Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 05:06:02

Player: XDRM

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (103)     515
Value Destroyed (2959)     2959
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (612)                612
              TOTAL SCORE: 6826

 Bonus
-------
High Alert Combat Kills    91
Follower Combat Kills      21
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     227/300
Energy                     79/100
System Corruption          0%
Temperature                Critical (517)
Movement                   Walking (140)
Location                   -7/DSF

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
  Light Armored Exoskeleton
  Light Armored Exoskeleton
>       --- UTILITY (6) ------
        Targeting Computer
        Targeting Computer
        Core Analyzer
        Weapon Cycler
>       --- WEAPON (2) -------
        Autogun
        Minigun
>       --- INVENTORY (5) ----
  Light Nuclear Core
        Core Analyzer
        Autogun
        Minigun

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Armored Exoskeleton
         Light Armored Exoskeleton
>              --- UTILITY ----------
        Medium Storage Unit
               Active Sensor Suite
               Targeting Computer
               Targeting Computer
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Armored Exoskeleton
         Light Armored Exoskeleton
               Core Analyzer
               Weapon Cycler
      Improved Assault Rifle
      Improved Assault Rifle
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             103  | 10  7   7   27  28  1   23  
  Power                    9    | 1   1   1   3   2   .   1   
    Engine                 6    | 1   1   1   2   1   .   .   
    Core                   3    | .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   4   .   13  3   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   6   2   .   2   
    Wheel                  14   | 2   4   .   7   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 2   2   1   3   13  1   5   
    Device                 10   | 1   1   1   1   4   1   1   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              7    | .   .   .   .   4   .   3   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   5   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   43   | 5   .   5   8   10  .   15  
    Energy Gun             6    | 2   .   1   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          34   | 3   .   2   8   9   .   12  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 25   | .   1   4   2   4   .   14  
  Power                    6    | .   1   1   1   1   .   2   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  6    | .   .   1   .   2   .   3   
  Weapon                   11   | .   .   2   .   1   .   8   
  Highest Loss Streak      10   | .   1   3   1   4   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 92  97  86  69  53  
  Engine                   7    | .   14  7   8   5   .   .   
  Core                     2    | .   .   .   2   3   7   2   
  Leg                      18   | .   .   .   38  11  15  13  
  Wheel                    12   | .   28  28  4   13  .   .   
  Device                   8    | .   14  13  7   4   7   7   
  Storage                  10   | .   14  14  11  9   7   2   
  Processor                6    | .   .   .   .   17  15  11  
  Protection               1    | .   .   .   2   3   .   .   
  Energy Gun               1    | .   .   9   .   .   .   2   
  Ballistic Gun            19   | .   28  18  20  17  15  10  
Peak Build Rating          58   | 8   8   11  25  37  57  58  
  Average Rating           21   | 5   7   9   22  29  53  37  
  On Entrance              20   | .   8   8   11  21  37  57  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 12  17  18  24  35  25  27  
  Greatest Support         68   | 20  20  20  68  60  60  60  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  6   
  Most Carried             10   | 8   8   10  10  10  10  8   
  Average Carried          8    | 3   7   9   9   9   8   4   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 8   8   10  10  10  7   4   

