Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 10:21:33 Player: Elxavo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2046) 2046 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-64) -64 TOTAL SCORE: 5332 Bonus ------- Follower Combat Kills 301 Friendly Fire -365 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Armor Integrity Analyzer Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Medium Battery Medium Matter Pod Core Analyzer Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Heavy Phase Cannon Rocket Launcher > --- INVENTORY -------- Weapon Cycler Light Assault Rifle Shock Maul [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Matter Pod Processor Core Analyzer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 3 | . . 1 . . 2 . . Weapon 2 | . . . . 2 . . . Parts Attached 85 | 6 8 10 6 14 5 8 28 Power 22 | 1 1 2 3 5 1 2 7 Engine 9 | 1 1 2 3 1 . . 1 Core 13 | . . . . 4 1 2 6 Reactor . | . . . . . . . . Propulsion 14 | 2 2 3 . 3 . 1 3 Treads 6 | . 2 2 . 2 . . . Leg 7 | 2 . 1 . 1 . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 19 | 1 2 3 . 3 2 2 6 Device 7 | . . 2 . 1 . . 4 Storage 6 | 1 1 . . 2 1 1 . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 4 | . 1 1 . . 1 . 1 Artifact . | . . . . . . . . Weapon 30 | 2 3 2 3 3 2 3 12 Energy Gun 10 | 1 1 . . . . . 8 Energy Cannon 4 | . . 1 1 . . 1 1 Ballistic Gun 11 | 1 2 1 1 3 . 1 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 3 | . . . 1 . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 42 | . 1 2 3 1 1 8 26 Power 10 | . . . 1 . . 3 6 Propulsion 7 | . . 1 . 1 . 1 4 Utility 9 | . . . 1 . . 3 5 Weapon 16 | . 1 1 1 . 1 1 11 Highest Loss Streak 8 | . 1 2 2 1 1 8 7 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 87 | . 80 91 95 98 99 70 78 Engine 8 | . 14 18 18 5 . 3 2 Core 6 | . . . . 12 15 7 9 Treads 9 | . 8 10 22 16 15 4 . Leg 2 | . 10 7 . . . . 1 Hover 2 | . . . . . . 6 7 Device 8 | . . 11 11 8 7 2 10 Storage 13 | . 14 11 11 18 23 17 9 Processor 2 | . . . . . . 4 6 Protection 4 | . 4 11 10 . 7 2 2 Energy Gun 4 | . 4 . . . . . 12 Energy Cannon 5 | . . 5 7 9 4 2 3 Ballistic Gun 14 | . 23 16 11 27 20 7 2 Launcher 1 | . . . 3 . 2 5 3 Naked Turns . | . . . . . . . . Heaviest Build 56 | 11 18 24 24 42 56 56 42 Greatest Support 45 | 20 40 44 44 45 45 45 30 Greatest Overweight (x) 9 | 2 . 2 . 1 1 5 9 Average Overweight (x) . | . . 1 . . 1 . 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 5 Average Capacity 9 | 7 9 10 10 12 15 8 5 Most Carried 15 | 8 9 9 10 15 12 13 5 Average Carried 6 | 4 5 6 9 10 10 5 2 Final Capacity 15 | 8 10 10 10 15 15 5 5 Final Carried 13 | 4 9 8 8 13 12 1 4 Class Distribution -------------------- 37% | Mutant 30% | Gunner 15% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Matter Collected 1876 | 261 114 155 227 370 33 341 375 Remotely . | . . . . . . . . Salvage Created 2694 | 65 274 433 147 521 230 257 767 Parts 135 | 1 12 29 10 26 9 2 46 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 4 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 78 | . 10 11 20 14 7 1 15 Melee 1 | . . . . . . . 1 Guns 34 | . 10 4 3 11 1 . 5 Cannons 19 | . . 7 4 3 2 . 3 AOE 20 | . . . 13 . 4 1 2 Classes Destroyed 12 | 1 2 2 2 2 . 1 2 Worker 2 | . . . 1 . . . 1 Builder 2 | . . . . . . . 2 Recycler 3 | 1 . 1 . . . . 1 Carrier 1 | . . . . 1 . . . Mechanic 1 | . . 1 . . . . . Watcher 2 | . . . . 1 . . 1 Swarmer 33 | . 6 6 7 9 3 . 2 Grunt 23 | . 4 4 . 4 4 . 7 Sentry 5 | . . 1 . 1 . . 3 Programmer 3 | . . . . . . . 3 Compactor 1 | . . . . . . 1 . Assembled 13 | . . . 13 . . . . Surgeon 1 | . . . . . . . 