Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.12 @ 13:52:00 // Halloween2020/ForbiddenLore

Player: derk

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (321)     1605
Value Destroyed (14487)    14487
Prototype IDs (80)         1600
Alien Tech Used (5)        1000
Bonus (8814)               8814
              TOTAL SCORE: 36206

 Bonus
-------
High Alert Combat Kills    1399
Follower Combat Kills      941
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       984
Met Sigix                  2000
Friendly Fire              -110

 Cogmind 
---------
Core Integrity             0/1300
Matter                     600/600
Energy                     1700/1700
System Corruption          17%
Temperature                Cool (0)
Movement                   Treading (172) Ox1
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (4) ---
       Enhanced Armored Medium Treads
       Advanced Heavy Treads
      Assembled Alloy Leg
>               --- UTILITY (13) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
       Improved Matter Compressor
      Assembled Combat Suite
      Assembled Alloy Armor
                Phase Armor
       Advanced Hacking Suite
                Ghost Barrier
                GOLEM Unit
>               --- WEAPON (2) -------
      Assembled Focal Cannon
        Compact Tesla Bomb Launcher
>               --- INVENTORY (28) ---
          Light Quantum Reactor
   Experimental Flexi-carbon Leg
                Coolant Network
        Zionite Biocell (1000)
                Phase Armor
                Bomb Factory No. 2
                Transdimensional Reconstructor
        Compact HERF Cannon
                Latent Energy Streamer
                Vortex Catalyst Activator
                Sigix Terminator
                Core Stripper
                Plasma Lance
       Enhanced Force Lance
                Dirty Bomb Trap
                Dirty Bomb Trap
                Dirty Bomb Trap

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
       Enhanced Armored Medium Treads
       Advanced Heavy Treads
      Assembled Alloy Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
       Improved Matter Compressor
      Assembled Combat Suite
      Assembled Alloy Armor
                Phase Armor
       Advanced Hacking Suite
                Ghost Barrier
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
        Compact Tesla Bomb Launcher
>               --- INVENTORY --------
          Light Quantum Reactor
   Experimental Flexi-carbon Leg
                Coolant Network
        Zionite Biocell
                Phase Armor
                Bomb Factory No. 2
                Transdimensional Reconstructor
        Compact HERF Cannon
                Latent Energy Streamer
                Vortex Catalyst Activator
                Sigix Terminator
                Core Stripper
                Plasma Lance
       Enhanced Force Lance
                Dirty Bomb Trap
                Dirty Bomb Trap
                Dirty Bomb Trap
[Rating: 186]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   GOLEM Unit
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Assembled Alloy Armor
  Artifact                 Phase Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   2   .   .   .   1   2   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             374  | 7   11  .   26  5   3   4   14  41  9   9   1   75  1   19  9   12  11  12  5   19  9   4   20  5   24  19  
  Power                    21   | 1   1   .   3   .   .   .   1   6   .   .   .   5   .   2   .   .   .   1   .   .   .   .   .   .   .   1   
    Engine                 4    | 1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   3   .   .   .   1   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               43   | 2   2   .   10  .   2   .   3   3   1   4   .   4   .   1   .   .   .   1   .   .   .   .   2   .   4   4   
    Treads                 24   | 2   2   .   8   .   .   .   2   .   1   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    17   | .   .   .   .   .   2   .   1   3   .   1   .   .   .   1   .   .   .   1   .   .   .   .   2   .   4   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  216  | 2   4   .   3   1   1   .   5   21  3   3   1   47  1   12  9   11  11  9   3   19  8   4   13  1   18  6   
    Device                 91   | .   .   .   .   .   .   .   1   5   3   1   1   16  1   6   3   8   7   4   2   9   4   2   8   .   8   2   
    Storage                44   | 2   4   .   2   .   1   .   1   1   .   2   .   13  .   1   3   1   1   2   1   4   1   .   1   .   1   2   
    Processor              8    | .   .   .   1   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Protection             68   | .   .   .   .   .   .   .   3   12  .   .   .   18  .   4   3   2   3   3   .   5   3   2   4   1   5   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   94   | 2   4   .   10  4   .   4   5   11  5   2   .   19  .   4   .   1   .   1   2   .   1   .   5   4   2   8   
    Energy Gun             5    | 1   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          30   | .   .   .   4   .   .   .   4   1   2   .   .   9   .   2   .   .   .   .   .   .   .   .   2   2   1   3   
    Ballistic Gun          19   | 1   4   .   4   2   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   1   2   .   3   1   1   1   1   .   1   .   .   .   .   .   .   2   .   .   .   3   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   .   2   1   1   .   6   .   2   .   .   .   1   .   .   1   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   3   .   .   .   .   3   .   .   1   8   .   1   1   .   .   5   .   1   .   .   5   1   5   5   
Parts Lost                 51   | .   .   .   .   .   .   1   3   9   .   2   .   12  .   3   1   1   .   .   .   .   1   .   5   .   7   6   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  35   | .   .   .   .   .   .   .   1   6   .   2   .   8   .   2   1   1   .   .   .   .   1   .   5   .   5   3   
  Weapon                   9    | .   .   .   .   .   .   1   2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   .   .   1   1   3   .   2   .   5   .   3   1   1   .   .   .   .   1   .   2   .   1   2   
Average Slot Usage (%)     89   | .   99  100 99  100 91  88  89  91  92  90  91  84  100 98  86  87  86  85  88  86  88  88  86  68  85  85  
  Core                     2    | .   .   .   10  11  11  11  9   6   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   5   7   6   5   5   5   4   5   5   4   5   5   5   4   4   
  Treads                   8    | .   27  28  21  22  16  .   8   .   4   4   23  18  7   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Leg                      11   | .   .   .   .   .   5   22  18  23  18  17  .   2   15  18  17  17  17  16  17  15  15  15  15  15  18  15  
  Device                   12   | .   .   .   .   .   .   .   4   3   7   7   6   8   15  18  18  23  21  22  22  20  25  26  22  10  16  13  