 Class Distribution 
--------------------
 70% | Mutant
 19% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Matter Collected           2572 | 362  269  64   731  699  .    447  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3343 | 175  474  122  1043 1006 .    523  
  Parts                    222  | 17   37   12   69   56   .    31   
Haulers Intercepted        8    | .    1    .    5    2    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    .    
Parts Field Recycled       15   | .    .    .    .    15   .    .    
  Retrieved Matter         300  | .    .    .    .    300  .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  74   | .   10  6   23  22  .   13  
  Guns                     69   | .   10  2   23  21  .   13  
  AOE                      5    | .   .   4   .   1   .   .   
Classes Destroyed          15   | 3   5   .   2   3   .   2   
  Worker                   5    | 2   .   .   2   1   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   5   2   .   .   
  Recycler                 4    | 1   1   .   1   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   2   .   .   
  Swarmer                  19   | .   3   4   5   3   .   4   
  Grunt                    35   | .   7   2   12  12  .   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   6   3   .   .   
  Specialist               5    | .   .   .   .   .   .   5   
  Hunter                   2    | .   .   .   .   2   .   .   
  Heavy                    2    | .   .   .   .   1   .   1   
Best Kill Streak           5    | 4   4   4   5   5   .   5   
  Combat Bots Only         5    | .   3   4   5   4   .   5   
Max Kills in Single Turn   3    | 2   2   2   3   3   .   2   
  Gunslinging              1    | .   .   .   1   1   .   1   
  Exploded                 2    | .   .   2   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Hostile Shots Fired        508  | .    39   17   98   134  .    220  
  Missed                   130  | .    8    4    23   36   .    59   
Damage Taken               6872 | 26   320  181  934  1982 .    3429 
  Core                     1197 | 13   49   51   98   266  .    720  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   250  | .    .    .    126  124  .    .    
Core Remaining (%)         68   | 94   .    54   75   51   .    .    
Volleys Fired              254  | 21   37   9    60   67   .    60   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  130  | 40   40   95   50   58   .    130  
Shots Fired                478  | 28   74   15   119  134  .    108  
  Gun                      473  | 28   74   13   119  131  .    108  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 5    | .    .    2    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  439  | 14   74   11   119  131  .    90   
  Thermal                  20   | .    .    2    .    .    .    18   
  Explosive                5    | .    .    2    .    3    .    .    
  Electromagnetic          14   | 14   .    .    .    .    .    .    
  Robot Hit Streak         24   | 4    6    7    9    24   .    11   
  Robot Miss Streak        4    | 4    3    1    3    4    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        15   | .    2    .    4    4    .    5    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    1    
Shots Hit Robots           354  | 16   44   10   90   109  .    85   
  Core Hits                193  | 11   24   7    53   65   .    33   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    .    1    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7035 | 346  625  342  1909 2311 .    1502 
  Guns                     6202 | 205  435  104  1909 2047 .    1502 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               827  | 141  190  238  .    258  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    6    .    .    
  Kinetic                  5854 | 87   435  73   1909 2047 .    1303 
  Thermal                  371  | 141  .    31   .    .    .    199  
  Explosive                686  | .    190  238  .    258  .    .    
  Electromagnetic          118  | 118  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    1    1    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            181  | 6    115  8    .    52   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               181  | 6    115  8    .    52   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      105  | 26   .    15   .    64   .    .    
  Shots                    4    | 1    .    1    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    
  Kicked                   2    | .    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        517  | 12   12   87   20   20   .    517  
  Average Temperature      81   | 12   7    33   7    6    .    227  
  Received Heat Transfer   1968 | .    144  81   402  495  .    846  
  Effects                  5    | .    .    .    .    .    .    5    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         929  | 300  .    74   .    .    .    555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | 2    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Peak Influence             599  | 40  437 279 369 599 272 393 
  Initial                  272  | .   26  96  108 155 272 193 
  Average                  240  | 18  250 213 211 307 272 262 
Maximum Alert Level        2    | .   2   1   1   2   1   1   
  Low Security (%)         33   | 100 25  42  41  22  .   19  
  Level 1                  60   | .   70  57  58  57  100 80  
  Level 2                  6    | .   4   .   .   20  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          10   | .   2   .   2   3   .   3   
  Investigation            3    | .   .   .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Distress Signals           8    | .   2   .   4   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              110  | .   18  8   34  32  .   18  
  Peak Tracking Total      10   | .   4   3   7   10  .   7   
  Tactical Retreats        4    | .   .   .   2   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Traps Triggered            5    | .   1   .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Objects Rigged             2    | .   2   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Disabled          7    | .   3   .   4   .   .   .   
  Max in Single Turn       2    | .   2   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Accessed          19   | .   3   .   10  5   1   .   
  Terminals                14   | .   3   .   7   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                58   | .   13  .   30  14  1   .   
  Successful               33   | .   8   .   17  7   1   .   
  Failed                   24   | .   5   .   12  7   .   .   
    Catastrophic           3    | .   .   .   3   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   37   | .   15  .   16  6   .   .   
  Terminals                43   | .   13  .   21  8   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   6   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   3   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   5   .   5   1   1   .   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           7    | .   5   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   6   4   .   .   
  Scan Component           5    | .   .   .   3   2   .   .   
  Repair                   5    | .   .   .   3   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   .   5   2   .   .   
  Terminals                10   | .   3   .   5   2   .   .   
    Botnet                 8    | .   2   .   4   2   .   .   
    Detonate               1    | .   1   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   8   5   .   .   
  Full Trace Events        3    | .   1   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   3   2   .   .   
  Time                     178  | .   .   .   114 64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      54   | .   .   54  54  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   3   3   .   .   .   
  Total Damage             86   | .   .   43  43  .   .   .   
  Kills                    3    | .   .   2   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Robot Analysis Total       7    | .   5   .   1   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac DSF 
Turns Passed               2950 | 140 489 238 948 779 6   350 
Spaces Moved               1583 | 88  377 213 474 333 3   95  
  Core                     1    | 1   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     713  | .   .   .   412 203 3   95  
  Wheels                   869  | 87  377 213 62  130 .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  90  140 140 
  Average Speed            105  | 79  80  80  124 120 140 140 
  Slowest Speed            140  | 80  80  80  130 140 140 140 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       43   | 5   67  55  45  38  .   52  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          85   | 2   43  17  .   23  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      85   | 2   43  17  .   23  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Total                      2411 | 128 499 264 717 577 6   220 
  Wait                     367  | .   67  31  116 123 .   30  
  Move                     1577 | 87  376 212 473 332 2   95  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  52   | 7   5   5   16  10  1   8   
  Fast Attach              40   | 8   .   1   16  6   .   9   
  Attach                   31   | 2   1   3   6   9   1   9   
  Detach                   4    | 3   .   .   1   .   .   .   
  Swap                     32   | .   6   3   5   13  .   5   
  Drop                     52   | .   7   .   24  15  2   4   
  Fire                     254  | 21  37  9   60  67  .   60  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  141 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 9)
  311 | -10/Materials | Discovered new exit (range 5)
  312 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 14)
  568 | -10/Materials | Discovered new exit (range 12)
  630 | -10/Materials | Entered Mines
  673 | -10/Mines     | Lost 3 parts (1p1u1w)
  821 | -10/Mines     | Learned location of Zion (-7)
  830 | -10/Mines     | Found a hidden stash of uninstalled traps
  834 | -10/Mines     | Discovered new exit (range 5)
  868 | -10/Mines     | Entered Materials
  868 | -9/Materials  | Accompanied by 2 allies
  868 | -9/Materials  | Evolved 2 slots: Propulsion x2
  873 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1104 | -9/Materials  | Central database locked down
 1366 | -9/Materials  | Repaired Imp. Terrain Scanner
 1601 | -9/Materials  | Repaired Hpw. Shotgun
 1659 | -9/Materials  | Repaired Hpw. Shotgun
 1813 | -9/Materials  | Discovered new exit (range 4)
 1816 | -9/Materials  | Entered another Materials area
 1816 | -8/Materials  | Evolved 2 slots: Utility x2
 1852 | -8/Materials  | Repaired Lgt. Armor Plating
 1891 | -8/Materials  | Repaired Hpw. Shotgun
 2483 | -8/Materials  | Lost 4 parts (1p2u1w)
 2507 | -8/Materials  | Found Prototype Device
 2576 | -8/Materials  | Discovered new exit (range 15)
 2595 | -8/Materials  | Entered Factory
 2595 | -7/Factory    | Evolved 2 slots: Utility x2
 2596 | -7/Factory    | Identified Active Sensor Suite
 2601 | -7/Factory    | Identified exit to DSF
 2601 | -7/Factory    | Entered DSF
 2642 | -7/DSF        | Additional patrols routed to DSF
 2769 | -7/DSF        | Lost 10 parts (1p1n2u6w)
 2831 | -7/DSF        | Lost 3 parts (1u2w)
 2868 | -7/DSF        | Sterilization system engaged
 2888 | -7/DSF        | Ambient heat levels rising (+10)
 2903 | -7/DSF        | Ambient heat levels rising (+10)
 2904 | -7/DSF        | Core integrity fell below 50%
 2918 | -7/DSF        | Ambient heat levels rising (+10)
 2933 | -7/DSF        | Ambient heat levels rising (+10)
 2943 | -7/DSF        | Core integrity fell below 20%
 2948 | -7/DSF        | Ambient heat levels rising (+10)
 2952 | -7/DSF        | Core destroyed

