Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 10:21:33

Player: Elxavo

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (2046)     2046
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-64)                -64
              TOTAL SCORE: 5332

 Bonus
-------
Follower Combat Kills      301
Friendly Fire              -365

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Titanium Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
           Armor Integrity Analyzer
           Weapon Cycler
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
     Light Treads
  Improved Heat Sink
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
     Light Nuclear Core
>          --- PROPULSION -------
           Backup Propulsion III
           Backup Propulsion III
>          --- UTILITY ----------
    Medium Battery
    Medium Matter Pod
           Core Analyzer
           Particle Charger
  Improved Light Armor Plating
>          --- WEAPON -----------
           Lightning Gun
     Heavy Laser
     Heavy Phase Cannon
           Rocket Launcher
>          --- INVENTORY --------
           Weapon Cycler
     Light Assault Rifle
           Shock Maul
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion III
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Matter Pod
  Processor                Core Analyzer
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             85   | 6   8   10  6   14  5   8   28  
  Power                    22   | 1   1   2   3   5   1   2   7   
    Engine                 9    | 1   1   2   3   1   .   .   1   
    Core                   13   | .   .   .   .   4   1   2   6   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   3   .   3   .   1   3   
    Treads                 6    | .   2   2   .   2   .   .   .   
    Leg                    7    | 2   .   1   .   1   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  19   | 1   2   3   .   3   2   2   6   
    Device                 7    | .   .   2   .   1   .   .   4   
    Storage                6    | 1   1   .   .   2   1   1   .   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   1   1   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   2   3   3   2   3   12  
    Energy Gun             10   | 1   1   .   .   .   .   .   8   
    Energy Cannon          4    | .   .   1   1   .   .   1   1   
    Ballistic Gun          11   | 1   2   1   1   3   .   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   .   1   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 42   | .   1   2   3   1   1   8   26  
  Power                    10   | .   .   .   1   .   .   3   6   
  Propulsion               7    | .   .   1   .   1   .   1   4   
  Utility                  9    | .   .   .   1   .   .   3   5   
  Weapon                   16   | .   1   1   1   .   1   1   11  
  Highest Loss Streak      8    | .   1   2   2   1   1   8   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   80  91  95  98  99  70  78  
  Engine                   8    | .   14  18  18  5   .   3   2   
  Core                     6    | .   .   .   .   12  15  7   9   
  Treads                   9    | .   8   10  22  16  15  4   .   
  Leg                      2    | .   10  7   .   .   .   .   1   
  Hover                    2    | .   .   .   .   .   .   6   7   
  Device                   8    | .   .   11  11  8   7   2   10  
  Storage                  13   | .   14  11  11  18  23  17  9   
  Processor                2    | .   .   .   .   .   .   4   6   
  Protection               4    | .   4   11  10  .   7   2   2   
  Energy Gun               4    | .   4   .   .   .   .   .   12  
  Energy Cannon            5    | .   .   5   7   9   4   2   3   
  Ballistic Gun            14   | .   23  16  11  27  20  7   2   
  Launcher                 1    | .   .   .   3   .   2   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             56   | 11  18  24  24  42  56  56  42  
  Greatest Support         45   | 20  40  44  44  45  45  45  30  
  Greatest Overweight (x)  9    | 2   .   2   .   1   1   5   9   
  Average Overweight (x)   .    | .   .   1   .   .   1   .   2   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  15  5   
  Average Capacity         9    | 7   9   10  10  12  15  8   5   
  Most Carried             15   | 8   9   9   10  15  12  13  5   
  Average Carried          6    | 4   5   6   9   10  10  5   2   
  Final Capacity           15   | 8   10  10  10  15  15  5   5   
  Final Carried            13   | 4   9   8   8   13  12  1   4   

 Class Distribution 
--------------------
 37% | Mutant
 30% | Gunner
 15% | Scavenger-Gunner
  9% | Scavenger-Mutant
  7% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Waste
 Gunner | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Mat Fac Was Fac 
Matter Collected           1876 | 261 114 155 227 370 33  341 375 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2694 | 65  274 433 147 521 230 257 767 
  Parts                    135  | 1   12  29  10  26  9   2   46  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   4   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  78   | .   10  11  20  14  7   1   15  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     34   | .   10  4   3   11  1   .   5   
  Cannons                  19   | .   .   7   4   3   2   .   3   
  AOE                      20   | .   .   .   13  .   4   1   2   
Classes Destroyed          12   | 1   2   2   2   2   .   1   2   
  Worker                   2    | .   .   .   1   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Recycler                 3    | 1   .   1   .   .   .   .   1   
  Carrier                  1    | .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   1   
  Swarmer                  33   | .   6   6   7   9   3   .   2   
  Grunt                    23   | .   4   4   .   4   4   .   7   
  Sentry                   5    | .   .   1   .   1   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   3   
  Compactor                1    | .   .   .   .   .   .   1   .   