  Storage                  22   | .   28  28  33  33  25  22  18  15  15  16  23  18  30  26  22  23  23  23  23  20  21  21  21  24  19  21  
  Processor                3    | .   .   .   11  11  11  11  4   9   15  15  15  .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   .   .   .   .   .   .   8   16  7   5   .   12  7   6   7   4   4   5   5   13  10  9   9   1   8   4   
  Energy Cannon            7    | .   .   .   6   11  11  5   10  2   7   7   7   9   7   7   11  10  11  7   10  10  10  10  9   .   7   6   
  Ballistic Gun            4    | .   27  28  15  9   11  10  4   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   3   7   1   7   4   .   .   .   1   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             236  | 17  45  45  62  62  110 110 136 147 145 145 145 145 132 154 205 217 204 185 184 198 195 193 233 236 209 219 
  Greatest Support         123  | 40  40  40  44  42  60  60  70  80  80  78  62  94  70  86  86  76  76  90  90  110 90  90  90  80  123 113 
  Greatest Overweight (x)  45   | .   1   1   2   1   3   1   2   2   6   5   2   45  1   3   4   2   2   6   2   2   3   2   3   2   2   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   3   1   1   1   1   1   2   2   2   1   1   1   2   2   2   2   1   1   
Largest Inventory Capacity 52   | 8   16  16  22  22  30  30  32  52  32  32  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         25   | 6   12  16  21  22  27  30  30  32  32  30  28  17  28  28  27  28  28  28  28  26  28  28  28  28  28  28  
  Most Carried             32   | 8   15  16  22  22  30  30  32  32  32  32  28  28  28  28  28  28  28  28  28  28  28  28  28  25  28  28  
  Average Carried          24   | 4   11  15  20  21  24  29  30  31  32  28  25  14  28  27  27  27  27  27  27  25  27  27  27  24  25  24  
  Final Capacity           32   | 8   16  16  22  22  30  30  32  32  32  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Final Carried            32   | 8   15  16  22  22  30  30  32  32  32  23  28  28  28  26  28  28  28  28  28  27  28  28  25  25  27  23  

 Class Distribution 
--------------------
 57% | Hauler-Mutant
 20% | Hauler-Golem
 13% | Mutant
  4% | Hacker-Golem

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Zion
        Mutant | -7/Deep Caves
 Hauler-Mutant | -6/Proximity Caves
 Hauler-Mutant | -6/Factory
  Hauler-Golem | -5/Factory
 Hauler-Mutant | -5/Upper Caves
 Hauler-Mutant | -5/Upper Caves
  Hauler-Golem | -5/Zhirov
  Hauler-Golem | -4/Proximity Caves
  Hauler-Golem | -4/Factory
  Hauler-Golem | -4/Upper Caves
  Hauler-Golem | -4/Upper Caves
 Hauler-Mutant | -4/Warlord
 Hauler-Mutant | -3/Proximity Caves
  Hacker-Golem | -3/Research
 Hacker-Mutant | -3/Quarantine

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Matter Collected           10078 | 264  428  61   545  142  .    95   270  1375 80   49   93   1349 42   281  540  447  526  596  112  278  120  138  762  102  1019 364  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16990 | 102  603  62   1086 202  .    108  790  2085 137  54   .    1413 .    567  802  538  317  319  665  1350 716  275  351  120  2238 2090 
  Parts                    763   | 8    42   6    60   19   .    3    39   107  9    6    .    10   .    20   31   22   22   3    33   64   26   10   17   5    95   106  
Haulers Intercepted        5     | .    1    .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      224   | .    .    .    .    .    .    .    .    .    9    7    .    .    .    .    .    16   20   2    24   .    25   10   103  8    .    .    
  Prevented                23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    11   5    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Combat Hostiles Destroyed  314  | .   8   3   23  10  .   6   16  42  6   4   .   47  .   10  10  8   9   .   15  19  9   3   8   4   26  28  
  Melee                    26   | .   .   .   .   .   .   .   .   1   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Guns                     67   | .   8   3   15  3   .   1   2   32  1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  142  | .   .   .   5   1   .   1   8   1   1   .   .   11  .   6   10  8   9   .   9   19  9   3   4   1   22  14  
  AOE                      72   | .   .   .   3   6   .   4   6   7   4   4   .   14  .   4   .   .   .   .   6   .   .   .   4   2   .   8   
Classes Destroyed          26   | 2   6   1   2   .   .   .   .   4   1   .   .   3   .   1   .   .   1   .   .   .   .   1   2   .   .   2   
  Worker                   17   | .   3   1   .   1   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   
  Builder                  7    | .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   1   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   
  Swarmer                  57   | .   .   3   4   7   .   3   6   9   4   4   .   .   .   .   .   .   5   .   9   .   .   .   .   3   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    102  | .   8   .   10  2   .   3   5   24  .   .   .   .   .   .   4   3   .   .   3   6   5   2   3   .   6   18  
  Brawler                  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   39   | .   .   .   8   .   .   .   5   4   1   .   .   .   .   3   4   1   1   .   1   3   1   .   .   .   7   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   2   
  Programmer               33   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   2   .   2   .   .   10  .   .   .   1   11  3   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Lightning                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                44   | .   .   .   .   .   .   .   .   .   .   .   .   40  .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           30   | 2   3   3   5   4   .   3   9   10  4   4   .   30  .   4   3   3   5   .   5   4   4   3   7   3   5   10  
  Combat Bots Only         30   | .   3   3   4   4   .   3   6   7   4   4   .   30  .   4   3   3   5   .   5   4   4   2   6   3   4   8   
Max Kills in Single Turn   7    | 2   2   1   4   2   .   2   3   3   4   3   .   7   .   3   1   1   1   .   3   1   1   1   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   3   2   .   2   3   2   4   3   .   7   .   3   .   .   .   .   3   .   .   .   2   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Damage Taken               24858 | .    577  128  856  216  .    281  788  3057 811  126  .    2969 .    1236 494  855  668  .    346  1726 359  472  1634 435  3550 3274 
  Core                     2567  | .    107  21   100  41   .    53   75   129  96   27   .    229  .    134  58   57   42   .    42   164  38   .    112  20   203  819  
  Absorbed by Shields      2192  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  71   402  267  .    323  106  96   359  184  .    225  .    
  Redirected to Core       679   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    679  
Core Remaining (%)         68    | 100  .    48   .    .    .    51   86   .    .    .    .    .    31   84   .    .    .    .    80   .    .    .    .    70   .    .    