1 Thug 1 | . . . . . . 1 . Best Kill Streak 14 | 1 3 6 14 4 5 1 4 Combat Bots Only 13 | . 3 5 13 3 5 1 4 Max Kills in Single Turn 4 | 1 2 2 4 2 3 1 3 Gunslinging 1 | . 1 1 . 1 . . . Exploded 4 | . . . 4 . 3 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Damage Taken 5103 | . 490 470 577 582 569 246 2169 Core 1042 | . 104 74 105 51 31 68 609 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 99 | . . 49 50 . . . . Regen/Repaired (Parts) 319 | . . 23 . 195 . 64 37 Core Remaining (%) 75 | 100 58 . 55 90 . . . Volleys Fired 219 | 1 42 31 20 54 11 11 49 Largest 4 | 2 2 2 2 4 4 4 4 Hottest 275 | 60 60 80 80 120 139 118 275 Shots Fired 539 | 2 81 62 38 176 39 39 102 Gun 433 | 2 81 44 20 162 26 21 77 Cannon 78 | . . 18 11 14 11 10 14 Launcher 28 | . . . 7 . 2 8 11 Special . | . . . . . . . . Kinetic 361 | 1 59 44 20 162 31 31 13 Thermal 116 | . 9 18 11 14 6 . 58 Explosive 28 | . . . 7 . 2 8 11 Electromagnetic 34 | 1 13 . . . . . 20 Robot Hit Streak 16 | 2 8 10 5 13 14 16 11 Robot Miss Streak 6 | . 5 4 4 5 6 1 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 1 . 4 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 294 | 2 42 37 15 88 14 32 64 Core Hits 174 | 2 17 20 36 35 13 7 44 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 6 | . . 1 . 2 1 . 2 Critical Strikes 9 | . . 1 . 3 1 . 4 Burn 1 | . . . . . . . 1 Destroy 5 | . . 1 . 3 1 . . Smash 3 | . . . . . . . 3 Melee Attacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7096 | 65 380 492 879 972 520 1492 2296 Guns 2742 | 23 380 212 69 796 101 171 990 Cannons 1183 | . . 280 69 176 74 189 395 Explosions 2996 | 42 . . 741 . 345 1132 736 Melee 175 | . . . . . . . 175 Ramming . | . . . . . . . . Kinetic 1910 | 10 250 212 69 796 123 360 90 Thermal 1903 | 42 32 280 69 176 52 . 1252 Explosive 2789 | . . . 741 . 345 1132 571 Electromagnetic 319 | 13 98 . . . . . 208 Impact 175 | . . . . . . . 175 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 . . 4 Average Corruption 1 | . . . . 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . 3 . . 12 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . 1 . . 1 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 2 | . . . . 2 . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 304 | . . . 22 . 118 . 164 Projectiles 34 | . . . . . . . 34 Explosions 149 | . . . 22 . 118 . 9 Melee 121 | . . . . . . . 121 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 335 | . . . 68 . 136 46 85 Shots 10 | . . . 2 . 3 2 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 732 | 20 88 38 32 105 293 117 732 Average Temperature 127 | 15 27 14 13 34 142 65 228 Received Heat Transfer 1213 | . 126 84 40 180 117 . 666 Effects 41 | . . . . . . . 41 Shutdowns 10 | . . . . . . . 10 Energy Bleed 3 | . . . . . . . 3 Interference 5 | . . . . . . . 5 Short Circuit 5 | . . . . . . . 5 Damage (minor) 7 | . . . . . . . 7 Damage (major) 9 | . . . . . . . 9 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . 1 . . . . . 4 Impact Corruptions 5 | . . . . . . . 5 Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 8 | . . 1 . 1 . . 6 Heat Transferred 3358 | 50 75 592 148 370 111 . 2012 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Peak Influence 368 | 5 368 216 151 296 265 123 292 Initial 92 | . 3 76 64 31 70 92 39 Average 137 | 2 197 119 89 137 129 70 160 Maximum Alert Level 1 | . 1 1 . 1 1 . 1 Low Security (%) 79 | 100 61 90 100 80 64 100 68 Level 1 20 | . 38 9 . 19 35 . 31 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 . . 2 2 . 11 Investigation 1 | . . . . . . . 1 Extermination 4 | . . . . . 