . 3 4 7 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . 2 3 . . 1 . Max in Single Turn 3 | . . . 1 3 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 2 | . . . . 1 . 1 . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . . . 2 . 1 . . Successful 1 | . . . . . . 1 . . Failed 2 | . . . . 2 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . Open Door 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4591 | . 238 267 535 704 1069 1606 133 39 Spaces Moved 1937 | 1 151 108 217 286 365 671 60 78 Core 91 | . . . . . . . 13 78 Treads 1772 | . 78 108 217 286 365 671 47 . Legs 74 | 1 73 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 240 160 50 50 Average Speed 196 | 120 140 160 160 231 240 206 200 50 Slowest Speed 320 | 120 160 160 160 240 240 240 320 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 1 27 18 28 9 64 92 63 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . . . 2 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 74 | . 2 . 10 22 . 30 10 . Melee . | . . . . . . . . . Projectile 7 | . . . 6 . . 1 . . AOE 67 | . 2 . 4 22 . 29 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2582 | . 171 167 357 310 559 874 66 78 Wait 512 | . 9 30 92 . 195 186 . . Move 1929 | . 150 107 216 285 364 670 59 78 Hop . | . . . . . . . . . Pick Up 28 | . 3 4 11 8 . 2 . . Fast Attach . | . . . . . . . . . Attach 14 | . 1 3 6 3 . 1 . . Detach 1 | . . . . . . 1 . . Swap 10 | . 3 1 2 1 . 1 2 . Drop 12 | . 2 . 3 3 . 2 2 . Fire 76 | . 3 22 27 10 . 11 3 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 7) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 328 | -9/Materials | Build established: Mutant 473 | -9/Materials | Discovered new exit (range 8) 505 | -9/Materials | Identified exit to Materials 506 | -9/Materials | Entered another Materials area 506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 950 | -8/Materials | Destroyed 7 combat bots 1018 | -8/Materials | Discovered new exit (range 14) 1037 | -8/Materials | Identified exit to Factory 1041 | -8/Materials | Entered Factory 1041 | -7/Factory | Evolved 2 slots: Utility x2 1389 | -7/Factory | Build established: Scavenger-Skirmisher 1582 | -7/Factory | Discovered new exit (range 16) 1626 | -7/Factory | Identified exit to Lower Caves 1745 | -7/Factory | Entered Lower Caves 1746 | -7/Lower Caves | Encountered a Warlord checkpoint 2478 | -7/Lower Caves | Learned Factory stockpile data 2558 | -7/Lower Caves | Discovered new exit (range 16) 2693 | -7/Lower Caves | Identified exit to Lower Caves 2814 | -7/Lower Caves | Entered another Lower Caves area 2858 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3028 | -7/Lower Caves | Discovered new exit (range 8) 3037 | -7/Lower Caves | Identified exit to Factory 3232 | -7/Lower Caves | Build established: Mutant 3857 | -7/Lower Caves | Build established: Skirmisher 4206 | -7/Lower Caves | Discovered new exit (range 9) 4225 | -7/Lower Caves | Identified exit to Data Miner 4420 | -7/Lower Caves | Entered Data Miner 4420 | -7/Data Miner | Discovered new exit (range 6) 4466 | -7/Data Miner | Met Data Miner 4532 | -7/Data Miner | Data Conduit disabled 4548 | -7/Data Miner | Core integrity fell below 50% 4553 | -7/Data Miner | Identified exit to Proximity Caves 4553 | -7/Data Miner | Entered Proximity Caves 4559 | -6/Proximity Caves | Spotted B-75 Beast 4573 | -6/Proximity Caves | Core integrity fell below 20% 4582 | -6/Proximity Caves | Lost 8 parts (1p3n3u1w) 4592 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. 04532_ Slug penetrates Data Conduit. 04532_ Data Conduit disabled. 04532_ Data Miner disappears through a trap door. 04537_ Lgt. Treads destroyed. 04540_ Enhanced Grunt knocked back. 04540_ Seismic Detector destroyed. 04541_ Hvy. Missile Launcher destroyed. 04541_ Imp. Ion Engine destroyed. 04543_ Lgt. Treads destroyed. 04546_ Dropped Hcp. Storage Unit. 04547_ Dropped Gauss Cannon. 04548_ Imp. Sensor Array destroyed. 04551_ Imp. Terrain Scanner destroyed. 04553_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Loading 1 Proximity Caves exit... 04572_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ???????????????????????### ??????????????????????? | | ????????????????#?????## ?????????????????###### | | ???????????????## ###?# ?????????????????# % | | ???????????????# ## ?????????????????# | | ????????????????? #???###??????????## | | ???????????????????# ##### #??????????#" | | ????????????????????# ## #??????????#" | | ??????????????????????# ########???# | | ??????????????????????# #???# | | ??????????????????????# @ ### ##??# | | ????????????????? #?## #### #### | | ???????????? #??###??## ## | | ???????????## ## #???????# #" | | ????????????# ??# #??????### ### | | ???????????? ???# h ???????## ### | | ???????????? ???? #???????## ### | | ???????????? ???? ##h#?????####### | | ????????????? ##???? ##? ?????# ## | | ????????????? ??????? ### #??? ????# | | ????????????????????###??####???? ???### | | ?????????????????????????????????? ????## | | ?????????????????????????????????? ??????# ## | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# #??# | | ????????????????????????????????????????## #??# | | ?????????????????????????????????????????#####?## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????###????# | | ???????????????????????????????????????# ##### | | ???????????????????????????????????????# | | ??????????????????????????????????# #### | | ??????????????????????????????????# #### | | ??????????????????????????????????# #?# | | ??????????????????????????????????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystSubatomicFlakker Manual? 0 Play Time 00:21:51 Cumulative 338.2 hours Start 2022.03.27 @ 20:36:16 End 2022.03.28 @ 00:15:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 268 Rogue 195 Adventurer 73 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b53a79ce-aaac-43c6-8c89-fbc4a44bdbb7