Volleys Fired              879   | 4    54   9    68   15   .    11   51   125  24   2    .    91   1    28   25   26   33   .    20   53   17   16   16   10   97   83   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    1    .    2    1    2    2    2    2    .    2    2    2    2    2    1    2    2    
  Hottest                  129   | 60   60   46   91   98   .    91   124  88   128  33   .    129  25   85   50   50   50   .    71   50   50   50   60   100  125  100  
Shots Fired                1476  | 8    108  18   132  25   .    14   92   241  47   2    .    116  3    29   50   40   43   .    38   106  34   32   24   10   163  101  
  Gun                      503   | 8    108  18   101  9    .    5    19   224  1    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   914   | .    .    .    30   12   .    3    70   9    45   .    .    101  3    29   50   40   43   .    32   106  34   32   22   4    163  86   
  Launcher                 59    | .    .    .    1    4    .    6    3    8    1    2    .    5    .    .    .    .    .    .    6    .    .    .    2    6    .    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  508   | 4    105  18   101  9    .    5    19   224  23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  803   | .    .    .    30   12   .    3    45   4    22   .    .    64   3    27   50   40   43   .    32   106  34   32   17   .    159  80   
  Explosive                30    | .    .    .    1    4    .    6    3    8    1    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          108   | 4    3    .    .    .    .    .    25   5    1    .    .    37   .    2    .    .    .    .    6    .    .    .    5    7    .    13   
  Entropic                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    4    8    
  Phasic                   10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | 6    11   4    18   10   .    3    24   15   20   .    .    14   .    19   20   31   11   .    24   23   13   14   16   14   33   35   
  Robot Miss Streak        4     | 1    3    4    3    2    .    2    2    4    2    1    .    4    .    1    1    1    3    .    3    1    2    2    1    1    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1126  | 7    66   6    96   15   .    4    69   188  43   3    .    111  .    31   35   31   19   7    18   84   21   26   19   5    143  79   
  Core Hits                697   | 3    27   4    41   16   .    12   30   128  14   8    .    105  .    12   20   15   12   4    19   34   13   7    27   12   60   74   
  Critical Hits            24    | .    1    .    4    .    .    .    6    3    1    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    1    3    
  Critical Kills           10    | .    1    .    1    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Critical Parts Destroyed 13    | .    .    .    2    .    .    .    6    1    1    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              123   | .    .    .    .    .    .    .    .    6    2    6    .    70   4    4    .    8    .    7    .    .    .    .    .    .    6    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 99    | .    .    .    .    .    .    .    .    6    2    6    .    70   4    4    .    .    .    7    .    .    .    .    .    .    .    .    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    6    10   
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           49931 | 99   922  108  1752 616  .    662  1955 4719 1340 298  .    5444 .    1848 1704 1473 869  840  1356 5039 1107 1523 2034 646  6885 6692 
  Guns                     5921  | 99   922  108  1060 85   .    33   241  3215 26   .    .    132  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  29875 | .    .    .    515  164  .    20   1192 216  1155 .    .    1761 .    1191 1704 1372 869  .    1039 5039 1107 1523 701  289  6733 3285 
  Explosions               10070 | .    .    .    177  362  .    609  522  1221 159  177  .    1437 .    403  .    .    .    .    317  .    .    .    1333 357  .    2996 
  Melee                    4060  | .    .    .    .    .    .    .    .    67   .    121  .    2114 .    254  .    101  .    840  .    .    .    .    .    .    152  411  
  Ramming                  5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6238  | 49   895  108  1060 85   .    33   241  3215 552  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  27686 | .    .    .    515  164  .    20   932  120  605  .    .    1266 .    1179 1704 1372 869  .    1105 5039 1107 1523 656  .    6501 3009 
  Explosive                4216  | .    .    .    177  362  .    609  317  1221 159  177  .    1194 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3764  | 50   27   .    .    .    .    .    465  96   24   .    .    738  .    415  .    .    .    .    251  .    .    .    265  363  .    1070 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3396  | .    .    .    .    .    .    .    .    67   .    121  .    2114 .    254  .    .    .    840  .    .    .    .    .    .    .    .    
  Piercing                 664   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    152  411  
  Entropic                 3830  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1113 283  232  2202 
  Phasic                   132   | .    .    .    .    .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    1    1    1    1    11   11   6    2    2    2    .    .    8    8    .    7    9    12   17   
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    1    1    1    10   11   5    1    1    1    .    .    4    5    .    2    8    8    13   
  Corruption Purged        20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    1    13   .    .    .    .    2    
  Effects                  355   | .    .    .    .    .    .    .    .    13   1    1    1    98   30   10   7    3    17   .    .    33   30   .    4    13   42   52   
    Message Errors         76    | .    .    .    .    .    .    .    .    7    1    1    .    18   4    1    3    2    7    .    .    6    5    .    1    2    9    9    
    Matter Fused           57    | .    .    .    .    .    .    .    .    .    .    .    .    21   4    4    .    .    .    .    .    5    6    .    1    3    7    6    
    Heat Flow Errors       37    | .    .    .    .    .    .    .    .    .    .    .    .    7    6    1    .    1    3    .    .    2    4    .    2    3    2    6    
    Energy Discharges      36    | .    .    .    .    .    .    .    .    3    .    .    .    8    3    2    1    .    3    .    .    3    4    .    .    1    5    3    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    2    1    
    Data Loss (minor)      37    | .    .    .    .    .    .    .    .    2    .    .    1    11   4    1    1    .    3    .    .    2    3    .    .    2    2    5    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    5    1    .    .    .    3    1    
    Misfires               16    | .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    .    .    .    .    1    5    .    .    .    1    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       47    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    2    .    1    .    .    7    2    .    .    2    7    14   
    Weapon Failures        13    | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    4    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2195  | .    .    .    .    3    .    98   77   36   8    .    .    217  .    249  48   38   62   34   40   501  51   40   48   43   380  222  
  Projectiles              1387  | .    .    .    .    .    .    .    24   5    8    .    .    20   .    60   48   38   62   .    40   501  51   40   .    43   380  67   
  Explosions               564   | .    .    .    .    3    .    98   53   31   .    .    .    108  .    70   .    .    .    .    .    .    .    .    48   .    .    153  
  Melee                    244   | .    .    .    .    .    .    .    .    .    .    .    .    89   .    119  .    .    .    34   .    .    .    .    .    .    .    2    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      793   | .    .    .    16   72   .    49   56   .    .    .    .    90   .    311  .    .    .    .    .    .    .    .    .    30   .    169  
  Shots                    18    | .    .    .    1    3    .    2    2    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    1    .    4    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348   | .    24   .    171  63   .    108  231  217  89   .    .    348  265  222  .    166  271  .    .    179  277  .    118  237  171  204  
  Average Temperature      58    | .    5    .    41   21   .    42   64   20   44   .    .    71   115  91   .    98   126  .    .    86   132  .    73   94   92   94   
  Received Heat Transfer   4977  | .    324  .    282  9    .    99   288  978  54   .    .    753  .    234  96   85   12   .    12   366  65   39   174  24   438  645  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Parts Fried              32    | .    .    .    .    .    .    .    1    2    .    .    .    16   .    .    .    .    .    .    1    .    .    .    .    3    .    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             15    | .    .    .    2    1    .    .    2    .    .    .    .    .    .    1    .    .    .    .    1    3    .    1    1    .    3    .    