 Last Messages 
---------------
02943_ G-47 Trooper overheating.
02944_ Minigun broken.
02944_ Overheating: Short circuit.
02944_ G-47 Trooper overheating. <x4>
02946_ G-47 Trooper heat short circuits Particle
  Gun.
02946_ G-47 Trooper overheating. <x2>
02947_ G-47 Trooper heat damages Lgt. Nuclear
  Core, Imp. Heat Sink, Aluminum Leg, Broken
  Particle Gun.
02947_ G-47 Trooper overheating. <x2>
02948_ G-47 Trooper heat spikes uncontrollably.
02948_ ALERT: Ambient heat levels +10.
02948_ G-47 Trooper overheating. <x2>
02949_ G-47 Trooper heat damages Imp. Heat Sink.
02949_ G-47 Trooper overheating. <x4>
02951_ G-47 Trooper heat spikes uncontrollably.
  <x2>
02951_ G-47 Trooper overheating. <x2>
02952_ Overheating: Core damaged (-119).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                ??????#"""""##"######[[   !!#?????? |
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|                ???#"##""   *==  =     ^^^  #?????? |
|                ???#""""" *[%% =%      ^^^  #?????? |
|                ????###""  %##[ #[ [###   ###?????? |
|                ??????###  ###[=#[[[#"#   ###?????? |
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|                ???????#[  [[#???# #%  =!   #?????? |
|                ???????##  ###??]]?####*% ###?????? |
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|                ???????#     #??????#==   !!#?????? |
|                ??????###g!######???###   ###?????? |
|                ??????# ! @##!!!#???#?#   #???????? |
|                ??????#  =g#"!!!#!!!##"    ???????? |
|                ??????#[[[![!        "%"    ??????? |
|                ??????#[[*! %=        "      ?????? |
|                ??????#[[   =                ?????? |
|                ??????#    ##   #]]]##     ##!????? |
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|                ??????######??###???#??   #???#???? |
|                ???????????????????????   [???????? |
|                ???????????????????????   [???????? |
|                ???????????????????????   [???????? |
|                ???????????????????????   ????????? |
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|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         10
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityTrapBox
  Manual?         0
Play Time         01:02:35
  Cumulative      56.8 hours
  Start           2024.10.22 @ 03:08:03
  End             2024.10.22 @ 05:06:02
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          36
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67d66f39-5edd-4bcf-805e-8cdf78a5f9ed