1 . 3 Reinforcement 6 | . 1 . . 2 1 . 2 Assault . | . . . . . . . . Garrison 5 | . . . . . . . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 19 14 20 26 7 5 31 Peak Tracking Total 12 | . 6 4 12 4 5 3 5 Tactical Retreats 10 | . 2 1 . . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Traps Triggered 5 | . 2 . . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Machines Disabled 4 | . . . . 1 1 . 2 Max in Single Turn 1 | . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Machines Accessed 11 | . 1 2 . 4 . . 4 Terminals 7 | . . 1 . 2 . . 4 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 4 3 . 16 . . 6 Successful 21 | . 3 3 . 12 . . 3 Failed 8 | . 1 . . 4 . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . . 1 . 8 . . 6 Fabricators . | . . . . . . . . Repair Stations 10 | . . 2 . 8 . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 1 . 4 . . 3 Record 3 | . . . . 3 . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . . . . . . . 1 Extermination Status 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . 2 . 8 . . . Scan Component 5 | . . 1 . 4 . . . Repair 5 | . . 1 . 4 . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 2 . 3 . . 3 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 1 . 4 . . . Time 166 | . . 26 . 140 . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 2 | . 2 . . . . . . Retrieved Matter 2 | . 2 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Total Allies 19 | . . . . . . 19 . Largest Group 18 | . . . . . . 18 5 Highest-Rated Group 434 | . . . . . . 434 122 Highest-Rated Ally 35 | . . . . . . 35 27 Total Orders . | . . . . . . . . Ally Attacks 153 | . . . . . . 129 24 Total Damage 6208 | . . . . . . 5322 886 Kills 26 | . . . . . . 16 10 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Turns Passed 4809 | 58 582 651 575 1035 272 282 1354 Spaces Moved 2130 | 43 313 236 350 481 99 159 449 Core 93 | 22 . . . . . 45 26 Treads 1232 | . 186 88 350 481 99 28 . Legs 364 | 21 127 148 . . . . 68 Wheels . | . . . . . . . . Hover 375 | . . . . . . 86 289 Flight 66 | . . . . . . . 66 Fastest Speed 50 | 50 120 145 145 145 232 76 125 Average Speed 177 | 95 143 221 145 152 232 130 241 Slowest Speed 515 | 150 160 260 145 240 232 300 515 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 37 23 83 42 4 82 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 194 | 2 . . 28 . 34 70 60 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 191 | 2 . . 28 . 34 70 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Total 2773 | 57 375 311 383 682 119 210 636 Wait 238 | . . 26 . 105 . 31 76 Move 2124 | 42 312 235 349 480 99 158 449 Hop . | . . . . . . . . Pick Up 81 | 8 12 7 5 20 3 2 24 Fast Attach 5 | 2 . . . 1 . . 2 Attach 58 | 4 5 7 3 7 3 8 21 Detach . | . . . . . . . . Swap 22 | . 3 3 3 6 2 . 5 Drop 23 | . 1 2 3 9 1 . 7 Fire 219 | 1 42 31 20 54 11 11 49 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 4) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 827 | -9/Materials | Repaired Lgt. Ion Engine 1149 | -9/Materials | Discovered new exit (range 14) 1292 | -9/Materials | Entered Mines 1316 | -9/Mines | Met a Derelict bent on vengeance 1509 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1646 | -9/Mines | Assembled infested the area 1691 | -9/Mines | Destroyed 13 combat bots 1814 | -9/Mines | Discovered new exit (range 13) 1867 | -9/Mines | Entered Materials 1867 | -8/Materials | Evolved 2 slots: Weapon x2 2167 | -8/Materials | Build established: Scavenger-Gunner 2173 | -8/Materials | Repaired Imp. Heat Sink 2173 | -8/Materials | Repaired