  Heat Transferred         16895 | .    .    .    925  296  .    37   1445 148  1100 .    .    1057 .    625  925  725  475  .    550  2050 500  650  325  .    3400 1662 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Parts Stolen               3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         774   | .    .    .    .    .    .    .    .    .    .    .    .    200  .    400  .    .    .    .    .    .    .    .    133  41   .    .    
  LE Corruption            15    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    .    .    .    .    .    .    .    5    1    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Peak Influence             1277 | 10   121  83   342  223  .    74   497  1277 .    .    .    .    .    123  263  .    .    .    .    321  .    .    .    .    498  686  
  Initial                  244  | .    6    8    1    100  .    .    11   193  .    .    .    .    .    .    18   .    .    .    .    116  .    .    .    .    171  244  
  Average                  205  | 5    47   7    150  141  .    35   194  628  .    .    .    .    .    57   81   .    .    .    .    147  .    .    .    .    221  480  
Maximum Alert Level        4    | .    .    .    1    1    .    .    2    4    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    3    
  Low Security (%)         63   | 100  100  100  64   55   .    100  53   17   .    .    .    .    .    100  86   .    .    .    .    71   .    .    .    .    43   .    
  Level 1                  22   | .    .    .    35   44   .    .    25   19   .    .    .    .    .    .    13   .    .    .    .    28   .    .    .    .    52   23   
  Level 2                  9    | .    .    .    .    .    .    .    20   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    76   
  Level 3                  2    | .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    1    .    3    .    .    .    3    14   .    .    .    .    .    4    2    .    .    .    .    4    .    .    .    .    5    7    
  Investigation            3    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            15   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    1    .    .    .    .    4    .    .    .    .    4    1    
  Reinforcement            14   | .    .    .    2    .    .    .    .    5    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    3    
  Assault                  5    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Garrison                 6    | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Distress Signals           13   | .   1   .   4   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              495  | .   18  3   32  11  .   6   28  60  6   5   .   72  .   19  12  9   14  .   19  26  9   5   47  10  45  39  
  Peak Tracking Total      27   | .   4   3   5   3   .   3   8   6   4   4   .   27  .   9   3   4   5   .   5   5   5   2   13  5   5   9   
  Tactical Retreats        35   | .   1   .   2   .   .   .   1   3   .   .   .   11  .   1   .   .   1   .   2   2   .   2   2   .   6   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   3   .   1   2   .   1   2   .   6   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                59   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   4   .   14  1   1   2   .   13  6   .   13  1   
  Triggered                35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   1   2   .   1   19  .   6   .   
Fabricated Traps           52   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   5   5   12  .   .   .   .   2   6   .   15  .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Machines Disabled          26   | .   .   .   2   2   .   .   2   4   .   .   .   3   .   4   .   .   .   .   .   .   .   .   1   .   .   8   
  Max in Single Turn       4    | .   .   .   1   1   .   .   2   1   .   .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Machines Accessed          70   | .   9   1   8   .   2   .   5   9   .   .   1   .   .   5   2   .   1   4   .   3   1   .   4   1   4   10  
  Terminals                40   | .   8   1   5   .   .   .   4   4   .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   1   4   7   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Total Hacks                190  | .   33  3   18  .   2   .   13  25  .   .   5   .   .   8   4   .   1   17  .   9   1   .   10  1   11  29  
  Successful               124  | .   24  2   11  .   2   .   8   12  .   .   5   .   .   3   2   .   1   17  .   4   1   .   10  1   4   17  
  Failed                   66   | .   9   1   7   .   .   .   5   13  .   .   .   .   .   5   2   .   .   .   .   5   .   .   .   .   7   12  
    Catastrophic           17   | .   1   .   1   .   .   .   2   2   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   3   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   19  2   4   .   1   .   4   8   .   .   4   .   .   2   1   .   .   .   .   2   .   .   .   .   1   4   
  Terminals                109  | .   28  3   9   .   .   .   9   12  .   .   .   .   .   4   4   .   .   .   .   7   .   .   .   1   11  21  
  Fabricators              9    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   5   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   4   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             77   | .   10  1   1   .   2   .   3   4   .   .   5   .   .   .   2   .   1   17  .   1   1   .   10  1   4   14  
  Record                   28   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   8   1   .   12  
  Part Schematic           11   | .   1   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   1   
  Branch Access Points     5    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Locate Traps             4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           6    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   4   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         7    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   10  1   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Terminals                18   | .   9   1   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Track                  10   | .   5   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   8   .   7   .   .   .   5   7   .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   4   6   
  Full Trace Events        4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   2   .   .   .   1   1   .   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 504  | .   .   .   .   .   .   .   .   336 .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   252  | .   .   .   .   .   .   .   .   168 .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     116  | .   52  .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Total Allies               9    | .    1    .    .    1    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
  Largest Group            3    | .    1    .    .    1    .    .    1    .    .    .    3    2    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
  Highest-Rated Group      106  | .    10   .    .    31   .    .    10   .    .    .    65   45   .    .    .    .    .    .    .    .    49   .    106  .    .    .    
  Highest-Rated Ally       60   | .    10   .    .    31   .    .    10   .    .    .    31   31   .    .    .    .    .    .    .    .    49   .    60   .    .    .    
Total Orders               21   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    2    3    .    .    
  RETURN                   21   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    2    3    .    .    
Ally Attacks               231  | .    .    .    .    8    .    .    .    .    .    .    .    155  .    .    .    .    .    .    .    .    4    .    26   38   .    .    
  Total Damage             5294 | .    .    .    .    107  .    .    .    .    .    .    .    3086 .    .    .    .    .    .    .    .    168  .    1116 817  .    .    
  Kills                    46   | .    .    .    .    2    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    9    8    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   3   .   3   .   .   .   .   2   2   1   .   .   .   .   1   3   .   1   .   2   1   .   .   .   .   
Drone Launches             90   | .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   11  12  .   .   