  Assembled                13   | .   .   .   13  .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   1   .   
Best Kill Streak           14   | 1   3   6   14  4   5   1   4   
  Combat Bots Only         13   | .   3   5   13  3   5   1   4   
Max Kills in Single Turn   4    | 1   2   2   4   2   3   1   3   
  Gunslinging              1    | .   1   1   .   1   .   .   .   
  Exploded                 4    | .   .   .   4   .   3   1   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               5103 | .    490  470  577  582  569  246  2169 
  Core                     1042 | .    104  74   105  51   31   68   609  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  99   | .    .    49   50   .    .    .    .    
  Regen/Repaired (Parts)   319  | .    .    23   .    195  .    64   37   
Core Remaining (%)         75   | 100  58   .    55   90   .    .    .    
Volleys Fired              219  | 1    42   31   20   54   11   11   49   
  Largest                  4    | 2    2    2    2    4    4    4    4    
  Hottest                  275  | 60   60   80   80   120  139  118  275  
Shots Fired                539  | 2    81   62   38   176  39   39   102  
  Gun                      433  | 2    81   44   20   162  26   21   77   
  Cannon                   78   | .    .    18   11   14   11   10   14   
  Launcher                 28   | .    .    .    7    .    2    8    11   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  361  | 1    59   44   20   162  31   31   13   
  Thermal                  116  | .    9    18   11   14   6    .    58   
  Explosive                28   | .    .    .    7    .    2    8    11   
  Electromagnetic          34   | 1    13   .    .    .    .    .    20   
  Robot Hit Streak         16   | 2    8    10   5    13   14   16   11   
  Robot Miss Streak        6    | .    5    4    4    5    6    1    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    1    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    
Shots Hit Robots           294  | 2    42   37   15   88   14   32   64   
  Core Hits                174  | 2    17   20   36   35   13   7    44   
  Critical Kills           2    | .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 6    | .    .    1    .    2    1    .    2    
  Critical Strikes         9    | .    .    1    .    3    1    .    4    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Destroy                5    | .    .    1    .    3    1    .    .    
    Smash                  3    | .    .    .    .    .    .    .    3    
Melee Attacks              3    | .    .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7096 | 65   380  492  879  972  520  1492 2296 
  Guns                     2742 | 23   380  212  69   796  101  171  990  
  Cannons                  1183 | .    .    280  69   176  74   189  395  
  Explosions               2996 | 42   .    .    741  .    345  1132 736  
  Melee                    175  | .    .    .    .    .    .    .    175  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1910 | 10   250  212  69   796  123  360  90   
  Thermal                  1903 | 42   32   280  69   176  52   .    1252 
  Explosive                2789 | .    .    .    741  .    345  1132 571  
  Electromagnetic          319  | 13   98   .    .    .    .    .    208  
  Impact                   175  | .    .    .    .    .    .    .    175  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    .    .    4    
  Average Corruption       1    | .    .    .    .    1    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    3    .    .    12   
    Message Errors         3    | .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    1    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    2    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            304  | .    .    .    22   .    118  .    164  
  Projectiles              34   | .    .    .    .    .    .    .    34   
  Explosions               149  | .    .    .    22   .    118  .    9    
  Melee                    121  | .    .    .    .    .    .    .    121  
Knockbacks                 2    | .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335  | .    .    .    68   .    136  46   85   
  Shots                    10   | .    .    .    2    .    3    2    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        732  | 20   88   38   32   105  293  117  732  
  Average Temperature      127  | 15   27   14   13   34   142  65   228  
  Received Heat Transfer   1213 | .    126  84   40   180  117  .    666  
  Effects                  41   | .    .    .    .    .    .    .    41   
    Shutdowns              10   | .    .    .    .    .    .    .    10   
    Energy Bleed           3    | .    .    .    .    .    .    .    3    
    Interference           5    | .    .    .    .    .    .    .    5    
    Short Circuit          5    | .    .    .    .    .    .    .    5    
    Damage (minor)         7    | .    .    .    .    .    .    .    7    