Lgt. Ion Engine 2211 | -8/Materials | Repaired Nuclear Core 2481 | -8/Materials | Build established: Gunner 2771 | -8/Materials | Discovered new exit (range 16) 2888 | -8/Materials | Repaired Adv. Treads 2902 | -8/Materials | Entered Factory 2902 | -7/Factory | Evolved 2 slots: Utility x2 3174 | -7/Factory | Sucked down chute 3174 | -7/Factory | Entered Waste 3175 | -7/Waste | Met a frightened Derelict 3181 | -7/Waste | Build established: Tank 3206 | -7/Waste | Spotted C-40 Crusher 3214 | -7/Waste | Destroyed C-40 Crusher 3221 | -7/Waste | Spotted C-40 Crusher 3224 | -7/Waste | Spotted C-40 Crusher 3244 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3247 | -7/Waste | Spotted C-40 Crusher 3263 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3266 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3269 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3290 | -7/Waste | Warlord forces began an assault 3294 | -7/Waste | Allies destroyed C-40 Crusher 3299 | -7/Waste | Allies destroyed C-40 Crusher 3300 | -7/Waste | Lost 8 parts (3p1n3u1w) 3322 | -7/Waste | Spotted C-40 Crusher 3324 | -7/Waste | Spotted C-40 Crusher 3328 | -7/Waste | Allies destroyed C-40 Crusher 3351 | -7/Waste | Discovered new exit (range 16) 3456 | -7/Waste | Entered Factory 3456 | -7/Factory | Accompanied by 5 allies 3672 | -7/Factory | Build established: Gunner 4133 | -7/Factory | Garrison activated, responded to threat 4142 | -7/Factory | Core integrity fell below 50% 4193 | -7/Factory | Lost 6 parts (2n2u2w) 4282 | -7/Factory | Lost 7 parts (3p1u3w) 4552 | -7/Factory | Core integrity fell below 20% 4679 | -7/Factory | Garrison activated, responded to threat 4802 | -7/Factory | Lost 7 parts (2p1n1u3w) 4810 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04770_ G-47 Trooper overheating. 04771_ Lgt. Nuclear Core destroyed. 04773_ G-47 Trooper overheating. 04778_ >O|F%GTVUXBOUOLZO|GX5O:=K=CPXA,WIS 04779_ G-47 Trooper heat short circuits Aluminum Leg. 04780_ G-47 Trooper overheating. 04789_ G-47 Trooper heat spikes uncontrollably. 04789_ G-47 Trooper overheating. 04792_ G-47 Trooper heat spikes uncontrollably. 04792_ G-47 Trooper overheating. 04792_ Acquired Corrupted Lgt. Treads. 04793_ G-47 Trooper overheating. 04794_ G-47 Trooper heat damages Broken Imp. Heat Sink, Particle Gun. 04794_ G-47 Trooper overheating. 04795_ G-47 Trooper heat damages core (-11). 04795_ Lgt. Nuclear Core melted. 04795_ Broken Aluminum Leg melted. 04795_ R-06 Scavenger collects Corrupted Imp. Heat Sink. 04795_ Acquired Corrupted Lgt. Treads. 04798_ R-06 Scavenger collects Imp. Deuterium Engine. 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" ????????????????? | | ????????######+#######???G" ????????????????? | | ????????????# % ?????????" ?????????????????? | | ????????????# ?????????? ?????????????????? | | ????????????# ?????????? ?????????????????? | | ????????????#^ ????????????????????????????? | | ????????????# ???????????????????????????? | | ???????????? ???????????????????????????? | | ???????????? ??????????????????????????? | | ???????????? ??????????????????????????? | | ????????????########?????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 450 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation It's Just You Preemptive Strike The More The Merrier Challenges ------------ None Game ------ Seed AntigravGaussInsulator Manual? 0 Play Time 01:12:31 Cumulative 8.7 hours Start 2023.03.05 @ 09:07:43 End 2023.03.05 @ 10:21:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 495f5bd9-faa5-4478-996d-d3baeeb49f56