  Drone Recoveries         69   | .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   7   9   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Turns Passed               36140 | 108  1541 721  1628 1109 995  870  977  2167 764  463  1697 5393 593  1611 1196 2316 2012 707  690  1493 1238 861  1679 382  2011 918  
Spaces Moved               16991 | 50   775  386  684  615  577  645  508  1170 355  284  929  2269 332  858  404  1135 993  202  311  592  419  362  831  191  718  396  
  Core                     14    | 5    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6114  | 45   775  386  684  615  405  .    .    .    140  33   929  2022 .    .    .    .    .    .    .    .    .    .    .    .    .    80   
  Legs                     10863 | .    .    .    .    .    172  645  508  1170 215  251  .    238  332  858  404  1135 993  202  311  592  419  362  831  191  718  316  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  165  172  130  130  130  100  139  136  175  155  170  163  163  186  186  163  163  163  163  186  156  186  154  154  
  Average Speed            172   | 149  164  180  170  172  167  130  137  137  190  146  182  189  170  167  192  186  186  183  185  184  189  186  185  186  157  158  
  Slowest Speed            2300  | 160  180  180  185  172  210  130  170  172  265  245  195  2300 170  210  235  186  186  270  186  186  210  186  210  186  186  180  
  Overloaded Moves         32    | .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Exploration Rate (%)       57    | 5    91   90   63   98   89   99   32   31   56   44   82   86   49   18   10   99   78   60   48   14   55   44   88   49   22   39   
  Regions Visited          26
    Branch Regions         18
  Pre-discovered Areas     15    | .    .    1    .    2    1    .    .    .    1    2    1    .    .    .    .    .    3    3    .    .    .    1    .    .    .    .    
  Known Exits Taken        11    | .    1    1    1    .    .    .    .    1    1    1    1    .    1    .    .    .    .    .    .    1    .    1    .    .    1    .    
  Unknown Exits Taken      15    | 1    .    .    .    1    1    1    1    .    .    .    .    1    .    1    1    1    1    1    1    .    1    .    1    1    .    .    
Scrap Searched             20    | .    .    1    .    1    .    1    .    .    2    .    3    .    1    .    .    3    2    .    3    .    3    .    .    .    .    .    
Spaces Dug                 122   | .    .    .    7    5    .    36   2    4    2    2    .    1    5    .    2    12   12   .    6    .    .    2    .    17   1    6    
Terrain Destroyed          536   | .    .    .    7    19   .    51   34   22   14   12   .    22   6    54   13   14   24   .    19   22   14   6    70   20   26   67   
  Melee                    18    | .    .    .    .    .    .    .    .    4    2    2    .    1    4    .    .    4    .    .    .    .    .    .    .    .    1    .    
  Projectile               173   | .    .    .    .    1    .    .    2    1    1    .    .    21   2    2    13   10   24   .    14   22   14   6    3    3    25   9    
  AOE                      345   | .    .    .    7    18   .    51   32   17   11   10   .    .    .    52   .    .    .    .    5    .    .    .    67   17   .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  
Total                      22213 | 72   945  395  1026 640  614  661  700  1474 389  317  934  3137 352  1001 789  1289 1125 531  388  894  840  521  958  206  1448 567  
  Wait                     2980  | 4    63   .    191  1    .    1    100  87   .    .    .    473  15   63   296  91   40   282  44   181  379  117  18   .    513  21   
  Move                     16965 | 49   774  385  683  614  576  644  507  1169 354  283  928  2268 331  857  403  1134 992  201  310  591  418  361  830  190  717  396  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  325   | 8    21   1    25   2    22   1    14   23   .    14   4    78   .    7    19   1    11   6    1    16   4    2    11   1    21   12   
  Fast Attach              123   | 7    2    .    11   .    3    .    2    7    .    4    1    36   .    5    2    6    2    7    .    6    3    2    9    .    3    5    
  Attach                   118   | .    .    .    3    .    .    1    5    12   .    1    .    16   .    7    5    4    6    4    2    4    1    1    9    1    20   16   
  Detach                   49    | .    .    .    .    .    1    .    2    1    .    .    1    9    .    6    3    .    .    3    2    2    .    1    5    .    9    4    
  Swap                     140   | .    9    .    12   5    .    3    7    22   9    4    .    23   1    7    2    2    3    2    3    9    5    1    2    4    2    3    
  Drop                     428   | .    22   .    33   2    12   .    12   22   .    3    .    71   .    15   30   17   24   18   5    30   11   7    31   .    47   16   
  Fire                     879   | 4    54   9    68   15   .    11   51   125  24   2    .    91   1    28   25   26   33   .    20   53   17   16   16   10   97   83   
  Melee                    123   | .    .    .    .    .    .    .    .    6    2    6    .    70   4    4    .    8    .    7    .    .    .    .    .    .    6    10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    21   .    .    .    
  Trap                     59    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    4    .    14   1    1    2    .    13   6    .    13   1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 16)
   109 | -11/Scrapyard      | Entered Materials
   335 | -10/Materials      | Build established: Mutant
   407 | -10/Materials      | Discovered new exit (range 11)
   466 | -10/Materials      | Discovered new exit (range 9)
   776 | -10/Materials      | Discovered new exit (range 13)
   892 | -10/Materials      | Repaired Lgt. Treads
   919 | -10/Materials      | Repaired Lgt. Treads
  1132 | -10/Materials      | Discovered new exit (range 12)
  1404 | -10/Materials      | Discovered new exit (range 9)
  1596 | -10/Materials      | Identified exit to Mines
  1650 | -10/Materials      | Entered Mines
  1654 | -10/Mines          | Met a Derelict bent on vengeance
  1668 | -10/Mines          | Identified exit to Materials
  1764 | -10/Mines          | Discovered exit to Materials (range 6)
  1916 | -10/Mines          | Learned location of 1 exit from Materials
  1921 | -10/Mines          | Learned location of Storage (-9)
  2035 | -10/Mines          | Core integrity fell below 50%
  2371 | -10/Mines          | Entered Materials
  2371 | -9/Materials       | Evolved 2 slots: Utility x2
  2372 | -9/Materials       | Identified exit to Mines
  2460 | -9/Materials       | Identified exit to Storage
  2663 | -9/Materials       | Build established: Hauler-Mutant
  2812 | -9/Materials       | Discovered new exit (range 16)
  3339 | -9/Materials       | Repaired Adv. Treads
  3421 | -9/Materials       | Discovered new exit (range 9)
  3946 | -9/Materials       | Repaired Lgt. Treads
  3999 | -9/Materials       | Entered Mines
  4006 | -9/Mines           | Escorted by a lone wolf Derelict
  4076 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4076 | -9/Mines           | Discovered new exit (range 5)
  4105 | -9/Mines           | Learned Materials trap positions
  4134 | -9/Mines           | Learned Materials interactive machine intel
  4346 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4348 | -9/Mines           | Discovered new exit (range 5)
  4461 | -9/Mines           | Discovered new exit (range 14)
  5108 | -9/Mines           | Entered Exiles
  5151 | -9/Exiles          | Met 8R-AWN
  5203 | -9/Exiles          | Met EX-HEX
  5286 | -9/Exiles          | Met EX-DEC
  5317 | -9/Exiles          | Learned location of Zion (-7)
  5574 | -9/Exiles          | Visited The Gauntlet
  5780 | -9/Exiles          | Met EX-BIN
  5807 | -9/Exiles          | Aligned with FarCom system
  5809 | -9/Exiles          | Given EX-Vault access code
  5853 | -9/Exiles          | Opened EX-Vault
  5867 | -9/Exiles          | Found Latent Energy Streamer
  5870 | -9/Exiles          | Found Potential Leg
  5875 | -9/Exiles          | Found Potential Leg
  5880 | -9/Exiles          | Found Army-in-a-Box
  5917 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6090 | -9/Exiles          | Discovered new exit (range 12)
  6103 | -9/Exiles          | Stole three prototypes: Potential Leg, Latent Energy Streamer, Army-in-a-Box
  6103 | -9/Exiles          | Entered Mines
  6862 | -8/Mines           | Discovered new exit (range 4)
  6920 | -8/Mines           | Discovered new exit (range 11)
  6973 | -8/Mines           | Entered Materials
  6973 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6974 | -8/Materials       | Loaded intel: 31 trap records
  6975 | -8/Materials       | Loaded intel: 18 interactive machine locations
  7409 | -8/Materials       | Garrison activated, responded to threat
  7911 | -8/Materials       | Discovered new exit (range 5)
  7950 | -8/Materials       | Entered Factory
  7950 | -7/Factory         | Evolved 2 slots: Utility x2
  7952 | -7/Factory         | FarCom data flow suspended
  8113 | -7/Factory         | Discovered new exit (range 13)
  8484 | -7/Factory         | Fabricated Powered Armor?