    Damage (major)         9    | .    .    .    .    .    .    .    9    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              5    | .    1    .    .    .    .    .    4    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    
Robots Melted              2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Melted             8    | .    .    1    .    1    .    .    6    
  Heat Transferred         3358 | 50   75   592  148  370  111  .    2012 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Peak Influence             368  | 5   368 216 151 296 265 123 292 
  Initial                  92   | .   3   76  64  31  70  92  39  
  Average                  137  | 2   197 119 89  137 129 70  160 
Maximum Alert Level        1    | .   1   1   .   1   1   .   1   
  Low Security (%)         79   | 100 61  90  100 80  64  100 68  
  Level 1                  20   | .   38  9   .   19  35  .   31  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   2   2   .   11  
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   1   .   3   
  Reinforcement            6    | .   1   .   .   2   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac 
Distress Signals           3    | .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              122  | .   19  14  20  26  7   5   31  
  Peak Tracking Total      12   | .   6   4   12  4   5   3   5   
  Tactical Retreats        10   | .   2   1   .   .   .   .   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Traps Triggered            5    | .   2   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac Was Fac 
Machines Disabled          4    | .   .   .   .   1   1   .   2   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac 
Machines Accessed          11   | .   1   2   .   4   .   .   4   
  Terminals                7    | .   .   1   .   2   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                29   | .   4   3   .   16  .   .   6   
  Successful               21   | .   3   3   .   12  .   .   3   
  Failed                   8    | .   1   .   .   4   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                15   | .   .   1   .   8   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   2   .   8   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   .   4   .   .   3   
  Record                   3    | .   .   .   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   
  Extermination Status     1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   2   .   8   .   .   .   
  Scan Component           5    | .   .   1   .   4   .   .   .   
  Repair                   5    | .   .   1   .   4   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   2   .   3   .   .   3   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   .   4   .   .   .   
  Time                     166  | .   .   26  .   140 .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   
  Recycled Matter          2    | .   2   .   .   .   .   .   .   
  Retrieved Matter         2    | .   2   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Was  Fac  
Total Allies               19   | .    .    .    .    .    .    19   .    
  Largest Group            18   | .    .    .    .    .    .    18   5    
  Highest-Rated Group      434  | .    .    .    .    .    .    434  122  
  Highest-Rated Ally       35   | .    .    .    .    .    .    35   27   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               153  | .    .    .    .    .    .    129  24   
  Total Damage             6208 | .    .    .    .    .    .    5322 886  
  Kills                    26   | .    .    .    .    .    .    16   10   
Allies Corrupted           1    | .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               4809 | 58   582  651  575  1035 272  282  1354 
Spaces Moved               2130 | 43   313  236  350  481  99   159  449  
  Core                     93   | 22   .    .    .    .    .    45   26   
  Treads                   1232 | .    186  88   350  481  99   28   .    
  Legs                     364  | 21   127  148  .    .    .    .    68   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    375  | .    .    .    .    .    .    86   289  
  Flight                   66   | .    .    .    .    .    .    .    66   
  Fastest Speed            50   | 50   120  145  145  145  232  76   125  
  Average Speed            177  | 95   143  221  145  152  232  130  241  
  Slowest Speed            515  | 150  160  260  145  240  232  300  515  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    37   23   83   42   4    82   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          194  | 2    .    .    28   .    34   70   60   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    3    
  AOE                      191  | 2    .    .    28   .    34   70   57   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac 
Total                      2773 | 57  375 311 383 682 119 210 636 
  Wait                     238  | .   .   26  .   105 .   31  76  
  Move                     2124 | 42  312 235 349 480 99  158 449 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  81   | 8   12  7   5   20  3   2   24  
  Fast Attach              5    | 2   .   .   .   1   .   .   2   
  Attach                   58   | 4   5   7   3   7   3   8   21  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     22   | .   3   3   3   6   2   .   5   
  Drop                     23   | .   1   2   3   9   1   .   7   
  Fire                     219  | 1   42  31  20  54  11  11  49  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   59 | -11/Junkyard  | Entered Materials
  306 | -10/Materials | Build established: Mutant
  572 | -10/Materials | Discovered new exit (range 4)
  641 | -10/Materials | Entered another Materials area
  641 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  827 | -9/Materials  | Repaired Lgt. Ion Engine
 1149 | -9/Materials  | Discovered new exit (range 14)
 1292 | -9/Materials  | Entered Mines
 1316 | -9/Mines      | Met a Derelict bent on vengeance
 1509 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1646 | -9/Mines      | Assembled infested the area
 1691 | -9/Mines      | Destroyed 13 combat bots
 1814 | -9/Mines      | Discovered new exit (range 13)
 1867 | -9/Mines      | Entered Materials
 1867 | -8/Materials  | Evolved 2 slots: Weapon x2
 2167 | -8/Materials  | Build established: Scavenger-Gunner
 2173 | -8/Materials  | Repaired Imp. Heat Sink
 2173 | -8/Materials  | Repaired Lgt. Ion Engine
 2211 | -8/Materials  | Repaired Nuclear Core
 2481 | -8/Materials  | Build established: Gunner
 2771 | -8/Materials  | Discovered new exit (range 16)
 2888 | -8/Materials  | Repaired Adv. Treads
 2902 | -8/Materials  | Entered Factory
 2902 | -7/Factory    | Evolved 2 slots: Utility x2
 3174 | -7/Factory    | Sucked down chute
 3174 | -7/Factory    | Entered Waste
 3175 | -7/Waste      | Met a frightened Derelict
 3181 | -7/Waste      | Build established: Tank
 3206 | -7/Waste      | Spotted C-40 Crusher
 3214 | -7/Waste      | Destroyed C-40 Crusher
 3221 | -7/Waste      | Spotted C-40 Crusher
 3224 | -7/Waste      | Spotted C-40 Crusher
 3244 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3247 | -7/Waste      | Spotted C-40 Crusher
 3263 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3266 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3269 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3290 | -7/Waste      | Warlord forces began an assault
 3294 | -7/Waste      | Allies destroyed C-40 Crusher
 3299 | -7/Waste      | Allies destroyed C-40 Crusher
 3300 | -7/Waste      | Lost 8 parts (3p1n3u1w)
 3322 | -7/Waste      | Spotted C-40 Crusher
 3324 | -7/Waste      | Spotted C-40 Crusher
 3328 | -7/Waste      | Allies destroyed C-40 Crusher
 3351 | -7/Waste      | Discovered new exit (range 16)
 3456 | -7/Waste      | Entered Factory
 3456 | -7/Factory    | Accompanied by 5 allies
 3672 | -7/Factory    | Build established: Gunner
 4133 | -7/Factory    | Garrison activated, responded to threat
 4142 | -7/Factory    | Core integrity fell below 50%
 4193 | -7/Factory    | Lost 6 parts (2n2u2w)
 4282 | -7/Factory    | Lost 7 parts (3p1u3w)
 4552 | -7/Factory    | Core integrity fell below 20%
 4679 | -7/Factory    | Garrison activated, responded to threat
 4802 | -7/Factory    | Lost 7 parts (2p1n1u3w)
 4810 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04770_ G-47 Trooper overheating.
04771_ Lgt. Nuclear Core destroyed.
04773_ G-47 Trooper overheating. <x3>
04778_ >O|F%GTVUXBOUOLZO|GX5O:=K=CPXA,WIS
04779_ G-47 Trooper heat short circuits Aluminum Leg.
04780_ G-47 Trooper overheating. <x4>
04789_ G-47 Trooper heat spikes uncontrollably.
04789_ G-47 Trooper overheating. <x3>
04792_ G-47 Trooper heat spikes uncontrollably.
04792_ G-47 Trooper overheating.
04792_ Acquired Corrupted Lgt. Treads.
04793_ G-47 Trooper overheating.
04794_ G-47 Trooper heat damages Broken Imp. Heat Sink, Particle Gun.
04794_ G-47 Trooper overheating.
04795_ G-47 Trooper heat damages core (-11).
04795_ Lgt. Nuclear Core melted.
04795_ Broken Aluminum Leg melted.
04795_ R-06 Scavenger collects Corrupted Imp. Heat Sink.
04795_ Acquired Corrupted Lgt. Treads.
04798_ R-06 Scavenger collects Imp. Deuterium Engine.

 Map 
-----
+----------------------------------------------------+
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|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          23
Energy Capacity            450
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I Survived The Infestation
It's Just You
Preemptive Strike
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              AntigravGaussInsulator
  Manual?         0
Play Time         01:12:31
  Cumulative      8.7 hours
  Start           2023.03.05 @ 09:07:43
  End             2023.03.05 @ 10:21:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 495f5bd9-faa5-4478-996d-d3baeeb49f56