  8732 | -7/Factory         | Fabricated Powered Armor?
  8762 | -7/Factory         | Local fabrication network quarantined
  8971 | -7/Factory         | Lost 3 parts (1u2w)
  8973 | -7/Factory         | Identified exit to Factory
  9150 | -7/Factory         | First assault squad dispatched
  9631 | -7/Factory         | Destroyed 7 combat bots
  9855 | -7/Factory         | Garrison activated, responded to threat
  9897 | -7/Factory         | Discovered exit to Factory (range 15)
  9965 | -7/Factory         | Identified exit to Lower Caves
 10117 | -7/Factory         | Entered Lower Caves
 10119 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10404 | -7/Lower Caves     | Spotted B-75 Beast
 10482 | -7/Lower Caves     | Destroyed B-75 Beast
 10727 | -7/Lower Caves     | Identified exit to Lower Caves
 10881 | -7/Lower Caves     | Entered another Lower Caves area
 11164 | -7/Lower Caves     | Learned location of Extension (-5)
 11249 | -7/Lower Caves     | Spotted WB-TGR(f)
 11251 | -7/Lower Caves     | Encountered a Master Thief
 11252 | -7/Lower Caves     | Spotted KA-Z43(f)
 11253 | -7/Lower Caves     | Encountered a Master Thief
 11254 | -7/Lower Caves     | Spotted W6-5PY(f)
 11255 | -7/Lower Caves     | Encountered a Master Thief
 11255 | -7/Lower Caves     | Potential Leg stolen by Master Thief
 11256 | -7/Lower Caves     | Potential Leg stolen by Master Thief
 11262 | -7/Lower Caves     | Adv. Heat Sink stolen by Master Thief
 11334 | -7/Lower Caves     | Discovered new exit (range 7)
 11342 | -7/Lower Caves     | Identified exit to Zion
 11344 | -7/Lower Caves     | Entered Zion
 11399 | -7/Zion            | System corruption cleaned by Quarantine Array
 11500 | -7/Zion            | Discovered new exit (range 11)
 11754 | -7/Zion            | Learned Factory emergency access door positions
 11768 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 11838 | -7/Zion            | Learned Factory emergency access door positions
 11981 | -7/Zion            | Learned location of Warlord (-4)
 12391 | -7/Zion            | Found Prototype Device
 12391 | -7/Zion            | Identified Bomb Factory No. 2
 12784 | -7/Zion            | Gained Derelict followers
 12833 | -7/Zion            | Found CR-A16's Pointy Stick
 13006 | -7/Zion            | Opened final containment barrier to the Deep Caves
 13037 | -7/Zion            | Discovered new exit (range 3)
 13037 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 13039 | -7/Zion            | Identified exit to Deep Caves
 13041 | -7/Zion            | Entered Deep Caves
 13041 | -7/Deep Caves      | Accompanied by 2 allies
 13230 | -7/Deep Caves      | Z-Facility disabled
 13242 | -7/Deep Caves      | Attacked by Z-Imprinter
 13250 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 13296 | -7/Deep Caves      | Found Prototype Protection
 13296 | -7/Deep Caves      | Identified Zio. Weapon Casing
 13987 | -7/Deep Caves      | Build established: Mutant
 14008 | -7/Deep Caves      | Found Zio. Weapon Casing
 14011 | -7/Deep Caves      | Found Zio. Weapon Casing
 14019 | -7/Deep Caves      | Found Prototype Protection
 14019 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 14085 | -7/Deep Caves      | Found Zio. Heavy Carapace
 15108 | -7/Deep Caves      | Discovered new exit (range 15)
 15481 | -7/Deep Caves      | Spotted as-69295
 15975 | -7/Deep Caves      | Build established: Hauler-Mutant
 16291 | -7/Deep Caves      | Triggered Deep Caves wall
 16395 | -7/Deep Caves      | Spotted AS-24171
 16416 | -7/Deep Caves      | Core integrity fell below 50%
 16434 | -7/Deep Caves      | Destroyed 30 combat bots
 16443 | -7/Deep Caves      | Lost 5 parts (2n3u)
 16471 | -7/Deep Caves      | System corruption reached 10%
 16495 | -7/Deep Caves      | Destroyed AS-24171
 16507 | -7/Deep Caves      | Spotted AS-23563
 16539 | -7/Deep Caves      | Destroyed AS-23563
 16860 | -7/Deep Caves      | Found Mobile Assembly Unit
 16966 | -7/Deep Caves      | Exposed GOLEM chamber
 16971 | -7/Deep Caves      | Found GOLEM Unit
 16977 | -7/Deep Caves      | Found GOLEM Unit
 17023 | -7/Deep Caves      | Found GOLEM Unit
 17059 | -7/Deep Caves      | Found GOLEM Unit
 17064 | -7/Deep Caves      | Found GOLEM Unit
 17330 | -7/Deep Caves      | Found Zio. Weapon Casing
 17372 | -7/Deep Caves      | Build established: Hauler-Golem
 17993 | -7/Deep Caves      | Found GOLEM Unit
 17998 | -7/Deep Caves      | Found GOLEM Unit
 18019 | -7/Deep Caves      | Found GOLEM Unit
 18294 | -7/Deep Caves      | Build established: Hauler-Mutant
 18434 | -7/Deep Caves      | Entered Proximity Caves
 19008 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 19027 | -6/Proximity Caves | Entered Factory
 19027 | -6/Factory         | Evolved 2 slots: Utility x2
 19281 | -6/Factory         | Fabricated Powered Armor?
 19568 | -6/Factory         | Discovered new exit (range 15)
 20137 | -6/Factory         | Discovered new exit (range 12)
 20333 | -6/Factory         | Lost 3 parts (2u1w)
 20600 | -6/Factory         | Build established: Hauler-Golem
 20638 | -6/Factory         | Entered another Factory area
 20638 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 21732 | -5/Factory         | Discovered new exit (range 14)
 21794 | -5/Factory         | Build established: Hauler-Mutant
 21834 | -5/Factory         | Entered Upper Caves
 23234 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23355 | -5/Upper Caves     | Discovered new exit (range 14)
 23372 | -5/Upper Caves     | Ambushed by wild Derelicts
 23570 | -5/Upper Caves     | Spotted B-75 Beast
 23909 | -5/Upper Caves     | Destroyed B-75 Beast
 24150 | -5/Upper Caves     | Entered another Upper Caves area
 24150 | -5/Upper Caves     | Spotted MX-LE1(f)
 24151 | -5/Upper Caves     | Encountered a Master Thief
 24153 | -5/Upper Caves     | Destroyed MX-LE1(f)
 24218 | -5/Upper Caves     | Discovered new exit (range 13)
 24942 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25026 | -5/Upper Caves     | Build established: Hauler-Golem
 25182 | -5/Upper Caves     | Learned location of Armory (-3)
 25495 | -5/Upper Caves     | Build established: Hauler-Mutant
 25740 | -5/Upper Caves     | Spotted B-75 Beast
 25806 | -5/Upper Caves     | Discovered new exit (range 4)
 26162 | -5/Upper Caves     | Entered Zhirov
 26162 | -5/Zhirov          | Discovered new exit (range 3)
 26196 | -5/Zhirov          | Met Zhirov
 26244 | -5/Zhirov          | Learned location of Quarantine (-3)
 26244 | -5/Zhirov          | Learned location of Testing (-2)
 26244 | -5/Zhirov          | Learned location of Command (-1)
 26263 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26291 | -5/Zhirov          | Found Alien Artifact
 26291 | -5/Zhirov          | Identified Integrated Dissipator
 26291 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 26320 | -5/Zhirov          | Found Alien Artifact
 26650 | -5/Zhirov          | Build established: Hauler-Golem
 26869 | -5/Zhirov          | Entered Proximity Caves
 27487 | -4/Proximity Caves | Learned Research garrison access intel
 27509 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27542 | -4/Proximity Caves | Discovered new exit (range 7)
 27559 | -4/Proximity Caves | Entered Factory
 27559 | -4/Factory         | Evolved 2 slots: Utility x2
 28015 | -4/Factory         | Discovered new exit (range 12)
 28050 | -4/Factory         | Identified exit to Upper Caves
 28113 | -4/Factory         | Build established: Hauler-Mutant
 28821 | -4/Factory         | Build established: Hauler-Golem
 29052 | -4/Factory         | Entered Upper Caves
 29101 | -4/Upper Caves     | Learned 8 Research zone layouts
 29824 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 29980 | -4/Upper Caves     | Discovered new exit (range 8)
 30290 | -4/Upper Caves     | Entered another Upper Caves area
 30291 | -4/Upper Caves     | Identified exit to Warlord
 30413 | -4/Upper Caves     | Spotted B-86 Titan
 30889 | -4/Upper Caves     | Destroyed B-86 Titan
 31151 | -4/Upper Caves     | Entered Warlord
 31287 | -4/Warlord         | Discovered new exit (range 8)
 31790 | -4/Warlord         | Build established: Hauler-Mutant
 31965 | -4/Warlord         | Visited the Vortex Lab
 31976 | -4/Warlord         | Warlord's base attacked by MAIN.C
 31981 | -4/Warlord         | Found Prototype Energy Cannon
 31983 | -4/Warlord         | Identified Vortex Driver
 31986 | -4/Warlord         | Found Vortex Driver
 31994 | -4/Warlord         | Found Prototype Launcher
 31994 | -4/Warlord         | Identified Vortex Catalyst Activator
 32203 | -4/Warlord         | Met Warlord
 32231 | -4/Warlord         | Found Prototype Reactor
 32251 | -4/Warlord         | Found Prototype Device
 32251 | -4/Warlord         | Identified Thermal Barrier
 32262 | -4/Warlord         | Found Prototype Hackware
 32326 | -4/Warlord         | Warlord forces counterattacked
 32438 | -4/Warlord         | Spotted Striker
 32452 | -4/Warlord         | Spotted Striker
 32484 | -4/Warlord         | Spotted Executioner
 32491 | -4/Warlord         | Spotted Executioner
 32538 | -4/Warlord         | Destroyed Executioner
 32651 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 32712 | -4/Warlord         | Spotted Executioner
 32717 | -4/Warlord         | Destroyed Executioner
 32776 | -4/Warlord         | Spotted Striker
 32777 | -4/Warlord         | Spotted Striker
 32792 | -4/Warlord         | Allies destroyed Striker
 32830 | -4/Warlord         | Entered Proximity Caves
 33195 | -3/Proximity Caves | Discovered new exit (range 7)
 33212 | -3/Proximity Caves | Entered Research
 33212 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 33214 | -3/Research        | Loaded intel: 3 garrison access locations
 33621 | -3/Research        | Identified Ghost Barrier
 33948 | -3/Research        | Build established: Hacker-Golem
 34358 | -3/Research        | Identified exit to Armory
 34358 | -3/Research        | Identified exit to Quarantine
 34417 | -3/Research        | Identified Transdimensional Reconstructor
 34417 | -3/Research        | Warped through subspace
 34417 | -3/Research        | Spotted B-86 Titan
 34690 | -3/Research        | Found Prototype Launcher
 34900 | -3/Research        | Found Prototype Hackware
 34949 | -3/Research        | System corruption reached 10%
 35212 | -3/Research        | Identified Exp. Hacking Suite
 35223 | -3/Research        | Entered Quarantine
 35253 | -3/Quarantine      | Found Transdimensional Reconstructor
 35255 | -3/Quarantine      | Found Alien Artifact
 35258 | -3/Quarantine      | Found Transdimensional Reconstructor
 35265 | -3/Quarantine      | Found Transdimensional Reconstructor
 35294 | -3/Quarantine      | Found Alien Artifact
 35386 | -3/Quarantine      | Spotted Alpha 7
 35395 | -3/Quarantine      | Destroyed Alpha 7
 35415 | -3/Quarantine      | Found Alien Launcher
 35473 | -3/Quarantine      | First assault squad dispatched
 35487 | -3/Quarantine      | Warped through subspace
 35531 | -3/Quarantine      | Found Alien Artifact
 35531 | -3/Quarantine      | Identified Subatomic Replicator
 35533 | -3/Quarantine      | Used Subatomic Replicator to replicate Alien Artifact
 35534 | -3/Quarantine      | Identified Phase Armor
 35547 | -3/Quarantine      | Warped through subspace
 35593 | -3/Quarantine      | Core integrity fell below 50%
 35643 | -3/Quarantine      | Destroyed 8 combat bots
 35717 | -3/Quarantine      | Met incapacitated Sigix Warrior
 35717 | -3/Quarantine      | Lockdown squad dispatched
 35725 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 35728 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 35786 | -3/Quarantine      | Build established: Hacker-Mutant
 35790 | -3/Quarantine      | Identified Vortex Chain Reactor
 35826 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 35826 | -3/Quarantine      | Identified Sigix Terminator
 35840 | -3/Quarantine      | Spotted Lightning
 35840 | -3/Quarantine      | Spotted Lightning
 35840 | -3/Quarantine      | Spotted Lightning
 35841 | -3/Quarantine      | Identified Com. Tesla Bomb Launcher
 35847 | -3/Quarantine      | Core integrity fell below 20%
 35848 | -3/Quarantine      | Destroyed Lightning
 35851 | -3/Quarantine      | Destroyed Lightning
 35855 | -3/Quarantine      | Warped through subspace
 35869 | -3/Quarantine      | Found Enh. Force Lance
 36134 | -3/Quarantine      | Found Alien Impact Weapon
 36141 | -3/Quarantine      | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
36078_ B-74 Champion destroyed.
36080_ Discarded Asb. Alloy Leg.
36081_ GOLEM Unit beginning Asb. Alloy Leg integration.
36081_ Acquired 58 matter.
36084_ System corrupted: Heat flow error (+134).
36084_ Acquired Lgt. Quantum Reactor.
36087_ K-01 Serf collects debris. <x*>
36102_ U-05 Engineer lays Concrete.
36104_ System corrupted: IFF burst signal emitted.
36104_ U-05 Engineer lays Concrete. <x7>
36111_ System corrupted: Asb. Focal Cannon failed to cycle.
36112_ U-05 Engineer lays Concrete.
36113_ System corrupted: Asb. Focal Cannon failed to cycle.
36113_ U-05 Engineer lays Concrete. <x2>
36115_ Suspension Chamber breached.
36116_ U-05 Engineer lays Concrete. <x5>
36121_ K-01 Serf destroyed.
36122_ U-05 Engineer lays Concrete.
36129_ System corrupted: Heat flow error (+197).
36134_ Acquired Alien Impact Weapon.

 Map 
-----
+----------------------------------------------------+
| ?###########?????????????????????????????????????? |
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| ?#   "  "" "" #??????????????????????????????????? |
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| ?#          S"#??????????????????????????????????? |
| ?# ""   "  """#??????????????????????????????????? |
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| ?# ""   "  ####??????????????????????????????????? |
| ?#         #?????????????????????????????????????? |
| ##""     ""#########?????????????????????????????? |
|        =              ???????????????????????????? |
| "      %              ???????????????????????????? |
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| "    % !    ######+##????????????????????????????? |
|     #!%     #????????????????????????????????????? |
| #   #       #????????????????????????????????????? |
| #" ##       #????????????????????????????????????? |
|            ##???????#+#########??????????????????? |
|            #????????#         #??????????????????? |
|         "#"#####????#         #??????????????????? |
| #####   #      #????#   """   #??????????????????? |
| #####   #      #????#c  " "   #??????????????????? |
| ! ! #   # """ =#????#   " "   #??????????????????? |
|     +   + """  #????# """ """ #??????????????????? |
| !   #   # """  #????# """ """ #??????????????????? |
|     #   #      #????#   =@=   #??????????????????? |
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|   ## ""        =% =       g # //    ?????????????? |
| !=## T"      ![==!%=        + //   !?????????????? |
| =%##         =%=%!*!  %     #????????????????????? |
| #[##     #### [%###/###     #????????????????????? |
| [%##    ##??# * ##   ###   ##????????????????????? |
| [!*#    #???# =%"#   #?#   #?????????????????????? |
|    #%   #???######   #?#   #?????????????????????? |
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| ""[#%   # #??????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          57
Energy Capacity            2100
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    20
Armor Coverage             2400
Resistance: KI             15
Resistance: TH             15
Resistance: EX             50
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                48
Targeting Accuracy         8
Target Analysis            8
Core Analysis              8
Recoil Reduction           3
Energy Filtering           50
Particle Charging          30
Offensive Hacking          30
Defensive Hacking          31

 Item Schematics 
-----------------
  Hcp. Storage Unit | -10/Materials | Hacked
  Imp. Sensor Array | -9/Materials  | Scanalyzed
       Nuclear Core | -9/Materials  | Scanalyzed
       Enh. Autogun | -8/Materials  | Scanalyzed
      Powered Armor | -7/Factory    | Hacked
        Arc Thrower | -7/Zion       | Free
       Battle Rifle | -7/Zion       | Free
        Barrage Gun | -7/Zion       | Free
      Battle Cannon | -7/Zion       | Free
        Enh. Flamer | -7/Zion       | Free
  Assault Drone Bay | -5/Zhirov     | Free
     Exp. Heat Sink | -5/Zhirov     | Free
 Exp. Optical Array | -5/Zhirov     | Free
   Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Powered Armor | x2 | -7/Factory 
 Powered Armor | x2 | -7/Factory 
 Powered Armor | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Subatomic Replicator
Phase Armor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringIonBuckler
  Manual?         0
Play Time         04:52:29
  Cumulative      261.0 hours
  Start           2020.11.11 @ 19:50:42
  End             2020.11.12 @ 13:52:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          105
  Rogue           105
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           6/0/1/1/0/0/0/0/0
Lore%             56
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 771ed490-6cb7-4c97-a4c2-1b9fd42e2a9e